39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
#include animscripts\traverse\shared;
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// step_down.gsc
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// Makes the character step down off a ledge. Currently the ledge is assumed to be 36 units.
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#using_animtree( "generic_human" );
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main()
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{
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if ( self.type == "dog" )
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dog_jump_down( 40, 3 );
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else
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step_down_human();
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}
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step_down_human()
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{
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// do not do code prone in this script
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self.desired_anim_pose = "crouch";
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animscripts\utility::UpdateAnimPose();
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self endon( "killanimscript" );
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self.a.movement = "walk";
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self traverseMode( "nogravity" );
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// self traverseMode("noclip"); // Testing to see if a clip brush will stop regular pathfinding and force the traverse script to be used.
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// orient to the Negotiation start node
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startnode = self getnegotiationstartnode();
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assert( isdefined( startnode ) );
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self OrientMode( "face angle", startnode.angles[ 1 ] );
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self setFlaggedAnimKnoballRestart( "stepanim", %step_down_low_wall, %body, 1, .1, 1 );
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self waittillmatch( "stepanim", "gravity on" );
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self traverseMode( "gravity" );
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self animscripts\shared::DoNoteTracks( "stepanim" );
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} |