IW4-Dump-Files/maps/_mi17.gsc

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type, no_death )
{
//SNDFILE=vehicle_mi17
vehicle_type = "mi17";
if ( isdefined( type ) && type == "mi17_bulletdamage" )
vehicle_type = "mi17_bulletdamage";
maps\_mi17_noai::main( model, vehicle_type, no_death );// set the stuff in _noai
build_drive( %mi17_heli_rotors, undefined, 0 );// repeated for building anim csv's
build_deathmodel( "vehicle_mi17_woodland" );
build_deathmodel( "vehicle_mi17_woodland_fly" );
build_deathmodel( "vehicle_mi17_woodland_fly_cheap" );
build_localinit( ::init_local );
build_treadfx();
build_aianims( ::setanims, ::set_vehicle_anims );
build_attach_models( ::set_attached_models );
build_unload_groups( ::Unload_Groups );
// Other settings in _mi17_noai.gsc
build_compassicon( "helicopter", false );
}
init_local()
{
// self.originheightoffset = 116; //TODO-FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );// TODO - FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
self.fastropeoffset = 710;// TODO - FIXME: this is ugly. If only there were a getanimendorigin() command
self.script_badplace = false;// All helicopters dont need to create bad places
maps\_vehicle::lights_on( "running" );
}
set_vehicle_anims( positions )
{
// positions[ 0 ].vehicle_getinanim = %tigertank_hatch_open;
for ( i = 0;i < positions.size;i++ )
positions[ i ].vehicle_getoutanim = %mi17_heli_idle;
return positions;
}
setplayer_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 10;i++ )
positions[ i ] = spawnstruct();
// positions[ 0 ].idle = %mi17_pilot_idle;
positions[ 1 ].idle = %mi17_1_idle;
positions[ 2 ].idle = %mi17_2_idle;
positions[ 3 ].idle = %mi17_3_idle;
positions[ 4 ].idle = %mi17_4_idle;
positions[ 5 ].idle = %mi17_5_idle;
positions[ 6 ].idle = %mi17_6_idle;
positions[ 7 ].idle = %mi17_7_idle;
positions[ 8 ].idle = %mi17_8_idle;
// positions[ 9 ].idle = %mi17_copilot_idle;
positions[ 0 ].idle[ 0 ] = %helicopter_pilot1_idle;
positions[ 0 ].idle[ 1 ] = %helicopter_pilot1_twitch_clickpannel;
positions[ 0 ].idle[ 2 ] = %helicopter_pilot1_twitch_lookback;
positions[ 0 ].idle[ 3 ] = %helicopter_pilot1_twitch_lookoutside;
positions[ 0 ].idleoccurrence[ 0 ] = 500;
positions[ 0 ].idleoccurrence[ 1 ] = 100;
positions[ 0 ].idleoccurrence[ 2 ] = 100;
positions[ 0 ].idleoccurrence[ 3 ] = 100;
positions[ 0 ].bHasGunWhileRiding = false;
positions[ 9 ].bHasGunWhileRiding = false;
positions[ 9 ].idle[ 0 ] = %helicopter_pilot2_idle;
positions[ 9 ].idle[ 1 ] = %helicopter_pilot2_twitch_clickpannel;
positions[ 9 ].idle[ 2 ] = %helicopter_pilot2_twitch_lookoutside;
positions[ 9 ].idle[ 3 ] = %helicopter_pilot2_twitch_radio;
positions[ 9 ].idleoccurrence[ 0 ] = 450;
positions[ 9 ].idleoccurrence[ 1 ] = 100;
positions[ 9 ].idleoccurrence[ 2 ] = 100;
positions[ 9 ].idleoccurrence[ 3 ] = 100;
positions[ 0 ].sittag = "tag_driver";
positions[ 1 ].sittag = "tag_detach";
positions[ 2 ].sittag = "tag_detach";
positions[ 3 ].sittag = "tag_detach";
positions[ 4 ].sittag = "tag_detach";
positions[ 5 ].sittag = "tag_detach";
positions[ 6 ].sittag = "tag_detach";
positions[ 7 ].sittag = "tag_detach";
positions[ 8 ].sittag = "tag_detach";
positions[ 9 ].sittag = "tag_passenger";
positions[ 1 ].getout = %mi17_1_drop;
positions[ 2 ].getout = %mi17_2_drop;
positions[ 3 ].getout = %mi17_3_drop;
positions[ 4 ].getout = %mi17_4_drop;
positions[ 5 ].getout = %mi17_5_drop;
positions[ 6 ].getout = %mi17_6_drop;
positions[ 7 ].getout = %mi17_7_drop;
positions[ 8 ].getout = %mi17_8_drop;
positions[ 1 ].getoutstance = "crouch";
positions[ 2 ].getoutstance = "crouch";
positions[ 3 ].getoutstance = "crouch";
positions[ 4 ].getoutstance = "crouch";
positions[ 5 ].getoutstance = "crouch";
positions[ 6 ].getoutstance = "crouch";
positions[ 7 ].getoutstance = "crouch";
positions[ 8 ].getoutstance = "crouch";
positions[ 2 ].ragdoll_getout_death = true;
positions[ 3 ].ragdoll_getout_death = true;
positions[ 4 ].ragdoll_getout_death = true;
positions[ 5 ].ragdoll_getout_death = true;
positions[ 6 ].ragdoll_getout_death = true;
positions[ 7 ].ragdoll_getout_death = true;
positions[ 8 ].ragdoll_getout_death = true;
positions[ 2 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 3 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 4 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 5 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 6 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 7 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 8 ].ragdoll_fall_anim = %fastrope_fall;
positions[ 1 ].rappel_kill_achievement = 1;
positions[ 2 ].rappel_kill_achievement = 1;
positions[ 3 ].rappel_kill_achievement = 1;
positions[ 4 ].rappel_kill_achievement = 1;
positions[ 5 ].rappel_kill_achievement = 1;
positions[ 6 ].rappel_kill_achievement = 1;
positions[ 7 ].rappel_kill_achievement = 1;
positions[ 8 ].rappel_kill_achievement = 1;
// positions[ 1 ].getoutsnd = "fastrope_loop_npc";
// positions[ 2 ].getoutsnd = "fastrope_loop_npc";
// positions[ 3 ].getoutsnd = "fastrope_loop_npc";
// positions[ 4 ].getoutsnd = "fastrope_loop_npc";
// positions[ 5 ].getoutsnd = "fastrope_loop_npc";
// positions[ 6 ].getoutsnd = "fastrope_loop_npc";
// positions[ 7 ].getoutsnd = "fastrope_loop_npc";
// positions[ 8 ].getoutsnd = "fastrope_loop_npc";
positions[ 1 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 2 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 3 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 4 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 5 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 6 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 7 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 8 ].getoutloopsnd = "fastrope_loop_npc";
positions[ 1 ].fastroperig = "TAG_FastRope_RI";
positions[ 2 ].fastroperig = "TAG_FastRope_RI";
positions[ 3 ].fastroperig = "TAG_FastRope_RI";
positions[ 4 ].fastroperig = "TAG_FastRope_RI";
positions[ 5 ].fastroperig = "TAG_FastRope_LE";
positions[ 6 ].fastroperig = "TAG_FastRope_LE";
positions[ 7 ].fastroperig = "TAG_FastRope_LE";
positions[ 8 ].fastroperig = "TAG_FastRope_LE";
return setplayer_anims( positions );
}
unload_groups()
{
unload_groups = [];
unload_groups[ "back" ] = [];
unload_groups[ "front" ] = [];
unload_groups[ "both" ] = [];
unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 1;
unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 2;
unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 3;
unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 4;
unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 5;
unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 6;
unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 7;
unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 8;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 1;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 2;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 3;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 4;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 5;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 6;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 7;
unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 8;
unload_groups[ "default" ] = unload_groups[ "both" ];
return unload_groups;
}
set_attached_models()
{
array = [];
array[ "TAG_FastRope_LE" ] = spawnstruct();
array[ "TAG_FastRope_LE" ].model = "rope_test";
array[ "TAG_FastRope_LE" ].tag = "TAG_FastRope_LE";
array[ "TAG_FastRope_LE" ].idleanim = %mi17_rope_idle_le;
array[ "TAG_FastRope_LE" ].dropanim = %mi17_rope_drop_le;
array[ "TAG_FastRope_RI" ] = spawnstruct();
array[ "TAG_FastRope_RI" ].model = "rope_test_ri";
array[ "TAG_FastRope_RI" ].tag = "TAG_FastRope_RI";
array[ "TAG_FastRope_RI" ].idleanim = %mi17_rope_idle_ri;
array[ "TAG_FastRope_RI" ].dropanim = %mi17_rope_drop_ri;
strings = getarraykeys( array );
for ( i = 0;i < strings.size;i++ )
precachemodel( array[ strings[ i ] ].model );
return array;
}
/*QUAKED script_vehicle_mi17_woodland (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_mi17::main( "vehicle_mi17_woodland" );
and these lines in your CSV:
include,vehicle_mi17_woodland_mi17
sound,vehicle_mi17,vehicle_standard,all_sp
sound,item_fastrope,vehicle_standard,all_sp
defaultmdl="vehicle_mi17_woodland"
default:"vehicletype" "mi17"
default:"script_team" "axis"
*/
/*QUAKED script_vehicle_mi17_woodland_fly (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_mi17::main( "vehicle_mi17_woodland_fly" );
and these lines in your CSV:
include,vehicle_mi17_woodland_fly_mi17
sound,vehicle_mi17,vehicle_standard,all_sp
sound,item_fastrope,vehicle_standard,all_sp
defaultmdl="vehicle_mi17_woodland_fly"
default:"vehicletype" "mi17"
default:"script_team" "axis"
*/
/*QUAKED script_vehicle_mi17_woodland_fly_cheap (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_mi17::main( "vehicle_mi17_woodland_fly_cheap" );
and these lines in your CSV:
include,vehicle_mi17_woodland_fly_cheap_mi17
sound,vehicle_mi17,vehicle_standard,all_sp
sound,item_fastrope,vehicle_standard,all_sp
defaultmdl="vehicle_mi17_woodland_fly_cheap"
default:"vehicletype" "mi17"
default:"script_team" "axis"
*/