122 lines
3.6 KiB
Plaintext
122 lines
3.6 KiB
Plaintext
#include maps\_vehicle;
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#include maps\_vehicle_aianim;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "t72", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_t72_tank", "vehicle_t72_tank_d_body", 3.7 );
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build_deathmodel( "vehicle_t72_tank_low", "vehicle_t72_tank_d_body", 3.7 );
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build_deathmodel( "vehicle_t72_tank_woodland", "vehicle_t72_tank_d_woodland_body", 3.7 );
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build_deathmodel( "vehicle_t72_tank_woodland_low", "vehicle_t72_tank_d_woodland_body", 3.7 );
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build_shoot_shock( "tankblast" );
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build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
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// build_deathfx( <type> , <effect> , <tag> , <sound> , <bEffectLooping> <delay> , <bSoundlooping> , <waitDelay> , <stayontag> , <notifyString> )"
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// build_deathfx( "explosions/grenadeexp_default", "tag_engine_left", "explo_metal_rand", undefined, undefined, undefined, 0 );
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// build_deathfx( "fire/firelp_large_pm", "tag_engine_left", undefined, undefined, undefined, undefined, 0 );
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// build_deathfx( "explosions/tank_ammo_breach", "tag_deathfx", undefined, undefined, undefined, undefined, 0 );
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build_deathfx( "explosions/vehicle_explosion_t72", "tag_deathfx", "exp_armor_vehicle", undefined, undefined, undefined, 0 );
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build_deathfx( "fire/firelp_large_pm", "tag_deathfx", "fire_metal_medium", undefined, undefined, true, 0 );
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build_turret( "t72_turret2", "tag_turret2", "vehicle_t72_tank_pkt_coaxial_mg" );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
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build_team( "allies" );
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build_mainturret();
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build_frontarmor( .33 );// regens this much of the damage from attacks to the front
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build_compassicon( "tank", false );
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 11;i++ )
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positions[ i ] = spawnstruct();
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positions[ 0 ].getout_delete = true;
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return positions;
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}
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/*QUAKED script_vehicle_t72_tank (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_t72::main( "vehicle_t72_tank" );
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and these lines in your CSV:
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include,vehicle_t72_tank_t72
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sound,vehicle_t72,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_t72_tank"
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default:"vehicletype" "t72"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_t72_tank_low (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_t72::main( "vehicle_t72_tank_low" );
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and these lines in your CSV:
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include,vehicle_t72_tank_low_t72
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sound,vehicle_t72,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_t72_tank_low"
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default:"vehicletype" "t72"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_t72_tank_woodland (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_t72::main( "vehicle_t72_tank_woodland" );
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and these lines in your CSV:
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include,vehicle_t72_tank_woodland_t72
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sound,vehicle_t72,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_t72_tank_woodland"
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default:"vehicletype" "t72"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_t72_tank_woodland_low (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_t72::main( "vehicle_t72_tank_woodland_low" );
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and these lines in your CSV:
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include,vehicle_t72_tank_woodland_low
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sound,vehicle_t72,vehicle_standard,all_sp
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sound,vehicle_armor_exp,vehicle_standard,all_sp
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defaultmdl="vehicle_t72_tank_woodland_low"
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default:"vehicletype" "t72"
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default:"script_team" "allies"
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*/ |