IW4-Dump-Files/animscripts/saw/prone.gsc

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#using_animtree( "generic_human" );
main()
{
// do not do code prone in this script
self.desired_anim_pose = "prone";
animscripts\utility::UpdateAnimPose();
// It'd be nice if I had an animation to get to stand without moving...
self.a.movement = "stop";
turret = self getTurret();
turret thread turretInit( self );
self.primaryTurretAnim = %proneSAWgunner_aim;
self.additiveTurretIdle = %saw_gunner_prone_idle;
self.additiveTurretFire = %saw_gunner_prone_firing;
thread animscripts\saw\common::main( turret );
}
//=====================================
#using_animtree( "mg42" );
turretInit( owner )
{
self UseAnimTree( #animtree );
self.additiveTurretIdle = %saw_gunner_prone_idle_mg;
self.additiveTurretFire = %saw_gunner_prone_firing_mg;
self endon( "death" );
owner waittill( "killanimscript" );// code
self stopUseAnimTree();
}