31 lines
1.5 KiB
Plaintext
31 lines
1.5 KiB
Plaintext
#using_animtree( "generic_human" );
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main()
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{
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/*-----------------------
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EXPLOSIVE BREACH (LEFT SIDE)
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-------------------------*/
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level.maxDetpackDamage = 100; // max damage done by breach detpacks
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level.minDetpackDamage = 50; // max damage done by breach detpacks
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level.detpackStunRadius = 250; // how close enemies have to be to detpack to be stunned
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level.door_objmodel = "com_door_breach_left_obj";
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level.stunnedAnimNumber = 1;
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precacheModel( level.door_objmodel );
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precacheModel( "weapon_detcord" );
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level.scr_anim[ "generic" ][ "detcord_stack_left_start_01" ] = %breach_stackL_approach;
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level.scr_anim[ "generic" ][ "detcord_stack_left_start_02" ] = %breach_explosive_approach;
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level.scr_anim[ "generic" ][ "detcord_stack_left_start_no_approach_01" ] = %explosivebreach_v1_stackL_idle;
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level.scr_anim[ "generic" ][ "detcord_stack_left_start_no_approach_02" ] = %explosivebreach_v1_detcord_idle;
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level.scr_anim[ "generic" ][ "detcord_stack_leftidle_01" ][ 0 ] = %explosivebreach_v1_stackL_idle;
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level.scr_anim[ "generic" ][ "detcord_stack_leftidle_02" ][ 0 ] = %explosivebreach_v1_detcord_idle;
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level.scr_anim[ "generic" ][ "detcord_stack_leftbreach_01" ] = %explosivebreach_v1_stackL;
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level.scr_anim[ "generic" ][ "detcord_stack_leftbreach_02" ] = %explosivebreach_v1_detcord;
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level.scr_anim[ "generic" ][ "exposed_flashbang_v1" ] = %exposed_flashbang_v1;
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level.scr_anim[ "generic" ][ "exposed_flashbang_v2" ] = %exposed_flashbang_v2;
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} |