IW4-Dump-Files/weapons/sp/favela/dog_bite

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WEAPONFILE\displayName\WEAPON_DEFAULTWEAPON\playerAnimType\none\hideTags\\notetrackSoundMap\\notetrackRumbleMap\\weaponType\bullet\weaponClass\rifle\penetrateType\none\penetrateMultiplier\1\impactType\bullet_small\inventoryType\primary\fireType\Full Auto\offhandClass\None\viewFlashEffect\\worldFlashEffect\\pickupSound\weap_pickup\pickupSoundPlayer\\ammoPickupSound\weap_ammo_pickup\ammoPickupSoundPlayer\\projectileSound\\pullbackSound\\pullbackSoundPlayer\\fireSound\\fireSoundPlayer\\fireSoundPlayerAkimbo\\loopFireSound\\loopFireSoundPlayer\\stopFireSound\\stopFireSoundPlayer\\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\anml_dog_bite\meleeMissSound\null\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\detonateSound\\detonateSoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\raiseSound\weap_raise\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\\scanSound\\bounceSound\\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\reticleCenter\\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\0\activeReticleType\None\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\strafeMoveF\0\strafeMoveR\0.5\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\5\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\hudIcon\\hudIconRatio\4:1\pickupIcon\\pickupIconRatio\4:1\ammoCounterIcon\\ammoCounterIconRatio\4:1\ammoCounterClip\None\startAmmo\0\shareAmmo\1\maxAmmo\100\clipSize\10\shotCount\1\sharedAmmoCap\0\damage\1000\playerDamage\30\meleeDamage\50\minDamage\993\minPlayerDamage\30\maxDamageRange\15000\minDamageRange\16000\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\fireDelay\0.1\meleeDelay\0.25\meleeChargeDelay\0\fireTime\0.1\rechamberTime\0.1\rechamberTimeOneHanded\0.1\rechamberBoltTime\0\holdFireTime\0\detonateTime\0\detonateDelay\0\meleeTime\0.699\meleeChargeTime\0\reloadTime\2\reloadShowRocketTime\0\reloadEmptyTime\2\reloadAddTime\0\reloadStartTime\0\reloadStartAddTime\0\reloadEndTime\0\dropTime\0.5\raiseTime\0.5\altDropTime\0.5\altRaiseTime\0.5\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\breachRaiseTime\0.5\emptyRaiseTime\0.5\emptyDropTime\0.5\sprintInTime\0.5\sprintLoopTime\0.5\sprintOutTime\0.5\stunnedTimeBegin\0.5\stunnedTimeLoop\0.5\stunnedTimeEnd\0.5\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\0\aifuseTime\0\lockonSupported\0\requireLockonToFire\0\bigExplosion\0\noAdsWhenMagEmpty\0\inheritsPerks\1\avoidDropCleanup\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\aimPadding\0\enemyCrosshairRange\1600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\bBulletExplosiveDamage\0\adsViewErrorMin\0\adsViewErrorMax\0\clipOnly\0\noAmmoPickup\0\cookOffHold\0\adsFire\0\cancelAutoHolsterWhenEmpty\0\disableSwitchToWhenEmpty\0\suppressAmmoReserveDisplay\0\enhanced\0\motionTracker\0\laserSightDuringNightvision\0\markableViewmodel\0\physCollmap\\noDualWield\0\dualWieldViewModelOffset\7\killIcon\\killIconRatio\4:1\flipKillIcon\1\dpadIcon\\dpadIconRatio\4:1\dpadIconShowsAmmo\1\noPartialReload\0\segmentedReload\0\reloadAmmoAdd\0\reloadStartAdd\0\dropAmmoMin\0\dropAmmoMax\0\ammoDropClipPercentMin\30\ammoDropClipPercentMax\100\blocksProne\0\silenced\0\isRollingGrenade\0\explosionRadius\0\explosionRadiusMin\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\0\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.3\adsTransOutTime\0.6\adsIdleAmount\25\adsIdleSpeed\1\adsZoomFov\65\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\320\adsOverlayHeight\240\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\1\adsViewBobMult\0\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickReducedKickBullets\4\adsGunKickReducedKickPercent\20\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\adsSpread\0\guidedMissileType\None\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\4\hipGunKickReducedKickPercent\20\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\default.accu\aiVsPlayerAccuracyGraph\default.accu\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\tracerType\defaulttracer\adsDofStart\0\adsDofEnd\0\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\turretBarrelSpinMaxSnd\\turretBarrelSpinUpSnd1\\turretBarrelSpinUpSnd2\\turretBarrelSpinUpSnd3\\turretBarrelSpinUpSnd4\\turretBarrelSpinDownSnd1\\turretBarrelSpinDownSnd2\\turretBarrelSpinDownSnd3\\turretBarrelSpinDownSnd4\\missileConeSoundEnabled\0\missileConeSoundAlias\\missileConeSoundAliasAtBase\\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0