IW4-Dump-Files/ui/popmenu_difficulty (1).menu

636 lines
22 KiB
Plaintext

/*********************************************************
***************** Dumped by aerosoul94 *******************
*********************************************************/
{
menuDef
{
name "popmenu_difficulty"
rect -150 -102 300 204 2 2
popup
outOfBoundsClick
visible 1
style 1
forecolor 1 1 1 1
backcolor 1 1 1 1
background "white"
focuscolor 1 1 1 1
fadeCycle 1
fadeClamp 1
fadeAmount 0.1
allowedBinding "+talk"
exp rect y ( 0 - ( 24 + 9 * 20 ) / 2 )
onOpen
{
setfocusbydvar "g_gameskill";
exec "set splitscreen 0";
}
onEsc
{
close self;
}
itemDef
{
rect -1004 -582 3416 1920 2 2
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 0 0 0 0.35
background "white"
textscale 0.55
}
itemDef
{
rect -1004 -582 3416 1920 2 2
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 1 1 1 1
background "xpbar_stencilbase"
textscale 0.55
}
itemDef
{
rect -427 -102 854 204 2 2
decoration
visible 1
style 1
forecolor 1 1 1 1
backcolor 0.5 0.5 0.5 1
background "white"
textscale 0.55
}
itemDef
{
rect -150 -102 1708 480 2 9
decoration
visible 1
style 3
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
textscale 0.55
exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
itemDef
{
rect -150 -102 -1708 -480 2 9
decoration
visible 1
style 3
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
textscale 0.55
exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) - ( ( float( milliseconds( ) % 60000 ) / 60000 ) * ( 854 ) ) )
}
itemDef
{
rect -427 -102 854 0 2 9
decoration
visible 1
style 3
forecolor 1 1 1 1
background "mockup_popup_bg_stencilfill"
textscale 0.55
exp rect h ( ( 24 + 9 * 20 ) )
}
itemDef
{
rect -150 -102 -1708 -480 2 9
decoration
visible 1
style 3
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
textscale 0.55
exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
itemDef
{
rect -150 -102 -1708 -480 2 9
decoration
visible 1
style 3
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
textscale 0.55
exp rect x ( ( 0 - ( 854 - 300 ) * 0.5 ) + ( 0 - 854 ) + ( ( float( milliseconds( ) % 50000 ) / 50000 ) * ( 854 ) ) )
}
itemDef
{
rect -491 -166 64 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_tl"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -427 -166 854 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_t"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 427 -166 64 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_tr"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 427 -102 64 204 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_r"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect 427 102 64 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_br"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -427 102 854 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_b"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -491 102 64 64 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_bl"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -491 -102 64 204 2 2
decoration
visible 1
style 3
forecolor 0 0 0 1
background "drop_shadow_l"
textscale 0.55
visible when ( 1 )
}
itemDef
{
rect -150 -102 300 24 2 2
decoration
visible 1
style 1
forecolor 1 1 1 1
background "gradient_fadein"
textfont 9
textalign 4
textalignx 4
textscale 0.375
text "@MENU_SELECT_DIFFICULTY"
}
itemDef
{
rect -146 10 292 42 2 2
decoration
autowrapped
visible 1
style 1
forecolor 1 1 1 1
textfont 3
textalign 6
textscale 0.375
visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_easy" )
exp text ( locstring( "@MENU_REGULAR_DESC_3" ) + "
" + locstring( "@MENU_REGULAR_DESC_4" ) )
}
itemDef
{
rect -146 10 292 42 2 2
decoration
autowrapped
visible 1
style 1
forecolor 1 1 1 1
textfont 3
textalign 6
textscale 0.375
visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_regular" )
exp text ( locstring( "@MENU_SKILLED_DESC" ) + "
" + locstring( "@MENU_SKILLED_DESC_2" ) )
}
itemDef
{
rect -146 10 292 42 2 2
decoration
autowrapped
visible 1
style 1
forecolor 1 1 1 1
textfont 3
textalign 6
textscale 0.375
visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_hardened" )
exp text ( "@MENU_HARDENED_DESC" )
}
itemDef
{
rect -146 10 292 42 2 2
decoration
autowrapped
visible 1
style 1
forecolor 1 1 1 1
textfont 3
textalign 6
textscale 0.375
visible when ( localvarstring( "ui_highlighted_diff" ) == "newgame_veteran" )
exp text ( "@MENU_VETERAN_DESC" )
}
itemDef
{
rect -146 62 292 42 2 2
decoration
autowrapped
visible 1
style 1
forecolor 0.65 0.65 0.65 1
background "gradient_fadein"
textfont 3
textalign 6
textscale 0.375
text "@MENU_WARNING_CHECKPOINT_RESET2"
visible when ( dvarbool( "sv_saveGameAvailable" ) )
}
itemDef
{
name "newgame_easy"
rect -146 -78 292 20 2 2
visible 1
group "mw2_popup_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_flipped"
type 1
textfont 3
textalign 4
textscale 0.375
text "@MENU_RECRUIT_CAPS"
dvarTest "g_gameskill"
focusDvar { 0 }
action
{
play "mouse_click";
exec "profile_difficultySave 0";
setdvar "g_gameskill" 0;
setdvar "g_gameskill_player_1" 0;
setdvar "g_gameskill_player_2" 0;
;;
close self;
execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer";
execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed";
execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry";
execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange";
execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test";
execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles";
execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach";
execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig";
execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger";
execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge";
execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning";
execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion";
execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test";
execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield";
execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee";
execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter";
execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag";
execOnDvarStringValue "ui_load_level" "airport" "devmap airport";
execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed";
execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test";
execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced";
execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03";
execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04";
execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill";
execOnDvarStringValue "ui_load_level" "favela" "devmap favela";
execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape";
execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia";
execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency";
execOnDvarStringValue "ui_load_level" "estate" "devmap estate";
execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard";
execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves";
execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase";
execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept";
execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo";
execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room";
execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp";
execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse";
execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_popup_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
play "mouse_over";
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
setLocalVarString "ui_highlighted_diff" ( "newgame_easy" );
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool "ui_popupAButton" ( 0 );
}
}
itemDef
{
name "newgame_regular"
rect -146 -58 292 20 2 2
visible 1
group "mw2_popup_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_flipped"
type 1
textfont 3
textalign 4
textscale 0.375
text "@MENU_REGULAR_CAPS"
dvarTest "g_gameskill"
focusDvar { 1 }
action
{
play "mouse_click";
exec "profile_difficultySave 1";
setdvar "g_gameskill" 1;
setdvar "g_gameskill_player_1" 1;
setdvar "g_gameskill_player_2" 1;
;;
close self;
execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer";
execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed";
execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry";
execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange";
execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test";
execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles";
execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach";
execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig";
execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger";
execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge";
execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning";
execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion";
execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test";
execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield";
execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee";
execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter";
execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag";
execOnDvarStringValue "ui_load_level" "airport" "devmap airport";
execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed";
execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test";
execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced";
execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03";
execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04";
execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill";
execOnDvarStringValue "ui_load_level" "favela" "devmap favela";
execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape";
execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia";
execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency";
execOnDvarStringValue "ui_load_level" "estate" "devmap estate";
execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard";
execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves";
execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase";
execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept";
execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo";
execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room";
execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp";
execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse";
execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_popup_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
play "mouse_over";
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
setLocalVarString "ui_highlighted_diff" ( "newgame_regular" );
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool "ui_popupAButton" ( 0 );
}
}
itemDef
{
name "newgame_hardened"
rect -146 -38 292 20 2 2
visible 1
group "mw2_popup_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_flipped"
type 1
textfont 3
textalign 4
textscale 0.375
text "@MENU_HARDENED_CAPS"
dvarTest "g_gameskill"
focusDvar { 2 }
action
{
play "mouse_click";
exec "profile_difficultySave 2";
setdvar "g_gameskill" 2;
setdvar "g_gameskill_player_1" 2;
setdvar "g_gameskill_player_2" 2;
;;
close self;
execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer";
execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed";
execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry";
execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange";
execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test";
execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles";
execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach";
execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig";
execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger";
execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge";
execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning";
execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion";
execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test";
execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield";
execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee";
execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter";
execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag";
execOnDvarStringValue "ui_load_level" "airport" "devmap airport";
execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed";
execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test";
execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced";
execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03";
execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04";
execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill";
execOnDvarStringValue "ui_load_level" "favela" "devmap favela";
execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape";
execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia";
execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency";
execOnDvarStringValue "ui_load_level" "estate" "devmap estate";
execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard";
execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves";
execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase";
execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept";
execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo";
execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room";
execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp";
execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse";
execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_popup_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
play "mouse_over";
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
setLocalVarString "ui_highlighted_diff" ( "newgame_hardened" );
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool "ui_popupAButton" ( 0 );
}
}
itemDef
{
name "newgame_veteran"
rect -146 -18 292 20 2 2
visible 1
group "mw2_popup_button"
style 1
forecolor 1 1 1 1
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_flipped"
type 1
textfont 3
textalign 4
textscale 0.375
text "@MENU_VETERAN_CAPS"
dvarTest "g_gameskill"
focusDvar { 3 }
action
{
play "mouse_click";
exec "profile_difficultySave 3";
setdvar "g_gameskill" 3;
setdvar "g_gameskill_player_1" 3;
setdvar "g_gameskill_player_2" 3;
;;
close self;
execOnDvarStringValue "ui_load_level" "trainer" "devmap trainer";
execOnDvarStringValue "ui_load_level" "ai_testbed" "devmap ai_testbed";
execOnDvarStringValue "ui_load_level" "sentry" "devmap sentry";
execOnDvarStringValue "ui_load_level" "firingrange" "devmap firingrange";
execOnDvarStringValue "ui_load_level" "toy_test" "devmap toy_test";
execOnDvarStringValue "ui_load_level" "toy_destructible_vehicles" "devmap toy_destructible_vehicles";
execOnDvarStringValue "ui_load_level" "slowmo_breach" "devmap slowmo_breach";
execOnDvarStringValue "ui_load_level" "oilrig" "devmap oilrig";
execOnDvarStringValue "ui_load_level" "cliffhanger" "devmap cliffhanger";
execOnDvarStringValue "ui_load_level" "bridge" "devmap bridge";
execOnDvarStringValue "ui_load_level" "dcburning" "devmap dcburning";
execOnDvarStringValue "ui_load_level" "invasion" "devmap invasion";
execOnDvarStringValue "ui_load_level" "ghillie_enemies_test" "devmap ghillie_enemies_test";
execOnDvarStringValue "ui_load_level" "ai_riotshield" "devmap ai_riotshield";
execOnDvarStringValue "ui_load_level" "ai_melee" "devmap ai_melee";
execOnDvarStringValue "ui_load_level" "ai_battlechatter" "devmap ai_battlechatter";
execOnDvarStringValue "ui_load_level" "gulag" "devmap gulag";
execOnDvarStringValue "ui_load_level" "airport" "devmap airport";
execOnDvarStringValue "ui_load_level" "bigcity_destroyed" "devmap bigcity_destroyed";
execOnDvarStringValue "ui_load_level" "glass_shatter_test" "devmap glass_shatter_test";
execOnDvarStringValue "ui_load_level" "model_previewer_outsourced" "devmap model_previewer_outsourced";
execOnDvarStringValue "ui_load_level" "model_previewer03" "devmap model_previewer03";
execOnDvarStringValue "ui_load_level" "model_previewer04" "devmap model_previewer04";
execOnDvarStringValue "ui_load_level" "roadkill" "devmap roadkill";
execOnDvarStringValue "ui_load_level" "favela" "devmap favela";
execOnDvarStringValue "ui_load_level" "favela_escape" "devmap favela_escape";
execOnDvarStringValue "ui_load_level" "arcadia" "devmap arcadia";
execOnDvarStringValue "ui_load_level" "contingency" "devmap contingency";
execOnDvarStringValue "ui_load_level" "estate" "devmap estate";
execOnDvarStringValue "ui_load_level" "boneyard" "devmap boneyard";
execOnDvarStringValue "ui_load_level" "af_caves" "devmap af_caves";
execOnDvarStringValue "ui_load_level" "af_chase" "devmap af_chase";
execOnDvarStringValue "ui_load_level" "interior_concept" "devmap interior_concept";
execOnDvarStringValue "ui_load_level" "roadkill_demo" "devmap roadkill_demo";
execOnDvarStringValue "ui_load_level" "character_room" "devmap character_room";
execOnDvarStringValue "ui_load_level" "dcemp" "devmap dcemp";
execOnDvarStringValue "ui_load_level" "dc_whitehouse" "devmap dc_whitehouse";
execOnDvarStringValue "ui_load_level" "co_village" "devmap co_village";
}
onFocus
{
play "mouse_over";
if ( dvarstring( "gameMode" ) != "mp" )
{
setItemColor "mw2_popup_button" backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
play "mouse_over";
setItemColor self backcolor 0 0 0 1;
setLocalVarBool "ui_popupAButton" ( 1 );
setLocalVarString "ui_highlighted_diff" ( "newgame_veteran" );
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool "ui_popupAButton" ( 0 );
}
}
}
}