IW4-Dump-Files/animscripts/civilian.gsc

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#include common_scripts\utility;
#include maps\_utility;
#include maps\_anim;
#include animscripts\shared;
#using_animtree( "generic_human" );
cover()
{
self endon( "killanimscript" );
self clearanim( %root, 0.2 );
if ( self animscripts\utility::IsInCombat() )
situation = "idle_combat";
else
situation = "idle_noncombat";
idle_array = undefined;
if ( isdefined( self.animname ) && isdefined( level.scr_anim[ self.animname ] ) )
idle_array = level.scr_anim[ self.animname ][ situation ];
if ( !isdefined( idle_array ) )
{
if ( !isdefined( level.scr_anim[ "default_civilian" ] ) )
return;
idle_array = level.scr_anim[ "default_civilian" ][ situation ];
}
thread move_check();
for ( ;; )
{
self setflaggedanimknoball( "idle", random( idle_array ), %root, 1, 0.2, 1 );
self waittillmatch( "idle", "end" );
}
}
move_check()
{
self endon( "killanimscript" );
while ( !isdefined( self.champion ) )
{
wait( 1 );
}
}
stop()
{
cover();
}
get_flashed_anim()
{
return anim.civilianFlashedArray[ randomint( anim.civilianFlashedArray.size ) ];
}