IW4-Dump-Files/maps/so_bridge_anim.gsc

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#include common_scripts\utility;
#include maps\_utility;
#include maps\_anim;
main()
{
anim_human();
anim_vehicles();
anim_ropes();
level_dialog();
}
#using_animtree( "generic_human" );
anim_human()
{
// RAPPEL
level.scr_anim[ "generic" ][ "fastrope_fall" ] = %fastrope_fall;
level.scr_anim[ "generic" ][ "bridge_rappel_L" ] = %bridge_rappel_L;
level.scr_anim[ "generic" ][ "bridge_rappel_R" ] = %bridge_rappel_R;
addNotetrack_customFunction( "generic", "over_solid", maps\so_bridge_code::ai_rappel_over_ground_death_anim, "bridge_rappel_L" );
addNotetrack_customFunction( "generic", "over_solid", maps\so_bridge_code::ai_rappel_over_ground_death_anim, "bridge_rappel_R" );
}
#using_animtree( "vehicles" );
anim_vehicles()
{
level.scr_animtree[ "ucav_flyby" ] = #animtree;
level.scr_model[ "ucav_flyby" ] = "vehicle_f15";
level.scr_anim[ "ucav_flyby" ][ "path_a" ] = %predator_flyby;
}
#using_animtree( "script_model" );
anim_ropes()
{
level.scr_animtree[ "rope" ] = #animtree;
level.scr_anim[ "rope" ][ "coop_bridge_rappel_L" ] = %coop_bridge_rappel_L;
level.scr_anim[ "rope" ][ "coop_bridge_rappel_R" ] = %coop_bridge_rappel_R;
level.scr_anim[ "rope" ][ "coop_ropedrop_01" ] = %coop_ropedrop_01;
}
level_dialog()
{
level.scr_radio[ "so_bridge_hqr_enemy_helo" ] = "so_bridge_hqr_enemy_helo";
}