50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
// stairs_down.gsc
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// Climbs down stairs of any height by using a looping animation.
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#using_animtree( "generic_human" );
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main()
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{
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// do not do code prone in this script
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self.desired_anim_pose = "stand";
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animscripts\utility::UpdateAnimPose();
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self endon( "killanimscript" );
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self traverseMode( "nogravity" );
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endnode = self getnegotiationendnode()
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assert( isdefined( endnode ) );
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endPos = endnode.origin
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horizontalDelta = ( endPos[ 0 ] - self.origin[ 0 ], endPos[ 1 ] - self.origin[ 1 ], 0 );
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horizontalDistance = length( horizontalDelta );
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// Do the cycle
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//if ( self animscripts\utility::weaponAnims() == "none" || self animscripts\utility::weaponAnims() == "pistol" )
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// climbAnim = %climbstairs_down;
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//else
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climbAnim = %climbstairs_down_armed;
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// orient to the Negotiation start node
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startnode = self getnegotiationstartnode();
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assert( isdefined( startNode ) );
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self OrientMode( "face angle", node.angles[ 1 ] );
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self setFlaggedAnimKnoball( "climbanim", climbAnim, %body, 1, .3, 1 );
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cycleDelta = GetMoveDelta( climbAnim, 0, 1 );
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cycleDelta = ( cycleDelta[ 0 ], cycleDelta[ 1 ], 0 );
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cycleHorDist = length( cycleDelta );
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cycleTime = getanimlength( climbAnim );
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climbingTime = ( horizontalDistance / cycleHorDist ) * cycleTime;
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//("stairs_down: about to start climbing. Horizontal dist: " +horizontalDistance+ ", dist/cycle: "+cycleHorDist+", time/cycle: "+cycleTime+", time to play: "+climbingTime);#/
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self animscripts\shared::DoNoteTracksForTime( climbingTime, "climbanim" );
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// self traverseMode("gravity");
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self.a.movement = "walk";
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self.a.pose = "stand";
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//("stairs_down: all done");#/
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}
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