IW4-Dump-Files/maps/_swat_van_troops.gsc

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#include maps\_vehicle;
#include maps\_vehicle_aianim;
#using_animtree( "vehicles" );
main( model, type )
{
build_template( "swat_van_troops", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_russian_swat_van" );// RADNAME = _troops
build_deathfx( "explosions/large_vehicle_explosion", undefined, "car_explode", undefined, undefined, undefined, 0 );
build_deathfx( "fire/firelp_med_pm", "TAG_CAB_FIRE"/* right_wheel_02_jnt */, undefined, undefined, undefined, true, 0 );
build_deathfx( "fire/firelp_med_pm", "TAG_CARGO_FIRE"/* tag_headlight_left */, "fire_metal_medium", undefined, undefined, true, 0 );
build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false );
build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
build_deathquake( 1, 1.6, 500 );
build_life( 999, 500, 1500 );
build_team( "axis" );
build_treadfx();
build_aianims( ::setanims, ::set_vehicle_anims );
build_unload_groups( ::Unload_Groups );
build_compassicon( "automobile", false );
}
init_local()
{
// maps\_vehicle::lights_on( "headlights" );
// maps\_vehicle::lights_on( "brakelights" );
}
set_vehicle_anims( positions )
{
positions[ 0 ].vehicle_getoutanim = %russian_swat_van_driver_getout_door;
positions[ 0 ].vehicle_getoutsoundtag = "front_door_left_jnt";
positions[ 0 ].vehicle_getoutanim_clear = true;
positions[ 1 ].vehicle_getoutanim_clear = false;
positions[ 2 ].vehicle_getoutanim_clear = false;
positions[ 3 ].vehicle_getoutanim_clear = false;
positions[ 4 ].vehicle_getoutanim_clear = false;
positions[ 5 ].vehicle_getoutanim_clear = false;
positions[ 6 ].vehicle_getoutanim_clear = false;
positions[ 7 ].vehicle_getoutanim_clear = false;
positions[ 8 ].vehicle_getoutanim_clear = false;
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 9;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle = %russian_swat_van_driver_idle;
positions[ 0 ].getout = %russian_swat_van_driver_getout;
positions[ 1 ].sittag = "tag_detach";
positions[ 1 ].idle = %russian_swat_van_guyL1_idle;
positions[ 1 ].getout = %russian_swat_van_guyL1_getout;
positions[ 1 ].getout_secondary = %russian_swat_van_guyL_runoff;
positions[ 1 ].explosion_death = %death_explosion_stand_B_v1;
positions[ 2 ].sittag = "tag_detach";
positions[ 2 ].idle = %russian_swat_van_guyR1_idle;
positions[ 2 ].getout = %russian_swat_van_guyR1_getout;
positions[ 2 ].getout_secondary = %russian_swat_van_guyR_runoff;
positions[ 2 ].explosion_death = %death_explosion_stand_B_v2;
positions[ 3 ].sittag = "tag_detach";
positions[ 3 ].idle = %russian_swat_van_guyL2_idle;
positions[ 3 ].getout = %russian_swat_van_guyL2_getout;
positions[ 3 ].getout_secondary = %russian_swat_van_guyL_runoff;
positions[ 3 ].explosion_death = %death_explosion_stand_B_v3;
positions[ 4 ].sittag = "tag_detach";
positions[ 4 ].idle = %russian_swat_van_guyR2_idle;
positions[ 4 ].getout = %russian_swat_van_guyR2_getout;
positions[ 4 ].getout_secondary = %russian_swat_van_guyR_runoff;
positions[ 4 ].explosion_death = %death_explosion_stand_B_v4;
positions[ 5 ].sittag = "tag_detach";
positions[ 5 ].idle = %russian_swat_van_guyL3_idle;
positions[ 5 ].getout = %russian_swat_van_guyL3_getout;
positions[ 5 ].getout_secondary = %russian_swat_van_guyL_runoff;
positions[ 5 ].explosion_death = %death_explosion_stand_B_v2;
positions[ 6 ].sittag = "tag_detach";
positions[ 6 ].idle = %russian_swat_van_guyR3_idle;
positions[ 6 ].getout = %russian_swat_van_guyR3_getout;
positions[ 6 ].getout_secondary = %russian_swat_van_guyR_runoff;
positions[ 6 ].explosion_death = %death_explosion_stand_B_v1;
positions[ 7 ].sittag = "tag_detach";
positions[ 7 ].idle = %russian_swat_van_guyL4_idle;
positions[ 7 ].getout = %russian_swat_van_guyL4_getout;
positions[ 7 ].getout_secondary = %russian_swat_van_guyL_runoff;
positions[ 7 ].explosion_death = %death_explosion_stand_B_v4;
positions[ 8 ].sittag = "tag_detach";
positions[ 8 ].idle = %russian_swat_van_guyR4_idle;
positions[ 8 ].getout = %russian_swat_van_guyR4_getout;
positions[ 8 ].getout_secondary = %russian_swat_van_guyR_runoff;
positions[ 8 ].explosion_death = %death_explosion_stand_B_v3;
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "passengers" ] = [];
unload_groups[ "all" ] = [];
group = "passengers";
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
unload_groups[ group ][ unload_groups[ group ].size ] = 6;
unload_groups[ group ][ unload_groups[ group ].size ] = 7;
unload_groups[ group ][ unload_groups[ group ].size ] = 8;
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ group ][ unload_groups[ group ].size ] = 2;
unload_groups[ group ][ unload_groups[ group ].size ] = 3;
unload_groups[ group ][ unload_groups[ group ].size ] = 4;
unload_groups[ group ][ unload_groups[ group ].size ] = 5;
unload_groups[ group ][ unload_groups[ group ].size ] = 6;
unload_groups[ group ][ unload_groups[ group ].size ] = 7;
unload_groups[ group ][ unload_groups[ group ].size ] = 8;
unload_groups[ "default" ] = unload_groups[ "all" ];
return unload_groups;
}
/*QUAKED script_vehicle_russian_swat_van_troops (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_swat_van_troops::main( "vehicle_russian_swat_van" );
and these lines in your CSV:
include,vehicle_russian_swat_van_troops
sound,vehicle_swat_van,vehicle_standard,all_sp
defaultmdl="vehicle_russian_swat_van"
default:"vehicletype" "swat_van_troops"
default:"script_team" "axis"
*/