IW4-Dump-Files/maps/dc_whitehouse_amb.gsc

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#include maps\_ambient;
main()
{
// Set the underlying ambient track
level.ambient_track [ "dcemp_iss" ] = "ambient_dcemp_iss";
level.ambient_track [ "dcemp_dry" ] = "ambient_dcemp_dry";
level.ambient_track [ "dcemp_dry_int" ] = "ambient_dcemp_dry";
level.ambient_track [ "dcemp_light_rain" ] = "ambient_dcemp_light_rain";
level.ambient_track [ "dcemp_light_rain_int" ] = "ambient_dcemp_light_rain";
level.ambient_track [ "dcemp_heavy_rain" ] = "ambient_dcemp_heavy_rain";
level.ambient_track [ "dcemp_heavy_rain_int" ] = "ambient_dcemp_heavy_rain";
level.ambient_track [ "dcemp_heavy_rain_tunnel" ] = "ambient_dcemp_heavy_rain";
// thread maps\_utility::set_ambient( "dcemp_dry" );
ambientDelay( "dcemp_iss", 20.0, 30.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_iss", "null", 12.0 );
ambientDelay( "dcemp_dry", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_dry", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_dry", "null", 0.3 );
ambientDelay( "dcemp_dry_int", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_dry_int", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_dry_int", "null", 0.3 );
ambientDelay( "dcemp_light_rain", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_light_rain", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_light_rain", "null", 0.3 );
ambientDelay( "dcemp_light_rain_int", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_light_rain_int", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_light_rain_int", "null", 0.3 );
ambientDelay( "dcemp_heavy_rain", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_heavy_rain", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_heavy_rain", "null", 0.3 );
ambientDelay( "dcemp_heavy_rain_int", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_heavy_rain_int", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_heavy_rain_int", "null", 0.3 );
ambientDelay( "dcemp_heavy_rain_tunnel", 2.0, 8.0 );// Trackname, min and max delay between ambient events
ambientEvent( "dcemp_heavy_rain_tunnel", "elm_wind_leafy", 12.0 );
ambientEvent( "dcemp_heavy_rain_tunnel", "null", 0.3 );
// ambientEventStart( "dcemp_dry" );
level waittill( "action moment" );
ambientEventStart( "action ambient" );
}