IW4-Dump-Files/animscripts/traverse/jump_over_high_wall.gsc

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// Jump_over_high_wall.gsc
// Makes the character dive over a high wall. Designed for getting bad guys into levels - it looks bad from the back.
#using_animtree( "generic_human" );
main()
{
// do not do code prone in this script
self.desired_anim_pose = "crouch";
animscripts\utility::UpdateAnimPose();
self endon( "killanimscript" );
self traverseMode( "nogravity" );
self traverseMode( "noclip" );
// orient to the Negotiation start node
startnode = self getnegotiationstartnode();
assert( isdefined( startnode ) );
self OrientMode( "face angle", startnode.angles[ 1 ] );
self clearanim( %stand_and_crouch, 0.1 );
self setFlaggedAnimKnoballRestart( "diveanim", %jump_over_high_wall, %body, 1, .1, 1 );
self playsound( "dive_wall" );
self waittillmatch( "diveanim", "gravity on" );
self traverseMode( "nogravity" );
self waittillmatch( "diveanim", "noclip" );
self traverseMode( "noclip" );
self waittillmatch( "diveanim", "gravity on" );
self traverseMode( "gravity" );
self animscripts\shared::DoNoteTracks( "diveanim" );
}