48 lines
1.7 KiB
Plaintext
48 lines
1.7 KiB
Plaintext
// stairs_up.gsc
|
|
// Climbs stairs of any height by using a looping animation, and gets off at the top.
|
|
|
|
#using_animtree( "generic_human" );
|
|
|
|
main()
|
|
{
|
|
// do not do code prone in this script
|
|
self.desired_anim_pose = "crouch";
|
|
animscripts\utility::UpdateAnimPose();
|
|
|
|
self endon( "killanimscript" );
|
|
self traverseMode( "nogravity" );
|
|
|
|
//if ( self animscripts\utility::weaponAnims() == "none" || self animscripts\utility::weaponAnims() == "pistol" )
|
|
// climbAnim = %climbstairs_up;
|
|
//else
|
|
climbAnim = %climbstairs_up_armed;
|
|
|
|
// orient to the Negotiation start node
|
|
startnode = self getnegotiationstartnode();
|
|
assert( isdefined( startNode ) );
|
|
self OrientMode( "face angle", startnode.angles[ 1 ] );
|
|
|
|
self setFlaggedAnimKnoballRestart( "climbanim", climbAnim, %body, 1, .1, 1 );
|
|
|
|
endnode = self getnegotiationendnode();
|
|
assert( isdefined( endnode ) );
|
|
endPos = self endnode.origin + ( 0, 0, 1 ); // 1 unit padding
|
|
|
|
horizontalDelta = ( endPos[ 0 ] - self.origin[ 0 ], endPos[ 1 ] - self.origin[ 1 ], 0 );
|
|
horizontalDistance = length( horizontalDelta );
|
|
cycleDelta = GetMoveDelta( climbAnim, 0, 1 );
|
|
cycleDelta = ( cycleDelta[ 0 ], cycleDelta[ 1 ], 0 );
|
|
cycleHorDist = length( cycleDelta );
|
|
cycleTime = getanimlength( climbAnim );
|
|
climbingTime = ( horizontalDistance / cycleHorDist ) * cycleTime;
|
|
//("stairs_down: about to start climbing. Horizontal dist: " +horizontalDistance+ ", dist/cycle: "+cycleHorDist+", time/cycle: "+cycleTime+", time to play: "+climbingTime);#/
|
|
|
|
self animscripts\shared::DoNoteTracksForTime( climbingTime, "climbanim" );
|
|
|
|
// self traverseMode("gravity");
|
|
self.a.movement = "walk";
|
|
self.a.pose = "stand";
|
|
//("stairs_up: all done");#/
|
|
}
|
|
|