711 lines
16 KiB
Plaintext
711 lines
16 KiB
Plaintext
#include maps\mp\_utility;
|
|
#include maps\mp\gametypes\_hud_util;
|
|
#include common_scripts\utility;
|
|
|
|
KILLSTREAK_STRING_TABLE = "mp/killstreakTable.csv";
|
|
|
|
init()
|
|
{
|
|
// &&1 Kill Streak!
|
|
precacheString( &"MP_KILLSTREAK_N" );
|
|
precacheString( &"MP_NUKE_ALREADY_INBOUND" );
|
|
precacheString( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
|
precacheString( &"MP_UNAVAILABLE_WHEN_EMP" );
|
|
precacheString( &"MP_UNAVAILABLE_USING_TURRET" );
|
|
precacheString( &"MP_UNAVAILABLE_WHEN_INCAP" );
|
|
precacheString( &"MP_HELI_IN_QUEUE" );
|
|
|
|
initKillstreakData();
|
|
|
|
level.killstreakFuncs = [];
|
|
level.killstreakSetupFuncs = [];
|
|
level.killstreakWeapons = [];
|
|
|
|
level.killStreakMod = 0;
|
|
|
|
thread maps\mp\killstreaks\_ac130::init();
|
|
thread maps\mp\killstreaks\_remotemissile::init();
|
|
thread maps\mp\killstreaks\_uav::init();
|
|
thread maps\mp\killstreaks\_airstrike::init();
|
|
thread maps\mp\killstreaks\_airdrop::init();
|
|
thread maps\mp\killstreaks\_helicopter::init();
|
|
thread maps\mp\killstreaks\_autosentry::init();
|
|
thread maps\mp\killstreaks\_tank::init();
|
|
thread maps\mp\killstreaks\_emp::init();
|
|
thread maps\mp\killstreaks\_nuke::init();
|
|
|
|
level.killstreakRoundDelay = getIntProperty( "scr_game_killstreakdelay", 8 );
|
|
|
|
level thread onPlayerConnect();
|
|
}
|
|
|
|
|
|
initKillstreakData()
|
|
{
|
|
for ( i = 1; true; i++ )
|
|
{
|
|
retVal = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
|
if ( !isDefined( retVal ) || retVal == "" )
|
|
break;
|
|
|
|
streakRef = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 1 );
|
|
assert( streakRef != "" );
|
|
|
|
streakUseHint = tableLookupIString( KILLSTREAK_STRING_TABLE, 0, i, 6 );
|
|
assert( streakUseHint != &"" );
|
|
precacheString( streakUseHint );
|
|
|
|
streakEarnDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 8 );
|
|
assert( streakEarnDialog != "" );
|
|
game[ "dialog" ][ streakRef ] = streakEarnDialog;
|
|
|
|
streakAlliesUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 9 );
|
|
assert( streakAlliesUseDialog != "" );
|
|
game[ "dialog" ][ "allies_friendly_" + streakRef + "_inbound" ] = "use_" + streakAlliesUseDialog;
|
|
game[ "dialog" ][ "allies_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAlliesUseDialog;
|
|
|
|
streakAxisUseDialog = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 10 );
|
|
assert( streakAxisUseDialog != "" );
|
|
game[ "dialog" ][ "axis_friendly_" + streakRef + "_inbound" ] = "use_" + streakAxisUseDialog;
|
|
game[ "dialog" ][ "axis_enemy_" + streakRef + "_inbound" ] = "enemy_" + streakAxisUseDialog;
|
|
|
|
streakWeapon = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 12 );
|
|
precacheItem( streakWeapon );
|
|
|
|
streakPoints = int( tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 13 ) );
|
|
assert( streakPoints != 0 );
|
|
maps\mp\gametypes\_rank::registerScoreInfo( "killstreak_" + streakRef, streakPoints );
|
|
|
|
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 14 );
|
|
precacheShader( streakShader );
|
|
|
|
streakShader = tableLookup( KILLSTREAK_STRING_TABLE, 0, i, 15 );
|
|
if ( streakShader != "" )
|
|
precacheShader( streakShader );
|
|
}
|
|
}
|
|
|
|
|
|
onPlayerConnect()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
level waittill( "connected", player );
|
|
|
|
if( !isDefined ( player.pers[ "killstreaks" ] ) )
|
|
player.pers[ "killstreaks" ] = [];
|
|
|
|
if( !isDefined ( player.pers[ "kID" ] ) )
|
|
player.pers[ "kID" ] = 10;
|
|
|
|
if( !isDefined ( player.pers[ "kIDs_valid" ] ) )
|
|
player.pers[ "kIDs_valid" ] = [];
|
|
|
|
player.lifeId = 0;
|
|
|
|
if ( isDefined( player.pers["deaths"] ) )
|
|
player.lifeId = player.pers["deaths"];
|
|
|
|
player VisionSetMissilecamForPlayer( game["thermal_vision"] );
|
|
|
|
player thread onPlayerSpawned();
|
|
player thread onPlayerChangeKit();
|
|
}
|
|
}
|
|
|
|
|
|
onPlayerSpawned()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "spawned_player" );
|
|
self thread killstreakUseWaiter();
|
|
self thread waitForChangeTeam();
|
|
|
|
self giveOwnedKillstreakItem( true );
|
|
}
|
|
}
|
|
|
|
onPlayerChangeKit()
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill( "changed_kit" );
|
|
self giveOwnedKillstreakItem();
|
|
}
|
|
}
|
|
|
|
|
|
waitForChangeTeam()
|
|
{
|
|
self endon ( "disconnect" );
|
|
|
|
self notify ( "waitForChangeTeam" );
|
|
self endon ( "waitForChangeTeam" );
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill ( "joined_team" );
|
|
clearKillstreaks();
|
|
}
|
|
}
|
|
|
|
|
|
isRideKillstreak( streakName )
|
|
{
|
|
switch( streakName )
|
|
{
|
|
case "helicopter_minigun":
|
|
case "helicopter_mk19":
|
|
case "ac130":
|
|
case "predator_missile":
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
isCarryKillstreak( streakName )
|
|
{
|
|
switch( streakName )
|
|
{
|
|
case "sentry":
|
|
case "sentry_gl":
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
deadlyKillstreak( streakName )
|
|
{
|
|
switch ( streakName )
|
|
{
|
|
case "predator_missile":
|
|
case "precision_airstrike":
|
|
case "harrier_airstrike":
|
|
//case "helicopter":
|
|
//case "helicopter_flares":
|
|
case "stealth_airstrike":
|
|
//case "helicopter_minigun":
|
|
case "ac130":
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
killstreakUsePressed()
|
|
{
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
lifeId = self.pers["killstreaks"][0].lifeId;
|
|
isEarned = self.pers["killstreaks"][0].earned;
|
|
awardXp = self.pers["killstreaks"][0].awardXp;
|
|
kID = self.pers["killstreaks"][0].kID;
|
|
|
|
assert( isDefined( streakName ) );
|
|
assert( isDefined( level.killstreakFuncs[ streakName ] ) );
|
|
|
|
if ( !self isOnGround() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
|
return ( false );
|
|
|
|
if ( self isUsingRemote() )
|
|
return ( false );
|
|
|
|
if ( isDefined( self.selectingLocation ) )
|
|
return ( false );
|
|
|
|
if ( deadlyKillstreak( streakName ) && level.killstreakRoundDelay && getGametypeNumLives() )
|
|
{
|
|
if ( level.gracePeriod - level.inGracePeriod < level.killstreakRoundDelay )
|
|
{
|
|
self iPrintLnBold( &"MP_UNAVAILABLE_FOR_N", (level.killstreakRoundDelay - (level.gracePeriod - level.inGracePeriod)) );
|
|
return ( false );
|
|
}
|
|
}
|
|
|
|
if ( (level.teamBased && level.teamEMPed[self.team]) || (!level.teamBased && isDefined( level.empPlayer ) && level.empPlayer != self) )
|
|
{
|
|
self iPrintLnBold( &"MP_UNAVAILABLE_WHEN_EMP" );
|
|
return ( false );
|
|
}
|
|
|
|
if ( self IsUsingTurret() && ( isRideKillstreak( streakName ) || isCarryKillstreak( streakName ) ) )
|
|
{
|
|
self iPrintLnBold( &"MP_UNAVAILABLE_USING_TURRET" );
|
|
return ( false );
|
|
}
|
|
|
|
if ( isDefined( self.lastStand ) && isRideKillstreak( streakName ) )
|
|
{
|
|
self iPrintLnBold( &"MP_UNAVILABLE_IN_LASTSTAND" );
|
|
return ( false );
|
|
}
|
|
|
|
if ( !self isWeaponEnabled() )
|
|
return ( false );
|
|
|
|
if ( streakName == "airdrop" || streakName == "airdrop_sentry_minigun" || streakName == "airdrop_mega" )
|
|
{
|
|
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId, kID ) )
|
|
return ( false );
|
|
}
|
|
else
|
|
{
|
|
if ( !self [[ level.killstreakFuncs[ streakName ] ]]( lifeId ) )
|
|
return ( false );
|
|
}
|
|
|
|
self usedKillstreak( streakName, awardXp );
|
|
self shuffleKillStreaksFILO( streakName );
|
|
self giveOwnedKillstreakItem();
|
|
|
|
return ( true );
|
|
}
|
|
|
|
|
|
//this overwrites killstreak at index 0 and decrements all other killstreaks (FCLS style)
|
|
shuffleKillStreaksFILO( streakName )
|
|
{
|
|
self _setActionSlot( 4, "" );
|
|
|
|
arraySize = self.pers["killstreaks"].size;
|
|
|
|
streakIndex = -1;
|
|
for ( i = 0; i < arraySize; i++ )
|
|
{
|
|
if ( self.pers["killstreaks"][i].streakName != streakName )
|
|
continue;
|
|
|
|
streakIndex = i;
|
|
break;
|
|
}
|
|
assert( streakIndex >= 0 );
|
|
|
|
self.pers["killstreaks"][streakIndex] = undefined;
|
|
|
|
for( i = streakIndex + 1; i < arraySize; i++ )
|
|
{
|
|
if ( i == arraySize - 1 )
|
|
{
|
|
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
|
self.pers["killstreaks"][i] = undefined;
|
|
}
|
|
else
|
|
{
|
|
self.pers["killstreaks"][i-1] = self.pers["killstreaks"][i];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
usedKillstreak( streakName, awardXp )
|
|
{
|
|
self playLocalSound( "weap_c4detpack_trigger_plr" );
|
|
|
|
if ( awardXp )
|
|
self thread [[ level.onXPEvent ]]( "killstreak_" + streakName );
|
|
|
|
self thread maps\mp\gametypes\_missions::useHardpoint( streakName );
|
|
|
|
awardref = maps\mp\_awards::getKillstreakAwardRef( streakName );
|
|
if ( isDefined( awardref ) )
|
|
self thread incPlayerStat( awardref, 1 );
|
|
|
|
team = self.team;
|
|
|
|
if ( level.teamBased )
|
|
{
|
|
thread leaderDialog( team + "_friendly_" + streakName + "_inbound", team );
|
|
|
|
if ( getKillstreakInformEnemy( streakName ) )
|
|
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", level.otherTeam[ team ] );
|
|
}
|
|
else
|
|
{
|
|
self thread leaderDialogOnPlayer( team + "_friendly_" + streakName + "_inbound" );
|
|
|
|
if ( getKillstreakInformEnemy( streakName ) )
|
|
{
|
|
excludeList[0] = self;
|
|
thread leaderDialog( team + "_enemy_" + streakName + "_inbound", undefined, undefined, excludeList );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
clearKillstreaks()
|
|
{
|
|
foreach ( index, streakStruct in self.pers["killstreaks"] )
|
|
self.pers["killstreaks"][index] = undefined;
|
|
}
|
|
|
|
getFirstPrimaryWeapon()
|
|
{
|
|
weaponsList = self getWeaponsListPrimaries();
|
|
|
|
assert ( isDefined( weaponsList[0] ) );
|
|
assert ( !isKillstreakWeapon( weaponsList[0] ) );
|
|
|
|
if ( weaponsList[0] == "onemanarmy_mp" )
|
|
{
|
|
assert ( isDefined( weaponsList[1] ) );
|
|
assert ( !isKillstreakWeapon( weaponsList[1] ) );
|
|
|
|
return weaponsList[1];
|
|
}
|
|
|
|
return weaponsList[0];
|
|
}
|
|
|
|
|
|
killstreakUseWaiter()
|
|
{
|
|
self endon( "disconnect" );
|
|
self endon( "finish_death" );
|
|
level endon( "game_ended" );
|
|
|
|
self.lastKillStreak = 0;
|
|
if ( !isDefined( self.pers["lastEarnedStreak"] ) )
|
|
self.pers["lastEarnedStreak"] = undefined;
|
|
|
|
self thread finishDeathWaiter();
|
|
|
|
for ( ;; )
|
|
{
|
|
self waittill ( "weapon_change", newWeapon );
|
|
|
|
if ( !isAlive( self ) )
|
|
continue;
|
|
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
continue;
|
|
|
|
if ( newWeapon != getKillstreakWeapon( self.pers["killstreaks"][0].streakName ) )
|
|
continue;
|
|
|
|
waittillframeend;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
result = self killstreakUsePressed();
|
|
|
|
//no force switching weapon for ridable killstreaks
|
|
if ( !isRideKillstreak( streakName ) || !result )
|
|
{
|
|
if ( !self hasWeapon( self getLastWeapon() ) )
|
|
self switchToWeapon( self getFirstPrimaryWeapon() );
|
|
else
|
|
self switchToWeapon( self getLastWeapon() );
|
|
}
|
|
|
|
// give time to switch to the near weapon; when the weapon is none (such as during a "disableWeapon()" period
|
|
// re-enabling the weapon immediately does a "weapon_change" to the killstreak weapon we just used. In the case that
|
|
// we have two of that killstreak, it immediately uses the second one
|
|
if ( self getCurrentWeapon() == "none" )
|
|
{
|
|
while ( self getCurrentWeapon() == "none" )
|
|
wait ( 0.05 );
|
|
|
|
waittillframeend;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
finishDeathWaiter()
|
|
{
|
|
self endon ( "disconnect" );
|
|
|
|
self waittill ( "death" );
|
|
wait ( 0.05 );
|
|
self notify ( "finish_death" );
|
|
self.pers["lastEarnedStreak"] = undefined;
|
|
}
|
|
|
|
|
|
checkKillstreakReward( streakCount )
|
|
{
|
|
self notify( "got_killstreak", streakCount );
|
|
|
|
maxVal = 0;
|
|
killStreaks = [];
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
killStreaks[streakName] = streakVal;
|
|
if ( streakVal > maxVal )
|
|
maxVal = streakVal;
|
|
}
|
|
|
|
foreach ( streakVal, streakName in self.killStreaks )
|
|
{
|
|
actualVal = streakVal + level.killStreakMod;
|
|
|
|
if ( actualVal > streakCount )
|
|
break;
|
|
|
|
if ( isDefined( self.pers["lastEarnedStreak"] ) && killStreaks[streakName] <= killStreaks[self.pers["lastEarnedStreak"]] )
|
|
continue;
|
|
|
|
if ( isSubStr( streakName, "-rollover" ) )
|
|
{
|
|
continue;
|
|
/*
|
|
if ( game["defcon"] > 2 )
|
|
{
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
continue;
|
|
}
|
|
|
|
useStreakName = strTok( streakName, "-" )[0];
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
useStreakName = streakName;
|
|
}
|
|
|
|
if ( self tryGiveKillstreak( useStreakName, int(max( actualVal, streakCount )) ) )
|
|
{
|
|
self thread killstreakEarned( useStreakName );
|
|
self.pers["lastEarnedStreak"] = streakName;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
killstreakEarned( streakName )
|
|
{
|
|
if ( self getPlayerData( "killstreaks", 0 ) == streakName )
|
|
{
|
|
self.firstKillstreakEarned = getTime();
|
|
}
|
|
else if ( self getPlayerData( "killstreaks", 2 ) == streakName && isDefined( self.firstKillstreakEarned ) )
|
|
{
|
|
if ( getTime() - self.firstKillstreakEarned < 20000 )
|
|
self thread maps\mp\gametypes\_missions::genericChallenge( "wargasm" );
|
|
}
|
|
}
|
|
|
|
|
|
rewardNotify( streakName, streakVal )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
self maps\mp\gametypes\_hud_message::killstreakSplashNotify( streakName, streakVal );
|
|
}
|
|
|
|
|
|
tryGiveKillstreak( streakName, streakVal )
|
|
{
|
|
level notify ( "gave_killstreak", streakName );
|
|
|
|
if ( !level.gameEnded )
|
|
self thread rewardNotify( streakName, streakVal );
|
|
|
|
self giveKillstreak( streakName, streakVal, true );
|
|
return true;
|
|
}
|
|
|
|
|
|
giveKillstreak( streakName, isEarned, awardXp, owner )
|
|
{
|
|
self endon ( "disconnect" );
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
// shuffle existing killstreaks up a notch
|
|
for( i = self.pers["killstreaks"].size; i >= 0; i-- )
|
|
self.pers["killstreaks"][i + 1] = self.pers["killstreaks"][i];
|
|
|
|
self.pers["killstreaks"][0] = spawnStruct();
|
|
self.pers["killstreaks"][0].streakName = streakName;
|
|
self.pers["killstreaks"][0].earned = isDefined( isEarned ) && isEarned;
|
|
self.pers["killstreaks"][0].awardxp = isDefined( awardXp ) && awardXp;
|
|
self.pers["killstreaks"][0].owner = owner;
|
|
|
|
self.pers["killstreaks"][0].kID = self.pers["kID"];
|
|
self.pers["kIDs_valid"][self.pers["kID"]] = true;
|
|
|
|
self.pers["kID"]++;
|
|
|
|
if ( !self.pers["killstreaks"][0].earned )
|
|
self.pers["killstreaks"][0].lifeId = -1;
|
|
else
|
|
self.pers["killstreaks"][0].lifeId = self.pers["deaths"];
|
|
|
|
// probably obsolete unless we bring back the autoshotty
|
|
if ( isdefined( level.killstreakSetupFuncs[ streakName ] ) )
|
|
self [[ level.killstreakSetupFuncs[ streakName ] ]]();
|
|
|
|
if ( isDefined( isEarned ) && isEarned && isDefined( awardXp ) && awardXp )
|
|
self notify( "received_earned_killstreak" );
|
|
}
|
|
|
|
|
|
giveKillstreakWeapon( weapon )
|
|
{
|
|
weaponList = self getWeaponsListItems();
|
|
|
|
foreach ( item in weaponList )
|
|
{
|
|
if ( !isSubStr( item, "killstreak" ) )
|
|
continue;
|
|
|
|
if ( self getCurrentWeapon() == item )
|
|
continue;
|
|
|
|
self takeWeapon( item );
|
|
}
|
|
|
|
self _giveWeapon( weapon, 0 );
|
|
self _setActionSlot( 4, "weapon", weapon );
|
|
}
|
|
|
|
|
|
getStreakCost( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 4 ) );
|
|
}
|
|
|
|
|
|
getKillstreakHint( streakName )
|
|
{
|
|
return tableLookupIString( KILLSTREAK_STRING_TABLE, 1, streakName, 6 );
|
|
}
|
|
|
|
|
|
getKillstreakInformEnemy( streakName )
|
|
{
|
|
return int( tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 11 ) );
|
|
}
|
|
|
|
|
|
getKillstreakSound( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 7 );
|
|
}
|
|
|
|
|
|
getKillstreakDialog( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 8 );
|
|
}
|
|
|
|
|
|
getKillstreakWeapon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 12 );
|
|
}
|
|
|
|
getKillstreakIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 14 );
|
|
}
|
|
|
|
getKillstreakCrateIcon( streakName )
|
|
{
|
|
return tableLookup( KILLSTREAK_STRING_TABLE, 1, streakName, 15 );
|
|
}
|
|
|
|
|
|
giveOwnedKillstreakItem( skipDialog )
|
|
{
|
|
if ( !isDefined( self.pers["killstreaks"][0] ) )
|
|
return;
|
|
|
|
streakName = self.pers["killstreaks"][0].streakName;
|
|
|
|
weapon = getKillstreakWeapon( streakName );
|
|
self giveKillstreakWeapon( weapon );
|
|
|
|
if ( !isDefined( skipDialog ) && !level.inGracePeriod )
|
|
self leaderDialogOnPlayer( streakName, "killstreak_earned" );
|
|
}
|
|
|
|
|
|
initRideKillstreak()
|
|
{
|
|
self _disableUsability();
|
|
result = self initRideKillstreak_internal();
|
|
|
|
if ( isDefined( self ) )
|
|
self _enableUsability();
|
|
|
|
return result;
|
|
}
|
|
|
|
initRideKillstreak_internal()
|
|
{
|
|
laptopWait = self waittill_any_timeout( 1.0, "disconnect", "death", "weapon_switch_started" );
|
|
|
|
if ( laptopWait == "weapon_switch_started" )
|
|
return ( "fail" );
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( laptopWait == "disconnect" || laptopWait == "death" )
|
|
{
|
|
if ( laptopWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
|
|
return ( "success" );
|
|
}
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
{
|
|
return ( "fail" );
|
|
}
|
|
|
|
self VisionSetNakedForPlayer( "black_bw", 0.75 );
|
|
blackOutWait = self waittill_any_timeout( 0.80, "disconnect", "death" );
|
|
|
|
if ( blackOutWait != "disconnect" )
|
|
{
|
|
self thread clearRideIntro( 1.0 );
|
|
|
|
if ( self.team == "spectator" )
|
|
return "fail";
|
|
}
|
|
|
|
if ( !isAlive( self ) )
|
|
return "fail";
|
|
|
|
if ( self isEMPed() || self isNuked() )
|
|
return "fail";
|
|
|
|
if ( blackOutWait == "disconnect" )
|
|
return ( "disconnect" );
|
|
else
|
|
return ( "success" );
|
|
}
|
|
|
|
|
|
clearRideIntro( delay )
|
|
{
|
|
self endon( "disconnect" );
|
|
|
|
if ( isDefined( delay ) )
|
|
wait( delay );
|
|
|
|
//self freezeControlsWrapper( false );
|
|
|
|
if ( !isDefined( level.nukeVisionInProgress ) )
|
|
self VisionSetNakedForPlayer( getDvar( "mapname" ), 0 );
|
|
}
|
|
|
|
|