IW4-Dump-Files/animscripts/technical/common.gsc

397 lines
8.4 KiB
Plaintext

#include maps\_utility;
#include common_scripts\utility;
main( turret )
{
self endon( "killanimscript" );// code
assert( isdefined( turret ) );
animscripts\utility::initialize( "technical" );
// when we ran our postscriptfunc we may have decided to stop using our turret,
// in which case it's gone now
if ( !IsDefined( turret ) )
{
return;
}
self.a.special = "technical";
if ( isDefined( turret.script_delay_min ) )
turret_delay = turret.script_delay_min;
else
turret_delay = maps\_mgturret::burst_fire_settings( "delay" );
if ( isDefined( turret.script_delay_max ) )
turret_delay_range = turret.script_delay_max - turret_delay;
else
turret_delay_range = maps\_mgturret::burst_fire_settings( "delay_range" );
if ( isDefined( turret.script_burst_min ) )
turret_burst = turret.script_burst_min;
else
turret_burst = maps\_mgturret::burst_fire_settings( "burst" );
if ( isDefined( turret.script_burst_max ) )
turret_burst_range = turret.script_burst_max - turret_burst;
else
turret_burst_range = maps\_mgturret::burst_fire_settings( "burst_range" );
pauseUntilTime = getTime();
turretState = "start";
self animscripts\shared::placeWeaponOn( self.weapon, "none" );
turret show();
self.a.postScriptFunc = ::preplacedPostScriptFunc;
turret notify( "stop_burst_fire_unmanned" );
turret.doFiring = false;
self thread fireController( turret );
self setTurretAnim( self.primaryTurretAnim );
self setAnimKnobRestart( self.primaryTurretAnim, 1, 0.2, 1 );
self setAnimKnobLimitedRestart( self.additiveTurretIdle );
self setAnimKnobLimitedRestart( self.additiveTurretFire );
//turret setAnimKnobLimitedRestart( turret.additiveTurretIdle );
//turret setAnimKnobLimitedRestart( turret.additiveTurretFire );
turret endon( "death" );
for ( ;; )
{
if ( turret.doFiring )
{
thread DoShoot( turret );
self waitTimeOrUntilTurretStateChange( randomFloatRange( turret_burst, turret_burst + turret_burst_range ), turret );
turret notify( "turretstatechange" );
if ( turret.doFiring )
{
thread DoAim( turret );
wait( randomFloatRange( turret_delay, turret_delay + turret_delay_range ) );
}
}
else
{
thread DoAim( turret );
turret waittill( "turretstatechange" );
}
}
}
waitTimeOrUntilTurretStateChange( time, turret )
{
turret endon( "turretstatechange" );
wait time;
}
fireController( turret )
{
self endon( "killanimscript" );
fovdot = cos( 15 );
for ( ;; )
{
while ( IsDefined( self.enemy ) )
{
if ( self turret_should_shoot( turret, fovdot ) )
{
if ( !turret.doFiring )
{
turret.doFiring = true;
turret notify( "turretstatechange" );
}
}
else if ( turret.doFiring )
{
turret.doFiring = false;
turret notify( "turretstatechange" );
}
wait( 0.05 );
}
if ( turret.doFiring )
{
turret.doFiring = false;
turret notify( "turretstatechange" );
}
wait( 0.05 );
}
}
turret_should_shoot( turret, fovdot )
{
ASSERT( IsDefined( self.enemy ) );
enemypos = self.enemy.origin;
turretAimPos = turret getTagAngles( "tag_aim" );
if( within_fov( turret.origin, turretAimPos, enemypos, fovdot ) || distanceSquared( turret.origin, enemyPos ) < 200 * 200 )
{
if( !self turret_would_hit_friend( turret ) )
{
return true;
}
}
return false;
}
turret_would_hit_friend( turret, friendlyTeam )
{
tag = "tag_flash";
start = turret GetTagOrigin( tag );
vec = AnglesToForward( turret GetTagAngles( tag ) );
end = vector_multiply( vec, 10000 );
trace = BulletTrace( start, end, true, undefined );
ent = trace[ "entity" ];
if( IsDefined( ent ) )
{
if( ( IsDefined( ent.team ) && ent.team == self.team ) || ( IsDefined( ent.script_team ) && ent.script_team == self.team ) )
{
return true;
}
}
return false;
}
turretTimer( duration, turret )
{
if ( duration <= 0 )
return;
self endon( "killanimscript" );// code
turret endon( "turretstatechange" );// code
wait( duration );
turret notify( "turretstatechange" );
}
postScriptFunc( animscript )
{
if ( animscript == "pain" )
{
if ( isdefined( self.node ) && distancesquared( self.origin, self.node.origin ) < 64 * 64 )
{
self.a.usingTurret hide();
self animscripts\shared::placeWeaponOn( self.weapon, "right" );
self.a.postScriptFunc = ::postPainFunc;
return;
}
else
{
self StopUseTurret();
}
}
assert( self.a.usingTurret.aiOwner == self );
if ( animscript == "saw" )
{
turret = self GetTurret();
assert( IsDefined( turret ) && turret == self.a.usingTurret );
return;
}
self.a.usingTurret Delete();
self.a.usingTurret = undefined;
self animscripts\shared::placeWeaponOn( self.weapon, "right" );
}
postPainFunc( animscript )
{
assert( isDefined( self.a.usingTurret ) );
assert( self.a.usingTurret.aiOwner == self );
if ( !isdefined( self.node ) || distancesquared( self.origin, self.node.origin ) > 64 * 64 )
{
self stopUseTurret();
self.a.usingTurret delete();
self.a.usingTurret = undefined;
// we may have gone into long death, in which case our weapon is gone
if ( isdefined( self.weapon ) && self.weapon != "none" )
{
self animscripts\shared::placeWeaponOn( self.weapon, "right" );
}
}
else if ( animscript != "saw" )
{
self.a.usingTurret delete();
}
}
preplacedPostScriptFunc( animscript )
{
self animscripts\shared::placeWeaponOn( self.weapon, "right" );
}
// ==================================
#using_animtree( "generic_human" );
DoShoot( turret )
{
self setAnim( %additive_saw_idle, 0, .1 );
self setAnim( %additive_saw_fire, 1, .1 );
//turret turretDoShootAnims();
TurretDoShoot( turret );
}
DoAim( turret )
{
self setAnim( %additive_saw_idle, 1, .1 );
self setAnim( %additive_saw_fire, 0, .1 );
//turret turretDoAimAnims();
}
//=====================================
#using_animtree( "mg42" );
TurretDoShoot( turret )
{
self endon( "killanimscript" );
turret endon( "turretstatechange" );// code or script
turret endon( "death" );// code or script
for ( ;; )
{
turret ShootTurret();
wait( 0.15 );
}
}
turretDoShootAnims()
{
self setAnim( %additive_saw_idle, 0, .1 );
self setAnim( %additive_saw_fire, 1, .1 );
}
turretDoAimAnims()
{
self setAnim( %additive_saw_idle, 1, .1 );
self setAnim( %additive_saw_fire, 0, .1 );
}
//==================
/* OLD STUFF
//==================
main( shoot, recover, aim, turret )
{
self endon( "killanimscript" );// code
animscripts\utility::initialize( "technical" );
self.a.special = "technical";
if ( isDefined( turret.script_delay_min ) )
turret_delay = turret.script_delay_min;
else
turret_delay = maps\_mgturret::burst_fire_settings( "delay" );
if ( isDefined( turret.script_delay_max ) )
turret_delay_range = turret.script_delay_max - turret_delay;
else
turret_delay_range = maps\_mgturret::burst_fire_settings( "delay_range" );
if ( isDefined( turret.script_burst_min ) )
turret_burst = turret.script_burst_min;
else
turret_burst = maps\_mgturret::burst_fire_settings( "burst" );
if ( isDefined( turret.script_burst_max ) )
turret_burst_range = turret.script_burst_max - turret_burst;
else
turret_burst_range = maps\_mgturret::burst_fire_settings( "burst_range" );
pauseUntilTime = getTime();
turretState = "start";
self animscripts\shared::placeWeaponOn( self.weapon, "none" );
self.a.postScriptFunc = ::preplacedPostScriptFunc;
for ( ;; )
{
duration = ( pauseUntilTime - getTime() ) * 0.001;
if ( turret isFiringTurret() && ( duration <= 0 ) )
{
if ( turretState != "fire" )
{
turretState = "fire";
thread [[ shoot ]]( turret );// non blocking
}
duration = turret_burst + randomFloat( turret_burst_range );
thread turretTimer( duration, turret );
turret waittill( "turretstatechange" );// code or script
duration = turret_delay + randomFloat( turret_delay_range );
pauseUntilTime = getTime() + int( duration * 1000 );
if ( isDefined( recover ) )
{
turretState = "recover";
[[ recover ]]( turret );// blocking
}
}
else
{
if ( turretState != "aim" )
{
turretState = "aim";
thread [[ aim ]]( turret );// non blocking
}
thread turretTimer( duration, turret );
turret waittill( "turretstatechange" );// code or script
}
}
}
turretTimer( duration, turret )
{
if ( duration <= 0 )
return;
self endon( "killanimscript" );// code
turret endon( "turretstatechange" );// code
wait( duration );
turret notify( "turretstatechange" );
}
preplacedPostScriptFunc( animscript )
{
self animscripts\shared::placeWeaponOn( self.weapon, "right" );
}
*/