IW4-Dump-Files/maps/contingency_fx.gsc

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#include common_scripts\utility;
#include maps\_utility;
#include maps\_debug;
main()
{
level._effect[ "cold_breath" ] = loadfx( "misc/cold_breath" );
//Vehcile DeathFX Overrides
maps\_vehicle::build_deathfx_override( "gauntlet", "vehicle_sa15_gauntlet", "explosions/vehicle_explosion_gauntlet", undefined , "exp_armor_vehicle" );
// build_deathfx( "explosions/large_vehicle_explosion", undefined, "exp_armor_vehicle" );
//scripted fx
level._effect[ "smoke_geotrail_icbm" ] = loadfx( "smoke/smoke_geotrail_icbm" );
level._effect[ "icbm_launch" ] = loadfx( "smoke/icbm_launch" );
level._effect[ "tree_explosion" ] = loadfx( "explosions/tree_trunk_explosion" );
level._effect[ "tree_explosion_small" ] = loadfx( "explosions/tree_trunk_explosion" );
level._effect[ "thermal_missle_flash_inverted" ] = loadfx( "muzzleflashes/thermal_missle_flash_inverted" );
level._effect[ "missle_flash" ] = loadfx( "muzzleflashes/missile_flash_wv" );
level._effect[ "uav_explosion" ] = loadfx( "explosions/aerial_explosion_predator" );
level._effect[ "btr_explosion" ] = loadfx( "explosions/vehicle_explosion_btr80_snow" );
level._effect[ "btr_spotlight" ] = loadfx( "misc/spotlight_btr80" );
level._effect[ "flashlight" ] = loadfx( "misc/flashlight" );
level._effect[ "tear_gas_submarine" ] = loadfx( "smoke/tear_gas_submarine" );
level._effect[ "tree_snow_dump_fast" ] = loadfx( "snow/tree_snow_dump_fast" );
level._effect[ "tree_snow_dump_fast_small" ] = loadfx( "snow/tree_snow_dump_fast_small" );
level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" );
level._effect[ "tree_snow_fallen" ] = loadfx( "snow/tree_snow_fallen" );
level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" );
//Price Sliding fx
level._effect[ "price_landing" ] = loadfx( "snow/snow_price_landing" );
level._effect[ "price_sliding" ] = loadfx( "snow/snow_price_sliding" );
//Ambient fx
level._effect[ "tree_snow_dump_runner" ] = loadfx( "snow/tree_snow_dump_runner" );
level._effect[ "snow_spray_detail_contingency_runner_0x400" ] = loadfx( "snow/snow_spray_detail_contingency_runner_0x400" );
level._effect[ "snow_spray_detail_oriented_runner_0x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_0x400" );
level._effect[ "snow_spray_detail_oriented_runner_400x400" ] = loadfx( "snow/snow_spray_detail_oriented_runner_400x400" );
level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
level._effect[ "snow_spray_large_oriented_runner" ] = loadfx( "snow/snow_spray_large_oriented_runner" );
level._effect[ "snow_vortex_runner_cheap" ] = loadfx( "snow/snow_vortex_runner_cheap" );
level._effect[ "room_smoke_200" ] = LoadFX( "smoke/room_smoke_200" );
//Player Footstep fx
level._effect[ "footstep_snow_small" ] = loadfx( "impacts/footstep_snow_small" );
level._effect[ "footstep_snow" ] = loadfx( "impacts/footstep_snow" );
//Player snow
level._effect[ "snow_light" ] = loadfx( "snow/snow_light_contingency" );
level thread treadfx_override();
level thread playerEffect();
level thread footStepEffects();
maps\createfx\contingency_fx::main();
}
playerEffect()
{
level endon( "stop_snow" );
player = getentarray( "player", "classname" )[ 0 ];
for ( ;; )
{
playfx( level._effect[ "snow_light" ], player.origin + ( 0, 0, 300 ), player.origin + ( 0, 0, 350 ) );
wait( 0.075 );
}
}
footStepEffects()
{
//Regular footstep fx
animscripts\utility::setFootstepEffect( "snow", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setFootstepEffect( "ice", loadfx ( "impacts/footstep_ice" ) );
animscripts\utility::setFootstepEffect( "slush", loadfx ( "impacts/footstep_snow_slush" ) );
//Small footstep fx
animscripts\utility::setFootstepEffectSmall( "snow", loadfx ( "impacts/footstep_snow_small" ) );
animscripts\utility::setFootstepEffectSmall( "ice", loadfx ( "impacts/footstep_ice" ) );
animscripts\utility::setFootstepEffectSmall( "slush", loadfx ( "impacts/footstep_snow_slush_small" ) );
animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
//animscripts\utility::setNotetrackEffect( "bodyfall small", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_small_runner" ), "bodyfall_", "_small" );
animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "snow", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "ice", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
//animscripts\utility::setNotetrackEffect( "bodyfall large", "J_SpineLower", "slush", loadfx ( "impacts/bodyfall_snow_large_runner" ), "bodyfall_", "_large" );
animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "snow", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "ice", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setNotetrackEffect( "knee fx left", "J_Knee_LE", "slush", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "snow", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "ice", loadfx ( "impacts/footstep_snow" ) );
animscripts\utility::setNotetrackEffect( "knee fx right", "J_Knee_RI", "slush", loadfx ( "impacts/footstep_snow" ) );
}
treadfx_override()
{
maps\_treadfx::setvehiclefx( "bm21_troops", "brick", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "bark", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "carpet", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "cloth", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "concrete", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "dirt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "flesh", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "foliage", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "glass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "grass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "gravel", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "ice", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "mud", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "paper", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "plaster", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "rock", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "sand", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "snow", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "water", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "wood", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "asphalt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "ceramic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "plastic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "rubber", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "cushion", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "fruit", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "painted metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "default", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "bm21_troops", "none", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "brick", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "bark", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "carpet", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "cloth", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "concrete", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "dirt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "flesh", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "foliage", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "glass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "grass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "gravel", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "ice", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "mud", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "paper", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "plaster", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "rock", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "sand", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "snow", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "water", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "wood", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "asphalt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "ceramic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "plastic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "rubber", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "cushion", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "fruit", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "painted metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "default", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz", "none", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "brick", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "bark", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "carpet", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "cloth", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "concrete", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "dirt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "flesh", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "foliage", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "glass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "grass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "gravel", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "ice", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "mud", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "paper", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "plaster", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "rock", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "sand", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "snow", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "water", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "wood", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "asphalt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "ceramic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "plastic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "rubber", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "cushion", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "fruit", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "painted metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "default", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "uaz_physics", "none", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "brick", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "bark", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "carpet", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "cloth", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "concrete", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "dirt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "flesh", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "foliage", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "glass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "grass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "gravel", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "ice", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "mud", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "paper", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "plaster", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "rock", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "sand", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "snow", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "water", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "wood", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "asphalt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "ceramic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "plastic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "rubber", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "cushion", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "fruit", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "painted metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "default", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80", "none", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "brick", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "bark", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "carpet", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "cloth", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "concrete", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "dirt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "flesh", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "foliage", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "glass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "grass", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "gravel", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "ice", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "mud", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "paper", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "plaster", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "rock", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "sand", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "snow", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "water", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "wood", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "asphalt", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "ceramic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "plastic", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "rubber", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "cushion", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "fruit", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "painted metal", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "default", "treadfx/tread_snow_slush_uaz" );
maps\_treadfx::setvehiclefx( "brt80_physics", "none", "treadfx/tread_snow_slush_uaz" );
flying_tread_fx = "treadfx/heli_snow_default";
maps\_treadfx::setvehiclefx( "hind", "brick", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "bark", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "carpet", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "cloth", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "concrete", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "dirt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "flesh", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "foliage", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "glass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "grass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "gravel", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "ice", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "mud", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "paper", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "plaster", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "rock", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "sand", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "snow", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "water", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "wood", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "asphalt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "ceramic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "plastic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "rubber", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "cushion", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "fruit", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "painted metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "default", flying_tread_fx );
maps\_treadfx::setvehiclefx( "hind", "none", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "brick", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "bark", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "carpet", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "cloth", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "concrete", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "dirt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "flesh", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "foliage", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "glass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "grass", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "gravel", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "ice", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "mud", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "paper", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "plaster", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "rock", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "sand", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "snow", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "water", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "wood", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "asphalt", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "ceramic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "plastic", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "rubber", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "cushion", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "fruit", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "painted metal", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "default", flying_tread_fx );
maps\_treadfx::setvehiclefx( "mi17", "none", flying_tread_fx );
}