321 lines
7.0 KiB
Plaintext
321 lines
7.0 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include common_scripts\utility;
|
|
|
|
|
|
init()
|
|
{
|
|
level._effect[ "emp_flash" ] = loadfx( "explosions/emp_flash_mp" );
|
|
|
|
level.teamEMPed["allies"] = false;
|
|
level.teamEMPed["axis"] = false;
|
|
level.empPlayer = undefined;
|
|
|
|
if ( level.teamBased )
|
|
level thread EMP_TeamTracker();
|
|
else
|
|
level thread EMP_PlayerTracker();
|
|
|
|
level.killstreakFuncs["emp"] = ::EMP_Use;
|
|
|
|
level thread onPlayerConnect();
|
|
|
|
}
|
|
|
|
|
|
|
|
onPlayerConnect()
|
|
{
|
|
for(;;)
|
|
{
|
|
level waittill("connected", player);
|
|
player thread onPlayerSpawned();
|
|
}
|
|
}
|
|
|
|
|
|
onPlayerSpawned()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
for(;;)
|
|
{
|
|
self waittill( "spawned_player" );
|
|
|
|
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
|
|
self setEMPJammed( true );
|
|
}
|
|
}
|
|
|
|
|
|
EMP_Use( lifeId, delay )
|
|
{
|
|
assert( isDefined( self ) );
|
|
|
|
if ( !isDefined( delay ) )
|
|
delay = 5.0;
|
|
|
|
myTeam = self.pers["team"];
|
|
otherTeam = level.otherTeam[myTeam];
|
|
|
|
if ( level.teamBased )
|
|
self thread EMP_JamTeam( otherTeam, 60.0, delay );
|
|
else
|
|
self thread EMP_JamPlayers( self, 60.0, delay );
|
|
|
|
self maps\mp\_matchdata::logKillstreakEvent( "emp", self.origin );
|
|
self notify( "used_emp" );
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
EMP_JamTeam( teamName, duration, delay )
|
|
{
|
|
level endon ( "game_ended" );
|
|
|
|
assert( teamName == "allies" || teamName == "axis" );
|
|
|
|
//wait ( delay );
|
|
|
|
thread teamPlayerCardSplash( "used_emp", self );
|
|
|
|
level notify ( "EMP_JamTeam" + teamName );
|
|
level endon ( "EMP_JamTeam" + teamName );
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
player playLocalSound( "emp_activate" );
|
|
|
|
if ( player.team != teamName )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_localjammer" ) )
|
|
player RadarJamOff();
|
|
}
|
|
|
|
visionSetNaked( "coup_sunblind", 0.1 );
|
|
thread empEffects();
|
|
|
|
wait ( 0.1 );
|
|
|
|
// resetting the vision set to the same thing won't normally have an effect.
|
|
// however, if the client receives the previous visionset change in the same packet as this one,
|
|
// this will force them to lerp from the bright one to the normal one.
|
|
visionSetNaked( "coup_sunblind", 0 );
|
|
visionSetNaked( getDvar( "mapname" ), 3.0 );
|
|
|
|
level.teamEMPed[teamName] = true;
|
|
level notify ( "emp_update" );
|
|
|
|
level destroyActiveVehicles( self );
|
|
|
|
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
|
|
|
|
level.teamEMPed[teamName] = false;
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
if ( player.team != teamName )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_localjammer" ) )
|
|
player RadarJamOn();
|
|
}
|
|
|
|
level notify ( "emp_update" );
|
|
}
|
|
|
|
EMP_JamPlayers( owner, duration, delay )
|
|
{
|
|
level notify ( "EMP_JamPlayers" );
|
|
level endon ( "EMP_JamPlayers" );
|
|
|
|
assert( isDefined( owner ) );
|
|
|
|
//wait ( delay );
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
player playLocalSound( "emp_activate" );
|
|
|
|
if ( player == owner )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_localjammer" ) )
|
|
player RadarJamOff();
|
|
}
|
|
|
|
visionSetNaked( "coup_sunblind", 0.1 );
|
|
thread empEffects();
|
|
|
|
wait ( 0.1 );
|
|
|
|
// resetting the vision set to the same thing won't normally have an effect.
|
|
// however, if the client receives the previous visionset change in the same packet as this one,
|
|
// this will force them to lerp from the bright one to the normal one.
|
|
visionSetNaked( "coup_sunblind", 0 );
|
|
visionSetNaked( getDvar( "mapname" ), 3.0 );
|
|
|
|
level notify ( "emp_update" );
|
|
|
|
level.empPlayer = owner;
|
|
level.empPlayer thread empPlayerFFADisconnect();
|
|
level destroyActiveVehicles( owner );
|
|
|
|
level notify ( "emp_update" );
|
|
|
|
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( duration );
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
if ( player == owner )
|
|
continue;
|
|
|
|
if ( player _hasPerk( "specialty_localjammer" ) )
|
|
player RadarJamOn();
|
|
}
|
|
|
|
level.empPlayer = undefined;
|
|
level notify ( "emp_update" );
|
|
level notify ( "emp_ended" );
|
|
}
|
|
|
|
empPlayerFFADisconnect()
|
|
{
|
|
level endon ( "EMP_JamPlayers" );
|
|
level endon ( "emp_ended" );
|
|
|
|
self waittill( "disconnect" );
|
|
level notify ( "emp_update" );
|
|
}
|
|
|
|
empEffects()
|
|
{
|
|
foreach( player in level.players )
|
|
{
|
|
playerForward = anglestoforward( player.angles );
|
|
playerForward = ( playerForward[0], playerForward[1], 0 );
|
|
playerForward = VectorNormalize( playerForward );
|
|
|
|
empDistance = 20000;
|
|
|
|
empEnt = Spawn( "script_model", player.origin + ( 0, 0, 8000 ) + Vector_Multiply( playerForward, empDistance ) );
|
|
empEnt setModel( "tag_origin" );
|
|
empEnt.angles = empEnt.angles + ( 270, 0, 0 );
|
|
empEnt thread empEffect( player );
|
|
}
|
|
}
|
|
|
|
empEffect( player )
|
|
{
|
|
player endon( "disconnect" );
|
|
|
|
wait( 0.5 );
|
|
PlayFXOnTagForClients( level._effect[ "emp_flash" ], self, "tag_origin", player );
|
|
}
|
|
|
|
EMP_TeamTracker()
|
|
{
|
|
level endon ( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
level waittill_either ( "joined_team", "emp_update" );
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
if ( player.team == "spectator" )
|
|
continue;
|
|
|
|
player setEMPJammed( level.teamEMPed[player.team] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
EMP_PlayerTracker()
|
|
{
|
|
level endon ( "game_ended" );
|
|
|
|
for ( ;; )
|
|
{
|
|
level waittill_either ( "joined_team", "emp_update" );
|
|
|
|
foreach ( player in level.players )
|
|
{
|
|
if ( player.team == "spectator" )
|
|
continue;
|
|
|
|
if ( isDefined( level.empPlayer ) && level.empPlayer != player )
|
|
player setEMPJammed( true );
|
|
else
|
|
player setEMPJammed( false );
|
|
}
|
|
}
|
|
}
|
|
|
|
destroyActiveVehicles( attacker )
|
|
{
|
|
if ( isDefined( attacker ) )
|
|
{
|
|
foreach ( heli in level.helis )
|
|
radiusDamage( heli.origin, 384, 5000, 5000, attacker );
|
|
|
|
foreach ( littleBird in level.littleBird )
|
|
radiusDamage( littleBird.origin, 384, 5000, 5000, attacker );
|
|
|
|
foreach ( turret in level.turrets )
|
|
radiusDamage( turret.origin, 16, 5000, 5000, attacker );
|
|
|
|
foreach ( rocket in level.rockets )
|
|
rocket notify ( "death" );
|
|
|
|
if ( level.teamBased )
|
|
{
|
|
foreach ( uav in level.uavModels["allies"] )
|
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
|
|
|
foreach ( uav in level.uavModels["axis"] )
|
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
|
}
|
|
else
|
|
{
|
|
foreach ( uav in level.uavModels )
|
|
radiusDamage( uav.origin, 384, 5000, 5000, attacker );
|
|
}
|
|
|
|
if ( isDefined( level.ac130player ) )
|
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000, attacker );
|
|
}
|
|
else
|
|
{
|
|
foreach ( heli in level.helis )
|
|
radiusDamage( heli.origin, 384, 5000, 5000 );
|
|
|
|
foreach ( littleBird in level.littleBird )
|
|
radiusDamage( littleBird.origin, 384, 5000, 5000 );
|
|
|
|
foreach ( turret in level.turrets )
|
|
radiusDamage( turret.origin, 16, 5000, 5000 );
|
|
|
|
foreach ( rocket in level.rockets )
|
|
rocket notify ( "death" );
|
|
|
|
if ( level.teamBased )
|
|
{
|
|
foreach ( uav in level.uavModels["allies"] )
|
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
|
|
|
foreach ( uav in level.uavModels["axis"] )
|
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
|
}
|
|
else
|
|
{
|
|
foreach ( uav in level.uavModels )
|
|
radiusDamage( uav.origin, 384, 5000, 5000 );
|
|
}
|
|
|
|
if ( isDefined( level.ac130player ) )
|
|
radiusDamage( level.ac130.planeModel.origin+(0,0,10), 1000, 5000, 5000 );
|
|
}
|
|
} |