IW4-Dump-Files/maps/_breach_hinges_left.gsc

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#using_animtree( "generic_human" );
main()
{
//level.door_objmodel = "com_door_breach_left_obj";
//precacheModel( level.door_objmodel );
/*-----------------------
SHOTGUN BREACH A (HINGE SHOOT #1)
-------------------------*/
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_01" ] = %breach_sh_breacherL1_idle;
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_02" ] = %breach_sh_stackR1_idle;
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_01" ][ 0 ] = %breach_sh_breacherL1_idle;
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_02" ][ 0 ] = %breach_sh_stackR1_idle;
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_01" ] = %breach_sh_breacherL1_enter;
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_02" ] = %breach_sh_stackR1_enter;
// animated door breach ==> breach_sh_door
}