45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
#include maps\_utility;
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main()
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{
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level._effect[ "headshot" ] = loadfx( "impacts/flesh_hit_head_fatal_exit" );
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level._effect[ "bodyshot" ] = loadfx( "impacts/flesh_hit" );
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level._effect[ "killshot" ] = loadfx( "impacts/flesh_hit_body_fatal_exit" );
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level._effect[ "sign_fx" ] = loadfx( "misc/light_blowout_large_radial" );
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level._effect[ "highrise_glass_120x110" ] = loadfx( "props/highrise_glass_120x110" );
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level._effect[ "artilleryExp_dirt_brown_low" ] = loadfx( "explosions/artilleryExp_dirt_brown_low" );
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level._effect[ "airlift_explosion_large" ] = loadfx( "explosions/airlift_explosion_large" );
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level._effect[ "wall_explosion_1" ] = loadfx( "explosions/wall_explosion_1_airport" );
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level._effect[ "sparks_fall" ] = loadfx( "explosions/sparks_falling_runner" );
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level._effect[ "jet_fire" ] = loadfx( "fire/jet_engine_fire" );
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level._effect[ "jet_explosion" ] = loadfx( "explosions/jet_engine_explosion" );
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level._effect[ "ground_smoke_1200x1200" ] = LoadFX( "smoke/ground_smoke1200x1200" );
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level._effect[ "hallway_smoke_light" ] = LoadFX( "smoke/hallway_smoke_light" );
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level._effect[ "drips_slow" ] = loadfx( "misc/drips_slow" );
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level._effect[ "drips_slow_infrequent" ] = loadfx( "misc/drips_slow_infrequent" );
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level._effect[ "spark_fountain" ] = loadfx( "misc/spark_fountain" );
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level._effect[ "jet_engine_737" ] = loadfx( "fire/jet_engine_737" );
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level._effect[ "jet_engine_fire_debris" ] = loadfx( "fire/fire_debris_child" );
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level._effect[ "deathfx_bloodpool" ] = loadfx( "impacts/deathfx_bloodpool" );
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level._effect[ "blood_drip" ] = loadfx( "impacts/blood_drip" );
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//Glass Trail Effect
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level._effect[ "glass_dust_trail" ]= loadfx( "dust/glass_dust_trail_emitter" );
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level._effect[ "pistol_muzzleflash" ]= loadfx( "muzzleflashes/pistolflash" );
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level._effect[ "m79_muzzleflash" ]= loadfx( "muzzleflashes/m203_flshview" );
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}
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