IW4-Dump-Files/weapons/sp/boneyard/wa2000

16 lines
13 KiB
Plaintext

WEAPONFILE\displayName\WEAPON_WA2000\playerAnimType\sniper\gunModel\viewmodel_wa2000\hideTags\tag_heartbeat
tag_thermal_scope
tag_acog_2
tag_silencer\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
weap_ak47_chamber_plr weap_ak47_chamber_plr
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
weap_motiontracker_open_plr weap_motiontracker_open_plr
weap_motiontracker_close_plr weap_motiontracker_close_plr
melee_knife_stab melee_knife_stab\notetrackRumbleMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
weap_ak47_chamber_plr weap_ak47_chamber_plr
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
weap_motiontracker_open_plr weap_motiontracker_open_plr
weap_motiontracker_close_plr weap_motiontracker_close_plr
melee_knife_stab melee_knife_stab\idleAnim\viewmodel_wa2000_idle\emptyIdleAnim\viewmodel_wa2000_idle\fireAnim\viewmodel_wa2000_fire\lastShotAnim\viewmodel_wa2000_fire\meleeAnim\viewmodel_knife_melee_slice\meleeChargeAnim\viewmodel_knife_melee_stab\reloadAnim\viewmodel_wa2000_reload\reloadEmptyAnim\viewmodel_wa2000_reload_empty\raiseAnim\viewmodel_wa2000_pullout\dropAnim\viewmodel_wa2000_putaway\firstRaiseAnim\viewmodel_wa2000_first_time_pullout\breachRaiseAnim\viewmodel_wa2000_breach_v1\quickRaiseAnim\viewmodel_wa2000_quick_pullout\quickDropAnim\viewmodel_wa2000_quick_putaway\emptyRaiseAnim\viewmodel_wa2000_pullout\emptyDropAnim\viewmodel_wa2000_putaway\sprintInAnim\viewmodel_wa2000_sprint_in\sprintLoopAnim\viewmodel_wa2000_sprint_loop\sprintOutAnim\viewmodel_wa2000_sprint_out\nightVisionWearAnim\viewmodel_wa2000_NVG_puton\nightVisionRemoveAnim\viewmodel_wa2000_NVG_takeoff\adsFireAnim\viewmodel_wa2000_idle\adsLastShotAnim\viewmodel_wa2000_idle\adsUpAnim\viewmodel_wa2000_ADS_up\adsDownAnim\viewmodel_wa2000_ADS_down\weaponType\bullet\weaponClass\sniper\penetrateType\large\penetrateMultiplier\1\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\offhandClass\None\viewFlashEffect\muzzleflashes/rifle_flash_view\worldFlashEffect\muzzleflashes/rifle_flash_wv\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\weap_wa2000_fire_npc\fireSoundPlayer\weap_wa2000_fire_plr\fireSoundPlayerAkimbo\weap_wa2000_fire_aki\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m14sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\shellejects/rifle_view\worldLastShotEjectEffect\shellejects/rifle\reticleCenter\\reticleSide\\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\posMoveRate\6\posProneMoveRate\15\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\6\posProneRotRate\20\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\worldModel\weapon_wa2000\worldClipModel\weapon_wa2000_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\hudIcon\hud_icon_wa2000\hudIconRatio\2:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\hud_icon_wa2000\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\startAmmo\100\shareAmmo\1\ammoName\wa2000\clipName\wa2000\maxAmmo\100\clipSize\10\shotCount\1\sharedAmmoCap\0\damage\400\playerDamage\220\meleeDamage\200\minDamage\400\minPlayerDamage\220\maxDamageRange\4000\minDamageRange\5000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0\meleeDelay\0.079\meleeChargeDelay\0.1\fireTime\0.4\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.8\meleeChargeTime\1.159\reloadTime\3.299\reloadShowRocketTime\0\reloadEmptyTime\3.9\reloadAddTime\2.299\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\1.25\raiseTime\1.25\altDropTime\0\altRaiseTime\0\quickDropTime\0.349\quickRaiseTime\0.85\firstRaiseTime\1.7\breachRaiseTime\3\emptyRaiseTime\1.36\emptyDropTime\1.36\sprintInTime\0.3\sprintLoopTime\0.649\sprintOutTime\0.3\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\1.6\nightVisionWearTimeFadeOutEnd\0.699\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.6\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.449\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\0\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1.75\idleCrouchFactor\1\idleProneFactor\1\gunMaxPitch\30\gunMaxYaw\15\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\1\dualWieldViewModelOffset\7\killIcon\hud_icon_wa2000\killIconRatio\2:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\25\dropAmmoMax\45\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.36\adsTransOutTime\0.6\adsIdleAmount\20\adsIdleSpeed\1.5\adsZoomFov\15\adsZoomInFrac\0\adsZoomOutFrac\0\adsOverlayShader\scope_overlay_m40a3\adsOverlayShaderLowRes\scope_overlay_m40a3_low_res\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\crosshair\adsOverlayInterface\None\adsOverlayWidth\480\adsOverlayHeight\480\adsOverlayWidthSplitscreen\700\adsOverlayHeightSplitscreen\700\adsBobFactor\0\adsViewBobMult\1\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.55\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\adsViewKickPitchMin\20\adsViewKickPitchMax\25\adsViewKickYawMin\-20\adsViewKickYawMax\-26\adsViewKickCenterSpeed\1400\adsSpread\0\guidedMissileType\None\hipSpreadStandMin\3\hipSpreadDuckedMin\2.75\hipSpreadProneMin\2.5\hipSpreadMax\6\hipSpreadDuckedMax\5.75\hipSpreadProneMax\5.5\hipSpreadDecayRate\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\hipViewKickPitchMin\55\hipViewKickPitchMax\70\hipViewKickYawMin\-65\hipViewKickYawMax\60\hipViewKickCenterSpeed\870\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\sniper_rifle.accu\aiVsPlayerAccuracyGraph\sniper_rifle.accu\locNone\1\locHelmet\3\locHead\3\locNeck\2\locTorsoUpper\2\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\sniper_fire\meleeImpactRumble\defaultweapon_melee\tracerType\defaulttracer\adsDofStart\4\adsDofEnd\15\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0