IW4-Dump-Files/maps/_photosource.gsc

559 lines
15 KiB
Plaintext

#include maps\_utility;
/*
psource_editmode = ""; //toggles value, edit or view default to view.
psource_image = ""; //sets image
psource_select_next = ""; // selects next psourceposition;
psource_select_prev = ""; // selects prev psourceposition
psource_setview = ""; // sets the view of the currently selected position.
psource_help ""; //prints to console some help text
psource_dump ""; //dumps view list to the console to be cut and pasted into script somewhere
*/
init()
{
flag_init( "psource_Notviewing" );
flag_init( "psource_refresh" );
}
main()
{
/#
if ( !isdefined( level.flag ) || !isdefined( level.flag[ "psource_refresh" ] ) )
{
flag_init( "psource_refresh" );
flag_init( "psource_Notviewing" );
}
level.psource_selectrad = 12;
precacheshader( "case" );
precacheshader( "psourcecreate" );
precacheshader( "psourcemodify" );
setdvar( "psource_image", "" );
setdvar( "psource_delete", "" );
setdvar( "psource_editmode", "" );
setdvar( "psource_image", "" );
setdvar( "psource_select_next", "" );
setdvar( "psource_select_prev", "" );
setdvar( "psource_setview", "" );
setdvar( "psource_help", "" );
setdvar( "psource_dump", "" );
setdvar( "psource_select_new", "" );
setdvar( "psource_enable", "0" );
level.photosourcemodsize = 35;
level.photosourcemod = newhudelem();
level.photosourcemod.alignX = "center";
level.photosourcemod.alignY = "top";
level.photosourcemod.horzAlign = "center";
level.photosourcemod.vertAlign = "top";
level.photosourcemod.x = 0;
level.photosourcemod.y = 0;
level.photosourcemod.alpha = .5;
level.photosourcemod setshader( "psourcemodify", level.photosourcemodsize * 2, level.photosourcemodsize );
level.photosource = newhudelem();
level.photosource.alignX = "left";
level.photosource.alignY = "top";
level.photosource.horzAlign = "left";
level.photosource.vertAlign = "top";
level.photosource.x = 0;
level.photosource.y = 0;
level.photosource.alpha = 0;
level.photosource setshader( "case", 640, 480 );
level.psource_editmode = false;
if ( !isdefined( level.psource_views ) )
level.psource_views = [];
if ( !isdefined( level.psource_selectindex ) )
level.psource_selectindex = level.psource_views.size;
level.psource_viewindex = undefined;
thread psource_viewmode();
// this handles all of the dvar settings
while ( 1 )
{
psource_enable(); // pauses if not enabled.
psource_image_update();
psource_editmode_update();
psource_select_next();
psource_select_prev();
psource_select_new();
psource_setview();
psource_delete();
psource_dump();
psource_help();
wait .05;
}
#/
}
psource_enable()
{
if ( getdvar( "psource_enable" ) != "1" )
{
flag_set( "psource_refresh" ); // makes everything stop drawing.
level.photosourcemod.alpha = 0;
level.photosource.alpha = 0;
}
psource_waittill_enable();
level.photosourcemod.alpha = 1;
}
psource_waittill_enable()
{
while ( getdvar( "psource_enable" ) != "1" )
wait .1;
}
psource_viewmode()
{
wait .1;
while ( 1 )
{
psource_waittill_enable();
flag_set( "psource_Notviewing" );
flag_clear( "psource_refresh" );
for ( i = 0;i < level.psource_views.size;i++ )
level.psource_views[ i ] thread psource_viewwait( i );
thread psource_hud_preview();
thread psource_activatebutton();
thread psource_handleselectindex();
flag_wait( "psource_refresh" );
flag_wait( "psource_Notviewing" );
}
}
psource_activatebutton()
{
level endon( "psource_refresh" );
while ( 1 )
{
while ( !level.player usebuttonpressed() )
wait .05;
pick = psource_getvisible();
if ( isdefined( pick ) )
{
level.psource_selectindex = pick;
level.psource_views[ pick ] thread psource_hudshow();
}
while ( level.player usebuttonpressed() )
wait .05;
}
}
psource_handleselectindex()
{
level endon( "psource_refresh" );
lastselect = level.psource_selectindex;
while ( 1 )
{
if ( !isdefined( level.psource_views[ lastselect ] ) )
level.photosourcemod setshader( "psourcecreate", level.photosourcemodsize * 2, level.photosourcemodsize );
if ( lastselect == level.psource_selectindex )
{
wait .05;
continue;
}
lastselect = level.psource_selectindex;
if ( isdefined( level.psource_views[ lastselect ] ) )
level.psource_views[ lastselect ] thread psource_hudshow();
}
}
psource_hud_preview()
{
level endon( "psource_refresh" );
while ( 1 )
{
pick = psource_getvisible();
if ( !isdefined( pick ) )
{
level.photosource fadeovertime( 1 );
level.photosource.alpha = 0;
level.psource_viewindex = undefined;
wait .05;
continue;
}
level.psource_viewindex = pick;
view = level.psource_views[ pick ];
if ( isdefined( view.temp_image ) )
level.photosource setshader( view.temp_image, 200, 150 );
else
level.photosource setshader( view.image, 200, 150 );
level.photosource.alpha = 1;
while ( isdefined( psource_getvisible() ) && psource_getvisible() == pick )
wait .05;
flag_set( "psource_refresh" );
}
}
psource_getvisible()
{
index = undefined;
dist = 1000000;
for ( i = 0;i < level.psource_views.size;i++ )
{
if ( level.player islookingorg( level.psource_views[ i ] ) )
{
newdist = distance( level.player geteye(), level.psource_views[ i ].origin );
if ( newdist < dist )
{
dist = newdist;
index = i;
}
}
}
return index;
}
psource_viewwait( index )
{
level endon( "psource_refresh" );
arrowlength = 55;
viewradexpandmax = 8;
viewradexpandcount = 0;
viewraddir = 1;
frametime = .05;
while ( 1 )
{
if ( distance( flat_origin( self.origin ), flat_origin( level.player.origin ) ) < 32 )
{
wait .05;
continue;
}
thread draw_arrow_time( self.origin, self.origin + vector_multiply( anglestoforward( self.angles ), arrowlength ), ( 0, 1, 1 ), frametime );
if ( level.psource_selectindex == index )
thread plot_circle_star_fortime( level.psource_selectrad, frametime, ( 1, 1, 0 ) );
else
thread plot_circle_fortime( level.psource_selectrad, frametime, ( 0, 1, 0 ) );
if ( isdefined( level.psource_viewindex ) && level.psource_viewindex == index )
{
thread debug_message( "image: " + self.image, self.origin, frametime );
if ( viewradexpandcount > viewradexpandmax )
viewraddir = -1;
else if ( viewradexpandcount < 0 )
viewraddir = 1;
viewradexpandcount += viewraddir;
viewrad = level.psource_selectrad + 3 + viewradexpandcount;
viewcolor = ( 0, 1, 1 );
}
else
{
viewrad = level.psource_selectrad + 3;
viewcolor = ( 0, 1, 0 );
}
thread plot_circle_fortime( viewrad, frametime, viewcolor );
wait .05;
}
}
plot_circle_star_fortime( radius, time, color )
{
if ( !isdefined( color ) )
color = ( 0, 1, 0 );
hangtime = .05;
circleres = 16;
hemires = circleres / 2;
circleinc = 360 / circleres;
circleres++ ;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime() + ( time * 1000 );
while ( gettime() < timer )
{
angletoplayer = vectortoangles( self.origin - level.player geteye() );
for ( i = 0;i < circleres;i++ )
{
plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
rad += circleinc;
}
for ( i = 0;i < plotpoints.size;i++ )
line( plotpoints[ i ], self.origin, color, 1 );
plotpoints = [];
wait hangtime;
}
}
plot_circle_fortime( radius, time, color )
{
if ( !isdefined( color ) )
color = ( 0, 1, 0 );
hangtime = .05;
circleres = 16;
hemires = circleres / 2;
circleinc = 360 / circleres;
circleres++ ;
plotpoints = [];
rad = 0;
plotpoints = [];
rad = 0.000;
timer = gettime() + ( time * 1000 );
while ( gettime() < timer )
{
angletoplayer = vectortoangles( self.origin - level.player geteye() );
for ( i = 0;i < circleres;i++ )
{
plotpoints[ plotpoints.size ] = self.origin + vector_multiply( anglestoforward( ( angletoplayer + ( rad, 90, 0 ) ) ), radius );
rad += circleinc;
}
plot_points( plotpoints, color[ 0 ], color[ 1 ], color[ 2 ], hangtime );
plotpoints = [];
wait hangtime;
}
}
psource_hudshow()
{
flag_clear( "psource_Notviewing" );
level.photosourcemod setshader( "psourcemodify", level.photosourcemodsize * 2, level.photosourcemodsize );
if ( isdefined( self.temp_image ) )
level.photosource setshader( self.temp_image, 640, 480 );
else
level.photosource setshader( self.image, 640, 480 );
level.player freezecontrols( true );
level.player setorigin( self.origin + ( level.player.origin - level.player geteye() ) - vector_multiply( anglestoforward( self.angles ), 3 ) );
level.player setplayerangles( self.angles );
level.photosource.alpha = 1;
flag_set( "psource_refresh" );
while ( level.player islookingorg( self ) && level.player usebuttonpressed() )
wait .05;
level.player freezecontrols( false );
level.photosource.alpha = 0;
flag_set( "psource_Notviewing" );
}
psource_select_next()
{
if ( getdvar( "psource_select_next" ) == "" )
return;
if ( !( level.psource_selectindex == level.psource_views.size ) )
level.psource_selectindex++ ;
setdvar( "psource_select_next", "" );
}
psource_select_prev()
{
if ( getdvar( "psource_select_prev" ) == "" )
return;
if ( !( level.psource_selectindex == 0 ) )
level.psource_selectindex -- ;
setdvar( "psource_select_prev", "" );
}
psource_select_new()
{
if ( getdvar( "psource_select_new" ) == "" )
return;
level.psource_selectindex = level.psource_views.size;
setdvar( "psource_select_new", "" );
}
psource_setview()
{
if ( getdvar( "psource_setview" ) == "" )
return;
view = psource_getcurrentview();
// view.temp_image = "case";
psource_setvieworgang( view );
setdvar( "psource_setview", "" );
}
psource_setvieworgang( view )
{
view.origin = level.player geteye();
view.angles = level.player getplayerangles();
}
psource_dump()
{
if ( getdvar( "psource_dump" ) == "" )
return;
println( " " );
println( " " );
println( " " );
println( "--------******--------" );
println( " photo source dump (paste these to your level script before maps\_load::main() ) " );
println( "--------******--------" );
println( " " );
println( " " );
// println ("thread maps\\\_photosource::photosource_init();");
for ( i = 0;i < level.psource_views.size;i++ )
println( "maps\\\_photosource::psource_create(\"" + level.psource_views[ i ].image + "\"," + level.psource_views[ i ].origin + "," + level.psource_views[ i ].angles + ");" );
// println ("thread maps\\\_photosource::photosource_main();");
println( " " );
println( " " );
println( " " );
setdvar( "psource_dump", "" );
}
psource_help()
{
if ( getdvar( "psource_help" ) == "" )
return;
println( " " );
println( " " );
println( "Photo refrenence - Help " );
println( " " );
println( " photo reference is a tool to help communicate art direction within the level " );
println( " An artist or a level designer can run this tool to place images of photo " );
println( " source like a gallery throughout the level." );
println( " " );
println( " before starting do /exec psource.cfg" );
println( " " );
println( "psource_enable ( 7 Key ) - toggles psource on and off" );
println( "psource_setview ( 8 Key ) - sets the view of the currently selected position." );
println( "psource_select_prev ( [ Key ) - selects prev psourceposition" );
println( "psource_select_next ( ] Key ) - selects next psourceposition" );
println( "psource_select_new ( \\ Key ) - selects NEW psourceposition, used to create a new position on setview" );
println( "psource_help ( h Key ) - prints to console this help text" );
println( "psource_dump ( u Key ) - dumps view list to the console to be cut and pasted into script somewhere" );
println( "psource_delete ( del Key ) - deletes the currently selected view (yellow star in circle)" );
println( " " );
println( "Pressing the usebutton on a sphere will teleport you so that you can see " );
println( "the desired angle of the piece of reference, this also selects the view" );
println( "and highlights it yellow" );
println( " " );
println( "To change the image of the currently selected view go to the console and enter this dvar" );
println( "psource_image <materialname>" );
println( " " );
println( "Once you have all your views press the dump button, open your console.log and paste the script to your level script" );
setdvar( "psource_help", "" );
}
psource_delete()
{
if ( getdvar( "psource_delete" ) == "" )
return;
newarray = [];
for ( i = 0;i < level.psource_views.size;i++ )
if ( i != level.psource_selectindex )
newarray[ newarray.size ] = level.psource_views[ i ];
level.psource_views = newarray;
flag_set( "psource_refresh" );
setdvar( "psource_delete", "" );
}
psource_select_template()
{
if ( getdvar( "psource_select_template" ) == "" )
return;
setdvar( "psource_select_template", "" );
}
psource_editmode_update()
{
if ( getdvar( "psource_editmode" ) == "" )
return;
if ( !level.psource_editmode )
level.psource_editmode = true;
else
level.psource_editmode = false;
setdvar( "psource_editmode", "" );
}
psource_image_update()
{
if ( getdvar( "psource_image" ) == "" )
return;
view = psource_getcurrentview();
view.image = getdvar( "psource_image" );
view.temp_image = "case";// this is what will show when a new material is created( can't load mid level )
setdvar( "psource_image", "" );
}
psource_getcurrentview()
{
view = undefined;
if ( isdefined( level.psource_views[ level.psource_selectindex ] ) )
view = level.psource_views[ level.psource_selectindex ];
else
view = psource_newview( false );
return view;
}
psource_newview( bScriptAdded )
{
if ( !bScriptAdded )
level.photosourcemod setshader( "psourcemodify", level.photosourcemodsize * 2, level.photosourcemodsize );
view = spawnstruct();
view.image = "case";
if ( !bScriptAdded )
{
view.temp_image = "case";
psource_setvieworgang( view );
}
if ( isdefined( level.psource_views[ level.psource_selectindex ] ) )
level.psource_views[ level.psource_selectindex ] delete();
level.psource_views[ level.psource_selectindex ] = view;
if ( !bScriptAdded )
flag_set( "psource_refresh" );
return view;
}
//use this in level file to initialize all the stuff.
psource_create( image, position, angle )
{
/#
if ( !isdefined( level.flag ) )
level.flag = [];
if ( !isdefined( level.flag[ "psource_Notviewing" ] ) )
init();
if ( !isdefined( level.psource_selectindex ) )
level.psource_selectindex = 0;
if ( !isdefined( level.psource_views ) )
level.psource_views = [];
view = psource_newview( true );
view.origin = position;
view.angles = angle;
precacheshader( image );
view.image = image;
level.psource_selectindex++ ;
#/
}
islookingorg( view )
{
normalvec = vectorNormalize( view.origin - self getShootAtPos() );
veccomp = vectorNormalize( ( view.origin - ( 0, 0, level.psource_selectrad * 2 ) ) - self getShootAtPos() );
insidedot = vectordot( normalvec, veccomp );
anglevec = anglestoforward( self getplayerangles() );
vectordot = vectordot( anglevec, normalvec );
if ( vectordot > insidedot )
return true;
else
return false;
}