IW4-Dump-Files/maps/boneyard_amb.gsc

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track [ "boneyard_ext0" ] = "ambient_boneyard_ext0";
level.ambient_track [ "boneyard_ext5" ] = "ambient_boneyard_ext5";
ambientDelay( "boneyard_ext0", 5.0, 10.0 );// Trackname, min and max delay between ambient events
ambientEvent( "boneyard_ext0", "null", 1.0 );
ambientEvent( "boneyard_ext0", "elm_wind_leafy", 0.5 );
ambientEvent( "boneyard_ext0", "elm_insect_fly", 1.0 );
ambientEvent( "boneyard_ext0", "elm_dog", 1.0 );
ambientEvent( "boneyard_ext0", "elm_stress", 0.5 );
ambientEvent( "boneyard_ext0", "elm_jet_flyover_dist", 0.2 );
thread maps\_utility::set_ambient( "boneyard_ext5" );
}