IW4-Dump-Files/maps/_swat_van.gsc

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#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "swat_van", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_russian_swat_van" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false );
build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
build_deathquake( 1, 1.6, 500 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "axis" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
}
init_local()
{
}
set_vehicle_anims( positions )
{
positions[ 0 ].vehicle_getoutanim = %russian_swat_van_driver_getout_door;
positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt";
positions[ 0 ].vehicle_getoutanim_clear = true;
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 1;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle = %russian_swat_van_driver_idle;
positions[ 0 ].getout = %russian_swat_van_driver_getout;
return positions;
}
/*QUAKED script_vehicle_russian_swat_van (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_swat_van::main( "vehicle_russian_swat_van" );
and these lines in your CSV:
include,vehicle_russian_swat_van
sound,vehicle_swat_van,vehicle_standard,all_sp
defaultmdl="vehicle_russian_swat_van"
default:"vehicletype" "swat_van"
*/