IW4-Dump-Files/maps/_pavelow_noai.gsc

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#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "pavelow_noai", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_pavelow" );
//Bullet damage Crash and Burn, spins out of control and explodes when it reaches destination
build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_left", "pavelow_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, true );
build_deathfx( "fire/fire_smoke_trail_L", "tag_engine_left", "pavelow_helicopter_dying_loop", true, 0.05, true, 0.5, true );
build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_right", "pavelow_helicopter_secondary_exp", undefined, undefined, undefined, 2.5, true );
build_deathfx( "explosions/helicopter_explosion_pavelow", undefined, "pavelow_helicopter_crash", undefined, undefined, undefined, - 1, undefined, "stop_crash_loop_sound" );
//Death by Rocket effects, explodes immediatly
build_rocket_deathfx( "explosions/aerial_explosion_pavelow_mp", "tag_deathfx", "pavelow_helicopter_crash", undefined, undefined, undefined, undefined, true, undefined, 0 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_drive( %bh_rotors, undefined, 0 );
build_light( model, "cockpit_red_cargo02", "tag_light_cargo02", "misc/aircraft_light_cockpit_red", "interior", 0.0 );
build_light( model, "cockpit_blue_cockpit01", "tag_light_cockpit01", "misc/aircraft_light_cockpit_blue", "interior", 0.1 );
build_light( model, "white_blink", "tag_light_belly", "misc/aircraft_light_white_blink", "running", 0.15 );
build_light( model, "wingtip_green1", "tag_light_L_wing1", "misc/aircraft_light_wingtip_green", "running", 0.3 );
build_light( model, "wingtip_red1", "tag_light_R_wing1", "misc/aircraft_light_wingtip_red", "running", 0.2 );
build_light( model, "solid_tail", "tag_light_tail2", "misc/aircraft_light_wingtip_red", "running", 0.25 );
build_light( model, "white_blink_tail", "tag_light_tail", "misc/aircraft_light_red_blink", "running", 0.05 );
build_compassicon( "helicopter", false );
}
init_local()
{
self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );
self.script_badplace = false;// All helicopters dont need to create bad places
thread maps\_vehicle::lights_on( "running" );
}
/*QUAKED script_vehicle_pavelow_noai (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_pavelow_noai::main( "vehicle_pavelow" );
and these lines in your CSV:
include,vehicle_pavelow_noai
sound,vehicle_pavelow,vehicle_standard,all_sp
defaultmdl="vehicle_pavelow"
default:"vehicletype" "pavelow_noai"
default:"script_team" "allies"
*/