IW4-Dump-Files/maps/_apache.gsc

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#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "apache", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_apache" );
build_deathmodel( "vehicle_apache_dark" );
apache_death_fx = [];
apache_death_fx[ "vehicle_apache" ] = "explosions/helicopter_explosion_apache";
apache_death_fx[ "vehicle_apache_dark" ] = "explosions/helicopter_explosion_apache_dark";
apache_aerial_death_fx = [];
apache_aerial_death_fx[ "vehicle_apache" ] = "explosions/aerial_explosion_apache_mp";
apache_aerial_death_fx[ "vehicle_apache_dark" ] = "explosions/aerial_explosion_apache_dark_mp";
build_drive( %bh_rotors, undefined, 0 );
//Bullet damage Crash and Burn, spins out of control and explodes when it reaches destination
build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_left", "apache_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, true );
build_deathfx( "fire/fire_smoke_trail_L", "tag_engine_left", "apache_helicopter_dying_loop", true, 0.05, true, 0.5, true );
build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_left", "apache_helicopter_secondary_exp", undefined, undefined, undefined, 2.5, true );
build_deathfx( apache_death_fx[ model ], undefined, "apache_helicopter_crash", undefined, undefined, undefined, - 1, undefined, "stop_crash_loop_sound" );
//Death by Rocket effects, explodes immediatly
build_rocket_deathfx( apache_aerial_death_fx[ model ], "tag_deathfx", "apache_helicopter_crash", undefined, undefined, undefined, undefined, true, undefined, 0 );
//light effects
build_light( model, "wingtip_green", "tag_light_L_wing", "misc/aircraft_light_wingtip_green", "running", 0 );
build_light( model, "wingtip_red", "tag_light_R_wing", "misc/aircraft_light_wingtip_red", "running", 0.05 );
build_light( model, "white_blink", "tag_light_belly", "misc/aircraft_light_white_blink", "running", 0.1 );
build_light( model, "white_blink_tail", "tag_light_tail", "misc/aircraft_light_red_blink", "running", 0.25 );
build_life( 999, 500, 1500 );
build_compassicon( "helicopter", false );
build_treadfx();
build_team( "allies" );
}
init_local()
{
self.script_badplace = false;// All helicopters dont need to create bad places
maps\_vehicle::lights_on( "running" );
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 11;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].getout_delete = true;
return positions;
}
/*QUAKED script_vehicle_apache (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_apache::main( "vehicle_apache" );
and these lines in your CSV:
include,vehicle_apache_apache
sound,vehicle_apache,vehicle_standard,all_sp
defaultmdl="vehicle_apache"
default:"vehicletype" "apache"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_apache_dark (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_apache::main( "vehicle_apache_dark" );
and these lines in your CSV:
include,vehicle_apache_dark_apache
sound,vehicle_apache,vehicle_standard,all_sp
defaultmdl="vehicle_apache_dark"
default:"vehicletype" "apache"
default:"script_team" "allies"
*/