24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
main()
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{
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//ambient fx
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level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" );
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level._effect[ "rain_noise_splashes" ] = loadfx( "weather/rain_noise_splashes" );
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level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
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level._effect[ "rain_splash_lite_128x128" ] = loadfx( "weather/rain_splash_lite_128x128" );
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level._effect[ "river_splash_small" ] = loadfx( "water/river_splash_small" );
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level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
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level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_storm" );
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level._effect[ "smoke_plume_white_01" ] = loadfx( "smoke/smoke_plume_white_01" );
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level._effect[ "smoke_plume_white_02" ] = loadfx( "smoke/smoke_plume_white_02" );
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level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" );
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level._effect[ "waterfall_drainage_mp_small" ] = loadfx( "water/waterfall_drainage_mp_small" );
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level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_storm_fx::main();
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#/
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} |