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#include common_scripts\utility;
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#using_animtree( "animated_props" );
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main()
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{
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if( !isdefined ( level.anim_prop_models ) )
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level.anim_prop_models = [];
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model = "foliage_tree_palm_med_1";
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level.anim_prop_models[ model ][ "sway" ] = "palmtree_med1_sway";
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}
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