IW4-Dump-Files/maps/_antonov.gsc

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#include maps\_utility;
#include common_scripts\utility;
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "antonov", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_antonov_fly" );
level._effect[ "engineeffect" ] = loadfx( "fire/jet_engine_anatov" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_life( 999, 500, 1500 );
build_rumble( "mig_rumble", 0.1, 0.2, 11300, 0.05, 0.05 );
build_team( "allies" );
build_compassicon( "plane", false );
randomStartDelay = randomfloatrange( 0, 1 );
build_light( model, "wingtip_green", "TAG_LEFT_WINGTIP", "misc/aircraft_light_wingtip_green", "running", randomStartDelay );
build_light( model, "wingtip_red", "TAG_RIGHT_WINGTIP", "misc/aircraft_light_wingtip_red", "running", randomStartDelay );
build_light( model, "tail_red", "TAG_TAIL", "misc/aircraft_light_white_blink", "running", randomStartDelay );
build_light( model, "white_blink", "TAG_LIGHT_BELLY", "misc/aircraft_light_red_blink", "running", randomStartDelay );
}
init_local()
{
thread playEngineEffects();
maps\_vehicle::lights_on( "running" );
}
playEngineEffects()
{
self endon( "death" );
self endon( "stop_engineeffects" );
self ent_flag_init( "engineeffects" );
self ent_flag_set( "engineeffects" );
engineeffects = getfx( "engineeffect" );
for ( ;; )
{
self ent_flag_wait( "engineeffects" );
playfxontag( engineeffects, self, "tag_engine_right" );
playfxontag( engineeffects, self, "tag_engine_right_2" );
playfxontag( engineeffects, self, "tag_engine_left" );
playfxontag( engineeffects, self, "tag_engine_left_2" );
self ent_flag_waitopen( "engineeffects" );
StopFXOnTag( engineeffects, self, "tag_engine_left" );
StopFXOnTag( engineeffects, self, "tag_engine_left_2" );
StopFXOnTag( engineeffects, self, "tag_engine_right" );
StopFXOnTag( engineeffects, self, "tag_engine_right_2" );
}
}
/*QUAKED script_vehicle_antonov (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_antonov::main( "vehicle_antonov_fly" );
and these lines in your CSV:
include,vehicle_antonov
sound,vehicle_antonov,vehicle_standard,all_sp
defaultmdl="vehicle_antonov_fly"
default:"vehicletype" "antonov"
default:"script_team" "allies"
*/