31 lines
1.3 KiB
Plaintext
31 lines
1.3 KiB
Plaintext
#include maps\_ambient;
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#include maps\_utility;
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main()
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{
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// Set the underlying ambient track
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level.ambient_track [ "airport_terminal0" ] = "ambient_airport_terminal0";
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level.ambient_track [ "airport_ext0" ] = "ambient_airport_ext0";
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level.ambient_track [ "airport_int0" ] = "ambient_airport_int0";
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level.ambient_track [ "airport_basement0" ] = "ambient_airport_int0";
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ambientDelay( "airport_terminal0", 5.0, 10.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "airport_terminal0", "null", 0.1 );
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ambientEvent( "airport_terminal0", "elm_airport_jet_interior", 1.0 );
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ambientEvent( "airport_terminal0", "elm_airport_jet_rumble", 1.0 );
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// ambientEvent( "airport_terminal0", "airport_anc_random", 1.0 );
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ambientDelay( "airport_ext0", 7.0, 15.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "airport_ext0", "null", 1.0 );
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ambientDelay( "airport_int0", 7.0, 15.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "airport_int0", "null", 1.0 );
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ambientDelay( "airport_basement0", 7.0, 15.0 );// Trackname, min and max delay between ambient events
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ambientEvent( "airport_basement0", "null", 1.0 );
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//to match up with elevator intro scene.
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delaythread( 16, maps\_utility::set_ambient, "airport_terminal0" );
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}
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