IW4-Dump-Files/animscripts/traverse/stairs_up.gsc

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// stairs_up.gsc
// Climbs stairs of any height by using a looping animation, and gets off at the top.
#using_animtree( "generic_human" );
main()
{
// do not do code prone in this script
self.desired_anim_pose = "crouch";
animscripts\utility::UpdateAnimPose();
self endon( "killanimscript" );
self traverseMode( "nogravity" );
//if ( self animscripts\utility::weaponAnims() == "none" || self animscripts\utility::weaponAnims() == "pistol" )
// climbAnim = %climbstairs_up;
//else
climbAnim = %climbstairs_up_armed;
// orient to the Negotiation start node
startnode = self getnegotiationstartnode();
assert( isdefined( startNode ) );
self OrientMode( "face angle", startnode.angles[ 1 ] );
self setFlaggedAnimKnoballRestart( "climbanim", climbAnim, %body, 1, .1, 1 );
endnode = self getnegotiationendnode();
assert( isdefined( endnode ) );
endPos = self endnode.origin + ( 0, 0, 1 ); // 1 unit padding
horizontalDelta = ( endPos[ 0 ] - self.origin[ 0 ], endPos[ 1 ] - self.origin[ 1 ], 0 );
horizontalDistance = length( horizontalDelta );
cycleDelta = GetMoveDelta( climbAnim, 0, 1 );
cycleDelta = ( cycleDelta[ 0 ], cycleDelta[ 1 ], 0 );
cycleHorDist = length( cycleDelta );
cycleTime = getanimlength( climbAnim );
climbingTime = ( horizontalDistance / cycleHorDist ) * cycleTime;
//("stairs_down: about to start climbing. Horizontal dist: " +horizontalDistance+ ", dist/cycle: "+cycleHorDist+", time/cycle: "+cycleTime+", time to play: "+climbingTime);#/
self animscripts\shared::DoNoteTracksForTime( climbingTime, "climbanim" );
// self traverseMode("gravity");
self.a.movement = "walk";
self.a.pose = "stand";
//("stairs_up: all done");#/
}