IW4-Dump-Files/maps/_harrier.gsc

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#include maps\_utility;
#include common_scripts\utility;
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "harrier", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_av8b_harrier_jet" );
//special for harrier/////
level._effect[ "engineeffect" ] = loadfx( "fire/jet_afterburner_harrier" );
level._effect[ "afterburner" ] = loadfx( "fire/jet_afterburner_ignite" );
level._effect[ "contrail" ] = loadfx( "smoke/jet_contrail" );
////////////////////////
build_deathfx( "explosions/aerial_explosion_harrier", "tag_deathfx", "explo_metal_rand", undefined, undefined, undefined, undefined, undefined, undefined, 0 );
build_life( 999, 500, 1500 );
build_rumble( "mig_rumble", 0.05, 0.2, 7500, 0.05, 0.05 );
build_team( "allies" );
build_compassicon( "harrier", false );
build_treadfx();
build_light( model, "wingtip_green", "tag_light_L_wing", "misc/aircraft_light_wingtip_green", "running", 0.00 );
build_light( model, "wingtip_red", "tag_light_R_wing", "misc/aircraft_light_wingtip_red", "running", 0.05 );
build_light( model, "white_blink_tail", "TAG_LIGHT_TAIL", "misc/aircraft_light_white_blink", "running", 0.10 );
build_light( model, "white_blink_tail", "TAG_LIGHT_BELLY", "misc/aircraft_light_red_blink", "running", 0.15 );
}
init_local()
{
thread playEngineEffects();
maps\_vehicle::lights_on( "running" );
}
#using_animtree( "vehicles" );
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 1;i++ )
positions[ i ] = spawnstruct();
return positions;
}
playEngineEffects()
{
self endon( "death" );
self endon( "stop_engineeffects" );
self ent_flag_init( "engineeffects" );
self ent_flag_set( "engineeffects" );
engineeffects = getfx( "engineeffect" );
for ( ;; )
{
self ent_flag_wait( "engineeffects" );
playfxontag( engineeffects, self, "tag_engine_right" );
playfxontag( engineeffects, self, "tag_engine_left" );
wait .05;
playfxontag( engineeffects, self, "tag_engine_right2" );
playfxontag( engineeffects, self, "tag_engine_left2" );
self ent_flag_waitopen( "engineeffects" );
StopFXOnTag( engineeffects, self, "tag_engine_left" );
StopFXOnTag( engineeffects, self, "tag_engine_right" );
wait .05;
StopFXOnTag( engineeffects, self, "tag_engine_left2" );
StopFXOnTag( engineeffects, self, "tag_engine_right2" );
}
}
playerisinfront( other )
{
forwardvec = anglestoforward( flat_angle( other.angles ) );
normalvec = vectorNormalize( flat_origin( level.player.origin ) - other.origin );
dot = vectordot( forwardvec, normalvec );
if ( dot > 0 )
return true;
else
return false;
}
plane_sound_node()
{
self waittill( "trigger", other );
other endon( "death" );
self thread plane_sound_node();// spawn new thread for next plane that passes through this pathnode
other thread play_loop_sound_on_entity( "veh_mig29_dist_loop" );
while ( playerisinfront( other ) )
wait .05;
wait .5;// little delay for the boom
other thread play_sound_in_space( "veh_mig29_sonic_boom" );
other waittill( "reached_end_node" );
other stop_sound( "veh_mig29_dist_loop" );
other delete();
}
stop_sound( alias )
{
self notify( "stop sound" + alias );
}
/*QUAKED script_vehicle_harrier (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_harrier::main( "vehicle_av8b_harrier_jet" );
and these lines in your CSV:
include,vehicle_harrier
sound,vehicle_harrier,vehicle_standard,all_sp
defaultmdl="vehicle_av8b_harrier_jet"
default:"vehicletype" "harrier"
default:"script_team" "allies"
*/