IW4-Dump-Files/animscripts/traverse/step_down.gsc

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#include animscripts\traverse\shared;
// step_down.gsc
// Makes the character step down off a ledge. Currently the ledge is assumed to be 36 units.
#using_animtree( "generic_human" );
main()
{
if ( self.type == "dog" )
dog_jump_down( 40, 3 );
else
step_down_human();
}
step_down_human()
{
// do not do code prone in this script
self.desired_anim_pose = "crouch";
animscripts\utility::UpdateAnimPose();
self endon( "killanimscript" );
self.a.movement = "walk";
self traverseMode( "nogravity" );
// self traverseMode("noclip"); // Testing to see if a clip brush will stop regular pathfinding and force the traverse script to be used.
// orient to the Negotiation start node
startnode = self getnegotiationstartnode();
assert( isdefined( startnode ) );
self OrientMode( "face angle", startnode.angles[ 1 ] );
self setFlaggedAnimKnoballRestart( "stepanim", %step_down_low_wall, %body, 1, .1, 1 );
self waittillmatch( "stepanim", "gravity on" );
self traverseMode( "gravity" );
self animscripts\shared::DoNoteTracks( "stepanim" );
}