IW4-Dump-Files/animscripts/traverse/window_over_quick.gsc

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#include animscripts\traverse\shared;
#include animscripts\utility;
#include maps\_utility;
#using_animtree( "generic_human" );
main()
{
if ( self.type == "dog" )
dog_wall_and_window_hop( "window_40", 40 );
else
jump_through_window_human();
}
jump_through_window_human()
{
traverseData = [];
traverseData[ "traverseAnim" ] = %traverse_window_quick;
traverseData[ "coverType" ] = "Cover Crouch";
traverseData[ "traverseHeight" ] = 36.0;
traverseData[ "interruptDeathAnim" ][ 0 ] = array( %traverse_window_death_start );
traverseData[ "interruptDeathAnim" ][ 1 ] = array( %traverse_window_death_end );
DoTraverse( traverseData );
}