IW4-Dump-Files/maps/gulag_amb.gsc

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track [ "gulag_ext0" ] = "ambient_gulag_ext0";
level.ambient_track [ "gulag_hall_int0" ] = "ambient_gulag_hall_int0";
level.ambient_track [ "gulag_shower_int0" ] = "ambient_gulag_shower_int0";
level.ambient_track [ "gulag_exit" ] = "ambient_gulag_tunnel_int0";
/*
ambientDelay( "gulag_ext0", 7.0, 15.0 );// Trackname, min and max delay between ambient events
ambientEvent( "gulag_ext0", "null", 1.0 );
ambientEvent( "gulag_ext0", "null", 1.0 );
*/
thread maps\_utility::set_ambient( "gulag_ext0" );
// thread maps\_utility::set_ambient( "gulag_hall_int0" );
ambientDelay( "gulag_hall_int0", 7, 15 );// Trackname, min and max delay between ambient events
ambientEvent( "gulag_hall_int0", "elm_quake_sub_rumble", 1 );
// ambientEvent_no_block( "gulag_hall_int0", "elm_quake_sub_rumble", 1 );
ambientDelay( "gulag_shower_int0", 7, 15 );// Trackname, min and max delay between ambient events
ambientEvent( "gulag_shower_int0", "elm_quake_sub_rumble", 1 );
ambientDelay( "gulag_exit", 7, 15 );// Trackname, min and max delay between ambient events
// ambientEvent( "gulag_exit", "amb_rock_rubble", 1.2 );
// ambientEvent( "gulag_exit", "amb_ceiling_debris", 1 );
ambientEvent( "gulag_exit", "elm_quake_sub_rumble", 1 );
}