IW4-Dump-Files/maps/mp/mp_storm_fx.gsc

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main()
{
//ambient fx
level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" );
level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" );
level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
level._effect[ "river_splash_small" ] = loadfx( "water/river_splash_small" );
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_storm" );
level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" );
level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" );
level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" );
level._effect[ "waterfall_drainage_mp_small" ] = loadfx( "water/waterfall_drainage_mp_small" );
level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_storm_fx::main();
#/
}