19126 lines
538 KiB
Plaintext
19126 lines
538 KiB
Plaintext
REFERENCE EXE_SERVERISFULL
|
||
LANG_ENGLISH "Server is full."
|
||
|
||
REFERENCE EXE_KEYWAIT
|
||
LANG_ENGLISH "Press ESCAPE to cancel or BACKSPACE to clear"
|
||
|
||
REFERENCE EXE_KEYCHANGE
|
||
LANG_ENGLISH "Press ENTER or CLICK to change"
|
||
|
||
REFERENCE EXE_YES
|
||
LANG_ENGLISH "Yes"
|
||
|
||
REFERENCE EXE_NO
|
||
LANG_ENGLISH "No"
|
||
|
||
REFERENCE EXE_ALL
|
||
LANG_ENGLISH "All"
|
||
|
||
REFERENCE EXE_WAITINGFORMASTERSERVERRESPONSE
|
||
LANG_ENGLISH "Waiting for response from Master Server"
|
||
|
||
REFERENCE EXE_GETTINGINFOFORSERVERS
|
||
LANG_ENGLISH "Getting info for &&1/&&2 servers (ESC to cancel)"
|
||
|
||
REFERENCE EXE_REFRESHTIME
|
||
LANG_ENGLISH "Refresh Time: &&1"
|
||
|
||
REFERENCE EXE_CDKEYVALID
|
||
LANG_ENGLISH "Key code appears to be valid."
|
||
|
||
REFERENCE EXE_CDKEYINVALID
|
||
LANG_ENGLISH "Key code does not appear to be valid."
|
||
|
||
REFERENCE EXE_ERR_NO_LAST_SAVE
|
||
LANG_ENGLISH "The lastsave game seems to have been deleted. Load a different save game from the Load Game menu, or start a new game."
|
||
|
||
REFERENCE EXE_FAVORITELISTFULL
|
||
LANG_ENGLISH "Favorite list is full."
|
||
|
||
REFERENCE EXE_FAVORITEADDED
|
||
LANG_ENGLISH "Added favorite server."
|
||
|
||
REFERENCE EXE_DOWNLOADINGUPDATE
|
||
LANG_ENGLISH "Downloading Update: &&1"
|
||
|
||
REFERENCE EXE_CONNECTINGTO
|
||
LANG_ENGLISH "Connecting to &&1"
|
||
|
||
REFERENCE EXE_AWAITINGCONNECTION
|
||
LANG_ENGLISH "Awaiting connection...&&1"
|
||
|
||
REFERENCE EXE_AWAITINGCHALLENGE
|
||
LANG_ENGLISH "Awaiting challenge...&&1"
|
||
|
||
REFERENCE EXE_AWAITINGGAMESTATE
|
||
LANG_ENGLISH "Setting up game"
|
||
|
||
REFERENCE EXE_SAYTEAM
|
||
LANG_ENGLISH "say_team"
|
||
|
||
REFERENCE EXE_SAY
|
||
LANG_ENGLISH "say"
|
||
|
||
REFERENCE EXE_GAMESAVED
|
||
LANG_ENGLISH "Game Saved"
|
||
|
||
REFERENCE EXE_PLAYERKICKED
|
||
LANG_ENGLISH "Player kicked."
|
||
|
||
REFERENCE EXE_ERR_BANNED_PERM
|
||
LANG_ENGLISH "You are permanently banned from this server."
|
||
|
||
REFERENCE EXE_ERR_BANNED_TEMP
|
||
LANG_ENGLISH "You are temporarily banned from this server."
|
||
|
||
REFERENCE EXE_PLAYERKICKED_INACTIVE
|
||
LANG_ENGLISH "kicked for inactivity."
|
||
|
||
REFERENCE EXE_CANNOTKICKHOSTPLAYER
|
||
LANG_ENGLISH "Cannot kick the host player."
|
||
|
||
REFERENCE EXE_SERVERKILLED
|
||
LANG_ENGLISH "Server killed."
|
||
|
||
REFERENCE EXE_SERVERQUIT
|
||
LANG_ENGLISH "Server quit"
|
||
|
||
REFERENCE EXE_DISCONNECTEDFROMOWNLISTENSERVER
|
||
LANG_ENGLISH "Client told to disconnect from its own listen server."
|
||
|
||
REFERENCE EXE_ENDOFGAME
|
||
LANG_ENGLISH "End of Game"
|
||
|
||
REFERENCE EXE_SERVERDIDNTHAVECD
|
||
LANG_ENGLISH "Server didn't have CD"
|
||
|
||
REFERENCE EXE_SERVERRESTARTTIMEWRAP
|
||
LANG_ENGLISH "Restarting server due to time wrapping"
|
||
|
||
REFERENCE EXE_SERVERRESTARTMISC
|
||
LANG_ENGLISH "Restarting server due to &&1 wrapping."
|
||
|
||
REFERENCE EXE_SERVERSHUTDOWNMISC
|
||
LANG_ENGLISH "Stopping game due to &&1 wrapping."
|
||
|
||
REFERENCE EXE_SERVERSHUTDOWNTIMEWRAP
|
||
LANG_ENGLISH "Stopping game due to time wrapping"
|
||
|
||
REFERENCE EXE_INVALIDUPDATESERVERDOWNLOAD
|
||
LANG_ENGLISH "Invalid download from update server"
|
||
|
||
REFERENCE EXE_AUTODL_CLIENTDISABLED
|
||
LANG_ENGLISH "Could not download &&1 because autodownloading is disabled on the client.\n\nYou will need to get this file elsewhere before you can connect to this server, or set autodownload to Yes in your settings."
|
||
|
||
REFERENCE EXE_CANTAUTODLGAMEPAK
|
||
LANG_ENGLISH "Cannot auto-download game IWD file &&1."
|
||
|
||
REFERENCE EXE_AUTODL_SERVERDISABLED_PURE
|
||
LANG_ENGLISH "Could not download &&1 because autodownloading is disabled on the server.\n\nYou will need to get this file elsewhere before you can connect to this pure server."
|
||
|
||
REFERENCE EXE_AUTODL_SERVERDISABLED
|
||
LANG_ENGLISH "Could not download &&1 because autodownloading is disabled on the server.\n\nSet autodownload to No in your settings and you might be able to connect if you do have the file."
|
||
|
||
REFERENCE EXE_AUTODL_FILENOTONSERVER
|
||
LANG_ENGLISH "File &&1 not found on server for autodownloading."
|
||
|
||
REFERENCE EXE_DISCONNECTED
|
||
LANG_ENGLISH "Lost connection to host"
|
||
|
||
REFERENCE EXE_UNPURECLIENTDETECTED
|
||
LANG_ENGLISH "Impure client detected. Invalid .IWD files referenced!"
|
||
|
||
REFERENCE EXE_LOSTRELIABLECOMMANDS
|
||
LANG_ENGLISH "Lost reliable commands"
|
||
|
||
REFERENCE EXE_CANNOTVALIDATEPURECLIENT
|
||
LANG_ENGLISH "Cannot validate pure client!"
|
||
|
||
REFERENCE EXE_SERVERCOMMANDOVERFLOW
|
||
LANG_ENGLISH "Server command overflow"
|
||
|
||
REFERENCE EXE_TIMEDOUT
|
||
LANG_ENGLISH "Timed out"
|
||
|
||
REFERENCE EXE_SERVERMESSAGEOVERFLOW
|
||
LANG_ENGLISH "Server message overflow"
|
||
|
||
REFERENCE EXE_LOCAL
|
||
LANG_ENGLISH "Local"
|
||
|
||
REFERENCE EXE_INTERNET
|
||
LANG_ENGLISH "Internet"
|
||
|
||
REFERENCE EXE_FAVORITES
|
||
LANG_ENGLISH "Favorites"
|
||
|
||
REFERENCE EXE_NETSOURCE
|
||
LANG_ENGLISH "Source: &&1"
|
||
|
||
REFERENCE EXE_SERVERFILTER
|
||
LANG_ENGLISH "Filter: &&1"
|
||
|
||
REFERENCE EXE_NOSAVEGAMES
|
||
LANG_ENGLISH "(no savegames)"
|
||
|
||
REFERENCE EXE_AWAITINGCDKEYAUTH
|
||
LANG_ENGLISH "Awaiting key code authorization"
|
||
|
||
REFERENCE EXE_SERVERDISCONNECTREASON
|
||
LANG_ENGLISH "&&1"
|
||
|
||
REFERENCE EXE_SERVER_DISCONNECTED
|
||
LANG_ENGLISH "Server Disconnected"
|
||
|
||
REFERENCE EXE_ERR_COULDNT_LOAD
|
||
LANG_ENGLISH "Couldn't load &&1"
|
||
|
||
REFERENCE EXE_ERR_CORRECT_FOLDER
|
||
LANG_ENGLISH "Make sure Modern Warfare 2 is run from the correct folder."
|
||
|
||
REFERENCE EXE_ERR_OUT_OF_MEMORY
|
||
LANG_ENGLISH "Out of memory."
|
||
|
||
REFERENCE EXE_ERR_HUNK_ALLOC_FAILED
|
||
LANG_ENGLISH "Hunk data failed to allocate &&1 megs."
|
||
|
||
REFERENCE EXE_ERR_COULDNT_LOAD_OPENGL
|
||
LANG_ENGLISH "Could not load OpenGL. Make sure that you have the latest drivers for your video card from the manufacturer's web site."
|
||
|
||
REFERENCE EXE_ERR_COULDNT_REGISTER_WINDOW
|
||
LANG_ENGLISH "Could not register a window class. This is a Microsoft Windows(TM) error. You may need to reboot."
|
||
|
||
REFERENCE EXE_ERR_COULDNT_CREATE_WINDOW
|
||
LANG_ENGLISH "Could not create a window. This is a Microsoft Windows(TM) error. You may need to reboot."
|
||
|
||
REFERENCE EXE_ERR_GET_NEWEST_DRIVERS
|
||
LANG_ENGLISH "You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn't work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards."
|
||
|
||
REFERENCE EXE_ERR_VIDEOCARD_MISSING_FEATURE
|
||
LANG_ENGLISH "Your video card appears to be missing one or more features required to run Modern Warfare 2."
|
||
|
||
REFERENCE EXE_ERR_MULTITEX_INIT_FAIL
|
||
LANG_ENGLISH "OpenGL 1.3 multitexture found, but it failed to initialize."
|
||
|
||
REFERENCE EXE_ERR_MULTITEX_BAD_MAX
|
||
LANG_ENGLISH "OpenGL 1.3 multitexture found, but it doesn't allow multiple textures."
|
||
|
||
REFERENCE EXE_ERR_ARB_MULTITEX_INIT_FAILED
|
||
LANG_ENGLISH "GL_ARB_multitexture found, but it failed to initialize."
|
||
|
||
REFERENCE EXE_ERR_ARB_MULTITEX_BAD_MAX
|
||
LANG_ENGLISH "GL_ARB_multitexture found, but it doesn't allow multiple textures."
|
||
|
||
REFERENCE EXE_ERR_BAD_WINDOWS_VER
|
||
LANG_ENGLISH "Your version of Microsoft Windows(TM) does not support Modern Warfare 2."
|
||
|
||
REFERENCE EXE_ERR_COULDNT_INIT_REFRESH
|
||
LANG_ENGLISH "Couldn't initialize refresh"
|
||
|
||
REFERENCE EXE_ERR_JOURNAL_FILE_READ
|
||
LANG_ENGLISH "Error reading from journal file"
|
||
|
||
REFERENCE EXE_ERR_JOURNAL_FILE_WRITE
|
||
LANG_ENGLISH "Error writing to journal file"
|
||
|
||
REFERENCE EXE_ERR_NOT_FOUND
|
||
LANG_ENGLISH "&&1 not found."
|
||
|
||
REFERENCE EXE_ERR_COULDNT_CONFIGURE
|
||
LANG_ENGLISH "Couldn't configure:"
|
||
|
||
REFERENCE EXE_ERR_HUNGUSAGE_CORRUPT
|
||
LANG_ENGLISH "hunkusage.dat file is corrupt."
|
||
|
||
REFERENCE EXE_ERR_CANT_CREATE
|
||
LANG_ENGLISH "Cannot create &&1."
|
||
|
||
REFERENCE EXE_ERR_CANT_WRITE
|
||
LANG_ENGLISH "Cannot write to &&1."
|
||
|
||
REFERENCE EXE_ERR_HUNKUSAGE_CANT_WRITE
|
||
LANG_ENGLISH "Cannot write to hunkusage.dat, check disk full."
|
||
|
||
REFERENCE EXE_ERR_CLIENT_CMD_OVERFLOW
|
||
LANG_ENGLISH "Client command overflow"
|
||
|
||
REFERENCE EXE_ERR_RELIABLE_CYCLED_OUT
|
||
LANG_ENGLISH "A reliable command was cycled out."
|
||
|
||
REFERENCE EXE_ERR_NOT_RECEIVED
|
||
LANG_ENGLISH "Requested a command not received."
|
||
|
||
REFERENCE EXE_ERR_INVALID_CD_KEY
|
||
LANG_ENGLISH "Key Code is not valid.\nPlease enter your Key Code in the Multiplayer Options/Enter Key Code menu and then try connecting to the server again."
|
||
|
||
REFERENCE EXE_ERR_WRONG_MAP_VERSION_NUM
|
||
LANG_ENGLISH "Map &&1 has the wrong version number."
|
||
|
||
REFERENCE EXE_ERR_SHOULD_BE
|
||
LANG_ENGLISH "should be"
|
||
|
||
REFERENCE EXE_ERR_BAD_GAME_FOLDER
|
||
LANG_ENGLISH "Invalid game folder"
|
||
|
||
REFERENCE EXE_ERR_GAME_FAILED_PURE_CHECK
|
||
LANG_ENGLISH "Game code(&&1) failed Pure Server check"
|
||
|
||
REFERENCE EXE_ERR_COULDNT_START_PROCESS
|
||
LANG_ENGLISH "Could not start process: &&1"
|
||
|
||
REFERENCE EXE_ERR_COULDNT_OPEN_URL
|
||
LANG_ENGLISH "Could not open url: '&&1'"
|
||
|
||
REFERENCE EXE_SERVER_FATAL_CRASHED
|
||
LANG_ENGLISH "Server fatal crashed:"
|
||
|
||
REFERENCE EXE_ERR_CDKEY_IN_USE
|
||
LANG_ENGLISH "Key Code in use. Please try reconnecting later."
|
||
|
||
REFERENCE EXE_ERR_NOT_A_DEMO_SERVER
|
||
LANG_ENGLISH "Server is not a demo server."
|
||
|
||
REFERENCE EXE_SERVER_IS_DIFFERENT_VER
|
||
LANG_ENGLISH "Server is a different version:\n&&1"
|
||
|
||
REFERENCE EXE_BAD_CHALLENGE
|
||
LANG_ENGLISH "No or bad challenge for address."
|
||
|
||
REFERENCE EXE_ERR_HIGH_PING_ONLY
|
||
LANG_ENGLISH "Server is for high ping players only."
|
||
|
||
REFERENCE EXE_ERR_LOW_PING_ONLY
|
||
LANG_ENGLISH "Server is for low ping players only."
|
||
|
||
REFERENCE EXE_MONTH_ABV_JANUARY
|
||
LANG_ENGLISH "Jan"
|
||
|
||
REFERENCE EXE_MONTH_ABV_FEBRUARY
|
||
LANG_ENGLISH "Feb"
|
||
|
||
REFERENCE EXE_MONTH_ABV_MARCH
|
||
LANG_ENGLISH "Mar"
|
||
|
||
REFERENCE EXE_MONTH_ABV_APRIL
|
||
LANG_ENGLISH "Apr"
|
||
|
||
REFERENCE EXE_MONTH_ABV_MAY
|
||
LANG_ENGLISH "May"
|
||
|
||
REFERENCE EXE_MONTH_ABV_JUN
|
||
LANG_ENGLISH "Jun"
|
||
|
||
REFERENCE EXE_MONTH_ABV_JUNE
|
||
LANG_ENGLISH "Jun"
|
||
|
||
REFERENCE EXE_MONTH_ABV_JULY
|
||
LANG_ENGLISH "Jul"
|
||
|
||
REFERENCE EXE_MONTH_ABV_AUGUST
|
||
LANG_ENGLISH "Aug"
|
||
|
||
REFERENCE EXE_MONTH_ABV_SEPTEMBER
|
||
LANG_ENGLISH "Sep"
|
||
|
||
REFERENCE EXE_MONTH_ABV_OCTOBER
|
||
LANG_ENGLISH "Oct"
|
||
|
||
REFERENCE EXE_MONTH_ABV_NOVEMBER
|
||
LANG_ENGLISH "Nov"
|
||
|
||
REFERENCE EXE_MONTH_ABV_DECEMBER
|
||
LANG_ENGLISH "Dec"
|
||
|
||
REFERENCE EXE_COD_MULTIPLAYER
|
||
LANG_ENGLISH "Modern Warfare 2 Multiplayer"
|
||
|
||
REFERENCE EXE_SV_INFO_SERVERNAME
|
||
LANG_ENGLISH "Server Name"
|
||
|
||
REFERENCE EXE_SV_INFO_ADDRESS
|
||
LANG_ENGLISH "IP Address"
|
||
|
||
REFERENCE EXE_SV_INFO_GAMENAME
|
||
LANG_ENGLISH "Game Name"
|
||
|
||
REFERENCE EXE_SV_INFO_GAMETYPE
|
||
LANG_ENGLISH "Game Type"
|
||
|
||
REFERENCE EXE_SV_INFO_MAP
|
||
LANG_ENGLISH "Map"
|
||
|
||
REFERENCE EXE_SV_INFO_VERSION
|
||
LANG_ENGLISH "Version"
|
||
|
||
REFERENCE EXE_SV_INFO_PROTOCOL
|
||
LANG_ENGLISH "Protocol Version"
|
||
|
||
REFERENCE EXE_SV_INFO_NUM
|
||
LANG_ENGLISH "num"
|
||
|
||
REFERENCE EXE_SV_INFO_SCORE
|
||
LANG_ENGLISH "score"
|
||
|
||
REFERENCE EXE_SV_INFO_PING
|
||
LANG_ENGLISH "ping"
|
||
|
||
REFERENCE EXE_SV_INFO_NAME
|
||
LANG_ENGLISH "name"
|
||
|
||
REFERENCE EXE_SV_INFO_MAXPING
|
||
LANG_ENGLISH "Max Ping"
|
||
|
||
REFERENCE EXE_SV_INFO_MINPING
|
||
LANG_ENGLISH "Min Ping"
|
||
|
||
REFERENCE EXE_SV_INFO_MAXRATE
|
||
LANG_ENGLISH "Max Rate"
|
||
|
||
REFERENCE EXE_SV_INFO_FLOODPROTECT
|
||
LANG_ENGLISH "Flood Protect"
|
||
|
||
REFERENCE EXE_SV_INFO_ALLOWANON
|
||
LANG_ENGLISH "Allow Anonymous"
|
||
|
||
REFERENCE EXE_SV_INFO_MAXCLIENTS
|
||
LANG_ENGLISH "Max Clients"
|
||
|
||
REFERENCE EXE_SV_INFO_PRIVATECLIENTS
|
||
LANG_ENGLISH "Private Clients"
|
||
|
||
REFERENCE EXE_SV_INFO_FRIENDLY_FIRE
|
||
LANG_ENGLISH "Friendly Fire"
|
||
|
||
REFERENCE EXE_SV_INFO_MOD
|
||
LANG_ENGLISH "Mod"
|
||
|
||
REFERENCE EXE_SV_INFO_KILLCAM
|
||
LANG_ENGLISH "Killcam"
|
||
|
||
REFERENCE EXE_GIGABYTE
|
||
LANG_ENGLISH "GB"
|
||
|
||
REFERENCE EXE_MEGABYTE
|
||
LANG_ENGLISH "MB"
|
||
|
||
REFERENCE EXE_KILOBYTE
|
||
LANG_ENGLISH "KB"
|
||
|
||
REFERENCE EXE_BYTES
|
||
LANG_ENGLISH "bytes"
|
||
|
||
REFERENCE EXE_HOURS
|
||
LANG_ENGLISH "hr"
|
||
|
||
REFERENCE EXE_MINUTES
|
||
LANG_ENGLISH "min"
|
||
|
||
REFERENCE EXE_SECONDS
|
||
LANG_ENGLISH "sec"
|
||
|
||
REFERENCE EXE_DOWNLOADING
|
||
LANG_ENGLISH "Downloading:"
|
||
|
||
REFERENCE EXE_EST_TIME_LEFT
|
||
LANG_ENGLISH "Estimated time left:"
|
||
|
||
REFERENCE EXE_TRANS_RATE
|
||
LANG_ENGLISH "Transfer rate:"
|
||
|
||
REFERENCE EXE_ESTIMATING
|
||
LANG_ENGLISH "estimating"
|
||
|
||
REFERENCE EXE_OF
|
||
LANG_ENGLISH "of"
|
||
|
||
REFERENCE EXE_COPIED
|
||
LANG_ENGLISH "copied"
|
||
|
||
REFERENCE EXE_BADSERVERADDRESS
|
||
LANG_ENGLISH "Bad server address."
|
||
|
||
REFERENCE EXE_ERR_BAD_CDKEY
|
||
LANG_ENGLISH "Bad Key Code."
|
||
|
||
REFERENCE EXE_ERR_SERVER_TIMEOUT
|
||
LANG_ENGLISH "Server connection timed out."
|
||
|
||
REFERENCE EXE_SV_INFO_PASSWORD
|
||
LANG_ENGLISH "Password Protected"
|
||
|
||
REFERENCE EXE_FAVORITEINLIST
|
||
LANG_ENGLISH "This server is already a favorite server."
|
||
|
||
REFERENCE EXE_SV_INFO_PURE
|
||
LANG_ENGLISH "Pure Server"
|
||
|
||
REFERENCE EXE_FAVORITENAMEEMPTY
|
||
LANG_ENGLISH "Server name is empty."
|
||
|
||
REFERENCE EXE_FAVORITEADDRESSEMPTY
|
||
LANG_ENGLISH "Server address is empty."
|
||
|
||
REFERENCE EXE_SV_INFO_ANTILAG
|
||
LANG_ENGLISH "Anti Lag"
|
||
|
||
REFERENCE EXE_SV_INFO_VOICE
|
||
LANG_ENGLISH "Voice"
|
||
|
||
REFERENCE EXE_TRANSMITERROR
|
||
LANG_ENGLISH "Disconnected due to transmission error"
|
||
|
||
REFERENCE EXE_CHECKPOINT_REACHED
|
||
LANG_ENGLISH "Checkpoint Reached."
|
||
|
||
REFERENCE EXE_HOSTUNREACH
|
||
LANG_ENGLISH "Unable to connect to host"
|
||
|
||
REFERENCE EXE_MATCHENDED
|
||
LANG_ENGLISH "The match has ended"
|
||
|
||
REFERENCE EXE_LOSTCONNECTION
|
||
LANG_ENGLISH "Network connection lost"
|
||
|
||
REFERENCE EXE_UPLOADINGSTATS
|
||
LANG_ENGLISH "Synchronizing game settings"
|
||
|
||
REFERENCE EXE_NEEDSTATS
|
||
LANG_ENGLISH "Error synchronizing game settings"
|
||
|
||
REFERENCE EXE_SV_INFO_COMPASS_ENEMIES
|
||
LANG_ENGLISH "Compass Enemies"
|
||
|
||
REFERENCE EXE_SV_INFO_CLIENT_CONSOLE
|
||
LANG_ENGLISH "Client Console"
|
||
|
||
REFERENCE EXE_AWAITINGHOST
|
||
LANG_ENGLISH "Waiting for other players"
|
||
|
||
REFERENCE EXE_GAMEISENDING
|
||
LANG_ENGLISH "Join failed - game is about to end"
|
||
|
||
REFERENCE EXE_ERR_QPORT
|
||
LANG_ENGLISH "Unable to connect. Duplicate qport on server."
|
||
|
||
REFERENCE EXE_LEFTGAME
|
||
LANG_ENGLISH "left the game"
|
||
|
||
REFERENCE EXE_SV_INFO_HARDCORE
|
||
LANG_ENGLISH "Hardcore"
|
||
|
||
REFERENCE EXE_MIGRATIONLIMIT
|
||
LANG_ENGLISH "Migration limit reached"
|
||
|
||
REFERENCE EXE_MIGRATIONDROPPED
|
||
LANG_ENGLISH "Migration failed. Dropped by host."
|
||
|
||
REFERENCE EXE_MIGRATIONABORTED
|
||
LANG_ENGLISH "Host Migration aborted. No good host available."
|
||
|
||
REFERENCE EXE_CONFIGSTRINGMISMATCH
|
||
LANG_ENGLISH "Our level fastfile is different from the server! Aborting connection"
|
||
|
||
REFERENCE EXE_DNSFAILURE
|
||
LANG_ENGLISH "DNS failure trying to locate Activision servers. You will be unable to play online games until you restart."
|
||
|
||
REFERENCE EXE_MIGRATION_IN_PROGRESS
|
||
LANG_ENGLISH "Could not join match because host migration was in progress."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON
|
||
LANG_ENGLISH "^3&&1^7"
|
||
|
||
REFERENCE PLATFORM_UI_PRESS_BUTTONSELECTCHOICE
|
||
LANG_ENGLISH "Press ^3&&1^7 to skip."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON_TOGGLE
|
||
LANG_ENGLISH "Press ^3&&1^7 to toggle."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON_ENABLE
|
||
LANG_ENGLISH "Press ^3&&1^7 to enable."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON_DISABLE
|
||
LANG_ENGLISH "Press ^3&&1^7 to disable."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON_SELECT
|
||
LANG_ENGLISH "Press ^3&&1^7 to select."
|
||
|
||
REFERENCE PLATFORM_UI_SELECTBUTTON_DESELECT
|
||
LANG_ENGLISH "Press ^3&&1^7 to deselect."
|
||
|
||
REFERENCE PLATFORM_UI_CLEAR_KILLSTREAKS
|
||
LANG_ENGLISH "^3F1 ^0- ^7Clear Killstreaks"
|
||
|
||
REFERENCE PLATFORM_UI_CLEAR_ATTACHMENTS
|
||
LANG_ENGLISH "^3F1 ^0- ^7CLEAR ATTACHMENTS"
|
||
|
||
REFERENCE PLATFORM_UI_AC130_CHANGE_WEAPON
|
||
LANG_ENGLISH "^3 [{weapnext}] ^7 Change Weapon\n"
|
||
|
||
REFERENCE PLATFORM_UI_AC130_TOGGLE_THERMAL
|
||
LANG_ENGLISH "^3 [{+activate}] ^7 Toggle Thermal"
|
||
|
||
REFERENCE PLATFORM_UI_EOG_SUMMARY_PLAY_AGAIN
|
||
LANG_ENGLISH "^3&&1^7 PLAY AGAIN"
|
||
|
||
REFERENCE PLATFORM_UI_EOG_SUMMARY_RETURN
|
||
LANG_ENGLISH "^3&&1^7 RETURN TO SPECIAL OPS"
|
||
|
||
REFERENCE PLATFORM_UI_PRESS_TO_CONTINUE
|
||
LANG_ENGLISH "Press ^3&&1^7 to continue."
|
||
|
||
REFERENCE PLATFORM_UI_CANCEL_RIGHT
|
||
LANG_ENGLISH "Cancel ^3&&1^7"
|
||
|
||
REFERENCE PLATFORM_FOLLOWPREVIOUSPLAYER
|
||
LANG_ENGLISH "^3&&1^7 - Previous player"
|
||
|
||
REFERENCE PLATFORM_FOLLOWSTOP
|
||
LANG_ENGLISH "^3&&1^7 - Stop following"
|
||
|
||
REFERENCE PLATFORM_STANCEHINT_JUMP
|
||
LANG_ENGLISH "Press^3 &&1 ^7to jump"
|
||
|
||
REFERENCE PLATFORM_STANCEHINT_STAND
|
||
LANG_ENGLISH "Press^3 &&1 ^7to stand"
|
||
|
||
REFERENCE PLATFORM_STANCEHINT_CROUCH
|
||
LANG_ENGLISH "Press^3 &&1 ^7to crouch"
|
||
|
||
REFERENCE PLATFORM_STANCEHINT_PRONE
|
||
LANG_ENGLISH "Press^3 &&1 ^7to go prone"
|
||
|
||
REFERENCE PLATFORM_SWAPWEAPONS
|
||
LANG_ENGLISH "Press^3 &&1 ^7to swap for"
|
||
|
||
REFERENCE PLATFORM_MANTLE
|
||
LANG_ENGLISH "Press^3 &&1 ^7to "
|
||
|
||
REFERENCE PLATFORM_HOLD_BREATH
|
||
LANG_ENGLISH "Hold^3 &&1 ^7to steady"
|
||
|
||
REFERENCE PLATFORM_PICKUPNEWWEAPON
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up"
|
||
|
||
REFERENCE PLATFORM_THROWBACKGRENADE
|
||
LANG_ENGLISH "^3&&1 ^7throw back"
|
||
|
||
REFERENCE PLATFORM_USEAION30CAL
|
||
LANG_ENGLISH "Press USE^3 &&1 ^7to commandeer the .30 cal"
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_SKIP
|
||
LANG_ENGLISH "Press^3 [{+activate}] ^7to skip"
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_SPAWN
|
||
LANG_ENGLISH "Press^3 [{+activate}] ^7to spawn"
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_RESPAWN
|
||
LANG_ENGLISH "Press^3 [{+activate}] ^7to respawn"
|
||
|
||
REFERENCE PLATFORM_HOLD_TO_USE
|
||
LANG_ENGLISH "Press^3 &&1 ^7to use"
|
||
|
||
REFERENCE PLATFORM_HOLD_TO_DROP
|
||
LANG_ENGLISH "Press^3 &&1 ^7to drop"
|
||
|
||
REFERENCE PLATFORM_HOLD_TO_PLANT_EXPLOSIVES
|
||
LANG_ENGLISH "Hold^3 &&1 ^7to plant explosives "
|
||
|
||
REFERENCE PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES
|
||
LANG_ENGLISH "Hold^3 &&1 ^7to defuse explosives "
|
||
|
||
REFERENCE PLATFORM_EOG_PRESS_ESC
|
||
LANG_ENGLISH "Press^3 ESC ^7to^2 Create a Class ^7and more"
|
||
|
||
REFERENCE PLATFORM_SAVE_AND_QUIT
|
||
LANG_ENGLISH "Save and Quit"
|
||
|
||
REFERENCE PLATFORM_QUIT
|
||
LANG_ENGLISH "Quit"
|
||
|
||
REFERENCE PLATFORM_BACK
|
||
LANG_ENGLISH "Back"
|
||
|
||
REFERENCE PLATFORM_YES
|
||
LANG_ENGLISH "Yes"
|
||
|
||
REFERENCE PLATFORM_NO
|
||
LANG_ENGLISH "No"
|
||
|
||
REFERENCE PLATFORM_RELOAD
|
||
LANG_ENGLISH "Reload"
|
||
|
||
REFERENCE PLATFORM_LOW_AMMO_NO_RELOAD
|
||
LANG_ENGLISH "Low Ammo"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_STOPPING_POWER
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Stopping Power"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_JUGGERNAUT
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Juggernaut"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_DOUBLE_TAP
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Double Tap"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_LAST_STAND
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Last Stand"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_MARTYRDOM
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Martyrdom"
|
||
|
||
REFERENCE PLATFORM_PICK_UP_SLEIGHT_OF_HAND
|
||
LANG_ENGLISH "Press^3 &&1 ^7to pick up Sleight of Hand"
|
||
|
||
REFERENCE PLATFORM_PLAY_ONLINE
|
||
LANG_ENGLISH "Play Online"
|
||
|
||
REFERENCE PLATFORM_NOMOTD
|
||
LANG_ENGLISH "Go online to get Modern Warfare 2 news and updates"
|
||
|
||
REFERENCE PLATFORM_NOMOTD_MP
|
||
LANG_ENGLISH "Welcome to Modern Warfare 2 multiplayer"
|
||
|
||
REFERENCE PLATFORM_FOLLOWNEXTPLAYER
|
||
LANG_ENGLISH "^3&&1^7 - Next player"
|
||
|
||
REFERENCE PLATFORM_LOCSEL_DIR_CONTROLS
|
||
LANG_ENGLISH "Hold [Right Mouse] to set direction"
|
||
|
||
REFERENCE PLATFORM_LOCSEL_POSITION_CONTROLS
|
||
LANG_ENGLISH "Use the mouse to select a target"
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_SET_AIRSTRIKE
|
||
LANG_ENGLISH "Press Fire to set Air Strike location"
|
||
|
||
REFERENCE PLATFORM_COWARDS_WAY_OUT
|
||
LANG_ENGLISH "Hold^3 [{+activate}] ^7Coward's way out"
|
||
|
||
REFERENCE PLATFORM_DISCONNECTED_FROM_SERVER
|
||
LANG_ENGLISH "Disconnected from server"
|
||
|
||
REFERENCE PLATFORM_STATSREADERROR
|
||
LANG_ENGLISH "An error occurred while reading the stats data. Your stats have been reset."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG1
|
||
LANG_ENGLISH "Gain XP! You get experience points(XP) for getting kills, completing challenges, and completing matches on Ranked servers."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG2
|
||
LANG_ENGLISH "Level up! As you gain XP, you earn promotions, unlockables, and new challenges."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG3
|
||
LANG_ENGLISH "Customize your weapon! You can add a camouflage pattern or attachment to your weapons in Create-a-class."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG4
|
||
LANG_ENGLISH "Design your own class! Create-a-class lets you choose your weapons and perks, then name the class to your liking."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG5
|
||
LANG_ENGLISH "Use teamwork! If you damage an enemy but someone else gets the kill, you are awarded assist points."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG6
|
||
LANG_ENGLISH "Get hardcore. Hardcore modes remove your hud and make weapons even more deadly."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG7
|
||
LANG_ENGLISH "Custom games! Unranked games can play any game mode with custom rules."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG8
|
||
LANG_ENGLISH "Challenges are rewarding. Weapon challenges unlock attachments and camouflage patterns for use in Create-a-class."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG9
|
||
LANG_ENGLISH "Get more XP! You get extra XP bonuses for completing Challenges, located in Rank and Challenges."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG10
|
||
LANG_ENGLISH "Listen in... You can hear the enemy team's voice chat with the Eavesdrop perk."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG11
|
||
LANG_ENGLISH "Be aware... You can spot enemy explosive devices like claymores and C4 with the Bomb Squad perk."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG12
|
||
LANG_ENGLISH "Take a stand! Pull out your pistol and make that last ditch effort to get some kills before you die with the Last Stand perk."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG13
|
||
LANG_ENGLISH "Combine your air support! Call in an airstrike in combination with a UAV for a pinpoint accurate carpet bomb."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG14
|
||
LANG_ENGLISH "Chopper down! Don't be afraid to fire at enemy choppers with your primary weapon. It may do less damage than a rocket, but it definitely hurts."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG15
|
||
LANG_ENGLISH "Find the enemy! Calling in a UAV shows enemies on your radar as red dots. Knowing the enemy position is a big advantage."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG17
|
||
LANG_ENGLISH "Defend your flags! In the Domination game mode, holding marked objectives gives your team points. The more objectives you hold, the more points you get."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG18
|
||
LANG_ENGLISH "Watch those corners! Be careful playing Search and Destroy - when you die you don't respawn."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG19
|
||
LANG_ENGLISH "Escort the bomb! Protect the bomb carrier in Sabotage. It takes teamwork to get to the enemy objective."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG20
|
||
LANG_ENGLISH "Call in radar! You can earn radar for you and your team by getting 3 kills in a row without dying."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG21
|
||
LANG_ENGLISH "Call in an airstrike! Get 5 kills in a row without dying and you can call in an air strike on the position of your choice."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG22
|
||
LANG_ENGLISH "Call in a chopper! You can earn helicopter air support by getting 7 kills in a row without dying."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG23
|
||
LANG_ENGLISH "Back to basics... The Old School game modes don't have classes. Everyone starts with the same weapons and must pick up new weapons and perks in the level."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG24
|
||
LANG_ENGLISH "Pick your shots! When you fire a weapon WITHOUT a silencer, you appear as a red dot on your enemies' compass."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG25
|
||
LANG_ENGLISH "Get quiet... Using a silencer doesn't show your shots as a red dot on the enemy compass, but your weapon's range is reduced."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG26
|
||
LANG_ENGLISH "Stealth technology. Using the UAV Jammer perk will prevent you from showing as a red dot on the enemy compass."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG27
|
||
LANG_ENGLISH "Grenades from a rifle mounted grenade launcher need to travel before they are armed. They do damage if they hit your enemy, but only explode at a distance."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG28
|
||
LANG_ENGLISH "Create your own game mode! Start your own server and tweak game mode settings to whatever you like."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG29
|
||
LANG_ENGLISH "Dominate with teamwork! Domination flags capture faster with multiple teammates capturing together."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG30
|
||
LANG_ENGLISH "Use your knife! Melee the enemy with your knife for a fast and humiliating kill."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG31
|
||
LANG_ENGLISH "Run faster! Pressing sprint will allow you to run faster for a short amount of time, but you can't use your weapon."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG32
|
||
LANG_ENGLISH "Hold your breath! Hold your breath with scoped weapons for increased accuracy."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG33
|
||
LANG_ENGLISH "Throw back grenades! Look for the grenade throwback icon when a grenade is near you. You can throw back the enemy's grenades."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG34
|
||
LANG_ENGLISH "Shoot through walls! Different weapons can fire through many different surfaces with reduced damage."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG35
|
||
LANG_ENGLISH "Use your inventory! Items like grenade launchers, RPGs, claymores, and C4 are stored in your inventory."
|
||
|
||
REFERENCE PLATFORM_DYK_MSG36
|
||
LANG_ENGLISH "Explosive shortcut! Double tap the use key to detonate thrown C4 while using another weapon."
|
||
|
||
REFERENCE PLATFORM_NOTSIGNEDINTOPROFILE
|
||
LANG_ENGLISH "You have not chosen a profile yet."
|
||
|
||
REFERENCE PLATFORM_UNEXPECTEDDOWNLOADMESSAGE
|
||
LANG_ENGLISH "Unexpected www download message."
|
||
|
||
REFERENCE PLATFORM_DOWNLOADDISCONNECTED
|
||
LANG_ENGLISH "Client dropped to download files."
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_SAFESPAWN
|
||
LANG_ENGLISH "[{+frag}] Safe Spawn"
|
||
|
||
REFERENCE PLATFORM_RESUPPLY
|
||
LANG_ENGLISH "[{+activate}] Resupply"
|
||
|
||
REFERENCE PLATFORM_GET_SENTRY
|
||
LANG_ENGLISH "[{+activate}]Sentry"
|
||
|
||
REFERENCE PLATFORM_GET_AUTO_SHOT
|
||
LANG_ENGLISH "[{+activate}]Auto_Shot"
|
||
|
||
REFERENCE PLATFORM_GET_THUMPER
|
||
LANG_ENGLISH "[{+activate}]Thumper"
|
||
|
||
REFERENCE PLATFORM_GET_RANDOM
|
||
LANG_ENGLISH "[{+activate}] Random Item"
|
||
|
||
REFERENCE PLATFORM_VEH_BOOST
|
||
LANG_ENGLISH "[Space] Boost"
|
||
|
||
REFERENCE PLATFORM_VEH_BRAKE
|
||
LANG_ENGLISH "[S] Reverse"
|
||
|
||
REFERENCE PLATFORM_VEH_FIRE
|
||
LANG_ENGLISH "[Left Mouse] Fire"
|
||
|
||
REFERENCE PLATFORM_VEH_THROTTLE
|
||
LANG_ENGLISH "[W] Throttle"
|
||
|
||
REFERENCE PLATFORM_GET_KIT
|
||
LANG_ENGLISH "[{+activate}] New kit"
|
||
|
||
REFERENCE PLATFORM_REVIVE
|
||
LANG_ENGLISH "[{+activate}] Revive player"
|
||
|
||
REFERENCE PLATFORM_USEONLINESTATS_TRUE
|
||
LANG_ENGLISH "IwNet Unlocks: On"
|
||
|
||
REFERENCE PLATFORM_USEONLINESTATS_FALSE
|
||
LANG_ENGLISH "IwNet Unlocks: Off"
|
||
|
||
REFERENCE PLATFORM_FIND_GAME
|
||
LANG_ENGLISH "Find Game"
|
||
|
||
REFERENCE PLATFORM_DESC_FIND_GAME
|
||
LANG_ENGLISH "Pick a game mode and quickly join a game online."
|
||
|
||
REFERENCE PLATFORM_DESC_FIND_GAME_LOCKED
|
||
LANG_ENGLISH "Only the party host can find games."
|
||
|
||
REFERENCE PLATFORM_BACK_CAPS
|
||
LANG_ENGLISH "BACK ^0- ^3ESC^7"
|
||
|
||
REFERENCE PLATFORM_DETONATE
|
||
LANG_ENGLISH "Press [{+activate}] to detonate"
|
||
|
||
REFERENCE PLATFORM_GET_KILLSTREAK
|
||
LANG_ENGLISH "[{+activate}] Killstreak"
|
||
|
||
REFERENCE PLATFORM_USE_BUTTONMOVE_TO_POSITION
|
||
LANG_ENGLISH "Use the mouse to position"
|
||
|
||
REFERENCE PLATFORM_USE_BUTTONLOOK_TO_AIM
|
||
LANG_ENGLISH "Hold ^3[Right Mouse]^7 to aim"
|
||
|
||
REFERENCE PLATFORM_PRESS_BUTTON_TO_CONFIRM_TARGET
|
||
LANG_ENGLISH "Press ^3[Left Mouse]^7 to confirm target"
|
||
|
||
REFERENCE PLATFORM_PLAY_ONLINE_CAPS
|
||
LANG_ENGLISH "PLAY"
|
||
|
||
REFERENCE PLATFORM_SYSTEM_LINK_CAPS
|
||
LANG_ENGLISH "LAN PARTY"
|
||
|
||
REFERENCE PLATFORM_FIND_GAME_CAPS
|
||
LANG_ENGLISH "FIND GAME"
|
||
|
||
REFERENCE PLATFORM_SYSTEM_LINK_TITLE
|
||
LANG_ENGLISH "LAN PARTY"
|
||
|
||
REFERENCE PLATFORM_GAME_SUMMARY_CAPS
|
||
LANG_ENGLISH "GAME SUMMARY ^0- ^3F1^7"
|
||
|
||
REFERENCE PLATFORM_PREDATOR_MISSILE_AIM
|
||
LANG_ENGLISH "Steer"
|
||
|
||
REFERENCE PLATFORM_PREDATOR_MISSILE_BOOST
|
||
LANG_ENGLISH "[{+attack}] Boost"
|
||
|
||
REFERENCE PLATFORM_CONTINUE_CAPS
|
||
LANG_ENGLISH "CONTINUE"
|
||
|
||
REFERENCE PLATFORM_CLOSE_CAPS
|
||
LANG_ENGLISH "CLOSE"
|
||
|
||
REFERENCE PLATFORM_PRESS_TO_COPYCAT
|
||
LANG_ENGLISH "Press^3 [{weapnext}] ^7 Steal their class!"
|
||
|
||
REFERENCE PLATFORM_ACCEPT_INVITE
|
||
LANG_ENGLISH "Accept Invite"
|
||
|
||
REFERENCE PLATFORM_OFFENSIVE_NO_PANELTY
|
||
LANG_ENGLISH "(You will not be penalized in terms of game completion.)"
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG1
|
||
LANG_ENGLISH "Complete Perk challenges to unlock upgraded Perks."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG2
|
||
LANG_ENGLISH "Get Killstreak Rewards by getting consecutive kills without dying."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG3
|
||
LANG_ENGLISH "Use weapon attachments to unlock special weapon attachments."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG4
|
||
LANG_ENGLISH "Some killstreak rewards are controllable but leave you vulnerable on the ground."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG5
|
||
LANG_ENGLISH "Check out all of your Accolades in the Barracks."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG6
|
||
LANG_ENGLISH "Private Matches allow you to play with friends on a LAN or online."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG7
|
||
LANG_ENGLISH "Swap out Frag grenades for Tactical Insertion, Blast Shield, and other equipment."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG8
|
||
LANG_ENGLISH "Deathstreaks give you a boost when things aren't going your way."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG9
|
||
LANG_ENGLISH "Bullets can ricochet off of Riot Shields and kill!"
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG10
|
||
LANG_ENGLISH "Edit your Callsign to show off Titles and Emblems you've earned."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG11
|
||
LANG_ENGLISH "Scroll left and right on the Game Summary for more detailed info."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG12
|
||
LANG_ENGLISH "Titles and Emblems you've earned don't reset after entering Prestige Mode."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG13
|
||
LANG_ENGLISH "Shutting down mid-game will cause you to lose your Match Bonus."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG14
|
||
LANG_ENGLISH "Care Package is an airdrop that awards a random killstreak reward or ammo."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG15
|
||
LANG_ENGLISH "Tactical Insertion is a flare that marks where your next respawn will be."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG16
|
||
LANG_ENGLISH "Destroy red flares to prevent an enemy Tactical Insertion."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG17
|
||
LANG_ENGLISH "Semtex will stick to your enemy."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG18
|
||
LANG_ENGLISH "Blast Shield increases your resistance to explosions but limits your view."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG19
|
||
LANG_ENGLISH "Even when your Riot Shield is on your back it blocks bullets."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG20
|
||
LANG_ENGLISH "The Heartbeat Sensor attachment detects enemies that are close by."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG21
|
||
LANG_ENGLISH "The Cold-Blooded perk makes you invisible to thermal vision, UAV, and enemy air support."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG22
|
||
LANG_ENGLISH "Hardline makes killstreak rewards require 1 less kill."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG23
|
||
LANG_ENGLISH "You can crawl while in Last Stand."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG24
|
||
LANG_ENGLISH "Crouch with the Riot Shield to protect your feet."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG25
|
||
LANG_ENGLISH "The Painkiller Deathstreak gives you extra protection when you respawn."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG26
|
||
LANG_ENGLISH "Point your Riot Shield directly at the person shooting you for maximum effectiveness."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG27
|
||
LANG_ENGLISH "Sentry Guns can be temporarily disabled by using Flashbangs or Stun Grenades on them."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG28
|
||
LANG_ENGLISH "The Predator Missile lets you control a missile fired from above."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG29
|
||
LANG_ENGLISH "Crouch with the Riot Shield to cover your feet and get maximum protection."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG30
|
||
LANG_ENGLISH "Killstreak Rewards are unlocked in the order you choose."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG31
|
||
LANG_ENGLISH "3rd Person modes allow you to experience tactical gameplay from an over the shoulder perspective."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG32
|
||
LANG_ENGLISH "The default Classes contain items unlocked at later levels, giving you a preview of things to come."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG33
|
||
LANG_ENGLISH "The Scavenger Perk lets you resupply your loadout by taking it from fallen foes."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG34
|
||
LANG_ENGLISH "Steal your killer's loadout during killcam with the Copycat Deathstreak."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG35
|
||
LANG_ENGLISH "The Tactical Knife attachment for Handguns speeds up your melee."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG36
|
||
LANG_ENGLISH "The Bling Perk allows you to have 2 attachments on your primary weapon."
|
||
|
||
REFERENCE PLATFORM_CALL_NUKE
|
||
LANG_ENGLISH "Press and hold ^3&&1^7 for Nuclear Strike."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG37
|
||
LANG_ENGLISH "Survive a Final Stand bleedout and you stand back up."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG38
|
||
LANG_ENGLISH "Killstreak Rewards attained from airdrop crates do not count towards your killstreak count."
|
||
|
||
REFERENCE PLATFORM_DYK_IW4_MSG39
|
||
LANG_ENGLISH "Akimbo weapons give you more firepower but restrict your ability to aim down the sight."
|
||
|
||
REFERENCE PLATFORM_CHANGE_PROFILE_CAPS
|
||
LANG_ENGLISH "CHANGE PROFILE"
|
||
|
||
REFERENCE PLATFORM_UNLOCK_KILLSTREAK
|
||
LANG_ENGLISH "Click to unlock killstreak."
|
||
|
||
REFERENCE PLATFORM_VIEW_CHALLENGES
|
||
LANG_ENGLISH "^3F2^0-^7 View Challenges"
|
||
|
||
REFERENCE PLATFORM_STEAM_AUTH_DENIED
|
||
LANG_ENGLISH "Steam authorization failed."
|
||
|
||
REFERENCE PLATFORM_STEAM_KICK_CHEAT
|
||
LANG_ENGLISH "Cheat detected."
|
||
|
||
REFERENCE PLATFORM_STEAM_CONNECT_FAIL
|
||
LANG_ENGLISH "Steam connect failed."
|
||
|
||
REFERENCE PLATFORM_VIEW_CHALLENGE_DETAILS
|
||
LANG_ENGLISH "^3F2^0-^7 Challenge Details"
|
||
|
||
REFERENCE PLATFORM_STEAM_JOIN_FAIL
|
||
LANG_ENGLISH "Failed to join Steam lobby."
|
||
|
||
REFERENCE PLATFORM_JOIN_FRIEND_FAILED
|
||
LANG_ENGLISH "Failed to join friend's game."
|
||
|
||
REFERENCE PLATFORM_POPUP_CONNECTION
|
||
LANG_ENGLISH "Connecting to IWNet"
|
||
|
||
REFERENCE PLATFORM_STEAM_OFFLINE
|
||
LANG_ENGLISH "Must be signed in to Steam in Online mode to play."
|
||
|
||
REFERENCE PLATFORM_STEAM_DISCONNECTED
|
||
LANG_ENGLISH "Disconnected from Steam."
|
||
|
||
REFERENCE MP_CANT_CAPTURE_FLAG
|
||
LANG_ENGLISH "You can only capture the flags marked on your compass."
|
||
|
||
REFERENCE MP_KILLCAM
|
||
LANG_ENGLISH "KILLCAM"
|
||
|
||
REFERENCE MP_ROUNDCAM
|
||
LANG_ENGLISH "ROUNDCAM"
|
||
|
||
REFERENCE MP_STARTING_NEW_ROUND
|
||
LANG_ENGLISH "Starting new round..."
|
||
|
||
REFERENCE MP_PRESS_ATTACK_TO_SKIP
|
||
LANG_ENGLISH "Press Attack to skip"
|
||
|
||
REFERENCE MP_PRESS_USE_TO_SKIP
|
||
LANG_ENGLISH "Press Use to skip"
|
||
|
||
REFERENCE MP_PRESS_ATTACK_TO_RESPAWN
|
||
LANG_ENGLISH "Press Attack to respawn"
|
||
|
||
REFERENCE MP_PRESS_USE_TO_RESPAWN
|
||
LANG_ENGLISH "Press Use to respawn"
|
||
|
||
REFERENCE MP_PRESS_ACTIVATE_TO_RESPAWN
|
||
LANG_ENGLISH "Press ^3[{+activate}]^7 to respawn"
|
||
|
||
REFERENCE MP_PRESS_ACTIVATE_TO_SKIP
|
||
LANG_ENGLISH "Press ^3[{+activate}]^7 to skip"
|
||
|
||
REFERENCE MP_PRESS_USERELOAD_TO_RESPAWN
|
||
LANG_ENGLISH "Press ^3[{+usereload}]^7 to respawn"
|
||
|
||
REFERENCE MP_PRESS_USERELOAD_TO_SKIP
|
||
LANG_ENGLISH "Press ^3[{+usereload}]^7 to skip"
|
||
|
||
REFERENCE MP_CONNECTED
|
||
LANG_ENGLISH "&&1 Connected"
|
||
|
||
REFERENCE MP_DISCONNECTED
|
||
LANG_ENGLISH "&&1 Disconnected"
|
||
|
||
REFERENCE MP_SCORE_LIMIT_REACHED
|
||
LANG_ENGLISH "Score limit reached"
|
||
|
||
REFERENCE MP_ROUND_LIMIT_REACHED
|
||
LANG_ENGLISH "Round limit reached"
|
||
|
||
REFERENCE MP_TIME_LIMIT_REACHED
|
||
LANG_ENGLISH "Time limit reached"
|
||
|
||
REFERENCE MP_WINS
|
||
LANG_ENGLISH "&&1 Wins!"
|
||
|
||
REFERENCE MP_TIE
|
||
LANG_ENGLISH "The game is a tie!"
|
||
|
||
REFERENCE MP_MATCH_TIE
|
||
LANG_ENGLISH "The match is a tie!"
|
||
|
||
REFERENCE MP_FRIENDLY_FIRE_WILL_NOT
|
||
LANG_ENGLISH "Friendly fire will not be tolerated!"
|
||
|
||
REFERENCE MP_AUTOBALANCE_NEXT_ROUND
|
||
LANG_ENGLISH "Teams will be auto-balanced next round"
|
||
|
||
REFERENCE MP_AUTOBALANCE_SECONDS
|
||
LANG_ENGLISH "Teams will be auto-balanced in &&1 seconds"
|
||
|
||
REFERENCE MP_AUTOBALANCE_NOW
|
||
LANG_ENGLISH "Auto-balancing teams"
|
||
|
||
REFERENCE MP_VOTE_CALLED
|
||
LANG_ENGLISH "Vote Called: "
|
||
|
||
REFERENCE MP_VOTE_YES
|
||
LANG_ENGLISH "(F1) Yes: "
|
||
|
||
REFERENCE MP_VOTE_NO
|
||
LANG_ENGLISH "(F2) No: "
|
||
|
||
REFERENCE MP_NEUTRAL
|
||
LANG_ENGLISH "Neutral: "
|
||
|
||
REFERENCE MP_VOTE_MAPRESTART
|
||
LANG_ENGLISH "Map Restart"
|
||
|
||
REFERENCE MP_VOTE_NEXTMAP
|
||
LANG_ENGLISH "Next Map"
|
||
|
||
REFERENCE MP_PERCENT
|
||
LANG_ENGLISH " - &&1%"
|
||
|
||
REFERENCE MP_CALLEDAVOTE
|
||
LANG_ENGLISH "&&1 called a vote."
|
||
|
||
REFERENCE MP_VOTECAST
|
||
LANG_ENGLISH "Vote cast."
|
||
|
||
REFERENCE MP_VOTEPASSED
|
||
LANG_ENGLISH "Vote passed."
|
||
|
||
REFERENCE MP_VOTEFAILED
|
||
LANG_ENGLISH "Vote failed."
|
||
|
||
REFERENCE MP_NOSPECTATORCALLVOTE
|
||
LANG_ENGLISH "Not allowed to call a vote as spectator."
|
||
|
||
REFERENCE MP_NOSPECTATORVOTE
|
||
LANG_ENGLISH "Not allowed to vote as spectator."
|
||
|
||
REFERENCE MP_NOVOTEINPROGRESS
|
||
LANG_ENGLISH "No vote in progress."
|
||
|
||
REFERENCE MP_VOTEALREADYINPROGRESS
|
||
LANG_ENGLISH "A vote is already in progress."
|
||
|
||
REFERENCE MP_MAXVOTESCALLED
|
||
LANG_ENGLISH "You have called the maximum number of votes."
|
||
|
||
REFERENCE MP_INVALIDGAMETYPE
|
||
LANG_ENGLISH "Invalid gametype."
|
||
|
||
REFERENCE MP_INVALIDVOTESTRING
|
||
LANG_ENGLISH "Invalid vote string."
|
||
|
||
REFERENCE MP_VOTECOMMANDS
|
||
LANG_ENGLISH "Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>"
|
||
|
||
REFERENCE MP_VOTE_CHANGEMAP
|
||
LANG_ENGLISH "Change Map: &&1"
|
||
|
||
REFERENCE MP_VOTE_GAMETYPE
|
||
LANG_ENGLISH "Game Type: &&1"
|
||
|
||
REFERENCE MP_VOTE_KICK
|
||
LANG_ENGLISH "Kick Player: &&1"
|
||
|
||
REFERENCE MP_VOTE_TEMPBAN
|
||
LANG_ENGLISH "Temporarily Ban Player: &&1"
|
||
|
||
REFERENCE MP_THE_SERVER_DOES_NOT_HAVE
|
||
LANG_ENGLISH "The server does not have that map."
|
||
|
||
REFERENCE MP_UNKNOWN
|
||
LANG_ENGLISH "Unknown"
|
||
|
||
REFERENCE MP_UNKNOWN_PLAYER
|
||
LANG_ENGLISH "Unknown Player"
|
||
|
||
REFERENCE MP_X2
|
||
LANG_ENGLISH "x2"
|
||
|
||
REFERENCE MP_X3
|
||
LANG_ENGLISH "x3"
|
||
|
||
REFERENCE MP_PLUS
|
||
LANG_ENGLISH "+"
|
||
|
||
REFERENCE MP_MINUS
|
||
LANG_ENGLISH "-"
|
||
|
||
REFERENCE MP_PLUS_AMOUNT
|
||
LANG_ENGLISH "+%s"
|
||
|
||
REFERENCE MP_MINUS_AMOUNT
|
||
LANG_ENGLISH "-%s"
|
||
|
||
REFERENCE MP_SLASH
|
||
LANG_ENGLISH "/"
|
||
|
||
REFERENCE MP_EMPTY
|
||
LANG_ENGLISH "%s"
|
||
|
||
REFERENCE MP_TEAMBALANCE_NOTIFICATION_MARINES
|
||
LANG_ENGLISH "You were moved to Marines to balance the teams"
|
||
|
||
REFERENCE MP_TEAMBALANCE_NOTIFICATION_SAS
|
||
LANG_ENGLISH "You were moved to SAS to balance the teams"
|
||
|
||
REFERENCE MP_TEAMBALANCE_NOTIFICATION_OPFOR
|
||
LANG_ENGLISH "You were moved to OpFor to balance the teams"
|
||
|
||
REFERENCE MP_TEAMBALANCE_NOTIFICATION_SPETSNAZ
|
||
LANG_ENGLISH "You were moved to Spetsnaz to balance the teams"
|
||
|
||
REFERENCE MP_CANTJOINTEAM
|
||
LANG_ENGLISH "Changing teams would result in an unbalanced number of players on that team."
|
||
|
||
REFERENCE MP_CTF_OBJ_TEXT
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base. First team with &&1 captures wins."
|
||
|
||
REFERENCE MP_CTF_OBJ_TEXT_NOSCORE
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base."
|
||
|
||
REFERENCE MP_OBJ_TEXT
|
||
LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs. First team to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_TEXT_NOSCORE
|
||
LANG_ENGLISH "Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs."
|
||
|
||
REFERENCE MP_OBJ_DM_ELIMINATE_OTHERS_SCORE
|
||
LANG_ENGLISH "Gain points by eliminating other players. First player to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_DM_ELIMINATE_OTHERS
|
||
LANG_ENGLISH "Gain points by eliminating other players."
|
||
|
||
REFERENCE MP_OBJ_DM_HINT
|
||
LANG_ENGLISH "Eliminate other players."
|
||
|
||
REFERENCE MP_OBJ_WAR_ELIMINATE_ENEMIES_SCORE
|
||
LANG_ENGLISH "Gain points by eliminating enemy players. First team to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_WAR_ELIMINATE_ENEMIES
|
||
LANG_ENGLISH "Gain points by eliminating enemy players."
|
||
|
||
REFERENCE MP_OBJ_WAR_HINT
|
||
LANG_ENGLISH "Eliminate enemy players."
|
||
|
||
REFERENCE MP_REINFORCEMENTS
|
||
LANG_ENGLISH "Reinforcements spawn in &&1 seconds"
|
||
|
||
REFERENCE MP_REINFORCEMENTS_HUD
|
||
LANG_ENGLISH "Reinforcements: &&1"
|
||
|
||
REFERENCE MP_INSTANT
|
||
LANG_ENGLISH "instant"
|
||
|
||
REFERENCE MP_LOSING_HQ
|
||
LANG_ENGLISH "Losing HQ!"
|
||
|
||
REFERENCE MP_MAXHOLDTIME_MINUTESANDSECONDS
|
||
LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 minutes &&3 seconds!"
|
||
|
||
REFERENCE MP_MAXHOLDTIME_MINUTES
|
||
LANG_ENGLISH "&&1 successfully defended the HQ!"
|
||
|
||
REFERENCE MP_MAXHOLDTIME_SECONDS
|
||
LANG_ENGLISH "&&1 held the radio for the maximum time of &&2 seconds!"
|
||
|
||
REFERENCE MP_MAXHOLDTIME_ALLIES
|
||
LANG_ENGLISH "Allies held the radio for the maximum time of &&1 minutes!"
|
||
|
||
REFERENCE MP_MAXHOLDTIME_AXIS
|
||
LANG_ENGLISH "Axis held the radio for the maximum time of &&1 minutes!"
|
||
|
||
REFERENCE MP_TIME_TILL_SPAWN
|
||
LANG_ENGLISH "Spawn in "
|
||
|
||
REFERENCE MP_RESPAWN_WHEN_RADIO_NEUTRALIZED
|
||
LANG_ENGLISH "Dead until HQ neutralized"
|
||
|
||
REFERENCE MP_MATCHSTARTING
|
||
LANG_ENGLISH "Match starting"
|
||
|
||
REFERENCE MP_MATCHRESUMING
|
||
LANG_ENGLISH "Match resuming"
|
||
|
||
REFERENCE MP_ROUNDDRAW
|
||
LANG_ENGLISH "Round draw"
|
||
|
||
REFERENCE MP_ENEMIES_ELIMINATED
|
||
LANG_ENGLISH "Enemies have been eliminated"
|
||
|
||
REFERENCE MP_BOMB_DEFUSED
|
||
LANG_ENGLISH "Bomb defused"
|
||
|
||
REFERENCE MP_TARGET_DESTROYED
|
||
LANG_ENGLISH "Target destroyed"
|
||
|
||
REFERENCE MP_TIME_EXPIRED
|
||
LANG_ENGLISH "Time has expired"
|
||
|
||
REFERENCE MP_PLANTING_EXPLOSIVE
|
||
LANG_ENGLISH "Planting..."
|
||
|
||
REFERENCE MP_DEFUSING_EXPLOSIVE
|
||
LANG_ENGLISH "Defusing..."
|
||
|
||
REFERENCE MP_EXPLOSIVESPLANTED
|
||
LANG_ENGLISH "Explosives planted"
|
||
|
||
REFERENCE MP_EXPLOSIVES_PLANTED
|
||
LANG_ENGLISH "The enemy planted the explosives!"
|
||
|
||
REFERENCE MP_EXPLOSIVES_PLANTED_BY
|
||
LANG_ENGLISH "&&1 planted the explosives!"
|
||
|
||
REFERENCE MP_EXPLOSIVES_DEFUSED_BY
|
||
LANG_ENGLISH "&&1 defused the explosives!"
|
||
|
||
REFERENCE MP_EXPLOSIVES_RECOVERED_BY
|
||
LANG_ENGLISH "&&1 recovered the explosives!"
|
||
|
||
REFERENCE MP_EXPLOSIVES_DROPPED_BY
|
||
LANG_ENGLISH "&&1 dropped the explosives!"
|
||
|
||
REFERENCE MP_EXPLOSIVESDEFUSED
|
||
LANG_ENGLISH "Explosives defused"
|
||
|
||
REFERENCE MP_OBJ_ATTACKERS
|
||
LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_ATTACKERS_NOSCORE
|
||
LANG_ENGLISH "Destroy target A or B by planting explosives at either location."
|
||
|
||
REFERENCE MP_OBJ_DEFENDERS
|
||
LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode. First team to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_DEFENDERS_NOSCORE
|
||
LANG_ENGLISH "Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode."
|
||
|
||
REFERENCE MP_ALLIESOBJECTIVEHELD
|
||
LANG_ENGLISH "Marines have held the objective"
|
||
|
||
REFERENCE MP_AXISOBJECTIVEHELD
|
||
LANG_ENGLISH "OpFor have held the objective."
|
||
|
||
REFERENCE MP_ALLIESOBJECTIVECAPTURED
|
||
LANG_ENGLISH "Marines have captured the objective"
|
||
|
||
REFERENCE MP_AXISOBJECTIVECAPTURED
|
||
LANG_ENGLISH "OpFor have captured the objective."
|
||
|
||
REFERENCE MP_ALLIES_WIN_MATCH
|
||
LANG_ENGLISH "Marines have won the match!"
|
||
|
||
REFERENCE MP_CAPTURING_OBJECTIVE
|
||
LANG_ENGLISH "Capturing objective..."
|
||
|
||
REFERENCE MP_ENEMY_CAPTURING_OBJECTIVE
|
||
LANG_ENGLISH "The enemy is capturing the objective!"
|
||
|
||
REFERENCE MP_ALLIED_ATTACK
|
||
LANG_ENGLISH "Attack the OpFor-held objective!"
|
||
|
||
REFERENCE MP_ALLIED_DEFEND
|
||
LANG_ENGLISH "Defend the objective from OpFor attack!"
|
||
|
||
REFERENCE MP_AXIS_ATTACK
|
||
LANG_ENGLISH "Attack the Marines-held objective!"
|
||
|
||
REFERENCE MP_AXIS_DEFEND
|
||
LANG_ENGLISH "Defend the objective from the Marines attack!"
|
||
|
||
REFERENCE MP_WAITING_FOR_TEAMS
|
||
LANG_ENGLISH "Waiting for teams to be ready..."
|
||
|
||
REFERENCE MP_MATCH_STARTING
|
||
LANG_ENGLISH "Match starting"
|
||
|
||
REFERENCE MP_MATCH_STARTING_IN
|
||
LANG_ENGLISH "Match begins in: "
|
||
|
||
REFERENCE MP_MATCH_RESUMING_IN
|
||
LANG_ENGLISH "Match resumes in: "
|
||
|
||
REFERENCE MP_WAITING_MATCH
|
||
LANG_ENGLISH "Waiting for match to begin..."
|
||
|
||
REFERENCE MP_IS_PLATOON_LEADER
|
||
LANG_ENGLISH "%s is your team's platoon leader."
|
||
|
||
REFERENCE MP_LEFT_PLAYS
|
||
LANG_ENGLISH "Left Plays"
|
||
|
||
REFERENCE MP_MIDDLE_PLAYS
|
||
LANG_ENGLISH "Middle Plays"
|
||
|
||
REFERENCE MP_RIGHT_PLAYS
|
||
LANG_ENGLISH "Right Plays"
|
||
|
||
REFERENCE MP_ALL_PLAYS
|
||
LANG_ENGLISH "All Plays"
|
||
|
||
REFERENCE MP_PREV_PLAY
|
||
LANG_ENGLISH "Previous Play"
|
||
|
||
REFERENCE MP_NEXT_PLAY
|
||
LANG_ENGLISH "Next Play"
|
||
|
||
REFERENCE MP_THIS_PLAY
|
||
LANG_ENGLISH "Pick This Play"
|
||
|
||
REFERENCE MP_EDIT_PLAY
|
||
LANG_ENGLISH "Edit Play"
|
||
|
||
REFERENCE MP_NEW_PLAY
|
||
LANG_ENGLISH "New Play"
|
||
|
||
REFERENCE MP_NEW_LEFT_PLAY
|
||
LANG_ENGLISH "New Left Play"
|
||
|
||
REFERENCE MP_NEW_MIDDLE_PLAY
|
||
LANG_ENGLISH "New Middle Play"
|
||
|
||
REFERENCE MP_NEW_RIGHT_PLAY
|
||
LANG_ENGLISH "New Right Play"
|
||
|
||
REFERENCE MP_CANCEL_NEW_PLAY
|
||
LANG_ENGLISH "Cancel New Play"
|
||
|
||
REFERENCE MP_NEXT_SQUAD
|
||
LANG_ENGLISH "Next Squad"
|
||
|
||
REFERENCE MP_PREV_SQUAD
|
||
LANG_ENGLISH "Previous Squad"
|
||
|
||
REFERENCE MP_ADD_SQUAD
|
||
LANG_ENGLISH "Add Squad"
|
||
|
||
REFERENCE MP_DELETE_SQUAD
|
||
LANG_ENGLISH "Delete Squad"
|
||
|
||
REFERENCE MP_DELETE_YES
|
||
LANG_ENGLISH "Confirm Delete"
|
||
|
||
REFERENCE MP_DELETE_NO
|
||
LANG_ENGLISH "Cancel Delete"
|
||
|
||
REFERENCE MP_SAVE_PLAY
|
||
LANG_ENGLISH "Save Play"
|
||
|
||
REFERENCE MP_PLACE_WAYPOINTS
|
||
LANG_ENGLISH "Place Waypoints"
|
||
|
||
REFERENCE MP_1_PLACE_WAYPOINT
|
||
LANG_ENGLISH "1. Place Move Waypoint"
|
||
|
||
REFERENCE MP_2_PLACE_WAYPOINT_RALLY_POINT
|
||
LANG_ENGLISH "2. Place Rally Waypoint"
|
||
|
||
REFERENCE MP_2_PLACE_WAYPOINT_DEFEND_POINT
|
||
LANG_ENGLISH "2. Place Defend Waypoint"
|
||
|
||
REFERENCE MP_3_DELETE_LAST_WAYPOINT
|
||
LANG_ENGLISH "3. Delete Last Waypoint"
|
||
|
||
REFERENCE MP_4_PREV_SQUAD
|
||
LANG_ENGLISH "4. Previous Squad"
|
||
|
||
REFERENCE MP_5_NEXT_SQUAD
|
||
LANG_ENGLISH "5. Next Squad"
|
||
|
||
REFERENCE MP_6_DISCARD_PLAY_CHANGES
|
||
LANG_ENGLISH "6. Discard Play Changes"
|
||
|
||
REFERENCE MP_7_SAVE_PLAY_CHANGES
|
||
LANG_ENGLISH "7. Save Play Changes"
|
||
|
||
REFERENCE MP_RETURN_EDITOR
|
||
LANG_ENGLISH "Back to Mission List"
|
||
|
||
REFERENCE MP_PLAY_TYPE
|
||
LANG_ENGLISH "Choose Play Type"
|
||
|
||
REFERENCE MP_ATTACK_PLAY
|
||
LANG_ENGLISH "Attack Play"
|
||
|
||
REFERENCE MP_DEFEND_PLAY
|
||
LANG_ENGLISH "Defend Play"
|
||
|
||
REFERENCE MP_TEAM_TYPE
|
||
LANG_ENGLISH "Choose Team Type"
|
||
|
||
REFERENCE MP_UPTEAM
|
||
LANG_ENGLISH "Marines"
|
||
|
||
REFERENCE MP_DOWNTEAM
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_CHOOSE_OBJ
|
||
LANG_ENGLISH "Choose Objective"
|
||
|
||
REFERENCE MP_PREV_OBJ
|
||
LANG_ENGLISH "Previous Objective"
|
||
|
||
REFERENCE MP_NEXT_OBJ
|
||
LANG_ENGLISH "Next Objective"
|
||
|
||
REFERENCE MP_THIS_OBJ
|
||
LANG_ENGLISH "This Objective"
|
||
|
||
REFERENCE MP_NO_DEFEND_PLAYS_FOUND
|
||
LANG_ENGLISH "No defensive plays found"
|
||
|
||
REFERENCE MP_NO_ATTACK_PLAYS_FOUND
|
||
LANG_ENGLISH "No offensive plays found"
|
||
|
||
REFERENCE MP_LEFT_SQUAD
|
||
LANG_ENGLISH "Left Flank"
|
||
|
||
REFERENCE MP_MIDDLE_SQUAD
|
||
LANG_ENGLISH "Frontal Attack"
|
||
|
||
REFERENCE MP_RIGHT_SQUAD
|
||
LANG_ENGLISH "Right Flank"
|
||
|
||
REFERENCE MP_ONE_SQUAD
|
||
LANG_ENGLISH "One Squad"
|
||
|
||
REFERENCE MP_TWO_SQUADS
|
||
LANG_ENGLISH "Two Squads"
|
||
|
||
REFERENCE MP_THREE_SQUADS
|
||
LANG_ENGLISH "Three Squads"
|
||
|
||
REFERENCE MP_LEFT_MIDDLE
|
||
LANG_ENGLISH "Left Middle"
|
||
|
||
REFERENCE MP_PINCER
|
||
LANG_ENGLISH "Pincer"
|
||
|
||
REFERENCE MP_RIGHT_MIDDLE
|
||
LANG_ENGLISH "Right Middle"
|
||
|
||
REFERENCE MP_RALLY_REACHED
|
||
LANG_ENGLISH "Rally Point Reached"
|
||
|
||
REFERENCE MP_DEFEND_AREA
|
||
LANG_ENGLISH "Defend This Area"
|
||
|
||
REFERENCE MP_BACK
|
||
LANG_ENGLISH "Back"
|
||
|
||
REFERENCE MP_CLOSE
|
||
LANG_ENGLISH "Close"
|
||
|
||
REFERENCE MP_WAITING_RESUME
|
||
LANG_ENGLISH "Waiting for Players to Resume Match"
|
||
|
||
REFERENCE MP_CANT_SWITCH
|
||
LANG_ENGLISH "Can't Switch Teams Until Round Starts"
|
||
|
||
REFERENCE MP_JOINED_AUTO
|
||
LANG_ENGLISH "%s Will Be Assigned A Squad At Mission Start"
|
||
|
||
REFERENCE MP_YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND
|
||
LANG_ENGLISH "You Will Join Squad One Next Round"
|
||
|
||
REFERENCE MP_YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND
|
||
LANG_ENGLISH "You Will Join Squad Two Next Round"
|
||
|
||
REFERENCE MP_YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND
|
||
LANG_ENGLISH "You Will Be Autoassigned A Squad Next Round"
|
||
|
||
REFERENCE MP_JOINED_ONE
|
||
LANG_ENGLISH "%s Joined Squad One"
|
||
|
||
REFERENCE MP_JOINED_TWO
|
||
LANG_ENGLISH "%s Joined Squad Two"
|
||
|
||
REFERENCE MP_RANK_REQUIRED
|
||
LANG_ENGLISH "That Weapon Requires A Rank Of %s"
|
||
|
||
REFERENCE MP_PLAYER_TOGGLE_MUTE
|
||
LANG_ENGLISH "Toggle Mute"
|
||
|
||
REFERENCE MP_MUTED
|
||
LANG_ENGLISH "Muted"
|
||
|
||
REFERENCE MP_CAPTURE_AND_HOLD_FLAG
|
||
LANG_ENGLISH "Capture and hold the flag to score points. The first player to &&1 points wins."
|
||
|
||
REFERENCE MP_CAPTURE_AND_HOLD_FLAG_NOSCORE
|
||
LANG_ENGLISH "Capture and hold the flag to score points."
|
||
|
||
REFERENCE MP_ESTABLISH_AND_DEFEND
|
||
LANG_ENGLISH "Establish and defend your Headquarters."
|
||
|
||
REFERENCE MP_CAPTURE_THE_ENEMY_FLAG
|
||
LANG_ENGLISH "Capture the enemy flag."
|
||
|
||
REFERENCE MP_DESTROY_THE_OBJECTIVE
|
||
LANG_ENGLISH "Destroy the objective."
|
||
|
||
REFERENCE MP_DEFEND_THE_OBJECTIVE
|
||
LANG_ENGLISH "Defend the objective."
|
||
|
||
REFERENCE MP_ELIMINATE_ENEMIES
|
||
LANG_ENGLISH "Eliminate enemies."
|
||
|
||
REFERENCE MP_ELIMINATE_THE_ENEMY
|
||
LANG_ENGLISH "Eliminate the enemy."
|
||
|
||
REFERENCE MP_ENEMY_FLAG_CAPTURED
|
||
LANG_ENGLISH "Enemy flag captured!"
|
||
|
||
REFERENCE MP_YOUR_FLAG_WAS_CAPTURED
|
||
LANG_ENGLISH "Your flag was captured"
|
||
|
||
REFERENCE MP_YOUR_FLAG_WAS_RETURNED
|
||
LANG_ENGLISH "Your flag was returned"
|
||
|
||
REFERENCE MP_YOUR_FLAG_WAS_TAKEN
|
||
LANG_ENGLISH "Your flag was taken!"
|
||
|
||
REFERENCE MP_ENEMY_FLAG_TAKEN
|
||
LANG_ENGLISH "Enemy flag taken!"
|
||
|
||
REFERENCE MP_RADIOS_SPAWN_IN_SECONDS
|
||
LANG_ENGLISH "Radios spawn in &&1 seconds"
|
||
|
||
REFERENCE MP_KILL
|
||
LANG_ENGLISH "Kill"
|
||
|
||
REFERENCE MP_HEADSHOT
|
||
LANG_ENGLISH "Headshot"
|
||
|
||
REFERENCE MP_ASSIST
|
||
LANG_ENGLISH "Assist"
|
||
|
||
REFERENCE MP_DEFUSE
|
||
LANG_ENGLISH "Defuse"
|
||
|
||
REFERENCE MP_DEFEND
|
||
LANG_ENGLISH "Defend"
|
||
|
||
REFERENCE MP_CAPTURE
|
||
LANG_ENGLISH "Capture"
|
||
|
||
REFERENCE MP_WIN
|
||
LANG_ENGLISH "Win"
|
||
|
||
REFERENCE MP_LOSS
|
||
LANG_ENGLISH "Loss"
|
||
|
||
REFERENCE MP_TEAMKILL
|
||
LANG_ENGLISH "Team Kill"
|
||
|
||
REFERENCE MP_SUICIDE
|
||
LANG_ENGLISH "Suicide"
|
||
|
||
REFERENCE MP_KILL_PREFIX
|
||
LANG_ENGLISH "Kill: "
|
||
|
||
REFERENCE MP_HEADSHOT_PREFIX
|
||
LANG_ENGLISH "Headshot: "
|
||
|
||
REFERENCE MP_ASSIST_PREFIX
|
||
LANG_ENGLISH "Assist: "
|
||
|
||
REFERENCE MP_DEFUSE_PREFIX
|
||
LANG_ENGLISH "Defuse: "
|
||
|
||
REFERENCE MP_DEFEND_PREFIX
|
||
LANG_ENGLISH "Defend: "
|
||
|
||
REFERENCE MP_CAPTURE_PREFIX
|
||
LANG_ENGLISH "Capture: "
|
||
|
||
REFERENCE MP_WIN_PREFIX
|
||
LANG_ENGLISH "Win: "
|
||
|
||
REFERENCE MP_LOSS_PREFIX
|
||
LANG_ENGLISH "Loss: "
|
||
|
||
REFERENCE MP_TEAMKILL_PREFIX
|
||
LANG_ENGLISH "Team Kill: "
|
||
|
||
REFERENCE MP_SUICIDE_PREFIX
|
||
LANG_ENGLISH "Suicide: "
|
||
|
||
REFERENCE MP_PTS
|
||
LANG_ENGLISH "pts"
|
||
|
||
REFERENCE MP_1ST
|
||
LANG_ENGLISH "1st"
|
||
|
||
REFERENCE MP_2ND
|
||
LANG_ENGLISH "2nd"
|
||
|
||
REFERENCE MP_3RD
|
||
LANG_ENGLISH "3rd"
|
||
|
||
REFERENCE MP_4TH
|
||
LANG_ENGLISH "4th"
|
||
|
||
REFERENCE MP_5TH
|
||
LANG_ENGLISH "5th"
|
||
|
||
REFERENCE MP_6TH
|
||
LANG_ENGLISH "6th"
|
||
|
||
REFERENCE MP_7TH
|
||
LANG_ENGLISH "7th"
|
||
|
||
REFERENCE MP_8TH
|
||
LANG_ENGLISH "8th"
|
||
|
||
REFERENCE MP_9TH
|
||
LANG_ENGLISH "9th"
|
||
|
||
REFERENCE MP_10TH
|
||
LANG_ENGLISH "10th"
|
||
|
||
REFERENCE MP_11TH
|
||
LANG_ENGLISH "11th"
|
||
|
||
REFERENCE MP_12TH
|
||
LANG_ENGLISH "12th"
|
||
|
||
REFERENCE MP_13TH
|
||
LANG_ENGLISH "13th"
|
||
|
||
REFERENCE MP_14TH
|
||
LANG_ENGLISH "14th"
|
||
|
||
REFERENCE MP_15TH
|
||
LANG_ENGLISH "15th"
|
||
|
||
REFERENCE MP_16TH
|
||
LANG_ENGLISH "16th"
|
||
|
||
REFERENCE MP_17TH
|
||
LANG_ENGLISH "17th"
|
||
|
||
REFERENCE MP_18TH
|
||
LANG_ENGLISH "18th"
|
||
|
||
REFERENCE MP_19TH
|
||
LANG_ENGLISH "19th"
|
||
|
||
REFERENCE MP_20TH
|
||
LANG_ENGLISH "20th"
|
||
|
||
REFERENCE MP_21ST
|
||
LANG_ENGLISH "21st"
|
||
|
||
REFERENCE MP_22ND
|
||
LANG_ENGLISH "22nd"
|
||
|
||
REFERENCE MP_23RD
|
||
LANG_ENGLISH "23RD"
|
||
|
||
REFERENCE MP_24TH
|
||
LANG_ENGLISH "24th"
|
||
|
||
REFERENCE MP_ST
|
||
LANG_ENGLISH "st"
|
||
|
||
REFERENCE MP_ND
|
||
LANG_ENGLISH "nd"
|
||
|
||
REFERENCE MP_RD
|
||
LANG_ENGLISH "rd"
|
||
|
||
REFERENCE MP_TH
|
||
LANG_ENGLISH "th"
|
||
|
||
REFERENCE MP_BOMB_HAS_BEEN_DROPPED
|
||
LANG_ENGLISH "The bomb has been dropped!"
|
||
|
||
REFERENCE MP_YOU_HAVE_RECOVERED_THE_BOMB
|
||
LANG_ENGLISH "You have recovered the bomb."
|
||
|
||
REFERENCE MP_ENEMY_HAS_TAKEN_THE_BOMB
|
||
LANG_ENGLISH "The enemy has taken the bomb."
|
||
|
||
REFERENCE MP_YOUR_TEAM_HAS_RECOVERED_THE_BOMB
|
||
LANG_ENGLISH "Your team has recovered the bomb."
|
||
|
||
REFERENCE MP_BOMB_HAS_BEEN_RECOVERED
|
||
LANG_ENGLISH "The bomb has been recovered."
|
||
|
||
REFERENCE MP_CANT_PLANT_WITHOUT_BOMB
|
||
LANG_ENGLISH "You must have the bomb to plant."
|
||
|
||
REFERENCE MP_C4_HOLDING_DETONATOR
|
||
LANG_ENGLISH "^1(Holding Detonator)"
|
||
|
||
REFERENCE MP_C4_HOLDING_C4
|
||
LANG_ENGLISH "^5(Holding C4)"
|
||
|
||
REFERENCE MP_C4_PRESS_TO_SWITCH_TO_C4
|
||
LANG_ENGLISH "(Press Use to switch to C4)"
|
||
|
||
REFERENCE MP_C4_PRESS_TO_SWITCH_TO_DETONATOR
|
||
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
||
|
||
REFERENCE MP_C4_PRESS_LEFT_TRIGGER_TO_DETONATE
|
||
LANG_ENGLISH "Press left trigger to detonate"
|
||
|
||
REFERENCE MP_CLAYMORE_HOLDING_DETONATOR
|
||
LANG_ENGLISH "^1(Holding Detonator)"
|
||
|
||
REFERENCE MP_CLAYMORE_HOLDING_CLAYMORE
|
||
LANG_ENGLISH "^5(Holding Claymore)"
|
||
|
||
REFERENCE MP_CLAYMORE_PRESS_TO_SWITCH_TO_CLAYMORE
|
||
LANG_ENGLISH "(Press Use to switch to claymore)"
|
||
|
||
REFERENCE MP_CLAYMORE_PRESS_TO_SWITCH_TO_DETONATOR
|
||
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
||
|
||
REFERENCE MP_PLANTING_CLAYMORE
|
||
LANG_ENGLISH "Planting claymore..."
|
||
|
||
REFERENCE MP_CANNOT_PLANT_CLAYMORE
|
||
LANG_ENGLISH "Can't plant claymore here"
|
||
|
||
REFERENCE MP_ORIGINALMAPS
|
||
LANG_ENGLISH "Original Maps"
|
||
|
||
REFERENCE MP_MISSINGMAP
|
||
LANG_ENGLISH "You do not have this map. You can get this map by downloading map packs from Xbox Live Marketplace."
|
||
|
||
REFERENCE MP_SMALLGAME_SHORT
|
||
LANG_ENGLISH "8 Players"
|
||
|
||
REFERENCE MP_BIGGAME_SHORT
|
||
LANG_ENGLISH "16 Players"
|
||
|
||
REFERENCE MP_ANYGAMESIZE
|
||
LANG_ENGLISH "Any Size"
|
||
|
||
REFERENCE MP_SEARCHING_FOR_LOBBY_OF_TYPE_ORIGINAL
|
||
LANG_ENGLISH "Searching for lobbies running original maps"
|
||
|
||
REFERENCE MP_HOST_CHANGING_SETTINGS
|
||
LANG_ENGLISH "Host is changing game settings"
|
||
|
||
REFERENCE MP_CAPTURING_FLAG
|
||
LANG_ENGLISH "Capturing Flag"
|
||
|
||
REFERENCE MP_RETURNING_FLAG
|
||
LANG_ENGLISH "Returning Flag"
|
||
|
||
REFERENCE MP_LOSING_FLAG
|
||
LANG_ENGLISH "Losing Flag!"
|
||
|
||
REFERENCE MP_LOSING_LAST_FLAG
|
||
LANG_ENGLISH "Losing last flag!"
|
||
|
||
REFERENCE MP_PIPEBOMB_HOLDING_PIPEBOMB
|
||
LANG_ENGLISH "^5(Holding Pipe Bomb)"
|
||
|
||
REFERENCE MP_PIPEBOMB_HOLDING_DETONATOR
|
||
LANG_ENGLISH "^1(Holding Detonator)"
|
||
|
||
REFERENCE MP_PIPEBOMB_PRESS_TO_SWITCH_TO_PIPEBOMB
|
||
LANG_ENGLISH "(Press Use to switch to Pipe Bomb)"
|
||
|
||
REFERENCE MP_PIPEBOMB_PRESS_TO_SWITCH_TO_DETONATOR
|
||
LANG_ENGLISH "(Press Use to switch to Detonator)"
|
||
|
||
REFERENCE MP_IED_HOLDING_IED
|
||
LANG_ENGLISH "^5(Holding IED)"
|
||
|
||
REFERENCE MP_PLANTING_IED
|
||
LANG_ENGLISH "Planting IED..."
|
||
|
||
REFERENCE MP_CANNOT_PLANT_IED
|
||
LANG_ENGLISH "Can't plant IED here"
|
||
|
||
REFERENCE MP_ALLIES_WIN_ROUND
|
||
LANG_ENGLISH "Marines win the round"
|
||
|
||
REFERENCE MP_TEMP_DRAW
|
||
LANG_ENGLISH "Draw"
|
||
|
||
REFERENCE MP_NEWREF
|
||
LANG_ENGLISH "New text"
|
||
|
||
REFERENCE MP_IED_PRESS_LEFT_TRIGGER_TO_DETONATE
|
||
LANG_ENGLISH "Press left trigger to detonate"
|
||
|
||
REFERENCE MP_CHALLENGE_COMPLETED
|
||
LANG_ENGLISH "Challenge Completed!"
|
||
|
||
REFERENCE MP_CHALLENGE_GET_KILLS_WITHOUT_DYING
|
||
LANG_ENGLISH "Get &&1 kills without dying"
|
||
|
||
REFERENCE MP_CURRENT_CHALLENGE
|
||
LANG_ENGLISH "Current Challenge:"
|
||
|
||
REFERENCE MP_N_REMAINING
|
||
LANG_ENGLISH "(&&1 remaining)"
|
||
|
||
REFERENCE MP_YOU_ARE_THE_ONLY_REMAINING_PLAYER
|
||
LANG_ENGLISH "You are the only remaining player on your team."
|
||
|
||
REFERENCE MP_BOMB_HAS_BEEN_ABANDONED
|
||
LANG_ENGLISH "The bomb has been abandoned!"
|
||
|
||
REFERENCE MP_ORIGINAL_MAPS
|
||
LANG_ENGLISH "Original Maps"
|
||
|
||
REFERENCE MP_MAPDIFFERSFROMSERVER
|
||
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them."
|
||
|
||
REFERENCE MP_DOM_CAPTURE_ALL_THE_FLAGS
|
||
LANG_ENGLISH "Touch the flags to capture them. First team to capture every flag wins."
|
||
|
||
REFERENCE MP_DOM_CAPTURING_FLAG
|
||
LANG_ENGLISH "Capturing Flag"
|
||
|
||
REFERENCE MP_DOM_LOSING_FLAG
|
||
LANG_ENGLISH "Losing Flag!"
|
||
|
||
REFERENCE MP_FRIENDLY_FLAG_CAPTURED_BY
|
||
LANG_ENGLISH "&&1 captured your flag!"
|
||
|
||
REFERENCE MP_NEUTRAL_FLAG_CAPTURED_BY
|
||
LANG_ENGLISH "&&1 captured a flag!"
|
||
|
||
REFERENCE MP_THE_ENEMY
|
||
LANG_ENGLISH "The enemy"
|
||
|
||
REFERENCE MP_YOUR_TEAM
|
||
LANG_ENGLISH "Your team"
|
||
|
||
REFERENCE MP_DOM_ENEMY_FLAG_CAPTURED
|
||
LANG_ENGLISH "Enemy flag captured"
|
||
|
||
REFERENCE MP_DOM_YOUR_FLAG_WAS_CAPTURED
|
||
LANG_ENGLISH "Your flag was captured"
|
||
|
||
REFERENCE MP_DOM_NEUTRAL_FLAG_CAPTURED
|
||
LANG_ENGLISH "Flag captured"
|
||
|
||
REFERENCE MP_WAR_CAPTURING_ARTILLERY
|
||
LANG_ENGLISH "Capturing artillery"
|
||
|
||
REFERENCE MP_WAR_ENEMY_ARTILLERY_CAPTURED
|
||
LANG_ENGLISH "Enemy artillery captured"
|
||
|
||
REFERENCE MP_WAR_YOUR_ARTILLERY_CAPTURED
|
||
LANG_ENGLISH "Your artillery was captured"
|
||
|
||
REFERENCE MP_WAR_NEUTRAL_ARTILLERY_CAPTURED
|
||
LANG_ENGLISH "Artillery captured"
|
||
|
||
REFERENCE MP_WAR_CAPTURING_RADAR
|
||
LANG_ENGLISH "Capturing radar"
|
||
|
||
REFERENCE MP_WAR_ENEMY_RADAR_CAPTURED
|
||
LANG_ENGLISH "Enemy radar captured"
|
||
|
||
REFERENCE MP_WAR_YOUR_RADAR_CAPTURED
|
||
LANG_ENGLISH "Your radar was captured"
|
||
|
||
REFERENCE MP_WAR_NEUTRAL_RADAR_CAPTURED
|
||
LANG_ENGLISH "Radar captured"
|
||
|
||
REFERENCE MP_WAR_CAPTURING_ARMOR
|
||
LANG_ENGLISH "Capturing armor"
|
||
|
||
REFERENCE MP_WAR_ENEMY_ARMOR_CAPTURED
|
||
LANG_ENGLISH "Enemy armor captured"
|
||
|
||
REFERENCE MP_WAR_YOUR_ARMOR_CAPTURED
|
||
LANG_ENGLISH "Your armor was captured"
|
||
|
||
REFERENCE MP_WAR_NEUTRAL_ARMOR_CAPTURED
|
||
LANG_ENGLISH "Armor captured"
|
||
|
||
REFERENCE MP_WAR_CAPTURING_COPTER
|
||
LANG_ENGLISH "Capturing aerial support"
|
||
|
||
REFERENCE MP_WAR_ENEMY_COPTER_CAPTURED
|
||
LANG_ENGLISH "Enemy aerial support captured"
|
||
|
||
REFERENCE MP_WAR_YOUR_COPTER_CAPTURED
|
||
LANG_ENGLISH "Your aerial support was captured"
|
||
|
||
REFERENCE MP_WAR_NEUTRAL_COPTER_CAPTURED
|
||
LANG_ENGLISH "Aerial support captured"
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_ARTILLERY
|
||
LANG_ENGLISH "Waiting for artillery to be available..."
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_INSTRUCTIONS1
|
||
LANG_ENGLISH "Press ATTACK to call in artillery"
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_INSTRUCTIONS2
|
||
LANG_ENGLISH "Press USE to cancel"
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_INSTRUCTIONS3
|
||
LANG_ENGLISH "Artillery will fall where you are aiming."
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_CROSSHAIR
|
||
LANG_ENGLISH "><"
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_INBOUND
|
||
LANG_ENGLISH "Artillery strike inbound."
|
||
|
||
REFERENCE MP_WAR_ARTILLERY_INBOUND_NEAR_YOUR_POSITION
|
||
LANG_ENGLISH "Artillery strike inbound near your position!"
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_AMMO
|
||
LANG_ENGLISH "Waiting for ammunition to be available..."
|
||
|
||
REFERENCE MP_WAR_PRESS_TO_REPLENISH_AMMO
|
||
LANG_ENGLISH "Press USE (...todo...) to replenish ammunition"
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_COPTER_TO_BE_READY_FOR_ORDERS
|
||
LANG_ENGLISH "Waiting for helicopter to be ready for orders..."
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_COPTER_TO_REACH_DESTINATION
|
||
LANG_ENGLISH "Waiting for helicopter to reach its destination..."
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_COPTER_TO_BE_AVAILABLE
|
||
LANG_ENGLISH "Waiting for aerial support to be available..."
|
||
|
||
REFERENCE MP_WAR_COPTER_INSTRUCTIONS1
|
||
LANG_ENGLISH "Press ATTACK to send helicopter to this area"
|
||
|
||
REFERENCE MP_WAR_COPTER_INSTRUCTIONS2
|
||
LANG_ENGLISH "Press USE to cancel"
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_RADAR
|
||
LANG_ENGLISH "Waiting for UAV Recon to be available..."
|
||
|
||
REFERENCE MP_WAR_RADAR_ACQUIRED
|
||
LANG_ENGLISH "UAV Recon called in by &&1 for &&2 seconds"
|
||
|
||
REFERENCE MP_WAR_RADAR_ACQUIRED_ENEMY
|
||
LANG_ENGLISH "Enemy acquired UAV Recon for &&1 seconds"
|
||
|
||
REFERENCE MP_WAR_RADAR_EXPIRED
|
||
LANG_ENGLISH "UAV Recon expired"
|
||
|
||
REFERENCE MP_WAR_RADAR_EXPIRED_ENEMY
|
||
LANG_ENGLISH "Enemy UAV Recon expired"
|
||
|
||
REFERENCE MP_THIS_SPAWN_ID
|
||
LANG_ENGLISH "^5This spawn ID: ^3&&1"
|
||
|
||
REFERENCE MP_PREVIOUS_SPAWN_ID
|
||
LANG_ENGLISH "^5Previous spawn ID: ^3&&1"
|
||
|
||
REFERENCE MP_HOST_ENDED_GAME
|
||
LANG_ENGLISH "Host ended game"
|
||
|
||
REFERENCE MP_ENDED_GAME
|
||
LANG_ENGLISH "Ended game"
|
||
|
||
REFERENCE MP_ENDED_GAME_MIGRATION_FAILED
|
||
LANG_ENGLISH "Could not migrate host"
|
||
|
||
REFERENCE MP_MAPDIFFERSFROMSERVERDEV
|
||
LANG_ENGLISH "Your map is different from the host's map. You cannot play on this map with them. Your checksum = &&1, Server's == &&2"
|
||
|
||
REFERENCE MP_0MIN
|
||
LANG_ENGLISH "0:"
|
||
|
||
REFERENCE MP_1MIN
|
||
LANG_ENGLISH "1:"
|
||
|
||
REFERENCE MP_2MIN
|
||
LANG_ENGLISH "2:"
|
||
|
||
REFERENCE MP_3MIN
|
||
LANG_ENGLISH "3:"
|
||
|
||
REFERENCE MP_4MIN
|
||
LANG_ENGLISH "4:"
|
||
|
||
REFERENCE MP_5MIN
|
||
LANG_ENGLISH "5:"
|
||
|
||
REFERENCE MP_0MIN_0SEC
|
||
LANG_ENGLISH "0:0"
|
||
|
||
REFERENCE MP_1MIN_0SEC
|
||
LANG_ENGLISH "1:0"
|
||
|
||
REFERENCE MP_2MIN_0SEC
|
||
LANG_ENGLISH "2:0"
|
||
|
||
REFERENCE MP_3MIN_0SEC
|
||
LANG_ENGLISH "3:0"
|
||
|
||
REFERENCE MP_4MIN_0SEC
|
||
LANG_ENGLISH "4:0"
|
||
|
||
REFERENCE MP_5MIN_0SEC
|
||
LANG_ENGLISH "5:0"
|
||
|
||
REFERENCE MP_OBJ_SAB_DESTROY_TARGET
|
||
LANG_ENGLISH "Recover the bomb and destroy the enemy hardpoint."
|
||
|
||
REFERENCE MP_OBJ_SAB_DESTROY_TARGET_SCORE
|
||
LANG_ENGLISH "Recover the bomb and plant it on the enemy hardpoint. First team to destroy the hardpoint wins."
|
||
|
||
REFERENCE MP_OBJ_DOM_CAPTURE_FLAGS
|
||
LANG_ENGLISH "Capture and hold all of the the flags."
|
||
|
||
REFERENCE MP_OBJ_DOM_CAPTURE_FLAGS_SCORE
|
||
LANG_ENGLISH "Destroy target A or B by planting explosives at either location. First team to &&1 points wins."
|
||
|
||
REFERENCE MP_OBJ_SD_PLANT_BOMB
|
||
LANG_ENGLISH "Plant explosives on a target and destroy it. First team to "
|
||
|
||
REFERENCE MP_OBJ_SD_PLANT_BOMB_SCORE
|
||
LANG_ENGLISH "Gain points by eliminating enemy players."
|
||
|
||
REFERENCE MP_WAR
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MP_WAR_TIMER
|
||
LANG_ENGLISH "Team Deathmatch - &&1"
|
||
|
||
REFERENCE MP_SEARCH_AND_DESTROY
|
||
LANG_ENGLISH "Search and Destroy"
|
||
|
||
REFERENCE MP_SEARCH_AND_DESTROY_TIMER
|
||
LANG_ENGLISH "Search and Destroy - &&1"
|
||
|
||
REFERENCE MP_SABOTAGE
|
||
LANG_ENGLISH "Sabotage Old"
|
||
|
||
REFERENCE MP_SABOTAGE_TIMER
|
||
LANG_ENGLISH "Sabotage - &&1"
|
||
|
||
REFERENCE MP_DOMINATION
|
||
LANG_ENGLISH "Capture and Hold"
|
||
|
||
REFERENCE MP_DOMINATION_TIMER
|
||
LANG_ENGLISH "Capture and Hold - &&1"
|
||
|
||
REFERENCE MP_DEATHMATCH
|
||
LANG_ENGLISH "Free-for-all "
|
||
|
||
REFERENCE MP_DEATHMATCH_TIMER
|
||
LANG_ENGLISH "Free-for-all - &&1"
|
||
|
||
REFERENCE MP_KING_OF_THE_HILL
|
||
LANG_ENGLISH "King of the Hill"
|
||
|
||
REFERENCE MP_USEVEHICLE
|
||
LANG_ENGLISH "Hold use_button to enter vehicle."
|
||
|
||
REFERENCE MP_SLASHSCORE
|
||
LANG_ENGLISH "/&&1"
|
||
|
||
REFERENCE MP_CHALLENGE
|
||
LANG_ENGLISH "Challenge"
|
||
|
||
REFERENCE MP_WAITING_TO_SPAWN
|
||
LANG_ENGLISH "Waiting to respawn"
|
||
|
||
REFERENCE MP_SPAWN_NEXT_ROUND
|
||
LANG_ENGLISH "You will respawn next round."
|
||
|
||
REFERENCE MP_SABOTAGE_COUNTDOWN
|
||
LANG_ENGLISH "Sabotage"
|
||
|
||
REFERENCE MP_SEARCH_AND_DESTROY_CLASSIC
|
||
LANG_ENGLISH "Search and Destroy Old"
|
||
|
||
REFERENCE MP_TEAM_HARDPOINT
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MP_WAR_WAITING_FOR_AIRSTRIKE
|
||
LANG_ENGLISH "Waiting for air strike to be available..."
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_INBOUND
|
||
LANG_ENGLISH "Airstrike called in by &&1"
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION
|
||
LANG_ENGLISH "Friendly airstrike on your position!"
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_CROSSHAIR
|
||
LANG_ENGLISH "><"
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_INSTRUCTIONS1
|
||
LANG_ENGLISH "Press ATTACK to call in air strike"
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_INSTRUCTIONS2
|
||
LANG_ENGLISH "Press USE to cancel"
|
||
|
||
REFERENCE MP_WAR_AIRSTRIKE_INSTRUCTIONS3
|
||
LANG_ENGLISH "Air strike will attack where you are aiming."
|
||
|
||
REFERENCE MP_HELICOPTER_INBOUND
|
||
LANG_ENGLISH "Helicopter called in by &&1"
|
||
|
||
REFERENCE MP_AC130_INBOUND
|
||
LANG_ENGLISH "AC130 called in by &&1"
|
||
|
||
REFERENCE MP_POINTS_TO_WIN
|
||
LANG_ENGLISH "%s points to win."
|
||
|
||
REFERENCE MP_MARINES_NAME
|
||
LANG_ENGLISH "Marine Force Recon"
|
||
|
||
REFERENCE MP_SAS_NAME
|
||
LANG_ENGLISH "S.A.S"
|
||
|
||
REFERENCE MP_OPFOR_NAME
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_SPETSNAZ_NAME
|
||
LANG_ENGLISH "Spetsnaz"
|
||
|
||
REFERENCE MP_EARNED_AIRSTRIKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for AIRSTRIKE."
|
||
|
||
REFERENCE MP_EARNED_AIRDROP
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for AIRDROP."
|
||
|
||
REFERENCE MP_EARNED_SENTRY_AIRDROP
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for SENTRY AIRDROP."
|
||
|
||
REFERENCE MP_EARNED_PREDATOR_AIRDROP
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for PREDATOR AIRDROP."
|
||
|
||
REFERENCE MP_EARNED_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for PRECISION AIRSTRIKE."
|
||
|
||
REFERENCE MP_EARNED_STEALTH_AIRSTRIKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for STEALTH BOMBER."
|
||
|
||
REFERENCE MP_EARNED_HARRIER_AIRSTRIKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for HARRIER AIRSTRIKE."
|
||
|
||
REFERENCE MP_EARNED_SUPER_AIRSTRIKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for SUPER AIRSTRIKE."
|
||
|
||
REFERENCE MP_EARNED_UAV
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for UAV."
|
||
|
||
REFERENCE MP_EARNED_DOUBLE_UAV
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for ADVANCED UAV."
|
||
|
||
REFERENCE MP_EARNED_COUNTER_UAV
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for COUNTER-UAV."
|
||
|
||
REFERENCE MP_EARNED_HELICOPTER
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for ATTACK HELICOPTER."
|
||
|
||
REFERENCE MP_EARNED_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for CHOPPER GUNNER."
|
||
|
||
REFERENCE MP_EARNED_HELICOPTER_MK19
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for HELICOPTER MK19."
|
||
|
||
REFERENCE MP_EARNED_HELICOPTER_BLACKBOX
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for HELICOPTER BLACKBOX."
|
||
|
||
REFERENCE MP_EARNED_HELICOPTER_FLARES
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for PAVELOW."
|
||
|
||
REFERENCE MP_EARNED_AC130
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for AC130."
|
||
|
||
REFERENCE MP_EARNED_PREDATOR_MISSILE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for PREDATOR MISSILE."
|
||
|
||
REFERENCE MP_EARNED_NUKE
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for TACTICAL NUKE."
|
||
|
||
REFERENCE MP_EARNED_AUTO_SHOTGUN
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for SHOTGUN."
|
||
|
||
REFERENCE MP_EARNED_AUTO_SENTRY
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for AUTO-SENTRY."
|
||
|
||
REFERENCE MP_EARNED_AUTO_SENTRY_GL
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for AUTO-GRENADE LAUNCHER."
|
||
|
||
REFERENCE MP_EARNED_THUMPER
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for THUMPER."
|
||
|
||
REFERENCE MP_EARNED_LITTLEBIRD_SUPPORT
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for LITTLEBIRD."
|
||
|
||
REFERENCE MP_EARNED_EMP
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for EMP."
|
||
|
||
REFERENCE MP_KILLSTREAK_3
|
||
LANG_ENGLISH "3 Kill Streak!"
|
||
|
||
REFERENCE MP_KILLSTREAK_5
|
||
LANG_ENGLISH "5 Kill Streak!"
|
||
|
||
REFERENCE MP_KILLSTREAK_7
|
||
LANG_ENGLISH "7 Kill Streak!"
|
||
|
||
REFERENCE MP_KILLSTREAK_N
|
||
LANG_ENGLISH "&&1 Kill Streak!"
|
||
|
||
REFERENCE MP_NULL
|
||
LANG_ENGLISH "%s"
|
||
|
||
REFERENCE MP_FLAG_TAKEN_BY
|
||
LANG_ENGLISH "Your flag was taken by &&1!"
|
||
|
||
REFERENCE MP_ENEMY_FLAG_TAKEN_BY
|
||
LANG_ENGLISH "Enemy flag was taken by &&1!"
|
||
|
||
REFERENCE MP_FLAG_CAPTURED_BY
|
||
LANG_ENGLISH "Your flag was captured by &&1!"
|
||
|
||
REFERENCE MP_ENEMY_FLAG_CAPTURED_BY
|
||
LANG_ENGLISH "Enemy flag was captured by &&1!"
|
||
|
||
REFERENCE MP_FLAG_RETURNED_BY
|
||
LANG_ENGLISH "Your flag was returned by &&1!"
|
||
|
||
REFERENCE MP_FLAG_RETURNED
|
||
LANG_ENGLISH "Your flag was returned!"
|
||
|
||
REFERENCE MP_ENEMY_FLAG_RETURNED
|
||
LANG_ENGLISH "Enemy flag was returned!"
|
||
|
||
REFERENCE MP_YOUR_FLAG_RETURNING_IN
|
||
LANG_ENGLISH "Your flag returning in "
|
||
|
||
REFERENCE MP_ENEMY_FLAG_RETURNING_IN
|
||
LANG_ENGLISH "Enemy flag returning in "
|
||
|
||
REFERENCE MP_ENEMY_FLAG_DROPPED_BY
|
||
LANG_ENGLISH "&&1 dropped the enemy flag!"
|
||
|
||
REFERENCE MP_FIRSTPLACE_NAME
|
||
LANG_ENGLISH "1st. &&1"
|
||
|
||
REFERENCE MP_SECONDPLACE_NAME
|
||
LANG_ENGLISH "2nd. &&1"
|
||
|
||
REFERENCE MP_THIRDPLACE_NAME
|
||
LANG_ENGLISH "3rd. &&1"
|
||
|
||
REFERENCE MP_DRAW
|
||
LANG_ENGLISH "Draw"
|
||
|
||
REFERENCE MP_VICTORY
|
||
LANG_ENGLISH "Victory!"
|
||
|
||
REFERENCE MP_DEFEAT
|
||
LANG_ENGLISH "Defeat!"
|
||
|
||
REFERENCE MP_ROUND_DRAW
|
||
LANG_ENGLISH "Round Draw"
|
||
|
||
REFERENCE MP_ROUND_WIN
|
||
LANG_ENGLISH "Round Win"
|
||
|
||
REFERENCE MP_ROUND_LOSS
|
||
LANG_ENGLISH "Round Loss"
|
||
|
||
REFERENCE MP_HALFTIME
|
||
LANG_ENGLISH "Halftime"
|
||
|
||
REFERENCE MP_OVERTIME
|
||
LANG_ENGLISH "Overtime"
|
||
|
||
REFERENCE MP_SWITCHING_SIDES
|
||
LANG_ENGLISH "SWITCHING SIDES"
|
||
|
||
REFERENCE MP_MATCH_BONUS_IS
|
||
LANG_ENGLISH "Match Bonus: &&1"
|
||
|
||
REFERENCE MP_MARINES_WIN
|
||
LANG_ENGLISH "Marines win!"
|
||
|
||
REFERENCE MP_MARINES_WIN_MATCH
|
||
LANG_ENGLISH "Marines have won the match!"
|
||
|
||
REFERENCE MP_MARINES_WIN_ROUND
|
||
LANG_ENGLISH "Marines have won the round!"
|
||
|
||
REFERENCE MP_MARINES_MISSION_ACCOMPLISHED
|
||
LANG_ENGLISH "Marines mission accomplished"
|
||
|
||
REFERENCE MP_MARINES_ELIMINATED
|
||
LANG_ENGLISH "Marines eliminated"
|
||
|
||
REFERENCE MP_MARINES_FORFEITED
|
||
LANG_ENGLISH "Marines forfeited"
|
||
|
||
REFERENCE MP_MARINES_DESTROYED_TARGET
|
||
LANG_ENGLISH "Marines destroyed target"
|
||
|
||
REFERENCE MP_MARINES_DEFENDED_TARGET
|
||
LANG_ENGLISH "Marines defended target"
|
||
|
||
REFERENCE MP_SAS_WIN
|
||
LANG_ENGLISH "SAS win!"
|
||
|
||
REFERENCE MP_SAS_WIN_MATCH
|
||
LANG_ENGLISH "SAS have won the match!"
|
||
|
||
REFERENCE MP_SAS_WIN_ROUND
|
||
LANG_ENGLISH "SAS have won the round!"
|
||
|
||
REFERENCE MP_SAS_MISSION_ACCOMPLISHED
|
||
LANG_ENGLISH "SAS mission accomplished"
|
||
|
||
REFERENCE MP_SAS_ELIMINATED
|
||
LANG_ENGLISH "SAS eliminated"
|
||
|
||
REFERENCE MP_SAS_FORFEITED
|
||
LANG_ENGLISH "SAS forfeited"
|
||
|
||
REFERENCE MP_SAS_DESTROYED_TARGET
|
||
LANG_ENGLISH "SAS destroyed target"
|
||
|
||
REFERENCE MP_SAS_DEFENDED_TARGET
|
||
LANG_ENGLISH "SAS defended target"
|
||
|
||
REFERENCE MP_OPFOR_WIN
|
||
LANG_ENGLISH "OpFor win!"
|
||
|
||
REFERENCE MP_OPFOR_WIN_MATCH
|
||
LANG_ENGLISH "OpFor have won the match!"
|
||
|
||
REFERENCE MP_OPFOR_WIN_ROUND
|
||
LANG_ENGLISH "OpFor have won the round!"
|
||
|
||
REFERENCE MP_OPFOR_MISSION_ACCOMPLISHED
|
||
LANG_ENGLISH "OpFor mission accomplished"
|
||
|
||
REFERENCE MP_OPFOR_ELIMINATED
|
||
LANG_ENGLISH "OpFor eliminated"
|
||
|
||
REFERENCE MP_OPFOR_FORFEITED
|
||
LANG_ENGLISH "OpFor forfeited"
|
||
|
||
REFERENCE MP_OPFOR_DESTROYED_TARGET
|
||
LANG_ENGLISH "OpFor destroyed target"
|
||
|
||
REFERENCE MP_OPFOR_DEFENDED_TARGET
|
||
LANG_ENGLISH "OpFor defended target"
|
||
|
||
REFERENCE MP_SPETSNAZ_WIN
|
||
LANG_ENGLISH "Spetsnaz win!"
|
||
|
||
REFERENCE MP_SPETSNAZ_WIN_MATCH
|
||
LANG_ENGLISH "Spetsnaz have won the match!"
|
||
|
||
REFERENCE MP_SPETSNAZ_WIN_ROUND
|
||
LANG_ENGLISH "Spetsnaz have won the round!"
|
||
|
||
REFERENCE MP_SPETSNAZ_MISSION_ACCOMPLISHED
|
||
LANG_ENGLISH "Spetsnaz mission accomplished"
|
||
|
||
REFERENCE MP_SPETSNAZ_ELIMINATED
|
||
LANG_ENGLISH "Spetsnaz eliminated"
|
||
|
||
REFERENCE MP_SPETSNAZ_FORFEITED
|
||
LANG_ENGLISH "Spetsnaz forfeited"
|
||
|
||
REFERENCE MP_PLAYERS_FORFEITED
|
||
LANG_ENGLISH "Players forfeited"
|
||
|
||
REFERENCE MP_SPETSNAZ_DESTROYED_TARGET
|
||
LANG_ENGLISH "Spetsnaz destroyed target"
|
||
|
||
REFERENCE MP_SPETSNAZ_DEFENDED_TARGET
|
||
LANG_ENGLISH "Spetsnaz defended target"
|
||
|
||
REFERENCE MP_IWNOTALLOWED
|
||
LANG_ENGLISH "You are not authorized to use the IW clan tag."
|
||
|
||
REFERENCE MP_BUILDEXPIRED
|
||
LANG_ENGLISH "This build of Modern Warfare 2 is no longer valid for online play."
|
||
|
||
REFERENCE MP_BANNED
|
||
LANG_ENGLISH "You have been banned from Modern Warfare 2."
|
||
|
||
REFERENCE MP_AUTH_BANNED
|
||
LANG_ENGLISH "You have been banned from Modern Warfare 2."
|
||
|
||
REFERENCE MP_AUTH_NOT_ENTITLED
|
||
LANG_ENGLISH "You are not authorized to play Modern Warfare 2. Contact Mark Rubin (x8078)."
|
||
|
||
REFERENCE MP_AUTH_MISC_ERROR
|
||
LANG_ENGLISH "Modern Warfare 2 is temporarily offline. Try again in a few minutes."
|
||
|
||
REFERENCE MP_BETACLOSED
|
||
LANG_ENGLISH "The Beta for Modern Warfare 2 has now ended."
|
||
|
||
REFERENCE MP_RADAR_NOT_AVAILABLE
|
||
LANG_ENGLISH "Radar not available"
|
||
|
||
REFERENCE MP_AIRSTRIKE_NOT_AVAILABLE
|
||
LANG_ENGLISH "Airspace is occupied. Try again soon..."
|
||
|
||
REFERENCE MP_HELICOPTER_NOT_AVAILABLE
|
||
LANG_ENGLISH "Airspace is occupied. Try again soon..."
|
||
|
||
REFERENCE MP_AC130_NOT_AVAILABLE
|
||
LANG_ENGLISH "Airspace is occupied. Try again soon..."
|
||
|
||
REFERENCE MP_REMOTEMISSILE_NOT_AVAILABLE
|
||
LANG_ENGLISH "Predator Missile launch not available"
|
||
|
||
REFERENCE MP_CONTROL_HQ
|
||
LANG_ENGLISH "Control the HQ location."
|
||
|
||
REFERENCE MP_CAPTURE_HQ
|
||
LANG_ENGLISH "Capture the HQ."
|
||
|
||
REFERENCE MP_DESTROY_HQ
|
||
LANG_ENGLISH "Destroy the HQ."
|
||
|
||
REFERENCE MP_DEFEND_HQ
|
||
LANG_ENGLISH "Defend the HQ."
|
||
|
||
REFERENCE MP_HQ_AVAILABLE_IN
|
||
LANG_ENGLISH "HQ online in: &&1"
|
||
|
||
REFERENCE MP_HQ_DESPAWN_IN
|
||
LANG_ENGLISH "HQ offline in: &&1"
|
||
|
||
REFERENCE MP_HQ_REINFORCEMENTS_IN
|
||
LANG_ENGLISH "Reinforcements in: &&1"
|
||
|
||
REFERENCE MP_CAPTURING_HQ
|
||
LANG_ENGLISH "Capturing HQ..."
|
||
|
||
REFERENCE MP_DESTROYING_HQ
|
||
LANG_ENGLISH "Destroying HQ..."
|
||
|
||
REFERENCE MP_HQ_CAPTURED_BY
|
||
LANG_ENGLISH "HQ captured by &&1!"
|
||
|
||
REFERENCE MP_HQ_CAPTURED_BY_ENEMY
|
||
LANG_ENGLISH "The enemy captured the HQ!"
|
||
|
||
REFERENCE MP_HQ_DESTROYED_BY
|
||
LANG_ENGLISH "HQ destroyed by &&1!"
|
||
|
||
REFERENCE MP_HQ_DESTROYED_BY_ENEMY
|
||
LANG_ENGLISH "The enemy destroyed the HQ!"
|
||
|
||
REFERENCE MP_JOINED_MARINES
|
||
LANG_ENGLISH "&&1 Joined Marines"
|
||
|
||
REFERENCE MP_JOINED_SAS
|
||
LANG_ENGLISH "&&1 Joined SAS"
|
||
|
||
REFERENCE MP_JOINED_OPFOR
|
||
LANG_ENGLISH "&&1 Joined OpFor"
|
||
|
||
REFERENCE MP_JOINED_SPETSNAZ
|
||
LANG_ENGLISH "&&1 Joined Spetsnaz"
|
||
|
||
REFERENCE MP_CHANGE_CLASS_NEXT_SPAWN
|
||
LANG_ENGLISH "Your class will change the next time you spawn."
|
||
|
||
REFERENCE MP_HOST_ENDGAME_RESPONSE
|
||
LANG_ENGLISH "Action unavailable, outcome already in progress."
|
||
|
||
REFERENCE MP_NOTIFY_TITLE_MESSAGE
|
||
LANG_ENGLISH "Notify Title Message"
|
||
|
||
REFERENCE MP_NOTIFY_TEXT_MESSAGE_AND
|
||
LANG_ENGLISH "Notify text message and info."
|
||
|
||
REFERENCE MP_NOTIFY_TEXT_MESSAGE_AND1
|
||
LANG_ENGLISH "Notify text message and info."
|
||
|
||
REFERENCE MP_ROUNDEND
|
||
LANG_ENGLISH "Round Over"
|
||
|
||
REFERENCE MP_INTERMISSION
|
||
LANG_ENGLISH "Intermission"
|
||
|
||
REFERENCE MP_SUDDEN_DEATH
|
||
LANG_ENGLISH "Sudden Death"
|
||
|
||
REFERENCE MP_TEAM_SCORED
|
||
LANG_ENGLISH "Your team scored! "
|
||
|
||
REFERENCE MP_ENEMY_SCORED
|
||
LANG_ENGLISH "Enemy team scored!"
|
||
|
||
REFERENCE MP_HQ_REVEALED
|
||
LANG_ENGLISH "HQ location revealed."
|
||
|
||
REFERENCE MP_WAITING_FOR_MORE_PLAYERS
|
||
LANG_ENGLISH "Waiting for more players..."
|
||
|
||
REFERENCE MP_WAITING_FOR_PLAYERS
|
||
LANG_ENGLISH "Waiting for players..."
|
||
|
||
REFERENCE MP_OPPONENT_FORFEITING_IN
|
||
LANG_ENGLISH "Enemies forfeiting in:"
|
||
|
||
REFERENCE MP_NO_RESPAWN
|
||
LANG_ENGLISH "No Respawning"
|
||
|
||
REFERENCE MP_WAITING_FOR_HQ
|
||
LANG_ENGLISH "Waiting for HQ to be destroyed..."
|
||
|
||
REFERENCE MP_TIE_BREAKER
|
||
LANG_ENGLISH "Tie Breaker"
|
||
|
||
REFERENCE MP_MATCHEDPLAYER
|
||
LANG_ENGLISH "Matched Player"
|
||
|
||
REFERENCE MP_WAITINGFORPARTYHOST
|
||
LANG_ENGLISH "Waiting for &&1 to return to the party"
|
||
|
||
REFERENCE MP_WAITING_TO_SAFESPAWN
|
||
LANG_ENGLISH "Waiting for safe spawn..."
|
||
|
||
REFERENCE MP_PRESS_TO_RAPPEL
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 to rappel"
|
||
|
||
REFERENCE MP_MIGRATINGHOSTS
|
||
LANG_ENGLISH "Finding the best host"
|
||
|
||
REFERENCE MP_NOGOODHOST
|
||
LANG_ENGLISH "Could not migrate host. For more information \nsee infinityward.com/hostmigration"
|
||
|
||
REFERENCE MP_SEARCHING_FOR_PLAYER
|
||
LANG_ENGLISH "Searching"
|
||
|
||
REFERENCE MP_WAR_COUNTER_RADAR_ACQUIRED
|
||
LANG_ENGLISH "Counter-UAV called in by &&1 for &&2 seconds"
|
||
|
||
REFERENCE MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY
|
||
LANG_ENGLISH "Enemy acquired Counter-UAV for &&1 seconds"
|
||
|
||
REFERENCE MP_WAR_COUNTER_RADAR_EXPIRED
|
||
LANG_ENGLISH "Counter-UAV expired"
|
||
|
||
REFERENCE MP_WAR_COUNTER_RADAR_EXPIRED_ENEMY
|
||
LANG_ENGLISH "Enemy Counter-UAV expired"
|
||
|
||
REFERENCE MP_FIRST_BLOOD
|
||
LANG_ENGLISH "First blood wins."
|
||
|
||
REFERENCE MP_TEAMS_FORFEITED
|
||
LANG_ENGLISH "Both Teams Forfeited"
|
||
|
||
REFERENCE MP_NO_WINNER
|
||
LANG_ENGLISH "No one wins."
|
||
|
||
REFERENCE MP_PLUS_DOLLAR
|
||
LANG_ENGLISH "+$"
|
||
|
||
REFERENCE MP_MINUS_DOLLAR
|
||
LANG_ENGLISH "-$"
|
||
|
||
REFERENCE MP_DOLLAR
|
||
LANG_ENGLISH "$"
|
||
|
||
REFERENCE MP_FINAL_KILLCAM
|
||
LANG_ENGLISH "GAME WINNING KILL"
|
||
|
||
REFERENCE MP_EARNED_TANK
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for Tank."
|
||
|
||
REFERENCE MP_PICKING_NEW_HOST
|
||
LANG_ENGLISH "Picking a new host"
|
||
|
||
REFERENCE MP_WAITING_NEW_HOST
|
||
LANG_ENGLISH "Waiting for new host"
|
||
|
||
REFERENCE MP_CONNECTING_NEW_HOST
|
||
LANG_ENGLISH "Connecting to new host"
|
||
|
||
REFERENCE MP_ROUND_KILLCAM
|
||
LANG_ENGLISH "ROUND WINNING KILL"
|
||
|
||
REFERENCE MP_OBITUARY_FRIENDLY
|
||
LANG_ENGLISH "^2] &&1 > &&2"
|
||
|
||
REFERENCE MP_OBITUARY_ENEMY
|
||
LANG_ENGLISH "^1] &&1 > &&2"
|
||
|
||
REFERENCE MP_OBITUARY_NEUTRAL
|
||
LANG_ENGLISH "] &&1 > &&2"
|
||
|
||
REFERENCE MP_US_ARMY_NAME
|
||
LANG_ENGLISH "Army Rangers"
|
||
|
||
REFERENCE MP_OPFORCE_COMPOSITE_NAME
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_SEALS_UDT_NAME
|
||
LANG_ENGLISH "Navy SEALs"
|
||
|
||
REFERENCE MP_SECRET_SERVICE_NAME
|
||
LANG_ENGLISH "Secret Service"
|
||
|
||
REFERENCE MP_MILITIA_NAME
|
||
LANG_ENGLISH "Militia"
|
||
|
||
REFERENCE MP_TASKFORCE_NAME
|
||
LANG_ENGLISH "Task Force 141"
|
||
|
||
REFERENCE MP_OPFORCE_ARCTIC_NAME
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_US_ARMY_SHORT_NAME
|
||
LANG_ENGLISH "Rangers"
|
||
|
||
REFERENCE MP_OPFORCE_COMPOSITE_SHORT_NAME
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_SEALS_UDT_SHORT_NAME
|
||
LANG_ENGLISH "SEALs"
|
||
|
||
REFERENCE MP_SECRET_SERVICE_SHORT_NAME
|
||
LANG_ENGLISH "Secret Service"
|
||
|
||
REFERENCE MP_MILITIA_SHORT_NAME
|
||
LANG_ENGLISH "Militia"
|
||
|
||
REFERENCE MP_TASKFORCE_SHORT_NAME
|
||
LANG_ENGLISH "TF 141"
|
||
|
||
REFERENCE MP_OPFORCE_ARCTIC_SHORT_NAME
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MP_DESTROY_TI
|
||
LANG_ENGLISH "Press ^3&&1^7 to smash Tactical Insertion"
|
||
|
||
REFERENCE MP_BOMB_B_TIMER
|
||
LANG_ENGLISH "Bomb site B detonation in: "
|
||
|
||
REFERENCE MP_BOMB_A_TIMER
|
||
LANG_ENGLISH "Bomb site A detonation in: "
|
||
|
||
REFERENCE MP_ELIMINATED_VIP
|
||
LANG_ENGLISH "V.I.P. Eliminated"
|
||
|
||
REFERENCE MP_DEFENDED_VIP
|
||
LANG_ENGLISH "V.I.P. Rescued"
|
||
|
||
REFERENCE MP_CALLING_EXTRACTION
|
||
LANG_ENGLISH "Calling Extraction"
|
||
|
||
REFERENCE MP_EARNED_AIRDROP_MEGA
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for EMERGENCY AIRDROP."
|
||
|
||
REFERENCE MP_CAUSED_DEFCON
|
||
LANG_ENGLISH "Emergency Airdrop!"
|
||
|
||
REFERENCE MP_PICKUP_TI
|
||
LANG_ENGLISH "Press ^3&&1^7 to pick up Tactical Insertion"
|
||
|
||
REFERENCE MP_TACTICAL_NUKE_CALLED
|
||
LANG_ENGLISH "Tactical nuke called in by &&1"
|
||
|
||
REFERENCE MP_FRIENDLY_TACTICAL_NUKE
|
||
LANG_ENGLISH "Friendly tactical nuke inbound!"
|
||
|
||
REFERENCE MP_TACTICAL_NUKE
|
||
LANG_ENGLISH "Tactical Nuke"
|
||
|
||
REFERENCE MP_TARGETS_DESTROYED
|
||
LANG_ENGLISH "Targets Destroyed"
|
||
|
||
REFERENCE MP_US_ARMY_ELIMINATED
|
||
LANG_ENGLISH "US Army Eliminated"
|
||
|
||
REFERENCE MP_US_ARMY_FORFEITED
|
||
LANG_ENGLISH "US Army Forfeited"
|
||
|
||
REFERENCE MP_MILITIA_ELIMINATED
|
||
LANG_ENGLISH "Militia Eliminated"
|
||
|
||
REFERENCE MP_MILITIA_FORFEITED
|
||
LANG_ENGLISH "Militia Forfeited"
|
||
|
||
REFERENCE MP_TF141_ELIMINATED
|
||
LANG_ENGLISH "TF141 Eliminated"
|
||
|
||
REFERENCE MP_TF141_FORFEITED
|
||
LANG_ENGLISH "TF141 Forfeited"
|
||
|
||
REFERENCE MP_SEALS_ELIMINATED
|
||
LANG_ENGLISH "SEALs Eliminated"
|
||
|
||
REFERENCE MP_SEALS_FORFEITED
|
||
LANG_ENGLISH "SEALs Forfeited"
|
||
|
||
REFERENCE MP_CAPTURING_NUKE
|
||
LANG_ENGLISH "Capturing Nuke"
|
||
|
||
REFERENCE MP_AMMO_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for ammo resupply"
|
||
|
||
REFERENCE MP_UAV_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a UAV"
|
||
|
||
REFERENCE MP_COUNTER_UAV_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Counter-UAV"
|
||
|
||
REFERENCE MP_SENTRY_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Sentry Gun"
|
||
|
||
REFERENCE MP_PREDATOR_MISSILE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Predator Missile"
|
||
|
||
REFERENCE MP_PRECISION_AIRSTRIKE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Precision Airstrike"
|
||
|
||
REFERENCE MP_AIRSTRIKE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for an Airstrike"
|
||
|
||
REFERENCE MP_STEALTH_AIRSTRIKE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Stealth Bomber"
|
||
|
||
REFERENCE MP_HARRIER_AIRSTRIKE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Harrier Airstrike"
|
||
|
||
REFERENCE MP_HELICOPTER_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for an Attack Helicopter"
|
||
|
||
REFERENCE MP_HELICOPTER_FLARES_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Pavelow"
|
||
|
||
REFERENCE MP_HELICOPTER_MINIGUN_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Chopper Gunner"
|
||
|
||
REFERENCE MP_AC130_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for an AC130"
|
||
|
||
REFERENCE MP_EMP_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for an EMP"
|
||
|
||
REFERENCE MP_NUKE_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3[{+activate}]^7 for a Nuclear Strike"
|
||
|
||
REFERENCE MP_GRABBING_FLAG
|
||
LANG_ENGLISH "Grabbing Flag"
|
||
|
||
REFERENCE MP_GRABBED_FLAG_FIRST
|
||
LANG_ENGLISH "Grabbed the flag first!"
|
||
|
||
REFERENCE MP_BOMB_A_COLON_N_N
|
||
LANG_ENGLISH "A: &&1.&&2"
|
||
|
||
REFERENCE MP_BOMB_B_COLON_N_N
|
||
LANG_ENGLISH "B: &&1.&&2"
|
||
|
||
REFERENCE MP_CAPTURING_CRATE
|
||
LANG_ENGLISH "Capturing..."
|
||
|
||
REFERENCE MP_AIR_SPACE_TOO_CROWDED
|
||
LANG_ENGLISH "Air space too crowded."
|
||
|
||
REFERENCE MP_CIVILIAN_AIR_TRAFFIC
|
||
LANG_ENGLISH "Civilian air traffic in area."
|
||
|
||
REFERENCE MP_YOU_KILLED
|
||
LANG_ENGLISH "You Killed"
|
||
|
||
REFERENCE MP_KILLED_BY
|
||
LANG_ENGLISH "Killed By"
|
||
|
||
REFERENCE MP_NUKE_ALREADY_INBOUND
|
||
LANG_ENGLISH "Tactical Nuke already inbound!"
|
||
|
||
REFERENCE MP_UNAVILABLE_IN_LASTSTAND
|
||
LANG_ENGLISH "Killstreak cannot be used in Last Stand."
|
||
|
||
REFERENCE MP_UNAVAILABLE_WHEN_EMP
|
||
LANG_ENGLISH "Killstreak unavailable during EMP."
|
||
|
||
REFERENCE MP_UNAVAILABLE_USING_TURRET
|
||
LANG_ENGLISH "Killstreak unavailable when using turret."
|
||
|
||
REFERENCE MP_UNAVAILABLE_WHEN_INCAP
|
||
LANG_ENGLISH "Killstreak unavailable when incapacitated."
|
||
|
||
REFERENCE MP_HELI_IN_QUEUE
|
||
LANG_ENGLISH "Your helicopter will arrive when the air space is clear."
|
||
|
||
REFERENCE MP_AC130_UNAVAILABLE
|
||
LANG_ENGLISH "AC130 currently unavailable."
|
||
|
||
REFERENCE MP_UNAVAILABLE_FOR_N
|
||
LANG_ENGLISH "Killstreak unavailable for &&1 more seconds."
|
||
|
||
REFERENCE MP_HQ_REINFORCEMENTS_IN_SPLITSCREEN
|
||
LANG_ENGLISH "Support in: &&1"
|
||
|
||
REFERENCE MP_CLAN_BRACES
|
||
LANG_ENGLISH "[&&1]"
|
||
|
||
REFERENCE MP_BOMBSITE_IN_USE
|
||
LANG_ENGLISH "This bomb site is currently in use."
|
||
|
||
REFERENCE MP_MIGRATION_SENDING
|
||
LANG_ENGLISH "sent &&1% of blocks"
|
||
|
||
REFERENCE MP_MIGRATING_SESSION
|
||
LANG_ENGLISH "migrating session"
|
||
|
||
REFERENCE MP_MIGRATION_EVALUATING
|
||
LANG_ENGLISH "evaluating clients"
|
||
|
||
REFERENCE MP_SECURING_POSITION
|
||
LANG_ENGLISH "Securing Position"
|
||
|
||
REFERENCE MP_TARGET_DEFENDED
|
||
LANG_ENGLISH "Target Defended"
|
||
|
||
REFERENCE MP_CHALLENGES_COMPLETED
|
||
LANG_ENGLISH "Challenges Completed!"
|
||
|
||
REFERENCE MP_TOO_CLOSE_NOFIRE
|
||
LANG_ENGLISH "TOO CLOSE TO TARGET - CANNOT FIRE"
|
||
|
||
REFERENCE MP_TOO_CLOSE_NOLOCK
|
||
LANG_ENGLISH "TOO CLOSE FOR LOCK-ON"
|
||
|
||
REFERENCE MPUI_RESET_CAC
|
||
LANG_ENGLISH "Reset Class"
|
||
|
||
REFERENCE MPUI_BOG
|
||
LANG_ENGLISH "Bog"
|
||
|
||
REFERENCE MPUI_SABOTAGE
|
||
LANG_ENGLISH "Sabotage"
|
||
|
||
REFERENCE MPUI_SABOTAGE_CUSTOM
|
||
LANG_ENGLISH "Sabotage (Custom)"
|
||
|
||
REFERENCE MPUI_DEATHMATCH
|
||
LANG_ENGLISH "Free-for-all"
|
||
|
||
REFERENCE MPUI_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MPUI_CAPTURE_THE_FLAG
|
||
LANG_ENGLISH "Capture the Flag"
|
||
|
||
REFERENCE MPUI_HEADQUARTERS
|
||
LANG_ENGLISH "Headquarters"
|
||
|
||
REFERENCE MPUI_SEARCH_AND_DESTROY
|
||
LANG_ENGLISH "Search and Destroy"
|
||
|
||
REFERENCE MPUI_SEARCH_AND_DESTROY_CUSTOM
|
||
LANG_ENGLISH "Search and Destroy (Custom)"
|
||
|
||
REFERENCE MPUI_WAR
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MPUI_DOMINATION
|
||
LANG_ENGLISH "Domination"
|
||
|
||
REFERENCE MPUI_KING_OF_THE_HILL
|
||
LANG_ENGLISH "King of the Hill"
|
||
|
||
REFERENCE MPUI_ONE_FLAG
|
||
LANG_ENGLISH "One Flag CTF"
|
||
|
||
REFERENCE MPUI_ARENA
|
||
LANG_ENGLISH "Arena"
|
||
|
||
REFERENCE MPUI_DD
|
||
LANG_ENGLISH "Demolition"
|
||
|
||
REFERENCE MPUI_VIP
|
||
LANG_ENGLISH "VIP"
|
||
|
||
REFERENCE MPUI_WAR_HARDCORE
|
||
LANG_ENGLISH "Hardcore Team Deathmatch"
|
||
|
||
REFERENCE MPUI_DM_HARDCORE
|
||
LANG_ENGLISH "Hardcore Free-for-all"
|
||
|
||
REFERENCE MPUI_MAIN_MENU
|
||
LANG_ENGLISH "Main Menu"
|
||
|
||
REFERENCE MPUI_TEAM
|
||
LANG_ENGLISH "Team"
|
||
|
||
REFERENCE MPUI_WEAPON
|
||
LANG_ENGLISH "Weapon"
|
||
|
||
REFERENCE MPUI_VIEW_MAP
|
||
LANG_ENGLISH "View Map"
|
||
|
||
REFERENCE MPUI_CALL_VOTE
|
||
LANG_ENGLISH "Call Vote"
|
||
|
||
REFERENCE MPUI_AUTOASSIGN
|
||
LANG_ENGLISH "Auto-Assign"
|
||
|
||
REFERENCE MPUI_AMERICAN
|
||
LANG_ENGLISH "American"
|
||
|
||
REFERENCE MPUI_BRITISH
|
||
LANG_ENGLISH "British"
|
||
|
||
REFERENCE MPUI_RUSSIAN
|
||
LANG_ENGLISH "Russian"
|
||
|
||
REFERENCE MPUI_MARINES
|
||
LANG_ENGLISH "Marine Force Recon"
|
||
|
||
REFERENCE MPUI_SPETSNAZ
|
||
LANG_ENGLISH "Spetsnaz"
|
||
|
||
REFERENCE MPUI_OPFOR
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MPUI_SAS
|
||
LANG_ENGLISH "S.A.S."
|
||
|
||
REFERENCE MPUI_MARINES_SHORT
|
||
LANG_ENGLISH "Marines"
|
||
|
||
REFERENCE MPUI_SPETSNAZ_SHORT
|
||
LANG_ENGLISH "Spetsnaz"
|
||
|
||
REFERENCE MPUI_OPFOR_SHORT
|
||
LANG_ENGLISH "OpFor"
|
||
|
||
REFERENCE MPUI_SAS_SHORT
|
||
LANG_ENGLISH "S.A.S."
|
||
|
||
REFERENCE MPUI_SPECTATE
|
||
LANG_ENGLISH "Spectate"
|
||
|
||
REFERENCE MPUI_MP44
|
||
LANG_ENGLISH "MP44"
|
||
|
||
REFERENCE MPUI_1_AMERICAN
|
||
LANG_ENGLISH "1. American"
|
||
|
||
REFERENCE MPUI_2_AMERICAN
|
||
LANG_ENGLISH "2. American"
|
||
|
||
REFERENCE MPUI_1_BRITISH
|
||
LANG_ENGLISH "1. British"
|
||
|
||
REFERENCE MPUI_2_BRITISH
|
||
LANG_ENGLISH "2. British"
|
||
|
||
REFERENCE MPUI_1_RUSSIAN
|
||
LANG_ENGLISH "1. Russian"
|
||
|
||
REFERENCE MPUI_2_RUSSIAN
|
||
LANG_ENGLISH "2. Russian"
|
||
|
||
REFERENCE MPUI_1_AUTOASSIGN
|
||
LANG_ENGLISH "1. Auto-Assign"
|
||
|
||
REFERENCE MPUI_2_AUTOASSIGN
|
||
LANG_ENGLISH "2. Auto-Assign"
|
||
|
||
REFERENCE MPUI_3_AUTOASSIGN
|
||
LANG_ENGLISH "3. Auto-Assign"
|
||
|
||
REFERENCE MPUI_2_SPECTATE
|
||
LANG_ENGLISH "2. Spectate"
|
||
|
||
REFERENCE MPUI_4_SPECTATE
|
||
LANG_ENGLISH "4. Spectate"
|
||
|
||
REFERENCE MPUI_3_CHANGE_MAP
|
||
LANG_ENGLISH "3. Change Map"
|
||
|
||
REFERENCE MPUI_CHANGE_GAME_TYPEMAP
|
||
LANG_ENGLISH "Change Game Type/Map"
|
||
|
||
REFERENCE MPUI_4_CHANGE_GAME_TYPEMAP
|
||
LANG_ENGLISH "4. Change Game Type/Map"
|
||
|
||
REFERENCE MPUI_CHANGE_GAME_TYPE
|
||
LANG_ENGLISH "Change Game Type"
|
||
|
||
REFERENCE MPUI_KICK_PLAYER
|
||
LANG_ENGLISH "Kick Player"
|
||
|
||
REFERENCE MPUI_5_KICK_PLAYER
|
||
LANG_ENGLISH "5. Kick Player"
|
||
|
||
REFERENCE MPUI_OK
|
||
LANG_ENGLISH "Ok"
|
||
|
||
REFERENCE MPUI_TEMPORARY_BAN
|
||
LANG_ENGLISH "Temporary Ban"
|
||
|
||
REFERENCE MPUI_TEMPORARILY_BAN_PLAYER
|
||
LANG_ENGLISH "Temporarily Ban Player"
|
||
|
||
REFERENCE MPUI_NEXT_MAP
|
||
LANG_ENGLISH "Next Map"
|
||
|
||
REFERENCE MPUI_2_NEXT_MAP
|
||
LANG_ENGLISH "2. Next Map"
|
||
|
||
REFERENCE MPUI_CHANGE_GAMETYPEMAP
|
||
LANG_ENGLISH "Change Gametype/Map"
|
||
|
||
REFERENCE MPUI_ON
|
||
LANG_ENGLISH "On"
|
||
|
||
REFERENCE MPUI_OFF
|
||
LANG_ENGLISH "Off"
|
||
|
||
REFERENCE MPUI_REFLECT
|
||
LANG_ENGLISH "Reflect"
|
||
|
||
REFERENCE MPUI_ENABLE_VOTING
|
||
LANG_ENGLISH "Enable Voting"
|
||
|
||
REFERENCE MPUI_RECONNECT_LIMIT
|
||
LANG_ENGLISH "Reconnect Limit"
|
||
|
||
REFERENCE MPUI_RESTART_MAP
|
||
LANG_ENGLISH "Restart Map"
|
||
|
||
REFERENCE MPUI_1_RESTART_MAP
|
||
LANG_ENGLISH "1. Restart Map"
|
||
|
||
REFERENCE MPUI_PLAYERSUSING
|
||
LANG_ENGLISH "Players Using:"
|
||
|
||
REFERENCE MPUI_CLICK_TO_CONTINUE
|
||
LANG_ENGLISH "Click to Continue"
|
||
|
||
REFERENCE MPUI_PRESS_A_TO_CONTINUE
|
||
LANG_ENGLISH "Press (A) to Continue"
|
||
|
||
REFERENCE MPUI_PUNKBUSTER
|
||
LANG_ENGLISH "PunkBuster"
|
||
|
||
REFERENCE MPUI_ENABLEPUNKBUSTERTOCONNECT
|
||
LANG_ENGLISH "You must enable PunkBuster on the client to connect to a PunkBuster enabled server.\nEnable PunkBuster and connect?"
|
||
|
||
REFERENCE MPUI_SYNCPUNKBUSTERSTARTLISTENSERVER
|
||
LANG_ENGLISH "You must enable PunkBuster on the client before starting a non-dedicated server.\nEnable PunkBuster and start?"
|
||
|
||
REFERENCE MPUI_PUNKBUSTERWITHCOLON
|
||
LANG_ENGLISH "PunkBuster:"
|
||
|
||
REFERENCE MPUI_PUNKBUSTERWITHCOLONANDTWOSPACES
|
||
LANG_ENGLISH "PunkBuster: "
|
||
|
||
REFERENCE MPUI_1_CHANGE_WEAPON
|
||
LANG_ENGLISH "1. Change Weapon"
|
||
|
||
REFERENCE MPUI_2_CHANGE_TEAM
|
||
LANG_ENGLISH "2. Change Team"
|
||
|
||
REFERENCE MPUI_3_MUTE_PLAYERS
|
||
LANG_ENGLISH "3. Mute Players"
|
||
|
||
REFERENCE MPUI_4_CALL_VOTE
|
||
LANG_ENGLISH "4. Call Vote"
|
||
|
||
REFERENCE MPUI_5_LEAVE_GAME
|
||
LANG_ENGLISH "5. Leave Game"
|
||
|
||
REFERENCE MPUI_CHANGE_WEAPON
|
||
LANG_ENGLISH "Change Weapon"
|
||
|
||
REFERENCE MPUI_CHANGE_TEAM
|
||
LANG_ENGLISH "Change Team"
|
||
|
||
REFERENCE MPUI_LEAVE_GAME
|
||
LANG_ENGLISH "Leave Game"
|
||
|
||
REFERENCE MPUI_LEAVE_GAME1
|
||
LANG_ENGLISH "Leave Game?"
|
||
|
||
REFERENCE MPUI_THUMBSTICK_LAYOUT
|
||
LANG_ENGLISH "Stick Layout:"
|
||
|
||
REFERENCE MPUI_BUTTON_LAYOUT
|
||
LANG_ENGLISH "Button Layout:"
|
||
|
||
REFERENCE MPUI_LOOK_SENSITIVITY
|
||
LANG_ENGLISH "Look Sensitivity:"
|
||
|
||
REFERENCE MPUI_LOOK_INVERSION
|
||
LANG_ENGLISH "Look Inversion:"
|
||
|
||
REFERENCE MPUI_CONTROLLER_VIBRATION
|
||
LANG_ENGLISH "Controller Vibration:"
|
||
|
||
REFERENCE MPUI_END_GAME
|
||
LANG_ENGLISH "End Game"
|
||
|
||
REFERENCE MPUI_END_GAME1
|
||
LANG_ENGLISH "End Game?"
|
||
|
||
REFERENCE MPUI_TEAMS
|
||
LANG_ENGLISH "Teams"
|
||
|
||
REFERENCE MPUI_1_YES
|
||
LANG_ENGLISH "1. Yes"
|
||
|
||
REFERENCE MPUI_2_NO
|
||
LANG_ENGLISH "2. No"
|
||
|
||
REFERENCE MPUI_MUTE_PLAYERS
|
||
LANG_ENGLISH "Mute Players"
|
||
|
||
REFERENCE MPUI_ENABLE_VOICE_CHAT
|
||
LANG_ENGLISH "Enable Voice Chat"
|
||
|
||
REFERENCE MPUI_DISABLE_VOICE_CHAT
|
||
LANG_ENGLISH "Disable Voice Chat"
|
||
|
||
REFERENCE MPUI_SABOTAGE_COUNTDOWN
|
||
LANG_ENGLISH "Gridiron"
|
||
|
||
REFERENCE MPUI_SEARCH_AND_DESTROY_MULTI
|
||
LANG_ENGLISH "Search and Destroy"
|
||
|
||
REFERENCE MPUI_CRASH
|
||
LANG_ENGLISH "Crash"
|
||
|
||
REFERENCE MPUI_FACILITY
|
||
LANG_ENGLISH "Facility"
|
||
|
||
REFERENCE MPUI_ARGUN
|
||
LANG_ENGLISH "Argun"
|
||
|
||
REFERENCE MPUI_STRIKE
|
||
LANG_ENGLISH "Strike"
|
||
|
||
REFERENCE MPUI_BACKLOT
|
||
LANG_ENGLISH "Backlot"
|
||
|
||
REFERENCE MPUI_DUSK
|
||
LANG_ENGLISH "Dusk"
|
||
|
||
REFERENCE MPUI_CONVOY
|
||
LANG_ENGLISH "Ambush"
|
||
|
||
REFERENCE MPUI_CITYSTREETS
|
||
LANG_ENGLISH "District"
|
||
|
||
REFERENCE MPUI_PIPELINE
|
||
LANG_ENGLISH "Pipeline"
|
||
|
||
REFERENCE MPUI_CELLBLOCK
|
||
LANG_ENGLISH "Cellblock"
|
||
|
||
REFERENCE MPUI_MANSION
|
||
LANG_ENGLISH "Mansion"
|
||
|
||
REFERENCE MPUI_PALACE
|
||
LANG_ENGLISH "Palace"
|
||
|
||
REFERENCE MPUI_SHIPMENT
|
||
LANG_ENGLISH "Shipment"
|
||
|
||
REFERENCE MPUI_CHECKPOINT
|
||
LANG_ENGLISH "Karachi"
|
||
|
||
REFERENCE MPUI_INVASION
|
||
LANG_ENGLISH "Invasion"
|
||
|
||
REFERENCE MPUI_SUBURBIA
|
||
LANG_ENGLISH "Arcadia"
|
||
|
||
REFERENCE MPUI_HIGHRISE
|
||
LANG_ENGLISH "Highrise"
|
||
|
||
REFERENCE MPUI_TERMINAL
|
||
LANG_ENGLISH "Terminal"
|
||
|
||
REFERENCE MPUI_FUEL
|
||
LANG_ENGLISH "Fuel"
|
||
|
||
REFERENCE MPUI_TRAILER
|
||
LANG_ENGLISH "Trailer"
|
||
|
||
REFERENCE MPUI_FIRINGRANGE
|
||
LANG_ENGLISH "Firing Range"
|
||
|
||
REFERENCE MPUI_RUNDOWN
|
||
LANG_ENGLISH "Rundown"
|
||
|
||
REFERENCE MPUI_AFGHAN
|
||
LANG_ENGLISH "Afghan"
|
||
|
||
REFERENCE MPUI_UNDERPASS
|
||
LANG_ENGLISH "Underpass"
|
||
|
||
REFERENCE MPUI_ESTATE
|
||
LANG_ENGLISH "Estate"
|
||
|
||
REFERENCE MPUI_RUST
|
||
LANG_ENGLISH "Rust"
|
||
|
||
REFERENCE MPUI_SUBBASE
|
||
LANG_ENGLISH "Sub Base"
|
||
|
||
REFERENCE MPUI_QUARRY
|
||
LANG_ENGLISH "Quarry"
|
||
|
||
REFERENCE MPUI_RAID
|
||
LANG_ENGLISH "Skidrow"
|
||
|
||
REFERENCE MPUI_CRIB_BASEMENT
|
||
LANG_ENGLISH "Crib - Basement"
|
||
|
||
REFERENCE MPUI_MALL
|
||
LANG_ENGLISH "Mall"
|
||
|
||
REFERENCE MPUI_SKIDROW
|
||
LANG_ENGLISH "Skidrow"
|
||
|
||
REFERENCE MPUI_BROADCAST
|
||
LANG_ENGLISH "Broadcast"
|
||
|
||
REFERENCE MPUI_RIVERWALK
|
||
LANG_ENGLISH "Riverwalk"
|
||
|
||
REFERENCE MPUI_FAVELA
|
||
LANG_ENGLISH "Favela"
|
||
|
||
REFERENCE MPUI_OILRIG
|
||
LANG_ENGLISH "Oil Rig"
|
||
|
||
REFERENCE MPUI_DOWNTOWN_LA
|
||
LANG_ENGLISH "Plaza"
|
||
|
||
REFERENCE MPUI_WASTELAND
|
||
LANG_ENGLISH "Wasteland"
|
||
|
||
REFERENCE MPUI_VERDICT
|
||
LANG_ENGLISH "Verdict"
|
||
|
||
REFERENCE MPUI_VERTIGO
|
||
LANG_ENGLISH "Vertigo"
|
||
|
||
REFERENCE MPUI_DERAIL
|
||
LANG_ENGLISH "Derail"
|
||
|
||
REFERENCE MPUI_BONEYARD
|
||
LANG_ENGLISH "Scrapyard"
|
||
|
||
REFERENCE MPUI_SHIPMENTSS
|
||
LANG_ENGLISH "Shipment(Splitscreen)"
|
||
|
||
REFERENCE MPUI_ENDROUND
|
||
LANG_ENGLISH "End Round"
|
||
|
||
REFERENCE MPUI_MENU
|
||
LANG_ENGLISH "Menu"
|
||
|
||
REFERENCE MPUI_SEARCH_AND_DESTROY_CLASSIC
|
||
LANG_ENGLISH "Search and Destroy"
|
||
|
||
REFERENCE MPUI_SABOTAGE_HOTPOTATO
|
||
LANG_ENGLISH "Sabotage"
|
||
|
||
REFERENCE MPUI_TEAM_HARDPOINT
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MPUI_HARDPOINT
|
||
LANG_ENGLISH "Free-for-all"
|
||
|
||
REFERENCE MPUI_ROOFTOPS
|
||
LANG_ENGLISH "Rooftops"
|
||
|
||
REFERENCE MPUI_OVERGROWN
|
||
LANG_ENGLISH "Overgrown"
|
||
|
||
REFERENCE MPUI_OVERGROWN_NIGHT
|
||
LANG_ENGLISH "Overgrown Night"
|
||
|
||
REFERENCE MPUI_CITYSTREETS_NIGHT
|
||
LANG_ENGLISH "Citystreets Night"
|
||
|
||
REFERENCE MPUI_STRIKE_NIGHT
|
||
LANG_ENGLISH "Strike Night"
|
||
|
||
REFERENCE MPUI_HILL
|
||
LANG_ENGLISH "Hill"
|
||
|
||
REFERENCE MPUI_CROSSFIRE
|
||
LANG_ENGLISH "Crossfire"
|
||
|
||
REFERENCE MPUI_FARM
|
||
LANG_ENGLISH "Downpour"
|
||
|
||
REFERENCE MPUI_VACANT
|
||
LANG_ENGLISH "Vacant"
|
||
|
||
REFERENCE MPUI_BLOC
|
||
LANG_ENGLISH "Bloc"
|
||
|
||
REFERENCE MPUI_CARGOSHIP
|
||
LANG_ENGLISH "Wet Work"
|
||
|
||
REFERENCE MPUI_COUNTDOWN
|
||
LANG_ENGLISH "Countdown"
|
||
|
||
REFERENCE MPUI_SHOWDOWN
|
||
LANG_ENGLISH "Showdown"
|
||
|
||
REFERENCE MPUI_FIND_GAME
|
||
LANG_ENGLISH "Find Game"
|
||
|
||
REFERENCE MPUI_PRIVATE_MATCH
|
||
LANG_ENGLISH "Private Match"
|
||
|
||
REFERENCE MPUI_CREATE_A_CLASS
|
||
LANG_ENGLISH "Create a Class"
|
||
|
||
REFERENCE MPUI_BARRACKS
|
||
LANG_ENGLISH "Barracks"
|
||
|
||
REFERENCE MPUI_PARTY_INVITE
|
||
LANG_ENGLISH "Invite"
|
||
|
||
REFERENCE MPUI_CREATE_PARTY
|
||
LANG_ENGLISH "Create Party"
|
||
|
||
REFERENCE MPUI_GAME_SUMMARY
|
||
LANG_ENGLISH "Game Summary"
|
||
|
||
REFERENCE MPUI_N_XP
|
||
LANG_ENGLISH "&&1 XP"
|
||
|
||
REFERENCE MPUI_RANK
|
||
LANG_ENGLISH "Rank"
|
||
|
||
REFERENCE MPUI_NAME
|
||
LANG_ENGLISH "Name"
|
||
|
||
REFERENCE MPUI_X_SLASH_Y
|
||
LANG_ENGLISH "&&1/&&2"
|
||
|
||
REFERENCE MPUI_MATCHBONUS
|
||
LANG_ENGLISH "Match Bonus"
|
||
|
||
REFERENCE MPUI_SCORE_PRE
|
||
LANG_ENGLISH "Score:"
|
||
|
||
REFERENCE MPUI_CHALLENGES_PRE
|
||
LANG_ENGLISH "Challenges:"
|
||
|
||
REFERENCE MPUI_MATCHBONUS_PRE
|
||
LANG_ENGLISH "Match Bonus:"
|
||
|
||
REFERENCE MPUI_TOTALXP_PRE
|
||
LANG_ENGLISH "Total XP Earned:"
|
||
|
||
REFERENCE MPUI_TOTAL_EARNED_PRE
|
||
LANG_ENGLISH "Total Earned:"
|
||
|
||
REFERENCE MPUI_XP_EARNED_PRE_N
|
||
LANG_ENGLISH "XP Earned: &&1"
|
||
|
||
REFERENCE MPUI_SCORE_PRE_N
|
||
LANG_ENGLISH "Score: &&1"
|
||
|
||
REFERENCE MPUI_RANK_PRE
|
||
LANG_ENGLISH "Rank:"
|
||
|
||
REFERENCE MPUI_XP_REQUIRED_PRE
|
||
LANG_ENGLISH "XP Required:"
|
||
|
||
REFERENCE MPUI_NEXT_RANK_PRE
|
||
LANG_ENGLISH "Next Rank:"
|
||
|
||
REFERENCE MPUI_WEAPON_PRE
|
||
LANG_ENGLISH "Weapon:"
|
||
|
||
REFERENCE MPUI_PERK_PRE
|
||
LANG_ENGLISH "Perk:"
|
||
|
||
REFERENCE MPUI_CHALLENGE_PRE
|
||
LANG_ENGLISH "Contract:"
|
||
|
||
REFERENCE MPUI_CAMO_PRE
|
||
LANG_ENGLISH "Camo:"
|
||
|
||
REFERENCE MPUI_XP_PRE
|
||
LANG_ENGLISH "XP:"
|
||
|
||
REFERENCE MPUI_ATTACHMENT_PRE
|
||
LANG_ENGLISH "Attachment:"
|
||
|
||
REFERENCE MPUI_FEATURE_PRE
|
||
LANG_ENGLISH "Feature:"
|
||
|
||
REFERENCE MPUI_GAME_SETUP
|
||
LANG_ENGLISH "Game Setup"
|
||
|
||
REFERENCE MPUI_SCORE
|
||
LANG_ENGLISH "Score"
|
||
|
||
REFERENCE MPUI_LEVEL_N
|
||
LANG_ENGLISH "Lv &&1"
|
||
|
||
REFERENCE MPUI_KILLS_PRE
|
||
LANG_ENGLISH "Kills:"
|
||
|
||
REFERENCE MPUI_ASSISTS_PRE
|
||
LANG_ENGLISH "Assists:"
|
||
|
||
REFERENCE MPUI_STREAK_PRE
|
||
LANG_ENGLISH "Streak:"
|
||
|
||
REFERENCE MPUI_DEATHS_PRE
|
||
LANG_ENGLISH "Deaths:"
|
||
|
||
REFERENCE MPUI_TIME_PLAYED_PRE
|
||
LANG_ENGLISH "Time Played:"
|
||
|
||
REFERENCE MPUI_WINS
|
||
LANG_ENGLISH "Wins"
|
||
|
||
REFERENCE MPUI_LOSSES
|
||
LANG_ENGLISH "Losses"
|
||
|
||
REFERENCE MPUI_RATIO
|
||
LANG_ENGLISH "Ratio"
|
||
|
||
REFERENCE MPUI_ACCURACY
|
||
LANG_ENGLISH "Accuracy"
|
||
|
||
REFERENCE MPUI_KILLS
|
||
LANG_ENGLISH "Kills"
|
||
|
||
REFERENCE MPUI_PLAYER
|
||
LANG_ENGLISH "Player"
|
||
|
||
REFERENCE MPUI_TIME_PLAYED
|
||
LANG_ENGLISH "Time Played"
|
||
|
||
REFERENCE MPUI_LEVEL
|
||
LANG_ENGLISH "Level"
|
||
|
||
REFERENCE MPUI_MISSES
|
||
LANG_ENGLISH "Misses"
|
||
|
||
REFERENCE MPUI_HITS
|
||
LANG_ENGLISH "Hits"
|
||
|
||
REFERENCE MPUI_FRIENDS
|
||
LANG_ENGLISH "Friends"
|
||
|
||
REFERENCE MPUI_SCORE_GLOBAL
|
||
LANG_ENGLISH "Score (Global)"
|
||
|
||
REFERENCE MPUI_SCORE_FRIENDS
|
||
LANG_ENGLISH "Score (Friends)"
|
||
|
||
REFERENCE MPUI_KILLS_GLOBAL
|
||
LANG_ENGLISH "Kills (Global)"
|
||
|
||
REFERENCE MPUI_KILLS_FRIENDS
|
||
LANG_ENGLISH "Kills (Friends)"
|
||
|
||
REFERENCE MPUI_ACCURACY_GLOBAL
|
||
LANG_ENGLISH "Accuracy (Global)"
|
||
|
||
REFERENCE MPUI_ACCURACY_FRIENDS
|
||
LANG_ENGLISH "Accuracy (Friends)"
|
||
|
||
REFERENCE MPUI_WINS_GLOBAL
|
||
LANG_ENGLISH "Wins (Global)"
|
||
|
||
REFERENCE MPUI_WINS_FRIENDS
|
||
LANG_ENGLISH "Wins (Friends)"
|
||
|
||
REFERENCE MPUI_CLAN_TAG
|
||
LANG_ENGLISH "Clan Tag"
|
||
|
||
REFERENCE MPUI_CLAN_TAG_CAPS
|
||
LANG_ENGLISH "CLAN TAG"
|
||
|
||
REFERENCE MPUI_PRESTIGE_MODE
|
||
LANG_ENGLISH "Prestige Mode"
|
||
|
||
REFERENCE MPUI_PRESTIGE_MODE_CAPS
|
||
LANG_ENGLISH "PRESTIGE MODE"
|
||
|
||
REFERENCE MPUI_YOUR_CLASSES
|
||
LANG_ENGLISH "Aliases"
|
||
|
||
REFERENCE MPUI_PERK1
|
||
LANG_ENGLISH "Perk 1"
|
||
|
||
REFERENCE MPUI_PERK2
|
||
LANG_ENGLISH "Perk 2"
|
||
|
||
REFERENCE MPUI_PERK3
|
||
LANG_ENGLISH "Perk 3"
|
||
|
||
REFERENCE MPUI_RENAME
|
||
LANG_ENGLISH "Alias"
|
||
|
||
REFERENCE MPUI_PRIMARY_WEAPON
|
||
LANG_ENGLISH "Primary Weapon"
|
||
|
||
REFERENCE MPUI_SECONDARY_WEAPON
|
||
LANG_ENGLISH "Secondary Weapon"
|
||
|
||
REFERENCE MPUI_SIDE_ARM
|
||
LANG_ENGLISH "Side Arm"
|
||
|
||
REFERENCE MPUI_OFFHAND_GRENADE
|
||
LANG_ENGLISH "Offhand Grenade"
|
||
|
||
REFERENCE MPUI_TIME_LIMIT_PRE
|
||
LANG_ENGLISH "Time Limit:"
|
||
|
||
REFERENCE MPUI_ROUND_LENGTH_PRE
|
||
LANG_ENGLISH "Round Length:"
|
||
|
||
REFERENCE MPUI_SCORE_LIMIT_PRE
|
||
LANG_ENGLISH "Score Limit:"
|
||
|
||
REFERENCE MPUI_SPECTATING_PRE
|
||
LANG_ENGLISH "Spectating:"
|
||
|
||
REFERENCE MPUI_KILLCAM_PRE
|
||
LANG_ENGLISH "Allow Killcam:"
|
||
|
||
REFERENCE MPUI_FORCE_RESPAWN_PRE
|
||
LANG_ENGLISH "Force Respawn:"
|
||
|
||
REFERENCE MPUI_FRIENDY_FIRE_PRE
|
||
LANG_ENGLISH "Friendly Fire:"
|
||
|
||
REFERENCE MPUI_NUMLIVES_PRE
|
||
LANG_ENGLISH "Number of Lives:"
|
||
|
||
REFERENCE MPUI_RESPAWN_DELAY_PRE
|
||
LANG_ENGLISH "Respawn Delay:"
|
||
|
||
REFERENCE MPUI_MAX_HEALTH_PRE
|
||
LANG_ENGLISH "Max Health:"
|
||
|
||
REFERENCE MPUI_HEALTH_REGEN_PRE
|
||
LANG_ENGLISH "Health Regeneration:"
|
||
|
||
REFERENCE MPUI_SPRINT_PRE
|
||
LANG_ENGLISH "Allow Sprint:"
|
||
|
||
REFERENCE MPUI_HEADSHOTS_PRE
|
||
LANG_ENGLISH "Headshots:"
|
||
|
||
REFERENCE MPUI_HEADSHOTS_ONLY_PRE
|
||
LANG_ENGLISH "Headshots Only:"
|
||
|
||
REFERENCE MPUI_PERKS_PRE
|
||
LANG_ENGLISH "Allow Perks:"
|
||
|
||
REFERENCE MPUI_OLDSCHOOL_PRE
|
||
LANG_ENGLISH "Old School Mode:"
|
||
|
||
REFERENCE MPUI_HARDCORE_PRE
|
||
LANG_ENGLISH "Hardcore Mode:"
|
||
|
||
REFERENCE MPUI_BOMB_TIMER_PRE
|
||
LANG_ENGLISH "Bomb Timer:"
|
||
|
||
REFERENCE MPUI_PLANT_TIME_PRE
|
||
LANG_ENGLISH "Bomb Plant Time:"
|
||
|
||
REFERENCE MPUI_DEFUSE_PRE
|
||
LANG_ENGLISH "Bomb Defuse Time:"
|
||
|
||
REFERENCE MPUI_MULTIBOMB_PRE
|
||
LANG_ENGLISH "Multi-Bomb Mode:"
|
||
|
||
REFERENCE MPUI_HOT_POTATO_PRE
|
||
LANG_ENGLISH "Hot Potato Mode:"
|
||
|
||
REFERENCE MPUI_ROUND_LIMIT_PRE
|
||
LANG_ENGLISH "Number of Rounds:"
|
||
|
||
REFERENCE MPUI_ROUND_SWITCH_PRE
|
||
LANG_ENGLISH "Round Switch:"
|
||
|
||
REFERENCE MPUI_CHANGE_RULES
|
||
LANG_ENGLISH "Change Rules"
|
||
|
||
REFERENCE MPUI_MOTD
|
||
LANG_ENGLISH "Message of the Day"
|
||
|
||
REFERENCE MPUI_PLAYER_OPTIONS
|
||
LANG_ENGLISH "Player Options"
|
||
|
||
REFERENCE MPUI_YES
|
||
LANG_ENGLISH "Yes"
|
||
|
||
REFERENCE MPUI_NO
|
||
LANG_ENGLISH "No"
|
||
|
||
REFERENCE MPUI_CHALLENGES
|
||
LANG_ENGLISH "Challenges"
|
||
|
||
REFERENCE MPUI_CHALLENGES_CAPS
|
||
LANG_ENGLISH "CHALLENGES"
|
||
|
||
REFERENCE MPUI_DESC_FIND_GAME
|
||
LANG_ENGLISH "Pick a game mode and quickly join a game online."
|
||
|
||
REFERENCE MPUI_DESC_FIND_GAME_LOCKED
|
||
LANG_ENGLISH "Only the party host can find games."
|
||
|
||
REFERENCE MPUI_DESC_PRIVATE_MATCH
|
||
LANG_ENGLISH "Host a custom game where you can play with your friends."
|
||
|
||
REFERENCE MPUI_DESC_PRIVATE_MATCH_LOCKED
|
||
LANG_ENGLISH "Only the party host can start a private match."
|
||
|
||
REFERENCE MPUI_DESC_CREATE_A_CLASS_LOCKED
|
||
LANG_ENGLISH "Unlocked at Lance Corporal (Lv4)."
|
||
|
||
REFERENCE MPUI_DESC_CREATE_A_CLASS
|
||
LANG_ENGLISH "Create your own custom classes."
|
||
|
||
REFERENCE MPUI_DESC_BARRACKS
|
||
LANG_ENGLISH "Challenges, Accolades, and Leaderboards."
|
||
|
||
REFERENCE MPUI_DESC_PARTY_INVITE
|
||
LANG_ENGLISH "Invite friends to your party."
|
||
|
||
REFERENCE MPUI_DESC_PLAYER_OPTIONS
|
||
LANG_ENGLISH "Open player options menu."
|
||
|
||
REFERENCE MPUI_DESC_GAME_SETUP
|
||
LANG_ENGLISH "Change map, game type and rules."
|
||
|
||
REFERENCE MPUI_DESC_GAME_SETUP_LOCKED
|
||
LANG_ENGLISH "Only the lobby host can change the game options."
|
||
|
||
REFERENCE MPUI_DESC_CHANGE_GAMETYPE
|
||
LANG_ENGLISH "Choose a different Game Mode."
|
||
|
||
REFERENCE MPUI_DESC_CHANGE_RULES
|
||
LANG_ENGLISH "Edit the rules for this match."
|
||
|
||
REFERENCE MPUI_PRIVATE_MATCH_LOBBY
|
||
LANG_ENGLISH "PRIVATE MATCH"
|
||
|
||
REFERENCE MPUI_PUBLIC_MATCH_LOBBY
|
||
LANG_ENGLISH "PUBLIC MATCH LOBBY"
|
||
|
||
REFERENCE MPUI_UNLOCKXP
|
||
LANG_ENGLISH "Unlocked at &&1 (Lv&&2)"
|
||
|
||
REFERENCE MPUI_MAXPARTYSIZE
|
||
LANG_ENGLISH "Maximum party size of &&1"
|
||
|
||
REFERENCE MPUI_MINPARTYSIZE
|
||
LANG_ENGLISH "Minimum party size of &&1"
|
||
|
||
REFERENCE MPUI_NOPUNKBUSTER
|
||
LANG_ENGLISH "Unable to initialize Punkbuster. Punkbuster is disabled."
|
||
|
||
REFERENCE MPUI_NONE
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE MPUI_PRESTIGE
|
||
LANG_ENGLISH "Prestige"
|
||
|
||
REFERENCE MPUI_CALLVOTE
|
||
LANG_ENGLISH "CALL VOTE"
|
||
|
||
REFERENCE MPUI_VOTE
|
||
LANG_ENGLISH "Vote"
|
||
|
||
REFERENCE MPUI_END_GAME2
|
||
LANG_ENGLISH "End Game?"
|
||
|
||
REFERENCE MPUI_PRIMARY_WEAPON1
|
||
LANG_ENGLISH "Primary Weapon"
|
||
|
||
REFERENCE MPUI_SPECTATOR
|
||
LANG_ENGLISH "Spectator"
|
||
|
||
REFERENCE MPUI_CHOOSE_CLASS
|
||
LANG_ENGLISH "Choose Class"
|
||
|
||
REFERENCE MPUI_CHANGE_GAME_MODE
|
||
LANG_ENGLISH "Change Game Mode"
|
||
|
||
REFERENCE MPUI_GAME_RULES
|
||
LANG_ENGLISH "Game Rules"
|
||
|
||
REFERENCE MPUI_JOININPROGRESS_ALLOWED
|
||
LANG_ENGLISH "Join-in-progress: Allowed"
|
||
|
||
REFERENCE MPUI_JOININPROGRESS_NOT_ALLOWED
|
||
LANG_ENGLISH "Join-in-progress: Not Allowed"
|
||
|
||
REFERENCE MPUI_SIDE_ARM1
|
||
LANG_ENGLISH "Side Arm"
|
||
|
||
REFERENCE MPUI_SPECIAL_GRENADE
|
||
LANG_ENGLISH "Offhand"
|
||
|
||
REFERENCE MPUI_PERK_1
|
||
LANG_ENGLISH "Perk 1"
|
||
|
||
REFERENCE MPUI_PERK_2
|
||
LANG_ENGLISH "Perk 2"
|
||
|
||
REFERENCE MPUI_PERK_3
|
||
LANG_ENGLISH "Perk 3"
|
||
|
||
REFERENCE MPUI_NO_ATTACHMENT
|
||
LANG_ENGLISH "No Attachment"
|
||
|
||
REFERENCE MPUI_ACOG_SCOPE
|
||
LANG_ENGLISH "ACOG Scope"
|
||
|
||
REFERENCE MPUI_RED_DOT_SIGHT
|
||
LANG_ENGLISH "Red Dot Sight"
|
||
|
||
REFERENCE MPUI_SILENCER
|
||
LANG_ENGLISH "Silencer"
|
||
|
||
REFERENCE MPUI_GRENADE_LAUNCHER
|
||
LANG_ENGLISH "Grenade Launcher"
|
||
|
||
REFERENCE MPUI_DESERT
|
||
LANG_ENGLISH "Desert"
|
||
|
||
REFERENCE MPUI_WOODLAND
|
||
LANG_ENGLISH "Woodland"
|
||
|
||
REFERENCE MPUI_DIGITAL
|
||
LANG_ENGLISH "Digital"
|
||
|
||
REFERENCE MPUI_RED_TIGER
|
||
LANG_ENGLISH "Red Tiger"
|
||
|
||
REFERENCE MPUI_BLUE_TIGER
|
||
LANG_ENGLISH "Blue Tiger"
|
||
|
||
REFERENCE MPUI_GOLDEN
|
||
LANG_ENGLISH "Golden"
|
||
|
||
REFERENCE MPUI_PRESTIGE1
|
||
LANG_ENGLISH "Prestige"
|
||
|
||
REFERENCE MPUI_ASSAULT_RIFLES
|
||
LANG_ENGLISH "Assault Rifles"
|
||
|
||
REFERENCE MPUI_SUB_MACHINE_GUNS
|
||
LANG_ENGLISH "Sub Machine Guns"
|
||
|
||
REFERENCE MPUI_LIGHT_MACHINE_GUNS
|
||
LANG_ENGLISH "Light Machine Guns"
|
||
|
||
REFERENCE MPUI_SHOTGUNS
|
||
LANG_ENGLISH "Shotguns"
|
||
|
||
REFERENCE MPUI_SNIPER_RIFLES
|
||
LANG_ENGLISH "Sniper Rifles"
|
||
|
||
REFERENCE MPUI_RENAME_CLASS
|
||
LANG_ENGLISH "Rename Class"
|
||
|
||
REFERENCE MPUI_CHOOSE_TEAM
|
||
LANG_ENGLISH "CHOOSE TEAM"
|
||
|
||
REFERENCE MPUI_DESC_PRIVATE_JIP
|
||
LANG_ENGLISH "Toggle to allow friends to join session in progress."
|
||
|
||
REFERENCE MPUI_PISTOL
|
||
LANG_ENGLISH "Pistol"
|
||
|
||
REFERENCE MPUI_SNIPER_RIFLE
|
||
LANG_ENGLISH "Sniper Rifle"
|
||
|
||
REFERENCE MPUI_ASSAULT_RIFLE
|
||
LANG_ENGLISH "Assault Rifle"
|
||
|
||
REFERENCE MPUI_SUB_MACHINE_GUN
|
||
LANG_ENGLISH "Sub Machine Gun"
|
||
|
||
REFERENCE MPUI_SHOTGUN
|
||
LANG_ENGLISH "Shotgun"
|
||
|
||
REFERENCE MPUI_LIGHT_MACHINE_GUN
|
||
LANG_ENGLISH "Light Machine Gun"
|
||
|
||
REFERENCE MPUI_UNLOCKED
|
||
LANG_ENGLISH "You have unlocked..."
|
||
|
||
REFERENCE MPUI_NEW_CHALLENGES
|
||
LANG_ENGLISH "New Challenges"
|
||
|
||
REFERENCE MPUI_NEW_CHALLENGES_DESC
|
||
LANG_ENGLISH "New challenges are available."
|
||
|
||
REFERENCE MPUI_DESC_LEADERBOARDS
|
||
LANG_ENGLISH "Compare stats with your friends and the world."
|
||
|
||
REFERENCE MPUI_DESC_CHALLENGES
|
||
LANG_ENGLISH "Complete challenges to gain XP and unlock items."
|
||
|
||
REFERENCE MPUI_DESC_CHALLENGES2
|
||
LANG_ENGLISH "Unlocked at Lance Corporal I (Lv5)."
|
||
|
||
REFERENCE MPUI_DESC_CLANTAG
|
||
LANG_ENGLISH "Set your Clan Tag."
|
||
|
||
REFERENCE MPUI_DESC_CLANTAG2
|
||
LANG_ENGLISH "Unlocked at Lance Corporal II (Lv6)."
|
||
|
||
REFERENCE MPUI_DESC_PRESTIGE
|
||
LANG_ENGLISH "Continue your advancement."
|
||
|
||
REFERENCE MPUI_DESC_PRESTIGE2
|
||
LANG_ENGLISH "Unlocked after Commander (Lv70)."
|
||
|
||
REFERENCE MPUI_DESC_LEADERBOARD_WINS
|
||
LANG_ENGLISH "Compare your win/loss record to your friends and the world."
|
||
|
||
REFERENCE MPUI_DESC_LEADERBOARD_KILLS
|
||
LANG_ENGLISH "See your total kills, deaths, k/d ratio, and best kill streak."
|
||
|
||
REFERENCE MPUI_DESC_LEADERBOARD_ACCURACY
|
||
LANG_ENGLISH "Find out how well you're doing with your shot placement."
|
||
|
||
REFERENCE MPUI_GRIP
|
||
LANG_ENGLISH "Grip"
|
||
|
||
REFERENCE MPUI_END_GAME_WARNING
|
||
LANG_ENGLISH "Are you sure you wish to end the session for all players?"
|
||
|
||
REFERENCE MPUI_CHOOSE_CLASS_CAP
|
||
LANG_ENGLISH "CHOOSE CLASS"
|
||
|
||
REFERENCE MPUI_CUSTOM_CLASSES
|
||
LANG_ENGLISH "Custom Classes"
|
||
|
||
REFERENCE MPUI_DEFAULT_CLASSES
|
||
LANG_ENGLISH "Default Classes"
|
||
|
||
REFERENCE MPUI_PERKS_AND_INVENTORY
|
||
LANG_ENGLISH "Perks"
|
||
|
||
REFERENCE MPUI_CREATE_A_CLASS_CAP
|
||
LANG_ENGLISH "CREATE A CLASS"
|
||
|
||
REFERENCE MPUI_VOTE_TO_SKIP
|
||
LANG_ENGLISH "Vote to Skip"
|
||
|
||
REFERENCE MPUI_DESC_VOTE_TO_SKIP
|
||
LANG_ENGLISH "Vote to skip this map."
|
||
|
||
REFERENCE MPUI_VOTE_CAST
|
||
LANG_ENGLISH "Vote Cast"
|
||
|
||
REFERENCE MPUI_LAST_STAND
|
||
LANG_ENGLISH "Last Stand!"
|
||
|
||
REFERENCE MPUI_FINAL_STAND
|
||
LANG_ENGLISH "Final Stand!"
|
||
|
||
REFERENCE MPUI_DESC_MAP_SUBURBIA
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_CRIB_BASEMENT
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_HIGHRISE
|
||
LANG_ENGLISH "Rooftop skyscraper. Hectic Domination games."
|
||
|
||
REFERENCE MPUI_DESC_MAP_TERMINAL
|
||
LANG_ENGLISH "Medium-sized airport. Great for all game modes."
|
||
|
||
REFERENCE MPUI_DESC_MAP_RUNDOWN
|
||
LANG_ENGLISH "Village in Brazil. Fight from all angles."
|
||
|
||
REFERENCE MPUI_DESC_MAP_SUBBASE
|
||
LANG_ENGLISH "Snowy submarine base. Great vertical gameplay."
|
||
|
||
REFERENCE MPUI_DESC_MAP_UNDERPASS
|
||
LANG_ENGLISH "Rainy underpass. Good balance of medium to long range fighting."
|
||
|
||
REFERENCE MPUI_DESC_MAP_QUARRY
|
||
LANG_ENGLISH "Medium-sized quarry. Intense Capture the Flag matches."
|
||
|
||
REFERENCE MPUI_DESC_MAP_NIGHTSHIFT
|
||
LANG_ENGLISH "Urban city fighting. In and out of apartments close range engagements."
|
||
|
||
REFERENCE MPUI_DESC_MAP_RIVERWALK
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_FAVELA
|
||
LANG_ENGLISH "Alleyways of Brazil. Great for all game modes and all sizes."
|
||
|
||
REFERENCE MPUI_DESC_MAP_OILRIG
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_DOWNTOWN_LA
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_BRECOURT
|
||
LANG_ENGLISH "Chernobyl in the open. Great for snipers and long range firefights."
|
||
|
||
REFERENCE MPUI_DESC_MAP_VERDICT
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_VERTIGO
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_DERAIL
|
||
LANG_ENGLISH "Trainwreck in a large snowy area. Epic large battles.\n"
|
||
|
||
REFERENCE MPUI_DESC_MAP_BONEYARD
|
||
LANG_ENGLISH "Small airplane graveyard. Great for any number of players."
|
||
|
||
REFERENCE MPUI_DESC_MAP_INVASION
|
||
LANG_ENGLISH "City in the desert. Classic street to street firefights."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CHECKPOINT
|
||
LANG_ENGLISH "Ravaged desert town. Tactical street fights abound."
|
||
|
||
REFERENCE MPUI_DESC_MAP_MALL
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_SKIDROW
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_FUEL
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_TRAILER
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_FIRINGRANGE
|
||
LANG_ENGLISH "<Description Needed>"
|
||
|
||
REFERENCE MPUI_DESC_MAP_AFGHAN
|
||
LANG_ENGLISH "Medium sized open desert. Intense Demolition battles."
|
||
|
||
REFERENCE MPUI_DESC_MAP_ESTATE
|
||
LANG_ENGLISH "Cabin in the woods. Fight for control of the cabin."
|
||
|
||
REFERENCE MPUI_DESC_MAP_RUST
|
||
LANG_ENGLISH "Tiny desert sandstorm. Fast-paced action on a small map."
|
||
|
||
REFERENCE MPUI_DESC_MAP_BACKLOT
|
||
LANG_ENGLISH "Medium sized construction site. Great level for any mode."
|
||
|
||
REFERENCE MPUI_DESC_MAP_BLOC
|
||
LANG_ENGLISH "Large Russian apartment bloc. Intense Domination matches."
|
||
|
||
REFERENCE MPUI_DESC_MAP_BOG
|
||
LANG_ENGLISH "Small desert bog. Open level, excellent for smaller groups."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CARGOSHIP
|
||
LANG_ENGLISH "Medium-large cargoship. Fast-paced Search and Destroy matches."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CITYSTREETS
|
||
LANG_ENGLISH "Large urban town with a market in the middle. Great for team games."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CONVOY
|
||
LANG_ENGLISH "Large desert town. Excels in Sabotage matches."
|
||
|
||
REFERENCE MPUI_DESC_MAP_COUNTDOWN
|
||
LANG_ENGLISH "Open launch pad. Huge sight lines and dangerous maneuvering."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CRASH
|
||
LANG_ENGLISH "Downed Sea Knight in a desert town. Fantastic team games."
|
||
|
||
REFERENCE MPUI_DESC_MAP_CROSSFIRE
|
||
LANG_ENGLISH "Small desert town. Intense interior fighting and strong firefights."
|
||
|
||
REFERENCE MPUI_DESC_MAP_FARM
|
||
LANG_ENGLISH "Big rainy Russian farm. Excellent for Sabotage matches."
|
||
|
||
REFERENCE MPUI_DESC_MAP_OVERGROWN
|
||
LANG_ENGLISH "Large overgrown rural Russian area. Sniper ghillie suits make for good cover..."
|
||
|
||
REFERENCE MPUI_DESC_PIPELINE
|
||
LANG_ENGLISH "Russian trainyard. Excellent team games."
|
||
|
||
REFERENCE MPUI_DESC_MAP_SHIPMENT
|
||
LANG_ENGLISH "Tiny Russian shipyard. Fast paced action with no hiding."
|
||
|
||
REFERENCE MPUI_DESC_MAP_SHOWDOWN
|
||
LANG_ENGLISH "Small desert arena. Great fast gameplay for small numbers of players."
|
||
|
||
REFERENCE MPUI_DESC_MAP_STRIKE
|
||
LANG_ENGLISH "Large urban desert town. Excellent team games."
|
||
|
||
REFERENCE MPUI_DESC_MAP_VACANT
|
||
LANG_ENGLISH "Deserted Russian office. Intense interior fighting."
|
||
|
||
REFERENCE MPUI_DESC_MAP_BROADCAST
|
||
LANG_ENGLISH "TV Station."
|
||
|
||
REFERENCE MPUI_DESC_MAP_PIPELINE
|
||
LANG_ENGLISH "Russian trainyard. Excellent team games."
|
||
|
||
REFERENCE MPUI_RULES_PLAYER_OPTIONS
|
||
LANG_ENGLISH "Player Options"
|
||
|
||
REFERENCE MPUI_RULES_GAMEPLAY_OPTIONS
|
||
LANG_ENGLISH "Gameplay Options"
|
||
|
||
REFERENCE MPUI_RULES_TEAM_OPTIONS
|
||
LANG_ENGLISH "Team Options"
|
||
|
||
REFERENCE MPUI_GAME_RULES_CAP
|
||
LANG_ENGLISH "GAME RULES"
|
||
|
||
REFERENCE MPUI_RULES_ITEM_2LIVES
|
||
LANG_ENGLISH "2 Lives"
|
||
|
||
REFERENCE MPUI_RULES_ITEM_LIFE
|
||
LANG_ENGLISH "1 Life"
|
||
|
||
REFERENCE MPUI_RULES_UNLIMITED
|
||
LANG_ENGLISH "Unlimited"
|
||
|
||
REFERENCE MPUI_RULES_NUMBER_OF_LIVES
|
||
LANG_ENGLISH "Number of Lives:"
|
||
|
||
REFERENCE MPUI_RULES_RESPAWN_DELAY
|
||
LANG_ENGLISH "Respawn Delay:"
|
||
|
||
REFERENCE MPUI_RULES_NONE
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE MPUI_RULES_5SECONDS
|
||
LANG_ENGLISH "5 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_MAX_HEALTH
|
||
LANG_ENGLISH "Max Health:"
|
||
|
||
REFERENCE MPUI_RULES_MINISCULE
|
||
LANG_ENGLISH "Miniscule"
|
||
|
||
REFERENCE MPUI_RULES_HALF
|
||
LANG_ENGLISH "Half"
|
||
|
||
REFERENCE MPUI_RULES_NORMAL
|
||
LANG_ENGLISH "Normal"
|
||
|
||
REFERENCE MPUI_RULES_DOUBLE
|
||
LANG_ENGLISH "Double"
|
||
|
||
REFERENCE MPUI_RULES_HEALTH_REGEN
|
||
LANG_ENGLISH "Health Regeneration:"
|
||
|
||
REFERENCE MPUI_RULES_ALLOW_SPRINT
|
||
LANG_ENGLISH "Allow Sprint:"
|
||
|
||
REFERENCE MPUI_RULES_SLOW
|
||
LANG_ENGLISH "Slow"
|
||
|
||
REFERENCE MPUI_RULES_SPECTATING
|
||
LANG_ENGLISH "Spectating:"
|
||
|
||
REFERENCE MPUI_RULES_ITEM_3LIVES
|
||
LANG_ENGLISH "3 Lives"
|
||
|
||
REFERENCE MPUI_RULES_ITEM_5LIVES
|
||
LANG_ENGLISH "5 Lives"
|
||
|
||
REFERENCE MPUI_RULES_ITEM_9LIVES
|
||
LANG_ENGLISH "9 Lives"
|
||
|
||
REFERENCE MPUI_RULES_10SECONDS
|
||
LANG_ENGLISH "10 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_15SECONDS
|
||
LANG_ENGLISH "15 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_30SECONDS
|
||
LANG_ENGLISH "30 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_TEAM_ONLY
|
||
LANG_ENGLISH "Team Only"
|
||
|
||
REFERENCE MPUI_RULES_FREE
|
||
LANG_ENGLISH "Free"
|
||
|
||
REFERENCE MPUI_RULES_PLAYERS_ONLY
|
||
LANG_ENGLISH "Players Only"
|
||
|
||
REFERENCE MPUI_RULES_RADAR_ALWAYS_ON
|
||
LANG_ENGLISH "Radar Always On:"
|
||
|
||
REFERENCE MPUI_RULE_ALLOW_KILLCAM
|
||
LANG_ENGLISH "Allow KillCam:"
|
||
|
||
REFERENCE MPUI_RULES_KILLCAM
|
||
LANG_ENGLISH "KillCam:"
|
||
|
||
REFERENCE MPUI_RULES_FORCE_RESPAWN
|
||
LANG_ENGLISH "Force Respawn:"
|
||
|
||
REFERENCE MPUI_RULES_FRIENDLY_FIRE
|
||
LANG_ENGLISH "Friendly Fire:"
|
||
|
||
REFERENCE MPUI_RULES_REFLECT
|
||
LANG_ENGLISH "Reflect"
|
||
|
||
REFERENCE MPUI_RULES_SHARED
|
||
LANG_ENGLISH "Shared"
|
||
|
||
REFERENCE MPUI_RULES_HEADSHOTS_ONLY
|
||
LANG_ENGLISH "Headshots Only:"
|
||
|
||
REFERENCE MPUI_RULES_ALLOW_PERKS
|
||
LANG_ENGLISH "Allow Perks:"
|
||
|
||
REFERENCE MPUI_RULES_PERKS
|
||
LANG_ENGLISH "Perks:"
|
||
|
||
REFERENCE MPUI_RULES_OLDSCHOOL
|
||
LANG_ENGLISH "Old School Mode:"
|
||
|
||
REFERENCE MPUI_RULES_HARDCORE
|
||
LANG_ENGLISH "Hardcore Mode:"
|
||
|
||
REFERENCE MPUI_RULES_AIRSUPPORT
|
||
LANG_ENGLISH "Allow Air Support:"
|
||
|
||
REFERENCE MPUI_RULES_KILLSTREAK_REWARDS
|
||
LANG_ENGLISH "Killstreak Rewards:"
|
||
|
||
REFERENCE MPUI_RULES_TIME_LIMIT
|
||
LANG_ENGLISH "Time Limit:"
|
||
|
||
REFERENCE MPUI_RULES_5MINUTES
|
||
LANG_ENGLISH "5 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_10MINUTES
|
||
LANG_ENGLISH "10 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_15MINUTES
|
||
LANG_ENGLISH "15 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_20MINUTES
|
||
LANG_ENGLISH "20 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_30MINUTES
|
||
LANG_ENGLISH "30 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_SCORE_LIMIT
|
||
LANG_ENGLISH "Score Limit:"
|
||
|
||
REFERENCE MPUI_RULES_3POINTS
|
||
LANG_ENGLISH "3 Points"
|
||
|
||
REFERENCE MPUI_RULES_5POINTS
|
||
LANG_ENGLISH "5 Points"
|
||
|
||
REFERENCE MPUI_RULES_10POINTS
|
||
LANG_ENGLISH "10 Points"
|
||
|
||
REFERENCE MPUI_RULES_20POINTS
|
||
LANG_ENGLISH "20 Points"
|
||
|
||
REFERENCE MPUI_RULES_30POINTS
|
||
LANG_ENGLISH "30 Points"
|
||
|
||
REFERENCE MPUI_RULES_100POINTS
|
||
LANG_ENGLISH "100 Points"
|
||
|
||
REFERENCE MPUI_RULES_200POINTS
|
||
LANG_ENGLISH "200 Points"
|
||
|
||
REFERENCE MPUI_RULES_300POINTS
|
||
LANG_ENGLISH "300 Points"
|
||
|
||
REFERENCE MPUI_RULES_500POINTS
|
||
LANG_ENGLISH "500 Points"
|
||
|
||
REFERENCE MPUI_RULES_700POINTS
|
||
LANG_ENGLISH "700 Points"
|
||
|
||
REFERENCE MPUI_RULES_1000POINTS
|
||
LANG_ENGLISH "1000 Points"
|
||
|
||
REFERENCE MPUI_RULES_50POINTS
|
||
LANG_ENGLISH "50 Points"
|
||
|
||
REFERENCE MPUI_RULES_750POINTS
|
||
LANG_ENGLISH "750 Points"
|
||
|
||
REFERENCE MPUI_RULES_250POINTS
|
||
LANG_ENGLISH "250 Points"
|
||
|
||
REFERENCE MPUI_RULES_1500POINTS
|
||
LANG_ENGLISH "1500 Points"
|
||
|
||
REFERENCE MPUI_RULES_HQ_HOLD_TIME
|
||
LANG_ENGLISH "HQ Lifetime:"
|
||
|
||
REFERENCE MPUI_RULES_3MINUTES
|
||
LANG_ENGLISH "3 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_2MINUTES
|
||
LANG_ENGLISH "2 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_1_5MINUTES
|
||
LANG_ENGLISH "1.5 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_1MINUTE
|
||
LANG_ENGLISH "1 Minute"
|
||
|
||
REFERENCE MPUI_RULES_HQ_RESPAWN_DELAY
|
||
LANG_ENGLISH "HQ Activate Delay:"
|
||
|
||
REFERENCE MPUI_RULES_INSTANT
|
||
LANG_ENGLISH "Instant"
|
||
|
||
REFERENCE MPUI_RULES_CLASSIC_HQ
|
||
LANG_ENGLISH "Classic HQ Mode:"
|
||
|
||
REFERENCE MPUI_RULES_45SECONDS
|
||
LANG_ENGLISH "45 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_BOMB_TIMER
|
||
LANG_ENGLISH "Bomb Timer:"
|
||
|
||
REFERENCE MPUI_RULES_PLANT_TIME
|
||
LANG_ENGLISH "Plant Time:"
|
||
|
||
REFERENCE MPUI_RULES_1SECOND
|
||
LANG_ENGLISH "1 Second"
|
||
|
||
REFERENCE MPUI_RULES_2_5SECONDS
|
||
LANG_ENGLISH "2.5 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_7_5SECONDS
|
||
LANG_ENGLISH "7.5 Seconds"
|
||
|
||
REFERENCE MPUI_RULES_DEFUSE_TIME
|
||
LANG_ENGLISH "Defuse Time:"
|
||
|
||
REFERENCE MPUI_RULES_HOT_POTATO
|
||
LANG_ENGLISH "Hot Potato:"
|
||
|
||
REFERENCE MPUI_RULES_ROUND_LIMIT
|
||
LANG_ENGLISH "Round Limit:"
|
||
|
||
REFERENCE MPUI_RULES_1ROUND
|
||
LANG_ENGLISH "1 Round"
|
||
|
||
REFERENCE MPUI_RULES_2ROUNDS
|
||
LANG_ENGLISH "2 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_4ROUNDS
|
||
LANG_ENGLISH "4 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_6ROUNDS
|
||
LANG_ENGLISH "6 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_8ROUNDS
|
||
LANG_ENGLISH "8 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_ROUND_SWITCH
|
||
LANG_ENGLISH "Round Switch:"
|
||
|
||
REFERENCE MPUI_RULES_NEVER
|
||
LANG_ENGLISH "Never"
|
||
|
||
REFERENCE MPUI_RULES_EVERY_ROUND
|
||
LANG_ENGLISH "Every Round"
|
||
|
||
REFERENCE MPUI_RULES_EVERY_2ROUNDS
|
||
LANG_ENGLISH "Every 2 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_EVERY_3ROUNDS
|
||
LANG_ENGLISH "Every 3 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_EVERY_4ROUNDS
|
||
LANG_ENGLISH "Every 4 Rounds"
|
||
|
||
REFERENCE MPUI_RULES_ROUND_LENGTH
|
||
LANG_ENGLISH "Round Length:"
|
||
|
||
REFERENCE MPUI_RULES_2_5MINUTES
|
||
LANG_ENGLISH "2.5 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_8MINUTES
|
||
LANG_ENGLISH "8 Minutes"
|
||
|
||
REFERENCE MPUI_RULES_MULTI_BOMB
|
||
LANG_ENGLISH "Multi Bomb:"
|
||
|
||
REFERENCE MPUI_RULES_150POINTS
|
||
LANG_ENGLISH "150 Points"
|
||
|
||
REFERENCE MPUI_RULES_FAST
|
||
LANG_ENGLISH "Fast"
|
||
|
||
REFERENCE MPUI_BARRACKS_CAP
|
||
LANG_ENGLISH "BARRACKS"
|
||
|
||
REFERENCE MPUI_RECOMMENDEDPLAYERS
|
||
LANG_ENGLISH "Recommended Max Players: &&1"
|
||
|
||
REFERENCE MPUI_RULES_WAVE_DELAY
|
||
LANG_ENGLISH "Wave Spawn Delay:"
|
||
|
||
REFERENCE MPUI_RULES_1POINT
|
||
LANG_ENGLISH "1 Point"
|
||
|
||
REFERENCE MPUI_RULES_4POINTS
|
||
LANG_ENGLISH "4 Points"
|
||
|
||
REFERENCE MPUI_RULES_8POINTS
|
||
LANG_ENGLISH "8 Points"
|
||
|
||
REFERENCE MPUI_RULES_12POINTS
|
||
LANG_ENGLISH "12 Points"
|
||
|
||
REFERENCE MPUI_RULES_24POINTS
|
||
LANG_ENGLISH "24 Points"
|
||
|
||
REFERENCE MPUI_RULES_SHARE_BOMB_TIMER
|
||
LANG_ENGLISH "Shared Bomb Timer:"
|
||
|
||
REFERENCE MPUI_DESC_INVITE_FRIENDS_FULL
|
||
LANG_ENGLISH "Lobby is full."
|
||
|
||
REFERENCE MPUI_MUTEPLAYERS
|
||
LANG_ENGLISH "MUTE PLAYERS"
|
||
|
||
REFERENCE MPUI_RULES_2POINTS
|
||
LANG_ENGLISH "2 Points"
|
||
|
||
REFERENCE MPUI_FIND_MATCH
|
||
LANG_ENGLISH "Find Match"
|
||
|
||
REFERENCE MPUI_MAIL_NEW
|
||
LANG_ENGLISH "New"
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT
|
||
LANG_ENGLISH "Subject:"
|
||
|
||
REFERENCE MPUI_MAIL_FROM
|
||
LANG_ENGLISH "From:"
|
||
|
||
REFERENCE MPUI_MAIL_RECEIVED
|
||
LANG_ENGLISH "Received:"
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_INCOMING_LOOT
|
||
LANG_ENGLISH "Get ready for some loot"
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_LOOT_ARRIVED
|
||
LANG_ENGLISH "Here's your loot"
|
||
|
||
REFERENCE MPUI_MAIL_CONTACT_PRICE
|
||
LANG_ENGLISH "Cpt. Price"
|
||
|
||
REFERENCE MPUI_MAIL_BODY_INCOMING_LOOT
|
||
LANG_ENGLISH "I'm sending you some loot. It should get there in 5 to 20 minutes. It's gonna be awesome, so don't stop playing the game until you get it."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_LOOT_ARRIVED
|
||
LANG_ENGLISH "Here's the loot I promised you! Isn't it great? You should go use it right now!"
|
||
|
||
REFERENCE MPUI_DATE_AND_TIME
|
||
LANG_ENGLISH "&&5:&&7 &&6 &&1 &&2, &&3"
|
||
|
||
REFERENCE MPUI_AM
|
||
LANG_ENGLISH "AM"
|
||
|
||
REFERENCE MPUI_PM
|
||
LANG_ENGLISH "PM"
|
||
|
||
REFERENCE MPUI_JANUARY
|
||
LANG_ENGLISH "January"
|
||
|
||
REFERENCE MPUI_FEBRUARY
|
||
LANG_ENGLISH "February"
|
||
|
||
REFERENCE MPUI_MARCH
|
||
LANG_ENGLISH "March"
|
||
|
||
REFERENCE MPUI_APRIL
|
||
LANG_ENGLISH "April"
|
||
|
||
REFERENCE MPUI_MAY
|
||
LANG_ENGLISH "May"
|
||
|
||
REFERENCE MPUI_JUNE
|
||
LANG_ENGLISH "June"
|
||
|
||
REFERENCE MPUI_JULY
|
||
LANG_ENGLISH "July"
|
||
|
||
REFERENCE MPUI_AUGUST
|
||
LANG_ENGLISH "August"
|
||
|
||
REFERENCE MPUI_SEPTEMBER
|
||
LANG_ENGLISH "September"
|
||
|
||
REFERENCE MPUI_OCTOBER
|
||
LANG_ENGLISH "October"
|
||
|
||
REFERENCE MPUI_NOVEMBER
|
||
LANG_ENGLISH "November"
|
||
|
||
REFERENCE MPUI_DECEMBER
|
||
LANG_ENGLISH "December"
|
||
|
||
REFERENCE MPUI_MONEY
|
||
LANG_ENGLISH "$&&1"
|
||
|
||
REFERENCE MPUI_WEAPON_ATTACHMENT
|
||
LANG_ENGLISH "&&1 &&2"
|
||
|
||
REFERENCE MPUI_WEAPON_CAMO
|
||
LANG_ENGLISH "&&1 &&2 Camo"
|
||
|
||
REFERENCE MPUI_PERK_DESC
|
||
LANG_ENGLISH "&&1 Perk"
|
||
|
||
REFERENCE MPUI_FOLLOWUP_IN_MINUTES
|
||
LANG_ENGLISH "Followup in &&1 minute(s)"
|
||
|
||
REFERENCE MPUI_FOLLOWUP_RECEIVED
|
||
LANG_ENGLISH "Followup received"
|
||
|
||
REFERENCE MPUI_MAIL_CONTACT_DMITRI
|
||
LANG_ENGLISH "Dmitri Volkov"
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_TOO
|
||
LANG_ENGLISH "Target of oppurtunity eliminated!"
|
||
|
||
REFERENCE MPUI_MAIL_BODY_WEAPON_TOO
|
||
LANG_ENGLISH "You've eliminated a known target that we'd been looking for for some time. We'll be sending you something useful as payment."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_WEAPON_ARRIVED
|
||
LANG_ENGLISH "Enjoy your new hardware!"
|
||
|
||
REFERENCE MPUI_MAIL_BODY_WEAPON_ARRIVED
|
||
LANG_ENGLISH "We hope this bad boy helps you out in the fight against the enemy. Give 'em hell for us."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_PERK_TOO
|
||
LANG_ENGLISH "You've eliminated a known target that we'd been looking for for some time. We'll be sending you a new weapon as payment."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_PERK_ARRIVED
|
||
LANG_ENGLISH "New field manual declassified."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_PERK_ARRIVED
|
||
LANG_ENGLISH "You've received clearence for the field opperations manual. Use what you've learned wisely."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_INCOMING_ATTACHMENT
|
||
LANG_ENGLISH "Something new is on the way."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_INCOMING_ATTACHMENT
|
||
LANG_ENGLISH "I've sent you a little something for your troubles; it should be arriving shortly. Enjoy."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_ATTACHMENT_ARRIVED
|
||
LANG_ENGLISH "Hope you get some use out of this"
|
||
|
||
REFERENCE MPUI_MAIL_BODY_ATTACHMENT_ARRIVED
|
||
LANG_ENGLISH "Here's a handy attachment for your weapon.\n\nP.S. I miss you so bad it hurts."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_CAMO_ARRIVED
|
||
LANG_ENGLISH "Enjoy your new camo!"
|
||
|
||
REFERENCE MPUI_MAIL_BODY_CAMO_ARRIVED
|
||
LANG_ENGLISH "Here's a little something to spice up the look of your weapon."
|
||
|
||
REFERENCE MPUI_MAIL_CONTACT_STRICKLAND
|
||
LANG_ENGLISH "Col. Strickland"
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_INCOMING_SUPPORT
|
||
LANG_ENGLISH "You've earned it."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_INCOMING_SUPPORT
|
||
LANG_ENGLISH "I'm working on authorization to get you some new air support. Stay tuned."
|
||
|
||
REFERENCE MPUI_MAIL_SUBJECT_SUPPORT_ARRIVED
|
||
LANG_ENGLISH "Your authorization came through."
|
||
|
||
REFERENCE MPUI_MAIL_BODY_SUPPORT_ARRIVED
|
||
LANG_ENGLISH "I got the authorization for some new air support. Get out there and win one for us!"
|
||
|
||
REFERENCE MPUI_LOTTERY_TICKET_NORMAL
|
||
LANG_ENGLISH "Lottery Ticket"
|
||
|
||
REFERENCE MPUI_LOTTERY_TICKET_SUPER
|
||
LANG_ENGLISH "Super Lottery Ticket"
|
||
|
||
REFERENCE MPUI_LOTTERY_TICKET_MEGA
|
||
LANG_ENGLISH "MEGA LOTTERY TICKET!"
|
||
|
||
REFERENCE MPUI_YOU_HAVE_UNLOCKED
|
||
LANG_ENGLISH "You have unlocked:"
|
||
|
||
REFERENCE MPUI_PERK_4
|
||
LANG_ENGLISH "Gambit"
|
||
|
||
REFERENCE MPUI_ROCKETS
|
||
LANG_ENGLISH "Launchers"
|
||
|
||
REFERENCE MPUI_EXPLOSIVES
|
||
LANG_ENGLISH "Explosives"
|
||
|
||
REFERENCE MPUI_GRENADES
|
||
LANG_ENGLISH "Special Grenades"
|
||
|
||
REFERENCE MPUI_AKIMBO
|
||
LANG_ENGLISH "Akimbo"
|
||
|
||
REFERENCE MPUI_THERMAL
|
||
LANG_ENGLISH "Thermal"
|
||
|
||
REFERENCE MPUI_DESC_JOIN_GAME
|
||
LANG_ENGLISH "Browse available games."
|
||
|
||
REFERENCE MPUI_DESC_CREATE_GAME
|
||
LANG_ENGLISH "Create a new game."
|
||
|
||
REFERENCE MPUI_DESC_SELECT_SAVE_DEVICE
|
||
LANG_ENGLISH "Select a save device for your multiplayer progress."
|
||
|
||
REFERENCE MPUI_DESC_SELECT_OFFLINE_PROFILE
|
||
LANG_ENGLISH "Select an offline profile to store your multiplayer progress."
|
||
|
||
REFERENCE MPUI_USEONLINESTATS_TRUE
|
||
LANG_ENGLISH "XBOX LIVE UNLOCKS: ON"
|
||
|
||
REFERENCE MPUI_USEONLINESTATS_FALSE
|
||
LANG_ENGLISH "XBOX LIVE UNLOCKS: OFF"
|
||
|
||
REFERENCE MPUI_ONLINE_STATS_WARNING
|
||
LANG_ENGLISH "Warning: Players will not earn any XP when using online custom classes while offline."
|
||
|
||
REFERENCE MPUI_USE_ONLINE_STATS
|
||
LANG_ENGLISH "Use Online Unlocks?"
|
||
|
||
REFERENCE MPUI_DESC_USEONLINESTATS
|
||
LANG_ENGLISH "Toggle to allow usage of online unlocks and progress."
|
||
|
||
REFERENCE MPUI_HEARTBEAT
|
||
LANG_ENGLISH "Heartbeat Sensor"
|
||
|
||
REFERENCE MPUI_SKILL
|
||
LANG_ENGLISH "Skill"
|
||
|
||
REFERENCE MPUI_MU
|
||
LANG_ENGLISH "Mu"
|
||
|
||
REFERENCE MPUI_SIGMA
|
||
LANG_ENGLISH "Sigma"
|
||
|
||
REFERENCE MPUI_GAMES_PLAYED
|
||
LANG_ENGLISH "Games Played"
|
||
|
||
REFERENCE MPUI_PLAYLIST0
|
||
LANG_ENGLISH "Playlist 0"
|
||
|
||
REFERENCE MPUI_PLAYLIST1
|
||
LANG_ENGLISH "Playlist 1"
|
||
|
||
REFERENCE MPUI_PLAYLIST2
|
||
LANG_ENGLISH "Playlist 2"
|
||
|
||
REFERENCE MPUI_PLAYLIST3
|
||
LANG_ENGLISH "Playlist 3"
|
||
|
||
REFERENCE MPUI_PLAYLIST4
|
||
LANG_ENGLISH "Playlist 4"
|
||
|
||
REFERENCE MPUI_PLAYLIST5
|
||
LANG_ENGLISH "Playlist 5"
|
||
|
||
REFERENCE MPUI_PLAYLIST6
|
||
LANG_ENGLISH "Playlist 6"
|
||
|
||
REFERENCE MPUI_PLAYLIST7
|
||
LANG_ENGLISH "Playlist 7"
|
||
|
||
REFERENCE MPUI_PLAYLIST8
|
||
LANG_ENGLISH "Playlist 8"
|
||
|
||
REFERENCE MPUI_PLAYLIST9
|
||
LANG_ENGLISH "Playlist 9"
|
||
|
||
REFERENCE MPUI_PLAYLIST10
|
||
LANG_ENGLISH "Playlist 10"
|
||
|
||
REFERENCE MPUI_PLAYLIST11
|
||
LANG_ENGLISH "Playlist 11"
|
||
|
||
REFERENCE MPUI_PLAYLIST12
|
||
LANG_ENGLISH "Playlist 12"
|
||
|
||
REFERENCE MPUI_PLAYLIST13
|
||
LANG_ENGLISH "Playlist 13"
|
||
|
||
REFERENCE MPUI_PLAYLIST14
|
||
LANG_ENGLISH "Playlist 14"
|
||
|
||
REFERENCE MPUI_PLAYLIST15
|
||
LANG_ENGLISH "Playlist 15"
|
||
|
||
REFERENCE MPUI_PLAYLIST16
|
||
LANG_ENGLISH "Playlist 16"
|
||
|
||
REFERENCE MPUI_PLAYLIST17
|
||
LANG_ENGLISH "Playlist 17"
|
||
|
||
REFERENCE MPUI_PLAYLIST18
|
||
LANG_ENGLISH "Playlist 18"
|
||
|
||
REFERENCE MPUI_PLAYLIST19
|
||
LANG_ENGLISH "Playlist 19"
|
||
|
||
REFERENCE MPUI_PLAYLIST20
|
||
LANG_ENGLISH "Playlist 20"
|
||
|
||
REFERENCE MPUI_PLAYLIST21
|
||
LANG_ENGLISH "Playlist 21"
|
||
|
||
REFERENCE MPUI_PRIMARY
|
||
LANG_ENGLISH "Primary"
|
||
|
||
REFERENCE MPUI_SECONDARY
|
||
LANG_ENGLISH "Secondary"
|
||
|
||
REFERENCE MPUI_HANDGUNS
|
||
LANG_ENGLISH "Handguns"
|
||
|
||
REFERENCE MPUI_EQUIPMENT
|
||
LANG_ENGLISH "Equipment"
|
||
|
||
REFERENCE MPUI_RIOTSHIELD
|
||
LANG_ENGLISH "Riot Shield"
|
||
|
||
REFERENCE MPUI_UPGRADE
|
||
LANG_ENGLISH "Upgrade"
|
||
|
||
REFERENCE MPUI_KILLSTREAKS
|
||
LANG_ENGLISH "Killstreaks"
|
||
|
||
REFERENCE MPUI_DEATHSTREAK
|
||
LANG_ENGLISH "Deathstreak"
|
||
|
||
REFERENCE MPUI_ULTIMATE
|
||
LANG_ENGLISH "Ultimate"
|
||
|
||
REFERENCE MPUI_ADDITIONAL
|
||
LANG_ENGLISH "Air Superiority"
|
||
|
||
REFERENCE MPUI_LOCKAIR
|
||
LANG_ENGLISH "Vehicle Lock-on"
|
||
|
||
REFERENCE MPUI_BOOM
|
||
LANG_ENGLISH "Sonic Boom"
|
||
|
||
REFERENCE MPUI_FMJ
|
||
LANG_ENGLISH "FMJ"
|
||
|
||
REFERENCE MPUI_ROF
|
||
LANG_ENGLISH "Rapid Fire"
|
||
|
||
REFERENCE MPUI_XMAGS
|
||
LANG_ENGLISH "Extended Mags"
|
||
|
||
REFERENCE MPUI_LOCKGROUND
|
||
LANG_ENGLISH "Lock Ground"
|
||
|
||
REFERENCE MPUI_KILLS_REQ
|
||
LANG_ENGLISH "Requires &&1 Kills"
|
||
|
||
REFERENCE MPUI_DEATHS_REQ
|
||
LANG_ENGLISH "Requires &&1 Deaths"
|
||
|
||
REFERENCE MPUI_ARCTIC
|
||
LANG_ENGLISH "Arctic"
|
||
|
||
REFERENCE MPUI_RED_URBAN
|
||
LANG_ENGLISH "Urban"
|
||
|
||
REFERENCE MPUI_ORANGE_FALL
|
||
LANG_ENGLISH "Fall"
|
||
|
||
REFERENCE MPUI_MACHINE_PISTOLS
|
||
LANG_ENGLISH "Machine Pistols"
|
||
|
||
REFERENCE MPUI_C4_DEATH
|
||
LANG_ENGLISH "Dead Man's Hand"
|
||
|
||
REFERENCE MPUI_DOWNLOADEZPATCH
|
||
LANG_ENGLISH "There is an update available for Modern Warfare 2. The update will now be downloaded."
|
||
|
||
REFERENCE MPUI_DOWNLOADPLAYLIST
|
||
LANG_ENGLISH "There is a playlist update available. The playlist update will now be downloaded."
|
||
|
||
REFERENCE MPUI_RULES_DIEHARD
|
||
LANG_ENGLISH "Diehard Mode: "
|
||
|
||
REFERENCE MPUI_UNSTOPPABLE
|
||
LANG_ENGLISH "Unstoppable"
|
||
|
||
REFERENCE MPUI_LONGEST_KILLSTREAK
|
||
LANG_ENGLISH "Longest killstreak"
|
||
|
||
REFERENCE MPUI_SHARPSHOOTER
|
||
LANG_ENGLISH "Sharpshooter"
|
||
|
||
REFERENCE MPUI_MOST_HEADSHOTS
|
||
LANG_ENGLISH "Most headshots"
|
||
|
||
REFERENCE MPUI_PUNISHER
|
||
LANG_ENGLISH "Steamroller"
|
||
|
||
REFERENCE MPUI_MOST_DAMAGE_DEALT
|
||
LANG_ENGLISH "Most damage dealt"
|
||
|
||
REFERENCE MPUI_SURVIVOR
|
||
LANG_ENGLISH "Survivor"
|
||
|
||
REFERENCE MPUI_LEAST_DAMAGE_TAKEN
|
||
LANG_ENGLISH "Least damage taken"
|
||
|
||
REFERENCE MPUI_SWITCHBLADE
|
||
LANG_ENGLISH "Switchblade"
|
||
|
||
REFERENCE MPUI_MOST_KNIFE_KILLS
|
||
LANG_ENGLISH "Most knife kills"
|
||
|
||
REFERENCE MPUI_WINGMAN
|
||
LANG_ENGLISH "Wingman"
|
||
|
||
REFERENCE MPUI_MOST_ASSISTS
|
||
LANG_ENGLISH "Most assists"
|
||
|
||
REFERENCE MPUI_HARD_BOILED
|
||
LANG_ENGLISH "Hard Boiled"
|
||
|
||
REFERENCE MPUI_MOST_PISTOL_KILLS
|
||
LANG_ENGLISH "Most pistol kills"
|
||
|
||
REFERENCE MPUI_GRENADIER
|
||
LANG_ENGLISH "Grenadier"
|
||
|
||
REFERENCE MPUI_MOST_GRENADE_KILLS
|
||
LANG_ENGLISH "Most grenade kills"
|
||
|
||
REFERENCE MPUI_DEVASTATION
|
||
LANG_ENGLISH "Devastation"
|
||
|
||
REFERENCE MPUI_HIGHEST_MULTIKILL
|
||
LANG_ENGLISH "Highest multikill"
|
||
|
||
REFERENCE MPUI_CLUTCH_PLAYER
|
||
LANG_ENGLISH "Clutch Player"
|
||
|
||
REFERENCE MPUI_MATCH_WINNING_KILL
|
||
LANG_ENGLISH "Match winning kill"
|
||
|
||
REFERENCE MPUI_JUGGERNAUT
|
||
LANG_ENGLISH "Juggernaut"
|
||
|
||
REFERENCE MPUI_FEWEST_DEATHS
|
||
LANG_ENGLISH "Fewest deaths"
|
||
|
||
REFERENCE MPUI_THE_FEARED
|
||
LANG_ENGLISH "The Feared"
|
||
|
||
REFERENCE MPUI_MOST_KILLS
|
||
LANG_ENGLISH "Most kills"
|
||
|
||
REFERENCE MPUI_RECON_EXPERT
|
||
LANG_ENGLISH "Pathfinder"
|
||
|
||
REFERENCE MPUI_MOST_UAVS
|
||
LANG_ENGLISH "Most UAVs"
|
||
|
||
REFERENCE MPUI_TOP_GUN
|
||
LANG_ENGLISH "Top Gun"
|
||
|
||
REFERENCE MPUI_MOST_AIRSTRIKES
|
||
LANG_ENGLISH "Most airstrikes"
|
||
|
||
REFERENCE MPUI_AIRWOLF
|
||
LANG_ENGLISH "Air Ops"
|
||
|
||
REFERENCE MPUI_MOST_HELICOPTERS
|
||
LANG_ENGLISH "Most helicopters"
|
||
|
||
REFERENCE MPUI_MVP
|
||
LANG_ENGLISH "MVP"
|
||
|
||
REFERENCE MPUI_MOST_KILLSFEWEST_DEATHS
|
||
LANG_ENGLISH "Most kills/Fewest deaths"
|
||
|
||
REFERENCE MPUI_OVERKILL
|
||
LANG_ENGLISH "Overkill"
|
||
|
||
REFERENCE MPUI_MOST_KILLSMOST_HEADSHOTS
|
||
LANG_ENGLISH "Most kills/Most headshots"
|
||
|
||
REFERENCE MPUI_ACCIDENT_PRONE
|
||
LANG_ENGLISH "Accident Prone"
|
||
|
||
REFERENCE MPUI_MOST_SUICIDES
|
||
LANG_ENGLISH "Most suicides"
|
||
|
||
REFERENCE MPUI_FLANKER
|
||
LANG_ENGLISH "Flanker"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_FROM_BEHIND
|
||
LANG_ENGLISH "Most kills from behind"
|
||
|
||
REFERENCE MPUI_BLINDSIDED
|
||
LANG_ENGLISH "Blindsided"
|
||
|
||
REFERENCE MPUI_MOST_DEATHS_FROM_BEHIND
|
||
LANG_ENGLISH "Most deaths from behind"
|
||
|
||
REFERENCE MPUI_FRAGGER
|
||
LANG_ENGLISH "Fragger"
|
||
|
||
REFERENCE MPUI_MOST_FRAG_GRENADE_KILLS
|
||
LANG_ENGLISH "Most frag grenade kills"
|
||
|
||
REFERENCE MPUI_C4_KILLER
|
||
LANG_ENGLISH "C4 Killer"
|
||
|
||
REFERENCE MPUI_MOST_C4_KILLS
|
||
LANG_ENGLISH "Most C4 kills"
|
||
|
||
REFERENCE MPUI_SEMTEX_KILLER
|
||
LANG_ENGLISH "Semtex Pro"
|
||
|
||
REFERENCE MPUI_MOST_SEMTEX_KILLS
|
||
LANG_ENGLISH "Most semtex kills"
|
||
|
||
REFERENCE MPUI_AMBUSHER
|
||
LANG_ENGLISH "Ambusher"
|
||
|
||
REFERENCE MPUI_MOST_CLAYMORE_KILLS
|
||
LANG_ENGLISH "Most claymore kills"
|
||
|
||
REFERENCE MPUI_KNIFE_MASTER
|
||
LANG_ENGLISH "Butcher"
|
||
|
||
REFERENCE MPUI_MOST_THROWING_KNIFE_KILLS
|
||
LANG_ENGLISH "Most throwing knife kills"
|
||
|
||
REFERENCE MPUI_SMG_SPECIALIST
|
||
LANG_ENGLISH "CQB"
|
||
|
||
REFERENCE MPUI_MOST_SMG_KILLS
|
||
LANG_ENGLISH "Most SMG Kills"
|
||
|
||
REFERENCE MPUI_RIFLE_SPECIALIST
|
||
LANG_ENGLISH "AR Specialist"
|
||
|
||
REFERENCE MPUI_MOST_ASSAULT_RIFLE_KILLS
|
||
LANG_ENGLISH "Most assault rifle kills"
|
||
|
||
REFERENCE MPUI_ROCKET_MAN
|
||
LANG_ENGLISH "Explosivo"
|
||
|
||
REFERENCE MPUI_MOST_ROCKET_KILLS
|
||
LANG_ENGLISH "Most rocket kills"
|
||
|
||
REFERENCE MPUI_SHOTGUN_SPECIALIST
|
||
LANG_ENGLISH "Buckshot"
|
||
|
||
REFERENCE MPUI_MOST_SHOTGUN_KILLS
|
||
LANG_ENGLISH "Most shotgun kills"
|
||
|
||
REFERENCE MPUI_RAMBO
|
||
LANG_ENGLISH "7.62mm"
|
||
|
||
REFERENCE MPUI_MOST_LMG_KILLS
|
||
LANG_ENGLISH "Most LMG Kills"
|
||
|
||
REFERENCE MPUI_SNIPER
|
||
LANG_ENGLISH "Sniper"
|
||
|
||
REFERENCE MPUI_MOST_SNIPER_KILLS
|
||
LANG_ENGLISH "Most sniper kills"
|
||
|
||
REFERENCE MPUI_EXECUTIONER
|
||
LANG_ENGLISH "Executioner"
|
||
|
||
REFERENCE MPUI_MOST_PISTOL_HEADSHOTS
|
||
LANG_ENGLISH "Most pistol headshots"
|
||
|
||
REFERENCE MPUI_SMG_SHARPSHOOTER
|
||
LANG_ENGLISH "SMG Expert"
|
||
|
||
REFERENCE MPUI_MOST_SMG_HEADSHOTS
|
||
LANG_ENGLISH "Most SMG headshots"
|
||
|
||
REFERENCE MPUI_RIFLE_SHARPSHOOTER
|
||
LANG_ENGLISH "AR Expert"
|
||
|
||
REFERENCE MPUI_MOST_ASSAULT_RIFLE_HEADSHOTS
|
||
LANG_ENGLISH "Most assault rifle headshots"
|
||
|
||
REFERENCE MPUI_SHOTGUN_SURGEON
|
||
LANG_ENGLISH "Boomstick"
|
||
|
||
REFERENCE MPUI_MOST_SHOTGUN_HEADSHOTS
|
||
LANG_ENGLISH "Most shotgun headshots"
|
||
|
||
REFERENCE MPUI_LMG_SHARPSHOOTER
|
||
LANG_ENGLISH "LMG Expert"
|
||
|
||
REFERENCE MPUI_MOST_LMG_HEADSHOTS
|
||
LANG_ENGLISH "Most LMG headshots"
|
||
|
||
REFERENCE MPUI_DEAD_AIM
|
||
LANG_ENGLISH "Dead Aim"
|
||
|
||
REFERENCE MPUI_MOST_SNIPER_HEADSHOTS
|
||
LANG_ENGLISH "Most sniper headshots"
|
||
|
||
REFERENCE MPUI_SURVIVALIST
|
||
LANG_ENGLISH "Survivalist"
|
||
|
||
REFERENCE MPUI_MOST_EQUIPMENT_KILLS
|
||
LANG_ENGLISH "Most equipment kills"
|
||
|
||
REFERENCE MPUI_BLINDFIRE
|
||
LANG_ENGLISH "Blindfire"
|
||
|
||
REFERENCE MPUI_MOST_BULLET_PENETRATION
|
||
LANG_ENGLISH "Most bullet penetration kills"
|
||
|
||
REFERENCE MPUI_EYE_FOR_AN_EYE
|
||
LANG_ENGLISH "Vengeful"
|
||
|
||
REFERENCE MPUI_MOST_PAYBACKS
|
||
LANG_ENGLISH "Most paybacks"
|
||
|
||
REFERENCE MPUI_AVENGER
|
||
LANG_ENGLISH "Avenger"
|
||
|
||
REFERENCE MPUI_MOST_AVENGER_KILLS
|
||
LANG_ENGLISH "Most avenger kills"
|
||
|
||
REFERENCE MPUI_RESCUER
|
||
LANG_ENGLISH "Rescuer"
|
||
|
||
REFERENCE MPUI_MOST_RESCUES
|
||
LANG_ENGLISH "Most rescues"
|
||
|
||
REFERENCE MPUI_MARKSMAN
|
||
LANG_ENGLISH "Marksman"
|
||
|
||
REFERENCE MPUI_MOST_LONGSHOTS
|
||
LANG_ENGLISH "Most longshots"
|
||
|
||
REFERENCE MPUI_UPRISER
|
||
LANG_ENGLISH "Upriser"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_OF_HIGHER
|
||
LANG_ENGLISH "Most kills of higher rank"
|
||
|
||
REFERENCE MPUI_HAIRTRIGGER
|
||
LANG_ENGLISH "Hairtrigger"
|
||
|
||
REFERENCE MPUI_MOST_ADS_KILLS
|
||
LANG_ENGLISH "Most ADS kills"
|
||
|
||
REFERENCE MPUI_SPRAYER
|
||
LANG_ENGLISH "Sprayer"
|
||
|
||
REFERENCE MPUI_MOST_HIPFIRE_KILLS
|
||
LANG_ENGLISH "Most hipfire kills"
|
||
|
||
REFERENCE MPUI_REVENGE
|
||
LANG_ENGLISH "Revenge"
|
||
|
||
REFERENCE MPUI_MOST_LAST_STAND_KILLS
|
||
LANG_ENGLISH "Most last stand kills"
|
||
|
||
REFERENCE MPUI_MOST_EXECUTION_KILLS
|
||
LANG_ENGLISH "Most execution kills"
|
||
|
||
REFERENCE MPUI_NEWB_KILLER
|
||
LANG_ENGLISH "Alpha Male"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_OF_LOWER_RANK
|
||
LANG_ENGLISH "Most kills of lower rank"
|
||
|
||
REFERENCE MPUI_LOANER
|
||
LANG_ENGLISH "Loaner"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_WITH_ENEMY
|
||
LANG_ENGLISH "Most kills with enemy weapons"
|
||
|
||
REFERENCE MPUI_CLAY_PIGEON
|
||
LANG_ENGLISH "Clay Pigeon"
|
||
|
||
REFERENCE MPUI_MOST_DEATHS_BY_SHOTGUN
|
||
LANG_ENGLISH "Most deaths by shotgun"
|
||
|
||
REFERENCE MPUI_TERMINAL1
|
||
LANG_ENGLISH "Terminal"
|
||
|
||
REFERENCE MPUI_SHORTEST_LIFE
|
||
LANG_ENGLISH "Shortest life"
|
||
|
||
REFERENCE MPUI_MOST_KILLSLONGEST_KILLSTREAK
|
||
LANG_ENGLISH "Most kills/Longest killstreak"
|
||
|
||
REFERENCE MPUI_HIGHLANDER
|
||
LANG_ENGLISH "The Show"
|
||
|
||
REFERENCE MPUI_10_KILLSNO_DEATHS
|
||
LANG_ENGLISH "10 kills/No deaths"
|
||
|
||
REFERENCE MPUI_SUPERNATURAL
|
||
LANG_ENGLISH "Supernatural"
|
||
|
||
REFERENCE MPUI_KILLDEATH_RATIO_OVER
|
||
LANG_ENGLISH "Kill/Death ratio over 10"
|
||
|
||
REFERENCE MPUI_ODD_MAN_OUT
|
||
LANG_ENGLISH "Warming Up"
|
||
|
||
REFERENCE MPUI_SIXTH_SENSE
|
||
LANG_ENGLISH "6th Sense"
|
||
|
||
REFERENCE MPUI_NO_DEATHS_FROM_BEHIND
|
||
LANG_ENGLISH "No deaths from behind"
|
||
|
||
REFERENCE MPUI_DEAD_MAN_WALKING
|
||
LANG_ENGLISH "Deathrow"
|
||
|
||
REFERENCE MPUI_LONGEST_DEATHSTREAK
|
||
LANG_ENGLISH "Longest deathstreak"
|
||
|
||
REFERENCE MPUI_GENOCIDAL
|
||
LANG_ENGLISH "Genocidal"
|
||
|
||
REFERENCE MPUI_MOST_MULTIKILLS
|
||
LANG_ENGLISH "Most multikills"
|
||
|
||
REFERENCE MPUI_DESTROYER
|
||
LANG_ENGLISH "Destroyer"
|
||
|
||
REFERENCE MPUI_KILLED_EVERY_MEMBER_OF
|
||
LANG_ENGLISH "Killed entire enemy team"
|
||
|
||
REFERENCE MPUI_DECIMATOR
|
||
LANG_ENGLISH "Decimator"
|
||
|
||
REFERENCE MPUI_KILLED_EVERY_MEMBER_OF1
|
||
LANG_ENGLISH "Killed entire enemy team without dying"
|
||
|
||
REFERENCE MPUI_NOMAD
|
||
LANG_ENGLISH "Nomad"
|
||
|
||
REFERENCE MPUI_LONGEST_DISTANCE_TRAVELED
|
||
LANG_ENGLISH "Longest distance traveled"
|
||
|
||
REFERENCE MPUI_RUNNER
|
||
LANG_ENGLISH "Runner"
|
||
|
||
REFERENCE MPUI_MOST_TIME_SPENT_SPRINTING
|
||
LANG_ENGLISH "Most time spent sprinting"
|
||
|
||
REFERENCE MPUI_HUNCHBACK
|
||
LANG_ENGLISH "Sneaker"
|
||
|
||
REFERENCE MPUI_MOST_TIME_SPENT_CROUCHED
|
||
LANG_ENGLISH "Most time spent crouched"
|
||
|
||
REFERENCE MPUI_GRASSY_KNOLL
|
||
LANG_ENGLISH "Grassy Knoll"
|
||
|
||
REFERENCE MPUI_MOST_TIME_SPENT_PRONE
|
||
LANG_ENGLISH "Most time spent prone"
|
||
|
||
REFERENCE MPUI_COMEBACK_KID
|
||
LANG_ENGLISH "Rally"
|
||
|
||
REFERENCE MPUI_MOST_COMEBACKS
|
||
LANG_ENGLISH "Most comebacks"
|
||
|
||
REFERENCE MPUI_LIFER
|
||
LANG_ENGLISH "Lifer"
|
||
|
||
REFERENCE MPUI_LONGEST_LIFE
|
||
LANG_ENGLISH "Longest life"
|
||
|
||
REFERENCE MPUI_COUCH_POTATO
|
||
LANG_ENGLISH "Spy Game"
|
||
|
||
REFERENCE MPUI_MOST_TIME_WATCHING_KILLCAMS
|
||
LANG_ENGLISH "Most time watching killcams"
|
||
|
||
REFERENCE MPUI_HYPERACTIVE
|
||
LANG_ENGLISH "Starter"
|
||
|
||
REFERENCE MPUI_MOST_KILLCAMS_SKIPPED
|
||
LANG_ENGLISH "Most killcams skipped"
|
||
|
||
REFERENCE MPUI_LOCK_AND_LOAD
|
||
LANG_ENGLISH "Lock & Load"
|
||
|
||
REFERENCE MPUI_MOST_RELOADS
|
||
LANG_ENGLISH "Most reloads"
|
||
|
||
REFERENCE MPUI_INDECISIVE
|
||
LANG_ENGLISH "Weapon Rack"
|
||
|
||
REFERENCE MPUI_MOST_WEAPON_SWAPS
|
||
LANG_ENGLISH "Most weapon swaps"
|
||
|
||
REFERENCE MPUI_TRIGGER_HAPPY
|
||
LANG_ENGLISH "Trigger Happy"
|
||
|
||
REFERENCE MPUI_MOST_SHOTS_FIRED
|
||
LANG_ENGLISH "Most shots fired"
|
||
|
||
REFERENCE MPUI_CAMPER
|
||
LANG_ENGLISH "Lockdown"
|
||
|
||
REFERENCE MPUI_MOST_TIME_SPENT_IN_ONE
|
||
LANG_ENGLISH "Most time spent in one place"
|
||
|
||
REFERENCE MPUI_SCOUTMASTER
|
||
LANG_ENGLISH "Statuesque"
|
||
|
||
REFERENCE MPUI_MOST_CAMPING_KILLS
|
||
LANG_ENGLISH "Most stationary kills"
|
||
|
||
REFERENCE MPUI_HIFI
|
||
LANG_ENGLISH "High Command"
|
||
|
||
REFERENCE MPUI_HIGHEST_AVERAGE_ALTITUDE
|
||
LANG_ENGLISH "Highest average altitude"
|
||
|
||
REFERENCE MPUI_LOFI
|
||
LANG_ENGLISH "Low Profile"
|
||
|
||
REFERENCE MPUI_LOWEST_AVERAGE_ALTITUDE
|
||
LANG_ENGLISH "Lowest average altitude"
|
||
|
||
REFERENCE MPUI_HIJACKER
|
||
LANG_ENGLISH "Hijacker"
|
||
|
||
REFERENCE MPUI_MOST_STOLEN_KILLS
|
||
LANG_ENGLISH "Most stolen kills"
|
||
|
||
REFERENCE MPUI_POTENTIAL_HAZARD
|
||
LANG_ENGLISH "Nearsighted"
|
||
|
||
REFERENCE MPUI_MOST_FRIENDLIES_SHOT
|
||
LANG_ENGLISH "Most friendlies shot"
|
||
|
||
REFERENCE MPUI_FREQUENT_CUSTOMER
|
||
LANG_ENGLISH "Grudge Match"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_OF_SAME_PLAYER
|
||
LANG_ENGLISH "Most kills of same player"
|
||
|
||
REFERENCE MPUI_ARSENAL
|
||
LANG_ENGLISH "Arsenal"
|
||
|
||
REFERENCE MPUI_MOST_WEAPONS_USED
|
||
LANG_ENGLISH "Most weapons used"
|
||
|
||
REFERENCE MPUI_UNDERCOVER
|
||
LANG_ENGLISH "Undercover"
|
||
|
||
REFERENCE MPUI_MOST_TIME_CLOSER_TO_ENEMIES
|
||
LANG_ENGLISH "Most time near enemies"
|
||
|
||
REFERENCE MPUI_JACK_OF_ALL_TRADES
|
||
LANG_ENGLISH "Evolver"
|
||
|
||
REFERENCE MPUI_MOST_CLASSES_CHANGED
|
||
LANG_ENGLISH "Most classes changed"
|
||
|
||
REFERENCE MPUI_SPAWN_BLOCKER
|
||
LANG_ENGLISH "Lights Out"
|
||
|
||
REFERENCE MPUI_MOST_TACTICAL_INSERTIONS
|
||
LANG_ENGLISH "Most tactical insertions prevented"
|
||
|
||
REFERENCE MPUI_SHELL_SHOCKED
|
||
LANG_ENGLISH "Shell Shocked"
|
||
|
||
REFERENCE MPUI_MOST_EXPLOSIONS_SURVIVED
|
||
LANG_ENGLISH "Most explosions survived"
|
||
|
||
REFERENCE MPUI_THICK_SKINNED
|
||
LANG_ENGLISH "Unbreakable"
|
||
|
||
REFERENCE MPUI_MOST_BULLETS_DEFLECTED
|
||
LANG_ENGLISH "Most bullets deflected"
|
||
|
||
REFERENCE MPUI_BLINDER
|
||
LANG_ENGLISH "Blinder"
|
||
|
||
REFERENCE MPUI_MOST_FLASHBANG_HITS
|
||
LANG_ENGLISH "Most flashbang hits"
|
||
|
||
REFERENCE MPUI_STUNNER
|
||
LANG_ENGLISH "Stunner"
|
||
|
||
REFERENCE MPUI_MOST_STUN_GRENADE_HITS
|
||
LANG_ENGLISH "Most stun grenade hits"
|
||
|
||
REFERENCE MPUI_MAGNIFIER
|
||
LANG_ENGLISH "Magnifier"
|
||
|
||
REFERENCE MPUI_MOST_SCOPED_KILLS
|
||
LANG_ENGLISH "Most scoped kills"
|
||
|
||
REFERENCE MPUI_THERMAL_KILLER
|
||
LANG_ENGLISH "White Hot"
|
||
|
||
REFERENCE MPUI_MOST_THERMAL_KILLS
|
||
LANG_ENGLISH "Most thermal kills"
|
||
|
||
REFERENCE MPUI_TERMINATOR
|
||
LANG_ENGLISH "Exterminator"
|
||
|
||
REFERENCE MPUI_MOST_THUMPER_KILLS
|
||
LANG_ENGLISH "Most thumper kills"
|
||
|
||
REFERENCE MPUI_COMBAT_EFFECTIVE
|
||
LANG_ENGLISH "Immortal"
|
||
|
||
REFERENCE MPUI_HIGHEST_KILLDEATH_RATIO
|
||
LANG_ENGLISH "Highest kill/death ratio"
|
||
|
||
REFERENCE MPUI_AFK
|
||
LANG_ENGLISH "AFK"
|
||
|
||
REFERENCE MPUI_NO_KILLSNO_DEATHS
|
||
LANG_ENGLISH "No kills/No deaths"
|
||
|
||
REFERENCE MPUI_PARTICIPANT
|
||
LANG_ENGLISH "Participant"
|
||
|
||
REFERENCE MPUI_NO_KILLSATLEAST_1_DEATH
|
||
LANG_ENGLISH "No kills/At least 1 death"
|
||
|
||
REFERENCE MPUI_CROWD_CONTROL
|
||
LANG_ENGLISH "Crowd Control"
|
||
|
||
REFERENCE MPUI_MOST_RIOT_SHIELD_KILLS
|
||
LANG_ENGLISH "Most riot shield kills"
|
||
|
||
REFERENCE MPUI_PROTESTER
|
||
LANG_ENGLISH "Protester"
|
||
|
||
REFERENCE MPUI_MOST_DEATHS_BY_RIOT_SHIELD
|
||
LANG_ENGLISH "Most deaths by riot shield"
|
||
|
||
REFERENCE MPUI_HOT_POTATO
|
||
LANG_ENGLISH "Hot Potato"
|
||
|
||
REFERENCE MPUI_MOST_GRENADES_THROWN
|
||
LANG_ENGLISH "Most grenades thrown back"
|
||
|
||
REFERENCE MPUI_UNNAMED
|
||
LANG_ENGLISH "[unnamed]"
|
||
|
||
REFERENCE MPUI_DOMINATOR
|
||
LANG_ENGLISH "Dominator"
|
||
|
||
REFERENCE MPUI_MOST_BOMBS_PLANTED
|
||
LANG_ENGLISH "Most bombs planted"
|
||
|
||
REFERENCE MPUI_MOST_BOMBS_DEFUSED
|
||
LANG_ENGLISH "Most bombs defused"
|
||
|
||
REFERENCE MPUI_MOST_TARGETS_DESTROYED
|
||
LANG_ENGLISH "Most targets destroyed"
|
||
|
||
REFERENCE MPUI_MOST_BOMB_CARRIER_KILLS
|
||
LANG_ENGLISH "Most bomb carrier kills"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_AS_BOMB_CARRIER
|
||
LANG_ENGLISH "Most kills as bomb carrier"
|
||
|
||
REFERENCE MPUI_MOST_BOMBS_CARRIED
|
||
LANG_ENGLISH "Most bombs carried"
|
||
|
||
REFERENCE MPUI_MOST_POINTS_CAPTURED
|
||
LANG_ENGLISH "Most points captured"
|
||
|
||
REFERENCE MPUI_MOST_HQS_CAPTURED
|
||
LANG_ENGLISH "Most HQs captured"
|
||
|
||
REFERENCE MPUI_MOST_HQS_DESTROYED
|
||
LANG_ENGLISH "Most HQs destroyed"
|
||
|
||
REFERENCE MPUI_MOST_FLAGS_CAPTURED
|
||
LANG_ENGLISH "Most flags captured"
|
||
|
||
REFERENCE MPUI_MOST_FLAGS_RETURNED
|
||
LANG_ENGLISH "Most flags returned"
|
||
|
||
REFERENCE MPUI_MOST_FLAGS_CARRIED
|
||
LANG_ENGLISH "Most flags carried"
|
||
|
||
REFERENCE MPUI_MOST_FLAG_CARRIER_KILLS
|
||
LANG_ENGLISH "Most flag carrier kills"
|
||
|
||
REFERENCE MPUI_MOST_KILLS_AS_FLAG_CARRIER
|
||
LANG_ENGLISH "Most kills as flag carrier"
|
||
|
||
REFERENCE MPUI_KILLSTREAK_REWARDS
|
||
LANG_ENGLISH "Killstreak Rewards"
|
||
|
||
REFERENCE MPUI_DESC_KILLSTREAK_REWARDS
|
||
LANG_ENGLISH "Choose your rewards for getting killstreaks."
|
||
|
||
REFERENCE MPUI_RULES_CAMERA
|
||
LANG_ENGLISH "3rd Person:"
|
||
|
||
REFERENCE MPUI_PLAYERCARD
|
||
LANG_ENGLISH "Callsign & Killstreaks"
|
||
|
||
REFERENCE MPUI_PLAYERCARD_TITLE
|
||
LANG_ENGLISH "Title"
|
||
|
||
REFERENCE MPUI_PLAYERCARD_ICON
|
||
LANG_ENGLISH "Emblem"
|
||
|
||
REFERENCE MPUI_DESC_PLAYERCARD_TITLE
|
||
LANG_ENGLISH "Choose your Title."
|
||
|
||
REFERENCE MPUI_DESC_PLAYERCARD_ICON
|
||
LANG_ENGLISH "Choose your Emblem."
|
||
|
||
REFERENCE MPUI_DESC_PLAYERCARD
|
||
LANG_ENGLISH "Set your Title, Emblem, and Killstreak Rewards."
|
||
|
||
REFERENCE MPUI_UNLOCKED_BY_CHALLENGE
|
||
LANG_ENGLISH "Unlocked by challenge."
|
||
|
||
REFERENCE MPUI_PROJECTILE
|
||
LANG_ENGLISH "Launcher"
|
||
|
||
REFERENCE MPUI_CLASSIFIED
|
||
LANG_ENGLISH "Classified"
|
||
|
||
REFERENCE MPUI_BLING_PRIMARY
|
||
LANG_ENGLISH "Additional primary weapon attachment."
|
||
|
||
REFERENCE MPUI_BLING_SECONDARY
|
||
LANG_ENGLISH "Additional secondary weapon attachment."
|
||
|
||
REFERENCE MPUI_EOTECH
|
||
LANG_ENGLISH "Holographic Sight"
|
||
|
||
REFERENCE MPUI_EXPLOSIVES_EXPERT
|
||
LANG_ENGLISH "Bomb Expert"
|
||
|
||
REFERENCE MPUI_DEFUSAL_EXPERT
|
||
LANG_ENGLISH "Defuser"
|
||
|
||
REFERENCE MPUI_BOMB_NEUTRALIZER
|
||
LANG_ENGLISH "Bomb Blocker"
|
||
|
||
REFERENCE MPUI_DOUBLE_THREAT
|
||
LANG_ENGLISH "Double Threat"
|
||
|
||
REFERENCE MPUI_BOMB_THREAT
|
||
LANG_ENGLISH "Bomb Threat"
|
||
|
||
REFERENCE MPUI_BOMB_RUNNER
|
||
LANG_ENGLISH "Bomb Runner"
|
||
|
||
REFERENCE MPUI_HQ_CAPTURER
|
||
LANG_ENGLISH "HQ Capturer"
|
||
|
||
REFERENCE MPUI_HQ_DESTROYER
|
||
LANG_ENGLISH "HQ Destroyer"
|
||
|
||
REFERENCE MPUI_FLAG_CAPTURER
|
||
LANG_ENGLISH "Flag Capturer"
|
||
|
||
REFERENCE MPUI_FLAG_RETURNER
|
||
LANG_ENGLISH "Flag Returner"
|
||
|
||
REFERENCE MPUI_FLAG_RUNNER
|
||
LANG_ENGLISH "Flag Runner"
|
||
|
||
REFERENCE MPUI_FLAG_NEUTRALIZER
|
||
LANG_ENGLISH "Flag Blocker"
|
||
|
||
REFERENCE MPUI_NONE_SPARED
|
||
LANG_ENGLISH "None Spared"
|
||
|
||
REFERENCE MPUI_CHALLENGE_CAP
|
||
LANG_ENGLISH "CHALLENGES"
|
||
|
||
REFERENCE MPUI_RECORDS_CAP
|
||
LANG_ENGLISH "RECORDS"
|
||
|
||
REFERENCE MPUI_WINNING_CAPS
|
||
LANG_ENGLISH "WINNING"
|
||
|
||
REFERENCE MPUI_LOSING_CAPS
|
||
LANG_ENGLISH "LOSING"
|
||
|
||
REFERENCE MPUI_TIED_CAPS
|
||
LANG_ENGLISH "TIE"
|
||
|
||
REFERENCE MPUI_FIRST_HALF
|
||
LANG_ENGLISH "1st Half"
|
||
|
||
REFERENCE MPUI_SECOND_HALF
|
||
LANG_ENGLISH "2nd Half"
|
||
|
||
REFERENCE MPUI_CTF
|
||
LANG_ENGLISH "Capture the Flag"
|
||
|
||
REFERENCE MPUI_CTF_CAPS
|
||
LANG_ENGLISH "CAPTURE THE FLAG"
|
||
|
||
REFERENCE MPUI_ONE_FLAG_CAPS
|
||
LANG_ENGLISH "ONE FLAG CTF"
|
||
|
||
REFERENCE MPUI_ARENA_CAPS
|
||
LANG_ENGLISH "ARENA"
|
||
|
||
REFERENCE MPUI_DEATHMATCH_CAPS
|
||
LANG_ENGLISH "FREE-FOR-ALL"
|
||
|
||
REFERENCE MPUI_TEAM_DEATHMATCH_CAPS
|
||
LANG_ENGLISH "TEAM DEATHMATCH"
|
||
|
||
REFERENCE MPUI_SEARCH_AND_DESTROY_CAPS
|
||
LANG_ENGLISH "SEARCH AND DESTROY"
|
||
|
||
REFERENCE MPUI_SABOTAGE_CAPS
|
||
LANG_ENGLISH "SABOTAGE"
|
||
|
||
REFERENCE MPUI_DOMINATION_CAPS
|
||
LANG_ENGLISH "DOMINATION"
|
||
|
||
REFERENCE MPUI_HEADQUARTERS_CAPS
|
||
LANG_ENGLISH "HEADQUARTERS"
|
||
|
||
REFERENCE MPUI_DD_CAPS
|
||
LANG_ENGLISH "DEMOLITION"
|
||
|
||
REFERENCE MPUI_DONE_SELECTING
|
||
LANG_ENGLISH "DONE"
|
||
|
||
REFERENCE MPUI_DESC_DONE_SELECTING
|
||
LANG_ENGLISH "Open camoflauge selection menu."
|
||
|
||
REFERENCE MPUI_ATTACHMENT_INCOMPATIBLE
|
||
LANG_ENGLISH "Cannot be used with: &&1"
|
||
|
||
REFERENCE MPUI_ATTACHMENTS_FULL
|
||
LANG_ENGLISH "2 attachments selected."
|
||
|
||
REFERENCE MPUI_CRASH_CAPS
|
||
LANG_ENGLISH "CRASH"
|
||
|
||
REFERENCE MPUI_SHIPMENT_CAPS
|
||
LANG_ENGLISH "SHIPMENT"
|
||
|
||
REFERENCE MPUI_INVASION_CAPS
|
||
LANG_ENGLISH "INVASION"
|
||
|
||
REFERENCE MPUI_HIGHRISE_CAPS
|
||
LANG_ENGLISH "HIGHRISE"
|
||
|
||
REFERENCE MPUI_CHECKPOINT_CAPS
|
||
LANG_ENGLISH "CHECKPOINT"
|
||
|
||
REFERENCE MPUI_VERTIGO_CAPS
|
||
LANG_ENGLISH "VERTIGO"
|
||
|
||
REFERENCE MPUI_RAID_CAPS
|
||
LANG_ENGLISH "RAID"
|
||
|
||
REFERENCE MPUI_FAVELA_CAPS
|
||
LANG_ENGLISH "FAVELA"
|
||
|
||
REFERENCE MPUI_QUARRY_CAPS
|
||
LANG_ENGLISH "QUARRY"
|
||
|
||
REFERENCE MPUI_TRAILER_CAPS
|
||
LANG_ENGLISH "TRAILER"
|
||
|
||
REFERENCE MPUI_OILRIG_CAPS
|
||
LANG_ENGLISH "OIL RIG"
|
||
|
||
REFERENCE MPUI_WASTELAND_CAPS
|
||
LANG_ENGLISH "WASTELAND"
|
||
|
||
REFERENCE MPUI_DERAIL_CAPS
|
||
LANG_ENGLISH "DERAIL"
|
||
|
||
REFERENCE MPUI_SUBBASE_CAPS
|
||
LANG_ENGLISH "SUB BASE"
|
||
|
||
REFERENCE MPUI_UNDERPASS_CAPS
|
||
LANG_ENGLISH "UNDERPASS"
|
||
|
||
REFERENCE MPUI_ESTATE_CAPS
|
||
LANG_ENGLISH "ESTATE"
|
||
|
||
REFERENCE MPUI_RUNDOWN_CAPS
|
||
LANG_ENGLISH "RUNDOWN"
|
||
|
||
REFERENCE MPUI_BONEYARD_CAPS
|
||
LANG_ENGLISH "BONEYARD"
|
||
|
||
REFERENCE MPUI_AFGHAN_CAPS
|
||
LANG_ENGLISH "AFGHAN"
|
||
|
||
REFERENCE MPUI_TERMINAL_CAPS
|
||
LANG_ENGLISH "TERMINAL"
|
||
|
||
REFERENCE MPUI_FUEL_CAPS
|
||
LANG_ENGLISH "FUEL"
|
||
|
||
REFERENCE MPUI_RUST_CAPS
|
||
LANG_ENGLISH "RUST"
|
||
|
||
REFERENCE MPUI_WHITEHOUSE_CAPS
|
||
LANG_ENGLISH "WHITEHOUSE"
|
||
|
||
REFERENCE MPUI_FIRINGRANGE_CAPS
|
||
LANG_ENGLISH "FIRING RANGE"
|
||
|
||
REFERENCE MPUI_UNLOCKS_ATTACHMENT
|
||
LANG_ENGLISH "Unlocks Attachment: &&1"
|
||
|
||
REFERENCE MPUI_UNLOCKS_CAMO
|
||
LANG_ENGLISH "Unlocks Camo: &&1"
|
||
|
||
REFERENCE MPUI_DONE_CAPS
|
||
LANG_ENGLISH "DONE"
|
||
|
||
REFERENCE MPUI_REWARD_XP
|
||
LANG_ENGLISH "Reward XP: &&1"
|
||
|
||
REFERENCE MPUI_SCORE_CAPS
|
||
LANG_ENGLISH "SCORE"
|
||
|
||
REFERENCE MPUI_KILLS_CAPS
|
||
LANG_ENGLISH "KILLS"
|
||
|
||
REFERENCE MPUI_ACCURACY_CAPS
|
||
LANG_ENGLISH "ACCURACY"
|
||
|
||
REFERENCE MPUI_WINS_CAPS
|
||
LANG_ENGLISH "WINS"
|
||
|
||
REFERENCE MPUI_N_X2
|
||
LANG_ENGLISH "&&1 x2"
|
||
|
||
REFERENCE MPUI_N_X1
|
||
LANG_ENGLISH "&&1 x1"
|
||
|
||
REFERENCE MPUI_N_XN
|
||
LANG_ENGLISH "&&1 x&&2"
|
||
|
||
REFERENCE MPUI_UNLOCKED_BY_CHALLENGE_N
|
||
LANG_ENGLISH "Unlocked by Challenge:\n&&1"
|
||
|
||
REFERENCE MPUI_UNLOCKED_BY_CHALLENGE_PRE
|
||
LANG_ENGLISH "Unlocked by Challenge:"
|
||
|
||
REFERENCE MPUI_TACTICAL
|
||
LANG_ENGLISH "Tactical Knife"
|
||
|
||
REFERENCE MPUI_HIGHLIGHTS_CAPS
|
||
LANG_ENGLISH "ACCOLADES"
|
||
|
||
REFERENCE MPUI_RECORD
|
||
LANG_ENGLISH "Record"
|
||
|
||
REFERENCE MPUI_MATCH_BEST
|
||
LANG_ENGLISH "Match Best"
|
||
|
||
REFERENCE MPUI_TIMES_WON
|
||
LANG_ENGLISH "Times Won"
|
||
|
||
REFERENCE MPUI_NO_HIGHLIGHTS
|
||
LANG_ENGLISH "Just getting started."
|
||
|
||
REFERENCE MPUI_RULES_2500POINTS
|
||
LANG_ENGLISH "2500 Points"
|
||
|
||
REFERENCE MPUI_RULES_5000POINTS
|
||
LANG_ENGLISH "5000 Points"
|
||
|
||
REFERENCE MPUI_RULES_6000POINTS
|
||
LANG_ENGLISH "6000 Points"
|
||
|
||
REFERENCE MPUI_RULES_7500POINTS
|
||
LANG_ENGLISH "7500 Points"
|
||
|
||
REFERENCE MPUI_RULES_10000POINTS
|
||
LANG_ENGLISH "10000 Points"
|
||
|
||
REFERENCE MPUI_RULES_15000POINTS
|
||
LANG_ENGLISH "15000 Points"
|
||
|
||
REFERENCE MPUI_RULES_3000POINTS
|
||
LANG_ENGLISH "3000 Points"
|
||
|
||
REFERENCE MPUI_RULES_7000POINTS
|
||
LANG_ENGLISH "7000 Points"
|
||
|
||
REFERENCE MPUI_DESC_MAP_GULAG
|
||
LANG_ENGLISH "Night time jail fight. Large scale russian prison fighting."
|
||
|
||
REFERENCE MPUI_GULAG
|
||
LANG_ENGLISH "Gulag"
|
||
|
||
REFERENCE MPUI_DESC_KILLSTREAK_REWARDS_LOCKED
|
||
LANG_ENGLISH "Choose your rewards for getting killstreaks starting at Lv(10)."
|
||
|
||
REFERENCE MPUI_ENABLED_NO_BLEED
|
||
LANG_ENGLISH "Unlimited"
|
||
|
||
REFERENCE MPUI_ENABLED_BLEED
|
||
LANG_ENGLISH "Timed"
|
||
|
||
REFERENCE MPUI_BOMBPLANTED
|
||
LANG_ENGLISH "X 1"
|
||
|
||
REFERENCE MPUI_BOMBSPLANTED
|
||
LANG_ENGLISH "X 2"
|
||
|
||
REFERENCE MPUI_GTNW
|
||
LANG_ENGLISH "Global Thermonuclear War"
|
||
|
||
REFERENCE MPUI_GTNW_CAPS
|
||
LANG_ENGLISH "GLOBAL THERMONUCLEAR WAR"
|
||
|
||
REFERENCE MPUI_UNLOCKS_NEW_ICON
|
||
LANG_ENGLISH "Unlocks: New Emblem"
|
||
|
||
REFERENCE MPUI_UNLOCKS_NEW_TITLE
|
||
LANG_ENGLISH "Unlocks: New Title"
|
||
|
||
REFERENCE MPUI_YOUR_TOP_HL
|
||
LANG_ENGLISH "YOUR TOP ACCOLADES"
|
||
|
||
REFERENCE MPUI_YOUR_TOP_3_HL
|
||
LANG_ENGLISH "YOUR TOP 3 ACCOLADES"
|
||
|
||
REFERENCE MPUI_YOUR_TOP_3_HL_N
|
||
LANG_ENGLISH "YOUR TOP 3 ACCOLADES (&&1 total)"
|
||
|
||
REFERENCE MPUI_DEFAULT_CLASSES1
|
||
LANG_ENGLISH "Default Classes..."
|
||
|
||
REFERENCE MPUI_CUSTOM_CLASSES1
|
||
LANG_ENGLISH "Custom Classes..."
|
||
|
||
REFERENCE MPUI_X_SLASH_Y_XP
|
||
LANG_ENGLISH "&&1/&&2 XP"
|
||
|
||
REFERENCE MPUI_UNLOCKS_ATTACHMENTS
|
||
LANG_ENGLISH "Unlocks Attachments:"
|
||
|
||
REFERENCE MPUI_UNLOCKS_ATTACHMENT_SINGLE
|
||
LANG_ENGLISH "Unlocks Attachment:"
|
||
|
||
REFERENCE MPUI_UNLOCKS_CAMOS
|
||
LANG_ENGLISH "Unlocks Camos:"
|
||
|
||
REFERENCE MPUI_I
|
||
LANG_ENGLISH "I: "
|
||
|
||
REFERENCE MPUI_II
|
||
LANG_ENGLISH "II: "
|
||
|
||
REFERENCE MPUI_III
|
||
LANG_ENGLISH "III: "
|
||
|
||
REFERENCE MPUI_IV
|
||
LANG_ENGLISH "IV: "
|
||
|
||
REFERENCE MPUI_V
|
||
LANG_ENGLISH "V: "
|
||
|
||
REFERENCE MPUI_VI
|
||
LANG_ENGLISH "VI: "
|
||
|
||
REFERENCE MPUI_VII
|
||
LANG_ENGLISH "VII: "
|
||
|
||
REFERENCE MPUI_VIII
|
||
LANG_ENGLISH "VIII: "
|
||
|
||
REFERENCE MPUI_IX
|
||
LANG_ENGLISH "IX: "
|
||
|
||
REFERENCE MPUI_X
|
||
LANG_ENGLISH "X: "
|
||
|
||
REFERENCE MPUI_PERK_UNLOCKS_CAPS
|
||
LANG_ENGLISH "PERK UNLOCKS"
|
||
|
||
REFERENCE MPUI_WINS_PRE
|
||
LANG_ENGLISH "Wins:"
|
||
|
||
REFERENCE MPUI_LOSSES_PRE
|
||
LANG_ENGLISH "Losses:"
|
||
|
||
REFERENCE MPUI_WINSTREAK_PRE
|
||
LANG_ENGLISH "Win Streak:"
|
||
|
||
REFERENCE MPUI_TIES_PRE
|
||
LANG_ENGLISH "Ties:"
|
||
|
||
REFERENCE MPUI_NEW_TITLE
|
||
LANG_ENGLISH "New Title!"
|
||
|
||
REFERENCE MPUI_NEW_TITLES
|
||
LANG_ENGLISH "New Titles!"
|
||
|
||
REFERENCE MPUI_NEW_TITLES_DESC
|
||
LANG_ENGLISH "New titles are available for your Callsign!"
|
||
|
||
REFERENCE MPUI_NEW_ICON
|
||
LANG_ENGLISH "New Emblem!"
|
||
|
||
REFERENCE MPUI_NEW_ICONS
|
||
LANG_ENGLISH "New Emblems!"
|
||
|
||
REFERENCE MPUI_NEW_ICONS_DESC
|
||
LANG_ENGLISH "New emblems are available for your Callsign!"
|
||
|
||
REFERENCE MPUI_CHANGING_KIT
|
||
LANG_ENGLISH "Changing Kit..."
|
||
|
||
REFERENCE MPUI_REVIVING
|
||
LANG_ENGLISH "Reviving..."
|
||
|
||
REFERENCE MPUI_BEING_REVIVED
|
||
LANG_ENGLISH "Being revived..."
|
||
|
||
REFERENCE MPUI_DESC_HIGHLIGHTS
|
||
LANG_ENGLISH "Your match bests."
|
||
|
||
REFERENCE MPUI_N_KILLSTREAK
|
||
LANG_ENGLISH "&&1 Killstreak"
|
||
|
||
REFERENCE MPUI_N_KILLS
|
||
LANG_ENGLISH "&&1 Kills"
|
||
|
||
REFERENCE MPUI_N_UNLOCKS_REMAINING
|
||
LANG_ENGLISH "&&1 unlocks remaining."
|
||
|
||
REFERENCE MPUI_UNLOCKS_REMAINING_RED
|
||
LANG_ENGLISH "^1&&1^7 unlocks remaining."
|
||
|
||
REFERENCE MPUI_UNLOCKS_REMAINING_GREEN
|
||
LANG_ENGLISH "^2&&1^7 unlocks remaining."
|
||
|
||
REFERENCE MPUI_KILLSTREAK_ALREADY_UNLOCKED
|
||
LANG_ENGLISH "Killstreak already unlocked."
|
||
|
||
REFERENCE MPUI_UNLOCK_KILLSTREAKS
|
||
LANG_ENGLISH "Unlock Killstreaks"
|
||
|
||
REFERENCE MPUI_3_KILLSTREAKS_SELECTED
|
||
LANG_ENGLISH "3 killstreaks already selected."
|
||
|
||
REFERENCE MPUI_N_KILLSTREAK_ALREADY_SELECTED
|
||
LANG_ENGLISH "&&1 killstreak already selected."
|
||
|
||
REFERENCE MPUI_X_N
|
||
LANG_ENGLISH "x&&1"
|
||
|
||
REFERENCE MPUI_PAGE_N_SLASH_N
|
||
LANG_ENGLISH "Page &&1/&&2"
|
||
|
||
REFERENCE MPUI_UNLOCK_KILLSTREAK
|
||
LANG_ENGLISH "Unlock Killstreak?"
|
||
|
||
REFERENCE MPUI_NEXT_PRE
|
||
LANG_ENGLISH "Next:"
|
||
|
||
REFERENCE MPUI_UNLOCK_IN_N_LEVELS
|
||
LANG_ENGLISH "Next unlock in &&1 levels"
|
||
|
||
REFERENCE MPUI_UNLOCK_IN_1_LEVEL
|
||
LANG_ENGLISH "Next unlock in 1 level"
|
||
|
||
REFERENCE MPUI_UNLOCK_AVAILABLE
|
||
LANG_ENGLISH "1 unlock available!"
|
||
|
||
REFERENCE MPUI_UNLOCKS_AVAILABLE
|
||
LANG_ENGLISH "New unlocks available!"
|
||
|
||
REFERENCE MPUI_UNLOCK_REMAINING_RED
|
||
LANG_ENGLISH "^1&&1^7 unlock remaining."
|
||
|
||
REFERENCE MPUI_EXIT_CAS_TITLE
|
||
LANG_ENGLISH "You're not done yet!"
|
||
|
||
REFERENCE MPUI_EXIT_CAS_DESC
|
||
LANG_ENGLISH "You haven't selected all 3 killstreaks."
|
||
|
||
REFERENCE MPUI_SAVE_AND_EXIT
|
||
LANG_ENGLISH "Save and Exit"
|
||
|
||
REFERENCE MPUI_EXIT_WITHOUT_SAVE
|
||
LANG_ENGLISH "Exit Without Saving"
|
||
|
||
REFERENCE MPUI_FINISH_SELECTING
|
||
LANG_ENGLISH "Finish Selecting"
|
||
|
||
REFERENCE MPUI_KILLSTREAK_INCOMPATIBLE
|
||
LANG_ENGLISH "Cannot be used with: &&1"
|
||
|
||
REFERENCE MPUI_UNLOCK_REMAINING
|
||
LANG_ENGLISH "1 unlock remaining."
|
||
|
||
REFERENCE MPUI_N_UNLOCKS_AVAILABLE
|
||
LANG_ENGLISH "&&1 unlocks available!"
|
||
|
||
REFERENCE MPUI_1_UNLOCK_AVAILABLE
|
||
LANG_ENGLISH "1 unlock available!"
|
||
|
||
REFERENCE MPUI_N_SLASH_N_UNLOCKED
|
||
LANG_ENGLISH "&&1/&&2 Unlocked"
|
||
|
||
REFERENCE MPUI_N_SLASH_N_SELECTED
|
||
LANG_ENGLISH "&&1/&&2 Selected"
|
||
|
||
REFERENCE MPUI_DESC_PLAYERCARD_LIVE
|
||
LANG_ENGLISH "Set your Title, Emblem, Name, and Killstreak Rewards."
|
||
|
||
REFERENCE MPUI_NEWSFEED_IS
|
||
LANG_ENGLISH "is"
|
||
|
||
REFERENCE MPUI_SUMMARY
|
||
LANG_ENGLISH "Summary"
|
||
|
||
REFERENCE MPUI_DAMAGE
|
||
LANG_ENGLISH "Damage"
|
||
|
||
REFERENCE MPUI_RANGE
|
||
LANG_ENGLISH "Range"
|
||
|
||
REFERENCE MPUI_FIRE_RATE
|
||
LANG_ENGLISH "Fire Rate"
|
||
|
||
REFERENCE MPUI_MOBILITY
|
||
LANG_ENGLISH "Mobility"
|
||
|
||
REFERENCE MPUI_REPLACES_SECONDARY
|
||
LANG_ENGLISH "Replaces Secondary"
|
||
|
||
REFERENCE MPUI_ACCOLADES
|
||
LANG_ENGLISH "Accolades"
|
||
|
||
REFERENCE MPUI_PROGRESS
|
||
LANG_ENGLISH "Progress"
|
||
|
||
REFERENCE MPUI_ASSISTS
|
||
LANG_ENGLISH "Assists"
|
||
|
||
REFERENCE MPUI_WEAPON_UNLOCKS
|
||
LANG_ENGLISH "Weapon Unlocks"
|
||
|
||
REFERENCE MPUI_FEATURE_UNLOCKS
|
||
LANG_ENGLISH "Feature Unlocks"
|
||
|
||
REFERENCE MPUI_PERK_UNLOCKS
|
||
LANG_ENGLISH "Perk Unlocks"
|
||
|
||
REFERENCE MPUI_RULES_ADD_TIME
|
||
LANG_ENGLISH "Extra Time:"
|
||
|
||
REFERENCE MPUI_RULES_PRO_MODE
|
||
LANG_ENGLISH "Pro Mode:"
|
||
|
||
REFERENCE MPUI_SMOKING_GUN
|
||
LANG_ENGLISH "Smoking Gun"
|
||
|
||
REFERENCE MPUI_PLAYER_NAME_CAPS
|
||
LANG_ENGLISH "PLAYER NAME"
|
||
|
||
REFERENCE GAME_OBJECTIVESUPDATED
|
||
LANG_ENGLISH "Objectives Updated."
|
||
|
||
REFERENCE GAME_OBJECTIVECOMPLETED
|
||
LANG_ENGLISH "Objective Completed."
|
||
|
||
REFERENCE GAME_OBJECTIVEFAILED
|
||
LANG_ENGLISH "Objective Failed."
|
||
|
||
REFERENCE GAME_MISSIONFAILED
|
||
LANG_ENGLISH "Mission Failed"
|
||
|
||
REFERENCE GAME_CANT_GET_GRENADE_WEAP_MESSAGE
|
||
LANG_ENGLISH "You must have the grenades selected to pickup a different type of grenades."
|
||
|
||
REFERENCE GAME_CANT_GET_PISTOL_WEAP_MESSAGE
|
||
LANG_ENGLISH "You must have the pistol selected to pickup a different pistol."
|
||
|
||
REFERENCE GAME_CANT_GET_SMOKER_WEAP_MESSAGE
|
||
LANG_ENGLISH "You must have the smoke grenades selected to pickup a different type of smoke grenades."
|
||
|
||
REFERENCE GAME_PICKUP_AMMO
|
||
LANG_ENGLISH "Got &&1 ammo."
|
||
|
||
REFERENCE GAME_PICKUP_CANTCARRYMOREAMMO
|
||
LANG_ENGLISH "&&1 ammo full."
|
||
|
||
REFERENCE GAME_DIFFICULTY_MEDIUM
|
||
LANG_ENGLISH "Difficulty: Regular"
|
||
|
||
REFERENCE GAME_DIFFICULTY_HARD
|
||
LANG_ENGLISH "Difficulty: Hardened"
|
||
|
||
REFERENCE GAME_DIFFICULTY_FU
|
||
LANG_ENGLISH "Difficulty: Veteran"
|
||
|
||
REFERENCE GAME_DIFFICULTY_UNKNOWN
|
||
LANG_ENGLISH "Difficulty: Unknown"
|
||
|
||
REFERENCE GAME_HEALTH
|
||
LANG_ENGLISH "Health"
|
||
|
||
REFERENCE GAME_LEVELTIME
|
||
LANG_ENGLISH "Level Time"
|
||
|
||
REFERENCE GAME_BADCLIENTSLOT
|
||
LANG_ENGLISH "Bad client slot:"
|
||
|
||
REFERENCE GAME_CLIENTNOTACTIVE
|
||
LANG_ENGLISH "Client &&1 is not active"
|
||
|
||
REFERENCE GAME_USERNOTONSERVER
|
||
LANG_ENGLISH "User &&1 is not on the server."
|
||
|
||
REFERENCE GAME_CALLEDAVOTE
|
||
LANG_ENGLISH "&&1 called a vote."
|
||
|
||
REFERENCE GAME_CLIENTNOTONSERVER
|
||
LANG_ENGLISH "Client not on server."
|
||
|
||
REFERENCE GAME_COMPLAINTFILEDAGAINST
|
||
LANG_ENGLISH "Complaint filed against you. (&&1 until kicked)"
|
||
|
||
REFERENCE GAME_WARNING
|
||
LANG_ENGLISH "WARNING"
|
||
|
||
REFERENCE GAME_KICKEDFROMCOMPLAINTS
|
||
LANG_ENGLISH "kicked after too many complaints."
|
||
|
||
REFERENCE GAME_NOVOTEINPROGRESS
|
||
LANG_ENGLISH "No vote in progress."
|
||
|
||
REFERENCE GAME_VOTEALREADYCAST
|
||
LANG_ENGLISH "Vote already cast."
|
||
|
||
REFERENCE GAME_NOSPECTATORVOTE
|
||
LANG_ENGLISH "Not allowed to vote as spectator."
|
||
|
||
REFERENCE GAME_VOTECAST
|
||
LANG_ENGLISH "Vote cast."
|
||
|
||
REFERENCE GAME_VOTINGNOTENABLED
|
||
LANG_ENGLISH "Voting not enabled on this server."
|
||
|
||
REFERENCE GAME_VOTINGNOTENOUGHPLAYERS
|
||
LANG_ENGLISH "There are not enough players to call a vote."
|
||
|
||
REFERENCE GAME_VOTEALREADYINPROGRESS
|
||
LANG_ENGLISH "A vote is already in progress."
|
||
|
||
REFERENCE GAME_MAXVOTESCALLED
|
||
LANG_ENGLISH "You have called the maximum number of votes."
|
||
|
||
REFERENCE GAME_NOSPECTATORCALLVOTE
|
||
LANG_ENGLISH "Not allowed to call a vote as spectator."
|
||
|
||
REFERENCE GAME_INVALIDVOTESTRING
|
||
LANG_ENGLISH "Invalid vote string."
|
||
|
||
REFERENCE GAME_VOTECOMMANDSARE
|
||
LANG_ENGLISH "Vote commands are:"
|
||
|
||
REFERENCE GAME_INVALIDGAMETYPE
|
||
LANG_ENGLISH "Invalid gametype."
|
||
|
||
REFERENCE GAME_NEXTMAPNOTSET
|
||
LANG_ENGLISH "nextmap not set."
|
||
|
||
REFERENCE GAME_CHEATSNOTENABLED
|
||
LANG_ENGLISH "Cheats are not enabled on this server."
|
||
|
||
REFERENCE GAME_MUSTBEALIVECOMMAND
|
||
LANG_ENGLISH "You must be alive to use this command."
|
||
|
||
REFERENCE GAME_USAGE
|
||
LANG_ENGLISH "usage"
|
||
|
||
REFERENCE GAME_CHANGEDTO
|
||
LANG_ENGLISH "changed to"
|
||
|
||
REFERENCE GAME_SERVER
|
||
LANG_ENGLISH "Server"
|
||
|
||
REFERENCE GAME_VOICECHATIGNORED
|
||
LANG_ENGLISH "VoiceChat ignored"
|
||
|
||
REFERENCE GAME_SPAMPROTECT
|
||
LANG_ENGLISH "Spam Protection"
|
||
|
||
REFERENCE GAME_GC_HOLDYOURPOSITION
|
||
LANG_ENGLISH "Hold your position."
|
||
|
||
REFERENCE GAME_GC_HOLDTHISPOSITION
|
||
LANG_ENGLISH "Hold this position."
|
||
|
||
REFERENCE GAME_GC_COMEHERE
|
||
LANG_ENGLISH "Come here."
|
||
|
||
REFERENCE GAME_GC_COVERME
|
||
LANG_ENGLISH "Cover me."
|
||
|
||
REFERENCE GAME_GC_GUARDLOCATION
|
||
LANG_ENGLISH "Guard location."
|
||
|
||
REFERENCE GAME_GC_SEARCHDESTROY
|
||
LANG_ENGLISH "Search and destroy."
|
||
|
||
REFERENCE GAME_GC_REPORT
|
||
LANG_ENGLISH "Report."
|
||
|
||
REFERENCE GAME_UNKNOWNCLIENTCOMMAND
|
||
LANG_ENGLISH "Unknown cmd &&1"
|
||
|
||
REFERENCE GAME_GODMODE_ON
|
||
LANG_ENGLISH "godmode ON"
|
||
|
||
REFERENCE GAME_GODMODE_OFF
|
||
LANG_ENGLISH "godmode OFF"
|
||
|
||
REFERENCE GAME_DEMI_GODMODE_ON
|
||
LANG_ENGLISH "demigod mode ON"
|
||
|
||
REFERENCE GAME_DEMI_GODMODE_OFF
|
||
LANG_ENGLISH "demigod mode OFF"
|
||
|
||
REFERENCE GAME_NOTARGETON
|
||
LANG_ENGLISH "notarget ON"
|
||
|
||
REFERENCE GAME_NOTARGETOFF
|
||
LANG_ENGLISH "notarget OFF"
|
||
|
||
REFERENCE GAME_NOCLIPON
|
||
LANG_ENGLISH "noclip ON"
|
||
|
||
REFERENCE GAME_NOCLIPOFF
|
||
LANG_ENGLISH "noclip OFF"
|
||
|
||
REFERENCE GAME_UFOON
|
||
LANG_ENGLISH "ufomode ON"
|
||
|
||
REFERENCE GAME_UFOOFF
|
||
LANG_ENGLISH "ufomode OFF"
|
||
|
||
REFERENCE GAME_VOTEFAILED
|
||
LANG_ENGLISH "Vote failed."
|
||
|
||
REFERENCE GAME_VOTEPASSED
|
||
LANG_ENGLISH "Vote passed."
|
||
|
||
REFERENCE GAME_OPFOR
|
||
LANG_ENGLISH "Opposition"
|
||
|
||
REFERENCE GAME_MARINES
|
||
LANG_ENGLISH "Marines"
|
||
|
||
REFERENCE GAME_PICKUP_CLIPONLY_AMMO
|
||
LANG_ENGLISH "Got &&1 ammo"
|
||
|
||
REFERENCE GAME_VOTE_GAMETYPE
|
||
LANG_ENGLISH "Game Type: "
|
||
|
||
REFERENCE GAME_VOTE_MAPRESTART
|
||
LANG_ENGLISH "Map Restart"
|
||
|
||
REFERENCE GAME_VOTE_MAP
|
||
LANG_ENGLISH "Map: "
|
||
|
||
REFERENCE GAME_VOTE_NEXTMAP
|
||
LANG_ENGLISH "Next Map"
|
||
|
||
REFERENCE GAME_VOTE_KICK
|
||
LANG_ENGLISH "Kick Player: &&1"
|
||
|
||
REFERENCE GAME_ERR_SAVEGAME_BAD
|
||
LANG_ENGLISH "Savegame is out-of-date or corrupt."
|
||
|
||
REFERENCE GAME_TYPEMAP_NOCHANGE
|
||
LANG_ENGLISH "Vote would not change Game Type or Map."
|
||
|
||
REFERENCE GAME_SPECTATOR
|
||
LANG_ENGLISH "Spectator"
|
||
|
||
REFERENCE GAME_DEAD
|
||
LANG_ENGLISH "Dead"
|
||
|
||
REFERENCE GAME_SAVE_INSUFFICIENT_FREE_DISK
|
||
LANG_ENGLISH "Insufficient free disk space.\n\nPlease free at least 5mb of free space on game drive."
|
||
|
||
REFERENCE GAME_INACTIVEDROPWARNING
|
||
LANG_ENGLISH "Warning: You are about to be kicked due to inactivity."
|
||
|
||
REFERENCE GAME_DROPPEDFORINACTIVITY
|
||
LANG_ENGLISH "Kicked from server due to inactivity."
|
||
|
||
REFERENCE GAME_INVALIDPASSWORD
|
||
LANG_ENGLISH "Invalid Password."
|
||
|
||
REFERENCE GAME_INVALIDSERVER
|
||
LANG_ENGLISH "Invalid Server."
|
||
|
||
REFERENCE GAME_SAVE_UNABLE_TO_ACCESS_DEVICE
|
||
LANG_ENGLISH "Unable to access save device. Please make sure that you have a valid User Profile(Xbox live acount. Use\"Tools\" in the Xenon Launcher)."
|
||
|
||
REFERENCE GAME_GET_TO_COVER
|
||
LANG_ENGLISH "You are Hurt. Get to Cover!"
|
||
|
||
REFERENCE GAME_SAVE_DESCRIPTION
|
||
LANG_ENGLISH "Modern Warfare 2 Save Game"
|
||
|
||
REFERENCE GAME_SAVE_UNABLE_TO_READ_FROM_DEVICE
|
||
LANG_ENGLISH "Unable to read from memory device. Please check that the device is inserted correctly."
|
||
|
||
REFERENCE GAME_STAND_BLOCKED
|
||
LANG_ENGLISH "Can't Stand Here"
|
||
|
||
REFERENCE GAME_CROUCH_BLOCKED
|
||
LANG_ENGLISH "Can't Crouch Here"
|
||
|
||
REFERENCE GAME_CUSTOM_GAMEMODE
|
||
LANG_ENGLISH "Modern Warfare 2 Custom Game Mode"
|
||
|
||
REFERENCE GAME_MPON
|
||
LANG_ENGLISH "Model Previewer On"
|
||
|
||
REFERENCE GAME_MPOFF
|
||
LANG_ENGLISH "Model Previewer Off"
|
||
|
||
REFERENCE GAME_OFFLINE_STATS
|
||
LANG_ENGLISH "Multiplayer Progress for \"&&1\""
|
||
|
||
REFERENCE GAME_ONLINE_UPDATE_DESCRIPTION
|
||
LANG_ENGLISH "Modern Warfare 2 Online Update"
|
||
|
||
REFERENCE GAME_CROUCH_BLOCKED_WEAPON
|
||
LANG_ENGLISH "Can't Crouch To Use This Weapon Here."
|
||
|
||
REFERENCE GAME_STAND_BLOCKED_WEAPON
|
||
LANG_ENGLISH "Can't Stand To Use This Weapon Here."
|
||
|
||
REFERENCE KEY_OR
|
||
LANG_ENGLISH "or"
|
||
|
||
REFERENCE KEY_UNBOUND
|
||
LANG_ENGLISH "Unbound"
|
||
|
||
REFERENCE KEY_TAB
|
||
LANG_ENGLISH "Tab"
|
||
|
||
REFERENCE KEY_ENTER
|
||
LANG_ENGLISH "Enter"
|
||
|
||
REFERENCE KEY_ESCAPE
|
||
LANG_ENGLISH "Escape"
|
||
|
||
REFERENCE KEY_SPACE
|
||
LANG_ENGLISH "Space"
|
||
|
||
REFERENCE KEY_BACKSPACE
|
||
LANG_ENGLISH "Backspace"
|
||
|
||
REFERENCE KEY_UPARROW
|
||
LANG_ENGLISH "Up Arrow"
|
||
|
||
REFERENCE KEY_DOWNARROW
|
||
LANG_ENGLISH "Down Arrow"
|
||
|
||
REFERENCE KEY_LEFTARROW
|
||
LANG_ENGLISH "Left Arrow"
|
||
|
||
REFERENCE KEY_RIGHTARROW
|
||
LANG_ENGLISH "Right Arrow"
|
||
|
||
REFERENCE KEY_ALT
|
||
LANG_ENGLISH "Alt"
|
||
|
||
REFERENCE KEY_CTRL
|
||
LANG_ENGLISH "Ctrl"
|
||
|
||
REFERENCE KEY_SHIFT
|
||
LANG_ENGLISH "Shift"
|
||
|
||
REFERENCE KEY_CAPSLOCK
|
||
LANG_ENGLISH "Caps Lock"
|
||
|
||
REFERENCE KEY_INS
|
||
LANG_ENGLISH "Ins"
|
||
|
||
REFERENCE KEY_DEL
|
||
LANG_ENGLISH "Del"
|
||
|
||
REFERENCE KEY_PGDN
|
||
LANG_ENGLISH "Page Down"
|
||
|
||
REFERENCE KEY_PGUP
|
||
LANG_ENGLISH "Page Up"
|
||
|
||
REFERENCE KEY_HOME
|
||
LANG_ENGLISH "Home"
|
||
|
||
REFERENCE KEY_END
|
||
LANG_ENGLISH "End"
|
||
|
||
REFERENCE KEY_MOUSE1
|
||
LANG_ENGLISH "Left Mouse"
|
||
|
||
REFERENCE KEY_MOUSE2
|
||
LANG_ENGLISH "Right Mouse"
|
||
|
||
REFERENCE KEY_MOUSE3
|
||
LANG_ENGLISH "Middle Mouse"
|
||
|
||
REFERENCE KEY_MOUSE4
|
||
LANG_ENGLISH "Mouse 4"
|
||
|
||
REFERENCE KEY_MOUSE5
|
||
LANG_ENGLISH "Mouse 5"
|
||
|
||
REFERENCE KEY_MWHEELUP
|
||
LANG_ENGLISH "Wheel Up"
|
||
|
||
REFERENCE KEY_MWHEELDOWN
|
||
LANG_ENGLISH "Wheel Down"
|
||
|
||
REFERENCE KEY_JOY1
|
||
LANG_ENGLISH "Joystick 1"
|
||
|
||
REFERENCE KEY_JOY2
|
||
LANG_ENGLISH "Joystick 2"
|
||
|
||
REFERENCE KEY_JOY3
|
||
LANG_ENGLISH "Joystick 3"
|
||
|
||
REFERENCE KEY_JOY4
|
||
LANG_ENGLISH "Joystick 4"
|
||
|
||
REFERENCE KEY_JOY5
|
||
LANG_ENGLISH "Joystick 5"
|
||
|
||
REFERENCE KEY_JOY6
|
||
LANG_ENGLISH "Joystick 6"
|
||
|
||
REFERENCE KEY_JOY7
|
||
LANG_ENGLISH "Joystick 7"
|
||
|
||
REFERENCE KEY_JOY8
|
||
LANG_ENGLISH "Joystick 8"
|
||
|
||
REFERENCE KEY_JOY9
|
||
LANG_ENGLISH "Joystick 9"
|
||
|
||
REFERENCE KEY_JOY10
|
||
LANG_ENGLISH "Joystick 10"
|
||
|
||
REFERENCE KEY_JOY11
|
||
LANG_ENGLISH "Joystick 11"
|
||
|
||
REFERENCE KEY_JOY12
|
||
LANG_ENGLISH "Joystick 12"
|
||
|
||
REFERENCE KEY_JOY13
|
||
LANG_ENGLISH "Joystick 13"
|
||
|
||
REFERENCE KEY_JOY14
|
||
LANG_ENGLISH "Joystick 14"
|
||
|
||
REFERENCE KEY_JOY15
|
||
LANG_ENGLISH "Joystick 15"
|
||
|
||
REFERENCE KEY_JOY16
|
||
LANG_ENGLISH "Joystick 16"
|
||
|
||
REFERENCE KEY_JOY17
|
||
LANG_ENGLISH "Joystick 17"
|
||
|
||
REFERENCE KEY_JOY18
|
||
LANG_ENGLISH "Joystick 18"
|
||
|
||
REFERENCE KEY_JOY19
|
||
LANG_ENGLISH "Joystick 19"
|
||
|
||
REFERENCE KEY_JOY20
|
||
LANG_ENGLISH "Joystick 20"
|
||
|
||
REFERENCE KEY_JOY21
|
||
LANG_ENGLISH "Joystick 21"
|
||
|
||
REFERENCE KEY_JOY22
|
||
LANG_ENGLISH "Joystick 22"
|
||
|
||
REFERENCE KEY_JOY23
|
||
LANG_ENGLISH "Joystick 23"
|
||
|
||
REFERENCE KEY_JOY24
|
||
LANG_ENGLISH "Joystick 24"
|
||
|
||
REFERENCE KEY_JOY25
|
||
LANG_ENGLISH "Joystick 25"
|
||
|
||
REFERENCE KEY_JOY26
|
||
LANG_ENGLISH "Joystick 26"
|
||
|
||
REFERENCE KEY_JOY27
|
||
LANG_ENGLISH "Joystick 27"
|
||
|
||
REFERENCE KEY_JOY28
|
||
LANG_ENGLISH "Joystick 28"
|
||
|
||
REFERENCE KEY_JOY29
|
||
LANG_ENGLISH "Joystick 29"
|
||
|
||
REFERENCE KEY_JOY30
|
||
LANG_ENGLISH "Joystick 30"
|
||
|
||
REFERENCE KEY_JOY31
|
||
LANG_ENGLISH "Joystick 31"
|
||
|
||
REFERENCE KEY_JOY32
|
||
LANG_ENGLISH "Joystick 32"
|
||
|
||
REFERENCE KEY_AUX1
|
||
LANG_ENGLISH "Auxiliary 1"
|
||
|
||
REFERENCE KEY_AUX2
|
||
LANG_ENGLISH "Auxiliary 2"
|
||
|
||
REFERENCE KEY_AUX3
|
||
LANG_ENGLISH "Auxiliary 3"
|
||
|
||
REFERENCE KEY_AUX4
|
||
LANG_ENGLISH "Auxiliary 4"
|
||
|
||
REFERENCE KEY_AUX5
|
||
LANG_ENGLISH "Auxiliary 5"
|
||
|
||
REFERENCE KEY_AUX6
|
||
LANG_ENGLISH "Auxiliary 6"
|
||
|
||
REFERENCE KEY_AUX7
|
||
LANG_ENGLISH "Auxiliary 7"
|
||
|
||
REFERENCE KEY_AUX8
|
||
LANG_ENGLISH "Auxiliary 8"
|
||
|
||
REFERENCE KEY_AUX9
|
||
LANG_ENGLISH "Auxiliary 9"
|
||
|
||
REFERENCE KEY_AUX10
|
||
LANG_ENGLISH "Auxiliary 10"
|
||
|
||
REFERENCE KEY_AUX11
|
||
LANG_ENGLISH "Auxiliary 11"
|
||
|
||
REFERENCE KEY_AUX12
|
||
LANG_ENGLISH "Auxiliary 12"
|
||
|
||
REFERENCE KEY_AUX13
|
||
LANG_ENGLISH "Auxiliary 13"
|
||
|
||
REFERENCE KEY_AUX14
|
||
LANG_ENGLISH "Auxiliary 14"
|
||
|
||
REFERENCE KEY_AUX15
|
||
LANG_ENGLISH "Auxiliary 15"
|
||
|
||
REFERENCE KEY_AUX16
|
||
LANG_ENGLISH "Auxiliary 16"
|
||
|
||
REFERENCE KEY_F1
|
||
LANG_ENGLISH "F1"
|
||
|
||
REFERENCE KEY_F2
|
||
LANG_ENGLISH "F2"
|
||
|
||
REFERENCE KEY_F3
|
||
LANG_ENGLISH "F3"
|
||
|
||
REFERENCE KEY_F4
|
||
LANG_ENGLISH "F4"
|
||
|
||
REFERENCE KEY_F5
|
||
LANG_ENGLISH "F5"
|
||
|
||
REFERENCE KEY_F6
|
||
LANG_ENGLISH "F6"
|
||
|
||
REFERENCE KEY_F7
|
||
LANG_ENGLISH "F7"
|
||
|
||
REFERENCE KEY_F8
|
||
LANG_ENGLISH "F8"
|
||
|
||
REFERENCE KEY_F9
|
||
LANG_ENGLISH "F9"
|
||
|
||
REFERENCE KEY_F10
|
||
LANG_ENGLISH "F10"
|
||
|
||
REFERENCE KEY_F11
|
||
LANG_ENGLISH "F11"
|
||
|
||
REFERENCE KEY_F12
|
||
LANG_ENGLISH "F12"
|
||
|
||
REFERENCE KEY_KP_HOME
|
||
LANG_ENGLISH "KP Home"
|
||
|
||
REFERENCE KEY_KP_UPARROW
|
||
LANG_ENGLISH "KP Up Arrow"
|
||
|
||
REFERENCE KEY_KP_PGUP
|
||
LANG_ENGLISH "KP Page Up"
|
||
|
||
REFERENCE KEY_KP_LEFTARROW
|
||
LANG_ENGLISH "KP Left Arrow"
|
||
|
||
REFERENCE KEY_KP_5
|
||
LANG_ENGLISH "KP 5"
|
||
|
||
REFERENCE KEY_KP_RIGHTARROW
|
||
LANG_ENGLISH "KP Right Arrow"
|
||
|
||
REFERENCE KEY_KP_END
|
||
LANG_ENGLISH "KP End"
|
||
|
||
REFERENCE KEY_KP_DOWNARROW
|
||
LANG_ENGLISH "KP Down Arrow"
|
||
|
||
REFERENCE KEY_KP_PGDN
|
||
LANG_ENGLISH "KP Page Down"
|
||
|
||
REFERENCE KEY_KP_ENTER
|
||
LANG_ENGLISH "KP Enter"
|
||
|
||
REFERENCE KEY_KP_INS
|
||
LANG_ENGLISH "KP Ins"
|
||
|
||
REFERENCE KEY_KP_DEL
|
||
LANG_ENGLISH "KP Del"
|
||
|
||
REFERENCE KEY_KP_SLASH
|
||
LANG_ENGLISH "KP Slash"
|
||
|
||
REFERENCE KEY_KP_MINUS
|
||
LANG_ENGLISH "KP Minus"
|
||
|
||
REFERENCE KEY_KP_PLUS
|
||
LANG_ENGLISH "KP Plus"
|
||
|
||
REFERENCE KEY_KP_NUMLOCK
|
||
LANG_ENGLISH "Num Lock"
|
||
|
||
REFERENCE KEY_KP_STAR
|
||
LANG_ENGLISH "KP Star"
|
||
|
||
REFERENCE KEY_KP_EQUALS
|
||
LANG_ENGLISH "KP Equals"
|
||
|
||
REFERENCE KEY_PAUSE
|
||
LANG_ENGLISH "Pause"
|
||
|
||
REFERENCE KEY_SEMICOLON
|
||
LANG_ENGLISH "Semicolon"
|
||
|
||
REFERENCE KEY_COMMAND
|
||
LANG_ENGLISH "Command"
|
||
|
||
REFERENCE KEY_USE
|
||
LANG_ENGLISH "use"
|
||
|
||
REFERENCE MESSAGEBOX_LOW_DESKTOP_COLOR_DEPTH
|
||
LANG_ENGLISH "Low Desktop Color Depth"
|
||
|
||
REFERENCE MESSAGEBOX_IT_IS_HIGHLY_UNLIKELY
|
||
LANG_ENGLISH "It is highly unlikely that a correct windowed display can be initialized with the current desktop display depth. Select 'OK' to try anyway. Press 'Cancel' if you wish to quit."
|
||
|
||
REFERENCE MESSAGEBOX_LOW_MEMORY
|
||
LANG_ENGLISH "Low Memory"
|
||
|
||
REFERENCE MESSAGEBOX_IT_LOOKS_LIKE_YOU_ARE
|
||
LANG_ENGLISH "It looks like you are low on virtual memory. This can cause the game to run slowly and it may stop completely. It is highly recommended that you close some programs before running Modern Warfare 2. Do you want to run Modern Warfare 2 anyway?"
|
||
|
||
REFERENCE MESSAGEBOX_RECOMMENDED_SETTINGS
|
||
LANG_ENGLISH "Recommended Settings Updated"
|
||
|
||
REFERENCE MESSAGEBOX_THE_RECOMMENDED_SETTINGS
|
||
LANG_ENGLISH "The recommended settings have been updated since the last time you ran Modern Warfare 2. Would you like the game to configure itself optimally with these new settings? This is recommended for most people. It will change your system settings but not your controls."
|
||
|
||
REFERENCE MESSAGEBOX_HARDWARE_CHANGE_DETECTED
|
||
LANG_ENGLISH "Hardware Change Detected"
|
||
|
||
REFERENCE MESSAGEBOX_YOUR_COMPUTER_APPEARS
|
||
LANG_ENGLISH "Your computer appears to have changed since the last time you ran Modern Warfare 2. Would you like the game to configure itself optimally for your new hardware? This is recommended for most people. It will change your system settings but not your controls."
|
||
|
||
REFERENCE MESSAGEBOX_FILE_WRITE_ERROR
|
||
LANG_ENGLISH "File Write Error"
|
||
|
||
REFERENCE MESSAGEBOX_CALL_OF_DUTY_COULDNT
|
||
LANG_ENGLISH "Modern Warfare 2 couldn't write a file. The hard drive is probably full."
|
||
|
||
REFERENCE MESSAGEBOX_IMPROPER_QUIT_DETECTED
|
||
LANG_ENGLISH "Improper Quit Detected"
|
||
|
||
REFERENCE MESSAGEBOX_IT_APPEARS_THAT_CALL
|
||
LANG_ENGLISH "It appears that Modern Warfare 2 did not quit properly the last time it ran. Do you want to run the game in safe mode? This is recommended for most people. It will change your system settings but not your controls."
|
||
|
||
REFERENCE MINEFIELDS_MINEDIED
|
||
LANG_ENGLISH "You stepped into a Minefield and died.\nWatch out for the Red and White Minefield Signs!"
|
||
|
||
REFERENCE MINEFIELDS_MINEDIED_TANK
|
||
LANG_ENGLISH "You drove into a Minefield and died.\nWatch out for the Red and White Minefield Signs!"
|
||
|
||
REFERENCE OBJECTIVES_WAR
|
||
LANG_ENGLISH "Gain points by eliminating enemy players."
|
||
|
||
REFERENCE OBJECTIVES_WAR_SCORE
|
||
LANG_ENGLISH "Gain points by eliminating enemy players. First team to &&1 wins."
|
||
|
||
REFERENCE OBJECTIVES_WAR_HINT
|
||
LANG_ENGLISH "Eliminate enemy players."
|
||
|
||
REFERENCE OBJECTIVES_SD_ATTACKER
|
||
LANG_ENGLISH "Destroy target A or B by planting explosives at it's location."
|
||
|
||
REFERENCE OBJECTIVES_SD_ATTACKER_SCORE
|
||
LANG_ENGLISH "Destroy target A or B by planting explosives at it's location. Prevent the explosives from being defused once they have been planted. First team to &&1 wins."
|
||
|
||
REFERENCE OBJECTIVES_SD_ATTACKER_HINT
|
||
LANG_ENGLISH "Destroy target A or B."
|
||
|
||
REFERENCE OBJECTIVES_SD_DEFENDER
|
||
LANG_ENGLISH "Protect the targets from being destroyed."
|
||
|
||
REFERENCE OBJECTIVES_SD_DEFENDER_SCORE
|
||
LANG_ENGLISH "Protect the targets from being destroyed. If explosives are planted at either location, defuse them before they explode. First team to &&1 wins."
|
||
|
||
REFERENCE OBJECTIVES_SD_DEFENDER_HINT
|
||
LANG_ENGLISH "Protect targets A and B."
|
||
|
||
REFERENCE OBJECTIVES_SAB
|
||
LANG_ENGLISH "Recover the explosives and plant them at the enemy target, while protecting your own."
|
||
|
||
REFERENCE OBJECTIVES_SAB_SCORE
|
||
LANG_ENGLISH "Recover the explosives and plant them at the enemy target, while protecting your own. First team to &&1 wins."
|
||
|
||
REFERENCE OBJECTIVES_SAB_HINT
|
||
LANG_ENGLISH "Destroy the enemy target."
|
||
|
||
REFERENCE OBJECTIVES_DOM
|
||
LANG_ENGLISH "Capture and defend the flags."
|
||
|
||
REFERENCE OBJECTIVES_DOM_SCORE
|
||
LANG_ENGLISH "Capture and defend the flags. First team to &&1 wins."
|
||
|
||
REFERENCE OBJECTIVES_DOM_HINT
|
||
LANG_ENGLISH "Capture the flags and defend them."
|
||
|
||
REFERENCE OBJECTIVES_DM
|
||
LANG_ENGLISH "Gain points by eliminating other players."
|
||
|
||
REFERENCE OBJECTIVES_DM_SCORE
|
||
LANG_ENGLISH "Gain points by eliminating other players. First player to &&1 points wins."
|
||
|
||
REFERENCE OBJECTIVES_DM_HINT
|
||
LANG_ENGLISH "Eliminate other players."
|
||
|
||
REFERENCE OBJECTIVES_KOTH
|
||
LANG_ENGLISH "Gain points by holding the headquarters."
|
||
|
||
REFERENCE OBJECTIVES_KOTH_SCORE
|
||
LANG_ENGLISH "Gain points by holding the headquarters. First team to &&1 points wins."
|
||
|
||
REFERENCE OBJECTIVES_KOTH_HINT
|
||
LANG_ENGLISH "Hold the headquarters."
|
||
|
||
REFERENCE OBJECTIVES_CTF
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base."
|
||
|
||
REFERENCE OBJECTIVES_CTF_SCORE
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching your flag at your base. First team with &&1 captures wins."
|
||
|
||
REFERENCE OBJECTIVES_CTF_HINT
|
||
LANG_ENGLISH "Capture the enemy flag."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_ATTACKER
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching the beacon at your base."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_DEFENDER
|
||
LANG_ENGLISH "Protect the flag from being captured."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_ATTACKER_SCORE
|
||
LANG_ENGLISH "Gain points by stealing the enemy flag and then touching the beacon at your base. First team with &&1 captures wins."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_DEFENDER_SCORE
|
||
LANG_ENGLISH "Protect the flag from being captured. First team with &&1 captures wins."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_ATTACKER_HINT
|
||
LANG_ENGLISH "Capture the enemy flag."
|
||
|
||
REFERENCE OBJECTIVES_ONE_FLAG_DEFENDER_HINT
|
||
LANG_ENGLISH "Defend the flag."
|
||
|
||
REFERENCE OBJECTIVES_DD_ATTACKER_HINT
|
||
LANG_ENGLISH "Destroy targets A and B."
|
||
|
||
REFERENCE OBJECTIVES_DD_DEFENDER_HINT
|
||
LANG_ENGLISH "Protect targets A and B."
|
||
|
||
REFERENCE OBJECTIVES_DD_ATTACKER
|
||
LANG_ENGLISH "Destroy both targets by planting explosives at both A and B."
|
||
|
||
REFERENCE OBJECTIVES_DD_DEFENDER
|
||
LANG_ENGLISH "Protect targets A and B from being destroyed."
|
||
|
||
REFERENCE OBJECTIVES_DD_DEFENDER_SCORE
|
||
LANG_ENGLISH "Protect the targets from being destroyed. If explosives are planted at either location, defuse them before they explode."
|
||
|
||
REFERENCE OBJECTIVES_DD_ATTACKER_SCORE
|
||
LANG_ENGLISH "Destroy targets A and B by planting explosives at their location. Prevent the explosives from being defused once they have been planted."
|
||
|
||
REFERENCE OBJECTIVES_VIP
|
||
LANG_ENGLISH "VIP mode"
|
||
|
||
REFERENCE OBJECTIVES_VIP_ATTACKER_HINT
|
||
LANG_ENGLISH "Kill the VIP and keep him from reaching the extraction zone."
|
||
|
||
REFERENCE OBJECTIVES_VIP_DEFENDER_HINT
|
||
LANG_ENGLISH "Defend the VIP and help him reach the extraction zone."
|
||
|
||
REFERENCE OBJECTIVES_VIP_ATTACKER
|
||
LANG_ENGLISH "Kill the VIP and keep him from reaching the extraction zone."
|
||
|
||
REFERENCE OBJECTIVES_VIP_DEFENDER
|
||
LANG_ENGLISH "Defend the VIP and help him reach the extraction zone."
|
||
|
||
REFERENCE OBJECTIVES_VIP_DEFENDER_SCORE
|
||
LANG_ENGLISH "Protect the VIP and assist his extraction. When the VIP reaches the extraction zone defend him until extraction is complete."
|
||
|
||
REFERENCE OBJECTIVES_VIP_ATTACKER_SCORE
|
||
LANG_ENGLISH "Kill the VIP and any defenders. Prevent the VIP from being extracted from battle."
|
||
|
||
REFERENCE OBJECTIVES_ARENA
|
||
LANG_ENGLISH "Team elimination with a twist"
|
||
|
||
REFERENCE OBJECTIVES_ARENA_HINT
|
||
LANG_ENGLISH "Eliminate the enemy or capture the flag"
|
||
|
||
REFERENCE OBJECTIVES_ARENA_SCORE
|
||
LANG_ENGLISH "Eliminate the enemy or capture the flag. The flag will spawn when a team is down to one player."
|
||
|
||
REFERENCE OBJECTIVES_GTNW
|
||
LANG_ENGLISH "Be the first team to capture the Nuclear Strike crate to win."
|
||
|
||
REFERENCE OBJECTIVES_FLAG_HOME
|
||
LANG_ENGLISH "AT BASE"
|
||
|
||
REFERENCE OBJECTIVES_FLAG_NAME
|
||
LANG_ENGLISH "&&1"
|
||
|
||
REFERENCE OBJECTIVES_FLAG_AWAY
|
||
LANG_ENGLISH "AWAY"
|
||
|
||
REFERENCE OBJECTIVES_GTNW_SCORE
|
||
LANG_ENGLISH "Be the first team to capture the Nuclear Strike crate to win. First team to &&1 capture wins."
|
||
|
||
REFERENCE OBJECTIVES_GTNW_HINT
|
||
LANG_ENGLISH "Capture the nuke."
|
||
|
||
REFERENCE OBJECTIVES_GRAB_FLAG
|
||
LANG_ENGLISH "First to grab the flag wins!"
|
||
|
||
REFERENCE OBJECTIVES_GRAB_FLAG_SCORE
|
||
LANG_ENGLISH "First team to grab the enemy flag wins!"
|
||
|
||
REFERENCE OBJECTIVES_GRAB_FLAG_HINT
|
||
LANG_ENGLISH "Grab the enemy flag."
|
||
|
||
REFERENCE OBJECTIVES_OVERTIME_CTF
|
||
LANG_ENGLISH "Be the first team to grab the enemy flag to win."
|
||
|
||
REFERENCE WEAPON_MP44
|
||
LANG_ENGLISH "MP44"
|
||
|
||
REFERENCE WEAPON_M2FRAGGRENADE
|
||
LANG_ENGLISH "M2 Frag Grenade"
|
||
|
||
REFERENCE WEAPON_MK1_FRAG_GRENADE
|
||
LANG_ENGLISH "MK1 Frag Grenade"
|
||
|
||
REFERENCE WEAPON_HOLDPIN
|
||
LANG_ENGLISH "Hold-Pin"
|
||
|
||
REFERENCE WEAPON_COOKOFF
|
||
LANG_ENGLISH "Cook-Off"
|
||
|
||
REFERENCE WEAPON_FRAGGRENADE
|
||
LANG_ENGLISH "Frag"
|
||
|
||
REFERENCE WEAPON_SMOKEGRENADE
|
||
LANG_ENGLISH "Smoke"
|
||
|
||
REFERENCE WEAPON_DEFAULTWEAPON
|
||
LANG_ENGLISH "Default Weapon"
|
||
|
||
REFERENCE WEAPON_NO_AMMO
|
||
LANG_ENGLISH "No Ammo"
|
||
|
||
REFERENCE WEAPON_NO_WEAPON_AMMO
|
||
LANG_ENGLISH "No &&1 Ammo Remaining"
|
||
|
||
REFERENCE WEAPON_NO_WEAPON_AMMO_MP
|
||
LANG_ENGLISH "No Equipment Available"
|
||
|
||
REFERENCE WEAPON_NO_FRAG_GRENADE
|
||
LANG_ENGLISH "No Frag Grenades Remaining"
|
||
|
||
REFERENCE WEAPON_NO_SPECIAL_GRENADE
|
||
LANG_ENGLISH "No Special Grenades Remaining"
|
||
|
||
REFERENCE WEAPON_FREERUNNER
|
||
LANG_ENGLISH "No Weapon Available"
|
||
|
||
REFERENCE WEAPON_LOCATION_SELECTOR
|
||
LANG_ENGLISH "Select a location"
|
||
|
||
REFERENCE WEAPON_C4
|
||
LANG_ENGLISH "C4"
|
||
|
||
REFERENCE WEAPON_C4_DETONATOR
|
||
LANG_ENGLISH "C4 Detonator"
|
||
|
||
REFERENCE WEAPON_CLAYMORE
|
||
LANG_ENGLISH "Claymore"
|
||
|
||
REFERENCE WEAPON_CLAYMORE_DETONATOR
|
||
LANG_ENGLISH "Claymore Detonator"
|
||
|
||
REFERENCE WEAPON_RPG_LAUNCHER
|
||
LANG_ENGLISH "RPG Launcher"
|
||
|
||
REFERENCE WEAPON_SMOKE_GRENADE
|
||
LANG_ENGLISH "Smoke Grenade"
|
||
|
||
REFERENCE WEAPON_FLASH_GRENADE
|
||
LANG_ENGLISH "Flash Grenade"
|
||
|
||
REFERENCE WEAPON_CONCUSSION_GRENADE
|
||
LANG_ENGLISH "Stun Grenade"
|
||
|
||
REFERENCE WEAPON_THROWING_KNIFE
|
||
LANG_ENGLISH "Throwing Knife"
|
||
|
||
REFERENCE WEAPON_RAPPEL_KNIFE
|
||
LANG_ENGLISH "Knife"
|
||
|
||
REFERENCE WEAPON_RPG
|
||
LANG_ENGLISH "RPG-7"
|
||
|
||
REFERENCE WEAPON_RPG_X2
|
||
LANG_ENGLISH "RPG-7 x 2"
|
||
|
||
REFERENCE WEAPON_AT4
|
||
LANG_ENGLISH "AT4"
|
||
|
||
REFERENCE WEAPON_MP5_SILENCER
|
||
LANG_ENGLISH "MP5KSD"
|
||
|
||
REFERENCE WEAPON_MP5
|
||
LANG_ENGLISH "MP5K"
|
||
|
||
REFERENCE WEAPON_MAC10
|
||
LANG_ENGLISH "Mac-10"
|
||
|
||
REFERENCE WEAPON_P90
|
||
LANG_ENGLISH "P90"
|
||
|
||
REFERENCE WEAPON_P90_SILENCER
|
||
LANG_ENGLISH "P90 Silenced"
|
||
|
||
REFERENCE WEAPON_P90_ACOG
|
||
LANG_ENGLISH "P90 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_P90_REDDOT
|
||
LANG_ENGLISH "P90 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M16
|
||
LANG_ENGLISH "M16A4"
|
||
|
||
REFERENCE WEAPON_M203
|
||
LANG_ENGLISH "M203"
|
||
|
||
REFERENCE WEAPON_G36C
|
||
LANG_ENGLISH "G36C"
|
||
|
||
REFERENCE WEAPON_M14
|
||
LANG_ENGLISH "M14"
|
||
|
||
REFERENCE WEAPON_M40A3
|
||
LANG_ENGLISH "M40A3"
|
||
|
||
REFERENCE WEAPON_BARRETT
|
||
LANG_ENGLISH "Barrett .50cal"
|
||
|
||
REFERENCE WEAPON_WINCHESTER1200
|
||
LANG_ENGLISH "W1200"
|
||
|
||
REFERENCE WEAPON_M1014
|
||
LANG_ENGLISH "M1014"
|
||
|
||
REFERENCE WEAPON_M1014_EOTECH
|
||
LANG_ENGLISH "M1014 Holographic"
|
||
|
||
REFERENCE WEAPON_M4M203
|
||
LANG_ENGLISH "M4A1 Grenadier"
|
||
|
||
REFERENCE WEAPON_M4
|
||
LANG_ENGLISH "M4A1"
|
||
|
||
REFERENCE WEAPON_M4_SILENCER
|
||
LANG_ENGLISH "M4A1 Suppressed"
|
||
|
||
REFERENCE WEAPON_M4M203_SILENCER
|
||
LANG_ENGLISH "M4A1 SOPMOD"
|
||
|
||
REFERENCE WEAPON_M4M203_ACOG
|
||
LANG_ENGLISH "M4A1 Grenadier w/ ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M4M203_REFLEX
|
||
LANG_ENGLISH "M4A1 Grenadier w/ Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M4M203_EOTECH
|
||
LANG_ENGLISH "M4A1 Grenadier w/ Holographic"
|
||
|
||
REFERENCE WEAPON_SAW
|
||
LANG_ENGLISH "M249 SAW"
|
||
|
||
REFERENCE WEAPON_M60E4
|
||
LANG_ENGLISH "M60E4"
|
||
|
||
REFERENCE WEAPON_M240
|
||
LANG_ENGLISH "M240"
|
||
|
||
REFERENCE WEAPON_M240_REDDOT
|
||
LANG_ENGLISH "M240 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M240_SILENCER
|
||
LANG_ENGLISH "M240 Silenced"
|
||
|
||
REFERENCE WEAPON_M240_EOTECH
|
||
LANG_ENGLISH "M240 Holographic"
|
||
|
||
REFERENCE WEAPON_M240_ACOG
|
||
LANG_ENGLISH "M240 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M240_THERMAL
|
||
LANG_ENGLISH "M240 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_M240_HEARTBEAT
|
||
LANG_ENGLISH "M240 Heartbeat"
|
||
|
||
REFERENCE WEAPON_M240_BLING
|
||
LANG_ENGLISH "M240 Bling"
|
||
|
||
REFERENCE WEAPON_SKORPION
|
||
LANG_ENGLISH "Skorpion"
|
||
|
||
REFERENCE WEAPON_MINI_UZI
|
||
LANG_ENGLISH "Mini-Uzi"
|
||
|
||
REFERENCE WEAPON_UZI
|
||
LANG_ENGLISH "Mini-Uzi"
|
||
|
||
REFERENCE WEAPON_AK47
|
||
LANG_ENGLISH "AK-47"
|
||
|
||
REFERENCE WEAPON_AK47_GP25
|
||
LANG_ENGLISH "AK-47 Grenadier"
|
||
|
||
REFERENCE WEAPON_GP25
|
||
LANG_ENGLISH "GP-25"
|
||
|
||
REFERENCE WEAPON_G3
|
||
LANG_ENGLISH "G3"
|
||
|
||
REFERENCE WEAPON_DRAGUNOV
|
||
LANG_ENGLISH "Dragunov"
|
||
|
||
REFERENCE WEAPON_REMINGTON700
|
||
LANG_ENGLISH "R700"
|
||
|
||
REFERENCE WEAPON_AW50
|
||
LANG_ENGLISH "AW-50"
|
||
|
||
REFERENCE WEAPON_AK74U
|
||
LANG_ENGLISH "AK-74u"
|
||
|
||
REFERENCE WEAPON_RPD
|
||
LANG_ENGLISH "RPD"
|
||
|
||
REFERENCE WEAPON_BERETTA
|
||
LANG_ENGLISH "M9"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE
|
||
LANG_ENGLISH "Desert Eagle"
|
||
|
||
REFERENCE WEAPON_COLT1911
|
||
LANG_ENGLISH "M1911 .45"
|
||
|
||
REFERENCE WEAPON_COLT45
|
||
LANG_ENGLISH "M1911 .45"
|
||
|
||
REFERENCE WEAPON_AG36
|
||
LANG_ENGLISH "AG36"
|
||
|
||
REFERENCE WEAPON_HK79
|
||
LANG_ENGLISH "HK79"
|
||
|
||
REFERENCE WEAPON_EGLM
|
||
LANG_ENGLISH "FN EGLM"
|
||
|
||
REFERENCE WEAPON_SMGS
|
||
LANG_ENGLISH "Sub Machine Guns"
|
||
|
||
REFERENCE WEAPON_ASSAULTRIFLES
|
||
LANG_ENGLISH "Assault Rifles"
|
||
|
||
REFERENCE WEAPON_SHOTGUNS
|
||
LANG_ENGLISH "Shotguns"
|
||
|
||
REFERENCE WEAPON_SNIPERRIFLES
|
||
LANG_ENGLISH "Sniper Rifles"
|
||
|
||
REFERENCE WEAPON_JAVELIN
|
||
LANG_ENGLISH "Javelin"
|
||
|
||
REFERENCE WEAPON_STINGER
|
||
LANG_ENGLISH "Stinger"
|
||
|
||
REFERENCE WEAPON_TARGET_TOO_CLOSE
|
||
LANG_ENGLISH "Too Close to Target"
|
||
|
||
REFERENCE WEAPON_LOCKON_REQUIRED
|
||
LANG_ENGLISH "Lock-On Required"
|
||
|
||
REFERENCE WEAPON_M21_SILENCER
|
||
LANG_ENGLISH "M21 EBR Silenced"
|
||
|
||
REFERENCE WEAPON_M21
|
||
LANG_ENGLISH "M21 EBR"
|
||
|
||
REFERENCE WEAPON_M21_SOCOM
|
||
LANG_ENGLISH "M21 EBR"
|
||
|
||
REFERENCE WEAPON_TARGET_NOT_ENOUGH_CLEARANCE
|
||
LANG_ENGLISH "Not Enough Room To Fire"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE
|
||
LANG_ENGLISH "M4A1"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLEGOLD
|
||
LANG_ENGLISH "Gold Desert Eagle"
|
||
|
||
REFERENCE WEAPON_NO_ATTACHMENT
|
||
LANG_ENGLISH "No Attachment"
|
||
|
||
REFERENCE WEAPON_SILENCER
|
||
LANG_ENGLISH "Silencer"
|
||
|
||
REFERENCE WEAPON_REDDOT
|
||
LANG_ENGLISH "Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_ACOG
|
||
LANG_ENGLISH "ACOG Scope"
|
||
|
||
REFERENCE WEAPON_GRENADE_LAUNCHER
|
||
LANG_ENGLISH "Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_NO_CAMO
|
||
LANG_ENGLISH "No Camo"
|
||
|
||
REFERENCE WEAPON_DESERT_CAMO
|
||
LANG_ENGLISH "Desert"
|
||
|
||
REFERENCE WEAPON_WOODLAND_CAMO
|
||
LANG_ENGLISH "Woodland"
|
||
|
||
REFERENCE WEAPON_DIGITAL_CAMO
|
||
LANG_ENGLISH "Digital"
|
||
|
||
REFERENCE WEAPON_RED_TIGER_CAMO
|
||
LANG_ENGLISH "Red Tiger"
|
||
|
||
REFERENCE WEAPON_BLUE_TIGER_CAMO
|
||
LANG_ENGLISH "Blue Tiger"
|
||
|
||
REFERENCE WEAPON_GOLDEN_CAMO
|
||
LANG_ENGLISH "Golden"
|
||
|
||
REFERENCE WEAPON_PRESTIGE_CAMO
|
||
LANG_ENGLISH "Prestige"
|
||
|
||
REFERENCE WEAPON_BINOCULARS
|
||
LANG_ENGLISH "Binoculars"
|
||
|
||
REFERENCE WEAPON_ANM8_SMOKE_GRENADE
|
||
LANG_ENGLISH "ANM8 Smoke Grenade"
|
||
|
||
REFERENCE WEAPON_UZI_SILENCER
|
||
LANG_ENGLISH "Mini-Uzi Silenced"
|
||
|
||
REFERENCE WEAPON_GRIP
|
||
LANG_ENGLISH "Grip"
|
||
|
||
REFERENCE WEAPON_STUN_GRENADE
|
||
LANG_ENGLISH "Stun Grenade"
|
||
|
||
REFERENCE WEAPON_M16A4_GRENADIER
|
||
LANG_ENGLISH "M16A4 Grenadier"
|
||
|
||
REFERENCE WEAPON_AK47_ACOG
|
||
LANG_ENGLISH "AK-47 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_AK47_SILENCER
|
||
LANG_ENGLISH "AK-47 Silenced"
|
||
|
||
REFERENCE WEAPON_AK47_SHOTGUN
|
||
LANG_ENGLISH "AK-47 w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_AK47_REDDOT
|
||
LANG_ENGLISH "AK-47 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_AK47_FMJ
|
||
LANG_ENGLISH "AK-47 FMJ"
|
||
|
||
REFERENCE WEAPON_SENTRY_GUN
|
||
LANG_ENGLISH "Sentry Gun"
|
||
|
||
REFERENCE WEAPON_SENTRY_MINIGUN
|
||
LANG_ENGLISH "Sentry MiniGun"
|
||
|
||
REFERENCE WEAPON_KRISS
|
||
LANG_ENGLISH "Vector"
|
||
|
||
REFERENCE WEAPON_KRISS_ACOG
|
||
LANG_ENGLISH "Vector ACOG Sight"
|
||
|
||
REFERENCE WEAPON_KRISS_ACOG_SILENCER
|
||
LANG_ENGLISH "Vector Silenced ACOG Sight"
|
||
|
||
REFERENCE WEAPON_G3_ACOG
|
||
LANG_ENGLISH "G3 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_G3_SILENCER
|
||
LANG_ENGLISH "G3 Silenced"
|
||
|
||
REFERENCE WEAPON_G3_REDDOT
|
||
LANG_ENGLISH "G3 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_G3_GL
|
||
LANG_ENGLISH "G3 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_G36C_ACOG
|
||
LANG_ENGLISH "G36C ACOG Sight"
|
||
|
||
REFERENCE WEAPON_G36C_SILENCER
|
||
LANG_ENGLISH "G36C Silenced"
|
||
|
||
REFERENCE WEAPON_G36C_REDDOT
|
||
LANG_ENGLISH "G36C Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_G36C_GL
|
||
LANG_ENGLISH "G36C Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_AK74U_ACOG
|
||
LANG_ENGLISH "AK-74u ACOG Sight"
|
||
|
||
REFERENCE WEAPON_AK74U_SILENCER
|
||
LANG_ENGLISH "AK-74u Silenced"
|
||
|
||
REFERENCE WEAPON_AK74U_REDDOT
|
||
LANG_ENGLISH "AK-74u Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_RPD_ACOG
|
||
LANG_ENGLISH "RPD ACOG Sight"
|
||
|
||
REFERENCE WEAPON_RPD_GRIP
|
||
LANG_ENGLISH "RPD Foregrip"
|
||
|
||
REFERENCE WEAPON_RPD_REDDOT
|
||
LANG_ENGLISH "RPD Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_REMINGTON700_ACOG
|
||
LANG_ENGLISH "R700 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_AW50_ACOG
|
||
LANG_ENGLISH "AW-50 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_BARRETT_ACOG
|
||
LANG_ENGLISH "Barrett .50cal ACOG"
|
||
|
||
REFERENCE WEAPON_BERETTA_SILENCER
|
||
LANG_ENGLISH "M9 Silenced"
|
||
|
||
REFERENCE WEAPON_COLT1911_SILENCER
|
||
LANG_ENGLISH "M1911 .45 Silenced"
|
||
|
||
REFERENCE WEAPON_DRAGUNOV_ACOG
|
||
LANG_ENGLISH "Dragunov ACOG Sight"
|
||
|
||
REFERENCE WEAPON_BENELLI_GRIP
|
||
LANG_ENGLISH "M1014 Foregrip"
|
||
|
||
REFERENCE WEAPON_BENELLI_REDDOT
|
||
LANG_ENGLISH "M1014 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_BENELLI
|
||
LANG_ENGLISH "M1014"
|
||
|
||
REFERENCE WEAPON_M14_ACOG
|
||
LANG_ENGLISH "M14 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M14_GL
|
||
LANG_ENGLISH "M14 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_M14_SILENCER
|
||
LANG_ENGLISH "M14 Silencer"
|
||
|
||
REFERENCE WEAPON_M14_REDDOT
|
||
LANG_ENGLISH "M14 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M16_REDDOT
|
||
LANG_ENGLISH "M16A4 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M16_GL
|
||
LANG_ENGLISH "M16A4 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_M16_SILENCER
|
||
LANG_ENGLISH "M16A4 Silenced"
|
||
|
||
REFERENCE WEAPON_M16_ACOG
|
||
LANG_ENGLISH "M16A4 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_ACOG
|
||
LANG_ENGLISH "M4 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_REDDOT
|
||
LANG_ENGLISH "M4A1 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_SILENCER
|
||
LANG_ENGLISH "M4A1 Silenced"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_GL
|
||
LANG_ENGLISH "M4A1 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_M40A3_ACOG
|
||
LANG_ENGLISH "M40A3 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M60E4_ACOG
|
||
LANG_ENGLISH "M60E4 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_M60E4_GRIP
|
||
LANG_ENGLISH "M60E4 Foregrip"
|
||
|
||
REFERENCE WEAPON_M60E4_REDDOT
|
||
LANG_ENGLISH "M60E4 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MP5_ACOG
|
||
LANG_ENGLISH "MP5K ACOG Sight"
|
||
|
||
REFERENCE WEAPON_MP5_GRIP
|
||
LANG_ENGLISH "MP5K Foregrip"
|
||
|
||
REFERENCE WEAPON_MP5_REDDOT
|
||
LANG_ENGLISH "MP5K Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MP5_EOTECH
|
||
LANG_ENGLISH "MP5K Holographic"
|
||
|
||
REFERENCE WEAPON_MP5_SILENCED
|
||
LANG_ENGLISH "MP5K Silenced"
|
||
|
||
REFERENCE WEAPON_MP5_SILENCED_REDDOT
|
||
LANG_ENGLISH "MP5K Silenced Red Dot"
|
||
|
||
REFERENCE WEAPON_M21_ACOG
|
||
LANG_ENGLISH "M21 EBR ACOG Sight"
|
||
|
||
REFERENCE WEAPON_SAW_ACOG
|
||
LANG_ENGLISH "M249 SAW ACOG"
|
||
|
||
REFERENCE WEAPON_SAW_GRIP
|
||
LANG_ENGLISH "M249 SAW Foregrip"
|
||
|
||
REFERENCE WEAPON_SAW_REDDOT
|
||
LANG_ENGLISH "M249 SAW Red Dot"
|
||
|
||
REFERENCE WEAPON_SKORPION_ACOG
|
||
LANG_ENGLISH "Skorpion ACOG Sight"
|
||
|
||
REFERENCE WEAPON_SKORPION_REDDOT
|
||
LANG_ENGLISH "Skorpion Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_SKORPION_SILENCER
|
||
LANG_ENGLISH "Skorpion Silenced"
|
||
|
||
REFERENCE WEAPON_UZI_ACOG
|
||
LANG_ENGLISH "Mini-Uzi ACOG Sight"
|
||
|
||
REFERENCE WEAPON_UZI_REDDOT
|
||
LANG_ENGLISH "Mini-Uzi Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_USP
|
||
LANG_ENGLISH "USP .45"
|
||
|
||
REFERENCE WEAPON_USP_SCRIPTED
|
||
LANG_ENGLISH "USP .45"
|
||
|
||
REFERENCE WEAPON_USP_SILENCER
|
||
LANG_ENGLISH "USP .45 Silenced"
|
||
|
||
REFERENCE WEAPON_WINCHESTER1200_GRIP
|
||
LANG_ENGLISH "W1200 Foregrip"
|
||
|
||
REFERENCE WEAPON_WINCHESTER1200_REDDOT
|
||
LANG_ENGLISH "W1200 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_RANGER
|
||
LANG_ENGLISH "Ranger"
|
||
|
||
REFERENCE WEAPON_UMP45
|
||
LANG_ENGLISH "UMP45"
|
||
|
||
REFERENCE WEAPON_UMP45_BURST
|
||
LANG_ENGLISH "UMP45 (Burst)"
|
||
|
||
REFERENCE WEAPON_FN2000
|
||
LANG_ENGLISH "F2000"
|
||
|
||
REFERENCE WEAPON_FN2000_REDDOT
|
||
LANG_ENGLISH "F2000 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_FN2000_SCOPE
|
||
LANG_ENGLISH "F2000 Scope"
|
||
|
||
REFERENCE WEAPON_FN2000_SHOTGUN
|
||
LANG_ENGLISH "F2000 w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_FN2000_ACOG
|
||
LANG_ENGLISH "F2000 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_FN2000_THERMAL
|
||
LANG_ENGLISH "F2000 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_FN2000_SILENCER
|
||
LANG_ENGLISH "F2000 Silenced"
|
||
|
||
REFERENCE WEAPON_FN2000_GL
|
||
LANG_ENGLISH "F2000 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_ANACONDA
|
||
LANG_ENGLISH ".44 Magnum"
|
||
|
||
REFERENCE WEAPON_M79
|
||
LANG_ENGLISH "Thumper"
|
||
|
||
REFERENCE WEAPON_BARRETT_USE
|
||
LANG_ENGLISH "Press and hold^3 &&1 ^7to use the M82 .50 Caliber Sniper Rifle"
|
||
|
||
REFERENCE WEAPON_PRESS_FORWARDS_OR_BACKWARDS
|
||
LANG_ENGLISH "Press forward to zoom"
|
||
|
||
REFERENCE WEAPON_STRIKER
|
||
LANG_ENGLISH "Striker"
|
||
|
||
REFERENCE WEAPON_CHEYTAC
|
||
LANG_ENGLISH "Intervention"
|
||
|
||
REFERENCE WEAPON_M4M203_MOTION_TRACKER
|
||
LANG_ENGLISH "M4 Carbine Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_ANACONDA_SILENCER
|
||
LANG_ENGLISH ".44 Magnum Silenced"
|
||
|
||
REFERENCE WEAPON_UMP45_ACOG
|
||
LANG_ENGLISH "UMP45 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_UMP45_REDDOT
|
||
LANG_ENGLISH "UMP45 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_UMP45_SILENCER
|
||
LANG_ENGLISH "UMP45 Silenced"
|
||
|
||
REFERENCE WEAPON_KRISS_SILENCER
|
||
LANG_ENGLISH "Vector Silenced"
|
||
|
||
REFERENCE WEAPON_KRISS_REDDOT
|
||
LANG_ENGLISH "Vector Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_STRIKER_GRIP
|
||
LANG_ENGLISH "Striker Foregrip"
|
||
|
||
REFERENCE WEAPON_STRIKER_REFLEX
|
||
LANG_ENGLISH "Striker Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_STRIKER_REDDOT
|
||
LANG_ENGLISH "Striker Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_STRIKER_EOTECH
|
||
LANG_ENGLISH "Striker Holographic"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_ACOG
|
||
LANG_ENGLISH "Intervention ACOG Sight"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_THERMAL
|
||
LANG_ENGLISH "Intervention Thermal Sight"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_SILENCER
|
||
LANG_ENGLISH "Intervention Silenced"
|
||
|
||
REFERENCE WEAPON_MASADA
|
||
LANG_ENGLISH "ACR"
|
||
|
||
REFERENCE WEAPON_MASADA_GL_ACOG
|
||
LANG_ENGLISH "ACR Grenadier ACOG Sight"
|
||
|
||
REFERENCE WEAPON_MASADA_ACOG
|
||
LANG_ENGLISH "ACR ACOG Sight"
|
||
|
||
REFERENCE WEAPON_MASADA_THERMAL
|
||
LANG_ENGLISH "ACR Thermal Sight"
|
||
|
||
REFERENCE WEAPON_MASADA_SILENCER
|
||
LANG_ENGLISH "ACR Silenced"
|
||
|
||
REFERENCE WEAPON_MASADA_REDDOT
|
||
LANG_ENGLISH "ACR Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MASADA_SILENCER_OFF
|
||
LANG_ENGLISH "Silenced ACR with Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_MASADA_SILENCER_ON
|
||
LANG_ENGLISH "Silenced ACR with Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_MASADA_HEARTBEAT
|
||
LANG_ENGLISH "ACR Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_ICE_AXE
|
||
LANG_ENGLISH "Ice Picks"
|
||
|
||
REFERENCE WEAPON_AA12SP
|
||
LANG_ENGLISH "AA-12 Shotgun"
|
||
|
||
REFERENCE WEAPON_AA12SP_EOTECH
|
||
LANG_ENGLISH "AA-12 Shotgun Holographic"
|
||
|
||
REFERENCE WEAPON_AA12SP_HB
|
||
LANG_ENGLISH "AA-12 Shotgun w/ Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_AA12SP_HB_SILENCER
|
||
LANG_ENGLISH "AA-12 Shotgun Heartbeat & Silenced"
|
||
|
||
REFERENCE WEAPON_AA12SP_REDDOT
|
||
LANG_ENGLISH "AA-12 Shotgun Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_AA12SP_SILENCER
|
||
LANG_ENGLISH "AA-12 Shotgun Silenced"
|
||
|
||
REFERENCE WEAPON_AA12
|
||
LANG_ENGLISH "AA-12"
|
||
|
||
REFERENCE WEAPON_CLAYMORE_PICKUP
|
||
LANG_ENGLISH "Press and hold^3 &&1 ^7to pickup Claymore Mines"
|
||
|
||
REFERENCE WEAPON_CACHE_USE_HINT
|
||
LANG_ENGLISH "Press ^3 &&1 ^7to refill your ammo"
|
||
|
||
REFERENCE WEAPON_FAMAS
|
||
LANG_ENGLISH "FAMAS"
|
||
|
||
REFERENCE WEAPON_FAMAS_ACOG
|
||
LANG_ENGLISH "FAMAS ACOG Sight"
|
||
|
||
REFERENCE WEAPON_FAMAS_SILENCER
|
||
LANG_ENGLISH "FAMAS Silenced"
|
||
|
||
REFERENCE WEAPON_FAMAS_REDDOT
|
||
LANG_ENGLISH "FAMAS Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_FAMAS_SHOTGUN
|
||
LANG_ENGLISH "FAMAS w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_GLOCK
|
||
LANG_ENGLISH "G18"
|
||
|
||
REFERENCE WEAPON_SCAR
|
||
LANG_ENGLISH "SCAR-H"
|
||
|
||
REFERENCE WEAPON_SCAR_SILENCER
|
||
LANG_ENGLISH "SCAR-H Silenced"
|
||
|
||
REFERENCE WEAPON_SCAR_REFLEX_SHOTGUN
|
||
LANG_ENGLISH "SCAR-H Red Dot Sight w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_SCAR_REFLEX
|
||
LANG_ENGLISH "SCAR-H Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_SCAR_REDDOT
|
||
LANG_ENGLISH "SCAR-H Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_SCAR_THERMAL
|
||
LANG_ENGLISH "SCAR-H Thermal Sight"
|
||
|
||
REFERENCE WEAPON_SCAR_THERMAL_SILENCER
|
||
LANG_ENGLISH "SCAR-H Silenced Thermal Sight"
|
||
|
||
REFERENCE WEAPON_SCAR_ACOG
|
||
LANG_ENGLISH "SCAR-H ACOG Sight"
|
||
|
||
REFERENCE WEAPON_SCAR_EOTECH
|
||
LANG_ENGLISH "SCAR-H Holographic"
|
||
|
||
REFERENCE WEAPON_SCAR_GL
|
||
LANG_ENGLISH "SCAR-H Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_SCAR_HEARTBEAT
|
||
LANG_ENGLISH "SCAR-H Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_SCAR_SHOTGUN
|
||
LANG_ENGLISH "SCAR-H w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_SCAR_BLING
|
||
LANG_ENGLISH "SCAR-H Bling"
|
||
|
||
REFERENCE WEAPON_SCAR_ROF
|
||
LANG_ENGLISH "SCAR-H Rapid Fire"
|
||
|
||
REFERENCE WEAPON_SCAR_XMAGS
|
||
LANG_ENGLISH "SCAR-H Extended Mags"
|
||
|
||
REFERENCE WEAPON_SCAR_FMJ
|
||
LANG_ENGLISH "SCAR-H FMJ"
|
||
|
||
REFERENCE WEAPON_SCAR_GRIP
|
||
LANG_ENGLISH "SCAR-H Foregrip"
|
||
|
||
REFERENCE WEAPON_FAL_ACOG
|
||
LANG_ENGLISH "FAL ACOG Sight"
|
||
|
||
REFERENCE WEAPON_FAL_REDDOT
|
||
LANG_ENGLISH "FAL Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_FAL_SHOTGUN
|
||
LANG_ENGLISH "FAL w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_SA80
|
||
LANG_ENGLISH "L86 LSW"
|
||
|
||
REFERENCE WEAPON_SA80_SCOPE
|
||
LANG_ENGLISH "L86 LSW Scoped"
|
||
|
||
REFERENCE WEAPON_TAVOR
|
||
LANG_ENGLISH "TAR-21"
|
||
|
||
REFERENCE WEAPON_TAVOR_EOTECH
|
||
LANG_ENGLISH "TAR-21 Holographic"
|
||
|
||
REFERENCE WEAPON_TAVOR_ACOG
|
||
LANG_ENGLISH "TAR-21 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_TAVOR_THERMAL
|
||
LANG_ENGLISH "TAR-21 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_TMP_AKIMBO
|
||
LANG_ENGLISH "TMP Akimbo"
|
||
|
||
REFERENCE WEAPON_PP2000
|
||
LANG_ENGLISH "PP2000"
|
||
|
||
REFERENCE WEAPON_PP2000_SILENCER
|
||
LANG_ENGLISH "PP2000 Silenced"
|
||
|
||
REFERENCE WEAPON_PP2000_REDDOT
|
||
LANG_ENGLISH "PP2000 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_PP2000_THERMAL
|
||
LANG_ENGLISH "PP2000 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_RIOTSHIELD
|
||
LANG_ENGLISH "Riot Shield"
|
||
|
||
REFERENCE WEAPON_MODEL1887
|
||
LANG_ENGLISH "Model 1887"
|
||
|
||
REFERENCE WEAPON_AIRDROP_MARKER
|
||
LANG_ENGLISH "Care Package Marker"
|
||
|
||
REFERENCE WEAPON_FRAG_GRENADE
|
||
LANG_ENGLISH "Frag Grenade"
|
||
|
||
REFERENCE WEAPON_MG4
|
||
LANG_ENGLISH "MG4"
|
||
|
||
REFERENCE WEAPON_G36_LMG
|
||
LANG_ENGLISH "G36 LMG"
|
||
|
||
REFERENCE WEAPON_AUG_HBAR
|
||
LANG_ENGLISH "AUG HBAR"
|
||
|
||
REFERENCE WEAPON_AUG_SCOPE
|
||
LANG_ENGLISH "AUG HBAR Scoped"
|
||
|
||
REFERENCE WEAPON_AUG_REFLEX
|
||
LANG_ENGLISH "AUG HBAR Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_AUG_SILENCER
|
||
LANG_ENGLISH "AUG HBAR Silenced"
|
||
|
||
REFERENCE WEAPON_AUG
|
||
LANG_ENGLISH "AUG HBAR"
|
||
|
||
REFERENCE WEAPON_AUG_BLING
|
||
LANG_ENGLISH "AUG HBAR Bling"
|
||
|
||
REFERENCE WEAPON_FAMAS_THERMAL
|
||
LANG_ENGLISH "FAMAS Thermal Sight"
|
||
|
||
REFERENCE WEAPON_TAVOR_SILENCER
|
||
LANG_ENGLISH "TAR-21 Silenced"
|
||
|
||
REFERENCE WEAPON_KRISS_GRIP
|
||
LANG_ENGLISH "Vector Foregrip"
|
||
|
||
REFERENCE WEAPON_TMP
|
||
LANG_ENGLISH "TMP"
|
||
|
||
REFERENCE WEAPON_TMP_REDDOT
|
||
LANG_ENGLISH "TMP Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_FAL
|
||
LANG_ENGLISH "FAL"
|
||
|
||
REFERENCE WEAPON_M14EBR
|
||
LANG_ENGLISH "M14 EBR"
|
||
|
||
REFERENCE WEAPON_M14EBR_SCOPED
|
||
LANG_ENGLISH "M14 EBR Scoped"
|
||
|
||
REFERENCE WEAPON_M14EBR_THERMAL
|
||
LANG_ENGLISH "M14 EBR Thermal"
|
||
|
||
REFERENCE WEAPON_M14EBR_SCOPED_SILENCED
|
||
LANG_ENGLISH "M14 EBR Scoped Silenced"
|
||
|
||
REFERENCE WEAPON_WA2000
|
||
LANG_ENGLISH "WA2000"
|
||
|
||
REFERENCE WEAPON_WA2000_HEARTBEAT
|
||
LANG_ENGLISH "WA2000 Heartbeat"
|
||
|
||
REFERENCE WEAPON_WA2000_THERMAL
|
||
LANG_ENGLISH "WA2000 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_SEMTEX
|
||
LANG_ENGLISH "SEMTEX"
|
||
|
||
REFERENCE WEAPON_BERETTA393
|
||
LANG_ENGLISH "M93 Raffica"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_FMJ
|
||
LANG_ENGLISH "M4A1 FMJ"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_XMAGS
|
||
LANG_ENGLISH "M4A1 Extended Mags"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_ROF
|
||
LANG_ENGLISH "M4A1 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_FN2000_FMJ
|
||
LANG_ENGLISH "F2000 FMJ"
|
||
|
||
REFERENCE WEAPON_FN2000_ROF
|
||
LANG_ENGLISH "F2000 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_FN2000_XMAGS
|
||
LANG_ENGLISH "F2000 Extended Mags"
|
||
|
||
REFERENCE WEAPON_MASADA_XMAGS
|
||
LANG_ENGLISH "ACR Extended Mags"
|
||
|
||
REFERENCE WEAPON_MASADA_GL_EOTECH
|
||
LANG_ENGLISH "ACR Grenadier Holographic"
|
||
|
||
REFERENCE WEAPON_MASADA_FMJ
|
||
LANG_ENGLISH "ACR FMJ"
|
||
|
||
REFERENCE WEAPON_MASADA_SHOTGUN
|
||
LANG_ENGLISH "ACR w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_M16_FMJ
|
||
LANG_ENGLISH "M16A4 FMJ"
|
||
|
||
REFERENCE WEAPON_M16_ROF
|
||
LANG_ENGLISH "M16A4 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_M16_XMAGS
|
||
LANG_ENGLISH "M16A4 Extended Mags"
|
||
|
||
REFERENCE WEAPON_TAVOR_REDDOT
|
||
LANG_ENGLISH "TAR-21 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_TAVOR_MARS
|
||
LANG_ENGLISH "TAR-21 Mars Sight"
|
||
|
||
REFERENCE WEAPON_TAVOR_FMJ
|
||
LANG_ENGLISH "TAR-21 FMJ"
|
||
|
||
REFERENCE WEAPON_TAVOR_ROF
|
||
LANG_ENGLISH "TAR-21 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_TAVOR_XMAGS
|
||
LANG_ENGLISH "TAR-21 Extended Mags"
|
||
|
||
REFERENCE WEAPON_TAVOR_HEARTBEAT
|
||
LANG_ENGLISH "TAR-21 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_FAMAS_FMJ
|
||
LANG_ENGLISH "FAMAS FMJ"
|
||
|
||
REFERENCE WEAPON_FAMAS_ROF
|
||
LANG_ENGLISH "FAMAS Rapid Fire"
|
||
|
||
REFERENCE WEAPON_FAMAS_XMAGS
|
||
LANG_ENGLISH "FAMAS Extended Mags"
|
||
|
||
REFERENCE WEAPON_FAL_FMJ
|
||
LANG_ENGLISH "FAL FMJ"
|
||
|
||
REFERENCE WEAPON_FAL_ROF
|
||
LANG_ENGLISH "FAL Rapid Fire"
|
||
|
||
REFERENCE WEAPON_FAL_XMAGS
|
||
LANG_ENGLISH "FAL Extended Mags"
|
||
|
||
REFERENCE WEAPON_SA80_ACOG
|
||
LANG_ENGLISH "L86 LSW ACOG Sight"
|
||
|
||
REFERENCE WEAPON_SA80_GRIP
|
||
LANG_ENGLISH "L86 LSW Foregrip"
|
||
|
||
REFERENCE WEAPON_SA80_SILENCER
|
||
LANG_ENGLISH "L86 LSW Silenced"
|
||
|
||
REFERENCE WEAPON_SA80_FMJ
|
||
LANG_ENGLISH "L86 LSW FMJ"
|
||
|
||
REFERENCE WEAPON_SA80_ROF
|
||
LANG_ENGLISH "L86 LSW Rapid Fire"
|
||
|
||
REFERENCE WEAPON_SA80_XMAGS
|
||
LANG_ENGLISH "L86 LSW Extended Mags"
|
||
|
||
REFERENCE WEAPON_RPD_FMJ
|
||
LANG_ENGLISH "RPD FMJ"
|
||
|
||
REFERENCE WEAPON_RPD_ROF
|
||
LANG_ENGLISH "RPD Rapid Fire"
|
||
|
||
REFERENCE WEAPON_RPD_XMAGS
|
||
LANG_ENGLISH "RPD Extended Mags"
|
||
|
||
REFERENCE WEAPON_PP2000_AKIMBO
|
||
LANG_ENGLISH "PP-2000 Akimbo"
|
||
|
||
REFERENCE WEAPON_PP2000_FMJ
|
||
LANG_ENGLISH "PP2000 FMJ"
|
||
|
||
REFERENCE WEAPON_PP2000_ROF
|
||
LANG_ENGLISH "PP2000 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_PP2000_XMAGS
|
||
LANG_ENGLISH "PP2000 Extended Mags"
|
||
|
||
REFERENCE WEAPON_PP2000_EOTECH
|
||
LANG_ENGLISH "PP2000 Holographic"
|
||
|
||
REFERENCE WEAPON_KRISS_FMJ
|
||
LANG_ENGLISH "Vector FMJ"
|
||
|
||
REFERENCE WEAPON_KRISS_ROF
|
||
LANG_ENGLISH "Vector Rapid Fire"
|
||
|
||
REFERENCE WEAPON_KRISS_XMAGS
|
||
LANG_ENGLISH "Vector Extended Mags"
|
||
|
||
REFERENCE WEAPON_MP5K_FMJ
|
||
LANG_ENGLISH "MP5K FMJ"
|
||
|
||
REFERENCE WEAPON_MP5K_ROF
|
||
LANG_ENGLISH "MP5K Rapid Fire"
|
||
|
||
REFERENCE WEAPON_MP5K_XMAGS
|
||
LANG_ENGLISH "MP5K Extended Mags"
|
||
|
||
REFERENCE WEAPON_MP5K
|
||
LANG_ENGLISH "MP5K"
|
||
|
||
REFERENCE WEAPON_MP5K_SILENCER
|
||
LANG_ENGLISH "MP5K Silenced"
|
||
|
||
REFERENCE WEAPON_MP5K_REDDOT
|
||
LANG_ENGLISH "MP5K Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MP5K_GRIP
|
||
LANG_ENGLISH "MP5K Foregrip"
|
||
|
||
REFERENCE WEAPON_P90_FMJ
|
||
LANG_ENGLISH "P90 FMJ"
|
||
|
||
REFERENCE WEAPON_P90_ROF
|
||
LANG_ENGLISH "P90 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_P90_XMAGS
|
||
LANG_ENGLISH "P90 Extended Mags"
|
||
|
||
REFERENCE WEAPON_P90_HEARTBEAT
|
||
LANG_ENGLISH "P90 Heartbeat"
|
||
|
||
REFERENCE WEAPON_TMP_SILENCER
|
||
LANG_ENGLISH "TMP Silenced"
|
||
|
||
REFERENCE WEAPON_TMP_FMJ
|
||
LANG_ENGLISH "TMP FMJ"
|
||
|
||
REFERENCE WEAPON_TMP_ROF
|
||
LANG_ENGLISH "TMP Rapid Fire"
|
||
|
||
REFERENCE WEAPON_TMP_XMAGS
|
||
LANG_ENGLISH "TMP Extended Mags"
|
||
|
||
REFERENCE WEAPON_TMP_EOTECH
|
||
LANG_ENGLISH "TMP Holographic"
|
||
|
||
REFERENCE WEAPON_UMP45_FMJ
|
||
LANG_ENGLISH "UMP45 FMJ"
|
||
|
||
REFERENCE WEAPON_UMP45_ROF
|
||
LANG_ENGLISH "UMP45 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_UMP45_XMAGS
|
||
LANG_ENGLISH "UMP45 Extended Mags"
|
||
|
||
REFERENCE WEAPON_UZI_FMJ
|
||
LANG_ENGLISH "Mini-Uzi FMJ"
|
||
|
||
REFERENCE WEAPON_UZI_ROF
|
||
LANG_ENGLISH "Mini-Uzi Rapid Fire"
|
||
|
||
REFERENCE WEAPON_UZI_XMAGS
|
||
LANG_ENGLISH "Mini-Uzi Extended Mags"
|
||
|
||
REFERENCE WEAPON_UMP45_HEARTBEAT
|
||
LANG_ENGLISH "UMP45 Heartbeat"
|
||
|
||
REFERENCE WEAPON_STRIKER_SILENCER
|
||
LANG_ENGLISH "Striker Silenced"
|
||
|
||
REFERENCE WEAPON_AA12_HB
|
||
LANG_ENGLISH "AA-12 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_AA12_EOTECH
|
||
LANG_ENGLISH "AA-12 Holographic"
|
||
|
||
REFERENCE WEAPON_AA12_REDDOT
|
||
LANG_ENGLISH "AA-12 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_AA12_GRIP
|
||
LANG_ENGLISH "AA-12 Foregrip"
|
||
|
||
REFERENCE WEAPON_AA12_SILENCER
|
||
LANG_ENGLISH "AA-12 Silenced"
|
||
|
||
REFERENCE WEAPON_BENELLI_SILENCER
|
||
LANG_ENGLISH "M1014 Silenced"
|
||
|
||
REFERENCE WEAPON_MODEL1887_AKIMBO
|
||
LANG_ENGLISH "Model 1887 Akimbo"
|
||
|
||
REFERENCE WEAPON_RANGER_AKIMBO
|
||
LANG_ENGLISH "Ranger Akimbo"
|
||
|
||
REFERENCE WEAPON_ANACONDA_AKIMBO
|
||
LANG_ENGLISH ".44 Magnum Akimbo"
|
||
|
||
REFERENCE WEAPON_ANACONDA_FMJ
|
||
LANG_ENGLISH ".44 Magnum FMJ"
|
||
|
||
REFERENCE WEAPON_ANACONDA_XMAGS
|
||
LANG_ENGLISH ".44 Magnum Extended Mags"
|
||
|
||
REFERENCE WEAPON_GLOCK_SILENCER
|
||
LANG_ENGLISH "G18 Silenced"
|
||
|
||
REFERENCE WEAPON_GLOCK_FMJ
|
||
LANG_ENGLISH "G18 FMJ"
|
||
|
||
REFERENCE WEAPON_GLOCK_XMAGS
|
||
LANG_ENGLISH "G18 Extended Mags"
|
||
|
||
REFERENCE WEAPON_BERETTA393_SILENCER
|
||
LANG_ENGLISH "M93 Raffica Silenced"
|
||
|
||
REFERENCE WEAPON_BERETTA393_FMJ
|
||
LANG_ENGLISH "M93 Raffica FMJ"
|
||
|
||
REFERENCE WEAPON_BERETTA393_XMAGS
|
||
LANG_ENGLISH "M93 Raffica Extended Mags"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE_AKIMBO
|
||
LANG_ENGLISH "Desert Eagle Akimbo"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE_FMJ
|
||
LANG_ENGLISH "Desert Eagle FMJ"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE_XMAGS
|
||
LANG_ENGLISH "Desert Eagle Extended Mags"
|
||
|
||
REFERENCE WEAPON_RANGER_FMJ
|
||
LANG_ENGLISH "Ranger FMJ"
|
||
|
||
REFERENCE WEAPON_STRIKER_FMJ
|
||
LANG_ENGLISH "Striker FMJ"
|
||
|
||
REFERENCE WEAPON_BENELLI_FMJ
|
||
LANG_ENGLISH "M1014 FMJ"
|
||
|
||
REFERENCE WEAPON_BENELLI_XMAGS
|
||
LANG_ENGLISH "M1014 Extended Mags"
|
||
|
||
REFERENCE WEAPON_MODEL1887_FMJ
|
||
LANG_ENGLISH "Model 1887 FMJ"
|
||
|
||
REFERENCE WEAPON_MODEL1887_XMAGS
|
||
LANG_ENGLISH "Model 1887 Extended Mags"
|
||
|
||
REFERENCE WEAPON_AA12_FMJ
|
||
LANG_ENGLISH "AA-12 FMJ"
|
||
|
||
REFERENCE WEAPON_AA12_XMAGS
|
||
LANG_ENGLISH "AA-12 Extended Mags"
|
||
|
||
REFERENCE WEAPON_RPG_BOOM
|
||
LANG_ENGLISH "RPG-7 Sonic Boom"
|
||
|
||
REFERENCE WEAPON_RPG_LOCKAIR
|
||
LANG_ENGLISH "RPG-7 Lock-on"
|
||
|
||
REFERENCE WEAPON_STINGER_LOCKAIR
|
||
LANG_ENGLISH "Stinger Lock-on"
|
||
|
||
REFERENCE WEAPON_STINGER_BOOM
|
||
LANG_ENGLISH "Stinger Sonic Boom"
|
||
|
||
REFERENCE WEAPON_AT4_BOOM
|
||
LANG_ENGLISH "AT4 Sonic Boom"
|
||
|
||
REFERENCE WEAPON_AT4_LOCKAIR
|
||
LANG_ENGLISH "AT4-HS"
|
||
|
||
REFERENCE WEAPON_JAVELIN_BOOM
|
||
LANG_ENGLISH "Javelin Sonic Boom"
|
||
|
||
REFERENCE WEAPON_JAVELIN_LOCKAIR
|
||
LANG_ENGLISH "Javelin Lock-on"
|
||
|
||
REFERENCE WEAPON_M79_BOOM
|
||
LANG_ENGLISH "Thumper Sonic Boom"
|
||
|
||
REFERENCE WEAPON_BARRETT_HEARTBEAT
|
||
LANG_ENGLISH "Barrett .50cal Heartbeat"
|
||
|
||
REFERENCE WEAPON_BARRETT_FMJ
|
||
LANG_ENGLISH "Barrett .50cal FMJ"
|
||
|
||
REFERENCE WEAPON_BARRETT_XMAGS
|
||
LANG_ENGLISH "Barrett .50cal Extended Mags"
|
||
|
||
REFERENCE WEAPON_M21_FMJ
|
||
LANG_ENGLISH "M21 EBR FMJ"
|
||
|
||
REFERENCE WEAPON_M21_THERMAL
|
||
LANG_ENGLISH "M21 EBR Thermal"
|
||
|
||
REFERENCE WEAPON_M21_XMAGS
|
||
LANG_ENGLISH "M21 EBR Extended Mags"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_BLING
|
||
LANG_ENGLISH "Intervention Bling"
|
||
|
||
REFERENCE WEAPON_M21_BLING
|
||
LANG_ENGLISH "M21 EBR Bling"
|
||
|
||
REFERENCE WEAPON_BARRETT_BLING
|
||
LANG_ENGLISH "Barrett .50cal Bling"
|
||
|
||
REFERENCE WEAPON_FN2000_BLING
|
||
LANG_ENGLISH "F2000 Bling"
|
||
|
||
REFERENCE WEAPON_MASADA_BLING
|
||
LANG_ENGLISH "ACR Bling"
|
||
|
||
REFERENCE WEAPON_AK47_BLING
|
||
LANG_ENGLISH "AK-47 Bling"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_BLING
|
||
LANG_ENGLISH "M4A1 Bling"
|
||
|
||
REFERENCE WEAPON_FAL_BLING
|
||
LANG_ENGLISH "FAL Bling"
|
||
|
||
REFERENCE WEAPON_FAMAS_BLING
|
||
LANG_ENGLISH "FAMAS Bling"
|
||
|
||
REFERENCE WEAPON_TAVOR_BLING
|
||
LANG_ENGLISH "TAR-21 Bling"
|
||
|
||
REFERENCE WEAPON_M16_BLING
|
||
LANG_ENGLISH "M16A4 Bling"
|
||
|
||
REFERENCE WEAPON_RPD_BLING
|
||
LANG_ENGLISH "RPD Bling"
|
||
|
||
REFERENCE WEAPON_SA80_BLING
|
||
LANG_ENGLISH "L86 LSW Bling"
|
||
|
||
REFERENCE WEAPON_PP2000_BLING
|
||
LANG_ENGLISH "PP2000 Bling"
|
||
|
||
REFERENCE WEAPON_TMP_BLING
|
||
LANG_ENGLISH "TMP Bling"
|
||
|
||
REFERENCE WEAPON_P90_BLING
|
||
LANG_ENGLISH "P90 Bling"
|
||
|
||
REFERENCE WEAPON_UZI_BLING
|
||
LANG_ENGLISH "Mini-Uzi Bling"
|
||
|
||
REFERENCE WEAPON_KRISS_BLING
|
||
LANG_ENGLISH "Vector Bling"
|
||
|
||
REFERENCE WEAPON_UMP45_BLING
|
||
LANG_ENGLISH "UMP45 Bling"
|
||
|
||
REFERENCE WEAPON_RANGER_BLING
|
||
LANG_ENGLISH "Ranger Bling"
|
||
|
||
REFERENCE WEAPON_STRIKER_BLING
|
||
LANG_ENGLISH "Striker Bling"
|
||
|
||
REFERENCE WEAPON_BENELLI_BLING
|
||
LANG_ENGLISH "M1014 Bling"
|
||
|
||
REFERENCE WEAPON_MODEL1887_BLING
|
||
LANG_ENGLISH "Model 1887 Bling"
|
||
|
||
REFERENCE WEAPON_AA12_BLING
|
||
LANG_ENGLISH "AA-12 Bling"
|
||
|
||
REFERENCE WEAPON_ANACONDA_BLING
|
||
LANG_ENGLISH ".44 Magnum Bling"
|
||
|
||
REFERENCE WEAPON_GLOCK_BLING
|
||
LANG_ENGLISH "G18 Bling"
|
||
|
||
REFERENCE WEAPON_BERETTA393_BLING
|
||
LANG_ENGLISH "M93 Raffica Bling"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE_BLING
|
||
LANG_ENGLISH "Desert Eagle Bling"
|
||
|
||
REFERENCE WEAPON_RPG_BLING
|
||
LANG_ENGLISH "RPG-7 Bling"
|
||
|
||
REFERENCE WEAPON_AT4_BLING
|
||
LANG_ENGLISH "AT4 Bling"
|
||
|
||
REFERENCE WEAPON_STINGER_BLING
|
||
LANG_ENGLISH "Stinger Bling"
|
||
|
||
REFERENCE WEAPON_JAVELIN_BLING
|
||
LANG_ENGLISH "Javelin Bling"
|
||
|
||
REFERENCE WEAPON_M79_BLING
|
||
LANG_ENGLISH "Thumper Bling"
|
||
|
||
REFERENCE WEAPON_MG4_GRIP
|
||
LANG_ENGLISH "MG4 Foregrip"
|
||
|
||
REFERENCE WEAPON_MG4_REFLEX
|
||
LANG_ENGLISH "MG4 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MG4_ACOG
|
||
LANG_ENGLISH "MG4 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_MG4_THERMAL
|
||
LANG_ENGLISH "MG4 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_MG4_XMAGS
|
||
LANG_ENGLISH "MG4 Extended Mags"
|
||
|
||
REFERENCE WEAPON_MG4_FMJ
|
||
LANG_ENGLISH "MG4 Explosive Rounds"
|
||
|
||
REFERENCE WEAPON_MG4_ROF
|
||
LANG_ENGLISH "MG4 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_MP5K_BLING
|
||
LANG_ENGLISH "MP5K Bling"
|
||
|
||
REFERENCE WEAPON_AK47_XMAGS
|
||
LANG_ENGLISH "AK-47 Extended Mags"
|
||
|
||
REFERENCE WEAPON_AK47_ROF
|
||
LANG_ENGLISH "AK-47 Rapid Fire"
|
||
|
||
REFERENCE WEAPON_ONE_MAN_ARMY
|
||
LANG_ENGLISH "One Man Army"
|
||
|
||
REFERENCE WEAPON_AK47_EOTECH
|
||
LANG_ENGLISH "AK-47 Holographic"
|
||
|
||
REFERENCE WEAPON_AK47_THERMAL
|
||
LANG_ENGLISH "AK-47 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_AK47_HEARTBEAT
|
||
LANG_ENGLISH "AK-47 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_FN2000_EOTECH
|
||
LANG_ENGLISH "F2000 Holographic"
|
||
|
||
REFERENCE WEAPON_FN2000_HEARTBEAT
|
||
LANG_ENGLISH "F2000 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_MASADA_EOTECH
|
||
LANG_ENGLISH "ACR Holographic"
|
||
|
||
REFERENCE WEAPON_MASADA_GL
|
||
LANG_ENGLISH "ACR Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_EOTECH
|
||
LANG_ENGLISH "M4A1 Holographic"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_HEARTBEAT
|
||
LANG_ENGLISH "M4A1 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_SHOTGUN
|
||
LANG_ENGLISH "M4A1 w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_M4_CARBINE_THERMAL
|
||
LANG_ENGLISH "M4A1 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_FAL_EOTECH
|
||
LANG_ENGLISH "FAL Holographic"
|
||
|
||
REFERENCE WEAPON_FAL_GL
|
||
LANG_ENGLISH "FAL Grenade Laucher"
|
||
|
||
REFERENCE WEAPON_FAL_HEARTBEAT
|
||
LANG_ENGLISH "FAL Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_FAL_SILENCER
|
||
LANG_ENGLISH "FAL Silenced"
|
||
|
||
REFERENCE WEAPON_FAL_THERMAL
|
||
LANG_ENGLISH "FAL Thermal Sight"
|
||
|
||
REFERENCE WEAPON_FAMAS_EOTECH
|
||
LANG_ENGLISH "FAMAS Holographic"
|
||
|
||
REFERENCE WEAPON_FAMAS_GL
|
||
LANG_ENGLISH "FAMAS Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_FAMAS_HEARTBEAT
|
||
LANG_ENGLISH "FAMAS Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_TAVOR_GL
|
||
LANG_ENGLISH "TAR-21 Grenade Launcher"
|
||
|
||
REFERENCE WEAPON_TAVOR_SHOTGUN
|
||
LANG_ENGLISH "TAR-21 w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_M16_EOTECH
|
||
LANG_ENGLISH "M16A4 Holographic"
|
||
|
||
REFERENCE WEAPON_M16_HEARTBEAT
|
||
LANG_ENGLISH "M16A4 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_M16_SHOTGUN
|
||
LANG_ENGLISH "M16A4 w/ Shotgun"
|
||
|
||
REFERENCE WEAPON_M16_THERMAL
|
||
LANG_ENGLISH "M16A4 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_P90_AKIMBO
|
||
LANG_ENGLISH "P90 Akimbo"
|
||
|
||
REFERENCE WEAPON_P90_EOTECH
|
||
LANG_ENGLISH "P90 Holographic"
|
||
|
||
REFERENCE WEAPON_P90_THERMAL
|
||
LANG_ENGLISH "P90 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_UZI_AKIMBO
|
||
LANG_ENGLISH "Mini-Uzi Akimbo"
|
||
|
||
REFERENCE WEAPON_UZI_EOTECH
|
||
LANG_ENGLISH "Mini-Uzi Holographic"
|
||
|
||
REFERENCE WEAPON_UZI_THERMAL
|
||
LANG_ENGLISH "Mini-Uzi Thermal Sight"
|
||
|
||
REFERENCE WEAPON_MP5K_AKIMBO
|
||
LANG_ENGLISH "MP5K Akimbo"
|
||
|
||
REFERENCE WEAPON_MP5K_ACOG
|
||
LANG_ENGLISH "MP5K ACOG Sight"
|
||
|
||
REFERENCE WEAPON_MP5K_EOTECH
|
||
LANG_ENGLISH "MP5K Holographic"
|
||
|
||
REFERENCE WEAPON_MP5K_THERMAL
|
||
LANG_ENGLISH "MP5K Thermal Sight"
|
||
|
||
REFERENCE WEAPON_KRISS_AKIMBO
|
||
LANG_ENGLISH "Vector Akimbo"
|
||
|
||
REFERENCE WEAPON_KRISS_EOTECH
|
||
LANG_ENGLISH "Vector Holographic"
|
||
|
||
REFERENCE WEAPON_KRISS_THERMAL
|
||
LANG_ENGLISH "Vector Thermal Sight"
|
||
|
||
REFERENCE WEAPON_UMP45_AKIMBO
|
||
LANG_ENGLISH "UMP45 Akimbo"
|
||
|
||
REFERENCE WEAPON_UMP45_EOTECH
|
||
LANG_ENGLISH "UMP45 Holographic"
|
||
|
||
REFERENCE WEAPON_UMP45_THERMAL
|
||
LANG_ENGLISH "UMP45 Thermal Sight"
|
||
|
||
REFERENCE WEAPON_SPAS12
|
||
LANG_ENGLISH "SPAS-12"
|
||
|
||
REFERENCE WEAPON_SPAS12_BLING
|
||
LANG_ENGLISH "SPAS-12 Bling"
|
||
|
||
REFERENCE WEAPON_SPAS12_REDDOT
|
||
LANG_ENGLISH "SPAS-12 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_SPAS12_EOTECH
|
||
LANG_ENGLISH "SPAS-12 Holographic"
|
||
|
||
REFERENCE WEAPON_SPAS12_SILENCER
|
||
LANG_ENGLISH "SPAS-12 Silencer"
|
||
|
||
REFERENCE WEAPON_SPAS12_HEARTBEAT_SENSOR
|
||
LANG_ENGLISH "SPAS-12 Heartbeat"
|
||
|
||
REFERENCE WEAPON_M79_X2
|
||
LANG_ENGLISH "Thumper x 2"
|
||
|
||
REFERENCE WEAPON_CAMO
|
||
LANG_ENGLISH "&&1 - Camo"
|
||
|
||
REFERENCE WEAPON_UPGRADE
|
||
LANG_ENGLISH "&&1 - &&2"
|
||
|
||
REFERENCE WEAPON_AIRDROP_SENTRY_MARKER
|
||
LANG_ENGLISH "Sentry Airdrop Marker"
|
||
|
||
REFERENCE WEAPON_AIRDROP_MEGA_MARKER
|
||
LANG_ENGLISH "Emergency Airdrop Marker"
|
||
|
||
REFERENCE WEAPON_WA2000_ACOG
|
||
LANG_ENGLISH "WA2000 ACOG Sight"
|
||
|
||
REFERENCE WEAPON_WA2000_FMJ
|
||
LANG_ENGLISH "WA2000 FMJ"
|
||
|
||
REFERENCE WEAPON_WA2000_SILENCER
|
||
LANG_ENGLISH "WA2000 Silenced"
|
||
|
||
REFERENCE WEAPON_WA2000_XMAGS
|
||
LANG_ENGLISH "WA2000 Extended Mags"
|
||
|
||
REFERENCE WEAPON_AUG_EOTECH
|
||
LANG_ENGLISH "AUG HBAR Holographic"
|
||
|
||
REFERENCE WEAPON_AUG_ACOG
|
||
LANG_ENGLISH "AUG HBAR ACOG Sight"
|
||
|
||
REFERENCE WEAPON_AUG_FMJ
|
||
LANG_ENGLISH "AUG HBAR FMJ"
|
||
|
||
REFERENCE WEAPON_AUG_GRIP
|
||
LANG_ENGLISH "AUG HBAR Foregrip"
|
||
|
||
REFERENCE WEAPON_AUG_HEARTBEAT
|
||
LANG_ENGLISH "AUG HBAR Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_AUG_THERMAL
|
||
LANG_ENGLISH "AUG HBAR Thermal Sight"
|
||
|
||
REFERENCE WEAPON_AUG_XMAGS
|
||
LANG_ENGLISH "AUG HBAR Extended Mags"
|
||
|
||
REFERENCE WEAPON_M240_FMJ
|
||
LANG_ENGLISH "M240 FMJ"
|
||
|
||
REFERENCE WEAPON_M240_XMAGS
|
||
LANG_ENGLISH "M240 Extended Mags"
|
||
|
||
REFERENCE WEAPON_MG4_HEARTBEAT
|
||
LANG_ENGLISH "MG4 Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_SA80_EOTECH
|
||
LANG_ENGLISH "L86 LSW Holographic"
|
||
|
||
REFERENCE WEAPON_SA80_REDDOT
|
||
LANG_ENGLISH "L86 LSW Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_SA80_THERMAL
|
||
LANG_ENGLISH "L86 LSW Thermal Sight"
|
||
|
||
REFERENCE WEAPON_BERETTA_AKIMBO
|
||
LANG_ENGLISH "M9 Akimbo"
|
||
|
||
REFERENCE WEAPON_BERETTA_FMJ
|
||
LANG_ENGLISH "M9 FMJ"
|
||
|
||
REFERENCE WEAPON_BERETTA_TACTICAL
|
||
LANG_ENGLISH "M9 Tactical Knife"
|
||
|
||
REFERENCE WEAPON_BERETTA_XMAGS
|
||
LANG_ENGLISH "M9 Extended Mags"
|
||
|
||
REFERENCE WEAPON_BERETTA393_AKIMBO
|
||
LANG_ENGLISH "M93 Raffica Akimbo"
|
||
|
||
REFERENCE WEAPON_BERETTA_BLING
|
||
LANG_ENGLISH "M9 Bling"
|
||
|
||
REFERENCE WEAPON_BERETTA393_EOTECH
|
||
LANG_ENGLISH "M93 Raffica Holographic"
|
||
|
||
REFERENCE WEAPON_BERETTA393_REDDOT
|
||
LANG_ENGLISH "M93 Raffica Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_ANACONDA_TACTICAL
|
||
LANG_ENGLISH ".44 Magnum Tactical Knife"
|
||
|
||
REFERENCE WEAPON_DESERTEAGLE_TACTICAL
|
||
LANG_ENGLISH "Desert Eagle Tactical Knife"
|
||
|
||
REFERENCE WEAPON_GLOCK_AKIMBO
|
||
LANG_ENGLISH "G18 Akimbo"
|
||
|
||
REFERENCE WEAPON_GLOCK_EOTECH
|
||
LANG_ENGLISH "G18 Holographic"
|
||
|
||
REFERENCE WEAPON_GLOCK_REDDOT
|
||
LANG_ENGLISH "G18 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_USP_AKIMBO
|
||
LANG_ENGLISH "USP .45 Akimbo"
|
||
|
||
REFERENCE WEAPON_USP_FMJ
|
||
LANG_ENGLISH "USP .45 FMJ"
|
||
|
||
REFERENCE WEAPON_USP_TACTICAL
|
||
LANG_ENGLISH "USP .45 Tactical Knife"
|
||
|
||
REFERENCE WEAPON_USP_BLING
|
||
LANG_ENGLISH "USP .45 Bling"
|
||
|
||
REFERENCE WEAPON_USP_XMAGS
|
||
LANG_ENGLISH "USP .45 Extended Mags"
|
||
|
||
REFERENCE WEAPON_BENELLI_EOTECH
|
||
LANG_ENGLISH "M1014 Holographic"
|
||
|
||
REFERENCE WEAPON_SPAS12_FMJ
|
||
LANG_ENGLISH "SPAS-12 FMJ"
|
||
|
||
REFERENCE WEAPON_SPAS12_GRIP
|
||
LANG_ENGLISH "SPAS-12 Foregrip"
|
||
|
||
REFERENCE WEAPON_SPAS12_XMAGS
|
||
LANG_ENGLISH "SPAS-12 Extended Mags"
|
||
|
||
REFERENCE WEAPON_STRIKER_XMAGS
|
||
LANG_ENGLISH "Striker Extended Mags"
|
||
|
||
REFERENCE WEAPON_BARRETT_SILENCER
|
||
LANG_ENGLISH "Barrett .50cal Silenced"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_HEARTBEAT
|
||
LANG_ENGLISH "Intervention Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_M21_HEARTBEAT
|
||
LANG_ENGLISH "M21 EBR Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_BARRETT_THERMAL
|
||
LANG_ENGLISH "Barrett .50cal Thermal Sight"
|
||
|
||
REFERENCE WEAPON_WA2000_BLING
|
||
LANG_ENGLISH "WA2000 Bling"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_FMJ
|
||
LANG_ENGLISH "Intervention FMJ"
|
||
|
||
REFERENCE WEAPON_CHEYTAC_XMAGS
|
||
LANG_ENGLISH "Intervention Extended Mags"
|
||
|
||
REFERENCE WEAPON_RPD_EOTECH
|
||
LANG_ENGLISH "RPD Holographic"
|
||
|
||
REFERENCE WEAPON_RPD_HEARTBEAT
|
||
LANG_ENGLISH "RPD Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_RPD_SILENCER
|
||
LANG_ENGLISH "RPD Silenced"
|
||
|
||
REFERENCE WEAPON_RPD_THERMAL
|
||
LANG_ENGLISH "RPD Thermal Sight"
|
||
|
||
REFERENCE WEAPON_SA80_HEARTBEAT
|
||
LANG_ENGLISH "L86 LSW Heartbeat Sensor"
|
||
|
||
REFERENCE WEAPON_MG4_EOTECH
|
||
LANG_ENGLISH "MG4 Holographic"
|
||
|
||
REFERENCE WEAPON_MG4_REDDOT
|
||
LANG_ENGLISH "MG4 Red Dot Sight"
|
||
|
||
REFERENCE WEAPON_MG4_SILENCER
|
||
LANG_ENGLISH "MG4 Silenced"
|
||
|
||
REFERENCE WEAPON_MG4_BLING
|
||
LANG_ENGLISH "MG4 Bling"
|
||
|
||
REFERENCE WEAPON_M240_GRIP
|
||
LANG_ENGLISH "M240 Foregrip"
|
||
|
||
REFERENCE WEAPON_FLARE
|
||
LANG_ENGLISH "Tactical Insertion"
|
||
|
||
REFERENCE WEAPON_SCAVENGER_BAG
|
||
LANG_ENGLISH "Scavenger"
|
||
|
||
REFERENCE WEAPON_AA12_HB_SILENCER
|
||
LANG_ENGLISH "AA-12 Shotgun Heartbeat & Silenced"
|
||
|
||
REFERENCE CLASS_CLASS
|
||
LANG_ENGLISH "Class"
|
||
|
||
REFERENCE CLASS_CLASS1
|
||
LANG_ENGLISH "Grenadier"
|
||
|
||
REFERENCE CLASS_CLASS2
|
||
LANG_ENGLISH "First Recon"
|
||
|
||
REFERENCE CLASS_CLASS3
|
||
LANG_ENGLISH "Overwatch"
|
||
|
||
REFERENCE CLASS_CLASS4
|
||
LANG_ENGLISH "Scout Sniper"
|
||
|
||
REFERENCE CLASS_CLASS5
|
||
LANG_ENGLISH "Riot Control"
|
||
|
||
REFERENCE CLASS_DEFAULT_ASSAULT
|
||
LANG_ENGLISH "Default Assault"
|
||
|
||
REFERENCE CLASS_DEFAULT_SPECOPS
|
||
LANG_ENGLISH "Default Spec Ops"
|
||
|
||
REFERENCE CLASS_DEFAULT_HEAVYGUNNER
|
||
LANG_ENGLISH "Default Heavy Gunner"
|
||
|
||
REFERENCE CLASS_DEFAULT_DEMOLITIONS
|
||
LANG_ENGLISH "Default Sniper"
|
||
|
||
REFERENCE CLASS_DEFAULT_SNIPER
|
||
LANG_ENGLISH "Default Shield"
|
||
|
||
REFERENCE CLASS_MARINES_CLASSES
|
||
LANG_ENGLISH "MARINES CLASSES"
|
||
|
||
REFERENCE CLASS_OPFOR_CLASSES
|
||
LANG_ENGLISH "OPPOSITION CLASSES"
|
||
|
||
REFERENCE CLASS_SAS_CLASSES
|
||
LANG_ENGLISH "SAS CLASSES"
|
||
|
||
REFERENCE CLASS_SPETSNAZ_CLASSES
|
||
LANG_ENGLISH "SPETSNAZ CLASSES"
|
||
|
||
REFERENCE CLASS_GRENADIER
|
||
LANG_ENGLISH "Grenadier"
|
||
|
||
REFERENCE CLASS_CUSTOM1
|
||
LANG_ENGLISH "My Assault"
|
||
|
||
REFERENCE CLASS_CUSTOM2
|
||
LANG_ENGLISH "My Spec Ops"
|
||
|
||
REFERENCE CLASS_CUSTOM3
|
||
LANG_ENGLISH "My Heavy Gunner"
|
||
|
||
REFERENCE CLASS_CUSTOM5
|
||
LANG_ENGLISH "My Sniper"
|
||
|
||
REFERENCE CLASS_CUSTOM4
|
||
LANG_ENGLISH "My Demolitions"
|
||
|
||
REFERENCE CLASS_SLOT1
|
||
LANG_ENGLISH "Custom Class 1"
|
||
|
||
REFERENCE CLASS_SLOT2
|
||
LANG_ENGLISH "Custom Class 2"
|
||
|
||
REFERENCE CLASS_SLOT3
|
||
LANG_ENGLISH "Custom Class 3"
|
||
|
||
REFERENCE CLASS_SLOT4
|
||
LANG_ENGLISH "Custom Class 4"
|
||
|
||
REFERENCE CLASS_SLOT5
|
||
LANG_ENGLISH "Custom Class 5"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS1
|
||
LANG_ENGLISH "Grenadier"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS2
|
||
LANG_ENGLISH "Ghost"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS3
|
||
LANG_ENGLISH "Survivalist"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS4
|
||
LANG_ENGLISH "Pointman"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS5
|
||
LANG_ENGLISH "Marksman"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS6
|
||
LANG_ENGLISH "Warfighter"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS7
|
||
LANG_ENGLISH "Close Quarters"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS8
|
||
LANG_ENGLISH "Overwatch"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS9
|
||
LANG_ENGLISH "Defender"
|
||
|
||
REFERENCE CLASS_OFFLINE_CLASS10
|
||
LANG_ENGLISH "Sharpshooter"
|
||
|
||
REFERENCE CLASS_CLASS6
|
||
LANG_ENGLISH "Commando"
|
||
|
||
REFERENCE CLASS_CLASS7
|
||
LANG_ENGLISH "First Recon"
|
||
|
||
REFERENCE CLASS_CLASS8
|
||
LANG_ENGLISH "Defender"
|
||
|
||
REFERENCE CLASS_CLASS9
|
||
LANG_ENGLISH "Sharpshooter"
|
||
|
||
REFERENCE CLASS_CLASS10
|
||
LANG_ENGLISH "Crowd Control"
|
||
|
||
REFERENCE CLASS_CLASS11
|
||
LANG_ENGLISH "Charger"
|
||
|
||
REFERENCE CLASS_NEWREF
|
||
LANG_ENGLISH "New text"
|
||
|
||
REFERENCE CLASS_CLASS12
|
||
LANG_ENGLISH "Scout"
|
||
|
||
REFERENCE CLASS_CLASS13
|
||
LANG_ENGLISH "Overwatch"
|
||
|
||
REFERENCE CLASS_CLASS14
|
||
LANG_ENGLISH "Raider"
|
||
|
||
REFERENCE CLASS_CLASS15
|
||
LANG_ENGLISH "Cleaner"
|
||
|
||
REFERENCE CLASS_SLOT6
|
||
LANG_ENGLISH "Custom Class 6"
|
||
|
||
REFERENCE CLASS_SLOT7
|
||
LANG_ENGLISH "Custom Class 7"
|
||
|
||
REFERENCE CLASS_SLOT8
|
||
LANG_ENGLISH "Custom Class 8"
|
||
|
||
REFERENCE CLASS_SLOT9
|
||
LANG_ENGLISH "Custom Class 9"
|
||
|
||
REFERENCE CLASS_SLOT10
|
||
LANG_ENGLISH "Custom Class 10"
|
||
|
||
REFERENCE RANK_NEWRANK
|
||
LANG_ENGLISH "You have achieved a new rank:"
|
||
|
||
REFERENCE RANK_PROMOTED
|
||
LANG_ENGLISH "You've been promoted!"
|
||
|
||
REFERENCE RANK_PLAYER_WAS_PROMOTED
|
||
LANG_ENGLISH "&&1 was promoted to &&2!"
|
||
|
||
REFERENCE RANK_PLAYER_WAS_PROMOTED_N
|
||
LANG_ENGLISH "&&1 was promoted to &&2 &&3!"
|
||
|
||
REFERENCE RANK_REC
|
||
LANG_ENGLISH "Rec."
|
||
|
||
REFERENCE RANK_REC_FULL
|
||
LANG_ENGLISH "Recruit"
|
||
|
||
REFERENCE RANK_PVT
|
||
LANG_ENGLISH "Pvt."
|
||
|
||
REFERENCE RANK_PVT_FULL
|
||
LANG_ENGLISH "Private"
|
||
|
||
REFERENCE RANK_PFC
|
||
LANG_ENGLISH "PFC."
|
||
|
||
REFERENCE RANK_PFC_FULL
|
||
LANG_ENGLISH "Private First Class"
|
||
|
||
REFERENCE RANK_LCPL
|
||
LANG_ENGLISH "LCpl."
|
||
|
||
REFERENCE RANK_LCPL_FULL
|
||
LANG_ENGLISH "Lance Corporal"
|
||
|
||
REFERENCE RANK_CPL
|
||
LANG_ENGLISH "Cpl."
|
||
|
||
REFERENCE RANK_CPL_FULL
|
||
LANG_ENGLISH "Corporal"
|
||
|
||
REFERENCE RANK_SGT
|
||
LANG_ENGLISH "Sgt."
|
||
|
||
REFERENCE RANK_SGT_FULL
|
||
LANG_ENGLISH "Sergeant"
|
||
|
||
REFERENCE RANK_SSGT
|
||
LANG_ENGLISH "SSgt."
|
||
|
||
REFERENCE RANK_SSGT_FULL
|
||
LANG_ENGLISH "Staff Sergeant"
|
||
|
||
REFERENCE RANK_GYSGT
|
||
LANG_ENGLISH "GySgt."
|
||
|
||
REFERENCE RANK_GYSGT_FULL
|
||
LANG_ENGLISH "Gunnery Sergeant"
|
||
|
||
REFERENCE RANK_MSGT
|
||
LANG_ENGLISH "MSgt."
|
||
|
||
REFERENCE RANK_MSGT_FULL
|
||
LANG_ENGLISH "Master Sergeant"
|
||
|
||
REFERENCE RANK_MGYSGT
|
||
LANG_ENGLISH "MGySgt."
|
||
|
||
REFERENCE RANK_MGYSGT_FULL
|
||
LANG_ENGLISH "Master Gunnery Sergeant"
|
||
|
||
REFERENCE RANK_2NDLT
|
||
LANG_ENGLISH "2ndLt."
|
||
|
||
REFERENCE RANK_2NDLT_FULL
|
||
LANG_ENGLISH "2nd Lieutenant"
|
||
|
||
REFERENCE RANK_1STLT
|
||
LANG_ENGLISH "1stLt."
|
||
|
||
REFERENCE RANK_1STLT_FULL
|
||
LANG_ENGLISH "1st Lieutenant"
|
||
|
||
REFERENCE RANK_CAPT
|
||
LANG_ENGLISH "Capt."
|
||
|
||
REFERENCE RANK_CAPT_FULL
|
||
LANG_ENGLISH "Captain"
|
||
|
||
REFERENCE RANK_MAJ
|
||
LANG_ENGLISH "Maj."
|
||
|
||
REFERENCE RANK_MAJ_FULL
|
||
LANG_ENGLISH "Major"
|
||
|
||
REFERENCE RANK_LTCOL
|
||
LANG_ENGLISH "LtCol."
|
||
|
||
REFERENCE RANK_LTCOL_FULL
|
||
LANG_ENGLISH "Lieutenant Colonel"
|
||
|
||
REFERENCE RANK_COL
|
||
LANG_ENGLISH "Col."
|
||
|
||
REFERENCE RANK_COL_FULL
|
||
LANG_ENGLISH "Colonel"
|
||
|
||
REFERENCE RANK_BGEN
|
||
LANG_ENGLISH "BGen."
|
||
|
||
REFERENCE RANK_BGEN_FULL
|
||
LANG_ENGLISH "Brigadier General"
|
||
|
||
REFERENCE RANK_MAJGEN
|
||
LANG_ENGLISH "MajGen."
|
||
|
||
REFERENCE RANK_MAJGEN_FULL
|
||
LANG_ENGLISH "Major General"
|
||
|
||
REFERENCE RANK_LTGEN
|
||
LANG_ENGLISH "LtGen."
|
||
|
||
REFERENCE RANK_LTGEN_FULL
|
||
LANG_ENGLISH "Lieutenant General"
|
||
|
||
REFERENCE RANK_GEN
|
||
LANG_ENGLISH "Gen."
|
||
|
||
REFERENCE RANK_GEN_FULL
|
||
LANG_ENGLISH "General"
|
||
|
||
REFERENCE RANK_COMM
|
||
LANG_ENGLISH "Comm."
|
||
|
||
REFERENCE RANK_COMM_FULL
|
||
LANG_ENGLISH "Commander"
|
||
|
||
REFERENCE RANK_1STLT_FULL2
|
||
LANG_ENGLISH "1st Lieutenant I"
|
||
|
||
REFERENCE RANK_1STLT_FULL3
|
||
LANG_ENGLISH "1st Lieutenant II"
|
||
|
||
REFERENCE RANK_2NDLT_FULL2
|
||
LANG_ENGLISH "2nd Lieutenant I"
|
||
|
||
REFERENCE RANK_2NDLT_FULL3
|
||
LANG_ENGLISH "2nd Lieutenant II"
|
||
|
||
REFERENCE RANK_BGEN_FULL2
|
||
LANG_ENGLISH "Brigadier General I"
|
||
|
||
REFERENCE RANK_BGEN_FULL3
|
||
LANG_ENGLISH "Brigadier General II"
|
||
|
||
REFERENCE RANK_CAPT_FULL2
|
||
LANG_ENGLISH "Captain I"
|
||
|
||
REFERENCE RANK_CAPT_FULL3
|
||
LANG_ENGLISH "Captain II"
|
||
|
||
REFERENCE RANK_COL_FULL2
|
||
LANG_ENGLISH "Colonel I"
|
||
|
||
REFERENCE RANK_COL_FULL3
|
||
LANG_ENGLISH "Colonel II"
|
||
|
||
REFERENCE RANK_COMM_FULL2
|
||
LANG_ENGLISH "Commander I"
|
||
|
||
REFERENCE RANK_COMM_FULL3
|
||
LANG_ENGLISH "Commander II"
|
||
|
||
REFERENCE RANK_CPL_FULL2
|
||
LANG_ENGLISH "Corporal I"
|
||
|
||
REFERENCE RANK_CPL_FULL3
|
||
LANG_ENGLISH "Corporal II"
|
||
|
||
REFERENCE RANK_GEN_FULL2
|
||
LANG_ENGLISH "General I"
|
||
|
||
REFERENCE RANK_GEN_FULL3
|
||
LANG_ENGLISH "General II"
|
||
|
||
REFERENCE RANK_GYSGT_FULL2
|
||
LANG_ENGLISH "Gunnery Sergeant I"
|
||
|
||
REFERENCE RANK_GYSGT_FULL3
|
||
LANG_ENGLISH "Gunnery Sergeant II"
|
||
|
||
REFERENCE RANK_LCPL_FULL2
|
||
LANG_ENGLISH "Lance Corporal I"
|
||
|
||
REFERENCE RANK_LCPL_FULL3
|
||
LANG_ENGLISH "Lance Corporal II"
|
||
|
||
REFERENCE RANK_LTCOL_FULL2
|
||
LANG_ENGLISH "Lieutenant Colonel I"
|
||
|
||
REFERENCE RANK_DELETE
|
||
LANG_ENGLISH "DELETE ME"
|
||
|
||
REFERENCE RANK_NEWREF
|
||
LANG_ENGLISH "New text"
|
||
|
||
REFERENCE RANK_LTCOL_FULL3
|
||
LANG_ENGLISH "Lieutenant Colonel II"
|
||
|
||
REFERENCE RANK_MAJ_FULL2
|
||
LANG_ENGLISH "Major I"
|
||
|
||
REFERENCE RANK_MAJ_FULL3
|
||
LANG_ENGLISH "Major II"
|
||
|
||
REFERENCE RANK_MAJGEN_FULL2
|
||
LANG_ENGLISH "Major General I"
|
||
|
||
REFERENCE RANK_MAJGEN_FULL3
|
||
LANG_ENGLISH "Major General II"
|
||
|
||
REFERENCE RANK_MGYSGT_FULL2
|
||
LANG_ENGLISH "Master Gunnery Sergeant I"
|
||
|
||
REFERENCE RANK_MGYSGT_FULL3
|
||
LANG_ENGLISH "Master Gunnery Sergeant II"
|
||
|
||
REFERENCE RANK_MSGT_FULL2
|
||
LANG_ENGLISH "Master Sergeant I"
|
||
|
||
REFERENCE RANK_MSGT_FULL3
|
||
LANG_ENGLISH "Master Sergeant II"
|
||
|
||
REFERENCE RANK_PFC_FULL2
|
||
LANG_ENGLISH "Private First Class I"
|
||
|
||
REFERENCE RANK_PFC_FULL3
|
||
LANG_ENGLISH "Private First Class II"
|
||
|
||
REFERENCE RANK_PVT_FULL2
|
||
LANG_ENGLISH "Private I"
|
||
|
||
REFERENCE RANK_PVT_FULL3
|
||
LANG_ENGLISH "Private II"
|
||
|
||
REFERENCE RANK_REC_FULL2
|
||
LANG_ENGLISH "Recruit I"
|
||
|
||
REFERENCE RANK_REC_FULL3
|
||
LANG_ENGLISH "Recruit II"
|
||
|
||
REFERENCE RANK_SGT_FULL2
|
||
LANG_ENGLISH "Sergeant I"
|
||
|
||
REFERENCE RANK_SGT_FULL3
|
||
LANG_ENGLISH "Sergeant II"
|
||
|
||
REFERENCE RANK_SSGT_FULL2
|
||
LANG_ENGLISH "Staff Sergeant I"
|
||
|
||
REFERENCE RANK_SSGT_FULL3
|
||
LANG_ENGLISH "Staff Sergeant II"
|
||
|
||
REFERENCE RANK_LTGEN_FULL2
|
||
LANG_ENGLISH "Lieutenant General I"
|
||
|
||
REFERENCE RANK_LTGEN_FULL3
|
||
LANG_ENGLISH "Lieutenant General II"
|
||
|
||
REFERENCE RANK_KILL_STREAK_N
|
||
LANG_ENGLISH "&&1 has a killstreak of &&2!"
|
||
|
||
REFERENCE RANK_PVT_FULL_N
|
||
LANG_ENGLISH "Private &&1"
|
||
|
||
REFERENCE RANK_PFC_FULL_N
|
||
LANG_ENGLISH "Private First Class &&1"
|
||
|
||
REFERENCE RANK_LCPL_FULL_N
|
||
LANG_ENGLISH "Lance Corporal &&1"
|
||
|
||
REFERENCE RANK_CPL_FULL_N
|
||
LANG_ENGLISH "Corporal &&1"
|
||
|
||
REFERENCE RANK_SGT_FULL_N
|
||
LANG_ENGLISH "Sergeant &&1"
|
||
|
||
REFERENCE RANK_SSGT_FULL_N
|
||
LANG_ENGLISH "Staff Sergeant &&1"
|
||
|
||
REFERENCE RANK_GYSGT_FULL_N
|
||
LANG_ENGLISH "Gunnery Sergeant &&1"
|
||
|
||
REFERENCE RANK_MSGT_FULL_N
|
||
LANG_ENGLISH "Master Sergeant &&1"
|
||
|
||
REFERENCE RANK_MGYSGT_FULL_N
|
||
LANG_ENGLISH "Master Gunnery Sergeant &&1"
|
||
|
||
REFERENCE RANK_2NDLT_FULL_N
|
||
LANG_ENGLISH "2nd Lieutenant &&1"
|
||
|
||
REFERENCE RANK_1STLT_FULL_N
|
||
LANG_ENGLISH "1st Lieutenant &&1"
|
||
|
||
REFERENCE RANK_CAPT_FULL_N
|
||
LANG_ENGLISH "Captain &&1"
|
||
|
||
REFERENCE RANK_MAJ_FULL_N
|
||
LANG_ENGLISH "Major &&1"
|
||
|
||
REFERENCE RANK_LTCOL_FULL_N
|
||
LANG_ENGLISH "Lieutenant Colonel &&1"
|
||
|
||
REFERENCE RANK_COL_FULL_N
|
||
LANG_ENGLISH "Colonel &&1"
|
||
|
||
REFERENCE RANK_BGEN_FULL_N
|
||
LANG_ENGLISH "Brigadier General &&1"
|
||
|
||
REFERENCE RANK_MAJGEN_FULL_N
|
||
LANG_ENGLISH "Major General &&1"
|
||
|
||
REFERENCE RANK_LTGEN_FULL_N
|
||
LANG_ENGLISH "Lieutenant General &&1"
|
||
|
||
REFERENCE RANK_GEN_FULL_N
|
||
LANG_ENGLISH "General &&1"
|
||
|
||
REFERENCE RANK_ROMANI
|
||
LANG_ENGLISH "I"
|
||
|
||
REFERENCE RANK_ROMANII
|
||
LANG_ENGLISH "II"
|
||
|
||
REFERENCE RANK_GAME_SUMMARY
|
||
LANG_ENGLISH "Game Summary"
|
||
|
||
REFERENCE RANK_MATCHBONUS
|
||
LANG_ENGLISH "Match Bonus"
|
||
|
||
REFERENCE RANK_SCORE_PRE
|
||
LANG_ENGLISH "Score:"
|
||
|
||
REFERENCE RANK_CHALLENGES_PRE
|
||
LANG_ENGLISH "Challenge Completed:"
|
||
|
||
REFERENCE RANK_MATCHBONUS_PRE
|
||
LANG_ENGLISH "Match Bonus:"
|
||
|
||
REFERENCE RANK_TOTALXP_PRE
|
||
LANG_ENGLISH "Total XP Earned:"
|
||
|
||
REFERENCE RANK_RANK_PRE
|
||
LANG_ENGLISH "Rank:"
|
||
|
||
REFERENCE RANK_XP_REQUIRED_PRE
|
||
LANG_ENGLISH "XP Required:"
|
||
|
||
REFERENCE RANK_NEXT_RANK_PRE
|
||
LANG_ENGLISH "Next Rank:"
|
||
|
||
REFERENCE RANK_SGTMAJ
|
||
LANG_ENGLISH "SgtMaj."
|
||
|
||
REFERENCE RANK_SGTMAJ_FULL
|
||
LANG_ENGLISH "Sergeant Major"
|
||
|
||
REFERENCE RANK_SGTMAJ_FULL2
|
||
LANG_ENGLISH "Sergeant Major I"
|
||
|
||
REFERENCE RANK_SGTMAJ_FULL3
|
||
LANG_ENGLISH "Sergeant Major II"
|
||
|
||
REFERENCE RANK_SGTMAJ_FULL_N
|
||
LANG_ENGLISH "Sergeant Major &&1"
|
||
|
||
REFERENCE RANK_COMM_FULL_N
|
||
LANG_ENGLISH "Commander &&1"
|
||
|
||
REFERENCE RANK_SPC
|
||
LANG_ENGLISH "Spc."
|
||
|
||
REFERENCE RANK_SPC_FULL
|
||
LANG_ENGLISH "Specialist"
|
||
|
||
REFERENCE RANK_SPC_FULL2
|
||
LANG_ENGLISH "Specialist I"
|
||
|
||
REFERENCE RANK_SPC_FULL3
|
||
LANG_ENGLISH "Specialist II"
|
||
|
||
REFERENCE RANK_SPC_FULL_N
|
||
LANG_ENGLISH "Specialist &&1"
|
||
|
||
REFERENCE RANK_SFC
|
||
LANG_ENGLISH "SFC."
|
||
|
||
REFERENCE RANK_SFC_FULL
|
||
LANG_ENGLISH "Sergeant First Class"
|
||
|
||
REFERENCE RANK_SFC_FULL2
|
||
LANG_ENGLISH "Sergeant First Class I"
|
||
|
||
REFERENCE RANK_SFC_FULL3
|
||
LANG_ENGLISH "Sergeant First Class II"
|
||
|
||
REFERENCE RANK_SFC_FULL_N
|
||
LANG_ENGLISH "Sergeant First Class &&1"
|
||
|
||
REFERENCE RANK_1STSGT
|
||
LANG_ENGLISH "1stSgt."
|
||
|
||
REFERENCE RANK_1STSGT_FULL
|
||
LANG_ENGLISH "First Sergeant"
|
||
|
||
REFERENCE RANK_1STSGT_FULL2
|
||
LANG_ENGLISH "First Sergeant I"
|
||
|
||
REFERENCE RANK_1STSGT_FULL3
|
||
LANG_ENGLISH "First Sergeant II"
|
||
|
||
REFERENCE RANK_1STSGT_FULL_N
|
||
LANG_ENGLISH "First Sergeant &&1"
|
||
|
||
REFERENCE RANK_CSM
|
||
LANG_ENGLISH "CSM."
|
||
|
||
REFERENCE RANK_CSM_FULL
|
||
LANG_ENGLISH "Command Sergeant Major"
|
||
|
||
REFERENCE RANK_CSM_FULL2
|
||
LANG_ENGLISH "Command Sergeant Major I"
|
||
|
||
REFERENCE RANK_CSM_FULL3
|
||
LANG_ENGLISH "Command Sergeant Major II"
|
||
|
||
REFERENCE RANK_CSM_FULL_N
|
||
LANG_ENGLISH "Command Sergeant Major &&1"
|
||
|
||
REFERENCE RANK_CSM_FULL4
|
||
LANG_ENGLISH "Command Sergeant Major III"
|
||
|
||
REFERENCE RANK_GEN_FULL4
|
||
LANG_ENGLISH "General III"
|
||
|
||
REFERENCE RANK_LTGEN_FULL4
|
||
LANG_ENGLISH "Lieutenant General III"
|
||
|
||
REFERENCE RANK_MAJGEN_FULL4
|
||
LANG_ENGLISH "Major General III"
|
||
|
||
REFERENCE RANK_BGEN_FULL4
|
||
LANG_ENGLISH "Brigadier General III"
|
||
|
||
REFERENCE RANK_COL_FULL4
|
||
LANG_ENGLISH "Colonel III"
|
||
|
||
REFERENCE RANK_LTCOL_FULL4
|
||
LANG_ENGLISH "Lieutenant Colonel III"
|
||
|
||
REFERENCE RANK_MAJ_FULL4
|
||
LANG_ENGLISH "Major III"
|
||
|
||
REFERENCE RANK_CAPT_FULL4
|
||
LANG_ENGLISH "Captain III"
|
||
|
||
REFERENCE RANK_1STLT_FULL4
|
||
LANG_ENGLISH "1st Lieutenant III"
|
||
|
||
REFERENCE RANK_2NDLT_FULL4
|
||
LANG_ENGLISH "2nd Lieutenant III"
|
||
|
||
REFERENCE RANK_ROMANIII
|
||
LANG_ENGLISH "III"
|
||
|
||
REFERENCE PERKS_EXTREME_CONDITIONING
|
||
LANG_ENGLISH "Extreme Conditioning"
|
||
|
||
REFERENCE PERKS_STOPPING_POWER
|
||
LANG_ENGLISH "Stopping Power"
|
||
|
||
REFERENCE PERKS_BOMB_SQUAD
|
||
LANG_ENGLISH "SitRep"
|
||
|
||
REFERENCE PERKS_SONIC_BOOM
|
||
LANG_ENGLISH "Sonic Boom"
|
||
|
||
REFERENCE PERKS_LAST_STAND
|
||
LANG_ENGLISH "Last Stand"
|
||
|
||
REFERENCE PERKS_MARTYRDOM
|
||
LANG_ENGLISH "Martyrdom"
|
||
|
||
REFERENCE PERKS_DEEP_IMPACT
|
||
LANG_ENGLISH "Deep Impact"
|
||
|
||
REFERENCE PERKS_STEADY_AIM
|
||
LANG_ENGLISH "Steady Aim"
|
||
|
||
REFERENCE PERKS_SLEIGHT_OF_HAND
|
||
LANG_ENGLISH "Sleight of Hand"
|
||
|
||
REFERENCE PERKS_BANDOLIER
|
||
LANG_ENGLISH "Bandolier"
|
||
|
||
REFERENCE PERKS_OVERKILL
|
||
LANG_ENGLISH "Overkill"
|
||
|
||
REFERENCE PERKS_JUGGERNAUT
|
||
LANG_ENGLISH "Juggernaut"
|
||
|
||
REFERENCE PERKS_FRAG_X_3
|
||
LANG_ENGLISH "Frag x 3"
|
||
|
||
REFERENCE PERKS_SPECIAL_GRENADES_X_3
|
||
LANG_ENGLISH "Special Grenades x 3"
|
||
|
||
REFERENCE PERKS_C4_X_2
|
||
LANG_ENGLISH "C4 x 2"
|
||
|
||
REFERENCE PERKS_DEAD_SILENCE
|
||
LANG_ENGLISH "Ninja"
|
||
|
||
REFERENCE PERKS_IRON_LUNGS
|
||
LANG_ENGLISH "Iron Lungs"
|
||
|
||
REFERENCE PERKS_UAV_JAMMER
|
||
LANG_ENGLISH "UAV Jammer"
|
||
|
||
REFERENCE PERKS_EAVESDROP
|
||
LANG_ENGLISH "Eavesdrop"
|
||
|
||
REFERENCE PERKS_CLAYMORE_X_2
|
||
LANG_ENGLISH "Claymore x 2"
|
||
|
||
REFERENCE PERKS_RPG7_X_2
|
||
LANG_ENGLISH "RPG-7 x 2"
|
||
|
||
REFERENCE PERKS_NONE
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE PERKS_GRENADE_LAUNCHER
|
||
LANG_ENGLISH "Grenade Launcher"
|
||
|
||
REFERENCE PERKS_GRIP
|
||
LANG_ENGLISH "Grip"
|
||
|
||
REFERENCE PERKS_ATTACHMENT
|
||
LANG_ENGLISH "Attachment"
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_WITH_A
|
||
LANG_ENGLISH "Semi-automatic with a high capacity. Effective at close range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_WITH_MEDIUM
|
||
LANG_ENGLISH "Semi-automatic with medium capacity and power. Effective at close range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_WITH_MEDIUM1
|
||
LANG_ENGLISH "Semi-automatic with medium capacity and power. Effective at close range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_WITH_HIGH
|
||
LANG_ENGLISH "Semi-automatic with high power. Effective at close range."
|
||
|
||
REFERENCE PERKS_GOLD_PLATED_SEMIAUTOMATIC
|
||
LANG_ENGLISH "Gold plated semi-automatic with high power. Effective at close range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH
|
||
LANG_ENGLISH "Fully automatic with good accuracy. Effective at close to medium range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH1
|
||
LANG_ENGLISH "Fully automatic with a high rate of fire. Effective at close range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH2
|
||
LANG_ENGLISH "Fully automatic with a high rate of fire. Effective at close to medium range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH3
|
||
LANG_ENGLISH "Fully automatic with high power. Effective at close to medium range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH4
|
||
LANG_ENGLISH "Fully automatic with a high capacity. Effective at close to medium range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH5
|
||
LANG_ENGLISH "Fully automatic with high power. Effective at medium range."
|
||
|
||
REFERENCE PERKS_SINGLEFIRE_WITH_HIGH
|
||
LANG_ENGLISH "Single-fire with high power. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH6
|
||
LANG_ENGLISH "Fully automatic with good accuracy. Effective at medium range."
|
||
|
||
REFERENCE PERKS_SINGLEFIRE_WITH_A_HIGH
|
||
LANG_ENGLISH "Single-fire with a high capacity. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH7
|
||
LANG_ENGLISH "Fully automatic with a high rate of fire. Effective at medium range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_WITH_THREE
|
||
LANG_ENGLISH "Semi-automatic with three round burst fire. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH8
|
||
LANG_ENGLISH "Fully automatic with low recoil. Effective at medium range."
|
||
|
||
REFERENCE PERKS_GRENADE_LAUNCHER_ATTACHMENT
|
||
LANG_ENGLISH "Undermounted grenade launcher."
|
||
|
||
REFERENCE PERKS_PORTABLE_SHOULDERLAUNCHED
|
||
LANG_ENGLISH "Portable shoulder-launched rocket propelled grenade. Causes a large explosive blast on impact."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_SNIPER
|
||
LANG_ENGLISH "Semi-automatic sniper rifle. Effective at long range."
|
||
|
||
REFERENCE PERKS_BOLTACTION_SNIPER_RIFLE
|
||
LANG_ENGLISH "Bolt-action sniper rifle. Effective at long range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_SNIPER1
|
||
LANG_ENGLISH "Semi-automatic sniper rifle. Effective at long range."
|
||
|
||
REFERENCE PERKS_BOLTACTION_SNIPER_RIFLE1
|
||
LANG_ENGLISH "Bolt-action sniper rifle. Effective at long range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_SNIPER2
|
||
LANG_ENGLISH "Semi-automatic sniper rifle. Effective at long range."
|
||
|
||
REFERENCE PERKS_SEMIAUTOMATIC_COMBAT
|
||
LANG_ENGLISH "Semi-automatic combat shotgun. Effective at close range."
|
||
|
||
REFERENCE PERKS_PUMP_ACTION_SHOTGUN_EFFECTIVE
|
||
LANG_ENGLISH "Pump action shotgun. Effective at close range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH9
|
||
LANG_ENGLISH "Fully automatic with good power and quick fire rate. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH10
|
||
LANG_ENGLISH "Fully automatic with a high rate of fire. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_FULLY_AUTOMATIC_WITH11
|
||
LANG_ENGLISH "Fully automatic with high power. Effective at medium to long range."
|
||
|
||
REFERENCE PERKS_CHARGE_OF_PLASTIC_EXPLOSIVES
|
||
LANG_ENGLISH "Charge of plastic explosives, set off manually with a detonator."
|
||
|
||
REFERENCE PERKS_DIRECTIONAL_ANTIPERSONNEL
|
||
LANG_ENGLISH "Directional anti-personnel mine, set off by an enemy entering its proximity."
|
||
|
||
REFERENCE PERKS_ANTIPERSONNEL_DEVICE
|
||
LANG_ENGLISH "Anti-personnel device that destroys the target with a burst of flying shrapnel."
|
||
|
||
REFERENCE PERKS_DEVICE_THAT_BLINDS_AND
|
||
LANG_ENGLISH "Blinds and deafens target."
|
||
|
||
REFERENCE PERKS_DEVICE_THAT_CREATES_A
|
||
LANG_ENGLISH "Smoke screen."
|
||
|
||
REFERENCE PERKS_DEVICE_THAT_DISORIENTS
|
||
LANG_ENGLISH "Disorients and slows targets."
|
||
|
||
REFERENCE PERKS_HEAR_VOICE_CHAT_OF_NEARBY
|
||
LANG_ENGLISH "Hear voice chat of nearby enemies."
|
||
|
||
REFERENCE PERKS_UNDETECTABLE_ON_ENEMY
|
||
LANG_ENGLISH "Invisible to enemy UAVs."
|
||
|
||
REFERENCE PERKS_LONGER_BREATH_FOR_STEADIER
|
||
LANG_ENGLISH "+Longer hold breath duration."
|
||
|
||
REFERENCE PERKS_MAKE_LESS_SOUND_WHEN
|
||
LANG_ENGLISH "+Your footsteps are silent."
|
||
|
||
REFERENCE PERKS_SPRINT_FOR_LONGER_DISTANCES
|
||
LANG_ENGLISH "Sprint for longer distances."
|
||
|
||
REFERENCE PERKS_HIGHER_EXPLOSIVE_WEAPON
|
||
LANG_ENGLISH "Increased explosive weapon damage."
|
||
|
||
REFERENCE PERKS_ABILITY_TO_SEEK_OUT_ENEMY
|
||
LANG_ENGLISH "Detect enemy explosives and tactical insertions."
|
||
|
||
REFERENCE PERKS_PULL_OUT_YOUR_PISTOL
|
||
LANG_ENGLISH "Pull out your pistol before dying."
|
||
|
||
REFERENCE PERKS_DROP_A_LIVE_GRENADE_WHEN
|
||
LANG_ENGLISH "Drop a live grenade just after dying."
|
||
|
||
REFERENCE PERKS_INCREASED_BULLET_DAMAGE
|
||
LANG_ENGLISH "Increased bullet damage."
|
||
|
||
REFERENCE PERKS_DEEPER_BULLET_PENETRATION
|
||
LANG_ENGLISH "Deeper bullet penetration."
|
||
|
||
REFERENCE PERKS_INCREASED_HIPFIRE_ACCURACY
|
||
LANG_ENGLISH "Increased hip fire accuracy."
|
||
|
||
REFERENCE PERKS_INCREASED_RATE_OF_FIRE
|
||
LANG_ENGLISH "Increased rate of fire."
|
||
|
||
REFERENCE PERKS_FASTER_RELOADING
|
||
LANG_ENGLISH "Faster reloading."
|
||
|
||
REFERENCE PERKS_EXTRA_AMMUNITION_MAGAZINES
|
||
LANG_ENGLISH "+Extra mags."
|
||
|
||
REFERENCE PERKS_CARRY_TWO_PRIMARY_WEAPONS
|
||
LANG_ENGLISH "Carry two primary weapons, no pistol."
|
||
|
||
REFERENCE PERKS_INCREASED_HEALTH
|
||
LANG_ENGLISH "Increased health."
|
||
|
||
REFERENCE PERKS_3_FRAG_GRENADES
|
||
LANG_ENGLISH "3 Frag grenades."
|
||
|
||
REFERENCE PERKS_3_SPECIAL_GRENADES_NO
|
||
LANG_ENGLISH "3 special grenades. No smoke."
|
||
|
||
REFERENCE PERKS_REMOTE_DETONATION_EXPLOSIVE
|
||
LANG_ENGLISH "Remote detonation explosive."
|
||
|
||
REFERENCE PERKS_TRIP_ACTIVATED_EXPLOSIVE
|
||
LANG_ENGLISH "Proximity activated explosive mine."
|
||
|
||
REFERENCE PERKS_ROCKET_LAUNCHER_WITH
|
||
LANG_ENGLISH "Rocket Launcher with 2 rockets."
|
||
|
||
REFERENCE PERKS_GRENADE_LAUNCHER_ATTACHMENT1
|
||
LANG_ENGLISH "Grenade launcher attachment."
|
||
|
||
REFERENCE PERKS_GRIP_ATTACHMENT_
|
||
LANG_ENGLISH "Grip attachment.\n"
|
||
|
||
REFERENCE PERKS_WEAPON_ATTACHMENT
|
||
LANG_ENGLISH "Weapon attachment."
|
||
|
||
REFERENCE PERKS_SHARPSHOOTER
|
||
LANG_ENGLISH "Scout Sniper"
|
||
|
||
REFERENCE PERKS_CROWD_CONTROL
|
||
LANG_ENGLISH "Riot Control"
|
||
|
||
REFERENCE PERKS_CREATE_A_CLASS
|
||
LANG_ENGLISH "Create a Class"
|
||
|
||
REFERENCE PERKS_KILLSTREAK_REWARDS
|
||
LANG_ENGLISH "Killstreak Rewards"
|
||
|
||
REFERENCE PERKS_CHALLENGES
|
||
LANG_ENGLISH "Challenges"
|
||
|
||
REFERENCE PERKS_HARDCORE_GAMETYPES
|
||
LANG_ENGLISH "Hardcore Gametypes"
|
||
|
||
REFERENCE PERKS_OLDSCHOOL_GAMETYPES
|
||
LANG_ENGLISH "Oldschool Gametypes"
|
||
|
||
REFERENCE PERKS_CLAN_TAG
|
||
LANG_ENGLISH "Clan Tags"
|
||
|
||
REFERENCE PERKS_FRAG_1
|
||
LANG_ENGLISH "Frag / &&1 x 1"
|
||
|
||
REFERENCE PERKS_WEAPON_FLASH_GRENADE
|
||
LANG_ENGLISH "Flash x 2"
|
||
|
||
REFERENCE PERKS_WEAPON_SMOKE_GRENADE
|
||
LANG_ENGLISH "Smoke x 1"
|
||
|
||
REFERENCE PERKS_WEAPON_STUN_GRENADE
|
||
LANG_ENGLISH "Stun x 2"
|
||
|
||
REFERENCE PERKS__X_1
|
||
LANG_ENGLISH "&&1 x 1"
|
||
|
||
REFERENCE PERKS_GRENADES_COMBO1
|
||
LANG_ENGLISH "Frag / &&1 x 1"
|
||
|
||
REFERENCE PERKS_FRAG_X_1
|
||
LANG_ENGLISH "Frag"
|
||
|
||
REFERENCE PERKS_3X_WEAPON_FLASH_GRENADE
|
||
LANG_ENGLISH "Flash x 3"
|
||
|
||
REFERENCE PERKS_3X_WEAPON_SMOKE_GRENADE
|
||
LANG_ENGLISH "Smoke x 3"
|
||
|
||
REFERENCE PERKS_3X_WEAPON_STUN_GRENADE
|
||
LANG_ENGLISH "Stun x 3"
|
||
|
||
REFERENCE PERKS_OPTION_NOT_AVAILABLE
|
||
LANG_ENGLISH "Option not available when Smoke Grenade is equiped in Special Grenade Option."
|
||
|
||
REFERENCE PERKS_NO_ATTACHMENT
|
||
LANG_ENGLISH "No attachment"
|
||
|
||
REFERENCE PERKS_ENHANCED_ZOOM_ACOG_SCOPE
|
||
LANG_ENGLISH "Enhanced zoom ACOG scope."
|
||
|
||
REFERENCE PERKS_REPLACE_THE_IRON_SIGHTS
|
||
LANG_ENGLISH "Precision sight."
|
||
|
||
REFERENCE PERKS_INVISIBLE_ON_GPS_WHEN
|
||
LANG_ENGLISH "Invisible on radar when firing."
|
||
|
||
REFERENCE PERKS_VERTICAL_FOREGRIP_FOR
|
||
LANG_ENGLISH "Vertical foregrip for reduced recoil."
|
||
|
||
REFERENCE PERKS_GRENADE_LAUNCHER_ATTACHMENT2
|
||
LANG_ENGLISH "Undermounted grenade launcher."
|
||
|
||
REFERENCE PERKS_STANDARD_FINISH
|
||
LANG_ENGLISH "Standard finish."
|
||
|
||
REFERENCE PERKS_TAN_DESERT_CAMOUFLAGE
|
||
LANG_ENGLISH "Tan desert camouflage finish."
|
||
|
||
REFERENCE PERKS_GREEN_WOODLAND_CAMOUFLAGE
|
||
LANG_ENGLISH "Green woodland camouflage finish."
|
||
|
||
REFERENCE PERKS_BLACK_AND_WHITE_MARPAT
|
||
LANG_ENGLISH "Black and white marpat camouflage finish."
|
||
|
||
REFERENCE PERKS_RED_TIGER_STRIPE_CAMOUFLAGE
|
||
LANG_ENGLISH "Red tiger stripe camouflage finish."
|
||
|
||
REFERENCE PERKS_BLUE_TIGER_STRIPE_CAMOUFLAGE
|
||
LANG_ENGLISH "Blue tiger stripe camouflage finish."
|
||
|
||
REFERENCE PERKS_BLING
|
||
LANG_ENGLISH "Bling"
|
||
|
||
REFERENCE PERKS_GO_GET_SOME_SUN
|
||
LANG_ENGLISH "Go get some sun."
|
||
|
||
REFERENCE PERKS_COMPLETE_THE_MARKSMAN
|
||
LANG_ENGLISH "Complete the Marksman challenge for this weapon."
|
||
|
||
REFERENCE PERKS_COMPLETE_THE_EXPERT_CHALLENGE
|
||
LANG_ENGLISH "Complete the Expert challenge for this weapon."
|
||
|
||
REFERENCE PERKS_UNLOCK_EVERYTHING_IN
|
||
LANG_ENGLISH "Complete all challenges for every weapon in this weapon category."
|
||
|
||
REFERENCE PERKS_ALL_PLAY_AND_NO_WORK
|
||
LANG_ENGLISH "All play and no work makes Jack a dull boy..."
|
||
|
||
REFERENCE PERKS_SMOKE_SELECTION_WARNING
|
||
LANG_ENGLISH "Option not available when Special Grenades x3 is selected in Perk 1."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV1
|
||
LANG_ENGLISH "Unlocked at Private (Lv1)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV2
|
||
LANG_ENGLISH "Unlocked at Private I (Lv2)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV3
|
||
LANG_ENGLISH "Unlocked at Private II (Lv3)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV4
|
||
LANG_ENGLISH "Unlocked at Private First Class (Lv4)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV5
|
||
LANG_ENGLISH "Unlocked at Private First Class I (Lv5)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV6
|
||
LANG_ENGLISH "Unlocked at Private First Class II (Lv6)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV7
|
||
LANG_ENGLISH "Unlocked at Specialist (Lv7)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV8
|
||
LANG_ENGLISH "Unlocked at Specialist I (Lv8)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV9
|
||
LANG_ENGLISH "Unlocked at Specialist II (Lv9)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV10
|
||
LANG_ENGLISH "Unlocked at Corporal (Lv10)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV11
|
||
LANG_ENGLISH "Unlocked at Corporal I (Lv11)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV12
|
||
LANG_ENGLISH "Unlocked at Corporal II (Lv12)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV13
|
||
LANG_ENGLISH "Unlocked at Sergeant (Lv13)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV14
|
||
LANG_ENGLISH "Unlocked at Sergeant I (Lv14)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV15
|
||
LANG_ENGLISH "Unlocked at Sergeant II (Lv15)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV16
|
||
LANG_ENGLISH "Unlocked at Staff Sergeant (Lv16)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV17
|
||
LANG_ENGLISH "Unlocked at Staff Sergeant I (Lv17)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV18
|
||
LANG_ENGLISH "Unlocked at Staff Sergeant II (Lv18)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV19
|
||
LANG_ENGLISH "Unlocked at Sergeant First Class (Lv19)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV20
|
||
LANG_ENGLISH "Unlocked at Sergeant First Class I (Lv20)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV21
|
||
LANG_ENGLISH "Unlocked at Sergeant First Class II (Lv21)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV22
|
||
LANG_ENGLISH "Unlocked at Master Sergeant (Lv22)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV23
|
||
LANG_ENGLISH "Unlocked at Master Sergeant I (Lv23)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV24
|
||
LANG_ENGLISH "Unlocked at Master Sergeant II (Lv24)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV25
|
||
LANG_ENGLISH "Unlocked at First Sergeant (Lv25)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV26
|
||
LANG_ENGLISH "Unlocked at First Sergeant I (Lv26)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV27
|
||
LANG_ENGLISH "Unlocked at First Sergeant II (Lv27)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV28
|
||
LANG_ENGLISH "Unlocked at Sergeant Major (Lv28)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV29
|
||
LANG_ENGLISH "Unlocked at Sergeant Major I (Lv29)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV30
|
||
LANG_ENGLISH "Unlocked at Sergeant Major II (Lv30)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV31
|
||
LANG_ENGLISH "Unlocked at Command Sergeant Major (Lv31)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV32
|
||
LANG_ENGLISH "Unlocked at Command Sergeant Major I (Lv32)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV33
|
||
LANG_ENGLISH "Unlocked at Command Sergeant Major II (Lv33)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV34
|
||
LANG_ENGLISH "Unlocked at 2nd Lieutenant (Lv34)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV35
|
||
LANG_ENGLISH "Unlocked at 2nd Lieutenant I (Lv35)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV36
|
||
LANG_ENGLISH "Unlocked at 2nd Lieutenant II (Lv36)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV37
|
||
LANG_ENGLISH "Unlocked at 2nd Lieutenant III (Lv37)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV38
|
||
LANG_ENGLISH "Unlocked at 1st Lieutenant (Lv38)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV39
|
||
LANG_ENGLISH "Unlocked at 1st Lieutenant I (Lv39)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV40
|
||
LANG_ENGLISH "Unlocked at 1st Lieutenant II (Lv40)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV41
|
||
LANG_ENGLISH "Unlocked at Captain (Lv41)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV42
|
||
LANG_ENGLISH "Unlocked at Captain I (Lv42)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV43
|
||
LANG_ENGLISH "Unlocked at Captain II (Lv43)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV44
|
||
LANG_ENGLISH "Unlocked at Major (Lv44)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV45
|
||
LANG_ENGLISH "Unlocked at Major I (Lv45)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV46
|
||
LANG_ENGLISH "Unlocked at Major II (Lv46)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV47
|
||
LANG_ENGLISH "Unlocked at Lieutenant Colonel (Lv47)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV48
|
||
LANG_ENGLISH "Unlocked at Lieutenant Colonel I (Lv48)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV49
|
||
LANG_ENGLISH "Unlocked at Lieutenant Colonel II (Lv49)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV50
|
||
LANG_ENGLISH "Unlocked at Colonel (Lv50)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV51
|
||
LANG_ENGLISH "Unlocked at Colonel I (Lv51)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV52
|
||
LANG_ENGLISH "Unlocked at Colonel II (Lv52)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV53
|
||
LANG_ENGLISH "Unlocked at Colonel III (Lv53)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV54
|
||
LANG_ENGLISH "Unlocked at Brigadier General (Lv54)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV55
|
||
LANG_ENGLISH "Unlocked at Brigadier General I (Lv55)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV56
|
||
LANG_ENGLISH "Unlocked at Brigadier General II (Lv56)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV57
|
||
LANG_ENGLISH "Unlocked at Brigadier General III (Lv57)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV58
|
||
LANG_ENGLISH "Unlocked at Major General (Lv58)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV59
|
||
LANG_ENGLISH "Unlocked at Major General I (Lv59)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV60
|
||
LANG_ENGLISH "Unlocked at Major General II (Lv60)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV61
|
||
LANG_ENGLISH "Unlocked at Major General III (Lv61)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV62
|
||
LANG_ENGLISH "Unlocked at Lieutenant General (Lv62)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV63
|
||
LANG_ENGLISH "Unlocked at Lieutenant General I (Lv63)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV64
|
||
LANG_ENGLISH "Unlocked at Lieutenant General II (Lv64)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV65
|
||
LANG_ENGLISH "Unlocked at Lieutenant General III (Lv65)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV66
|
||
LANG_ENGLISH "Unlocked at General (Lv66)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV67
|
||
LANG_ENGLISH "Unlocked at General I (Lv67)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV68
|
||
LANG_ENGLISH "Unlocked at General II (Lv68)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV69
|
||
LANG_ENGLISH "Unlocked at General III (Lv69)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_LV70
|
||
LANG_ENGLISH "Unlocked at Commander (Lv70)."
|
||
|
||
REFERENCE PERKS_UNLOCKED_AT_NONE
|
||
LANG_ENGLISH "Unlocked by unknown means."
|
||
|
||
REFERENCE PERKS_SMARTARROW_DESC
|
||
LANG_ENGLISH "Like C4 with a camera."
|
||
|
||
REFERENCE PERKS_SMARTARROW
|
||
LANG_ENGLISH "Smart Arrow"
|
||
|
||
REFERENCE PERKS_SENTRY_MINIGUN
|
||
LANG_ENGLISH "Sentry Minigun"
|
||
|
||
REFERENCE PERKS_DESC_SENTRY_MINIGUN
|
||
LANG_ENGLISH "2 killstreak to call in a portable sentry gun."
|
||
|
||
REFERENCE PERKS_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "Helicopter Minigun"
|
||
|
||
REFERENCE PERKS_DESC_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "5 killstreak for chopper minigun."
|
||
|
||
REFERENCE PERKS_AT4
|
||
LANG_ENGLISH "AT4 x 1"
|
||
|
||
REFERENCE PERKS_M79
|
||
LANG_ENGLISH "M79 x 2"
|
||
|
||
REFERENCE PERKS_DESC_M79
|
||
LANG_ENGLISH "A Single shot shoulder-fired 40mm grenade launcher"
|
||
|
||
REFERENCE PERKS_AA12
|
||
LANG_ENGLISH "A low recoil fully automatic combat shotgun. Effective at close range."
|
||
|
||
REFERENCE PERKS_HIGHLY_ACCURATE_ROCKET_LAUNCHER
|
||
LANG_ENGLISH "Fast, accurate rocket launcher."
|
||
|
||
REFERENCE PERKS_DEDICATED_GRENADE_LAUNCHER
|
||
LANG_ENGLISH "Dedicated grenade launcher."
|
||
|
||
REFERENCE PERKS_MAGNUM_REVOLVER
|
||
LANG_ENGLISH ".44 Magnum revolver with a six-round cylinder."
|
||
|
||
REFERENCE PERKS_DEVICE_THAT_DISABLES
|
||
LANG_ENGLISH "Device that disables enemy electronics temporarily."
|
||
|
||
REFERENCE PERKS_FRAG_1_WEAPON_EMP_GRENADE
|
||
LANG_ENGLISH "Frag / EMP x 1"
|
||
|
||
REFERENCE PERKS_3X_WEAPON_EMP_GRENADE
|
||
LANG_ENGLISH "EMP x 3"
|
||
|
||
REFERENCE PERKS_BLASTSHIELD
|
||
LANG_ENGLISH "Blast Shield"
|
||
|
||
REFERENCE PERKS_DESC_BLASTSHIELD
|
||
LANG_ENGLISH "Increased explosive resistance."
|
||
|
||
REFERENCE PERKS_BURSTFIRE
|
||
LANG_ENGLISH "Mozambique"
|
||
|
||
REFERENCE PERKS_DESC_BURSTFIRE
|
||
LANG_ENGLISH "3 round burst mode."
|
||
|
||
REFERENCE PERKS_MARATHON
|
||
LANG_ENGLISH "Marathon"
|
||
|
||
REFERENCE PERKS_DESC_MARATHON
|
||
LANG_ENGLISH "Unlimited sprint."
|
||
|
||
REFERENCE PERKS_LIGHTWEIGHT
|
||
LANG_ENGLISH "Lightweight"
|
||
|
||
REFERENCE PERKS_DESC_LIGHTWEIGHT
|
||
LANG_ENGLISH "Move faster."
|
||
|
||
REFERENCE PERKS_DESC_SHIELD
|
||
LANG_ENGLISH "A protective shield."
|
||
|
||
REFERENCE PERKS_SHIELD
|
||
LANG_ENGLISH "Riot Shield"
|
||
|
||
REFERENCE PERKS_SHIELD_NO_PRONE
|
||
LANG_ENGLISH "Riot Shield unavailable while prone."
|
||
|
||
REFERENCE PERKS_DESC_SIEGE
|
||
LANG_ENGLISH "Immobile but greater accuracy."
|
||
|
||
REFERENCE PERKS_SIEGE
|
||
LANG_ENGLISH "Siege"
|
||
|
||
REFERENCE PERKS_DESC_FREEFALL
|
||
LANG_ENGLISH "+No falling damage."
|
||
|
||
REFERENCE PERKS_FREEFALL
|
||
LANG_ENGLISH "Free Fall"
|
||
|
||
REFERENCE PERKS_DESC_FMJ
|
||
LANG_ENGLISH "Increased bullet penetration."
|
||
|
||
REFERENCE PERKS_FMJ
|
||
LANG_ENGLISH "Explosive Rounds"
|
||
|
||
REFERENCE PERKS_DESC_NINJA
|
||
LANG_ENGLISH "+Delay enemy Claymore explosions."
|
||
|
||
REFERENCE PERKS_NINJA
|
||
LANG_ENGLISH "Ninja"
|
||
|
||
REFERENCE PERKS_DESC_FINALSTAND
|
||
LANG_ENGLISH "Get back up after being wounded."
|
||
|
||
REFERENCE PERKS_FINALSTAND
|
||
LANG_ENGLISH "Final Stand"
|
||
|
||
REFERENCE PERKS_DOUBLEBARREL_DESC
|
||
LANG_ENGLISH "Double barrel sawed-off shotgun. Each barrel fires independently. Very effective at close range."
|
||
|
||
REFERENCE PERKS_UPGRADE_DEADSILENCE
|
||
LANG_ENGLISH "+Silent Footsteps"
|
||
|
||
REFERENCE PERKS_FEIGNDEATH
|
||
LANG_ENGLISH "Feign Death"
|
||
|
||
REFERENCE PERKS_SHELLSHOCK
|
||
LANG_ENGLISH "Shellshock"
|
||
|
||
REFERENCE PERKS_DESC_SHELLSHOCK
|
||
LANG_ENGLISH "A riot shield on your back."
|
||
|
||
REFERENCE PERKS_FASTMANTLE
|
||
LANG_ENGLISH "Freerunner"
|
||
|
||
REFERENCE PERKS_DESC_FASTMANTLE
|
||
LANG_ENGLISH "+Climb obstacles faster."
|
||
|
||
REFERENCE PERKS_EXPLOSIVEBULLETS
|
||
LANG_ENGLISH "Explosive Rounds"
|
||
|
||
REFERENCE PERKS_DESC_EXPLOSIVEBULLETS
|
||
LANG_ENGLISH "Bullets explode on impact."
|
||
|
||
REFERENCE PERKS_LOCALJAMMER
|
||
LANG_ENGLISH "Scrambler"
|
||
|
||
REFERENCE PERKS_DESC_LOCALJAMMER
|
||
LANG_ENGLISH "Jam enemy radar near you."
|
||
|
||
REFERENCE PERKS_THERMAL
|
||
LANG_ENGLISH "Thermal Vision"
|
||
|
||
REFERENCE PERKS_DESC_THERMAL
|
||
LANG_ENGLISH "Enemies glow white hot."
|
||
|
||
REFERENCE PERKS_JUMPDIVE
|
||
LANG_ENGLISH "Dive"
|
||
|
||
REFERENCE PERKS_DESC_JUMPDIVE
|
||
LANG_ENGLISH "Jump to dodge bullets."
|
||
|
||
REFERENCE PERKS_BLACKBOX
|
||
LANG_ENGLISH "Blackbox"
|
||
|
||
REFERENCE PERKS_DESC_BLACKBOX
|
||
LANG_ENGLISH "Longer killstreak duration."
|
||
|
||
REFERENCE PERKS_STEELNERVES
|
||
LANG_ENGLISH "Steel Nerves"
|
||
|
||
REFERENCE PERKS_DESC_STEELNERVES
|
||
LANG_ENGLISH "Improves marksmanship."
|
||
|
||
REFERENCE PERKS_QUICKDRAW
|
||
LANG_ENGLISH "Quickdraw"
|
||
|
||
REFERENCE PERKS_DESC_QUICKDRAW
|
||
LANG_ENGLISH "+Faster aiming."
|
||
|
||
REFERENCE PERKS_ENDGAME
|
||
LANG_ENGLISH "Painkiller"
|
||
|
||
REFERENCE PERKS_DESC_ENDGAME
|
||
LANG_ENGLISH "Big burst of health before you die."
|
||
|
||
REFERENCE PERKS_FLASHGRENADE
|
||
LANG_ENGLISH "Flash Grenade x 3"
|
||
|
||
REFERENCE PERKS_DESC_FLASHGRENADE
|
||
LANG_ENGLISH "Blinds and deafens targets."
|
||
|
||
REFERENCE PERKS_CONCUSSIONGRENADE
|
||
LANG_ENGLISH "Stun Grenade x 3"
|
||
|
||
REFERENCE PERKS_DESC_CONCUSSIONGRENADE
|
||
LANG_ENGLISH "Disorients and slows targets.\n"
|
||
|
||
REFERENCE PERKS_SMOKEGRENADE
|
||
LANG_ENGLISH "Smoke Grenade x 2"
|
||
|
||
REFERENCE PERKS_DESC_SMOKEGRENADE
|
||
LANG_ENGLISH "Smoke screen."
|
||
|
||
REFERENCE PERKS_EMPGRENADE
|
||
LANG_ENGLISH "EMP Grenade"
|
||
|
||
REFERENCE PERKS_SCAVENGER
|
||
LANG_ENGLISH "Scavenger"
|
||
|
||
REFERENCE PERKS_DESC_SCAVENGER
|
||
LANG_ENGLISH "Resupply from dead enemies."
|
||
|
||
REFERENCE PERKS_DESC_EMPGRENADE
|
||
LANG_ENGLISH "Utilize the grenades of KIA."
|
||
|
||
REFERENCE PERKS_SITREP
|
||
LANG_ENGLISH "SitRep"
|
||
|
||
REFERENCE PERKS_DESC_SITREP
|
||
LANG_ENGLISH "Enhanced view of explosive devices."
|
||
|
||
REFERENCE PERKS_AMPLIFY
|
||
LANG_ENGLISH "Amplify"
|
||
|
||
REFERENCE PERKS_DESC_AMPLIFY
|
||
LANG_ENGLISH "Enhanced hearing of enemy footsteps."
|
||
|
||
REFERENCE PERKS_EXTENDEDMAGS
|
||
LANG_ENGLISH "Extended Mags"
|
||
|
||
REFERENCE PERKS_DESC_EXTENDEDMAGS
|
||
LANG_ENGLISH "More ammo per magazine."
|
||
|
||
REFERENCE PERKS_SABOTEUR
|
||
LANG_ENGLISH "Saboteur"
|
||
|
||
REFERENCE PERKS_DESC_SABOTEUR
|
||
LANG_ENGLISH "Quickly complete objectives."
|
||
|
||
REFERENCE PERKS_COLDBLOODED
|
||
LANG_ENGLISH "Cold-Blooded"
|
||
|
||
REFERENCE PERKS_DESC_COLDBLOODED
|
||
LANG_ENGLISH "Undetectable by UAV, air support, sentries, and thermal."
|
||
|
||
REFERENCE PERKS_HEARTBREAKER
|
||
LANG_ENGLISH "Heart-Breaker"
|
||
|
||
REFERENCE PERKS_DESC_HEARTBREAKER
|
||
LANG_ENGLISH "Invisible to heartbeat sensors."
|
||
|
||
REFERENCE PERKS_EXTENDEDMELEE
|
||
LANG_ENGLISH "Commando"
|
||
|
||
REFERENCE PERKS_DESC_EXTENDEDMELEE
|
||
LANG_ENGLISH "Increased melee distance."
|
||
|
||
REFERENCE PERKS_SELECTIVEHEARING
|
||
LANG_ENGLISH "Selective Hearing"
|
||
|
||
REFERENCE PERKS_DESC_SELECTIVEHEARING
|
||
LANG_ENGLISH "+Louder enemy footsteps."
|
||
|
||
REFERENCE PERKS_FREERUNNER
|
||
LANG_ENGLISH "Freerunner"
|
||
|
||
REFERENCE PERKS_DESC_FREERUNNER
|
||
LANG_ENGLISH "Auto climb quickly? NEEDS DESC"
|
||
|
||
REFERENCE PERKS_AUTOMANTLE
|
||
LANG_ENGLISH "Auto-Mantle"
|
||
|
||
REFERENCE PERKS_DESC_AUTOMANTLE
|
||
LANG_ENGLISH "Auto-climb OMG NEEDS DESC."
|
||
|
||
REFERENCE PERKS_FASTSPRINTRECOVERY
|
||
LANG_ENGLISH "Fast Sprint Recovery"
|
||
|
||
REFERENCE PERKS_DESC_FASTSPRINTRECOVERY
|
||
LANG_ENGLISH "+Quick aim after sprinting."
|
||
|
||
REFERENCE PERKS_CHALLENGER
|
||
LANG_ENGLISH "Challenger"
|
||
|
||
REFERENCE PERKS_DESC_CHALLENGER
|
||
LANG_ENGLISH "Easy death but extra experience."
|
||
|
||
REFERENCE PERKS_REARVIEW
|
||
LANG_ENGLISH "Rearview"
|
||
|
||
REFERENCE PERKS_DESC_REARVIEW
|
||
LANG_ENGLISH "Minimap is replaced with rear view."
|
||
|
||
REFERENCE PERKS_TACTICALINSERTION
|
||
LANG_ENGLISH "Tactical Insertion"
|
||
|
||
REFERENCE PERKS_DESC_TACTICALINSERTION
|
||
LANG_ENGLISH "Choose where to respawn."
|
||
|
||
REFERENCE PERKS_STINGER
|
||
LANG_ENGLISH "Stinger x 1"
|
||
|
||
REFERENCE PERKS_DESC_STINGER
|
||
LANG_ENGLISH "A portable homing surface to air missile."
|
||
|
||
REFERENCE PERKS_AKIMBO
|
||
LANG_ENGLISH "Akimbo"
|
||
|
||
REFERENCE PERKS_DESC_AKIMBO
|
||
LANG_ENGLISH "Hip fire two weapons."
|
||
|
||
REFERENCE PERKS_JAVELIN
|
||
LANG_ENGLISH "Javelin x 1"
|
||
|
||
REFERENCE PERKS_DESC_JAVELIN
|
||
LANG_ENGLISH "Rocket launcher with lock-on."
|
||
|
||
REFERENCE PERKS_GLOCK
|
||
LANG_ENGLISH "Fully automatic with fast fire rate. Effective at close range."
|
||
|
||
REFERENCE PERKS_DESC_SHOTGUN
|
||
LANG_ENGLISH "Undermounted shotgun attachment"
|
||
|
||
REFERENCE PERKS_SHOTGUN
|
||
LANG_ENGLISH "Shotgun"
|
||
|
||
REFERENCE PERKS_NEWREF
|
||
LANG_ENGLISH "New text"
|
||
|
||
REFERENCE PERKS_HARDLINE
|
||
LANG_ENGLISH "Hardline"
|
||
|
||
REFERENCE PERKS_DESC_HARDLINE
|
||
LANG_ENGLISH "Killstreaks require 1 less kill."
|
||
|
||
REFERENCE PERKS_DESC_BLING
|
||
LANG_ENGLISH "2 primary weapon attachments."
|
||
|
||
REFERENCE PERKS_PREDATOR_MISSILE
|
||
LANG_ENGLISH "Predator Missile"
|
||
|
||
REFERENCE PERKS_DESC_PREDATOR_MISSILE
|
||
LANG_ENGLISH "4 killstreak for guided missle."
|
||
|
||
REFERENCE PERKS_AC130
|
||
LANG_ENGLISH "AC130"
|
||
|
||
REFERENCE PERKS_DESC_AC130
|
||
LANG_ENGLISH "7 killstreak for an AC130."
|
||
|
||
REFERENCE PERKS_CAREPACKAGE
|
||
LANG_ENGLISH "Care Package"
|
||
|
||
REFERENCE PERKS_DESC_CAREPACKAGE
|
||
LANG_ENGLISH "2 killstreak for airdropped supplies."
|
||
|
||
REFERENCE PERKS_ONEMANARMY
|
||
LANG_ENGLISH "One Man Army"
|
||
|
||
REFERENCE PERKS_DESC_ONEMANARMY
|
||
LANG_ENGLISH "Swap classes at any time."
|
||
|
||
REFERENCE PERKS_TANK
|
||
LANG_ENGLISH "6 killstreak for armor support."
|
||
|
||
REFERENCE PERKS_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "Precision Airstrike"
|
||
|
||
REFERENCE PERKS_DESC_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "6 killstreak for harrier supported airstrike."
|
||
|
||
REFERENCE PERKS_LITTLEBIRD_SUPPORT
|
||
LANG_ENGLISH "OH-6 combat support"
|
||
|
||
REFERENCE PERKS_DESC_LITTLEBIRD_SUPPORT
|
||
LANG_ENGLISH "2 killstreak for littlebird support."
|
||
|
||
REFERENCE PERKS_DESC_FRAG_X1
|
||
LANG_ENGLISH "Cookable frag grenades."
|
||
|
||
REFERENCE PERKS_SEMTEX
|
||
LANG_ENGLISH "Semtex"
|
||
|
||
REFERENCE PERKS_DESC_SEMTEX
|
||
LANG_ENGLISH "Timed sticky explosives."
|
||
|
||
REFERENCE PERKS_KNIFETHROW
|
||
LANG_ENGLISH "Throwing Knife"
|
||
|
||
REFERENCE PERKS_DESC_KNIFETHROW
|
||
LANG_ENGLISH "Throw it and pick it back up."
|
||
|
||
REFERENCE PERKS_COMMANDO
|
||
LANG_ENGLISH "Commando"
|
||
|
||
REFERENCE PERKS_DESC_COMMANDO
|
||
LANG_ENGLISH "Increased melee distance."
|
||
|
||
REFERENCE PERKS_RIOT_SHIELD
|
||
LANG_ENGLISH "Bullet resistant."
|
||
|
||
REFERENCE PERKS_MODEL1887
|
||
LANG_ENGLISH "Model 1887"
|
||
|
||
REFERENCE PERKS_DESC_MODEL1887
|
||
LANG_ENGLISH "Lever action repeating action shotgun."
|
||
|
||
REFERENCE PERKS_FASTSNIPE
|
||
LANG_ENGLISH "Fast Snipe Recovery"
|
||
|
||
REFERENCE PERKS_DESC_FASTSNIPE
|
||
LANG_ENGLISH "Quickly steady aim after scoped shots."
|
||
|
||
REFERENCE PERKS_IMPROVEDEXTRABREATH
|
||
LANG_ENGLISH "Improved Iron Lungs"
|
||
|
||
REFERENCE PERKS_DESC_IMPROVEDEXTRABREATH
|
||
LANG_ENGLISH "Even longer breath for steadier sniper shots."
|
||
|
||
REFERENCE PERKS_LAST_STAND_PRIMARY
|
||
LANG_ENGLISH "Primary Stand"
|
||
|
||
REFERENCE PERKS_DESC_LAST_STAND_PRIMARY
|
||
LANG_ENGLISH "Use any weapon in Last Stand."
|
||
|
||
REFERENCE PERKS_SECONDARY_BLING
|
||
LANG_ENGLISH "Secondary Bling"
|
||
|
||
REFERENCE PERKS_DESC_SECONDARY_BLING
|
||
LANG_ENGLISH "+2 secondary weapon attachments."
|
||
|
||
REFERENCE PERKS_SPYGAME
|
||
LANG_ENGLISH "Spy Game"
|
||
|
||
REFERENCE PERKS_DESC_SPYGAME
|
||
LANG_ENGLISH "+No red crosshair or name when targetted."
|
||
|
||
REFERENCE PERKS_SPYGAME2
|
||
LANG_ENGLISH "Spy Game Upgrade"
|
||
|
||
REFERENCE PERKS_DESC_SPYGAME2
|
||
LANG_ENGLISH "Enemy crosshairs don't turn red for you."
|
||
|
||
REFERENCE PERKS_C4
|
||
LANG_ENGLISH "C4"
|
||
|
||
REFERENCE PERKS_CLAYMORE
|
||
LANG_ENGLISH "Claymore"
|
||
|
||
REFERENCE PERKS_FRAG_X_2
|
||
LANG_ENGLISH "Frag x 2"
|
||
|
||
REFERENCE PERKS_LOCKAIR
|
||
LANG_ENGLISH "Air Vehicle Lockon"
|
||
|
||
REFERENCE PERKS_DESC_LOCKAIR
|
||
LANG_ENGLISH "Lock-on to enemy vehicles"
|
||
|
||
REFERENCE PERKS_DESC_BOOM
|
||
LANG_ENGLISH "Increased explosion radius"
|
||
|
||
REFERENCE PERKS_DESC_ROF
|
||
LANG_ENGLISH "Increased fire rate."
|
||
|
||
REFERENCE PERKS_DESC_XMAGS
|
||
LANG_ENGLISH "Extended magazines."
|
||
|
||
REFERENCE PERKS_ARCTIC
|
||
LANG_ENGLISH "Arctic camouflage finish."
|
||
|
||
REFERENCE PERKS_DIGITAL
|
||
LANG_ENGLISH "Digital camouflage finish."
|
||
|
||
REFERENCE PERKS_RED_URBAN
|
||
LANG_ENGLISH "Red urban camouflage finish."
|
||
|
||
REFERENCE PERKS_ORANGE_FALL
|
||
LANG_ENGLISH "Orange fall camouflage finish."
|
||
|
||
REFERENCE PERKS_GOLDEN
|
||
LANG_ENGLISH "Gold plated finish."
|
||
|
||
REFERENCE PERKS_DESC_HEARTBEAT
|
||
LANG_ENGLISH "Track enemy locations."
|
||
|
||
REFERENCE PERKS_COMBATHIGH
|
||
LANG_ENGLISH "Pain Killer"
|
||
|
||
REFERENCE PERKS_DESC_COMBATHIGH
|
||
LANG_ENGLISH "Big health boost when you spawn. "
|
||
|
||
REFERENCE PERKS_DESC_C4DEATH
|
||
LANG_ENGLISH "Pull out C4 before death."
|
||
|
||
REFERENCE PERKS_C4DEATH
|
||
LANG_ENGLISH "Dead Man's Hand"
|
||
|
||
REFERENCE PERKS_DESC_SHARPSHOOTER
|
||
LANG_ENGLISH "Play as the Scout Sniper Class."
|
||
|
||
REFERENCE PERKS_DESC_CROWD_CONTROL
|
||
LANG_ENGLISH "Play as the Riot Control Class."
|
||
|
||
REFERENCE PERKS_DESC_CREATE_A_CLASS
|
||
LANG_ENGLISH "Create and customize your own character classes."
|
||
|
||
REFERENCE PERKS_DESC_KILLSTREAK_REWARDS
|
||
LANG_ENGLISH "Create and customize your killstreak rewards."
|
||
|
||
REFERENCE PERKS_DESC_CHALLENGES
|
||
LANG_ENGLISH "Complete Challenges to gain experience and unlock a variety of items."
|
||
|
||
REFERENCE PERKS_DESC_CLAN_TAGS
|
||
LANG_ENGLISH "Clan tags are now available."
|
||
|
||
REFERENCE PERKS_UNLOCKED_BY_CHALLENGE
|
||
LANG_ENGLISH "Unlocked by challenge."
|
||
|
||
REFERENCE PERKS_PAINKILLER
|
||
LANG_ENGLISH "Painkiller"
|
||
|
||
REFERENCE PERKS_AR_FULLAUTO
|
||
LANG_ENGLISH "Fully automatic, all purpose weapon."
|
||
|
||
REFERENCE PERKS_AR_THREEROUND
|
||
LANG_ENGLISH "3 round burst."
|
||
|
||
REFERENCE PERKS_AR_SEMIAUTO
|
||
LANG_ENGLISH "Semi-automatic (single fire)"
|
||
|
||
REFERENCE PERKS_UPGRADE_AMPLIFY
|
||
LANG_ENGLISH "+Louder Enemy Footsteps"
|
||
|
||
REFERENCE PERKS_UPGRADE_QUICKDRAW
|
||
LANG_ENGLISH "+Faster ADS"
|
||
|
||
REFERENCE PERKS_UPGRADE_BANDOLIER
|
||
LANG_ENGLISH "+Extra Mags"
|
||
|
||
REFERENCE PERKS_UPGRADE_FASTSPRINTRECOVERY
|
||
LANG_ENGLISH "+Quick Aim After Sprinting"
|
||
|
||
REFERENCE PERKS_UPGRADE_HEARTBREAKER
|
||
LANG_ENGLISH "+Undetectable Heartbeat"
|
||
|
||
REFERENCE PERKS_UPGRADE_STEADY_AIM2
|
||
LANG_ENGLISH "+Even Steadier Aim"
|
||
|
||
REFERENCE PERKS_UPGRADE_SECONDARY_BLING
|
||
LANG_ENGLISH "+2 Secondary Attachments"
|
||
|
||
REFERENCE PERKS_UPGRADE_UAVJAMMER
|
||
LANG_ENGLISH "+Undetectable On Radar"
|
||
|
||
REFERENCE PERKS_UPGRADE_FASTMANTLE
|
||
LANG_ENGLISH "+Climb Faster"
|
||
|
||
REFERENCE PERKS_UPGRADE_ARMOR_DAMAGE
|
||
LANG_ENGLISH "+Extra Damage Vs. Vehicles"
|
||
|
||
REFERENCE PERKS_UPGRADE_ROLLOVER
|
||
LANG_ENGLISH "+Earlier Deathstreaks"
|
||
|
||
REFERENCE PERKS_UPGRADE_QUICKCHANGE
|
||
LANG_ENGLISH "+Faster Class Swap"
|
||
|
||
REFERENCE PERKS_UPGRADE_PRIMARYDEATH
|
||
LANG_ENGLISH "+Primary Weapon"
|
||
|
||
REFERENCE PERKS_UPGRADE_FASTSNIPE
|
||
LANG_ENGLISH "+Faster Recovery"
|
||
|
||
REFERENCE PERKS_UPGRADE_SPYGAME2
|
||
LANG_ENGLISH "+No Red Name or Crosshair"
|
||
|
||
REFERENCE PERKS_UPGRADE_SPECIALGRENADE
|
||
LANG_ENGLISH "+Extra Special Grenade"
|
||
|
||
REFERENCE PERKS_UPGRADE_FLASHGRENADE
|
||
LANG_ENGLISH "+Extra Flash Grenade"
|
||
|
||
REFERENCE PERKS_UPGRADE_STUNGRENADE
|
||
LANG_ENGLISH "+Extra Stun Grenade"
|
||
|
||
REFERENCE PERKS_UPGRADE_SMOKEGRENADE
|
||
LANG_ENGLISH "+Extra Smoke Grenade"
|
||
|
||
REFERENCE PERKS_UPGRADE_NINJA
|
||
LANG_ENGLISH "+Delay Claymores"
|
||
|
||
REFERENCE PERKS_UPGRADE_FASTMELEERECOVER
|
||
LANG_ENGLISH "+Faster Melee Recovery"
|
||
|
||
REFERENCE PERKS_UPGRADE_LAST_STAND_OFFHAND
|
||
LANG_ENGLISH "+Use Equipment"
|
||
|
||
REFERENCE PERKS_DESC_EOTECH
|
||
LANG_ENGLISH "Holographic sight."
|
||
|
||
REFERENCE PERKS_DESC_SPAS12
|
||
LANG_ENGLISH "A semi-automatic combat shotgun. Effective at close range."
|
||
|
||
REFERENCE PERKS_DESC_ARMOR_DAMAGE
|
||
LANG_ENGLISH "+Extra damage vs. enemy vehicles."
|
||
|
||
REFERENCE PERKS_DESC_QUICKCHANGE
|
||
LANG_ENGLISH "+Swap classes faster."
|
||
|
||
REFERENCE PERKS_DESC_ROLLOVER
|
||
LANG_ENGLISH "+Deathstreaks require 1 less death."
|
||
|
||
REFERENCE PERKS_LONGSPECIALGRENADES
|
||
LANG_ENGLISH "Shell Shock"
|
||
|
||
REFERENCE PERKS_DESC_STEADY_AIM2
|
||
LANG_ENGLISH "hip fire accuracy further increased."
|
||
|
||
REFERENCE PERKS_DESC_FASTMELEERECOVER
|
||
LANG_ENGLISH "Quickly recover after melee."
|
||
|
||
REFERENCE PERKS_LMG
|
||
LANG_ENGLISH "Fully automatic, large magazines."
|
||
|
||
REFERENCE PERKS_SMG
|
||
LANG_ENGLISH "Fully automatic, close range."
|
||
|
||
REFERENCE PERKS_SNIPER_BOLT
|
||
LANG_ENGLISH "Bolt action."
|
||
|
||
REFERENCE PERKS_SNIPER_SEMIAUTO
|
||
LANG_ENGLISH "Semi-automatic (single fire)"
|
||
|
||
REFERENCE PERKS_MPISTOL_FULLAUTO
|
||
LANG_ENGLISH "Fully automatic, close range."
|
||
|
||
REFERENCE PERKS_MPISTOL_BURST
|
||
LANG_ENGLISH "3 round burst, close range."
|
||
|
||
REFERENCE PERKS_SHOTGUN_SEMIAUTO
|
||
LANG_ENGLISH "Semi-automatic (single fire)"
|
||
|
||
REFERENCE PERKS_SHOTGUN_PUMP
|
||
LANG_ENGLISH "Pump action."
|
||
|
||
REFERENCE PERKS_SHOTGUN_FULLAUTO
|
||
LANG_ENGLISH "Fully automatic, low ammo."
|
||
|
||
REFERENCE PERKS_SHOTGUN_DOUBLE
|
||
LANG_ENGLISH "Double barrel."
|
||
|
||
REFERENCE PERKS_SHOTGUN_LEVER
|
||
LANG_ENGLISH "Lever-action."
|
||
|
||
REFERENCE PERKS_PISTOL_SEMIAUTO
|
||
LANG_ENGLISH "Semi-automatic (single fire)"
|
||
|
||
REFERENCE PERKS_PISTOL_REVOLVER
|
||
LANG_ENGLISH "Revolver."
|
||
|
||
REFERENCE PERKS_LAUNCHER_GL
|
||
LANG_ENGLISH "Grenade Launcher."
|
||
|
||
REFERENCE PERKS_LAUNCHER_ROCKET
|
||
LANG_ENGLISH "Fires unguided rockets."
|
||
|
||
REFERENCE PERKS_LAUNCHER_JAVELIN
|
||
LANG_ENGLISH "Location and vehicle lock-on."
|
||
|
||
REFERENCE PERKS_LAUNCHER_STINGER
|
||
LANG_ENGLISH "Vehicle lock-on only."
|
||
|
||
REFERENCE PERKS_LAUNCHER_AT4
|
||
LANG_ENGLISH "Free fire or vehicle lock-on."
|
||
|
||
REFERENCE PERKS_UPGRADE_IRONLUNGS
|
||
LANG_ENGLISH "+Longer Hold Breath"
|
||
|
||
REFERENCE PERKS_UPRGRADE_MARATHON
|
||
LANG_ENGLISH "+Unlimited Sprint"
|
||
|
||
REFERENCE PERKS_UPGRADE
|
||
LANG_ENGLISH "&&1 Upgrade"
|
||
|
||
REFERENCE PERKS_SLEIGHT_OF_HAND_PRO
|
||
LANG_ENGLISH "Sleight of Hand Pro"
|
||
|
||
REFERENCE PERKS_LOCALJAMMER_PRO
|
||
LANG_ENGLISH "Scrambler Pro"
|
||
|
||
REFERENCE PERKS_MARATHON_PRO
|
||
LANG_ENGLISH "Marathon Pro"
|
||
|
||
REFERENCE PERKS_SCAVENGER_PRO
|
||
LANG_ENGLISH "Scavenger Pro"
|
||
|
||
REFERENCE PERKS_STOPPING_POWER_PRO
|
||
LANG_ENGLISH "Stopping Power Pro"
|
||
|
||
REFERENCE PERKS_COLDBLOODED_PRO
|
||
LANG_ENGLISH "Cold-Blooded Pro"
|
||
|
||
REFERENCE PERKS_LIGHTWEIGHT_PRO
|
||
LANG_ENGLISH "Lightweight Pro"
|
||
|
||
REFERENCE PERKS_HARDLINE_PRO
|
||
LANG_ENGLISH "Hardline Pro"
|
||
|
||
REFERENCE PERKS_BLING_PRO
|
||
LANG_ENGLISH "Bling Pro"
|
||
|
||
REFERENCE PERKS_ONEMANARMY_PRO
|
||
LANG_ENGLISH "One Man Army Pro"
|
||
|
||
REFERENCE PERKS_EXTENDEDMELEE_PRO
|
||
LANG_ENGLISH "Commando Pro"
|
||
|
||
REFERENCE PERKS_LAST_STAND_PRO
|
||
LANG_ENGLISH "Last Stand Pro"
|
||
|
||
REFERENCE PERKS_SONIC_BOOM_PRO
|
||
LANG_ENGLISH "Sonic Boom Pro"
|
||
|
||
REFERENCE PERKS_BOMB_SQUAD_PRO
|
||
LANG_ENGLISH "SitRep Pro"
|
||
|
||
REFERENCE PERKS_DEAD_SILENCE_PRO
|
||
LANG_ENGLISH "Ninja Pro"
|
||
|
||
REFERENCE PERKS_STEADY_AIM_PRO
|
||
LANG_ENGLISH "Steady Aim Pro"
|
||
|
||
REFERENCE PERKS_DESC_TACTICAL
|
||
LANG_ENGLISH "Faster melee attack"
|
||
|
||
REFERENCE PERKS_COPYCAT
|
||
LANG_ENGLISH "Copycat"
|
||
|
||
REFERENCE PERKS_DESC_COPYCAT
|
||
LANG_ENGLISH "Steal your killer's class in killcam."
|
||
|
||
REFERENCE PERKS_DESC_LAST_STAND_OFFHAND
|
||
LANG_ENGLISH "+Use equipment in last stand."
|
||
|
||
REFERENCE PERKS_DANGERCLOSE_PRO
|
||
LANG_ENGLISH "Danger Close Pro"
|
||
|
||
REFERENCE PERKS_DESC_DANGERCLOSE
|
||
LANG_ENGLISH "+Extra air support damage."
|
||
|
||
REFERENCE PERKS_DANGERCLOSE
|
||
LANG_ENGLISH "Danger Close"
|
||
|
||
REFERENCE PERKS_UPGRADE_DANGERCLOSE
|
||
LANG_ENGLISH "+Extra Air Support Damage"
|
||
|
||
REFERENCE PERKS_UPGRADE_SONICBOOM
|
||
LANG_ENGLISH "+Extra explosive weapon damage"
|
||
|
||
REFERENCE PERKS_RAPID_FIRE
|
||
LANG_ENGLISH "Rapid Fire"
|
||
|
||
REFERENCE PERKS_DEATHS_WITHOUT_KILL
|
||
LANG_ENGLISH " (&&1 deaths without a kill)"
|
||
|
||
REFERENCE PERKS_SMG_RAPID
|
||
LANG_ENGLISH "Fully automatic, high fire rate."
|
||
|
||
REFERENCE PERKS_SMG_AMMO
|
||
LANG_ENGLISH "Fully automatic, large magazines."
|
||
|
||
REFERENCE PERKS_SMG_DAMAGE
|
||
LANG_ENGLISH "Fully automatic, powerful."
|
||
|
||
REFERENCE PERKS_LMG_RAPID
|
||
LANG_ENGLISH "Fully automatic, high fire rate."
|
||
|
||
REFERENCE PERKS_LMG_AUG
|
||
LANG_ENGLISH "Fully automatic, high accuracy and damage."
|
||
|
||
REFERENCE PERKS_GHILLIE_ARCTIC
|
||
LANG_ENGLISH "Arctic Ghillie"
|
||
|
||
REFERENCE PERKS_DESC_GHILLIE_ARCTIC
|
||
LANG_ENGLISH "You will now be camouflaged when sniping in snowy environments."
|
||
|
||
REFERENCE PERKS_DESC_GHILLIE_DESERT
|
||
LANG_ENGLISH "You will now be camouflaged when sniping in desert environments."
|
||
|
||
REFERENCE PERKS_DESC_GHILLIE_URBAN
|
||
LANG_ENGLISH "You will now be camouflaged when sniping in urban environments."
|
||
|
||
REFERENCE PERKS_GHILLIE_URBAN
|
||
LANG_ENGLISH "Urban Ghillie"
|
||
|
||
REFERENCE PERKS_GHILLIE_DESERT
|
||
LANG_ENGLISH "Desert Ghillie"
|
||
|
||
REFERENCE KILLSTREAKS_UAV
|
||
LANG_ENGLISH "UAV"
|
||
|
||
REFERENCE KILLSTREAKS_UAV_DESC
|
||
LANG_ENGLISH "Shows enemies on the minimap."
|
||
|
||
REFERENCE KILLSTREAKS_AIRSTRIKE
|
||
LANG_ENGLISH "Airstrike"
|
||
|
||
REFERENCE KILLSTREAKS_AIRSTRIKE_DESC
|
||
LANG_ENGLISH "Call in an air strike on selected position."
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER
|
||
LANG_ENGLISH "Attack Helicopter"
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_DESC
|
||
LANG_ENGLISH "Call in a support helicopter."
|
||
|
||
REFERENCE KILLSTREAKS_AC130
|
||
LANG_ENGLISH "AC130"
|
||
|
||
REFERENCE KILLSTREAKS_AC130_DESC
|
||
LANG_ENGLISH "Be the gunner of an AC130."
|
||
|
||
REFERENCE KILLSTREAKS_PREDATOR_MISSILE
|
||
LANG_ENGLISH "Predator Missile"
|
||
|
||
REFERENCE KILLSTREAKS_PREDATOR_MISSILE_DESC
|
||
LANG_ENGLISH "Remote control missile."
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "Chopper Gunner"
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_MINIGUN_DESC
|
||
LANG_ENGLISH "Be the gunner of an attack helicopter."
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_MK19
|
||
LANG_ENGLISH "Helicopter Gunner"
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_MK19_DESC
|
||
LANG_ENGLISH "Remote control of a helicopter GL."
|
||
|
||
REFERENCE KILLSTREAKS_DOUBLE_UAV
|
||
LANG_ENGLISH "Advanced UAV"
|
||
|
||
REFERENCE KILLSTREAKS_DOUBLE_UAV_DESC
|
||
LANG_ENGLISH "UAV with faster sweep time."
|
||
|
||
REFERENCE KILLSTREAKS_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "Precision Airstrike"
|
||
|
||
REFERENCE KILLSTREAKS_PRECISION_AIRSTRIKE_DESC
|
||
LANG_ENGLISH "Call in a directional airstrike."
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP
|
||
LANG_ENGLISH "Care Package"
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_DESC
|
||
LANG_ENGLISH "Airdrop a random killstreak or ammo."
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_SENTRY
|
||
LANG_ENGLISH "Sentry Gun"
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_SENTRY_DESC
|
||
LANG_ENGLISH "Airdrop a placeable Sentry Gun."
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_PREDATOR
|
||
LANG_ENGLISH "Care Package (Predator)"
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_PREDATOR_DESC
|
||
LANG_ENGLISH "Drops a single use predator missile."
|
||
|
||
REFERENCE KILLSTREAKS_HARRIER_AIRSTRIKE
|
||
LANG_ENGLISH "Harrier Strike"
|
||
|
||
REFERENCE KILLSTREAKS_HARRIER_AIRSTRIKE_DESC
|
||
LANG_ENGLISH "Airstrike with a hovering Harrier.\n"
|
||
|
||
REFERENCE KILLSTREAKS_STEALTH_AIRSTRIKE
|
||
LANG_ENGLISH "Stealth Bomber"
|
||
|
||
REFERENCE KILLSTREAKS_STEALTH_AIRSTRIKE_DESC
|
||
LANG_ENGLISH "Airstrike undetectable on enemy maps."
|
||
|
||
REFERENCE KILLSTREAKS_SUPER_AIRSTRIKE
|
||
LANG_ENGLISH "Super Airstrike"
|
||
|
||
REFERENCE KILLSTREAKS_SUPER_AIRSTRIKE_DESC
|
||
LANG_ENGLISH "Airstrike with some extra kick."
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_BLACKBOX
|
||
LANG_ENGLISH "Helicopter Blackbox"
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_BLACKBOX_DESC
|
||
LANG_ENGLISH "Longer lasting helicopter."
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_FLARES
|
||
LANG_ENGLISH "Defensive Helicopter"
|
||
|
||
REFERENCE KILLSTREAKS_HELICOPTER_FLARES_DESC
|
||
LANG_ENGLISH "Helicopter with flares."
|
||
|
||
REFERENCE KILLSTREAKS_EMP
|
||
LANG_ENGLISH "EMP"
|
||
|
||
REFERENCE KILLSTREAKS_EMP_DESC
|
||
LANG_ENGLISH "Temporarily disables enemy electronics."
|
||
|
||
REFERENCE KILLSTREAKS_TANK
|
||
LANG_ENGLISH "Tank"
|
||
|
||
REFERENCE KILLSTREAKS_TANK_DESC
|
||
LANG_ENGLISH "A tank."
|
||
|
||
REFERENCE KILLSTREAKS_COUNTER_UAV
|
||
LANG_ENGLISH "Counter-UAV"
|
||
|
||
REFERENCE KILLSTREAKS_COUNTER_UAV_DESC
|
||
LANG_ENGLISH "Temporarily disables enemy radar."
|
||
|
||
REFERENCE KILLSTREAKS_PAVELOW
|
||
LANG_ENGLISH "Pave Low"
|
||
|
||
REFERENCE KILLSTREAKS_PAVELOW_DESC
|
||
LANG_ENGLISH "Heavily armored assault helicopter."
|
||
|
||
REFERENCE KILLSTREAKS_NONE
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE KILLSTREAKS_NONE_DESC
|
||
LANG_ENGLISH "No kill streak selected."
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_MEGA
|
||
LANG_ENGLISH "Emergency Airdrop"
|
||
|
||
REFERENCE KILLSTREAKS_AIRDROP_MEGA_DESC
|
||
LANG_ENGLISH "Airdrop 4 random killstreaks or ammo."
|
||
|
||
REFERENCE KILLSTREAKS_EARNED_AIRDROP_MEGA
|
||
LANG_ENGLISH "Press [{+actionslot 4}] for EMERGENCY AIRDROP.\n"
|
||
|
||
REFERENCE KILLSTREAKS_TACTICAL_NUKE
|
||
LANG_ENGLISH "Tactical Nuke"
|
||
|
||
REFERENCE KILLSTREAKS_TACTICAL_NUKE_DESC
|
||
LANG_ENGLISH "End the game with a bang."
|
||
|
||
REFERENCE KILLSTREAKS_SENTRY
|
||
LANG_ENGLISH "Sentry Gun"
|
||
|
||
REFERENCE SPLASHES_HEADSHOT
|
||
LANG_ENGLISH "Headshot!"
|
||
|
||
REFERENCE SPLASHES_HEADSHOT_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_ASSISTEDSUICIDE
|
||
LANG_ENGLISH "Assisted Suicide!"
|
||
|
||
REFERENCE SPLASHES_ASSISTEDSUICIDE_DESC
|
||
LANG_ENGLISH "You have assisted the suicide of an enemy. ^3+&&1"
|
||
|
||
REFERENCE SPLASHES_LONGSHOT
|
||
LANG_ENGLISH "Longshot!"
|
||
|
||
REFERENCE SPLASHES_LONGSHOT_DESC
|
||
LANG_ENGLISH "Nice kill from a distance! (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_EXECUTION
|
||
LANG_ENGLISH "Execution!"
|
||
|
||
REFERENCE SPLASHES_EXECUTION_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_AVENGER
|
||
LANG_ENGLISH "Avenger!"
|
||
|
||
REFERENCE SPLASHES_AVENGER_DESC
|
||
LANG_ENGLISH "You've avenged a team-mate. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_DEFENDER
|
||
LANG_ENGLISH "Rescuer!"
|
||
|
||
REFERENCE SPLASHES_DEFENDER_DESC
|
||
LANG_ENGLISH "You've rescued a team-mate. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_POSTHUMOUS
|
||
LANG_ENGLISH "Afterlife!"
|
||
|
||
REFERENCE SPLASHES_POSTHUMOUS_DESC
|
||
LANG_ENGLISH "You killed an enemy after you died. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_REVENGE
|
||
LANG_ENGLISH "Payback!"
|
||
|
||
REFERENCE SPLASHES_REVENGE_DESC
|
||
LANG_ENGLISH "You've taken revenge. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_DOUBLEKILL
|
||
LANG_ENGLISH "Double Kill!"
|
||
|
||
REFERENCE SPLASHES_DOUBLEKILL_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_TRIPLEKILL
|
||
LANG_ENGLISH "Triple Kill!"
|
||
|
||
REFERENCE SPLASHES_TRIPLEKILL_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_MULTIKILL
|
||
LANG_ENGLISH "Multi-Kill!"
|
||
|
||
REFERENCE SPLASHES_MULTIKILL_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_FIRSTBLOOD
|
||
LANG_ENGLISH "First Blood!"
|
||
|
||
REFERENCE SPLASHES_FIRSTBLOOD_DESC
|
||
LANG_ENGLISH "You got the first kill. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_BUZZKILL
|
||
LANG_ENGLISH "Buzzkill!"
|
||
|
||
REFERENCE SPLASHES_BUZZKILL_DESC
|
||
LANG_ENGLISH "Stopped enemy short of a killstreak. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_COMEBACK
|
||
LANG_ENGLISH "Comeback!"
|
||
|
||
REFERENCE SPLASHES_COMEBACK_DESC
|
||
LANG_ENGLISH "You've recovered from a streak of deaths. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_FLAGRETURN
|
||
LANG_ENGLISH "Flag Return!"
|
||
|
||
REFERENCE SPLASHES_FLAGRETURN_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_FLAGPICKUP
|
||
LANG_ENGLISH "Flag Runner!"
|
||
|
||
REFERENCE SPLASHES_FLAGPICKUP_DESC
|
||
LANG_ENGLISH "^3+&&1"
|
||
|
||
REFERENCE SPLASHES_CAPTURE
|
||
LANG_ENGLISH "Position Secure!"
|
||
|
||
REFERENCE SPLASHES_CAPTURE_DESC
|
||
LANG_ENGLISH "You've taken an objective. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_DEFEND
|
||
LANG_ENGLISH "Defense!"
|
||
|
||
REFERENCE SPLASHES_DEFEND_DESC
|
||
LANG_ENGLISH "You defended the objective. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_ASSAULT
|
||
LANG_ENGLISH "Offense!"
|
||
|
||
REFERENCE SPLASHES_ASSAULT_DESC
|
||
LANG_ENGLISH "You killed a defender. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_PLANT
|
||
LANG_ENGLISH "Saboteur!"
|
||
|
||
REFERENCE SPLASHES_PLANT_DESC
|
||
LANG_ENGLISH "You planted the bomb. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_DEFUSE
|
||
LANG_ENGLISH "Hero!"
|
||
|
||
REFERENCE SPLASHES_DEFUSE_DESC
|
||
LANG_ENGLISH "You defused the bomb. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_SAB_OVERTIME
|
||
LANG_ENGLISH "Overtime!"
|
||
|
||
REFERENCE SPLASHES_SAB_OVERTIME_DESC
|
||
LANG_ENGLISH "The base nearest to the bomb will be destroyed."
|
||
|
||
REFERENCE SPLASHES_MARTYRDOM_DESC
|
||
LANG_ENGLISH "You'll drop a live grenade upon death."
|
||
|
||
REFERENCE SPLASHES_FINALSTAND_DESC
|
||
LANG_ENGLISH "You'll get a second chance when you're down."
|
||
|
||
REFERENCE SPLASHES_ENDGAME_DESC
|
||
LANG_ENGLISH "You've got extra health for the next few seconds."
|
||
|
||
REFERENCE SPLASHES_C4DEATH_DESC
|
||
LANG_ENGLISH "Pull out C4 before you die."
|
||
|
||
REFERENCE SPLASHES_KNIFETHROW_DESC
|
||
LANG_ENGLISH "You killed an enemy with a throwing knife."
|
||
|
||
REFERENCE SPLASHES_KNIFETHROW
|
||
LANG_ENGLISH "Bullseye!"
|
||
|
||
REFERENCE SPLASHES_HIJACKER_DESC
|
||
LANG_ENGLISH "You captured an enemy supply crate."
|
||
|
||
REFERENCE SPLASHES_HIJACKER
|
||
LANG_ENGLISH "Hijacker!"
|
||
|
||
REFERENCE SPLASHES_HIJACKED
|
||
LANG_ENGLISH "&&1 captured your supply crate."
|
||
|
||
REFERENCE SPLASHES_DEFCON_LOWER
|
||
LANG_ENGLISH "DEFCON Lowered!"
|
||
|
||
REFERENCE SPLASHES_DEFCON_RAISE
|
||
LANG_ENGLISH "DEFCON Raised"
|
||
|
||
REFERENCE SPLASHES_DEFCON_LOWER_DESC
|
||
LANG_ENGLISH "Killstreaks upgraded!"
|
||
|
||
REFERENCE SPLASHES_DEFCON_RAISE_DESC
|
||
LANG_ENGLISH "Killstreaks downgraded."
|
||
|
||
REFERENCE SPLASHES_DEFCON_5
|
||
LANG_ENGLISH "DEFCON 5"
|
||
|
||
REFERENCE SPLASHES_DEFCON_4
|
||
LANG_ENGLISH "DEFCON 4"
|
||
|
||
REFERENCE SPLASHES_DEFCON_3
|
||
LANG_ENGLISH "DEFCON 3"
|
||
|
||
REFERENCE SPLASHES_DEFCON_2
|
||
LANG_ENGLISH "DEFCON 2"
|
||
|
||
REFERENCE SPLASHES_DEFCON_1
|
||
LANG_ENGLISH "DEFCON 1"
|
||
|
||
REFERENCE SPLASHES_DEFCON_5_DESC
|
||
LANG_ENGLISH "DEFCON 5"
|
||
|
||
REFERENCE SPLASHES_DEFCON_4_DESC
|
||
LANG_ENGLISH "Match starting!"
|
||
|
||
REFERENCE SPLASHES_DEFCON_3_DESC
|
||
LANG_ENGLISH "Emergency airdrop incoming!"
|
||
|
||
REFERENCE SPLASHES_DEFCON_2_DESC
|
||
LANG_ENGLISH "Killstreaks rollover!"
|
||
|
||
REFERENCE SPLASHES_DEFCON_1_DESC
|
||
LANG_ENGLISH "Double points for objectives!"
|
||
|
||
REFERENCE SPLASHES_COMBATHIGH_DESC
|
||
LANG_ENGLISH "Increased health for a short time."
|
||
|
||
REFERENCE SPLASHES_RESTED
|
||
LANG_ENGLISH "Daily XP Boost!"
|
||
|
||
REFERENCE SPLASHES_RESTED_DESC
|
||
LANG_ENGLISH "Earning your daily bonus XP!"
|
||
|
||
REFERENCE SPLASHES_RESTED_DONE
|
||
LANG_ENGLISH "Daily XP Boost Done."
|
||
|
||
REFERENCE SPLASHES_RESTED_DONE_DESC
|
||
LANG_ENGLISH "Bonus XP acquired."
|
||
|
||
REFERENCE SPLASHES_VIP
|
||
LANG_ENGLISH "You are the VIP"
|
||
|
||
REFERENCE SPLASHES_STUCK_SEMTEX
|
||
LANG_ENGLISH "Stuck!"
|
||
|
||
REFERENCE SPLASHES_STUCK_SEMTEX_DESC
|
||
LANG_ENGLISH "You stuck an enemy with Semtex!"
|
||
|
||
REFERENCE SPLASHES_HEROIC
|
||
LANG_ENGLISH "Heroic!"
|
||
|
||
REFERENCE SPLASHES_HEROIC_DESC
|
||
LANG_ENGLISH "You captured an objective in last stand!"
|
||
|
||
REFERENCE SPLASHES_DENIED
|
||
LANG_ENGLISH "Denied!"
|
||
|
||
REFERENCE SPLASHES_DENIED_DESC
|
||
LANG_ENGLISH "You destroyed an enemy tactical insertion!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_INSERTION
|
||
LANG_ENGLISH "Blocked your TI!"
|
||
|
||
REFERENCE SPLASHES_HIJACKED_EMERGENCY_AIRDROP
|
||
LANG_ENGLISH "Took your crate!"
|
||
|
||
REFERENCE SPLASHES_REVIVER_DESC
|
||
LANG_ENGLISH "You revived a fallen teamate."
|
||
|
||
REFERENCE SPLASHES_REVIVER
|
||
LANG_ENGLISH "Reviver!"
|
||
|
||
REFERENCE SPLASHES_GIVEAWAY_SENTRY
|
||
LANG_ENGLISH "...took a Sentry Gun"
|
||
|
||
REFERENCE SPLASHES_GIVEAWAY_AIRDROP
|
||
LANG_ENGLISH "... took an airdropped Killstreak."
|
||
|
||
REFERENCE SPLASHES_SEMTEX_STUCK
|
||
LANG_ENGLISH "Stuck you with Semtex"
|
||
|
||
REFERENCE SPLASHES_ONE_SHOT_KILL
|
||
LANG_ENGLISH "One Shot Kill"
|
||
|
||
REFERENCE SPLASHES_ONE_SHOT_KILL_DESC
|
||
LANG_ENGLISH "One shot... one kill"
|
||
|
||
REFERENCE SPLASHES_NINJA_DEFUSE
|
||
LANG_ENGLISH "Ninja Defuse"
|
||
|
||
REFERENCE SPLASHES_NINJA_DEFUSE_DESC
|
||
LANG_ENGLISH "Sneaky sneaky..."
|
||
|
||
REFERENCE SPLASHES_COPYCAT_DESC
|
||
LANG_ENGLISH "Steal your killer's class during killcam."
|
||
|
||
REFERENCE SPLASHES_COPIED
|
||
LANG_ENGLISH "Copied class!"
|
||
|
||
REFERENCE SPLASHES_REVIVED
|
||
LANG_ENGLISH "Revived You"
|
||
|
||
REFERENCE SPLASHES_LAST_TEAM_MEMBER_ALIVE
|
||
LANG_ENGLISH "Last Alive!"
|
||
|
||
REFERENCE SPLASHES_LAST_ENEMY_ALIVE
|
||
LANG_ENGLISH "Last Alive!"
|
||
|
||
REFERENCE SPLASHES_SHIELDASSIST
|
||
LANG_ENGLISH "Crowd Control!"
|
||
|
||
REFERENCE SPLASHES_SHIELDASSIST_DESC
|
||
LANG_ENGLISH "You make an excellent distraction."
|
||
|
||
REFERENCE SPLASHES_DESTROYED_HELICOPTER
|
||
LANG_ENGLISH "Destroyed Helicopter!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_PAVELOW
|
||
LANG_ENGLISH "Destroyed Pavelow!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_UAV
|
||
LANG_ENGLISH "Destroyed UAV!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_HARRIER
|
||
LANG_ENGLISH "Destroyed Harrier!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_AC130
|
||
LANG_ENGLISH "Destroyed AC130!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_MINIGUNNER
|
||
LANG_ENGLISH "Destroyed Gunship!"
|
||
|
||
REFERENCE SPLASHES_FLAG_RETURN
|
||
LANG_ENGLISH "Returned Flag!"
|
||
|
||
REFERENCE SPLASHES_FLAG_CAPTURE
|
||
LANG_ENGLISH "Captured Flag!"
|
||
|
||
REFERENCE SPLASHES_FLAG_PICKUP_FRIENDLY
|
||
LANG_ENGLISH "Took Your Flag!"
|
||
|
||
REFERENCE SPLASHES_FLAG_PICKUP_ENEMY
|
||
LANG_ENGLISH "Took Enemy Flag!"
|
||
|
||
REFERENCE SPLASHES_FLAG_PICKUP
|
||
LANG_ENGLISH "Took the Flag!"
|
||
|
||
REFERENCE SPLASHES_CAPTURED_NUKE
|
||
LANG_ENGLISH "Nuke Captured!"
|
||
|
||
REFERENCE SPLASHES_DESC_CAPTURED_NUKE
|
||
LANG_ENGLISH "You've captured the nuke."
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_EXTENDED_MAGS
|
||
LANG_ENGLISH "Extended Mags unlocked!"
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_HEARTBEAT
|
||
LANG_ENGLISH "Heartbeat Sensor unlocked!"
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_AKIMBO
|
||
LANG_ENGLISH "Akimbo unlocked!"
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_THERMAL
|
||
LANG_ENGLISH "Thermal Scope unlocked!"
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_EOTECH
|
||
LANG_ENGLISH "Holographic Sight unlocked!"
|
||
|
||
REFERENCE SPLASHES_UNLOCKED_SHOTGUN
|
||
LANG_ENGLISH "Shotgun unlocked!"
|
||
|
||
REFERENCE SPLASHES_GRABBED_THE_FLAG
|
||
LANG_ENGLISH "Grabbed the flag!"
|
||
|
||
REFERENCE SPLASHES_HIJACKED_SENTRY
|
||
LANG_ENGLISH "Took Your Sentry!"
|
||
|
||
REFERENCE SPLASHES_HIJACKED_AIRDROP
|
||
LANG_ENGLISH "Took Your Crate!"
|
||
|
||
REFERENCE SPLASHES_BOMB_PLANTED
|
||
LANG_ENGLISH "Planted Bomb!"
|
||
|
||
REFERENCE SPLASHES_BOMB_DEFUSED
|
||
LANG_ENGLISH "Defused Bomb!"
|
||
|
||
REFERENCE SPLASHES_TIMEADDED
|
||
LANG_ENGLISH "Time Added!"
|
||
|
||
REFERENCE SPLASHES_GTNW_OVERTIME
|
||
LANG_ENGLISH "Sudden Death!"
|
||
|
||
REFERENCE SPLASHES_GTNW_OVERTIME_DESC
|
||
LANG_ENGLISH "No respawning."
|
||
|
||
REFERENCE SPLASHES_DESTROYED_OBJECTIVE
|
||
LANG_ENGLISH "Destroyed Objective!"
|
||
|
||
REFERENCE SPLASHES_SAVED_OBJECTIVE
|
||
LANG_ENGLISH "Saved Objective!"
|
||
|
||
REFERENCE SPLASHES_CAPTURED_HQ
|
||
LANG_ENGLISH "Captured HQ!"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_HQ
|
||
LANG_ENGLISH "Destroyed HQ!"
|
||
|
||
REFERENCE SPLASHES_BOMB_TAKEN
|
||
LANG_ENGLISH "Took Bomb!"
|
||
|
||
REFERENCE SPLASHES_BOMB_DROPPED
|
||
LANG_ENGLISH "Dropped Bomb!"
|
||
|
||
REFERENCE SPLASHES_KILLED_CARRIER
|
||
LANG_ENGLISH "Killed Bomb Carrier!"
|
||
|
||
REFERENCE SPLASHES_SHAREPACKAGE
|
||
LANG_ENGLISH "Share Package!"
|
||
|
||
REFERENCE SPLASHES_SHAREPACKAGE_DESC
|
||
LANG_ENGLISH "A teammate saved your Care Package from the enemy! (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_DESTROYED_COUNTER_UAV
|
||
LANG_ENGLISH "Restored UAV!"
|
||
|
||
REFERENCE SPLASHES_FLAGS_CAPTURE
|
||
LANG_ENGLISH "Captured a Flag!"
|
||
|
||
REFERENCE SPLASHES_FLAG_ASSAULT
|
||
LANG_ENGLISH "Flag Assault!"
|
||
|
||
REFERENCE SPLASHES_FLAG_DEFEND
|
||
LANG_ENGLISH "Flag Defend!"
|
||
|
||
REFERENCE SPLASHES_FLAG_ASSAULT_DESC
|
||
LANG_ENGLISH "You killed a flag defender. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_FLAG_DEFEND_DESC
|
||
LANG_ENGLISH "You defended the flag. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_FLAG_CAPTURED
|
||
LANG_ENGLISH "Flag Captured!"
|
||
|
||
REFERENCE SPLASHES_FLAG_CAPTURED_DESC
|
||
LANG_ENGLISH "You've captured the enemy flag. (^3+&&1^7)"
|
||
|
||
REFERENCE SPLASHES_SECURED_POSITION
|
||
LANG_ENGLISH "Secured Position!"
|
||
|
||
REFERENCE SPLASHES_SECURED_POSITION_A
|
||
LANG_ENGLISH "Secured A!"
|
||
|
||
REFERENCE SPLASHES_SECURED_POSITION_B
|
||
LANG_ENGLISH "Secured B!"
|
||
|
||
REFERENCE SPLASHES_SECURED_POSITION_C
|
||
LANG_ENGLISH "Secured C!"
|
||
|
||
REFERENCE SPLASHES_TIME_ADDED
|
||
LANG_ENGLISH "Time Extension!"
|
||
|
||
REFERENCE SPLASHES_TIME_ADDED_DESC
|
||
LANG_ENGLISH "Bomb site destroyed. Game time extended."
|
||
|
||
REFERENCE CHALLENGE_ASSAULT
|
||
LANG_ENGLISH "Assault"
|
||
|
||
REFERENCE CHALLENGE_SMG
|
||
LANG_ENGLISH "SMG"
|
||
|
||
REFERENCE CHALLENGE_LMG
|
||
LANG_ENGLISH "LMG"
|
||
|
||
REFERENCE CHALLENGE_SHOTGUN
|
||
LANG_ENGLISH "Shotgun"
|
||
|
||
REFERENCE CHALLENGE_SNIPER
|
||
LANG_ENGLISH "Sniper"
|
||
|
||
REFERENCE CHALLENGE_BOOT_CAMP
|
||
LANG_ENGLISH "Boot Camp"
|
||
|
||
REFERENCE CHALLENGE_OPERATIONS
|
||
LANG_ENGLISH "Operations"
|
||
|
||
REFERENCE CHALLENGE_KILLER
|
||
LANG_ENGLISH "Killer"
|
||
|
||
REFERENCE CHALLENGE_HUMILIATION
|
||
LANG_ENGLISH "Humiliation"
|
||
|
||
REFERENCE CHALLENGE_ELITE
|
||
LANG_ENGLISH "Elite"
|
||
|
||
REFERENCE CHALLENGE_BOOT_CAMP_CHALLENGES
|
||
LANG_ENGLISH "Boot Camp challenges"
|
||
|
||
REFERENCE CHALLENGE_OPERATIONS_CHALLENGES
|
||
LANG_ENGLISH "Individuals play the game, but teams beat the odds."
|
||
|
||
REFERENCE CHALLENGE_KILLER_CHALLENGES
|
||
LANG_ENGLISH "Killer challenges"
|
||
|
||
REFERENCE CHALLENGE_HUMILIATION_CHALLENGES
|
||
LANG_ENGLISH "Terminate with extreme prejudice."
|
||
|
||
REFERENCE CHALLENGE_ELITE_CHALLENGES
|
||
LANG_ENGLISH "An amateur practices until he can get it right, a professional practices until he can't get it wrong."
|
||
|
||
REFERENCE CHALLENGE_FLYSWATTER
|
||
LANG_ENGLISH "Flyswatter"
|
||
|
||
REFERENCE CHALLENGE_GOODBYE
|
||
LANG_ENGLISH "Goodbye"
|
||
|
||
REFERENCE CHALLENGE_BASE_JUMP
|
||
LANG_ENGLISH "Base Jump"
|
||
|
||
REFERENCE CHALLENGE_KILL_3_ENEMIES_WITHOUT
|
||
LANG_ENGLISH "Call in a UAV."
|
||
|
||
REFERENCE CHALLENGE_KILL_5_ENEMIES_WITHOUT
|
||
LANG_ENGLISH "Call in an airstrike."
|
||
|
||
REFERENCE CHALLENGE_KILL_7_ENEMIES_WITHOUT
|
||
LANG_ENGLISH "Call in a chopper."
|
||
|
||
REFERENCE CHALLENGE_SHOOT_DOWN_AN_ENEMY_HELICOPTER
|
||
LANG_ENGLISH "Shoot down an enemy helicopter."
|
||
|
||
REFERENCE CHALLENGE_FALL_30_FEET_OR_MORE
|
||
LANG_ENGLISH "Fall 30 feet or more to your death."
|
||
|
||
REFERENCE CHALLENGE_FALL_15_FEET_OR_MORE
|
||
LANG_ENGLISH "Fall 15 feet or more and survive."
|
||
|
||
REFERENCE CHALLENGE_MVP_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "MVP Team Deathmatch"
|
||
|
||
REFERENCE CHALLENGE_MVP_TEAM_HARDCORE
|
||
LANG_ENGLISH "MVP Team Hardcore"
|
||
|
||
REFERENCE CHALLENGE_BOMB_DOWN
|
||
LANG_ENGLISH "Bomb Down"
|
||
|
||
REFERENCE CHALLENGE_BOMB_DEFENDER
|
||
LANG_ENGLISH "Bomb Defender"
|
||
|
||
REFERENCE CHALLENGE_BOMB_PLANTER
|
||
LANG_ENGLISH "Bomb Prevention"
|
||
|
||
REFERENCE CHALLENGE_DEFUSER
|
||
LANG_ENGLISH "Defuser"
|
||
|
||
REFERENCE CHALLENGE_LAST_MAN_STANDING
|
||
LANG_ENGLISH "Last Man Standing"
|
||
|
||
REFERENCE CHALLENGE_PLAY_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "Play Team Deathmatch and get the top score overall."
|
||
|
||
REFERENCE CHALLENGE_WIN_A_TEAM_HARDCORE_MATCH
|
||
LANG_ENGLISH "Win a Team Hardcore match with the top score."
|
||
|
||
REFERENCE CHALLENGE_KILL_THE_BOMB_CARRIER
|
||
LANG_ENGLISH "Kill a bomb carrier in Sabotage or Search and Destroy."
|
||
|
||
REFERENCE CHALLENGE_KILL_A_BOMB_DEFUSER_IN
|
||
LANG_ENGLISH "Kill &&1 enemies while they are defusing a bomb."
|
||
|
||
REFERENCE CHALLENGE_KILL_A_BOMB_PLANTER_IN
|
||
LANG_ENGLISH "Kill &&1 enemies while they are planting a bomb."
|
||
|
||
REFERENCE CHALLENGE_DEFUSE_A_BOMB_IN_SABOTAGE
|
||
LANG_ENGLISH "Defuse &&1 bombs."
|
||
|
||
REFERENCE CHALLENGE_BE_THE_LAST_MAN_STANDING
|
||
LANG_ENGLISH "Be the last man standing in Search and Destroy."
|
||
|
||
REFERENCE CHALLENGE_CLAYMORE_SHOT
|
||
LANG_ENGLISH "Claymore Shot"
|
||
|
||
REFERENCE CHALLENGE_ASSAULT_EXPERT
|
||
LANG_ENGLISH "Assault Expert"
|
||
|
||
REFERENCE CHALLENGE_SMG_EXPERT
|
||
LANG_ENGLISH "SMG Expert"
|
||
|
||
REFERENCE CHALLENGE_LMG_EXPERT
|
||
LANG_ENGLISH "LMG Expert"
|
||
|
||
REFERENCE CHALLENGE_LAST_STAND_VETERAN
|
||
LANG_ENGLISH "Last Stand Veteran"
|
||
|
||
REFERENCE CHALLENGE_MASTER_CHEF
|
||
LANG_ENGLISH "Master Chef"
|
||
|
||
REFERENCE CHALLENGE_AIRSTRIKE_VETERAN
|
||
LANG_ENGLISH "Airstrike Veteran"
|
||
|
||
REFERENCE CHALLENGE_CHOPPER_VETERAN
|
||
LANG_ENGLISH "Chopper Veteran"
|
||
|
||
REFERENCE CHALLENGE_STUN_VETERAN
|
||
LANG_ENGLISH "Stun Veteran"
|
||
|
||
REFERENCE CHALLENGE_MARTYRDOM_VETERAN
|
||
LANG_ENGLISH "Martyrdom Veteran"
|
||
|
||
REFERENCE CHALLENGE_STEALTH
|
||
LANG_ENGLISH "Stealth"
|
||
|
||
REFERENCE CHALLENGE_INVISIBLE
|
||
LANG_ENGLISH "Invisible"
|
||
|
||
REFERENCE CHALLENGE_COUNTERCLAYMORE
|
||
LANG_ENGLISH "Counter-Claymore"
|
||
|
||
REFERENCE CHALLENGE_COUNTERC4
|
||
LANG_ENGLISH "Counter-C4"
|
||
|
||
REFERENCE CHALLENGE_MULTIRPG
|
||
LANG_ENGLISH "Multi-RPG"
|
||
|
||
REFERENCE CHALLENGE_CLAY_MORE
|
||
LANG_ENGLISH "Clay More"
|
||
|
||
REFERENCE CHALLENGE_KILL_5_ENEMIES_BY_USING
|
||
LANG_ENGLISH "Kill &&1 enemies with claymores."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_A1
|
||
LANG_ENGLISH "Kill &&1 enemies with a headshot while using an assault rifle."
|
||
|
||
REFERENCE CHALLENGE_KILL_25_ENEMIES_WITH
|
||
LANG_ENGLISH "Kill 25 enemies with a headshot while using an assault rifle. (Phase 2 of 3)"
|
||
|
||
REFERENCE CHALLENGE_KILL_50_ENEMIES_WITH
|
||
LANG_ENGLISH "Kill 50 enemies with a headshot while using an assault rifle. (Phase 3 of 3)"
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_HEADSHOTS
|
||
LANG_ENGLISH "Kill &&1 enemies with headshots while using a submachine gun."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_HEADSHOTS1
|
||
LANG_ENGLISH "Kill &&1 enemies with headshots while using a light machine gun."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMY_WHILE_USING
|
||
LANG_ENGLISH "Kill &&1 enemies while using the Last Stand perk."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_COOKED
|
||
LANG_ENGLISH "Kill &&1 enemies with cooked grenades."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_BY_CALLING
|
||
LANG_ENGLISH "Kill &&1 enemies by calling in airstrikes."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_BY_CALLING1
|
||
LANG_ENGLISH "Kill &&1 enemies by calling in helicopters."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_STILL
|
||
LANG_ENGLISH "Kill &&1 enemies still dazed by a stun grenade."
|
||
|
||
REFERENCE CHALLENGE_KILL_2_OR_MORE_ENEMIES
|
||
LANG_ENGLISH "Kill 2 or more enemies with a single RPG shot, &&1 times."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMY_WITH_A_DROPPED
|
||
LANG_ENGLISH "Kill &&1 enemies with a dropped grenade from the Martyrdom Deathstreak."
|
||
|
||
REFERENCE CHALLENGE_KILL_2_OR_MORE_ENEMIES1
|
||
LANG_ENGLISH "Kill 2 or more enemies with a single claymore, &&1 times."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_BY_SHOOTING
|
||
LANG_ENGLISH "Kill &&1 enemies by shooting a claymore."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_BY_SHOOTING1
|
||
LANG_ENGLISH "Kill &&1 enemies by shooting C4."
|
||
|
||
REFERENCE CHALLENGE_AIRBORNE
|
||
LANG_ENGLISH "Airborne"
|
||
|
||
REFERENCE CHALLENGE_MULTIFRAG
|
||
LANG_ENGLISH "Multi-frag"
|
||
|
||
REFERENCE CHALLENGE_CARPET_BOMB
|
||
LANG_ENGLISH "Carpet Bomb"
|
||
|
||
REFERENCE CHALLENGE_MG_MASTER
|
||
LANG_ENGLISH "MG Master"
|
||
|
||
REFERENCE CHALLENGE_SLASHER
|
||
LANG_ENGLISH "Slasher"
|
||
|
||
REFERENCE CHALLENGE_MULTIC4
|
||
LANG_ENGLISH "Multi-C4"
|
||
|
||
REFERENCE CHALLENGE_HOT_POTATO
|
||
LANG_ENGLISH "Hot Potato"
|
||
|
||
REFERENCE CHALLENGE_CAR_BOMB
|
||
LANG_ENGLISH "Car Bomb"
|
||
|
||
REFERENCE CHALLENGE_BACKSTABBER
|
||
LANG_ENGLISH "Backstabber"
|
||
|
||
REFERENCE CHALLENGE_SLOW_BUT_SURE
|
||
LANG_ENGLISH "Slow But Sure"
|
||
|
||
REFERENCE CHALLENGE_FLASHBANG_VETERAN
|
||
LANG_ENGLISH "Flashbang Veteran"
|
||
|
||
REFERENCE CHALLENGE_MISERY_LOVES_COMPANY
|
||
LANG_ENGLISH "Misery Loves Company"
|
||
|
||
REFERENCE CHALLENGE_OUCH
|
||
LANG_ENGLISH "Ouch"
|
||
|
||
REFERENCE CHALLENGE_RIVAL
|
||
LANG_ENGLISH "Rival"
|
||
|
||
REFERENCE CHALLENGE_CRUELTY
|
||
LANG_ENGLISH "Cruelty"
|
||
|
||
REFERENCE CHALLENGE_THINK_FAST
|
||
LANG_ENGLISH "Think Fast"
|
||
|
||
REFERENCE CHALLENGE_THINK_FAST_STUN
|
||
LANG_ENGLISH "Think Fast Stun"
|
||
|
||
REFERENCE CHALLENGE_THINK_FAST_FLASH
|
||
LANG_ENGLISH "Think Fast Flash"
|
||
|
||
REFERENCE CHALLENGE_RETURN_TO_SENDER
|
||
LANG_ENGLISH "Return To Sender"
|
||
|
||
REFERENCE CHALLENGE_BLINDFIRE
|
||
LANG_ENGLISH "Blindfire"
|
||
|
||
REFERENCE CHALLENGE_GET_A_2_KILL_STREAK_WHILE
|
||
LANG_ENGLISH "Get a 2 kill streak with bullets while in mid-air."
|
||
|
||
REFERENCE CHALLENGE_KILL_2_OR_MORE_ENEMIES2
|
||
LANG_ENGLISH "Kill 2 or more enemies with a single frag grenade, &&1 times."
|
||
|
||
REFERENCE CHALLENGE_KILL_5_ENEMIES_WITH_A3
|
||
LANG_ENGLISH "Kill 5 enemies with a single airstrike."
|
||
|
||
REFERENCE CHALLENGE_GET_A_5_KILL_STREAK_WHILE
|
||
LANG_ENGLISH "Get a 5 kill streak while on a mounted machine gun."
|
||
|
||
REFERENCE CHALLENGE_GET_A_3_MELEE_KILL_STREAK
|
||
LANG_ENGLISH "Get a 3 melee kill streak without dying."
|
||
|
||
REFERENCE CHALLENGE_KILL_2_OR_MORE_ENEMIES3
|
||
LANG_ENGLISH "Kill 2 or more enemies with a single C4 pack, &&1 times."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_THROWN
|
||
LANG_ENGLISH "Kill &&1 enemies with thrown back grenades."
|
||
|
||
REFERENCE CHALLENGE_KILL_5_ENEMIES_WITH_THROWN
|
||
LANG_ENGLISH "Kill 5 enemies with thrown back grenades. (Phase 2 of 3)"
|
||
|
||
REFERENCE CHALLENGE_KILL_15_ENEMIES_WITH2
|
||
LANG_ENGLISH "Kill &&1 enemies with thrown back grenades."
|
||
|
||
REFERENCE CHALLENGE_KILL_1_ENEMY_BY_DESTROYING
|
||
LANG_ENGLISH "Destroy a car."
|
||
|
||
REFERENCE CHALLENGE_STAB_AN_ENEMY_IN_THE
|
||
LANG_ENGLISH "Stab an enemy in the back with your knife."
|
||
|
||
REFERENCE CHALLENGE_KILL_1_ENEMY_WHILE_BEING
|
||
LANG_ENGLISH "Kill 1 enemy while being stunned by a stun grenade."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_DAZED
|
||
LANG_ENGLISH "Kill &&1 enemies dazed by a flashbang."
|
||
|
||
REFERENCE CHALLENGE_KILL_10_ENEMIES_DAZED
|
||
LANG_ENGLISH "Kill &&1 enemies dazed by a flashbang."
|
||
|
||
REFERENCE CHALLENGE_KILL_YOURSELF_AND_1_ENEMY
|
||
LANG_ENGLISH "Kill yourself and 1 enemy by cooking a grenade without throwing it."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_A_RIFLEMOUNTED
|
||
LANG_ENGLISH "Kill an enemy with a rifle-mounted grenade launcher without detonation. (Direct impact)"
|
||
|
||
REFERENCE CHALLENGE_KILL_THE_SAME_ENEMY_5
|
||
LANG_ENGLISH "Kill the same enemy 5 times in a single match."
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_PICK_UP
|
||
LANG_ENGLISH "Kill an enemy, pick up his weapon, then kill him again with his own weapon."
|
||
|
||
REFERENCE CHALLENGE_FINISH_AN_ENEMY_OFF_BY
|
||
LANG_ENGLISH "Finish an enemy off by hitting them with a frag grenade. (Direct impact)"
|
||
|
||
REFERENCE CHALLENGE_FINISH_AN_ENEMY_OFF_BY1
|
||
LANG_ENGLISH "Finish an enemy off by hitting them with a stun grenade. (Direct impact)"
|
||
|
||
REFERENCE CHALLENGE_FINISH_AN_ENEMY_OFF_BY2
|
||
LANG_ENGLISH "Finish an enemy off by hitting them with a flashbang. (Direct impact)"
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_BY_SHOOTING
|
||
LANG_ENGLISH "Kill 1 enemy by shooting their own explosive."
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_WHILE_YOU
|
||
LANG_ENGLISH "Kill an enemy while you are still dazed by a flashbang."
|
||
|
||
REFERENCE CHALLENGE_THE_BRINK
|
||
LANG_ENGLISH "The Brink"
|
||
|
||
REFERENCE CHALLENGE_COLLATERAL_DAMAGE
|
||
LANG_ENGLISH "Collateral Damage"
|
||
|
||
REFERENCE CHALLENGE_THE_EDGE
|
||
LANG_ENGLISH "The Edge"
|
||
|
||
REFERENCE CHALLENGE_FLAWLESS
|
||
LANG_ENGLISH "Flawless"
|
||
|
||
REFERENCE CHALLENGE_TANGO_DOWN
|
||
LANG_ENGLISH "Tango Down"
|
||
|
||
REFERENCE CHALLENGE_HARD_LANDING
|
||
LANG_ENGLISH "Hard Landing"
|
||
|
||
REFERENCE CHALLENGE_EXTREME_CRUELTY
|
||
LANG_ENGLISH "Extreme Cruelty"
|
||
|
||
REFERENCE CHALLENGE_FAST_SWAP
|
||
LANG_ENGLISH "Fast Swap"
|
||
|
||
REFERENCE CHALLENGE_STAR_PLAYER
|
||
LANG_ENGLISH "Star Player"
|
||
|
||
REFERENCE CHALLENGE_HOW_THE_
|
||
LANG_ENGLISH "How the ?"
|
||
|
||
REFERENCE CHALLENGE_DOMINOS
|
||
LANG_ENGLISH "Dominos"
|
||
|
||
REFERENCE CHALLENGE_NO_SECRETS
|
||
LANG_ENGLISH "No Secrets"
|
||
|
||
REFERENCE CHALLENGE_AFTERBURNER
|
||
LANG_ENGLISH "Afterburner"
|
||
|
||
REFERENCE CHALLENGE_AIR_SUPERIORITY
|
||
LANG_ENGLISH "Air Superiority"
|
||
|
||
REFERENCE CHALLENGE_FEARLESS
|
||
LANG_ENGLISH "Fearless"
|
||
|
||
REFERENCE CHALLENGE_COUNTERMVP
|
||
LANG_ENGLISH "Counter-MVP"
|
||
|
||
REFERENCE CHALLENGE_INVINCIBLE
|
||
LANG_ENGLISH "Invincible"
|
||
|
||
REFERENCE CHALLENGE_SURVIVALIST
|
||
LANG_ENGLISH "Survivalist"
|
||
|
||
REFERENCE CHALLENGE_GET_A_3_OR_MORE_KILL
|
||
LANG_ENGLISH "Get a 3 or more kill streak while near death. (Screen flashing red)"
|
||
|
||
REFERENCE CHALLENGE_KILL_2_OR_MORE_ENEMIES4
|
||
LANG_ENGLISH "Kill 2 or more enemies with a single sniper rifle bullet."
|
||
|
||
REFERENCE CHALLENGE_GET_THE_MATCH_WINNING_KILL_N_TIMES
|
||
LANG_ENGLISH "Get the match winning kill &&1 time(s)."
|
||
|
||
REFERENCE CHALLENGE_GET_THE_LAST_KILL_IN1
|
||
LANG_ENGLISH "Get the last kill in a match 5 times. (Phase 2 of 3)"
|
||
|
||
REFERENCE CHALLENGE_GET_THE_LAST_KILL_IN2
|
||
LANG_ENGLISH "Get the last kill in a match 10 times. (Phase 3 of 3)"
|
||
|
||
REFERENCE CHALLENGE_PLAY_AN_ENTIRE_FULLLENGTH
|
||
LANG_ENGLISH "Play an entire full-length match without dying."
|
||
|
||
REFERENCE CHALLENGE_KILL_EVERY_MEMBER_OF
|
||
LANG_ENGLISH "Kill every member of the enemy team. (4 enemy minimum)"
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_THAT_IS
|
||
LANG_ENGLISH "Kill an enemy that is in mid-air."
|
||
|
||
REFERENCE CHALLENGE_KILL_EVERY_MEMBER_OF1
|
||
LANG_ENGLISH "Kill every member of the enemy team (at least 4 enemies) without dying."
|
||
|
||
REFERENCE CHALLENGE_HURT_AN_ENEMY_WITH_A
|
||
LANG_ENGLISH "Hurt an enemy with a primary weapon, then finish them off with a pistol."
|
||
|
||
REFERENCE CHALLENGE_PLAY_AN_ENTIRE_MATCH
|
||
LANG_ENGLISH "Play an entire match of any game type with a 5:1 kill / death ratio."
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_BY_USING
|
||
LANG_ENGLISH "Kill an enemy by using bullet penetration to shoot an explosive device through a wall."
|
||
|
||
REFERENCE CHALLENGE_KILL_AN_ENEMY_BY_SETTING
|
||
LANG_ENGLISH "Kill an enemy by setting off chain reactions of explosives."
|
||
|
||
REFERENCE CHALLENGE_CALL_IN_A_UAV_3_TIMES
|
||
LANG_ENGLISH "Call in a UAV 3 times in a single match."
|
||
|
||
REFERENCE CHALLENGE_CALL_IN_AN_AIRSTRIKE
|
||
LANG_ENGLISH "Call in an airstrike 2 times in a single match.\n"
|
||
|
||
REFERENCE CHALLENGE_CALL_IN_A_HELICOPTER
|
||
LANG_ENGLISH "Call in a helicopter 2 times in a single match."
|
||
|
||
REFERENCE CHALLENGE_KILL_10_ENEMIES_IN_A
|
||
LANG_ENGLISH "Kill 10 enemies in a single match without dying."
|
||
|
||
REFERENCE CHALLENGE_KILL_THE_1_PLAYER_ON
|
||
LANG_ENGLISH "Kill the #1 player on the enemy team 10 times in a single match."
|
||
|
||
REFERENCE CHALLENGE_GET_5_HEALTH_REGENERATIONS
|
||
LANG_ENGLISH "Get 5 health regenerations from enemy damage in a row, without dying."
|
||
|
||
REFERENCE CHALLENGE_SURVIVE_FOR_5_CONSECUTIVE
|
||
LANG_ENGLISH "Survive for 5 consecutive minutes."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMY_WITH_SHIELD
|
||
LANG_ENGLISH "Kill &&1 enemies with the shield melee attack."
|
||
|
||
REFERENCE CHALLENGE_SHIELD_VETERAN
|
||
LANG_ENGLISH "Shield Veteran"
|
||
|
||
REFERENCE CHALLENGE_BACKSMASHER
|
||
LANG_ENGLISH "Back-Smasher"
|
||
|
||
REFERENCE CHALLENGE_CRUSH_AN_ENEMY
|
||
LANG_ENGLISH "Crush an enemy from behind."
|
||
|
||
REFERENCE CHALLENGE_GET_A_3_SHIELD_KILL_STREAK
|
||
LANG_ENGLISH "Get a 3 kill streak with the Riot Shield without dying."
|
||
|
||
REFERENCE CHALLENGE_HANDGUN
|
||
LANG_ENGLISH "Handgun"
|
||
|
||
REFERENCE CHALLENGE_MACHINEPISTOL
|
||
LANG_ENGLISH "Machine Pistol"
|
||
|
||
REFERENCE CHALLENGE_LAUNCHER
|
||
LANG_ENGLISH "Launcher"
|
||
|
||
REFERENCE CHALLENGE_HANDGUN_CHALLENGES
|
||
LANG_ENGLISH "Handgun challenges"
|
||
|
||
REFERENCE CHALLENGE_MACHINEPISTOL_CHALLENGES
|
||
LANG_ENGLISH "Machine Pistol challenges"
|
||
|
||
REFERENCE CHALLENGE_LAUNCHER_CHALLENGES
|
||
LANG_ENGLISH "Launcher challenges"
|
||
|
||
REFERENCE CHALLENGE_GET_10_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 10 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_25_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 25 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_75_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 75 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_150_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 150 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_250_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 250 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_400_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 400 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_500_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 500 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_1000_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 1,000 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_10000_MULTIKILLS_WITH
|
||
LANG_ENGLISH "Get 10,000 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_BULLETACCURACY_PRO
|
||
LANG_ENGLISH "Steady Aim Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_HIPFIRE_KILLS
|
||
LANG_ENGLISH "Get &&1 hipfire kills using Steady Aim."
|
||
|
||
REFERENCE CHALLENGE_EXTENDEDMELEE_PRO
|
||
LANG_ENGLISH "Commando Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_MELEE_KILLS
|
||
LANG_ENGLISH "Get &&1 melee kills using Commando."
|
||
|
||
REFERENCE CHALLENGE_MARATHON_PRO
|
||
LANG_ENGLISH "Marathon Pro"
|
||
|
||
REFERENCE CHALLENGE_RUN_N_MILES
|
||
LANG_ENGLISH "Run &&1 miles using Marathon."
|
||
|
||
REFERENCE CHALLENGE_SPYGAME_PRO
|
||
LANG_ENGLISH "Spy Game Pro"
|
||
|
||
REFERENCE CHALLENGE_IRONLUNGS_PRO
|
||
LANG_ENGLISH "Iron Lungs Pro"
|
||
|
||
REFERENCE CHALLENGE_ONEMANARMY_PRO
|
||
LANG_ENGLISH "One Man Army Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_OMA
|
||
LANG_ENGLISH "Get &&1 kills using One Man Army."
|
||
|
||
REFERENCE CHALLENGE_COLDBLOODED_PRO
|
||
LANG_ENGLISH "Cold-Blooded Pro"
|
||
|
||
REFERENCE CHALLENGE_DEADSILENCE_PRO
|
||
LANG_ENGLISH "Ninja Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_CLOSE_DS_KILLS
|
||
LANG_ENGLISH "Get &&1 close range kills using Ninja."
|
||
|
||
REFERENCE CHALLENGE_UAVJAMMER_PRO
|
||
LANG_ENGLISH "UAV Jammer Pro"
|
||
|
||
REFERENCE CHALLENGE_SCAVENGER_PRO
|
||
LANG_ENGLISH "Scavenger Pro"
|
||
|
||
REFERENCE CHALLENGE_PICKUP_N_SCAVENGER_PACKS
|
||
LANG_ENGLISH "Resupply &&1 times while using Scavenger."
|
||
|
||
REFERENCE CHALLENGE_LASTSTAND_PRO
|
||
LANG_ENGLISH "Last Stand Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_LASTSTAND_KILLS
|
||
LANG_ENGLISH "Get &&1 kills while in Last Stand."
|
||
|
||
REFERENCE CHALLENGE_STOPPINGPOWER_PRO
|
||
LANG_ENGLISH "Stopping Power Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_SP_KILLS
|
||
LANG_ENGLISH "Get &&1 kills using Stopping Power."
|
||
|
||
REFERENCE CHALLENGE_BLING_PRO
|
||
LANG_ENGLISH "Bling Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_BLING_KILLS
|
||
LANG_ENGLISH "Get &&1 kills using a weapon with 2 attachments."
|
||
|
||
REFERENCE CHALLENGE_LIGHTWEIGHT_PRO
|
||
LANG_ENGLISH "Lightweight Pro"
|
||
|
||
REFERENCE CHALLENGE_SPRINT_N_MILES
|
||
LANG_ENGLISH "Sprint &&1 miles using Lightweight."
|
||
|
||
REFERENCE CHALLENGE_HARDLINE_PRO
|
||
LANG_ENGLISH "Hardline Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLSTREAKS
|
||
LANG_ENGLISH "Get &&1 killstreaks while using Hardline. (2 kills in a row)"
|
||
|
||
REFERENCE CHALLENGE_KILL_N_KILLSTREAKS
|
||
LANG_ENGLISH "Destroy &&1 enemy killstreak rewards using Cold-Blooded."
|
||
|
||
REFERENCE CHALLENGE_SLEIGHTOFHAND_PRO
|
||
LANG_ENGLISH "Sleight of Hand Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_SOH_KILLS
|
||
LANG_ENGLISH "Get &&1 kills using Sleight of Hand."
|
||
|
||
REFERENCE CHALLENGE_SCRAMBLER_PRO
|
||
LANG_ENGLISH "Scrambler Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_CLOSE_SC_KILLS
|
||
LANG_ENGLISH "Get &&1 close range kills using Scrambler."
|
||
|
||
REFERENCE CHALLENGE_DETECTEXPLOSIVES_PRO
|
||
LANG_ENGLISH "SitRep Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_DE_KILLS
|
||
LANG_ENGLISH "Destroy &&1 enemy devices while using SitRep."
|
||
|
||
REFERENCE CHALLENGE_EXPLOSIVEDAMAGE_PRO
|
||
LANG_ENGLISH "Sonic Boom Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_EXPLOSIVE_KILLS
|
||
LANG_ENGLISH "Get &&1 kills with any explosive while using Sonic Boom."
|
||
|
||
REFERENCE CHALLENGE_PERKS
|
||
LANG_ENGLISH "Perks"
|
||
|
||
REFERENCE CHALLENGE_PERK_CHALLENGES
|
||
LANG_ENGLISH "Upgrade your perks by completing these challenges."
|
||
|
||
REFERENCE CHALLENGE_SMASHER
|
||
LANG_ENGLISH "Smasher"
|
||
|
||
REFERENCE CHALLENGE_THEWATCHMAN
|
||
LANG_ENGLISH "The Watchman"
|
||
|
||
REFERENCE CHALLENGE_DESC_THEWATCHMAN
|
||
LANG_ENGLISH "Call in &&1 UAVs."
|
||
|
||
REFERENCE CHALLENGE_THESUPPLIER
|
||
LANG_ENGLISH "The Supplier"
|
||
|
||
REFERENCE CHALLENGE_DESC_THESUPPLIER
|
||
LANG_ENGLISH "Refill your ammo with Care Package 50 times."
|
||
|
||
REFERENCE CHALLENGE_SUNBLOCK
|
||
LANG_ENGLISH "Sunblock"
|
||
|
||
REFERENCE CHALLENGE_DESC_SUNBLOCK
|
||
LANG_ENGLISH "Counter the enemy's UAV 3 times in a single match."
|
||
|
||
REFERENCE CHALLENGE_PREDATOR
|
||
LANG_ENGLISH "Predator"
|
||
|
||
REFERENCE CHALLENGE_DESC_PREDATOR
|
||
LANG_ENGLISH "Get &&1 kills with a Predator Missile."
|
||
|
||
REFERENCE CHALLENGE_CARPETBOMBER
|
||
LANG_ENGLISH "Carpet bomber"
|
||
|
||
REFERENCE CHALLENGE_DESC_CARPETBOMBER
|
||
LANG_ENGLISH "Get &&1 kills with a Precision Airstrike."
|
||
|
||
REFERENCE CHALLENGE_LOOKNOHANDS
|
||
LANG_ENGLISH "Look! No hands!"
|
||
|
||
REFERENCE CHALLENGE_DESC_LOOKNOHANDS
|
||
LANG_ENGLISH "Get &&1 kills with a Sentry Gun."
|
||
|
||
REFERENCE CHALLENGE_YOUREFIRED
|
||
LANG_ENGLISH "You're Fired"
|
||
|
||
REFERENCE CHALLENGE_DESC_YOUREFIRED
|
||
LANG_ENGLISH "Get &&1 kills with a Harrier."
|
||
|
||
REFERENCE CHALLENGE_COBRACOMMANDER
|
||
LANG_ENGLISH "Cobra Commander"
|
||
|
||
REFERENCE CHALLENGE_DESC_COBRACOMMANDER
|
||
LANG_ENGLISH "Get &&1 kills as a Chopper Gunner."
|
||
|
||
REFERENCE CHALLENGE_THECHOPPER
|
||
LANG_ENGLISH "The Chopper"
|
||
|
||
REFERENCE CHALLENGE_DESC_THECHOPPER
|
||
LANG_ENGLISH "Get &&1 kills with the Attack Helicopter."
|
||
|
||
REFERENCE CHALLENGE_THESPIRIT
|
||
LANG_ENGLISH "The Spirit"
|
||
|
||
REFERENCE CHALLENGE_DESC_THESPIRIT
|
||
LANG_ENGLISH "Get &&1 kills with a Stealth Bomber."
|
||
|
||
REFERENCE CHALLENGE_SPECTRE
|
||
LANG_ENGLISH "Spectre"
|
||
|
||
REFERENCE CHALLENGE_DESC_SPECTRE
|
||
LANG_ENGLISH "Get &&1 kills with an AC-130."
|
||
|
||
REFERENCE CHALLENGE_JOLLYGREENGIANT
|
||
LANG_ENGLISH "Jolly Green Giant"
|
||
|
||
REFERENCE CHALLENGE_DESC_JOLLYGREENGIANT
|
||
LANG_ENGLISH "Get &&1 kills with a Pave Low."
|
||
|
||
REFERENCE CHALLENGE_SHOCKWAVE
|
||
LANG_ENGLISH "Shockwave"
|
||
|
||
REFERENCE CHALLENGE_DESC_SHOCKWAVE
|
||
LANG_ENGLISH "EMP the enemy team 5 times."
|
||
|
||
REFERENCE CHALLENGE_WARGAMER
|
||
LANG_ENGLISH "Wargamer"
|
||
|
||
REFERENCE CHALLENGE_DESC_WARGAMER
|
||
LANG_ENGLISH "Nuke the enemy."
|
||
|
||
REFERENCE CHALLENGE_THELONER
|
||
LANG_ENGLISH "The Loner"
|
||
|
||
REFERENCE CHALLENGE_DESC_THELONER
|
||
LANG_ENGLISH "Get a 10 killstreak with 0 killstreaks selected."
|
||
|
||
REFERENCE CHALLENGE_HIJACKER
|
||
LANG_ENGLISH "Hijacker"
|
||
|
||
REFERENCE CHALLENGE_DESC_HIJACKER
|
||
LANG_ENGLISH "Hijack &&1 crates."
|
||
|
||
REFERENCE CHALLENGE_MARTYR
|
||
LANG_ENGLISH "Martyr"
|
||
|
||
REFERENCE CHALLENGE_DESC_MARTYR
|
||
LANG_ENGLISH "Get 1 kill with a Martyrdom deathstreak."
|
||
|
||
REFERENCE CHALLENGE_LIVINGDEAD
|
||
LANG_ENGLISH "Living Dead"
|
||
|
||
REFERENCE CHALLENGE_DESC_LIVINGDEAD
|
||
LANG_ENGLISH "Survive Final Stand."
|
||
|
||
REFERENCE CHALLENGE_CLICKCLICKBOOM
|
||
LANG_ENGLISH "Click Click Boom"
|
||
|
||
REFERENCE CHALLENGE_DESC_CLICKCLICKBOOM
|
||
LANG_ENGLISH "Get 1 kill with C4 while in Last Stand."
|
||
|
||
REFERENCE CHALLENGE_THENUMB
|
||
LANG_ENGLISH "The Numb"
|
||
|
||
REFERENCE CHALLENGE_DESC_THENUMB
|
||
LANG_ENGLISH "Take enough damage that would normally kill you with Painkiller active."
|
||
|
||
REFERENCE CHALLENGE_WOPR
|
||
LANG_ENGLISH "Ultimate Sacrifice"
|
||
|
||
REFERENCE CHALLENGE_DESC_WOPR
|
||
LANG_ENGLISH "Nuke the enemy while your team is losing."
|
||
|
||
REFERENCE CHALLENGE_ENEMYOFTHESTATE
|
||
LANG_ENGLISH "Enemy of the State"
|
||
|
||
REFERENCE CHALLENGE_DESC_ENEMYOFTHESTATE
|
||
LANG_ENGLISH "Kill 3 enemies while you are the only surviving member of your team."
|
||
|
||
REFERENCE CHALLENGE_THEDENIER
|
||
LANG_ENGLISH "The Denier"
|
||
|
||
REFERENCE CHALLENGE_DESC_THEDENIER
|
||
LANG_ENGLISH "Kill an enemy before they earn a 10 or higher killstreak reward."
|
||
|
||
REFERENCE CHALLENGE_DICTATOR
|
||
LANG_ENGLISH "Dictator"
|
||
|
||
REFERENCE CHALLENGE_DESC_DICTATOR
|
||
LANG_ENGLISH "Change the DEFCON 3 times in one game."
|
||
|
||
REFERENCE CHALLENGE_MACH5
|
||
LANG_ENGLISH "Mach 5"
|
||
|
||
REFERENCE CHALLENGE_DESC_MACH5
|
||
LANG_ENGLISH "Change the DEFCON in the first minute of a game."
|
||
|
||
REFERENCE CHALLENGE_NEWJACK
|
||
LANG_ENGLISH "New Jack"
|
||
|
||
REFERENCE CHALLENGE_DESC_NEWJACK
|
||
LANG_ENGLISH "Hijack 10 Emergency Drops."
|
||
|
||
REFERENCE CHALLENGE_DARKBRINGER
|
||
LANG_ENGLISH "Darkbringer"
|
||
|
||
REFERENCE CHALLENGE_DESC_DARKBRINGER
|
||
LANG_ENGLISH "Prevent 25 Tactical Insertions."
|
||
|
||
REFERENCE CHALLENGE_TACTICALDELETION
|
||
LANG_ENGLISH "Tactical Deletion"
|
||
|
||
REFERENCE CHALLENGE_DESC_TACTICALDELETION
|
||
LANG_ENGLISH "Kill 25 players that spawn using Tactical Insertion."
|
||
|
||
REFERENCE CHALLENGE_JACKINTHEBOX
|
||
LANG_ENGLISH "Jack-in-the-Box"
|
||
|
||
REFERENCE CHALLENGE_DESC_JACKINTHEBOX
|
||
LANG_ENGLISH "Kill an enemy within 5 seconds of tactically inserting, &&1 times."
|
||
|
||
REFERENCE CHALLENGE_MASTERBLASTER
|
||
LANG_ENGLISH "Solid Steel"
|
||
|
||
REFERENCE CHALLENGE_DESC_MASTERBLASTER
|
||
LANG_ENGLISH "Survive &&1 explosions while using Blast Shield."
|
||
|
||
REFERENCE CHALLENGE_BULLSEYE
|
||
LANG_ENGLISH "Plastered"
|
||
|
||
REFERENCE CHALLENGE_DESC_BULLSEYE
|
||
LANG_ENGLISH "Stick &&1 players with a Semtex grenade."
|
||
|
||
REFERENCE CHALLENGE_CARNIE
|
||
LANG_ENGLISH "Carnie"
|
||
|
||
REFERENCE CHALLENGE_DESC_CARNIE
|
||
LANG_ENGLISH "Kill &&1 players with a Throwing Knife."
|
||
|
||
REFERENCE CHALLENGE_BASELINE
|
||
LANG_ENGLISH "Baseline"
|
||
|
||
REFERENCE CHALLENGE_DESC_BASELINE
|
||
LANG_ENGLISH "Get 1 kill with every default class primary and secondary weapon."
|
||
|
||
REFERENCE CHALLENGE_6FEARS7
|
||
LANG_ENGLISH "6 Fears 7"
|
||
|
||
REFERENCE CHALLENGE_DESC_6FEARS7
|
||
LANG_ENGLISH "Get a 7-8-9 killstreak."
|
||
|
||
REFERENCE CHALLENGE_KILLSTREAK
|
||
LANG_ENGLISH "Killstreak"
|
||
|
||
REFERENCE CHALLENGE_KILLSTREAK_CHALLENGES
|
||
LANG_ENGLISH "There is no such thing as too much firepower."
|
||
|
||
REFERENCE CHALLENGE_EQUIPMENT
|
||
LANG_ENGLISH "Equipment"
|
||
|
||
REFERENCE CHALLENGE_EQUIPMENT_CHALLENGES
|
||
LANG_ENGLISH "If you can't remember, the claymore is pointed toward you."
|
||
|
||
REFERENCE CHALLENGE_DEFCON
|
||
LANG_ENGLISH "Defcon"
|
||
|
||
REFERENCE CHALLENGE_DEFCON_CHALLENGES
|
||
LANG_ENGLISH "DEFCON Challenges"
|
||
|
||
REFERENCE CHALLENGE_GET_N_ASSISTS
|
||
LANG_ENGLISH "Get &&1 assists."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMY_THROUGH
|
||
LANG_ENGLISH "Kill &&1 enemies through a surface using bullet penetration."
|
||
|
||
REFERENCE CHALLENGE_BLOW_UP_N_CARS
|
||
LANG_ENGLISH "Blow up &&1 cars."
|
||
|
||
REFERENCE CHALLENGE_CALL_IN_A_UAV_N_TIMES
|
||
LANG_ENGLISH "Call in a UAV &&1 times."
|
||
|
||
REFERENCE CHALLENGE_DESTROY_N_ENEMY_EXPLOSIVES
|
||
LANG_ENGLISH "Destroy &&1 enemy equipment."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMY_WITH_THE
|
||
LANG_ENGLISH "Kill &&1 enemies with the knife melee attack."
|
||
|
||
REFERENCE CHALLENGE_FREEFORALL_VICTOR
|
||
LANG_ENGLISH "Free-for-all Victor"
|
||
|
||
REFERENCE CHALLENGE_TEAM_PLAYER
|
||
LANG_ENGLISH "Team Player"
|
||
|
||
REFERENCE CHALLENGE_SD_VICTOR
|
||
LANG_ENGLISH "Search And Destroy Victor"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_1
|
||
LANG_ENGLISH ": Marksman I"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_2
|
||
LANG_ENGLISH ": Marksman II"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_3
|
||
LANG_ENGLISH ": Marksman III"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_4
|
||
LANG_ENGLISH ": Marksman IV"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_5
|
||
LANG_ENGLISH ": Marksman V"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_6
|
||
LANG_ENGLISH ": Marksman VI"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_7
|
||
LANG_ENGLISH ": Marksman VII"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_8
|
||
LANG_ENGLISH ": Marksman VIII"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_9
|
||
LANG_ENGLISH ": Marksman IX"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN_10
|
||
LANG_ENGLISH ": Marksman X"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_1
|
||
LANG_ENGLISH ": Expert I"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_2
|
||
LANG_ENGLISH ": Expert II"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_3
|
||
LANG_ENGLISH ": Expert III"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_4
|
||
LANG_ENGLISH ": Expert IV"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_5
|
||
LANG_ENGLISH ": Expert V"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_6
|
||
LANG_ENGLISH ": Expert VI"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_7
|
||
LANG_ENGLISH ": Expert VII"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_8
|
||
LANG_ENGLISH ": Expert VIII"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_9
|
||
LANG_ENGLISH ": Expert IX"
|
||
|
||
REFERENCE CHALLENGE_EXPERT_10
|
||
LANG_ENGLISH ": Expert X"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_1
|
||
LANG_ENGLISH ": I"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_2
|
||
LANG_ENGLISH ": II"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_3
|
||
LANG_ENGLISH ": III"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_4
|
||
LANG_ENGLISH ": IV"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_5
|
||
LANG_ENGLISH ": V"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_6
|
||
LANG_ENGLISH ": VI"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_7
|
||
LANG_ENGLISH ": VII"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_8
|
||
LANG_ENGLISH ": VIII"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_9
|
||
LANG_ENGLISH ": IX"
|
||
|
||
REFERENCE CHALLENGE_LEVEL_10
|
||
LANG_ENGLISH ": X"
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS
|
||
LANG_ENGLISH "Get &&1 kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_N_HEADSHOTS
|
||
LANG_ENGLISH "Get &&1 headshots with this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_ALL_ATTACHMENTS
|
||
LANG_ENGLISH "Unlock all this weapon's attachments."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_REFLEX
|
||
LANG_ENGLISH "Get &&1 kills while looking through the Red Dot Sight attached to this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_ACOG
|
||
LANG_ENGLISH "Get &&1 kills while looking through the ACOG Sight attached to this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_FMJ
|
||
LANG_ENGLISH "Get &&1 bullet penetration kills with FMJ attached to this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_SILENCER
|
||
LANG_ENGLISH "Get &&1 kills with the Silencer attached to this weapon."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_GL
|
||
LANG_ENGLISH "Get &&1 kills with the attached Grenade Launcher."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_RAPIDFIRE
|
||
LANG_ENGLISH "Get &&1 kills with Rapid Fire attached to this weapon."
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_SILENCER_1
|
||
LANG_ENGLISH ": Heartbeat Sensor"
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_REFLEX_1
|
||
LANG_ENGLISH ": Holographic Sight"
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_ACOG_1
|
||
LANG_ENGLISH ": Thermal Scope"
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_FMJ_1
|
||
LANG_ENGLISH ": Extended Mags"
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_RAPIDFIRE_1
|
||
LANG_ENGLISH ": Akimbo"
|
||
|
||
REFERENCE CHALLENGE_ATTACHMENT_GL_1
|
||
LANG_ENGLISH ": Shotgun"
|
||
|
||
REFERENCE CHALLENGE_AK47_MASTERY
|
||
LANG_ENGLISH "AK-47: Mastery"
|
||
|
||
REFERENCE CHALLENGE_AUG_MASTERY
|
||
LANG_ENGLISH "AUG HBAR: Mastery"
|
||
|
||
REFERENCE CHALLENGE_RPD_MASTERY
|
||
LANG_ENGLISH "RPD: Mastery"
|
||
|
||
REFERENCE CHALLENGE_MG4_MASTERY
|
||
LANG_ENGLISH "MG4: Mastery"
|
||
|
||
REFERENCE CHALLENGE_M240_MASTERY
|
||
LANG_ENGLISH "M240: Mastery"
|
||
|
||
REFERENCE CHALLENGE_AA12_MASTERY
|
||
LANG_ENGLISH "AA12: Mastery"
|
||
|
||
REFERENCE CHALLENGE_BARRETT_MASTERY
|
||
LANG_ENGLISH "Barrett .50cal: Mastery"
|
||
|
||
REFERENCE CHALLENGE_BERETTA393_MASTERY
|
||
LANG_ENGLISH "Beretta393: Mastery"
|
||
|
||
REFERENCE CHALLENGE_BERETTA_MASTERY
|
||
LANG_ENGLISH "Beretta: Mastery"
|
||
|
||
REFERENCE CHALLENGE_CHEYTAC_MASTERY
|
||
LANG_ENGLISH "Intervention: Mastery"
|
||
|
||
REFERENCE CHALLENGE_COLTANACONDA_MASTERY
|
||
LANG_ENGLISH "Magnum: Mastery"
|
||
|
||
REFERENCE CHALLENGE_DESERTEAGLE_MASTERY
|
||
LANG_ENGLISH "Desert: Eagle Mastery"
|
||
|
||
REFERENCE CHALLENGE_FAL_MASTERY
|
||
LANG_ENGLISH "FAL: Mastery"
|
||
|
||
REFERENCE CHALLENGE_FAMAS_MASTERY
|
||
LANG_ENGLISH "FAMAS: Mastery"
|
||
|
||
REFERENCE CHALLENGE_FN2000_MASTERY
|
||
LANG_ENGLISH "F2000: Mastery"
|
||
|
||
REFERENCE CHALLENGE_KRISS_MASTERY
|
||
LANG_ENGLISH "Vector: Mastery"
|
||
|
||
REFERENCE CHALLENGE_M4_MASTERY
|
||
LANG_ENGLISH "M4A1: Mastery"
|
||
|
||
REFERENCE CHALLENGE_M16_MASTERY
|
||
LANG_ENGLISH "M16A4: Mastery"
|
||
|
||
REFERENCE CHALLENGE_M21_MASTERY
|
||
LANG_ENGLISH "M21-EBR: Mastery"
|
||
|
||
REFERENCE CHALLENGE_M1014_MASTERY
|
||
LANG_ENGLISH "M1014: Mastery"
|
||
|
||
REFERENCE CHALLENGE_UZI_MASTERY
|
||
LANG_ENGLISH "Mini-Uzi: Mastery"
|
||
|
||
REFERENCE CHALLENGE_MP5K_MASTERY
|
||
LANG_ENGLISH "MP5K: Mastery"
|
||
|
||
REFERENCE CHALLENGE_UMP45_MASTERY
|
||
LANG_ENGLISH "UMP45: Mastery"
|
||
|
||
REFERENCE CHALLENGE_MASADA_MASTERY
|
||
LANG_ENGLISH "ACR: Mastery"
|
||
|
||
REFERENCE CHALLENGE_P90_MASTERY
|
||
LANG_ENGLISH "P90: Mastery"
|
||
|
||
REFERENCE CHALLENGE_TAVOR_MASTERY
|
||
LANG_ENGLISH "TAR-21: Mastery"
|
||
|
||
REFERENCE CHALLENGE_SCAR_MASTERY
|
||
LANG_ENGLISH "SCAR-H: Mastery"
|
||
|
||
REFERENCE CHALLENGE_CROUCH_SHOT
|
||
LANG_ENGLISH "Crouch Shot"
|
||
|
||
REFERENCE CHALLENGE_PRONE_SHOT
|
||
LANG_ENGLISH "Prone Shot"
|
||
|
||
REFERENCE CHALLENGE_GRENADE_KILL
|
||
LANG_ENGLISH "Grenade Kill"
|
||
|
||
REFERENCE CHALLENGE_POINT_GUARD
|
||
LANG_ENGLISH "Point Guard"
|
||
|
||
REFERENCE CHALLENGE_XRAY_VISION
|
||
LANG_ENGLISH "X-Ray Vision"
|
||
|
||
REFERENCE CHALLENGE_VANDALISM
|
||
LANG_ENGLISH "Vandalism"
|
||
|
||
REFERENCE CHALLENGE_EXPOSED
|
||
LANG_ENGLISH "Exposed"
|
||
|
||
REFERENCE CHALLENGE_BACKDRAFT
|
||
LANG_ENGLISH "Backdraft"
|
||
|
||
REFERENCE CHALLENGE_KNIFE_VETERAN
|
||
LANG_ENGLISH "Knife Veteran"
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WHILE_CROUCHING
|
||
LANG_ENGLISH "Kill &&1 enemies while you are crouching."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WHILE1
|
||
LANG_ENGLISH "Kill &&1 enemies while you are prone."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WITH_A_GRENADE
|
||
LANG_ENGLISH "Kill &&1 enemies with grenades."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_SILENCED
|
||
LANG_ENGLISH "Kill &&1 enemies while using a silenced weapon."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_ENEMIES_WHILE_PRONE
|
||
LANG_ENGLISH "Kill &&1 enemies while you are prone."
|
||
|
||
REFERENCE CHALLENGE_HARDCORE_TEAM_PLAYER
|
||
LANG_ENGLISH "Hardcore Team Player"
|
||
|
||
REFERENCE CHALLENGE_SABOTAGE_VICTOR
|
||
LANG_ENGLISH "Sabotage Victor"
|
||
|
||
REFERENCE CHALLENGE_WIN_N_HARDCORE_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "Win &&1 Hardcore Team Deathmatch game(s)."
|
||
|
||
REFERENCE CHALLENGE_WIN_N_SABOTAGE_MATCHES
|
||
LANG_ENGLISH "Win &&1 Sabotage matches."
|
||
|
||
REFERENCE CHALLENGE_WIN_N_SEARCH_AND_DESTROY
|
||
LANG_ENGLISH "Win &&1 Search And Destroy matches."
|
||
|
||
REFERENCE CHALLENGE_WIN_N_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "Win &&1 Team Deathmatch matches."
|
||
|
||
REFERENCE CHALLENGE_PLACE_IN_THE_TOP_3_IN
|
||
LANG_ENGLISH "Place first, second or third in &&1 Free-for-all matches."
|
||
|
||
REFERENCE CHALLENGE_PROGRESS_X_OF_Y
|
||
LANG_ENGLISH "Progress: &&1/&&2"
|
||
|
||
REFERENCE CHALLENGE_COMPLETE
|
||
LANG_ENGLISH "Challenge Completed!"
|
||
|
||
REFERENCE CHALLENGE_MARKSMAN
|
||
LANG_ENGLISH ": Marksman I"
|
||
|
||
REFERENCE CHALLENGE_EXPERT
|
||
LANG_ENGLISH ": Expert I"
|
||
|
||
REFERENCE CHALLENGE_HEADS_UP
|
||
LANG_ENGLISH "Heads Up!"
|
||
|
||
REFERENCE CHALLENGE_DESC_HEADS_UP
|
||
LANG_ENGLISH "Kill an enemy by dropping a crate on them."
|
||
|
||
REFERENCE CHALLENGE_ITS_PERSONAL
|
||
LANG_ENGLISH "It's Personal!"
|
||
|
||
REFERENCE CHALLENGE_DESC_ITS_PERSONAL
|
||
LANG_ENGLISH "Hurt an enemy then finish them with a Throwing Knife."
|
||
|
||
REFERENCE CHALLENGE_SNIPE_N_WHILE_PRONE
|
||
LANG_ENGLISH "Snipe &&1 enemies while prone."
|
||
|
||
REFERENCE CHALLENGE_GET_N_KILLS_ROF
|
||
LANG_ENGLISH "Get &&1 kills using the Rapid Fire attachment."
|
||
|
||
REFERENCE CHALLENGE_ROF
|
||
LANG_ENGLISH "Rapid Fire Pro"
|
||
|
||
REFERENCE CHALLENGE_GET_N_KS_EXPLOSIVE_KILLS
|
||
LANG_ENGLISH "Get &&1 kills with explosives while using Danger Close."
|
||
|
||
REFERENCE CHALLENGE_DANGERCLOSE_PRO
|
||
LANG_ENGLISH "Danger Close Pro"
|
||
|
||
REFERENCE CHALLENGE_SA80_MASTERY
|
||
LANG_ENGLISH "L86 LSW: Mastery"
|
||
|
||
REFERENCE CHALLENGE_WA2000_MASTERY
|
||
LANG_ENGLISH "WA2000 Mastery"
|
||
|
||
REFERENCE CHALLENGE_OMNICIDE
|
||
LANG_ENGLISH "Omnicide!"
|
||
|
||
REFERENCE CHALLENGE_DESC_OMNICIDE
|
||
LANG_ENGLISH "Kill the entire enemy team within 10 seconds."
|
||
|
||
REFERENCE CHALLENGE_MONEYSHOT
|
||
LANG_ENGLISH "Money Shot!"
|
||
|
||
REFERENCE CHALLENGE_DESC_MONEYSHOT
|
||
LANG_ENGLISH "Get a payback in the game winning killcam."
|
||
|
||
REFERENCE CHALLENGE_THEHARDERTHEYFALL
|
||
LANG_ENGLISH "...The Harder They Fall"
|
||
|
||
REFERENCE CHALLENGE_DESC_THEHARDERTHEYFALL
|
||
LANG_ENGLISH "Kill the top player 5 times in a row."
|
||
|
||
REFERENCE CHALLENGE_BOTHBARRELS
|
||
LANG_ENGLISH "Both Barrels"
|
||
|
||
REFERENCE CHALLENGE_DESC_BOTHBARRELS
|
||
LANG_ENGLISH "Kill an enemy with the Ranger by firing both barrels at the same time."
|
||
|
||
REFERENCE CHALLENGE_THEBIGGERTHEYARE
|
||
LANG_ENGLISH "The Bigger they are..."
|
||
|
||
REFERENCE CHALLENGE_DESC_THEBIGGERTHEYARE
|
||
LANG_ENGLISH "Kill the top player 3 times in a row."
|
||
|
||
REFERENCE CHALLENGE_COLOROFMONEY
|
||
LANG_ENGLISH "Color Of Money"
|
||
|
||
REFERENCE CHALLENGE_DESC_COLOROFMONEY
|
||
LANG_ENGLISH "Get Payback &&1 times with headshots."
|
||
|
||
REFERENCE CHALLENGE_BANGFORBUCK
|
||
LANG_ENGLISH "Bang for your Buck"
|
||
|
||
REFERENCE CHALLENGE_DESC_BANGFORBUCK
|
||
LANG_ENGLISH "Get Payback &&1 times with Frag Grenades."
|
||
|
||
REFERENCE CHALLENGE_WARGASM
|
||
LANG_ENGLISH "Wargasm"
|
||
|
||
REFERENCE CHALLENGE_DESC_WARGASM
|
||
LANG_ENGLISH "Get all 3 of your killstreak rewards within 20 seconds."
|
||
|
||
REFERENCE CHALLENGE_TIMEISMONEY
|
||
LANG_ENGLISH "Time Is Money"
|
||
|
||
REFERENCE CHALLENGE_DESC_TIMEISMONEY
|
||
LANG_ENGLISH "Get Payback &&1 times with Semtex."
|
||
|
||
REFERENCE CHALLENGE_NO
|
||
LANG_ENGLISH "Martyrdoh!"
|
||
|
||
REFERENCE CHALLENGE_DESC_NO
|
||
LANG_ENGLISH "Kill an enemy cooking a Frag Grenade."
|
||
|
||
REFERENCE CHALLENGE_RENAISSANCE
|
||
LANG_ENGLISH "Renaissance Man"
|
||
|
||
REFERENCE CHALLENGE_DESC_RENAISSANCE
|
||
LANG_ENGLISH "Kill 3 different people with 3 different weapons in one life."
|
||
|
||
REFERENCE CHALLENGE_OVERDRAFT
|
||
LANG_ENGLISH "Overdraft"
|
||
|
||
REFERENCE CHALLENGE_DESC_OVERDRAFT
|
||
LANG_ENGLISH "Get a Payback that sticks to the victim."
|
||
|
||
REFERENCE CHALLENGE_SURVIVOR
|
||
LANG_ENGLISH "The Survivor"
|
||
|
||
REFERENCE CHALLENGE_DESC_SURVIVOR
|
||
LANG_ENGLISH "Get a knife kill when all of your ammo is empty."
|
||
|
||
REFERENCE CHALLENGE_BOOT_CAMP_CAPS
|
||
LANG_ENGLISH "BOOT CAMP"
|
||
|
||
REFERENCE CHALLENGE_OPERATIONS_CAPS
|
||
LANG_ENGLISH "OPERATIONS"
|
||
|
||
REFERENCE CHALLENGE_KILLER_CAPS
|
||
LANG_ENGLISH "KILLER"
|
||
|
||
REFERENCE CHALLENGE_HUMILIATION_CAPS
|
||
LANG_ENGLISH "HUMILIATION"
|
||
|
||
REFERENCE CHALLENGE_ELITE_CAPS
|
||
LANG_ENGLISH "ELITE"
|
||
|
||
REFERENCE CHALLENGE_PERKS_CAPS
|
||
LANG_ENGLISH "PERKS"
|
||
|
||
REFERENCE CHALLENGE_KILLSTREAK_CAPS
|
||
LANG_ENGLISH "KILLSTREAK"
|
||
|
||
REFERENCE CHALLENGE_EQUIPMENT_CAPS
|
||
LANG_ENGLISH "EQUIPMENT"
|
||
|
||
REFERENCE CHALLENGE_UAVS
|
||
LANG_ENGLISH "Radar Inbound"
|
||
|
||
REFERENCE CHALLENGE_AIRSTRIKES
|
||
LANG_ENGLISH "Airstrike Inbound"
|
||
|
||
REFERENCE CHALLENGE_HELICOPTERS
|
||
LANG_ENGLISH "Helicopter Inbound"
|
||
|
||
REFERENCE CHALLENGE_AIRDROPS
|
||
LANG_ENGLISH "Airdrop Inbound"
|
||
|
||
REFERENCE CHALLENGE_DESC_UAV
|
||
LANG_ENGLISH "Call in &&1 UAVs."
|
||
|
||
REFERENCE CHALLENGE_DESC_AIRDROP
|
||
LANG_ENGLISH "Call in &&1 Care Packages."
|
||
|
||
REFERENCE CHALLENGE_DESC_COUNTER_UAV
|
||
LANG_ENGLISH "Call in &&1 Counter-UAVs."
|
||
|
||
REFERENCE CHALLENGE_DESC_SENTRY
|
||
LANG_ENGLISH "Call in &&1 Sentry Guns."
|
||
|
||
REFERENCE CHALLENGE_DESC_PREDATOR_MISSILE
|
||
LANG_ENGLISH "Call in &&1 Predator Missiles."
|
||
|
||
REFERENCE CHALLENGE_DESC_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "Call in &&1 Precision Airstrikes."
|
||
|
||
REFERENCE CHALLENGE_DESC_HARRIER_AIRSTRIKE
|
||
LANG_ENGLISH "Call in &&1 Harrier strikes."
|
||
|
||
REFERENCE CHALLENGE_DESC_HELICOPTER
|
||
LANG_ENGLISH "Call in &&1 Attack Helicopters."
|
||
|
||
REFERENCE CHALLENGE_DESC_AIRDROP_MEGA
|
||
LANG_ENGLISH "Call in &&1 Emergency Airdrops."
|
||
|
||
REFERENCE CHALLENGE_DESC_HELICOPTER_FLARES
|
||
LANG_ENGLISH "Call in &&1 Pave Lows."
|
||
|
||
REFERENCE CHALLENGE_DESC_STEALTH_AIRSTRIKE
|
||
LANG_ENGLISH "Call in &&1 Stealth Bombers."
|
||
|
||
REFERENCE CHALLENGE_DESC_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "Call in &&1 Chopper Gunners."
|
||
|
||
REFERENCE CHALLENGE_DESC_AC130
|
||
LANG_ENGLISH "Call in &&1 AC130s."
|
||
|
||
REFERENCE CHALLENGE_DESC_EMP
|
||
LANG_ENGLISH "Call in &&1 EMPs."
|
||
|
||
REFERENCE CHALLENGE_DESC_NUKE
|
||
LANG_ENGLISH "Call in &&1 Nukes."
|
||
|
||
REFERENCE CHALLENGE_DESC_UAVS
|
||
LANG_ENGLISH "Call in &&1 UAVs or Counter-UAVs."
|
||
|
||
REFERENCE CHALLENGE_DESC_AIRSTRIKES
|
||
LANG_ENGLISH "Call in &&1 Precision, Stealth or Harrier airstrikes."
|
||
|
||
REFERENCE CHALLENGE_DESC_HELICOPTERS
|
||
LANG_ENGLISH "Call in &&1 armed helicopters."
|
||
|
||
REFERENCE CHALLENGE_DESC_AIRDROPS
|
||
LANG_ENGLISH "Call in &&1 total airdrop crates using Care Package, Sentry Gun, and Emergency Airdrop."
|
||
|
||
REFERENCE CHALLENGE_CLOSER
|
||
LANG_ENGLISH "The Closer"
|
||
|
||
REFERENCE CHALLENGE_DESC_CLOSER
|
||
LANG_ENGLISH "Be the killer in &&1 Game Winning Killcams."
|
||
|
||
REFERENCE CHALLENGE_LAST_RESORT
|
||
LANG_ENGLISH "Last Resort"
|
||
|
||
REFERENCE CHALLENGE_DESC_LAST_RESORT
|
||
LANG_ENGLISH "Get a Last Stand or Final Stand kill in Game Winning Killcam."
|
||
|
||
REFERENCE CHALLENGE_UNBELIEVABLE
|
||
LANG_ENGLISH "Unbelievable"
|
||
|
||
REFERENCE CHALLENGE_DESC_UNBELIEVABLE
|
||
LANG_ENGLISH "Get a Throwing Knife kill in Game Winning Killcam."
|
||
|
||
REFERENCE CHALLENGE_DESC_OWNED
|
||
LANG_ENGLISH "Get a Riot Shield melee kill in Game Winning Killcam."
|
||
|
||
REFERENCE CHALLENGE_OWNED
|
||
LANG_ENGLISH "Owned"
|
||
|
||
REFERENCE CHALLENGE_DRONEKILLER
|
||
LANG_ENGLISH "Dronekiller"
|
||
|
||
REFERENCE CHALLENGE_DESC_DRONEKILLER
|
||
LANG_ENGLISH "Get a Predator Missile kill in the Game Winning Killcam."
|
||
|
||
REFERENCE CHALLENGE_DROPPINCRATES
|
||
LANG_ENGLISH "Droppin' Crates"
|
||
|
||
REFERENCE CHALLENGE_DESC_DROPPINCRATES
|
||
LANG_ENGLISH "Get a Game Winning Killcam by dropping a crate on the enemy."
|
||
|
||
REFERENCE CHALLENGE_STICKMAN
|
||
LANG_ENGLISH "Stickman"
|
||
|
||
REFERENCE CHALLENGE_DESC_STICKMAN
|
||
LANG_ENGLISH "Stick a Semtex to the enemy in a Game Winning Killcam."
|
||
|
||
REFERENCE CHALLENGE_DIDYOUSEETHAT
|
||
LANG_ENGLISH "Did you see that?"
|
||
|
||
REFERENCE CHALLENGE_DESC_DIDYOUSEETHAT
|
||
LANG_ENGLISH "Kill someone with a Throwing Knife while flashed or stunned."
|
||
|
||
REFERENCE CHALLENGE_GROUPHUG
|
||
LANG_ENGLISH "Group Hug"
|
||
|
||
REFERENCE CHALLENGE_DESC_GROUPHUG
|
||
LANG_ENGLISH "Kill multiple enemies with a Semtex stuck to one of them."
|
||
|
||
REFERENCE CHALLENGE_ROBINHOOD
|
||
LANG_ENGLISH "Robin Hood"
|
||
|
||
REFERENCE CHALLENGE_DESC_ROBINHOOD
|
||
LANG_ENGLISH "Get Payback &&1 times while in Last Stand."
|
||
|
||
REFERENCE CHALLENGE_IDENTITYTHEFT
|
||
LANG_ENGLISH "Identity Thief"
|
||
|
||
REFERENCE CHALLENGE_DESC_IDENTITYTHEFT
|
||
LANG_ENGLISH "Get a Payback with the killer's Copycat Class."
|
||
|
||
REFERENCE CHALLENGE_ATM
|
||
LANG_ENGLISH "ATM"
|
||
|
||
REFERENCE CHALLENGE_DESC_ATM
|
||
LANG_ENGLISH "Get a Payback with a Throwing Knife."
|
||
|
||
REFERENCE CHALLENGE_IAMRICH
|
||
LANG_ENGLISH "I'm Rich!"
|
||
|
||
REFERENCE CHALLENGE_DESC_IAMRICH
|
||
LANG_ENGLISH "Get Payback &&1 times with C4."
|
||
|
||
REFERENCE CHALLENGE_BREAKBANK
|
||
LANG_ENGLISH "Break the Bank"
|
||
|
||
REFERENCE CHALLENGE_DESC_BREAKBANK
|
||
LANG_ENGLISH "Get a Payback with a Claymore."
|
||
|
||
REFERENCE CHALLENGE_DESC_SMOOTHCRIMINAL
|
||
LANG_ENGLISH "Steal an enemy's Care Package."
|
||
|
||
REFERENCE CHALLENGE_SMOOTHCRIMINAL
|
||
LANG_ENGLISH "Smooth Criminal"
|
||
|
||
REFERENCE CHALLENGE_POOLSHARK
|
||
LANG_ENGLISH "Pool Shark"
|
||
|
||
REFERENCE CHALLENGE_DESC_POOLSHARK
|
||
LANG_ENGLISH "Steal an enemy's Emergency Airdrop crate."
|
||
|
||
REFERENCE CHALLENGE_ABSENTEE
|
||
LANG_ENGLISH "Absentee Killer"
|
||
|
||
REFERENCE CHALLENGE_DESC_ABSENTEE
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Sentry Gun."
|
||
|
||
REFERENCE CHALLENGE_TRUELIES
|
||
LANG_ENGLISH "True Liar"
|
||
|
||
REFERENCE CHALLENGE_DESC_TRUELIES
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Harrier."
|
||
|
||
REFERENCE CHALLENGE_FINISHINGTOUCH
|
||
LANG_ENGLISH "Finishing Touch"
|
||
|
||
REFERENCE CHALLENGE_DESC_FINISHINGTOUCH
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Precision Airstrike."
|
||
|
||
REFERENCE CHALLENGE_TECHNOKILLER
|
||
LANG_ENGLISH "Techno Killer"
|
||
|
||
REFERENCE CHALLENGE_DESC_TECHNOKILLER
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Stealth Bomber."
|
||
|
||
REFERENCE CHALLENGE_TRANSFORMER
|
||
LANG_ENGLISH "Transformer"
|
||
|
||
REFERENCE CHALLENGE_DESC_TRANSFORMER
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Pave Low."
|
||
|
||
REFERENCE CHALLENGE_OG
|
||
LANG_ENGLISH "OG"
|
||
|
||
REFERENCE CHALLENGE_DESC_OG
|
||
LANG_ENGLISH "Get a Game Winning Killcam with an Attack Helicopter."
|
||
|
||
REFERENCE CHALLENGE_HIDEF
|
||
LANG_ENGLISH "Hi Def"
|
||
|
||
REFERENCE CHALLENGE_DESC_HIDEF
|
||
LANG_ENGLISH "Get a Game Winning Killcam with a Chopper Gunner."
|
||
|
||
REFERENCE CHALLENGE_DEATHFROMABOVE
|
||
LANG_ENGLISH "Death From Above"
|
||
|
||
REFERENCE CHALLENGE_DESC_DEATHFROMABOVE
|
||
LANG_ENGLISH "Get a Game Winning Killcam with an AC130."
|
||
|
||
REFERENCE CHALLENGE_SIDEKICK
|
||
LANG_ENGLISH "Sidekick"
|
||
|
||
REFERENCE CHALLENGE_DESC_SIDEKICK
|
||
LANG_ENGLISH "Get 3 kills in one life with your secondary weapon."
|
||
|
||
REFERENCE CHALLENGE_NBK
|
||
LANG_ENGLISH "NBK"
|
||
|
||
REFERENCE CHALLENGE_DESC_NBK
|
||
LANG_ENGLISH "Get 3 longshots in one life."
|
||
|
||
REFERENCE CHALLENGE_SURGICAL_ASSAULT
|
||
LANG_ENGLISH "The Surgical"
|
||
|
||
REFERENCE CHALLENGE_DESC_SURGICAL_ASSAULT
|
||
LANG_ENGLISH "Fire an entire Assault Rifle magazine into your enemies without missing."
|
||
|
||
REFERENCE CHALLENGE_SURGICAL_SMG
|
||
LANG_ENGLISH "Mach 5"
|
||
|
||
REFERENCE CHALLENGE_DESC_SURGICAL_SMG
|
||
LANG_ENGLISH "Fire an entire SMG magazine into your enemies without missing.\n"
|
||
|
||
REFERENCE CHALLENGE_SURGICAL_LMG
|
||
LANG_ENGLISH "Dictator"
|
||
|
||
REFERENCE CHALLENGE_DESC_SURGICAL_LMG
|
||
LANG_ENGLISH "Fire an entire LMG magazine into your enemies without missing."
|
||
|
||
REFERENCE CHALLENGE_SURGICAL_SNIPER
|
||
LANG_ENGLISH "Perfectionist"
|
||
|
||
REFERENCE CHALLENGE_DESC_SURGICAL_SNIPER
|
||
LANG_ENGLISH "Fire an entire Sniper magazine into your enemies without missing."
|
||
|
||
REFERENCE CHALLENGE_NEVERFORGET
|
||
LANG_ENGLISH "Never Forget"
|
||
|
||
REFERENCE CHALLENGE_DESC_NEVERFORGET
|
||
LANG_ENGLISH "Get hurt by an enemy but survive and backstab them."
|
||
|
||
REFERENCE CHALLENGE_TURTLEPOWER
|
||
LANG_ENGLISH "Turtle Power"
|
||
|
||
REFERENCE CHALLENGE_DESC_TURTLEPOWER
|
||
LANG_ENGLISH "Kill 3 enemies with a Riot Shield bash without dying."
|
||
|
||
REFERENCE CHALLENGE_RESOURCEFUL
|
||
LANG_ENGLISH "The Resourceful"
|
||
|
||
REFERENCE CHALLENGE_DESC_RESOURCEFUL
|
||
LANG_ENGLISH "Kill an enemy by sticking Semtex to a teammate."
|
||
|
||
REFERENCE CHALLENGE_ALLPRO
|
||
LANG_ENGLISH "All Pro"
|
||
|
||
REFERENCE CHALLENGE_DESC_ALLPRO
|
||
LANG_ENGLISH "Headshot 2+ enemies with 1 bullet."
|
||
|
||
REFERENCE CHALLENGE_RADIATIONSICKNESS
|
||
LANG_ENGLISH "Radiation Sickness"
|
||
|
||
REFERENCE CHALLENGE_DESC_RADIATIONSICKNESS
|
||
LANG_ENGLISH "Get Nuked by an enemy"
|
||
|
||
REFERENCE CHALLENGE_INFECTED
|
||
LANG_ENGLISH "Infected"
|
||
|
||
REFERENCE CHALLENGE_DESC_INFECTED
|
||
LANG_ENGLISH "Killed by an infected..."
|
||
|
||
REFERENCE CHALLENGE_PLAGUE
|
||
LANG_ENGLISH "STD"
|
||
|
||
REFERENCE CHALLENGE_DESC_PLAGUE
|
||
LANG_ENGLISH "Transmission complete."
|
||
|
||
REFERENCE CHALLENGE_C4SHOT
|
||
LANG_ENGLISH "C4 Shot"
|
||
|
||
REFERENCE CHALLENGE_DESC_C4SHOT
|
||
LANG_ENGLISH "Kill &&1 enemies by using C4."
|
||
|
||
REFERENCE CHALLENGE_PRECISION
|
||
LANG_ENGLISH "Precision"
|
||
|
||
REFERENCE CHALLENGE_PRECISION_CAPS
|
||
LANG_ENGLISH "PRECISION"
|
||
|
||
REFERENCE CHALLENGE_PRIMARY_WEAPONS_CAPS
|
||
LANG_ENGLISH "PRIMARY WEAPONS"
|
||
|
||
REFERENCE CHALLENGE_SECONDARY_WEAPONS_CAPS
|
||
LANG_ENGLISH "SECONDARY WEAPONS"
|
||
|
||
REFERENCE CHALLENGE_REVENGE_CAPS
|
||
LANG_ENGLISH "PAYBACK"
|
||
|
||
REFERENCE CHALLENGE_FINAL_KILLCAM_CAPS
|
||
LANG_ENGLISH "FINISHING MOVES"
|
||
|
||
REFERENCE CHALLENGE_CRABMEAT
|
||
LANG_ENGLISH "Crab Meat"
|
||
|
||
REFERENCE CHALLENGE_DESC_CRABMEAT
|
||
LANG_ENGLISH "Kill 10 enemies with a single killstreak."
|
||
|
||
REFERENCE CHALLENGE_DESC_CAR_BOMB
|
||
LANG_ENGLISH "Kill &&1 enemies by destroying cars."
|
||
|
||
REFERENCE CHALLENGE_RED_CARPET
|
||
LANG_ENGLISH "Red Carpet"
|
||
|
||
REFERENCE CHALLENGE_DESC_RED_CARPET
|
||
LANG_ENGLISH "Kill 6 enemies with a single Stealth Bomber."
|
||
|
||
REFERENCE CHALLENGE_SABOTEUR
|
||
LANG_ENGLISH "Saboteur"
|
||
|
||
REFERENCE CHALLENGE_DESC_SABOTEUR
|
||
LANG_ENGLISH "Plant &&1 bombs."
|
||
|
||
REFERENCE CHALLENGE_UAV
|
||
LANG_ENGLISH "Exposed"
|
||
|
||
REFERENCE CHALLENGE_AIRDROP_MEGA
|
||
LANG_ENGLISH "Special Delivery"
|
||
|
||
REFERENCE CHALLENGE_EMP
|
||
LANG_ENGLISH "Blackout"
|
||
|
||
REFERENCE CHALLENGE_COUNTER_UAV
|
||
LANG_ENGLISH "Interference"
|
||
|
||
REFERENCE CHALLENGE_AIRDROP
|
||
LANG_ENGLISH "Air Mail"
|
||
|
||
REFERENCE CHALLENGE_SENTRY
|
||
LANG_ENGLISH "Sentry Veteran"
|
||
|
||
REFERENCE CHALLENGE_PREDATOR_MISSILE
|
||
LANG_ENGLISH "Air to Ground"
|
||
|
||
REFERENCE CHALLENGE_PRECISION_AIRSTRIKE
|
||
LANG_ENGLISH "Airstrike Veteran"
|
||
|
||
REFERENCE CHALLENGE_HARRIER_AIRSTRIKE
|
||
LANG_ENGLISH "Vertical Takeoff"
|
||
|
||
REFERENCE CHALLENGE_HELICOPTER
|
||
LANG_ENGLISH "Attack Helicopter Veteran"
|
||
|
||
REFERENCE CHALLENGE_HELICOPTER_FLARES
|
||
LANG_ENGLISH "21 Ton Giant"
|
||
|
||
REFERENCE CHALLENGE_STEALTH_AIRSTRIKE
|
||
LANG_ENGLISH "Stealth Bomber Veteran"
|
||
|
||
REFERENCE CHALLENGE_HELICOPTER_MINIGUN
|
||
LANG_ENGLISH "Chopper Gunner Veteran"
|
||
|
||
REFERENCE CHALLENGE_AC130
|
||
LANG_ENGLISH "AC130 Veteran"
|
||
|
||
REFERENCE CHALLENGE_NUKE
|
||
LANG_ENGLISH "End Game"
|
||
|
||
REFERENCE CHALLENGE_REAPER
|
||
LANG_ENGLISH "Grim Reaper"
|
||
|
||
REFERENCE CHALLENGE_DESC_REAPER
|
||
LANG_ENGLISH "Kill 5 enemies with a single Predator Missile."
|
||
|
||
REFERENCE CHALLENGE_GHILLIE
|
||
LANG_ENGLISH "Ghillie in the Mist"
|
||
|
||
REFERENCE CHALLENGE_DESC_GHILLIE
|
||
LANG_ENGLISH "Get &&1 one-shot kills with sniper rifles."
|
||
|
||
REFERENCE CHALLENGE_SHIELD_DAMAGE
|
||
LANG_ENGLISH "Sponge"
|
||
|
||
REFERENCE CHALLENGE_DESC_SHIELD_DAMAGE
|
||
LANG_ENGLISH "Absorb &&1 damage with your Riot Shield."
|
||
|
||
REFERENCE CHALLENGE_SHIELD_BULLET
|
||
LANG_ENGLISH "Bullet Proof"
|
||
|
||
REFERENCE CHALLENGE_DESC_SHIELD_BULLET
|
||
LANG_ENGLISH "Deflect &&1 bullets with your Riot Shield."
|
||
|
||
REFERENCE CHALLENGE_SHIELD_EXPLOSIVE
|
||
LANG_ENGLISH "Unbreakable"
|
||
|
||
REFERENCE CHALLENGE_DESC_SHIELD_EXPLOSIVE
|
||
LANG_ENGLISH "Deflect &&1 explosions with your Riot Shield."
|
||
|
||
REFERENCE CHALLENGE_INTIMIDATION
|
||
LANG_ENGLISH "Intimidation"
|
||
|
||
REFERENCE CHALLENGE_INTIMIDATION_CAPS
|
||
LANG_ENGLISH "INTIMIDATION"
|
||
|
||
REFERENCE CHALLENGE_SECRET_CAPS
|
||
LANG_ENGLISH "Secret (DEV ONLY)"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_1
|
||
LANG_ENGLISH ": Veteran I"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_2
|
||
LANG_ENGLISH ": Veteran II"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_3
|
||
LANG_ENGLISH ": Veteran III"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_4
|
||
LANG_ENGLISH ": Veteran IV"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_5
|
||
LANG_ENGLISH ": Veteran V"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_6
|
||
LANG_ENGLISH ": Veteran VI"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_7
|
||
LANG_ENGLISH ": Veteran VII"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_8
|
||
LANG_ENGLISH ": Veteran VIII"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_9
|
||
LANG_ENGLISH ": Veteran IX"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_MARKSMAN_10
|
||
LANG_ENGLISH ": Veteran X"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_1
|
||
LANG_ENGLISH ": Master I"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_2
|
||
LANG_ENGLISH ": Master II"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_3
|
||
LANG_ENGLISH ": Master III"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_4
|
||
LANG_ENGLISH ": Master IV"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_5
|
||
LANG_ENGLISH ": Master V"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_6
|
||
LANG_ENGLISH ": Master VI"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_7
|
||
LANG_ENGLISH ": Master VII"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_8
|
||
LANG_ENGLISH ": Master VIII"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_9
|
||
LANG_ENGLISH ": Master IX"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_EXPERT_10
|
||
LANG_ENGLISH ": Master X"
|
||
|
||
REFERENCE CHALLENGE_BLANK_0
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_1
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_2
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_3
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_4
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_5
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_6
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_7
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_8
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_9
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_BLANK_10
|
||
LANG_ENGLISH " "
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_CAPS
|
||
LANG_ENGLISH "PRESTIGE"
|
||
|
||
REFERENCE CHALLENGE_PRESTIGE_CHALLENGES
|
||
LANG_ENGLISH "The difficult we do immediately. The impossible takes a little while longer."
|
||
|
||
REFERENCE CHALLENGE_AVENGER
|
||
LANG_ENGLISH "...with a Vengance."
|
||
|
||
REFERENCE CHALLENGE_DESC_AVENGER
|
||
LANG_ENGLISH "Avenge a fallen teammate."
|
||
|
||
REFERENCE CHALLENGE_BASIC_CAPS
|
||
LANG_ENGLISH "BASIC TRAINING"
|
||
|
||
REFERENCE CHALLENGE_BASIC_CHALLENGES
|
||
LANG_ENGLISH "When in doubt, empty the magazine."
|
||
|
||
REFERENCE CHALLENGE_INTIMIDATION_CHALLENGES
|
||
LANG_ENGLISH "When you can't lead by example; Intimidate."
|
||
|
||
REFERENCE CHALLENGE_SECONDARY_WEAPONS_HINT
|
||
LANG_ENGLISH "Use secondary weapons to unlock attachments, titles, and emblems."
|
||
|
||
REFERENCE CHALLENGE_PRIMARY_WEAPONS_HINT
|
||
LANG_ENGLISH "Use primary weapons to unlock attachments, titles, and emblems."
|
||
|
||
REFERENCE CHALLENGE_SECRET_CHALLENGES
|
||
LANG_ENGLISH "All the secret challenges"
|
||
|
||
REFERENCE CHALLENGE_REVENGE_CHALLENGES
|
||
LANG_ENGLISH "Revenge is like a ghost."
|
||
|
||
REFERENCE CHALLENGE_FINAL_KILLCAM_CHALLENGES
|
||
LANG_ENGLISH "Push to test ... Release to detonate."
|
||
|
||
REFERENCE CHALLENGE_PRECISION_CHALLENGES
|
||
LANG_ENGLISH "Tracers work both ways."
|
||
|
||
REFERENCE CHALLENGE_GET_N_MULTIKILLS
|
||
LANG_ENGLISH "Get &&1 Multi-Kills with this weapon."
|
||
|
||
REFERENCE CHALLENGE_KILL_N_HELICOPTERS
|
||
LANG_ENGLISH "Shoot down &&1 helicopters with this weapon."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SHARE_PACKAGE
|
||
LANG_ENGLISH "Share Package"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_REMOTEVIEWER
|
||
LANG_ENGLISH "Remote Viewer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DISH_THE_ROCK
|
||
LANG_ENGLISH "Dish the Rock"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SHOT_DOWN
|
||
LANG_ENGLISH "Shot Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ACCIDENT_PRONE
|
||
LANG_ENGLISH "Accident Prone"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LOW_PROFILE
|
||
LANG_ENGLISH "Low Profile"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOW_DOWN
|
||
LANG_ENGLISH "Bow Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TEST
|
||
LANG_ENGLISH "Sample Title"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FEARED
|
||
LANG_ENGLISH "The Feared"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLAMING
|
||
LANG_ENGLISH "The Flaming"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GHOST
|
||
LANG_ENGLISH "The Ghost"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STABALOT
|
||
LANG_ENGLISH "Sir Stabalot"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PYRO
|
||
LANG_ENGLISH "Pyromaniac"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GRUNT
|
||
LANG_ENGLISH "Grunt"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNTOUCHABLE
|
||
LANG_ENGLISH "Untouchable"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BULLET_MAGNET
|
||
LANG_ENGLISH "Bullet Magnet"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_JUGGERNAUT
|
||
LANG_ENGLISH "Juggernaut"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WATCHMAN
|
||
LANG_ENGLISH "The Watchman"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SUPPLIER
|
||
LANG_ENGLISH "The Supplier"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SUNBLOCK
|
||
LANG_ENGLISH "Sunblock"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PREDATOR
|
||
LANG_ENGLISH "Predator"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CARPET
|
||
LANG_ENGLISH "Carpet Bomber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NOHANDS
|
||
LANG_ENGLISH "Look! No Hands!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LONE_WOLF
|
||
LANG_ENGLISH "Lone Wolf"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CALLOFDUTY
|
||
LANG_ENGLISH "Call of Duty"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TANGO_DOWN
|
||
LANG_ENGLISH "Tango Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOMBSHELL
|
||
LANG_ENGLISH "Bombshell"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PUSHING_DAISY
|
||
LANG_ENGLISH "Pushin' Daisies"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DRIFTER
|
||
LANG_ENGLISH "Drifter"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FIRED
|
||
LANG_ENGLISH "Fired!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COBRACOMMANDER
|
||
LANG_ENGLISH "Sky Commander"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CHOPPER
|
||
LANG_ENGLISH "The Chopper"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPIRIT
|
||
LANG_ENGLISH "Pyrotechnical"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPECTRE
|
||
LANG_ENGLISH "Spectre"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_JOLLYGREEN
|
||
LANG_ENGLISH "The Dragon"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SHOCKWAVE
|
||
LANG_ENGLISH "Shockwave"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WARGAMER
|
||
LANG_ENGLISH "Wargamer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LONER
|
||
LANG_ENGLISH "The Loner"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_6FEARS7
|
||
LANG_ENGLISH "6fears7"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIJACKER
|
||
LANG_ENGLISH "Hijacker"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEADSUP
|
||
LANG_ENGLISH "Heads Up!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MARTYR
|
||
LANG_ENGLISH "Martyr"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LIVINGDEAD
|
||
LANG_ENGLISH "Living Dead"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLICKCLICK
|
||
LANG_ENGLISH "Click Click Boom"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NUMB
|
||
LANG_ENGLISH "The Numb"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WOPR
|
||
LANG_ENGLISH "MOAB"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ENEMYOF
|
||
LANG_ENGLISH "Enemy of the State"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DENIER
|
||
LANG_ENGLISH "The Denier"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DICTATOR
|
||
LANG_ENGLISH "Dictator"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MACH5
|
||
LANG_ENGLISH "Mach 5"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NEWJACK
|
||
LANG_ENGLISH "New Jack"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DARKBRINGER
|
||
LANG_ENGLISH "Darkbringer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TACDEL
|
||
LANG_ENGLISH "TacDel"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_JACKINTHEBOX
|
||
LANG_ENGLISH "Jack-in-the-Box"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MASTERBLASTER
|
||
LANG_ENGLISH "Solid Steel"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BULLSEYE
|
||
LANG_ENGLISH "Bullseye"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CARNIE
|
||
LANG_ENGLISH "Carnie"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLOSER
|
||
LANG_ENGLISH "The Closer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FINISHER
|
||
LANG_ENGLISH "The Finisher"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNBELIEVABLE
|
||
LANG_ENGLISH "Unbelievable"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STICKMAN
|
||
LANG_ENGLISH "Stickman"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OWNED
|
||
LANG_ENGLISH "owned."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DRONEKILLER
|
||
LANG_ENGLISH "Dronekiller"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DROPPINCRATES
|
||
LANG_ENGLISH "Droppin' Crates"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LASTRESORT
|
||
LANG_ENGLISH "Last Resort"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BASELINE
|
||
LANG_ENGLISH "Baseline"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FOTM
|
||
LANG_ENGLISH "FOTM"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_POOLSHARK
|
||
LANG_ENGLISH "Pool Shark"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SIDEPOCKET
|
||
LANG_ENGLISH "Side Pocket"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ITSPERSONAL
|
||
LANG_ENGLISH "It's Personal"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SMOOTHCRIM
|
||
LANG_ENGLISH "Smooth Criminal"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FNG
|
||
LANG_ENGLISH "FNG"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PATRIOT
|
||
LANG_ENGLISH "Patriot"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GREATWHITE
|
||
LANG_ENGLISH "Great White North"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CONTINENTAL
|
||
LANG_ENGLISH "Continental"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PROFESSIONAL
|
||
LANG_ENGLISH "The Professional"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NEUTRAL
|
||
LANG_ENGLISH "Neutral"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_RISINGSUN
|
||
LANG_ENGLISH "Rising Sun"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_REDEEMER
|
||
LANG_ENGLISH "The Redeemer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CONQUERER
|
||
LANG_ENGLISH "The Conquerer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TERMINATOR
|
||
LANG_ENGLISH "The Exterminator"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ULTRANATIONALIST
|
||
LANG_ENGLISH "Ultranationalist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BAKED
|
||
LANG_ENGLISH "I'm So Baked..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLYSWATTER
|
||
LANG_ENGLISH "Flyswatter"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNDEAD
|
||
LANG_ENGLISH "The Undead"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BRAINS
|
||
LANG_ENGLISH "Want Brains..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_JOINTOPS
|
||
LANG_ENGLISH "Joint Ops"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TASKFORCE420
|
||
LANG_ENGLISH "Task Force 420"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLUNTFORCE
|
||
LANG_ENGLISH "Blunt Force"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CRACKINSKULLS
|
||
LANG_ENGLISH "Crackin' Skulls"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEADHUNTER
|
||
LANG_ENGLISH "Headhunter"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MERCILESS
|
||
LANG_ENGLISH "The Merciless"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNICORNPRINCESS
|
||
LANG_ENGLISH "Unicorn Princess"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPARKLEMAGIC
|
||
LANG_ENGLISH "Sparkle Magic"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SKYCAPTAIN
|
||
LANG_ENGLISH "Airborne"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MADBOMBER
|
||
LANG_ENGLISH "The Mad Bomber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GEARHEAD
|
||
LANG_ENGLISH "Gear Head"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_KEEPSONTICKIN
|
||
LANG_ENGLISH "Keeps on Tickin'"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HALFBAKED
|
||
LANG_ENGLISH "So Baked"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SIRSMOKEALOT
|
||
LANG_ENGLISH "Sir Smoke-a-Lot"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIGHCOMMAND
|
||
LANG_ENGLISH "High Command"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MYLILPWNY
|
||
LANG_ENGLISH "My Li'l Pwny"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AVENGER
|
||
LANG_ENGLISH "The Avenger"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEARTBREAKER
|
||
LANG_ENGLISH "Heartbreaker"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SUBMIT_TO_AUTHORITY
|
||
LANG_ENGLISH "Submit to Authority"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DESTROYER
|
||
LANG_ENGLISH "Destroyer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GET_REAL
|
||
LANG_ENGLISH "Get Real"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_INTERGALACTIC_PLANETARY
|
||
LANG_ENGLISH "Intergalactic"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ITS_SABOTAGE
|
||
LANG_ENGLISH "It's Sabotage!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_K_FACTOR
|
||
LANG_ENGLISH "K Factor"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PREEMPTIVE_STRIKE
|
||
LANG_ENGLISH "Preemptive Strike"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_THA_BOMB
|
||
LANG_ENGLISH "Tha Bomb"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HOTSHOT
|
||
LANG_ENGLISH "Hot Shot"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SURVIVOR
|
||
LANG_ENGLISH "Survivor"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OVERWATCH
|
||
LANG_ENGLISH "Overwatch"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_VOYEUR
|
||
LANG_ENGLISH "Voyeur"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DZ_CLEAR
|
||
LANG_ENGLISH "DZ Clear"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COMPANION_CRATE
|
||
LANG_ENGLISH "Companion Crate"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GIVIN_STATIC
|
||
LANG_ENGLISH "Givin' Static"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SIGINT
|
||
LANG_ENGLISH "SIGINT"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FIRE_AND_FORGET
|
||
LANG_ENGLISH "Fire and Forget"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DEATH_FROM_ABOVE
|
||
LANG_ENGLISH "Death From Above"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GHOST_RIDER
|
||
LANG_ENGLISH "Ghostrider"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BROKEN_ARROW
|
||
LANG_ENGLISH "Broken Arrow"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TIME_ON_TARGET
|
||
LANG_ENGLISH "Time on Target"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STRAIGHT_UP
|
||
LANG_ENGLISH "Straight Up"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_JUMP_JET
|
||
LANG_ENGLISH "Jump Jet"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STEEL_REIGN
|
||
LANG_ENGLISH "Reign Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SQUAWK_BOX
|
||
LANG_ENGLISH "Squawk Box"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WHY_SO_SERIOUS
|
||
LANG_ENGLISH "Why So Serious?"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_END_OF_LINE
|
||
LANG_ENGLISH "End of Line"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BAND_OF_BROTHERS
|
||
LANG_ENGLISH "Blood Brothers"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TEAM_PLAYER
|
||
LANG_ENGLISH "Team Player"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLACKOUT
|
||
LANG_ENGLISH "Flying Tank"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GRIM_REAPER
|
||
LANG_ENGLISH "The Grim Reaper"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GETTOTHECHOPPA
|
||
LANG_ENGLISH "Get to the Choppa!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_RAINOFFIRE
|
||
LANG_ENGLISH "Rain of Fire"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CHICK_MAGNET
|
||
LANG_ENGLISH "Chick Magnet"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OMNIPOTENT
|
||
LANG_ENGLISH "Omnipotent"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ROLLING_THUNDER
|
||
LANG_ENGLISH "Rolling Thunder"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AIRWOLF
|
||
LANG_ENGLISH "Eyes Above"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FULL_THROTTLE
|
||
LANG_ENGLISH "Full Throttle"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CHARITYCASE
|
||
LANG_ENGLISH "Charity Case"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GAMBLER
|
||
LANG_ENGLISH "Pro Gambler"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PINEAPPLE_EXPRESS
|
||
LANG_ENGLISH "Pineapple Express"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FRAG_OUT
|
||
LANG_ENGLISH "Frag Out!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CATCH_SHRAPNEL
|
||
LANG_ENGLISH "Catch Shrapnel"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MASTERMIND
|
||
LANG_ENGLISH "Mastermind"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COPPERFIELD
|
||
LANG_ENGLISH "Ta-Da!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLOAKANDDAGGER
|
||
LANG_ENGLISH "Cloak and Dagger"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TAKE_A_STAB
|
||
LANG_ENGLISH "Take a Stab"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STUCKONYOU
|
||
LANG_ENGLISH "Stuck on You"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_C4ANDAFTER
|
||
LANG_ENGLISH "C4 and After"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PLASTICMAN
|
||
LANG_ENGLISH "Plastique"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PLANE_WHISPERER
|
||
LANG_ENGLISH "Plane Whisperer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STARFISH_PRIME
|
||
LANG_ENGLISH "Starfish Prime"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SILENT_KNIGHT
|
||
LANG_ENGLISH "Silence"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NOTINTHEFACE
|
||
LANG_ENGLISH "Not in the face!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEADSTRONG
|
||
LANG_ENGLISH "Headstrong"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CRACKINSKULLS1
|
||
LANG_ENGLISH "Crackin' Skulls"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEADRUSH
|
||
LANG_ENGLISH "Headrush"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEADMOVE
|
||
LANG_ENGLISH "Head! Move!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOOMHEADSHOT
|
||
LANG_ENGLISH "BOOM! Headshot."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NBK
|
||
LANG_ENGLISH "NBK"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ALLPRO
|
||
LANG_ENGLISH "All Pro"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BIGBADABOOM
|
||
LANG_ENGLISH "Big Bada Boom"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOOMBOOMPOW
|
||
LANG_ENGLISH "Boom Boom"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GENOCIDAL
|
||
LANG_ENGLISH "Kill for Good"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLAYMORE
|
||
LANG_ENGLISH "Clay More"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AMBUSH
|
||
LANG_ENGLISH "Ambush!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PINPULLER
|
||
LANG_ENGLISH "Pin Puller"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOOYAH
|
||
LANG_ENGLISH "Booyah!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ANARCHIST
|
||
LANG_ENGLISH "The Anarchist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_1BULLET2KILLS
|
||
LANG_ENGLISH "1bullet2kills"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIGHLANDER
|
||
LANG_ENGLISH "Highlander"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STREAKER
|
||
LANG_ENGLISH "Streaker"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ENEMYBENEFITS
|
||
LANG_ENGLISH "Enemy With Benefits"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FACEOFF
|
||
LANG_ENGLISH "Faceoff"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WIREFU
|
||
LANG_ENGLISH "Wire Fu"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HARDTARGET
|
||
LANG_ENGLISH "Hard Target"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EXPLOSIVE_ORDINANCE
|
||
LANG_ENGLISH "Explosive Ordinance"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PUBLIC_ENEMY
|
||
LANG_ENGLISH "Public Enemy"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HARDCORE_ONLY
|
||
LANG_ENGLISH "Hardcore Only"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_POPOFF
|
||
LANG_ENGLISH "Pop Off"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SURGICAL
|
||
LANG_ENGLISH "Surgical"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PARTINGGIFT
|
||
LANG_ENGLISH "Parting Gift"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EXTRA_CRISPY
|
||
LANG_ENGLISH "3xt4 cr1zby"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PERFECTIONIST
|
||
LANG_ENGLISH "Perfectionist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PHILANTHROPIST
|
||
LANG_ENGLISH "Philanthropist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CUTTINCLASS
|
||
LANG_ENGLISH "Cuttin' Class"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ABSENTEEKILLER
|
||
LANG_ENGLISH "Absentee Killer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FINISHINGTOUCH
|
||
LANG_ENGLISH "Finishing Touch"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TRUELIAR
|
||
LANG_ENGLISH "True Liar"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OG
|
||
LANG_ENGLISH "OG"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TRANSFORMER
|
||
LANG_ENGLISH "Transformer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TECHNOKILLER
|
||
LANG_ENGLISH "Techno Killer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIDEF
|
||
LANG_ENGLISH "Hi Def"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_THEEDGE
|
||
LANG_ENGLISH "The Edge"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TANGODOWN
|
||
LANG_ENGLISH "Tango Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ANGELOFDEATH
|
||
LANG_ENGLISH "Angel of Death"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TAGYOUREIT
|
||
LANG_ENGLISH "Tag! You're it!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOILERMAKER
|
||
LANG_ENGLISH "Boilermaker"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BACKSTABBER
|
||
LANG_ENGLISH "Backstabber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STUNGUN
|
||
LANG_ENGLISH "Stun Gun"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HEART
|
||
LANG_ENGLISH "<3"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NOOBTUBER
|
||
LANG_ENGLISH "Noob Tuber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_RIVAL
|
||
LANG_ENGLISH "Rival"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OMFG
|
||
LANG_ENGLISH "OMFG"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_THINKFAST
|
||
LANG_ENGLISH "Think Fast!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CONCUSSIVEBARRAGE
|
||
LANG_ENGLISH "Concussive Barrage"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LIGHTSOUT
|
||
LANG_ENGLISH "Lights Out!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BACKFIRE
|
||
LANG_ENGLISH "Backfire"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLINDFIRE
|
||
LANG_ENGLISH "Blindfire"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DUCKHUNTER
|
||
LANG_ENGLISH "Skeet Shooter"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_OMNICIDE
|
||
LANG_ENGLISH "Omnicide"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MVPASSASSIN
|
||
LANG_ENGLISH "MVP Assassin"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DEVASTATOR
|
||
LANG_ENGLISH "Devastator"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MONEYSHOT
|
||
LANG_ENGLISH "Money Shot!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLOODMONEY
|
||
LANG_ENGLISH "Blood Money"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ROBINHOOD
|
||
LANG_ENGLISH "Robin Hood"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_RAINMAKER
|
||
LANG_ENGLISH "Rainmaker"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MADMAN
|
||
LANG_ENGLISH "Mad Man"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_IDTHIEF
|
||
LANG_ENGLISH "ID Thief"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TIMEISMONEY
|
||
LANG_ENGLISH "Time is Money"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_QUICKDRAW
|
||
LANG_ENGLISH "Quickdraw"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLAYBACK
|
||
LANG_ENGLISH "Dishes are Done"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_IMRICH
|
||
LANG_ENGLISH "I'm Rich!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLATLINER
|
||
LANG_ENGLISH "Flatliner"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_MASTADON
|
||
LANG_ENGLISH "The Mastodon"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HOWTHE
|
||
LANG_ENGLISH "How the?"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DOMINOFX
|
||
LANG_ENGLISH "The Domino Effect"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_INVINCIBLE
|
||
LANG_ENGLISH "The Invincible"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BAM
|
||
LANG_ENGLISH "BAM!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LIVELONG
|
||
LANG_ENGLISH "Live Long..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_REVERSALOFFORTUNE
|
||
LANG_ENGLISH "Reversal of Fortune"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLAYPIGEON
|
||
LANG_ENGLISH "Clay Pigeon"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ICEMAN
|
||
LANG_ENGLISH "I.C.E. Man"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIREDGUN
|
||
LANG_ENGLISH "Hired Gun"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FRIENDSWITH
|
||
LANG_ENGLISH "Friends With Benefits"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ALLYOURBASE
|
||
LANG_ENGLISH "All Your Base"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LEGEND
|
||
LANG_ENGLISH "The Legend"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EVILDEAD
|
||
LANG_ENGLISH "Mmmmm Brains..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BIGGERTHEYARE
|
||
LANG_ENGLISH "The Bigger They Are..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HARDERTHEYFALL
|
||
LANG_ENGLISH "...The Harder They Fall."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EPIC
|
||
LANG_ENGLISH "Epic"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GLOBALTHERMO
|
||
LANG_ENGLISH "Global Thermonuclear War"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CARPETBOMBER
|
||
LANG_ENGLISH "Carpet Bomber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOMBSAWAY
|
||
LANG_ENGLISH "Bomb's Away!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SBD
|
||
LANG_ENGLISH "SBD"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BIGBROTHER
|
||
LANG_ENGLISH "Big Brother"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UAVRAYS
|
||
LANG_ENGLISH "UAV Rays"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AFTERBURNER
|
||
LANG_ENGLISH "Afterburner"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TOPGUN
|
||
LANG_ENGLISH "Top Gun"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GATTRIGGER
|
||
LANG_ENGLISH "Gat Trigger"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_THERIPPER
|
||
LANG_ENGLISH "The Ripper"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TRACKSTAR
|
||
LANG_ENGLISH "Trackstar"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DECATHLETE
|
||
LANG_ENGLISH "Decathlete"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SURESHOT
|
||
LANG_ENGLISH "Sureshot"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NERVESOFSTEEL
|
||
LANG_ENGLISH "Nerves of Steel"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NINJA
|
||
LANG_ENGLISH "Ninja"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPYGAME
|
||
LANG_ENGLISH "Spy Game"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DISRUPTOR
|
||
LANG_ENGLISH "Disruptor"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EXTREME
|
||
LANG_ENGLISH "To the Extreme"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_IRONLUNGS
|
||
LANG_ENGLISH "Iron Lungs"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_2FAST
|
||
LANG_ENGLISH "2fast"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DOUBLEDOWN
|
||
LANG_ENGLISH "Double Down"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLINGBLING
|
||
LANG_ENGLISH "Bling Bling"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HIGHCALIBER
|
||
LANG_ENGLISH "High Caliber"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DEADLINE
|
||
LANG_ENGLISH "Deadline"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLOSESUPPORT
|
||
LANG_ENGLISH "Close Support"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPEEDDEMON
|
||
LANG_ENGLISH "Speed Demon"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ARMYOF1
|
||
LANG_ENGLISH "Army of 1"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UAVJAMMER
|
||
LANG_ENGLISH "UAV Jammer"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ARTOFSTEALTH
|
||
LANG_ENGLISH "Art of Stealth"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HAIRTRIGGER
|
||
LANG_ENGLISH "Hair Trigger"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_1INCHPUNCH
|
||
LANG_ENGLISH "One Inch Punch"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_ARMEDANDDANGEROUS
|
||
LANG_ENGLISH "Armed and Dangerous"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BITETHEBULLET
|
||
LANG_ENGLISH "Bite the Bullet"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_READYFIRE
|
||
LANG_ENGLISH "Ready. Aim. Fire!"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PATHFINDER
|
||
LANG_ENGLISH "Pathfinder"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EARLYDETECTION
|
||
LANG_ENGLISH "Early Detection"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_INVISIBLE
|
||
LANG_ENGLISH "Invisible"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COUNTERINTEL
|
||
LANG_ENGLISH "Counterintelligence"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_QUICKCHANGE
|
||
LANG_ENGLISH "Quick Change Artist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FULLARSENAL
|
||
LANG_ENGLISH "Full Arsenal"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SILENTSTRIKE
|
||
LANG_ENGLISH "Silent Strike"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EXCALIBUR
|
||
LANG_ENGLISH "Excalibur"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_IMPALER
|
||
LANG_ENGLISH "Impaler"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_RELOADED
|
||
LANG_ENGLISH "Reloaded"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BANDOLIER
|
||
LANG_ENGLISH "Bandolier"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_VULTURE
|
||
LANG_ENGLISH "Vulture"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SONICBOOM
|
||
LANG_ENGLISH "Sonic Boom"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DANGERCLOSE
|
||
LANG_ENGLISH "Danger Close"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FULLFORCE
|
||
LANG_ENGLISH "Full Force"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DEADMANSWITCH
|
||
LANG_ENGLISH "Dead Man's Switch"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DYINGBREATH
|
||
LANG_ENGLISH "Dying Breath"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HARDTOKILL
|
||
LANG_ENGLISH "Hard to Kill"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AMPLIFIER
|
||
LANG_ENGLISH "Amplifier"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_EOD
|
||
LANG_ENGLISH "EOD"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_XRAYVISION
|
||
LANG_ENGLISH "X-Ray Vision"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_WARGASM
|
||
LANG_ENGLISH "Wargasm"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DOUBLEAGENT
|
||
LANG_ENGLISH "Double Agent"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FREERUNNER
|
||
LANG_ENGLISH "Freerunner"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_TOXICAVENGER
|
||
LANG_ENGLISH "Toxic"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_INFECTED
|
||
LANG_ENGLISH "Infected"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PLAGUE
|
||
LANG_ENGLISH "STD"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_KLEPTO
|
||
LANG_ENGLISH "Kleptomaniac"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BEHINDENEMY
|
||
LANG_ENGLISH "Behind Enemy Lines"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COMFORTABLYNUMB
|
||
LANG_ENGLISH "Completely Numb"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SIDEKICK
|
||
LANG_ENGLISH "Sidekick"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BOUNTYHUNTER
|
||
LANG_ENGLISH "Bounty Hunter"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_NO
|
||
LANG_ENGLISH "No."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_HANDSFREE
|
||
LANG_ENGLISH "Hands Free"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_CLUSTERBOMB
|
||
LANG_ENGLISH "Cluster Bomb"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_REJECTED
|
||
LANG_ENGLISH "Rejected"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LASTSTANDMASTER
|
||
LANG_ENGLISH "The Stand"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COBRAKAI
|
||
LANG_ENGLISH "Cobra Strike"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GODHAND
|
||
LANG_ENGLISH "Godhand"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLADEMASTER
|
||
LANG_ENGLISH "Blademaster"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SILENCERMASTER
|
||
LANG_ENGLISH "The Silent"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLASHMASTER
|
||
LANG_ENGLISH "The Flash"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STUNMASTER
|
||
LANG_ENGLISH "The Stunner"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_AUTOMATOR
|
||
LANG_ENGLISH "The Automator"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLADEVET
|
||
LANG_ENGLISH "Blade Veteran"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_LASTSTANDVET
|
||
LANG_ENGLISH "Stand Veteran"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SILENCERVET
|
||
LANG_ENGLISH "Silent Veteran"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLASHVET
|
||
LANG_ENGLISH "Flash Veteran"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STUNVET
|
||
LANG_ENGLISH "Stunner Veteran"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_COLDSTEEL
|
||
LANG_ENGLISH "Cold Steel"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SHOTOVER
|
||
LANG_ENGLISH "Shot Over"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_STRINGFELLOW
|
||
LANG_ENGLISH "Direct Connect"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_DOCTOR
|
||
LANG_ENGLISH "My name is..."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_INCISER
|
||
LANG_ENGLISH "The Inciser"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PHOENIXRISING
|
||
LANG_ENGLISH "Phoenix Rising"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SHOCKANDAWE
|
||
LANG_ENGLISH "Shock and Awe"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_FLASHER
|
||
LANG_ENGLISH "The Flasher"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNSEEN
|
||
LANG_ENGLISH "The Unseen"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SSDD
|
||
LANG_ENGLISH "S.S.D.D."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SPECIALIST
|
||
LANG_ENGLISH "The Specialist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE1
|
||
LANG_ENGLISH "The Prestige"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE2
|
||
LANG_ENGLISH "Round 2"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE3
|
||
LANG_ENGLISH "Third Time Charm"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE4
|
||
LANG_ENGLISH "4 the Record"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE5
|
||
LANG_ENGLISH "Five Sided Fistagon"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE6
|
||
LANG_ENGLISH "6 Feet Under"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE7
|
||
LANG_ENGLISH "Lucky 7"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE8
|
||
LANG_ENGLISH "Hard Eight"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE9
|
||
LANG_ENGLISH "9 Lives"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PRESTIGE10
|
||
LANG_ENGLISH "Prestige 10"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_20
|
||
LANG_ENGLISH "Sgt."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_50
|
||
LANG_ENGLISH "Maj."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_30A
|
||
LANG_ENGLISH "30 Something"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_40
|
||
LANG_ENGLISH "1st Lt."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_60
|
||
LANG_ENGLISH "Gen."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_70
|
||
LANG_ENGLISH "Commander"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_20A
|
||
LANG_ENGLISH "Sarge"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_40A
|
||
LANG_ENGLISH "High Command"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_50A
|
||
LANG_ENGLISH "a Major Pain"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_60A
|
||
LANG_ENGLISH "Schooled"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SUPPRESSOR
|
||
LANG_ENGLISH "Suppressor"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_30
|
||
LANG_ENGLISH "1st Sgt."
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GRASSYKNOLL
|
||
LANG_ENGLISH "Grassy Knoll"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_GHILLIEMIST
|
||
LANG_ENGLISH "Ghillie in the Mist"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BLUNTTRAUMA
|
||
LANG_ENGLISH "Blunt Trauma"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_SMASHHIT
|
||
LANG_ENGLISH "Smash Hit"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_PROTECTANDSERVE
|
||
LANG_ENGLISH "Protect and Serve"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_UNBREAKABLE
|
||
LANG_ENGLISH "Unbreakable"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BULLETPROOF
|
||
LANG_ENGLISH "Bulletproof"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_REZERO
|
||
LANG_ENGLISH "Re-Zero"
|
||
|
||
REFERENCE PLAYERCARDS_TITLE_BACKSMASHER
|
||
LANG_ENGLISH "Backsmasher"
|
||
|
||
REFERENCE NETWORK_OPEN
|
||
LANG_ENGLISH "Open"
|
||
|
||
REFERENCE NETWORK_MODERATE
|
||
LANG_ENGLISH "Moderate"
|
||
|
||
REFERENCE NETWORK_STRICT
|
||
LANG_ENGLISH "Strict"
|
||
|
||
REFERENCE NETWORK_YOURNATTYPE
|
||
LANG_ENGLISH "Your NAT Type:"
|
||
|
||
REFERENCE NETWORK_MODERATEPARTYWARNING
|
||
LANG_ENGLISH "Your NAT type is Moderate. This means players may have trouble connecting to you and joining your party."
|
||
|
||
REFERENCE NETWORK_STRICTPARTYWARNING
|
||
LANG_ENGLISH "Your NAT type is Strict. This means it is hard for other players to connect to you - so if you invite people they may not make it into your party. "
|
||
|
||
REFERENCE NETWORK_MODERATELOBBYWARNING
|
||
LANG_ENGLISH "Your NAT type is Moderate. This means players may have trouble connecting to you and joining your Private Match lobby."
|
||
|
||
REFERENCE NETWORK_STRICTLOBBYWARNING
|
||
LANG_ENGLISH "Your NAT type is Strict. This means it is hard for other players to connect to you - so if you invite people they may not make it into your Private Match lobby. "
|
||
|
||
REFERENCE MENU_PASSWORD2
|
||
LANG_ENGLISH "Reenter Password:"
|
||
|
||
REFERENCE MENU_YES
|
||
LANG_ENGLISH "Yes"
|
||
|
||
REFERENCE MENU_MULTIPLAYER
|
||
LANG_ENGLISH "Multiplayer"
|
||
|
||
REFERENCE MENU_QUIT
|
||
LANG_ENGLISH "Quit"
|
||
|
||
REFERENCE MENU_OPTIONS
|
||
LANG_ENGLISH "Options"
|
||
|
||
REFERENCE MENU_SAVELOADGAME
|
||
LANG_ENGLISH "Save/Load Game"
|
||
|
||
REFERENCE MENU_LOADGAME
|
||
LANG_ENGLISH "Load Game"
|
||
|
||
REFERENCE MENU_NEWGAME
|
||
LANG_ENGLISH "New Game"
|
||
|
||
REFERENCE MENU_TRAINING
|
||
LANG_ENGLISH "Training"
|
||
|
||
REFERENCE MENU_RESUMEGAME
|
||
LANG_ENGLISH "Resume Game"
|
||
|
||
REFERENCE MENU_BACKTOGAME
|
||
LANG_ENGLISH "Back To Game"
|
||
|
||
REFERENCE MENU_CURRENTLYINAGAME
|
||
LANG_ENGLISH "You are currently in a game"
|
||
|
||
REFERENCE MENU_DOYOUWISHTOCONTINUE
|
||
LANG_ENGLISH "Do you wish to continue?"
|
||
|
||
REFERENCE MENU_CHOOSESKILLLEVEL
|
||
LANG_ENGLISH "Choose Your Skill Level"
|
||
|
||
REFERENCE MENU_REGULAR
|
||
LANG_ENGLISH "Regular"
|
||
|
||
REFERENCE MENU_HARDENED
|
||
LANG_ENGLISH "Hardened"
|
||
|
||
REFERENCE MENU_VETERAN
|
||
LANG_ENGLISH "Veteran"
|
||
|
||
REFERENCE MENU_BACK
|
||
LANG_ENGLISH "Back"
|
||
|
||
REFERENCE MENU_STARTTRAINING
|
||
LANG_ENGLISH "Start training?"
|
||
|
||
REFERENCE MENU_SWITCHTOMULTIPLAYER
|
||
LANG_ENGLISH "Switch to Multiplayer?"
|
||
|
||
REFERENCE MENU_NO
|
||
LANG_ENGLISH "No"
|
||
|
||
REFERENCE MENU_SAVEGAMELIST
|
||
LANG_ENGLISH "Save Game List"
|
||
|
||
REFERENCE MENU_SHOWAUTOSAVES
|
||
LANG_ENGLISH "Show Auto Saves"
|
||
|
||
REFERENCE MENU_SHOWMANUALSAVES
|
||
LANG_ENGLISH "Show Manual Saves"
|
||
|
||
REFERENCE MENU_NAME
|
||
LANG_ENGLISH "Name"
|
||
|
||
REFERENCE MENU_DATE
|
||
LANG_ENGLISH "Date"
|
||
|
||
REFERENCE MENU_SAVEAS
|
||
LANG_ENGLISH "Save As:"
|
||
|
||
REFERENCE MENU_DELETE
|
||
LANG_ENGLISH "Delete"
|
||
|
||
REFERENCE MENU_LOAD
|
||
LANG_ENGLISH "Load"
|
||
|
||
REFERENCE MENU_SAVE
|
||
LANG_ENGLISH "Save"
|
||
|
||
REFERENCE MENU_DEL_SEL_SAVEGAME
|
||
LANG_ENGLISH "Delete selected save game?"
|
||
|
||
REFERENCE MENU_OVERWRITE_EXISTING_FILE
|
||
LANG_ENGLISH "Overwrite existing file?"
|
||
|
||
REFERENCE MENU_OK
|
||
LANG_ENGLISH "OK"
|
||
|
||
REFERENCE MENU_YOU_MUST_SPECIFY_A_FILENAME
|
||
LANG_ENGLISH "You must specify a filename!"
|
||
|
||
REFERENCE MENU_ARE_YOU_SURE_QUIT
|
||
LANG_ENGLISH "Are you sure you want to quit?"
|
||
|
||
REFERENCE MENU_CONTROLS
|
||
LANG_ENGLISH "Controls"
|
||
|
||
REFERENCE MENU_CONTROLS_CAPS
|
||
LANG_ENGLISH "CONTROLS"
|
||
|
||
REFERENCE MENU_LOOK
|
||
LANG_ENGLISH "Look"
|
||
|
||
REFERENCE MENU_MOVE
|
||
LANG_ENGLISH "Move"
|
||
|
||
REFERENCE MENU_SHOOT
|
||
LANG_ENGLISH "Shoot..."
|
||
|
||
REFERENCE MENU_SAVE_INTERACT
|
||
LANG_ENGLISH "Save/Interact"
|
||
|
||
REFERENCE MENU_CONTROL_DEFAULTS
|
||
LANG_ENGLISH "Control Defaults"
|
||
|
||
REFERENCE MENU_SYSTEM
|
||
LANG_ENGLISH "System"
|
||
|
||
REFERENCE MENU_GRAPHICS
|
||
LANG_ENGLISH "Graphics"
|
||
|
||
REFERENCE MENU_SOUND
|
||
LANG_ENGLISH "Sound"
|
||
|
||
REFERENCE MENU_PERFORMANCE
|
||
LANG_ENGLISH "Performance"
|
||
|
||
REFERENCE MENU_DRIVERINFO
|
||
LANG_ENGLISH "Driver Info"
|
||
|
||
REFERENCE MENU_RESET_SYSTEM_DEFAULTS
|
||
LANG_ENGLISH "Optimal Video and Audio"
|
||
|
||
REFERENCE MENU_CREDITS
|
||
LANG_ENGLISH "Credits"
|
||
|
||
REFERENCE MENU_RESET_TO_DEFAULTS
|
||
LANG_ENGLISH "Reset to Default"
|
||
|
||
REFERENCE MENU_THIS_WILL_RESTORE_ALL_SETTINGS
|
||
LANG_ENGLISH "Each setting will be restored"
|
||
|
||
REFERENCE MENU_TO_THEIR_DEFAULT_VALUE
|
||
LANG_ENGLISH "to its default value."
|
||
|
||
REFERENCE MENU_ARE_YOU_SURE
|
||
LANG_ENGLISH "Are you sure?"
|
||
|
||
REFERENCE MENU_YOUR_CONTROLS_ARE_NOW_SET
|
||
LANG_ENGLISH "Your controls are now set"
|
||
|
||
REFERENCE MENU_TO_THEIR_ORIGINAL_DEFAULT_VALUES
|
||
LANG_ENGLISH "to their original default values."
|
||
|
||
REFERENCE MENU_CLOSE
|
||
LANG_ENGLISH "Close"
|
||
|
||
REFERENCE MENU_OPTIONS_SYSTEM
|
||
LANG_ENGLISH "Options - System"
|
||
|
||
REFERENCE MENU_SET_RECOMMENDED
|
||
LANG_ENGLISH "Set Recommended"
|
||
|
||
REFERENCE MENU_QUALITY
|
||
LANG_ENGLISH "Quality"
|
||
|
||
REFERENCE MENU_QUALITY_RECOMMENDED
|
||
LANG_ENGLISH "Quality: Recommended"
|
||
|
||
REFERENCE MENU_VIDEO_MODE
|
||
LANG_ENGLISH "Resolution"
|
||
|
||
REFERENCE MENU_COLOR_DEPTH
|
||
LANG_ENGLISH "Color Depth"
|
||
|
||
REFERENCE MENU_FULLSCREEN
|
||
LANG_ENGLISH "Full Screen"
|
||
|
||
REFERENCE MENU_GEOMETRIC_DETAIL
|
||
LANG_ENGLISH "Geometric Detail"
|
||
|
||
REFERENCE MENU_CHARACTER_TEXTURES
|
||
LANG_ENGLISH "Character Textures"
|
||
|
||
REFERENCE MENU_GENERAL_TEXTURES
|
||
LANG_ENGLISH "General Textures"
|
||
|
||
REFERENCE MENU_TEXTURE_FILTER
|
||
LANG_ENGLISH "Texture Filter"
|
||
|
||
REFERENCE MENU_TEXTURE_QUALITY
|
||
LANG_ENGLISH "Texture Quality"
|
||
|
||
REFERENCE MENU_NVIDIA_DISTANCE_FOG
|
||
LANG_ENGLISH "Nvidia Distance Fog"
|
||
|
||
REFERENCE MENU_BRIGHTNESS
|
||
LANG_ENGLISH "Brightness"
|
||
|
||
REFERENCE MENU_LANGUAGE
|
||
LANG_ENGLISH "Language"
|
||
|
||
REFERENCE MENU_APPLY_LANGUAGE_CHANGE
|
||
LANG_ENGLISH "Apply Language Change"
|
||
|
||
REFERENCE MENU_APPLY
|
||
LANG_ENGLISH "Apply"
|
||
|
||
REFERENCE MENU_APPLY_CAPS
|
||
LANG_ENGLISH "APPLY"
|
||
|
||
REFERENCE MENU_YOUR_SETTINGS_ARE_NOW_SET
|
||
LANG_ENGLISH "Your settings are now set"
|
||
|
||
REFERENCE MENU_OPTIONS_CONTROLS
|
||
LANG_ENGLISH "Options - Controls"
|
||
|
||
REFERENCE MENU_LOOK_UP
|
||
LANG_ENGLISH "Look Up"
|
||
|
||
REFERENCE MENU_LOOK_DOWN
|
||
LANG_ENGLISH "Look Down"
|
||
|
||
REFERENCE MENU_MOUSE_LOOK
|
||
LANG_ENGLISH "Mouse Look"
|
||
|
||
REFERENCE MENU_CENTER_VIEW
|
||
LANG_ENGLISH "Center View"
|
||
|
||
REFERENCE MENU_FREE_LOOK
|
||
LANG_ENGLISH "Free Look"
|
||
|
||
REFERENCE MENU_INVERT_MOUSE
|
||
LANG_ENGLISH "Invert Mouse"
|
||
|
||
REFERENCE MENU_SMOOTH_MOUSE
|
||
LANG_ENGLISH "Smooth Mouse"
|
||
|
||
REFERENCE MENU_MOUSE_SENSITIVITY
|
||
LANG_ENGLISH "Mouse Sensitivity"
|
||
|
||
REFERENCE MENU_SHOW_OBJECTIVES_SCORES
|
||
LANG_ENGLISH "Show Objectives/Scores"
|
||
|
||
REFERENCE MENU_USE
|
||
LANG_ENGLISH "Use"
|
||
|
||
REFERENCE MENU_QUICK_SAVE
|
||
LANG_ENGLISH "Quick Save"
|
||
|
||
REFERENCE MENU_QUICK_LOAD
|
||
LANG_ENGLISH "Quick Load"
|
||
|
||
REFERENCE MENU_SCREENSHOT
|
||
LANG_ENGLISH "Screenshot"
|
||
|
||
REFERENCE MENU_FORWARD
|
||
LANG_ENGLISH "Forward"
|
||
|
||
REFERENCE MENU_BACKPEDAL
|
||
LANG_ENGLISH "Backpedal"
|
||
|
||
REFERENCE MENU_MOVE_LEFT
|
||
LANG_ENGLISH "Move Left"
|
||
|
||
REFERENCE MENU_MOVE_RIGHT
|
||
LANG_ENGLISH "Move Right"
|
||
|
||
REFERENCE MENU_LEAN_LEFT
|
||
LANG_ENGLISH "Lean Left"
|
||
|
||
REFERENCE MENU_LEAN_RIGHT
|
||
LANG_ENGLISH "Lean Right"
|
||
|
||
REFERENCE MENU_STAND
|
||
LANG_ENGLISH "Stand"
|
||
|
||
REFERENCE MENU_CROUCH
|
||
LANG_ENGLISH "Crouch"
|
||
|
||
REFERENCE MENU_PRONE
|
||
LANG_ENGLISH "Prone"
|
||
|
||
REFERENCE MENU_JUMP_STANCE_UP
|
||
LANG_ENGLISH "Jump/Stance Up"
|
||
|
||
REFERENCE MENU_STANCE_DOWN
|
||
LANG_ENGLISH "Stance Down"
|
||
|
||
REFERENCE MENU_STANCE_UP
|
||
LANG_ENGLISH "Stance Up"
|
||
|
||
REFERENCE MENU_TOGGLE_CROUCH
|
||
LANG_ENGLISH "Toggle Crouch"
|
||
|
||
REFERENCE MENU_TOGGLE_PRONE
|
||
LANG_ENGLISH "Toggle Prone"
|
||
|
||
REFERENCE MENU_HOLD_DOWN_CROUCH
|
||
LANG_ENGLISH "Hold Crouch"
|
||
|
||
REFERENCE MENU_HOLD_DOWN_PRONE
|
||
LANG_ENGLISH "Hold Prone"
|
||
|
||
REFERENCE MENU_TURN_LEFT
|
||
LANG_ENGLISH "Turn Left"
|
||
|
||
REFERENCE MENU_TURN_RIGHT
|
||
LANG_ENGLISH "Turn Right"
|
||
|
||
REFERENCE MENU_STRAFE
|
||
LANG_ENGLISH "Hold Strafe"
|
||
|
||
REFERENCE MENU_WALL_MARKS
|
||
LANG_ENGLISH "Wall Marks"
|
||
|
||
REFERENCE MENU_EJECTING_BRASS
|
||
LANG_ENGLISH "Ejecting Brass"
|
||
|
||
REFERENCE MENU_DYNAMIC_LIGHTS
|
||
LANG_ENGLISH "Dynamic Lights"
|
||
|
||
REFERENCE MENU_LOW_QUALITY_SKY
|
||
LANG_ENGLISH "Low Quality Sky"
|
||
|
||
REFERENCE MENU_SYNC_EVERY_FRAME
|
||
LANG_ENGLISH "Sync Every Frame"
|
||
|
||
REFERENCE MENU_NVIDIA_FOG_TYPE
|
||
LANG_ENGLISH "Nvidia fog type"
|
||
|
||
REFERENCE MENU_ATTACK
|
||
LANG_ENGLISH "Attack"
|
||
|
||
REFERENCE MENU_TOGGLE_AIM_DOWN_THE_SIGHT
|
||
LANG_ENGLISH "Toggle Aim Down the Sight"
|
||
|
||
REFERENCE MENU_AIM_DOWN_THE_SIGHT
|
||
LANG_ENGLISH "Aim Down the Sight"
|
||
|
||
REFERENCE MENU_MELEE_ATTACK
|
||
LANG_ENGLISH "Melee"
|
||
|
||
REFERENCE MENU_RELOAD_WEAPON
|
||
LANG_ENGLISH "Reload"
|
||
|
||
REFERENCE MENU_TOGGLE_SEMIAUTOMATIC
|
||
LANG_ENGLISH "Toggle Semi-Automatic "
|
||
|
||
REFERENCE MENU_SELECT_FIRST_WEAPON
|
||
LANG_ENGLISH "Select First Weapon"
|
||
|
||
REFERENCE MENU_SELECT_SECOND_WEAPON
|
||
LANG_ENGLISH "Select Second Weapon"
|
||
|
||
REFERENCE MENU_SELECT_PISTOL
|
||
LANG_ENGLISH "Select Pistol"
|
||
|
||
REFERENCE MENU_SELECT_GRENADE
|
||
LANG_ENGLISH "Select Grenade"
|
||
|
||
REFERENCE MENU_NEXT_WEAPON
|
||
LANG_ENGLISH "Next Weapon"
|
||
|
||
REFERENCE MENU_PREVIOUS_WEAPON
|
||
LANG_ENGLISH "Previous Weapon"
|
||
|
||
REFERENCE MENU_LAST_WEAPON_USED
|
||
LANG_ENGLISH "Last Weapon Used"
|
||
|
||
REFERENCE MENU_EFFECTS_VOLUME
|
||
LANG_ENGLISH "Effects Volume"
|
||
|
||
REFERENCE MENU_MUSIC_VOLUME
|
||
LANG_ENGLISH "Music Volume"
|
||
|
||
REFERENCE MENU_SOUND_QUALITY
|
||
LANG_ENGLISH "Sound Quality"
|
||
|
||
REFERENCE MENU_SPEAKER_CONFIG
|
||
LANG_ENGLISH "Speaker Config"
|
||
|
||
REFERENCE MENU_THIS_WILL_APPLY_SOUND
|
||
LANG_ENGLISH "This will apply sound"
|
||
|
||
REFERENCE MENU_SETTINGS_AND_RETURN
|
||
LANG_ENGLISH "settings and return"
|
||
|
||
REFERENCE MENU_TO_THE_MAIN_MENU
|
||
LANG_ENGLISH "to the Main Menu."
|
||
|
||
REFERENCE MENU_NOTICE
|
||
LANG_ENGLISH "Notice"
|
||
|
||
REFERENCE MENU_ERROR
|
||
LANG_ENGLISH "Error"
|
||
|
||
REFERENCE MENU_EXIT
|
||
LANG_ENGLISH "Exit"
|
||
|
||
REFERENCE MENU_THIS_WILL_APPLY_VIDEO
|
||
LANG_ENGLISH "This will apply video"
|
||
|
||
REFERENCE MENU_RESTART_LEVEL
|
||
LANG_ENGLISH "Restart Level"
|
||
|
||
REFERENCE MENU_RESTART_MISSION
|
||
LANG_ENGLISH "Restart Mission"
|
||
|
||
REFERENCE MENU_LOAD_LAST_SAVE
|
||
LANG_ENGLISH "Load Last Save"
|
||
|
||
REFERENCE MENU_MAIN_MENU
|
||
LANG_ENGLISH "Main Menu"
|
||
|
||
REFERENCE MENU_MAIN_MENU_CAPS
|
||
LANG_ENGLISH "MAIN MENU"
|
||
|
||
REFERENCE MENU_CLICK_TO_START_THE_MISSION
|
||
LANG_ENGLISH "Click to Start the Mission"
|
||
|
||
REFERENCE MENU_NEXT_LEVEL
|
||
LANG_ENGLISH "Next Level"
|
||
|
||
REFERENCE MENU_THIS_WILL_SET
|
||
LANG_ENGLISH "This will set"
|
||
|
||
REFERENCE MENU_RECOMMENDED_VIDEO_SETTINGS
|
||
LANG_ENGLISH "recommended video settings"
|
||
|
||
REFERENCE MENU_AND_RETURN_TO_THE_MAIN_MENU
|
||
LANG_ENGLISH "and return to the Main Menu."
|
||
|
||
REFERENCE MENU_JOIN_AN_INTERNET_GAME
|
||
LANG_ENGLISH "Join an Internet Game"
|
||
|
||
REFERENCE MENU_JOIN_A_LAN_GAME
|
||
LANG_ENGLISH "Join a LAN Game"
|
||
|
||
REFERENCE MENU_DISCONNECT
|
||
LANG_ENGLISH "Disconnect"
|
||
|
||
REFERENCE MENU_START_NEW_SERVER
|
||
LANG_ENGLISH "Start New Server"
|
||
|
||
REFERENCE MENU_MULTIPLAYER_OPTIONS
|
||
LANG_ENGLISH "Multiplayer Options"
|
||
|
||
REFERENCE MENU_MODS
|
||
LANG_ENGLISH "Mods"
|
||
|
||
REFERENCE MENU_MODSWITHCOLON
|
||
LANG_ENGLISH "Mods:"
|
||
|
||
REFERENCE MENU_SINGLE_PLAYER
|
||
LANG_ENGLISH "Single Player"
|
||
|
||
REFERENCE MENU_CLICK_FOR_AUTOUPDATE
|
||
LANG_ENGLISH "Click for Auto-Update"
|
||
|
||
REFERENCE MENU_SWITCH_TO_SINGLE_PLAYER
|
||
LANG_ENGLISH "Switch to Main Menu?"
|
||
|
||
REFERENCE MENU_DOWNLOAD_AUTOUPDATE_PATCH
|
||
LANG_ENGLISH "Download Auto-Update Patch?"
|
||
|
||
REFERENCE MENU_VERSION_INSTALLED
|
||
LANG_ENGLISH "Version Installed:"
|
||
|
||
REFERENCE MENU_VERSION_AVAILABLE
|
||
LANG_ENGLISH "Version Available:"
|
||
|
||
REFERENCE MENU_CDKEY
|
||
LANG_ENGLISH "CD KEY"
|
||
|
||
REFERENCE MENU_ENTER_YOUR_ENCRYPTION_KEY_IN_THE_FIELD_BELOW
|
||
LANG_ENGLISH "Enter your encryption key in the field below."
|
||
|
||
REFERENCE MENU_KEY
|
||
LANG_ENGLISH "Key:"
|
||
|
||
REFERENCE MENU_CANCEL
|
||
LANG_ENGLISH "Cancel"
|
||
|
||
REFERENCE MENU_VERIFY
|
||
LANG_ENGLISH "Verify"
|
||
|
||
REFERENCE MENU_NEW_FAVORITE
|
||
LANG_ENGLISH "New Favorite"
|
||
|
||
REFERENCE MENU_NAME1
|
||
LANG_ENGLISH "Name: "
|
||
|
||
REFERENCE MENU_IP_ADDRESS
|
||
LANG_ENGLISH "IP Address: "
|
||
|
||
REFERENCE MENU_FILTER_SERVERS
|
||
LANG_ENGLISH "Filter Servers"
|
||
|
||
REFERENCE MENU_VIEW_EMPTY
|
||
LANG_ENGLISH "View Empty:"
|
||
|
||
REFERENCE MENU_VIEW_FULL
|
||
LANG_ENGLISH "View Full:"
|
||
|
||
REFERENCE MENU_FRIENDLY_FIRE
|
||
LANG_ENGLISH "Friendly Fire: "
|
||
|
||
REFERENCE MENU_SHOW_MAX_LIVES
|
||
LANG_ENGLISH "Show Max Lives:"
|
||
|
||
REFERENCE MENU_SHOW_TOURNEY
|
||
LANG_ENGLISH "Show Tourney:"
|
||
|
||
REFERENCE MENU_TYPE
|
||
LANG_ENGLISH "Type:"
|
||
|
||
REFERENCE MENU_SERVER NAME
|
||
LANG_ENGLISH "Server Name"
|
||
|
||
REFERENCE MENU_MAP_NAME
|
||
LANG_ENGLISH "Map Name"
|
||
|
||
REFERENCE MENU_NUMPLAYERS
|
||
LANG_ENGLISH "#Players"
|
||
|
||
REFERENCE MENU_PING
|
||
LANG_ENGLISH "Ping"
|
||
|
||
REFERENCE MENU_GET_NEW_LIST
|
||
LANG_ENGLISH "Get New List"
|
||
|
||
REFERENCE MENU_REFRESH_LIST
|
||
LANG_ENGLISH "Refresh List"
|
||
|
||
REFERENCE MENU_PASSWORD
|
||
LANG_ENGLISH "Password"
|
||
|
||
REFERENCE MENU_ADD_TO_FAVORITES
|
||
LANG_ENGLISH "Add To Favorites"
|
||
|
||
REFERENCE MENU_DEL_FAVORITE
|
||
LANG_ENGLISH "Del. Favorite"
|
||
|
||
REFERENCE MENU_SERVER_INFO
|
||
LANG_ENGLISH "Server Info"
|
||
|
||
REFERENCE MENU_FIND_FRIEND
|
||
LANG_ENGLISH "Find Friend"
|
||
|
||
REFERENCE MENU_ACCEPT
|
||
LANG_ENGLISH "Accept"
|
||
|
||
REFERENCE MENU_CONNECTION_TYPE
|
||
LANG_ENGLISH "Connection Type:"
|
||
|
||
REFERENCE MENU_LAUNCH
|
||
LANG_ENGLISH "Launch"
|
||
|
||
REFERENCE MENU_SELECT_MOD_NAME_TO_LAUNCH
|
||
LANG_ENGLISH "Select MOD name to Launch"
|
||
|
||
REFERENCE MENU_JOIN_SERVER
|
||
LANG_ENGLISH "Join Server"
|
||
|
||
REFERENCE MENU_CREATE_SERVER
|
||
LANG_ENGLISH "Create Server"
|
||
|
||
REFERENCE MENU_ENTER CD-KEY
|
||
LANG_ENGLISH "Enter CD-Key"
|
||
|
||
REFERENCE MENU_SHOW_SCORES
|
||
LANG_ENGLISH "Show Scores:"
|
||
|
||
REFERENCE MENU_CHAT
|
||
LANG_ENGLISH "Chat"
|
||
|
||
REFERENCE MENU_TEAM_CHAT
|
||
LANG_ENGLISH "Team Chat"
|
||
|
||
REFERENCE MENU_QUICK_CHAT
|
||
LANG_ENGLISH "Quick Chat"
|
||
|
||
REFERENCE MENU_SHOW_COMPASS
|
||
LANG_ENGLISH "Show Compass:"
|
||
|
||
REFERENCE MENU_TEAM_OVERLAY
|
||
LANG_ENGLISH "Team Overlay:"
|
||
|
||
REFERENCE MENU_CHAT_ICON_TIME
|
||
LANG_ENGLISH "Chat Icon Time:"
|
||
|
||
REFERENCE MENU_NET_DATA_RATE
|
||
LANG_ENGLISH "Net Data Rate:"
|
||
|
||
REFERENCE MENU_PLAYER_NAME
|
||
LANG_ENGLISH "Player Name"
|
||
|
||
REFERENCE MENU_REFRESH
|
||
LANG_ENGLISH "Refresh"
|
||
|
||
REFERENCE MENU_CONTINUE
|
||
LANG_ENGLISH "Continue"
|
||
|
||
REFERENCE MENU_HIGHQUALITY
|
||
LANG_ENGLISH "High Quality"
|
||
|
||
REFERENCE MENU_NORMAL
|
||
LANG_ENGLISH "Normal"
|
||
|
||
REFERENCE MENU_FAST
|
||
LANG_ENGLISH "Fast"
|
||
|
||
REFERENCE MENU_FASTEST
|
||
LANG_ENGLISH "Fastest"
|
||
|
||
REFERENCE MENU_CUSTOM
|
||
LANG_ENGLISH "Custom"
|
||
|
||
REFERENCE MENU_INTERACT
|
||
LANG_ENGLISH "Interact"
|
||
|
||
REFERENCE MENU_SET_DEFAULT_CONTROLS
|
||
LANG_ENGLISH "Restore Defaults"
|
||
|
||
REFERENCE MENU_STANDJUMP
|
||
LANG_ENGLISH "Stand/Jump"
|
||
|
||
REFERENCE MENU_GO_TO_CROUCH
|
||
LANG_ENGLISH "Go to Crouch"
|
||
|
||
REFERENCE MENU_GO_TO_PRONE
|
||
LANG_ENGLISH "Go to Prone"
|
||
|
||
REFERENCE MENU_LOAD_SELECTED_GAME
|
||
LANG_ENGLISH "Load selected game?"
|
||
|
||
REFERENCE MENU_DEL_SEL_FAVORITE
|
||
LANG_ENGLISH "Delete selected favorite from list?"
|
||
|
||
REFERENCE MENU_VOTE_YES
|
||
LANG_ENGLISH "Vote Yes"
|
||
|
||
REFERENCE MENU_VOTE_NO
|
||
LANG_ENGLISH "Vote No"
|
||
|
||
REFERENCE MENU_CHANGE_RATE_OF_FIRE
|
||
LANG_ENGLISH "Change Rate of Fire"
|
||
|
||
REFERENCE MENU_DRAW_HUD
|
||
LANG_ENGLISH "Draw HUD"
|
||
|
||
REFERENCE MENU_DRAW_CROSSHAIR
|
||
LANG_ENGLISH "Draw Crosshair"
|
||
|
||
REFERENCE MENU_QUICK_REFRESH
|
||
LANG_ENGLISH "Quick Refresh"
|
||
|
||
REFERENCE MENU_WORLD_DYNAMIC_LIGHT_QUALITY
|
||
LANG_ENGLISH "World Dynamic Light Quality"
|
||
|
||
REFERENCE MENU_SHOW_BLOOD
|
||
LANG_ENGLISH "Show Blood"
|
||
|
||
REFERENCE MENU_THIS_WILL_APPLY_THE
|
||
LANG_ENGLISH "This will apply the"
|
||
|
||
REFERENCE MENU_LANGUAGE_CHANGE_AND_RETURN
|
||
LANG_ENGLISH "language change and return"
|
||
|
||
REFERENCE MENU_640480
|
||
LANG_ENGLISH "640*480"
|
||
|
||
REFERENCE MENU_800600
|
||
LANG_ENGLISH "800*600"
|
||
|
||
REFERENCE MENU_1024768
|
||
LANG_ENGLISH "1024*768"
|
||
|
||
REFERENCE MENU_1152864
|
||
LANG_ENGLISH "1152*864"
|
||
|
||
REFERENCE MENU_12801024
|
||
LANG_ENGLISH "1280*1024"
|
||
|
||
REFERENCE MENU_16001200
|
||
LANG_ENGLISH "1600*1200"
|
||
|
||
REFERENCE MENU_20481536
|
||
LANG_ENGLISH "2048*1536"
|
||
|
||
REFERENCE MENU_LOW
|
||
LANG_ENGLISH "Low"
|
||
|
||
REFERENCE MENU_HIGH
|
||
LANG_ENGLISH "High"
|
||
|
||
REFERENCE MENU_EXTRA
|
||
LANG_ENGLISH "Extra"
|
||
|
||
REFERENCE MENU_BILINEAR
|
||
LANG_ENGLISH "Bilinear"
|
||
|
||
REFERENCE MENU_TRILINEAR
|
||
LANG_ENGLISH "Trilinear"
|
||
|
||
REFERENCE MENU_ANISOTROPIC
|
||
LANG_ENGLISH "Anisotropic"
|
||
|
||
REFERENCE MENU_DEFAULT
|
||
LANG_ENGLISH "Default"
|
||
|
||
REFERENCE MENU_16BIT
|
||
LANG_ENGLISH "16 bit"
|
||
|
||
REFERENCE MENU_32BIT
|
||
LANG_ENGLISH "32 bit"
|
||
|
||
REFERENCE MENU_ENGLISH
|
||
LANG_ENGLISH "English"
|
||
|
||
REFERENCE MENU_FRENCH
|
||
LANG_ENGLISH "French"
|
||
|
||
REFERENCE MENU_GERMAN
|
||
LANG_ENGLISH "German"
|
||
|
||
REFERENCE MENU_ITALIAN
|
||
LANG_ENGLISH "Italian"
|
||
|
||
REFERENCE MENU_SPANISH
|
||
LANG_ENGLISH "Spanish"
|
||
|
||
REFERENCE MENU_BRITISH
|
||
LANG_ENGLISH "British"
|
||
|
||
REFERENCE MENU_RUSSIAN
|
||
LANG_ENGLISH "Russian"
|
||
|
||
REFERENCE MENU_KOREAN
|
||
LANG_ENGLISH "Korean"
|
||
|
||
REFERENCE MENU_TAIWANESE
|
||
LANG_ENGLISH "Taiwanese"
|
||
|
||
REFERENCE MENU_JAPANESE
|
||
LANG_ENGLISH "Japanese"
|
||
|
||
REFERENCE MENU_CHINESE
|
||
LANG_ENGLISH "Chinese"
|
||
|
||
REFERENCE MENU_THAI
|
||
LANG_ENGLISH "Thai"
|
||
|
||
REFERENCE MENU_ON
|
||
LANG_ENGLISH "On"
|
||
|
||
REFERENCE MENU_OFF
|
||
LANG_ENGLISH "Off"
|
||
|
||
REFERENCE MENU_EVERYTHING
|
||
LANG_ENGLISH "Everything"
|
||
|
||
REFERENCE MENU_MODELS_ONLY
|
||
LANG_ENGLISH "Models Only"
|
||
|
||
REFERENCE MENU_NONE
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE MENU_NICEST
|
||
LANG_ENGLISH "Nicest"
|
||
|
||
REFERENCE MENU_NV_RADIAL
|
||
LANG_ENGLISH "NV Radial"
|
||
|
||
REFERENCE MENU_NV_PLANE
|
||
LANG_ENGLISH "NV Plane"
|
||
|
||
REFERENCE MENU_11KHZ__
|
||
LANG_ENGLISH "11khz (Low Quality, Least Memory)"
|
||
|
||
REFERENCE MENU_22KHZ__
|
||
LANG_ENGLISH "22khz (Normal Quality, Medium Memory)"
|
||
|
||
REFERENCE MENU_44KHZ__
|
||
LANG_ENGLISH "44khz (High Quality, Most Memory)"
|
||
|
||
REFERENCE MENU_WINDOWS_DEFAULT
|
||
LANG_ENGLISH "Windows Default"
|
||
|
||
REFERENCE MENU_MONO
|
||
LANG_ENGLISH "Mono"
|
||
|
||
REFERENCE MENU_STEREO
|
||
LANG_ENGLISH "Stereo"
|
||
|
||
REFERENCE MENU_FOUR_SPEAKERS
|
||
LANG_ENGLISH "4 Speakers"
|
||
|
||
REFERENCE MENU_FIVE_ONE_SPEAKERS
|
||
LANG_ENGLISH "5.1 Speakers"
|
||
|
||
REFERENCE MENU_GAME_TYPE_SETTINGS
|
||
LANG_ENGLISH "Game Mode Settings"
|
||
|
||
REFERENCE MENU_SERVER_SETTINGS
|
||
LANG_ENGLISH "Server Settings"
|
||
|
||
REFERENCE MENU_GAME_TYPE
|
||
LANG_ENGLISH "Game Mode: "
|
||
|
||
REFERENCE MENU_SERVER_NAME
|
||
LANG_ENGLISH "Server Name: "
|
||
|
||
REFERENCE MENU_DEDICATED
|
||
LANG_ENGLISH "Dedicated: "
|
||
|
||
REFERENCE MENU_PURE
|
||
LANG_ENGLISH "Pure: "
|
||
|
||
REFERENCE MENU_MAXIMUM_PLAYERS
|
||
LANG_ENGLISH "Maximum Players: "
|
||
|
||
REFERENCE MENU_MINIMUM_PING
|
||
LANG_ENGLISH "Minimum Ping: "
|
||
|
||
REFERENCE MENU_MAXIMUM_PING
|
||
LANG_ENGLISH "Maximum Ping: "
|
||
|
||
REFERENCE MENU_MAXIMUM_RATE
|
||
LANG_ENGLISH "Maximum Rate: "
|
||
|
||
REFERENCE MENU_PASSWORD1
|
||
LANG_ENGLISH "Password: "
|
||
|
||
REFERENCE MENU_BOTH
|
||
LANG_ENGLISH "Both"
|
||
|
||
REFERENCE MENU_288K
|
||
LANG_ENGLISH "<=28.8k"
|
||
|
||
REFERENCE MENU_336K
|
||
LANG_ENGLISH "33.6k"
|
||
|
||
REFERENCE MENU_56K
|
||
LANG_ENGLISH "56k"
|
||
|
||
REFERENCE MENU_ISDN
|
||
LANG_ENGLISH "ISDN"
|
||
|
||
REFERENCE MENU_LAN_CABLE_XDSL
|
||
LANG_ENGLISH "LAN/Cable/DSL"
|
||
|
||
REFERENCE MENU_SCORE_LIMIT_PLAYER_POINTS
|
||
LANG_ENGLISH "Score Limit (player points): "
|
||
|
||
REFERENCE MENU_SCORE_LIMIT_TEAM_POINTS
|
||
LANG_ENGLISH "Score Limit (team points): "
|
||
|
||
REFERENCE MENU_TIME_LIMIT
|
||
LANG_ENGLISH "Time Limit (minutes): "
|
||
|
||
REFERENCE MENU_FORCE_RESPAWNING
|
||
LANG_ENGLISH "Force Respawning: "
|
||
|
||
REFERENCE MENU_FRIENDLY_INDICATORS
|
||
LANG_ENGLISH "Friendly Indicators: "
|
||
|
||
REFERENCE MENU_CARRIER_INDICATOR
|
||
LANG_ENGLISH "Carrier Indicator: "
|
||
|
||
REFERENCE MENU_GRACE_PERIOD
|
||
LANG_ENGLISH "Grace Period (seconds): "
|
||
|
||
REFERENCE MENU_ROUND_LENGTH
|
||
LANG_ENGLISH "Round Length (minutes): "
|
||
|
||
REFERENCE MENU_ROUND_LIMIT
|
||
LANG_ENGLISH "Round Limit (rounds): "
|
||
|
||
REFERENCE MENU_TO_THE_GAME
|
||
LANG_ENGLISH "to the game."
|
||
|
||
REFERENCE MENU_NUMBER_OF_CORPSES
|
||
LANG_ENGLISH "Number of Corpses"
|
||
|
||
REFERENCE MENU_TINY
|
||
LANG_ENGLISH "Tiny"
|
||
|
||
REFERENCE MENU_SMALL
|
||
LANG_ENGLISH "Small"
|
||
|
||
REFERENCE MENU_MEDIUM
|
||
LANG_ENGLISH "Medium"
|
||
|
||
REFERENCE MENU_LARGE
|
||
LANG_ENGLISH "Large"
|
||
|
||
REFERENCE MENU_INSANE
|
||
LANG_ENGLISH "Insane"
|
||
|
||
REFERENCE MENU_SETTINGS_WILL_BE_REAPPLIED
|
||
LANG_ENGLISH "Settings will be applied"
|
||
|
||
REFERENCE MENU_NEXT_TIME_THE_SERVER
|
||
LANG_ENGLISH "next time the game"
|
||
|
||
REFERENCE MENU_IS_STARTED
|
||
LANG_ENGLISH "is started."
|
||
|
||
REFERENCE MENU_JOIN
|
||
LANG_ENGLISH "Join"
|
||
|
||
REFERENCE MENU_ALL_CURRENT_PROGRESS_WILL_BE_LOST
|
||
LANG_ENGLISH "All current progress will be lost."
|
||
|
||
REFERENCE MENU_PLAY_DEMO_LEVEL
|
||
LANG_ENGLISH "Play Demo Level"
|
||
|
||
REFERENCE MENU_ENABLE_CONSOLE
|
||
LANG_ENGLISH "Enable Console"
|
||
|
||
REFERENCE MENU_SUBTITLES
|
||
LANG_ENGLISH "Subtitles"
|
||
|
||
REFERENCE MENU_LOD
|
||
LANG_ENGLISH "LOD: "
|
||
|
||
REFERENCE MENU_AGGRESSIVE
|
||
LANG_ENGLISH "Aggressive"
|
||
|
||
REFERENCE MENU_JOIN_A_GAME
|
||
LANG_ENGLISH "Join a Game"
|
||
|
||
REFERENCE MENU_RESUMEGAME_Q
|
||
LANG_ENGLISH "Resume Game?"
|
||
|
||
REFERENCE MENU_CONNECTION
|
||
LANG_ENGLISH "Connection"
|
||
|
||
REFERENCE MENU_TYPE1
|
||
LANG_ENGLISH "Type"
|
||
|
||
REFERENCE MENU_RESET_TO
|
||
LANG_ENGLISH "Reset to"
|
||
|
||
REFERENCE MENU_TO_ITS_OPTIMAL_VALUE
|
||
LANG_ENGLISH "to its optimal value."
|
||
|
||
REFERENCE MENU_RESTART_LEVEL_Q
|
||
LANG_ENGLISH "Restart Level?"
|
||
|
||
REFERENCE MENU_START
|
||
LANG_ENGLISH "Start"
|
||
|
||
REFERENCE MENU_LAN
|
||
LANG_ENGLISH "LAN"
|
||
|
||
REFERENCE MENU_INTERNET
|
||
LANG_ENGLISH "Internet"
|
||
|
||
REFERENCE MENU_LEVEL_OF_DETAIL
|
||
LANG_ENGLISH "Level of Detail: "
|
||
|
||
REFERENCE MENU_ADD_SELECTED_SERVER_TO_FAVORITES
|
||
LANG_ENGLISH "Add selected server to favorites?"
|
||
|
||
REFERENCE MENU_REFLECT
|
||
LANG_ENGLISH "Reflect"
|
||
|
||
REFERENCE MENU_SHARED
|
||
LANG_ENGLISH "Shared"
|
||
|
||
REFERENCE MENU_KILLCAM
|
||
LANG_ENGLISH "Killcam: "
|
||
|
||
REFERENCE MENU_ALLOW_VOTING
|
||
LANG_ENGLISH "Allow Voting: "
|
||
|
||
REFERENCE MENU_AUTO_UPDATE
|
||
LANG_ENGLISH "Auto-Update"
|
||
|
||
REFERENCE MENU_ALLOW_SNIPER_RIFLES
|
||
LANG_ENGLISH "Allow Sniper Rifles: "
|
||
|
||
REFERENCE MENU_VIEW_PASSWORD
|
||
LANG_ENGLISH "With Password:"
|
||
|
||
REFERENCE MENU_VIEW_NOPASSWORD
|
||
LANG_ENGLISH "Without Password:"
|
||
|
||
REFERENCE MENU_VIEW_PURE
|
||
LANG_ENGLISH "Pure Servers only:"
|
||
|
||
REFERENCE MENU_VIEW_FRIENDLY_FIRE
|
||
LANG_ENGLISH "Friendly Fire:"
|
||
|
||
REFERENCE MENU_VIEW_KILLCAM
|
||
LANG_ENGLISH "Killcam:"
|
||
|
||
REFERENCE MENU_ALL
|
||
LANG_ENGLISH "All"
|
||
|
||
REFERENCE MENU_MASTER_VOLUME
|
||
LANG_ENGLISH "Volume"
|
||
|
||
REFERENCE MENU_VOLUME
|
||
LANG_ENGLISH "Game Volume"
|
||
|
||
REFERENCE MENU_MODEL_DETAIL
|
||
LANG_ENGLISH "Model Detail"
|
||
|
||
REFERENCE MENU_MINIMUM
|
||
LANG_ENGLISH "Minimum"
|
||
|
||
REFERENCE MENU_UNLIMITED
|
||
LANG_ENGLISH "Unlimited"
|
||
|
||
REFERENCE MENU_MAXIMUM
|
||
LANG_ENGLISH "Maximum"
|
||
|
||
REFERENCE MENU_POLISH
|
||
LANG_ENGLISH "Polish"
|
||
|
||
REFERENCE MENU_SAFE
|
||
LANG_ENGLISH "Safe"
|
||
|
||
REFERENCE MENU_SAFE_MODE
|
||
LANG_ENGLISH "Safe Mode"
|
||
|
||
REFERENCE MENU_DEDICATEDONLY
|
||
LANG_ENGLISH "Dedicated Only:"
|
||
|
||
REFERENCE MENU_AUTOBALANCE_TEAMS
|
||
LANG_ENGLISH "Auto-Balance Teams: "
|
||
|
||
REFERENCE MENU_ALLOW_ENEMY_SPECTATING
|
||
LANG_ENGLISH "Allow Enemy Spectating: "
|
||
|
||
REFERENCE MENU_ALLOW_FREE_SPECTATING
|
||
LANG_ENGLISH "Allow Free Spectating: "
|
||
|
||
REFERENCE MENU_ALLOW_DOWNLOAD
|
||
LANG_ENGLISH "Allow Downloading"
|
||
|
||
REFERENCE MENU_PRESS_START
|
||
LANG_ENGLISH "Press START button"
|
||
|
||
REFERENCE MENU_SPLIT_SCREEN
|
||
LANG_ENGLISH "Split Screen"
|
||
|
||
REFERENCE MENU_SPLIT_SCREEN_OFFLINE
|
||
LANG_ENGLISH "Split Screen Offline"
|
||
|
||
REFERENCE MENU_START_GAME
|
||
LANG_ENGLISH "Start Game"
|
||
|
||
REFERENCE MENU_JOIN_GAME
|
||
LANG_ENGLISH "Join Game"
|
||
|
||
REFERENCE MENU_CYCLE_ITEMS
|
||
LANG_ENGLISH "Cycle Items: "
|
||
|
||
REFERENCE MENU_USE_ITEM
|
||
LANG_ENGLISH "Use Item: "
|
||
|
||
REFERENCE MENU_HOLD_BREATH
|
||
LANG_ENGLISH "Hold Breath"
|
||
|
||
REFERENCE MENU_MELEE_BREATH
|
||
LANG_ENGLISH "Melee/Hold Breath"
|
||
|
||
REFERENCE MENU_VOICECHAT
|
||
LANG_ENGLISH "Voice Chat"
|
||
|
||
REFERENCE MENU_VOICECHAT_RECORD_LEVEL
|
||
LANG_ENGLISH "Record Level"
|
||
|
||
REFERENCE MENU_VOICECHAT_LEVEL_ADJUST
|
||
LANG_ENGLISH "Level Adjust"
|
||
|
||
REFERENCE MENU_VOICECHAT_LEVEL_INDICATOR
|
||
LANG_ENGLISH "Level Indicator"
|
||
|
||
REFERENCE MENU_MULTIPLAYER_OPTIONS_HEADING
|
||
LANG_ENGLISH "Multiplayer Options"
|
||
|
||
REFERENCE MENU_VOICE
|
||
LANG_ENGLISH "Voice"
|
||
|
||
REFERENCE MENU_VOICE_CHAT_BUTTON
|
||
LANG_ENGLISH "Voice Chat"
|
||
|
||
REFERENCE MENU_VOICE_CHAT_ENABLE
|
||
LANG_ENGLISH "Voice Chat:"
|
||
|
||
REFERENCE MENU_CAMPAIGN
|
||
LANG_ENGLISH "Campaign"
|
||
|
||
REFERENCE MENU_LOOK_SENSITIVITY
|
||
LANG_ENGLISH "Sensitivity"
|
||
|
||
REFERENCE MENU_VERY_HIGH
|
||
LANG_ENGLISH "Very High"
|
||
|
||
REFERENCE MENU_LOOK_INVERSION
|
||
LANG_ENGLISH "Look Inversion"
|
||
|
||
REFERENCE MENU_ENABLED
|
||
LANG_ENGLISH "Enabled"
|
||
|
||
REFERENCE MENU_ENABLED_DEFAULT
|
||
LANG_ENGLISH "Enabled (Default)"
|
||
|
||
REFERENCE MENU_DISABLED
|
||
LANG_ENGLISH "Disabled"
|
||
|
||
REFERENCE MENU_DISABLED_DEFAULT
|
||
LANG_ENGLISH "Disabled (Default)"
|
||
|
||
REFERENCE MENU_CONTROLLER_VIBRATION
|
||
LANG_ENGLISH "Vibration"
|
||
|
||
REFERENCE MENU_THUMBSTICK_LAYOUT
|
||
LANG_ENGLISH "Stick Layout"
|
||
|
||
REFERENCE MENU_CLASSIC
|
||
LANG_ENGLISH "Classic"
|
||
|
||
REFERENCE MENU_LEFTY
|
||
LANG_ENGLISH "Lefty"
|
||
|
||
REFERENCE MENU_DIVER
|
||
LANG_ENGLISH "Diver"
|
||
|
||
REFERENCE MENU_BUTTON_LAYOUT
|
||
LANG_ENGLISH "Button Layout"
|
||
|
||
REFERENCE MENU_SOUTHPAW
|
||
LANG_ENGLISH "Southpaw"
|
||
|
||
REFERENCE MENU_LEGACY
|
||
LANG_ENGLISH "Legacy"
|
||
|
||
REFERENCE MENU_LEGACY_SOUTHPAW
|
||
LANG_ENGLISH "Legacy Southpaw"
|
||
|
||
REFERENCE MENU_LEGACY_ALT
|
||
LANG_ENGLISH "Legacy Flipped"
|
||
|
||
REFERENCE MENU_SYSTEM_LINK
|
||
LANG_ENGLISH "System Link"
|
||
|
||
REFERENCE MENU_JOIN_GAME1
|
||
LANG_ENGLISH "Join Game"
|
||
|
||
REFERENCE MENU_CREATE_GAME
|
||
LANG_ENGLISH "Create Game"
|
||
|
||
REFERENCE MENU_SELECT_NEXT_MISSION
|
||
LANG_ENGLISH "Select Next Mission"
|
||
|
||
REFERENCE MENU_COMPLETED
|
||
LANG_ENGLISH "Completed"
|
||
|
||
REFERENCE MENU_LOCKED
|
||
LANG_ENGLISH "Locked"
|
||
|
||
REFERENCE MENU_UNLOCK
|
||
LANG_ENGLISH "Unlock"
|
||
|
||
REFERENCE MENU_RESET
|
||
LANG_ENGLISH "Reset"
|
||
|
||
REFERENCE MENU_LOAD_MISSION
|
||
LANG_ENGLISH "Load Mission?"
|
||
|
||
REFERENCE MENU_STATUS
|
||
LANG_ENGLISH "Status:"
|
||
|
||
REFERENCE MENU_NOT_STARTED
|
||
LANG_ENGLISH "Not Started"
|
||
|
||
REFERENCE MENU_IN_PROGRESS
|
||
LANG_ENGLISH "In Progress"
|
||
|
||
REFERENCE MENU_COMPLETED_REGULAR
|
||
LANG_ENGLISH "Completed Regular"
|
||
|
||
REFERENCE MENU_COMPLETED_HARDENED
|
||
LANG_ENGLISH "Completed Hardened"
|
||
|
||
REFERENCE MENU_COMPLETED_VETERAN
|
||
LANG_ENGLISH "Completed Veteran"
|
||
|
||
REFERENCE MENU_ASPECT_RATIO
|
||
LANG_ENGLISH "Aspect Ratio"
|
||
|
||
REFERENCE MENU_TEXTURE_RESOLUTION
|
||
LANG_ENGLISH "Texture Resolution"
|
||
|
||
REFERENCE MENU_NORMAL_MAP_RESOLUTION
|
||
LANG_ENGLISH "Normal Map Resolution"
|
||
|
||
REFERENCE MENU_SPECULAR_MAP_RESOLUTION
|
||
LANG_ENGLISH "Specular Map Resolution"
|
||
|
||
REFERENCE MENU_VERY_LOW
|
||
LANG_ENGLISH "Very Low"
|
||
|
||
REFERENCE MENU_AUTO
|
||
LANG_ENGLISH "Auto"
|
||
|
||
REFERENCE MENU_STANDARD_4_3
|
||
LANG_ENGLISH "Standard 4:3"
|
||
|
||
REFERENCE MENU_WIDE_16_9
|
||
LANG_ENGLISH "Wide 16:9"
|
||
|
||
REFERENCE MENU_WIDE_16_10
|
||
LANG_ENGLISH "Wide 16:10"
|
||
|
||
REFERENCE MENU_MENU_COULDNT_BE_FOUND
|
||
LANG_ENGLISH "Menu couldn't be found!"
|
||
|
||
REFERENCE MENU_STANCE_UP_JUMP
|
||
LANG_ENGLISH "Stance Up/Jump"
|
||
|
||
REFERENCE MENU_USE_RELOAD
|
||
LANG_ENGLISH "Use/Reload"
|
||
|
||
REFERENCE MENU_SWITCH_WEAPON
|
||
LANG_ENGLISH "Switch Weapon"
|
||
|
||
REFERENCE MENU_THROW_GRENADE
|
||
LANG_ENGLISH "Throw Grenade"
|
||
|
||
REFERENCE MENU_CHANGE_GRENADE_TYPE
|
||
LANG_ENGLISH "Change Grenade Type"
|
||
|
||
REFERENCE MENU_AIM_DOWN_SIGHT
|
||
LANG_ENGLISH "Aim Down Sight"
|
||
|
||
REFERENCE MENU_FIRE_WEAPON
|
||
LANG_ENGLISH "Fire Weapon"
|
||
|
||
REFERENCE MENU_OBJECTIVES_MENU
|
||
LANG_ENGLISH "Objectives/Menu"
|
||
|
||
REFERENCE MENU_CHANGE_DIFFICULTY
|
||
LANG_ENGLISH "Change Difficulty"
|
||
|
||
REFERENCE MENU_RIGHT
|
||
LANG_ENGLISH "Right"
|
||
|
||
REFERENCE MENU_MOVE_FORWARD
|
||
LANG_ENGLISH "Move Forward"
|
||
|
||
REFERENCE MENU_ROTATE_LEFT_RIGHT
|
||
LANG_ENGLISH "Rotate Left/Right"
|
||
|
||
REFERENCE MENU_MOVE_BACK
|
||
LANG_ENGLISH "Move Back"
|
||
|
||
REFERENCE MENU_STRAFE_LEFT_RIGHT
|
||
LANG_ENGLISH "Strafe Left/Right"
|
||
|
||
REFERENCE MENU_WAITING_FOR_MORE_PLAYERS
|
||
LANG_ENGLISH "We need to find &&1 more players"
|
||
|
||
REFERENCE MENU_WAITING_FOR_MORE_PLAYERS1
|
||
LANG_ENGLISH "Waiting for more players"
|
||
|
||
REFERENCE MENU_MATCH_BEGINNING_IN
|
||
LANG_ENGLISH "Match beginning in"
|
||
|
||
REFERENCE MENU_XBOX_LIVE
|
||
LANG_ENGLISH "Xbox LIVE"
|
||
|
||
REFERENCE MENU_XBOX_LIVE_LOBBY
|
||
LANG_ENGLISH "Xbox LIVE Lobby"
|
||
|
||
REFERENCE MENU_QUICK_MATCH_STANDARD
|
||
LANG_ENGLISH "Quick Match: Standard"
|
||
|
||
REFERENCE MENU_PLAY_A_QUICK_MATCH_WHICH_WILL_NOT_AFFECT_YOUR_RANK
|
||
LANG_ENGLISH "Play a Quick Match which will not affect your Rank"
|
||
|
||
REFERENCE MENU_QUICK_MATCH_RANKED
|
||
LANG_ENGLISH "Quick Match: Ranked"
|
||
|
||
REFERENCE MENU_PLAY_A_QUICK_MATCH_WHICH_WILL_AFFECT_YOUR_RANK
|
||
LANG_ENGLISH "Play a Quick Match which will affect your Rank"
|
||
|
||
REFERENCE MENU_CUSTOM_MATCH_STANDARD
|
||
LANG_ENGLISH "Custom Match: Standard"
|
||
|
||
REFERENCE MENU_PLAY_A_CUSTOM_MATCH_WHICH_WILL_NOT_AFFECT_YOUR_RANK
|
||
LANG_ENGLISH "Play a Custom Match which will not affect your Rank"
|
||
|
||
REFERENCE MENU_CUSTOM_MATCH_RANKED
|
||
LANG_ENGLISH "Custom Match: Ranked"
|
||
|
||
REFERENCE MENU_PLAY_A_CUSTOM_MATCH_WHICH_WILL_AFFECT_YOUR_RANK
|
||
LANG_ENGLISH "Play a Custom Match which will affect your Rank"
|
||
|
||
REFERENCE MENU_TIME_LIMIT1
|
||
LANG_ENGLISH "Time Limit"
|
||
|
||
REFERENCE MENU_2_MINUTES
|
||
LANG_ENGLISH "2 Minutes"
|
||
|
||
REFERENCE MENU_3_MINUTES
|
||
LANG_ENGLISH "3 Minutes"
|
||
|
||
REFERENCE MENU_4_MINUTES
|
||
LANG_ENGLISH "4 Minutes"
|
||
|
||
REFERENCE MENU_4_MINUTES_DEFAULT
|
||
LANG_ENGLISH "4 Minutes (Default)"
|
||
|
||
REFERENCE MENU_5_MINUTES
|
||
LANG_ENGLISH "5 Minutes"
|
||
|
||
REFERENCE MENU_10_MINUTES
|
||
LANG_ENGLISH "10 Minutes"
|
||
|
||
REFERENCE MENU_15_MINUTES
|
||
LANG_ENGLISH "15 Minutes"
|
||
|
||
REFERENCE MENU_15_MINUTES_DEFAULT
|
||
LANG_ENGLISH "15 Minutes (Default)"
|
||
|
||
REFERENCE MENU_30_MINUTES
|
||
LANG_ENGLISH "30 Minutes"
|
||
|
||
REFERENCE MENU_30_MINUTES_DEFAULT
|
||
LANG_ENGLISH "30 Minutes (Default)"
|
||
|
||
REFERENCE MENU_45_MINUTES
|
||
LANG_ENGLISH "45 Minutes"
|
||
|
||
REFERENCE MENU_1_HOUR
|
||
LANG_ENGLISH "1 Hour"
|
||
|
||
REFERENCE MENU_SCORE_LIMIT
|
||
LANG_ENGLISH "Score Limit"
|
||
|
||
REFERENCE MENU_5_POINTS
|
||
LANG_ENGLISH "5 Points"
|
||
|
||
REFERENCE MENU_5_POINTS_DEFAULT
|
||
LANG_ENGLISH "5 Points (Default)"
|
||
|
||
REFERENCE MENU_10_POINTS
|
||
LANG_ENGLISH "10 Points"
|
||
|
||
REFERENCE MENU_10_POINTS_DEFAULT
|
||
LANG_ENGLISH "10 Points (Default)"
|
||
|
||
REFERENCE MENU_15_POINTS
|
||
LANG_ENGLISH "15 Points"
|
||
|
||
REFERENCE MENU_20_POINTS
|
||
LANG_ENGLISH "20 Points"
|
||
|
||
REFERENCE MENU_25_POINTS
|
||
LANG_ENGLISH "25 Points"
|
||
|
||
REFERENCE MENU_25_POINTS_DEFAULT
|
||
LANG_ENGLISH "25 Points (Default)"
|
||
|
||
REFERENCE MENU_30_POINTS
|
||
LANG_ENGLISH "30 Points"
|
||
|
||
REFERENCE MENU_50_POINTS
|
||
LANG_ENGLISH "50 Points"
|
||
|
||
REFERENCE MENU_50_POINTS_DEFAULT
|
||
LANG_ENGLISH "50 Points (Default)"
|
||
|
||
REFERENCE MENU_100_POINTS
|
||
LANG_ENGLISH "100 Points"
|
||
|
||
REFERENCE MENU_100_POINTS_DEFAULT
|
||
LANG_ENGLISH "100 Points (Default)"
|
||
|
||
REFERENCE MENU_200_POINTS
|
||
LANG_ENGLISH "200 Points"
|
||
|
||
REFERENCE MENU_300_POINTS
|
||
LANG_ENGLISH "300 Points"
|
||
|
||
REFERENCE MENU_300_POINTS_DEFAULT
|
||
LANG_ENGLISH "300 Points (Default)"
|
||
|
||
REFERENCE MENU_400_POINTS
|
||
LANG_ENGLISH "400 Points"
|
||
|
||
REFERENCE MENU_400_POINTS_DEFAULT
|
||
LANG_ENGLISH "400 Points (Default)"
|
||
|
||
REFERENCE MENU_450_POINTS
|
||
LANG_ENGLISH "450 Points"
|
||
|
||
REFERENCE MENU_450_POINTS_DEFAULT
|
||
LANG_ENGLISH "450 Points (Default)"
|
||
|
||
REFERENCE MENU_600_POINTS
|
||
LANG_ENGLISH "600 Points"
|
||
|
||
REFERENCE MENU_600_POINTS_DEFAULT
|
||
LANG_ENGLISH "600 Points (Default)"
|
||
|
||
REFERENCE MENU_800_POINTS
|
||
LANG_ENGLISH "800 Points"
|
||
|
||
REFERENCE MENU_1000_POINTS
|
||
LANG_ENGLISH "1000 Points"
|
||
|
||
REFERENCE MENU_SIGN_IN
|
||
LANG_ENGLISH "Sign In"
|
||
|
||
REFERENCE MENU_QUICK_OPTIONS
|
||
LANG_ENGLISH "Quick Options"
|
||
|
||
REFERENCE MENU_5_ROUNDS
|
||
LANG_ENGLISH "5 Rounds"
|
||
|
||
REFERENCE MENU_10_ROUNDS
|
||
LANG_ENGLISH "10 Rounds"
|
||
|
||
REFERENCE MENU_15_ROUNDS
|
||
LANG_ENGLISH "15 Rounds"
|
||
|
||
REFERENCE MENU_20_ROUNDS
|
||
LANG_ENGLISH "20 Rounds"
|
||
|
||
REFERENCE MENU_ROUND_LENGTH1
|
||
LANG_ENGLISH "Round Length"
|
||
|
||
REFERENCE MENU_ROUND_LIMIT1
|
||
LANG_ENGLISH "Round Limit"
|
||
|
||
REFERENCE MENU_PLAYERS
|
||
LANG_ENGLISH "Players"
|
||
|
||
REFERENCE MENU_MODIFIERS
|
||
LANG_ENGLISH "Modifiers"
|
||
|
||
REFERENCE MENU_MAPS
|
||
LANG_ENGLISH "Maps"
|
||
|
||
REFERENCE MENU_RANDOM
|
||
LANG_ENGLISH "Random"
|
||
|
||
REFERENCE MENU_GAME_TYPES
|
||
LANG_ENGLISH "Game Modes"
|
||
|
||
REFERENCE MENU_A_GAME_TYPE_WILL_BE_SELECTED_AT_RANDOM
|
||
LANG_ENGLISH "A game type will be selected at random."
|
||
|
||
REFERENCE MENU_DEATHMATCH
|
||
LANG_ENGLISH "Deathmatch"
|
||
|
||
REFERENCE MENU_YOU_ARE_ALL_ALONE_ELIMINATE_EVERYONE_ELSE
|
||
LANG_ENGLISH "You are all alone. Eliminate everyone else."
|
||
|
||
REFERENCE MENU_TEAM_DEATHMATCH
|
||
LANG_ENGLISH "Team Deathmatch"
|
||
|
||
REFERENCE MENU_CAPTURE_THE_FLAG
|
||
LANG_ENGLISH "Capture the Flag"
|
||
|
||
REFERENCE MENU_CTF_DESC
|
||
LANG_ENGLISH "Get the enemy team's flag, bring it to your base, and capture it by touching your flag while it's at your base."
|
||
|
||
REFERENCE MENU_HEADQUARTERS
|
||
LANG_ENGLISH "Headquarters"
|
||
|
||
REFERENCE MENU_HQ_DESC
|
||
LANG_ENGLISH "Teams race to set up a radio and defend it for points. If the enemy team sets up a radio, you must destroy it."
|
||
|
||
REFERENCE MENU_SEARCH_AND_DESTROY
|
||
LANG_ENGLISH "Search and Destroy"
|
||
|
||
REFERENCE MENU_CUSTOM_MATCH
|
||
LANG_ENGLISH "Custom Match"
|
||
|
||
REFERENCE MENU_START_GAME_LOBBY
|
||
LANG_ENGLISH "Start Game Lobby"
|
||
|
||
REFERENCE MENU_CHANGE_GAME_TYPE
|
||
LANG_ENGLISH "Change Game Type"
|
||
|
||
REFERENCE MENU_GAME_SETUP
|
||
LANG_ENGLISH "Game Setup"
|
||
|
||
REFERENCE MENU_LOCATION
|
||
LANG_ENGLISH "Location:"
|
||
|
||
REFERENCE MENU_APPLY_SETTINGS
|
||
LANG_ENGLISH "Apply Settings?"
|
||
|
||
REFERENCE MENU_SETTINGS_WILL_BE_APPLIED_NEXT_TIME
|
||
LANG_ENGLISH "Settings will be applied next time"
|
||
|
||
REFERENCE MENU_THE_SERVER_IS_STARTED
|
||
LANG_ENGLISH "the game is started."
|
||
|
||
REFERENCE MENU_VOICE_CHAT_WILL_BE_DISABLED_BECAUSE
|
||
LANG_ENGLISH "Voice chat will be disabled because"
|
||
|
||
REFERENCE MENU_YOUR_NETWORK_SETTINGS
|
||
LANG_ENGLISH "your network settings"
|
||
|
||
REFERENCE MENU_ARE_TOO_LOW_TO_SUPPORT_VOICE_CHAT
|
||
LANG_ENGLISH "are too low to support voice chat."
|
||
|
||
REFERENCE MENU_VOICE_CHAT
|
||
LANG_ENGLISH "Voice Chat"
|
||
|
||
REFERENCE MENU_CHANGE_WEAPON
|
||
LANG_ENGLISH "Change Weapon"
|
||
|
||
REFERENCE MENU_APPLY_LANGUAGE_SETTINGS
|
||
LANG_ENGLISH "Apply Language Settings?"
|
||
|
||
REFERENCE MENU_MISSION_01_02
|
||
LANG_ENGLISH "Demolition"
|
||
|
||
REFERENCE MENU_MISSION_01_02_DESC
|
||
LANG_ENGLISH "Repel the enemy assault and demolish their hardpoint."
|
||
|
||
REFERENCE MENU_SELECT_LEVEL
|
||
LANG_ENGLISH "Select Level"
|
||
|
||
REFERENCE MENU_VETERAN_DESC
|
||
LANG_ENGLISH "You will not survive."
|
||
|
||
REFERENCE MENU_SKILLED_DESC
|
||
LANG_ENGLISH "Your abilities in combat"
|
||
|
||
REFERENCE MENU_HARDENED_DESC
|
||
LANG_ENGLISH "Your skills will be strained."
|
||
|
||
REFERENCE MENU_AIM_DOWN_THE_SIGHT_AUTOAIM
|
||
LANG_ENGLISH "Autoaim when Aiming Down the Sight"
|
||
|
||
REFERENCE MENU_DIFFICULTY_REGULAR
|
||
LANG_ENGLISH "Difficulty: Regular"
|
||
|
||
REFERENCE MENU_DIFFICULTY_HARDENED
|
||
LANG_ENGLISH "Difficulty: Hardened"
|
||
|
||
REFERENCE MENU_DIFFICULTY_VETERAN
|
||
LANG_ENGLISH "Difficulty: Veteran"
|
||
|
||
REFERENCE MENU_SKILLED_DESC_2
|
||
LANG_ENGLISH "will be tested."
|
||
|
||
REFERENCE MENU_HARDENED_DESC_2
|
||
LANG_ENGLISH "to the breaking point."
|
||
|
||
REFERENCE MENU_REGULAR_DESC_3
|
||
LANG_ENGLISH "For players who are new to"
|
||
|
||
REFERENCE MENU_REGULAR_DESC_4
|
||
LANG_ENGLISH "first person action games."
|
||
|
||
REFERENCE MENU_MISSION_SELECT
|
||
LANG_ENGLISH "Mission Select"
|
||
|
||
REFERENCE MENU_WEAPON_MENU
|
||
LANG_ENGLISH "Weapon Menu"
|
||
|
||
REFERENCE MENU_NUMBER_OF_DYNAMIC_LIGHTS
|
||
LANG_ENGLISH "Number of Dynamic Lights"
|
||
|
||
REFERENCE MENU_RED
|
||
LANG_ENGLISH "Red"
|
||
|
||
REFERENCE MENU_ENABLE_CROSSHAIR
|
||
LANG_ENGLISH "Enable Crosshair"
|
||
|
||
REFERENCE MENU_CROSSHAIR_COLOR
|
||
LANG_ENGLISH "Crosshair Color"
|
||
|
||
REFERENCE MENU_AUTOMATIC
|
||
LANG_ENGLISH "Automatic"
|
||
|
||
REFERENCE MENU_MANUAL
|
||
LANG_ENGLISH "Manual"
|
||
|
||
REFERENCE MENU_MISSION_SELECT_MENU
|
||
LANG_ENGLISH "Mission Select Menu"
|
||
|
||
REFERENCE MENU_NEXT_MISSION
|
||
LANG_ENGLISH "Next Mission"
|
||
|
||
REFERENCE MENU_CONTINUE_MISSION
|
||
LANG_ENGLISH "Continue Mission"
|
||
|
||
REFERENCE MENU_PROFILE_WARNING
|
||
LANG_ENGLISH "You are not signed in to a profile. If you do not sign in you will be unable to save your progress. Do you wish to continue?"
|
||
|
||
REFERENCE MENU_QUIT_WARNING
|
||
LANG_ENGLISH "Are you sure you want to quit?"
|
||
|
||
REFERENCE MENU_WARNING
|
||
LANG_ENGLISH "Warning"
|
||
|
||
REFERENCE MENU_CAPTURE_LIMIT
|
||
LANG_ENGLISH "Capture Limit: "
|
||
|
||
REFERENCE MENU_CONTINUE_RESTART
|
||
LANG_ENGLISH "Continue restart?"
|
||
|
||
REFERENCE MENU_RESTART_TEXT_1
|
||
LANG_ENGLISH "If you restart now, you will lose "
|
||
|
||
REFERENCE MENU_RESTART_TEXT_2
|
||
LANG_ENGLISH "any progress that you have made "
|
||
|
||
REFERENCE MENU_RESTART_TEXT_3
|
||
LANG_ENGLISH "in this mission."
|
||
|
||
REFERENCE MENU_CONTINUE_SAVING
|
||
LANG_ENGLISH "Continue saving?"
|
||
|
||
REFERENCE MENU_SAVEQUIT_TEXT_1
|
||
LANG_ENGLISH "If you save now, "
|
||
|
||
REFERENCE MENU_SAVEQUIT_TEXT_2
|
||
LANG_ENGLISH "you will lose any progress "
|
||
|
||
REFERENCE MENU_SAVEQUIT_TEXT_3
|
||
LANG_ENGLISH "since your last checkpoint. "
|
||
|
||
REFERENCE MENU_CROSSHAIR
|
||
LANG_ENGLISH "Crosshair"
|
||
|
||
REFERENCE MENU_SCORE_LIMIT1
|
||
LANG_ENGLISH "Score Limit:"
|
||
|
||
REFERENCE MENU_TIME_LIMIT2
|
||
LANG_ENGLISH "Time Limit:"
|
||
|
||
REFERENCE MENU_ROUND_LIMIT2
|
||
LANG_ENGLISH "Round Limit:"
|
||
|
||
REFERENCE MENU_ROUND_LENGTH2
|
||
LANG_ENGLISH "Round Length:"
|
||
|
||
REFERENCE MENU_REFLECTED_DAMAGE
|
||
LANG_ENGLISH "Reflected Damage"
|
||
|
||
REFERENCE MENU_SHARED_DAMAGE
|
||
LANG_ENGLISH "Shared Damage"
|
||
|
||
REFERENCE MENU_SERVER_INFORMATION
|
||
LANG_ENGLISH "Server Information"
|
||
|
||
REFERENCE MENU_SAVE_ERROR_MP
|
||
LANG_ENGLISH "Progress Won't Be Saved"
|
||
|
||
REFERENCE MENU_NO_SAVE_DEVICE_WARNING_MP
|
||
LANG_ENGLISH "You must select a save device to save your progress!"
|
||
|
||
REFERENCE MENU_RETURN_SELECT_SAVE_DEVICE_MP
|
||
LANG_ENGLISH "Select Save Device"
|
||
|
||
REFERENCE MENU_RESUMEGAME_NOSAVE_MP
|
||
LANG_ENGLISH "Continue Without Saving"
|
||
|
||
REFERENCE MENU_SELECT_SAVE_DEVICE
|
||
LANG_ENGLISH "Select Save Device"
|
||
|
||
REFERENCE MENU_RESELECT_SAVE_DEVICE
|
||
LANG_ENGLISH "Re-Select Save Device"
|
||
|
||
REFERENCE MENU_SAVE_ERROR
|
||
LANG_ENGLISH "Unable to Write to Default Save Device"
|
||
|
||
REFERENCE MENU_SAVE_ERROR_NOW_OKAY
|
||
LANG_ENGLISH "Save Device Selected"
|
||
|
||
REFERENCE MENU_EXTRA_LOW
|
||
LANG_ENGLISH "Extra Low"
|
||
|
||
REFERENCE MENU_RETRY_SAVE
|
||
LANG_ENGLISH "Retry Save"
|
||
|
||
REFERENCE MENU_QUIT_NO_SAVE
|
||
LANG_ENGLISH "Quit Without Saving"
|
||
|
||
REFERENCE MENU_RESUMEGAME_NOSAVE
|
||
LANG_ENGLISH "Resume Without Saving"
|
||
|
||
REFERENCE MENU_FIND_GAME
|
||
LANG_ENGLISH "Find Game"
|
||
|
||
REFERENCE MENU_SCOREBOARD
|
||
LANG_ENGLISH "Scoreboard"
|
||
|
||
REFERENCE MENU_EASY
|
||
LANG_ENGLISH "Easy"
|
||
|
||
REFERENCE MENU_COMPLETED_CHEAT
|
||
LANG_ENGLISH "Cheat Unlocked"
|
||
|
||
REFERENCE MENU_HOST_NAME
|
||
LANG_ENGLISH "Host"
|
||
|
||
REFERENCE MENU_WAITING_FOR_PLAYERS_TO_BE_READY
|
||
LANG_ENGLISH "Need &&1 players to be ready"
|
||
|
||
REFERENCE MENU_WAITING_FOR_PLAYER_TO_BE_READY
|
||
LANG_ENGLISH "Need 1 more player to be ready"
|
||
|
||
REFERENCE MENU_MATCH_WILL_BEGIN
|
||
LANG_ENGLISH "The match is about to begin"
|
||
|
||
REFERENCE MENU_SEARCHING_FOR_LOBBY
|
||
LANG_ENGLISH "Searching for available games"
|
||
|
||
REFERENCE MENU_ZFEATHER_SMOKE
|
||
LANG_ENGLISH "Soften Smoke Edges"
|
||
|
||
REFERENCE MENU_WORLD_ONLY
|
||
LANG_ENGLISH "World Only"
|
||
|
||
REFERENCE MENU_TM
|
||
LANG_ENGLISH "TM"
|
||
|
||
REFERENCE MENU_R_CIRCLE
|
||
LANG_ENGLISH "<22>"
|
||
|
||
REFERENCE MENU_PLAYER_SELECT
|
||
LANG_ENGLISH "Player Select"
|
||
|
||
REFERENCE MENU_NEW
|
||
LANG_ENGLISH "New"
|
||
|
||
REFERENCE MENU_NEW_PLAYER_NAME
|
||
LANG_ENGLISH "New Player Name"
|
||
|
||
REFERENCE MENU_DELETE_PROFILE
|
||
LANG_ENGLISH "Delete selected profile?"
|
||
|
||
REFERENCE MENU_A_PROFILE_WITH_THE_SAME_NAME_ALREADY_EXISTS
|
||
LANG_ENGLISH "A profile with the same name already exists"
|
||
|
||
REFERENCE MENU_PROFILE_CREATE_TOO_MANY
|
||
LANG_ENGLISH "There are no free profile slots.\n\nRemove an old profile first."
|
||
|
||
REFERENCE MENU_PROFILE_CREATION_FAILED
|
||
LANG_ENGLISH "Profile creation failed.\n\nMake sure the disk isn't full and\nthat you have file write privileges.\n"
|
||
|
||
REFERENCE MENU_PROFILE_DELETION_FAILED
|
||
LANG_ENGLISH "Profile deletion failed.\n\nThere may be some read-only files,\nor you may not have file write privileges.\n"
|
||
|
||
REFERENCE MENU_THROW_SMOKE_GRENADE
|
||
LANG_ENGLISH "Throw Smoke Grenade"
|
||
|
||
REFERENCE MENU_THROW_FRAG_GRENADE
|
||
LANG_ENGLISH "Throw Frag Grenade"
|
||
|
||
REFERENCE MENU_LOADING_DOTS
|
||
LANG_ENGLISH "Loading..."
|
||
|
||
REFERENCE MENU_CONNECTION_COLON
|
||
LANG_ENGLISH "Connection: "
|
||
|
||
REFERENCE MENU_RANKING
|
||
LANG_ENGLISH "Ranking:"
|
||
|
||
REFERENCE MENU_QUIT_TEXT_1
|
||
LANG_ENGLISH "If you quit now, you will lose "
|
||
|
||
REFERENCE MENU_CONTINUE_QUIT
|
||
LANG_ENGLISH "Quit Game?"
|
||
|
||
REFERENCE MENU_RETURN
|
||
LANG_ENGLISH "Return to game"
|
||
|
||
REFERENCE MENU_FIND_RANKED_GAME
|
||
LANG_ENGLISH "Find Ranked Game"
|
||
|
||
REFERENCE MENU_FIND_STANDARD_GAME
|
||
LANG_ENGLISH "Find Standard Game"
|
||
|
||
REFERENCE MENU_UNRANKED_DESCRIPTION
|
||
LANG_ENGLISH "Find an unranked match in which you can invite friends."
|
||
|
||
REFERENCE MENU_RANKED_DESCRIPTION
|
||
LANG_ENGLISH "Find a ranked match for competitive play. Friends can not be invited to ranked matches."
|
||
|
||
REFERENCE MENU_SELECT_GAMETYPE
|
||
LANG_ENGLISH "Select the game type to play."
|
||
|
||
REFERENCE MENU_SPECIAL_FEATURES
|
||
LANG_ENGLISH "Cheats"
|
||
|
||
REFERENCE MENU_MELEE_STEADY
|
||
LANG_ENGLISH "Melee/Steady Sniper Rifle"
|
||
|
||
REFERENCE MENU_STEADY_SNIPER_RIFLE
|
||
LANG_ENGLISH "Steady Sniper Rifle"
|
||
|
||
REFERENCE MENU_GAME_OPTIONS
|
||
LANG_ENGLISH "Game Options"
|
||
|
||
REFERENCE MENU_CREATE_PLAYER_PROFILE
|
||
LANG_ENGLISH "Create Player Profile"
|
||
|
||
REFERENCE MENU_ANTIALIASING
|
||
LANG_ENGLISH "Anti-aliasing"
|
||
|
||
REFERENCE MENU_2X
|
||
LANG_ENGLISH "2x"
|
||
|
||
REFERENCE MENU_4X
|
||
LANG_ENGLISH "4x"
|
||
|
||
REFERENCE MENU_OPTIMIZE_FOR_DUAL_VIDEO_CARDS
|
||
LANG_ENGLISH "Dual Video Cards"
|
||
|
||
REFERENCE MENU_CLICK_TO_CONTINUE
|
||
LANG_ENGLISH "Click to Continue"
|
||
|
||
REFERENCE MENU_NEED_PLAYER_PROFILE
|
||
LANG_ENGLISH "You need a player profile to play Modern Warfare 2."
|
||
|
||
REFERENCE MENU_SELECT_PROFILE
|
||
LANG_ENGLISH "Select Profile"
|
||
|
||
REFERENCE MENU_KEY_CODE
|
||
LANG_ENGLISH "Key Code"
|
||
|
||
REFERENCE MENU_ENTER_KEY_CODE
|
||
LANG_ENGLISH "Enter Key Code"
|
||
|
||
REFERENCE MENU_ENTER_YOUR_KEY_CODE_IN_THE_FIELD_BELOW
|
||
LANG_ENGLISH "Enter your key code in the field below."
|
||
|
||
REFERENCE MENU_11KHZ
|
||
LANG_ENGLISH "11KHZ (Low)"
|
||
|
||
REFERENCE MENU_22KHZ
|
||
LANG_ENGLISH "22KHZ (Medium)"
|
||
|
||
REFERENCE MENU_44KHZ
|
||
LANG_ENGLISH "44KHZ (High)"
|
||
|
||
REFERENCE MENU_CANT_SWITCH_PROFILES_INGAME
|
||
LANG_ENGLISH "Cannot switch player profiles while in game."
|
||
|
||
REFERENCE MENU_QUIT_CURRENT_GAME
|
||
LANG_ENGLISH "Quit Current Game?"
|
||
|
||
REFERENCE MENU_CANT_CHANGE_SETTINGS_WHILE_DEAD
|
||
LANG_ENGLISH "Can't change settings while dead"
|
||
|
||
REFERENCE MENU_PROGRESS_WILL_BE_LOST
|
||
LANG_ENGLISH "Loading a level will cause you to lose your progress in a level you have not yet completed."
|
||
|
||
REFERENCE MENU_CONGRATULATIONS
|
||
LANG_ENGLISH "Congratulations"
|
||
|
||
REFERENCE MENU_FIND_STANDARD_MATCH
|
||
LANG_ENGLISH "Find Standard Match"
|
||
|
||
REFERENCE MENU_FIND_RANKED_MATCH
|
||
LANG_ENGLISH "Find Ranked Match"
|
||
|
||
REFERENCE MENU_CAN_NOT_CHANGE_SETTINGS
|
||
LANG_ENGLISH "Can not change settings"
|
||
|
||
REFERENCE MENU_WHILE_RUNNING_A_SERVER
|
||
LANG_ENGLISH "while running a server."
|
||
|
||
REFERENCE MENU_SHADOWS
|
||
LANG_ENGLISH "Shadows"
|
||
|
||
REFERENCE MENU_SCREEN_REFRESH_RATE
|
||
LANG_ENGLISH "Screen Refresh Rate"
|
||
|
||
REFERENCE MENU_EXTRAS
|
||
LANG_ENGLISH "Extras"
|
||
|
||
REFERENCE MENU_CROUCH_PRONE
|
||
LANG_ENGLISH "Crouch/Prone"
|
||
|
||
REFERENCE MENU_JUMP
|
||
LANG_ENGLISH "Jump"
|
||
|
||
REFERENCE MENU_RENDERING_METHOD_PREFERENCE
|
||
LANG_ENGLISH "Shader Version"
|
||
|
||
REFERENCE MENU_DIRECTX_9
|
||
LANG_ENGLISH "DirectX<74> 9"
|
||
|
||
REFERENCE MENU_GRAPHICS_WARNING
|
||
LANG_ENGLISH "We recommend using \"Optimal Video and Audio.\" Manually changing settings could result in poor performance."
|
||
|
||
REFERENCE MENU_INGAME_DIFFICULTY_CHANGING
|
||
LANG_ENGLISH "Changing difficulty will restart the current level."
|
||
|
||
REFERENCE MENU_DESCRIPTION_PLAYERMATCH
|
||
LANG_ENGLISH "Play for fun with people who share similar profiles."
|
||
|
||
REFERENCE MENU_DESCRIPTION_RANKEDMATCH
|
||
LANG_ENGLISH "Play competitive matches to improve your TrueSkill<6C> rankings."
|
||
|
||
REFERENCE MENU_DESCRIPTION_QUICKMATCH
|
||
LANG_ENGLISH "Get into a game quickly. Game settings are chosen randomly."
|
||
|
||
REFERENCE MENU_DESCRIPTION_CUSTOMMATCH
|
||
LANG_ENGLISH "Find a session with the game settings you specify."
|
||
|
||
REFERENCE MENU_SELECT_GAME_TYPE
|
||
LANG_ENGLISH "Select Game Type"
|
||
|
||
REFERENCE MENU_SELECT_MATCH_TYPE
|
||
LANG_ENGLISH "Select Match Type"
|
||
|
||
REFERENCE MENU_PLAYER_MATCH
|
||
LANG_ENGLISH "Player Match"
|
||
|
||
REFERENCE MENU_RANKED_MATCH
|
||
LANG_ENGLISH "Ranked Match"
|
||
|
||
REFERENCE MENU_QUICK_MATCH
|
||
LANG_ENGLISH "Quick Match"
|
||
|
||
REFERENCE MENU_SPECTATOR_MODE
|
||
LANG_ENGLISH "Spectator Mode"
|
||
|
||
REFERENCE MENU_GAME_EXPERIENCE_MAY_CHANGE
|
||
LANG_ENGLISH "Online interactions not rated by the ESRB."
|
||
|
||
REFERENCE MENU_MAP_PREFERENCES
|
||
LANG_ENGLISH "Set Location Preferences"
|
||
|
||
REFERENCE MENU_SET_MAP_PREFERENCES
|
||
LANG_ENGLISH "Set your preferences for what locations you like to play"
|
||
|
||
REFERENCE MENU_TEXTURE_SETTINGS
|
||
LANG_ENGLISH "Texture Settings"
|
||
|
||
REFERENCE MENU_ARSENAL
|
||
LANG_ENGLISH "Arsenal"
|
||
|
||
REFERENCE MENU_APPEARANCE
|
||
LANG_ENGLISH "Appearance"
|
||
|
||
REFERENCE MENU_STATS
|
||
LANG_ENGLISH "Stats"
|
||
|
||
REFERENCE MENU_STATS_CAPS
|
||
LANG_ENGLISH "STATS"
|
||
|
||
REFERENCE MENU_CHALLENGES
|
||
LANG_ENGLISH "Challenges"
|
||
|
||
REFERENCE MENU_LOBBYPLAYERCOUNT
|
||
LANG_ENGLISH "&&1/&&2 PLAYERS"
|
||
|
||
REFERENCE MENU_WAITING_FOR_1_MORE_PLAYER
|
||
LANG_ENGLISH "Waiting for 1 more player"
|
||
|
||
REFERENCE MENU_PRIVATE_MATCH
|
||
LANG_ENGLISH "Private Match"
|
||
|
||
REFERENCE MENU_CREATE_PARTY
|
||
LANG_ENGLISH "Create Party"
|
||
|
||
REFERENCE MENU_CQB_TEST
|
||
LANG_ENGLISH "CQB Test"
|
||
|
||
REFERENCE MENU_MARKSMAN
|
||
LANG_ENGLISH "Marksman"
|
||
|
||
REFERENCE MENU_TRAINING1
|
||
LANG_ENGLISH "Training"
|
||
|
||
REFERENCE MENU_AUTOAIM
|
||
LANG_ENGLISH "Auto-aim"
|
||
|
||
REFERENCE MENU_SAVE_DEVICE
|
||
LANG_ENGLISH "Save Device"
|
||
|
||
REFERENCE MENU_1ST_PASS
|
||
LANG_ENGLISH "1st pass"
|
||
|
||
REFERENCE MENU_100_INITIAL_GEO
|
||
LANG_ENGLISH "100% initial geo"
|
||
|
||
REFERENCE MENU_40_INITIAL_GEO
|
||
LANG_ENGLISH "40% initial geo"
|
||
|
||
REFERENCE MENU_25_SCRIPTED
|
||
LANG_ENGLISH "25% scripted"
|
||
|
||
REFERENCE MENU_PROTOTYPE_LEVEL_30_SCRIPTED
|
||
LANG_ENGLISH "Prototype Level, 30% scripted"
|
||
|
||
REFERENCE MENU_10_SCRIPTED
|
||
LANG_ENGLISH "10% scripted"
|
||
|
||
REFERENCE MENU_35_INITIAL_GEO
|
||
LANG_ENGLISH "35% initial geo"
|
||
|
||
REFERENCE MENU_5_SCRIPTED
|
||
LANG_ENGLISH "5% scripted"
|
||
|
||
REFERENCE MENU_30
|
||
LANG_ENGLISH "30%"
|
||
|
||
REFERENCE MENU_INITIAL_GEO_IN_PROGRESS
|
||
LANG_ENGLISH "Initial geo in progress"
|
||
|
||
REFERENCE MENU_SPRINT
|
||
LANG_ENGLISH "Sprint"
|
||
|
||
REFERENCE MENU_ONLINE_STATS
|
||
LANG_ENGLISH "Online Stats"
|
||
|
||
REFERENCE MENU_EXPERIMENTAL
|
||
LANG_ENGLISH "Experimental"
|
||
|
||
REFERENCE MENU_CUSTOMMODE_KEYBOARD
|
||
LANG_ENGLISH "Name your custom game mode"
|
||
|
||
REFERENCE MENU_CUSTOMCLASS_KEYBOARD
|
||
LANG_ENGLISH "Name your custom class"
|
||
|
||
REFERENCE MENU_SETTINGS
|
||
LANG_ENGLISH "Settings"
|
||
|
||
REFERENCE MENU_MAP
|
||
LANG_ENGLISH "Map"
|
||
|
||
REFERENCE MENU_GAME_TYPE1
|
||
LANG_ENGLISH "Game Mode"
|
||
|
||
REFERENCE MENU_CREATEAMODE
|
||
LANG_ENGLISH "Create-a-Mode"
|
||
|
||
REFERENCE MENU_PLACEHOLDER
|
||
LANG_ENGLISH "PLACEHOLDER"
|
||
|
||
REFERENCE MENU_PARTY
|
||
LANG_ENGLISH "PARTY"
|
||
|
||
REFERENCE MENU_PARTYRECONNECT
|
||
LANG_ENGLISH "Reconnecting to party..."
|
||
|
||
REFERENCE MENU_KILLS
|
||
LANG_ENGLISH "Kills"
|
||
|
||
REFERENCE MENU_DEATHS
|
||
LANG_ENGLISH "Deaths"
|
||
|
||
REFERENCE MENU_KDRATIO
|
||
LANG_ENGLISH "Kill/Death"
|
||
|
||
REFERENCE MENU_STREAK
|
||
LANG_ENGLISH "Streak"
|
||
|
||
REFERENCE MENU_WINS
|
||
LANG_ENGLISH "Wins"
|
||
|
||
REFERENCE MENU_LOSSES
|
||
LANG_ENGLISH "Losses"
|
||
|
||
REFERENCE MENU_WLRATIO
|
||
LANG_ENGLISH "Win/Loss"
|
||
|
||
REFERENCE MENU_HITS
|
||
LANG_ENGLISH "Hits"
|
||
|
||
REFERENCE MENU_MISSES
|
||
LANG_ENGLISH "Misses"
|
||
|
||
REFERENCE MENU_ACCURACY
|
||
LANG_ENGLISH "Accuracy"
|
||
|
||
REFERENCE MENU_TIME_PLAYED
|
||
LANG_ENGLISH "Time Played"
|
||
|
||
REFERENCE MENU_EXPERIENCE
|
||
LANG_ENGLISH "Experience"
|
||
|
||
REFERENCE MENU_RATIO
|
||
LANG_ENGLISH "Ratio"
|
||
|
||
REFERENCE MENU_PARTYPLAYERCOUNT
|
||
LANG_ENGLISH "&&1 player(s) in &&2's party."
|
||
|
||
REFERENCE MENU_AIM_ASSIST
|
||
LANG_ENGLISH "Aim Assist"
|
||
|
||
REFERENCE MENU_PLAYER
|
||
LANG_ENGLISH "Player"
|
||
|
||
REFERENCE MENU_RANK
|
||
LANG_ENGLISH "Rank"
|
||
|
||
REFERENCE MENU_TESTINGBANDWIDTH
|
||
LANG_ENGLISH "Testing matches: &&1.&&2% - &&3/&&4 good games"
|
||
|
||
REFERENCE MENU_JOININGLOBBY
|
||
LANG_ENGLISH "Trying to join game &&1/&&2"
|
||
|
||
REFERENCE MENU_OFFENSIVETEXT
|
||
LANG_ENGLISH "Text prohibited due to profanity."
|
||
|
||
REFERENCE MENU_BIND_KEY_PENDING
|
||
LANG_ENGLISH "???"
|
||
|
||
REFERENCE MENU_APPLYING_CHANGES
|
||
LANG_ENGLISH "Applying Changes..."
|
||
|
||
REFERENCE MENU_MAKING_TEAMS
|
||
LANG_ENGLISH "Making balanced teams"
|
||
|
||
REFERENCE MENU_WAITING_FOR_MORE_PLAYERS_TEAMS
|
||
LANG_ENGLISH "Finding more players to balance teams"
|
||
|
||
REFERENCE MENU_INTERMISSION
|
||
LANG_ENGLISH "Intermission"
|
||
|
||
REFERENCE MENU_RESETCUSTOMCLASSES
|
||
LANG_ENGLISH "Your rank and unlocked items have been reset."
|
||
|
||
REFERENCE MENU_LEVEL
|
||
LANG_ENGLISH "Level"
|
||
|
||
REFERENCE MENU_WAITING_FOR_HOST
|
||
LANG_ENGLISH "Waiting for the host"
|
||
|
||
REFERENCE MENU_INVALIDCHARS
|
||
LANG_ENGLISH "Text is blank or contains illegal characters."
|
||
|
||
REFERENCE MENU_MAPVETOSTATUS
|
||
LANG_ENGLISH "&&1 vote to skip - &&2 needed"
|
||
|
||
REFERENCE MENU_VOTESKIPCONFIRM
|
||
LANG_ENGLISH "Vote to skip?"
|
||
|
||
REFERENCE MENU_MAPVOTEPASSED
|
||
LANG_ENGLISH "Vote passed!"
|
||
|
||
REFERENCE MENU_MAPVETOSTATUSPLURAL
|
||
LANG_ENGLISH "&&1 votes to skip - &&2 needed"
|
||
|
||
REFERENCE MENU_SAVING
|
||
LANG_ENGLISH "Saving..."
|
||
|
||
REFERENCE MENU_SPRINT_HOLD_BREATH
|
||
LANG_ENGLISH "Sprint/Hold Breath"
|
||
|
||
REFERENCE MENU_COMBAT
|
||
LANG_ENGLISH "Combat"
|
||
|
||
REFERENCE MENU_ACTION_INVENTORY
|
||
LANG_ENGLISH "Grenade Launcher/Inventory"
|
||
|
||
REFERENCE MENU_MY_ASSAULT
|
||
LANG_ENGLISH "My Assault"
|
||
|
||
REFERENCE MENU_MY_SPECOPS
|
||
LANG_ENGLISH "My Spec Ops"
|
||
|
||
REFERENCE MENU_MY_HEAVYGUNNER
|
||
LANG_ENGLISH "My Heavy Gunner"
|
||
|
||
REFERENCE MENU_MY_DEMOLITIONS
|
||
LANG_ENGLISH "My Demolitions"
|
||
|
||
REFERENCE MENU_MY_SNIPER
|
||
LANG_ENGLISH "My Sniper"
|
||
|
||
REFERENCE MENU_TEXTURE_MIPMAPS
|
||
LANG_ENGLISH "Texture Filtering"
|
||
|
||
REFERENCE MENU_TEXTURE_ANISOTROPY
|
||
LANG_ENGLISH "Anisotropic Filtering"
|
||
|
||
REFERENCE MENU_MULTIPLAYER_CONTROLS
|
||
LANG_ENGLISH "Multiplayer Controls"
|
||
|
||
REFERENCE MENU_LOBBY
|
||
LANG_ENGLISH "LOBBY"
|
||
|
||
REFERENCE MENU_LEAVEMPGAMEWARNING
|
||
LANG_ENGLISH "If you accept this invite, you will quit your current game lobby. Accept invitation?"
|
||
|
||
REFERENCE MENU_LEAVEMPGAMEWARNINGPARTYHOST
|
||
LANG_ENGLISH "If you join another session, you will disband your party. Disband party?"
|
||
|
||
REFERENCE MENU_ACCEPTINVITETITLE
|
||
LANG_ENGLISH "Leave Party?"
|
||
|
||
REFERENCE MENU_LEAVEPARTYWARNING
|
||
LANG_ENGLISH "If you join another session, you will leave your party. Leave party?"
|
||
|
||
REFERENCE MENU_CONFIRMINVITE
|
||
LANG_ENGLISH "Leave Party"
|
||
|
||
REFERENCE MENU_SPLIT_SCREEN_SIGNIN
|
||
LANG_ENGLISH "SPLIT SCREEN SIGN IN"
|
||
|
||
REFERENCE MENU_SPLIT_SCREEN_SETUP
|
||
LANG_ENGLISH "SPLIT SCREEN SETUP"
|
||
|
||
REFERENCE MENU_PLAYER1
|
||
LANG_ENGLISH "Player 1"
|
||
|
||
REFERENCE MENU_PLAYER2
|
||
LANG_ENGLISH "Player 2"
|
||
|
||
REFERENCE MENU_PLAYER3
|
||
LANG_ENGLISH "Player 3"
|
||
|
||
REFERENCE MENU_PLAYER4
|
||
LANG_ENGLISH "Player 4"
|
||
|
||
REFERENCE MENU_SPECULAR_MAP
|
||
LANG_ENGLISH "Specular Map"
|
||
|
||
REFERENCE MENU_THROW_SPECIAL_GRENADE
|
||
LANG_ENGLISH "Throw Special Grenade"
|
||
|
||
REFERENCE MENU_STAYINPARTY
|
||
LANG_ENGLISH "Stay In This Party"
|
||
|
||
REFERENCE MENU_VOICECHATCOLON
|
||
LANG_ENGLISH "Voice Chat: "
|
||
|
||
REFERENCE MENU_CHEATS
|
||
LANG_ENGLISH "CHEATS"
|
||
|
||
REFERENCE MENU_NOT_USED
|
||
LANG_ENGLISH "Not Used"
|
||
|
||
REFERENCE MENU_CHEAT_POINTS
|
||
LANG_ENGLISH "You have collected &&1 piece(s) of enemy intel."
|
||
|
||
REFERENCE MENU_NO_SAVE_DEVICE_WARNING
|
||
LANG_ENGLISH "No save device selected; \nyou will not be able to save your game progress."
|
||
|
||
REFERENCE MENU_NO_SAVE_DEVICE_WARNING_NOW_OKAY
|
||
LANG_ENGLISH "You are now able to save your game progress."
|
||
|
||
REFERENCE MENU_CHEATS_LOWCASE
|
||
LANG_ENGLISH "Cheats"
|
||
|
||
REFERENCE MENU_DIFFICULTY_COMPLETED
|
||
LANG_ENGLISH "Difficulty Completed:"
|
||
|
||
REFERENCE MENU_SP_AFTERMATH_DESC
|
||
LANG_ENGLISH "..."
|
||
|
||
REFERENCE MENU_SP_AIRPLANE_DESC
|
||
LANG_ENGLISH "???"
|
||
|
||
REFERENCE MENU_SP_JEEPRIDE_DESC
|
||
LANG_ENGLISH "Get the hell out of there!"
|
||
|
||
REFERENCE MENU_OPTIONS_UPPER_CASE
|
||
LANG_ENGLISH "OPTIONS"
|
||
|
||
REFERENCE MENU_INVENTORY
|
||
LANG_ENGLISH "Inventory"
|
||
|
||
REFERENCE MENU_FRIENDS_CAP
|
||
LANG_ENGLISH "FRIENDS"
|
||
|
||
REFERENCE MENU_CONTROLLER_DISCONNECTED
|
||
LANG_ENGLISH "Please reconnect your controller."
|
||
|
||
REFERENCE MENU_AUTOASSIGN
|
||
LANG_ENGLISH "Auto-Assign"
|
||
|
||
REFERENCE MENU_SPECTATOR
|
||
LANG_ENGLISH "Spectator"
|
||
|
||
REFERENCE MENU_END_GAME
|
||
LANG_ENGLISH "End Game"
|
||
|
||
REFERENCE MENU_PRIMARY_ATTRIBUTES
|
||
LANG_ENGLISH "Primary Attributes"
|
||
|
||
REFERENCE MENU_ACCURACY1
|
||
LANG_ENGLISH "Accuracy:"
|
||
|
||
REFERENCE MENU_DAMAGE
|
||
LANG_ENGLISH "Damage:"
|
||
|
||
REFERENCE MENU_RANGE
|
||
LANG_ENGLISH "Range:"
|
||
|
||
REFERENCE MENU_FIRE_RATE
|
||
LANG_ENGLISH "Fire Rate:"
|
||
|
||
REFERENCE MENU_MOBILITY
|
||
LANG_ENGLISH "Mobility:"
|
||
|
||
REFERENCE MENU_KILL_EVERYONE_FIRST_PLAYER
|
||
LANG_ENGLISH "Kill everyone. First player to reach the score limit ends the game, the top 3 players win."
|
||
|
||
REFERENCE MENU_KILL_PLAYERS_ON_THE_OPPOSING
|
||
LANG_ENGLISH "Kill players on the opposing team. The first team to reach the score limit wins!"
|
||
|
||
REFERENCE MENU_TEAMS_TAKE_TURNS_DEFENDING
|
||
LANG_ENGLISH "Teams take turns defending and destroying an objective. "
|
||
|
||
REFERENCE MENU_ARENA
|
||
LANG_ENGLISH "Win the match by eliminating the opposing team or capturing the center point."
|
||
|
||
REFERENCE MENU_ARENA_DESC
|
||
LANG_ENGLISH "ARENA."
|
||
|
||
REFERENCE MENU_DD
|
||
LANG_ENGLISH "Teams alternate in attacking and defending two bomb sites, both of which must be destroyed by the attacking team equipped with bombs. "
|
||
|
||
REFERENCE MENU_DD_DESC
|
||
LANG_ENGLISH "Demolition"
|
||
|
||
REFERENCE MENU_VIP
|
||
LANG_ENGLISH "Take turns escorting the VIP to the extraction zone."
|
||
|
||
REFERENCE MENU_VIP_DESC
|
||
LANG_ENGLISH "VIP"
|
||
|
||
REFERENCE MENU_1_BOMB_IN_THE_CENTER
|
||
LANG_ENGLISH "1 bomb in the center of the map. Grab it and destroy the enemy objective!"
|
||
|
||
REFERENCE MENU_CAPTURE_AND_HOLD_THE
|
||
LANG_ENGLISH "Capture and hold the designated positions to gain points."
|
||
|
||
REFERENCE MENU_GET_THE_ENEMY_FLAG_AND
|
||
LANG_ENGLISH "Get the enemy flag and return it to yours to capture it."
|
||
|
||
REFERENCE MENU_CAPTURE_THE_HEADQUARTERS
|
||
LANG_ENGLISH "Capture the headquarters and defend it from the enemy."
|
||
|
||
REFERENCE MENU_TEAMS_TAKE_TURNS_CAPTURING
|
||
LANG_ENGLISH "Teams take turns defending and capturing an objective."
|
||
|
||
REFERENCE MENU_CHECK_HOW_YOUR_SCORE
|
||
LANG_ENGLISH "Check how your score stacks up against your friends and the world."
|
||
|
||
REFERENCE MENU_LEAVE_GAME
|
||
LANG_ENGLISH "Leave Game"
|
||
|
||
REFERENCE MENU_BRIGHTNESS1
|
||
LANG_ENGLISH "Brightness..."
|
||
|
||
REFERENCE MENU_TACTICAL
|
||
LANG_ENGLISH "Tactical"
|
||
|
||
REFERENCE MENU_RENAME
|
||
LANG_ENGLISH "Rename"
|
||
|
||
REFERENCE MENU_RESET_TO_DEFAULT
|
||
LANG_ENGLISH "Reset to Default"
|
||
|
||
REFERENCE MENU_XP_REWARD
|
||
LANG_ENGLISH "XP Reward:"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY
|
||
LANG_ENGLISH "Lower Difficulty"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_1_0
|
||
LANG_ENGLISH "Lower the difficulty from Regular to Recruit for all missions?"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_2_1
|
||
LANG_ENGLISH "Lower the difficulty from Hardened to Regular for all missions?"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_3_2
|
||
LANG_ENGLISH "Lower the difficulty from Veteran to Hardened for all missions?"
|
||
|
||
REFERENCE MENU_INVITE_FRIENDS
|
||
LANG_ENGLISH "Invite Friends"
|
||
|
||
REFERENCE MENU_MISSIONS_CAP
|
||
LANG_ENGLISH "MISSIONS"
|
||
|
||
REFERENCE MENU_PROLOGUE
|
||
LANG_ENGLISH "Prologue"
|
||
|
||
REFERENCE MENU_ACT_I
|
||
LANG_ENGLISH "Act I"
|
||
|
||
REFERENCE MENU_ACT_II
|
||
LANG_ENGLISH "Act II"
|
||
|
||
REFERENCE MENU_ACT_III
|
||
LANG_ENGLISH "Act III"
|
||
|
||
REFERENCE MENU_EPILOGUE
|
||
LANG_ENGLISH "Epilogue"
|
||
|
||
REFERENCE MENU_SPECIAL_OPS
|
||
LANG_ENGLISH "Special Ops"
|
||
|
||
REFERENCE MENU_DEV
|
||
LANG_ENGLISH "Dev. only"
|
||
|
||
REFERENCE MENU_SAVEDATA_CORRUPTED
|
||
LANG_ENGLISH "Unable to resume current level because save data is corrupted. Please restart the level from \"Mission Select\"."
|
||
|
||
REFERENCE MENU_SAVE_CORRUPTED
|
||
LANG_ENGLISH "Save Corrupted"
|
||
|
||
REFERENCE MENU_WARNING_CHECKPOINT_RESET
|
||
LANG_ENGLISH "This will overwrite your current mission's progress. Do you wish to continue?"
|
||
|
||
REFERENCE MENU_WARNING_CHECKPOINT_RESET2
|
||
LANG_ENGLISH "If you continue, the progress in your \nlast mission will be overwritten."
|
||
|
||
REFERENCE MENU_DOWNLOADING_GAME_SETTINGS
|
||
LANG_ENGLISH "DOWNLOADING GAME SETTINGS"
|
||
|
||
REFERENCE MENU_RECONNECTING_TO_PARTY
|
||
LANG_ENGLISH "WAITING FOR PARTY LEADER"
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_WARNING1
|
||
LANG_ENGLISH "Trade all of your accomplishments for a bit of prestige. In addition to your new prestige rank icon, you'll gain access to some new titles, emblems and challenges.\n\nOther players will see your new prestige rank icon in the lobby, leaderboards, and game."
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_TITLE1
|
||
LANG_ENGLISH "Do it all again?"
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_TITLE2
|
||
LANG_ENGLISH "More Info"
|
||
|
||
REFERENCE MENU_PRESTIGE_ENTER
|
||
LANG_ENGLISH "Enter Prestige"
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_WARNING2
|
||
LANG_ENGLISH "Prestige has a price: Everything you've unlocked including weapons, experience and challenges will be reset; you'll have to rank up again to reacquire them.\n\nOnly your Leaderboard rankings, titles, emblems, clan tag and play lists will be unaffected."
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_WARNING3
|
||
LANG_ENGLISH "There's no going back..."
|
||
|
||
REFERENCE MENU_PRESTIGE_RESET_TITLE3
|
||
LANG_ENGLISH "Last Chance..."
|
||
|
||
REFERENCE MENU_CHEATS_WARNING
|
||
LANG_ENGLISH "You can't earn achievements while cheats are enabled."
|
||
|
||
REFERENCE MENU_CHEATS_NAME2
|
||
LANG_ENGLISH "Photo-Negative"
|
||
|
||
REFERENCE MENU_CHEATS_NAME3
|
||
LANG_ENGLISH "Super Contrast"
|
||
|
||
REFERENCE MENU_CHEATS_NAME4
|
||
LANG_ENGLISH "Ragtime Warfare"
|
||
|
||
REFERENCE MENU_CHEATS_NAME5
|
||
LANG_ENGLISH "Cluster Bombs"
|
||
|
||
REFERENCE MENU_CHEATS_NAME6
|
||
LANG_ENGLISH "A Bad Year"
|
||
|
||
REFERENCE MENU_CHEATS_NAME7
|
||
LANG_ENGLISH "Slow-Mo Ability"
|
||
|
||
REFERENCE MENU_CHEATS_NAME8
|
||
LANG_ENGLISH "Infinite Ammo"
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK1
|
||
LANG_ENGLISH "Find 2 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK2
|
||
LANG_ENGLISH "Find 4 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK3
|
||
LANG_ENGLISH "Find 6 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK4
|
||
LANG_ENGLISH "Find 8 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK5
|
||
LANG_ENGLISH "Find 10 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK6
|
||
LANG_ENGLISH "Find 15 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK7
|
||
LANG_ENGLISH "Find 20 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_UNLOCK8
|
||
LANG_ENGLISH "Find 30 pieces of enemy intel to unlock."
|
||
|
||
REFERENCE MENU_CHEATS_DESC1
|
||
LANG_ENGLISH "For that arthouse feel."
|
||
|
||
REFERENCE MENU_CHEATS_DESC2
|
||
LANG_ENGLISH "Reprints not available."
|
||
|
||
REFERENCE MENU_CHEATS_DESC3
|
||
LANG_ENGLISH "Try combos of this and the other two color cheats for different effects."
|
||
|
||
REFERENCE MENU_CHEATS_DESC4
|
||
LANG_ENGLISH "Activates secret protocol Ragtime Warfare."
|
||
|
||
REFERENCE MENU_CHEATS_DESC5
|
||
LANG_ENGLISH "Throw a frag grenade and enjoy the show."
|
||
|
||
REFERENCE MENU_CHEATS_DESC6
|
||
LANG_ENGLISH "Shoot some enemies, see what happens."
|
||
|
||
REFERENCE MENU_CHEATS_DESC7
|
||
LANG_ENGLISH "Melee to turn on/off."
|
||
|
||
REFERENCE MENU_CHEATS_DESC8
|
||
LANG_ENGLISH "No reloading, no worries."
|
||
|
||
REFERENCE MENU_CHEATS_HOWTO
|
||
LANG_ENGLISH "To unlock cheats, you must complete the game at least once in any difficulty."
|
||
|
||
REFERENCE MENU_WARNING_AUTOSAVE
|
||
LANG_ENGLISH "This game saves data automatically at certain points. Do not switch off the\npower when the HDD access indicator is flashing."
|
||
|
||
REFERENCE MENU_READING_SAVE_DEVICE
|
||
LANG_ENGLISH "READING SAVE DEVICE"
|
||
|
||
REFERENCE MENU_MESSAGE_OF_THE_DAY
|
||
LANG_ENGLISH "Infinity Ward Intel"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_DESC1
|
||
LANG_ENGLISH "Move the slider to adjust the brightness of your screen."
|
||
|
||
REFERENCE MENU_BRIGHTNESS_DESC2
|
||
LANG_ENGLISH "Only the text in the two lower boxes should be visible."
|
||
|
||
REFERENCE MENU_BRIGHTNESS_NOT_VISIBLE
|
||
LANG_ENGLISH "Not Visible"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_BARELY_VISIBLE
|
||
LANG_ENGLISH "Barely Visible"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_EASILY_VISIBLE
|
||
LANG_ENGLISH "Easily Visible"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_CAP
|
||
LANG_ENGLISH "BRIGHTNESS"
|
||
|
||
REFERENCE MENU_CONTROLS_CAP
|
||
LANG_ENGLISH "CONTROLS"
|
||
|
||
REFERENCE MENU_STICK_LAYOUT_CAP
|
||
LANG_ENGLISH "STICK LAYOUT"
|
||
|
||
REFERENCE MENU_BUTTON_LAYOUT_CAP
|
||
LANG_ENGLISH "BUTTON LAYOUT"
|
||
|
||
REFERENCE MENU_SENSITIVITY_CAP
|
||
LANG_ENGLISH "SENSITIVITY"
|
||
|
||
REFERENCE MENU_INTEL
|
||
LANG_ENGLISH "INTEL"
|
||
|
||
REFERENCE MENU_LEAVE_GAME_AND_PARTY
|
||
LANG_ENGLISH "Leave game and party?"
|
||
|
||
REFERENCE MENU_LEAVE_GAME_RANKED1
|
||
LANG_ENGLISH "Warning: Leaving the game early will"
|
||
|
||
REFERENCE MENU_LEAVE_GAME_RANKED2
|
||
LANG_ENGLISH "forfeit your match bonus and will count"
|
||
|
||
REFERENCE MENU_LEAVE_GAME_RANKED3
|
||
LANG_ENGLISH "as a loss."
|
||
|
||
REFERENCE MENU_SCORE_TIED
|
||
LANG_ENGLISH "Tied &&1 - &&2"
|
||
|
||
REFERENCE MENU_SCORE_LOSING
|
||
LANG_ENGLISH "Losing &&1 - &&2"
|
||
|
||
REFERENCE MENU_SCORE_WINNING
|
||
LANG_ENGLISH "Winning &&1 - &&2"
|
||
|
||
REFERENCE MENU_CUSTOM_CLASS_RESET_WARNING
|
||
LANG_ENGLISH "This will override your current settings for this class. Would you like to proceed?"
|
||
|
||
REFERENCE MENU_PAUSED_CAP
|
||
LANG_ENGLISH "PAUSED"
|
||
|
||
REFERENCE MENU_PUBLIC_PLAYLISTS
|
||
LANG_ENGLISH "Public Playlists"
|
||
|
||
REFERENCE MENU_CHALLENGES_CAP
|
||
LANG_ENGLISH "CHALLENGES"
|
||
|
||
REFERENCE MENU_RANK_AND_CHALLENGES_CAP
|
||
LANG_ENGLISH "RANK & CHALLENGES"
|
||
|
||
REFERENCE MENU_CHOOSE_MAP_CAP
|
||
LANG_ENGLISH "CHOOSE MAP"
|
||
|
||
REFERENCE MENU_CHOOSE_GAME_MODE_CAP
|
||
LANG_ENGLISH "CHOOSE GAME MODE"
|
||
|
||
REFERENCE MENU_SYSTEM_LINK_SETUP
|
||
LANG_ENGLISH "SYSTEM LINK SETUP"
|
||
|
||
REFERENCE MENU_FREE_FOR_ALL
|
||
LANG_ENGLISH "Free for All"
|
||
|
||
REFERENCE MENU_RESUME_CREDITS
|
||
LANG_ENGLISH "Resume Credits"
|
||
|
||
REFERENCE MENU_PRESS_START_TO_SKIP
|
||
LANG_ENGLISH "Press START button to skip"
|
||
|
||
REFERENCE MENU_DEFAULT_ALT
|
||
LANG_ENGLISH "Default Flipped"
|
||
|
||
REFERENCE MENU_LEFTY_ALT
|
||
LANG_ENGLISH "Lefty Flipped"
|
||
|
||
REFERENCE MENU_TACTICAL_ALT
|
||
LANG_ENGLISH "Tactical Flipped"
|
||
|
||
REFERENCE MENU_GOTO_NEXT
|
||
LANG_ENGLISH ">>>"
|
||
|
||
REFERENCE MENU_SENSITIVITY_CUSTOM_CAP
|
||
LANG_ENGLISH "SENSITIVITY CUSTOM"
|
||
|
||
REFERENCE MENU_CUSTOM_N
|
||
LANG_ENGLISH "Custom (&&1)"
|
||
|
||
REFERENCE MENU_SENSITIVITY_LOW_N
|
||
LANG_ENGLISH "(Low) &&1"
|
||
|
||
REFERENCE MENU_SENSITIVITY_MEDIUM_N
|
||
LANG_ENGLISH "(Medium) &&1"
|
||
|
||
REFERENCE MENU_SENSITIVITY_HIGH_N
|
||
LANG_ENGLISH "(High) &&1"
|
||
|
||
REFERENCE MENU_SENSITIVITY_VERY_HIGH_N
|
||
LANG_ENGLISH "(Very High) &&1"
|
||
|
||
REFERENCE MENU_SENSITIVITY_INSANE_N
|
||
LANG_ENGLISH "(Insane) &&1"
|
||
|
||
REFERENCE MENU_RANK_AND_CHALLENGES
|
||
LANG_ENGLISH "Rank & Challenges"
|
||
|
||
REFERENCE MENU_JOIN_SERVER_CAP
|
||
LANG_ENGLISH "JOIN SERVER"
|
||
|
||
REFERENCE MENU_LEADERBOARDS_CAP
|
||
LANG_ENGLISH "LEADERBOARDS"
|
||
|
||
REFERENCE MENU_WINS_GLOBAL_CAP
|
||
LANG_ENGLISH "LEADERBOARD - WINS (GLOBAL)"
|
||
|
||
REFERENCE MENU_WINS_FRIENDS_CAP
|
||
LANG_ENGLISH "LEADERBOARD - WINS (FRIENDS)"
|
||
|
||
REFERENCE MENU_KILLS_GLOBAL_CAP
|
||
LANG_ENGLISH "LEADERBOARD - KILLS (GLOBAL)"
|
||
|
||
REFERENCE MENU_KILLS_FRIENDS_CAP
|
||
LANG_ENGLISH "LEADERBOARD - KILLS (FRIENDS)"
|
||
|
||
REFERENCE MENU_SCORE_GLOBAL_CAP
|
||
LANG_ENGLISH "LEADERBOARD - SCORE (GLOBAL)"
|
||
|
||
REFERENCE MENU_SCORE_FRIENDS_CAP
|
||
LANG_ENGLISH "LEADERBOARD - SCORE (FRIENDS)"
|
||
|
||
REFERENCE MENU_ACCURACY_GLOBAL_CAP
|
||
LANG_ENGLISH "LEADERBOARD - ACCURACY (GLOBAL)"
|
||
|
||
REFERENCE MENU_ACCURACY_FRIENDS_CAP
|
||
LANG_ENGLISH "LEADERBOARD - ACCURACY (FRIENDS)"
|
||
|
||
REFERENCE MENU_CHEAT_ENABLED
|
||
LANG_ENGLISH "Cheat Enabled"
|
||
|
||
REFERENCE MENU_MOVE_FORWARD_BACK
|
||
LANG_ENGLISH "Move\nForward/Back"
|
||
|
||
REFERENCE MENU_LOOK_UP_DOWN
|
||
LANG_ENGLISH "Look\nUp/Down"
|
||
|
||
REFERENCE MENU_ARCADEMODE
|
||
LANG_ENGLISH "Arcade Mode"
|
||
|
||
REFERENCE MENU_ARCADE_FULL
|
||
LANG_ENGLISH "Full Challenge"
|
||
|
||
REFERENCE MENU_ARCADE_SINGLE
|
||
LANG_ENGLISH "Mission Challenge"
|
||
|
||
REFERENCE MENU_SELECT_ARCADEMODE
|
||
LANG_ENGLISH "Choose Arcade Mode"
|
||
|
||
REFERENCE MENU_ARCADE_UNLOCK_DESC
|
||
LANG_ENGLISH "Complete the game to unlock Arcade Mode"
|
||
|
||
REFERENCE MENU_RECRUIT
|
||
LANG_ENGLISH "Recruit"
|
||
|
||
REFERENCE MENU_DIFFICULTY_WARNING
|
||
LANG_ENGLISH "The difficulty you have selected is not recommended. Do you wish to continue?"
|
||
|
||
REFERENCE MENU_DIFFICULTY_WARNING_EASIER
|
||
LANG_ENGLISH "The difficulty you have selected is easier than what was recommended. Do you wish to continue?"
|
||
|
||
REFERENCE MENU_SELECT_DIFFICULTY
|
||
LANG_ENGLISH "Select Difficulty"
|
||
|
||
REFERENCE MENU_QUIT_WARNING_ARCADE
|
||
LANG_ENGLISH "If you quit you will lose current level progress."
|
||
|
||
REFERENCE MENU_CHEAT_POINTS_LEVEL
|
||
LANG_ENGLISH "You have found &&1 of &&2 enemy intel items in this mission."
|
||
|
||
REFERENCE MENU_ARCADE_SCORE
|
||
LANG_ENGLISH "Best Arcade Score: &&1"
|
||
|
||
REFERENCE MENU_VOICE_VOLUME
|
||
LANG_ENGLISH "Voice Volume"
|
||
|
||
REFERENCE MENU_ARCADE_FULL_DESC
|
||
LANG_ENGLISH "Earn points by quickly playing through the\ngame in order. Best score: &&1"
|
||
|
||
REFERENCE MENU_ARCADE_SINGLE_DESC
|
||
LANG_ENGLISH "Try to earn the highest score\nin a mission of your choice."
|
||
|
||
REFERENCE MENU_ARCADE_LBSCORE
|
||
LANG_ENGLISH "Score"
|
||
|
||
REFERENCE MENU_SP_UNLOCK_DESC
|
||
LANG_ENGLISH "Cheats are available from the in-game pause menu.\nArcade Mode is available from the main menu."
|
||
|
||
REFERENCE MENU_SP_UNLOCK_TITLE
|
||
LANG_ENGLISH "Congratulations!"
|
||
|
||
REFERENCE MENU_SP_UNLOCK_INFO
|
||
LANG_ENGLISH "You have unlocked Arcade Mode and Cheats."
|
||
|
||
REFERENCE MENU_TRIAL_GLOBAL_CAP
|
||
LANG_ENGLISH "TIME TRIAL :: GLOBAL"
|
||
|
||
REFERENCE MENU_TRIAL_FRIENDS_CAP
|
||
LANG_ENGLISH "TIME TRIAL :: FRIENDS"
|
||
|
||
REFERENCE MENU_ARCADE_GLOBAL_CAP
|
||
LANG_ENGLISH "ARCADE :: GLOBAL"
|
||
|
||
REFERENCE MENU_ARCADE_FRIENDS_CAP
|
||
LANG_ENGLISH "ARCADE :: FRIENDS"
|
||
|
||
REFERENCE MENU_LEADERBOARD_TIME_TRIAL
|
||
LANG_ENGLISH "Time Trial"
|
||
|
||
REFERENCE MENU_TRY_AGAIN
|
||
LANG_ENGLISH "Try Again"
|
||
|
||
REFERENCE MENU_TRY_AGAIN_DESC
|
||
LANG_ENGLISH "Restart the time trial."
|
||
|
||
REFERENCE MENU_PLAYERMATCH_PLAYLISTS
|
||
LANG_ENGLISH "Player Match Playlists"
|
||
|
||
REFERENCE MENU_DOF
|
||
LANG_ENGLISH "Depth of Field"
|
||
|
||
REFERENCE MENU_GLOW
|
||
LANG_ENGLISH "Glow"
|
||
|
||
REFERENCE MENU_SOUND_EQ
|
||
LANG_ENGLISH "EQ Filter"
|
||
|
||
REFERENCE MENU_BULLET_IMPACTS
|
||
LANG_ENGLISH "Bullet Impacts"
|
||
|
||
REFERENCE MENU_RAGDOLL
|
||
LANG_ENGLISH "Ragdoll"
|
||
|
||
REFERENCE MENU_UNTIL_MATCH_BEGIN
|
||
LANG_ENGLISH "Until match begins."
|
||
|
||
REFERENCE MENU_WATER_DETAIL
|
||
LANG_ENGLISH "Water Detail"
|
||
|
||
REFERENCE MENU_NIGHT_VISION
|
||
LANG_ENGLISH "Night Vision"
|
||
|
||
REFERENCE MENU_CHANGE_STANCE
|
||
LANG_ENGLISH "Change Stance"
|
||
|
||
REFERENCE MENU_SPRINT_STEADY_SNIPER_RIFLE
|
||
LANG_ENGLISH "Sprint/Steady Sniper Rifle"
|
||
|
||
REFERENCE MENU_AIR_SUPPORT
|
||
LANG_ENGLISH "Air Support"
|
||
|
||
REFERENCE MENU_EQUIPMENT
|
||
LANG_ENGLISH "Equipment"
|
||
|
||
REFERENCE MENU_EQUIPMENT_SECONDARY
|
||
LANG_ENGLISH "Secondary Equipment"
|
||
|
||
REFERENCE MENU_WEAPON_ATTACHMENT
|
||
LANG_ENGLISH "Weapon Attachment"
|
||
|
||
REFERENCE MENU_RESTORE_DEFAULTS
|
||
LANG_ENGLISH "Restore Optimal Video and Audio settings?"
|
||
|
||
REFERENCE MENU_RESTORE_EACH_SETTING
|
||
LANG_ENGLISH "Reset controls back to default settings?"
|
||
|
||
REFERENCE MENU_SETTINGS_RESET
|
||
LANG_ENGLISH "Your control settings have been reset."
|
||
|
||
REFERENCE MENU_LAUNCH_WITHOUT_MODS
|
||
LANG_ENGLISH "Launch without Mods"
|
||
|
||
REFERENCE MENU_SCORE_TIED_WITH
|
||
LANG_ENGLISH "Tied with &&1 of &&2 points."
|
||
|
||
REFERENCE MENU_SCORE_LOSING_WITH
|
||
LANG_ENGLISH "Losing with &&1 of &&2 points."
|
||
|
||
REFERENCE MENU_SCORE_WINNING_WITH
|
||
LANG_ENGLISH "Winning with &&1 of &&2 points."
|
||
|
||
REFERENCE MENU_100PERCENT
|
||
LANG_ENGLISH "100%"
|
||
|
||
REFERENCE MENU_DEV_COOP
|
||
LANG_ENGLISH "Co-op Dev. only"
|
||
|
||
REFERENCE MENU_COOP
|
||
LANG_ENGLISH "Co-op Missions"
|
||
|
||
REFERENCE MENU_SELECT_DIFFICULTY_PLAYER_1
|
||
LANG_ENGLISH "Select Difficulty for Player 1"
|
||
|
||
REFERENCE MENU_SELECT_DIFFICULTY_PLAYER_2
|
||
LANG_ENGLISH "Select Difficulty for Player 2"
|
||
|
||
REFERENCE MENU_COOP_GAME_SETUP
|
||
LANG_ENGLISH "Game Setup"
|
||
|
||
REFERENCE MENU_HUD_MARGIN_HORIZONTAL
|
||
LANG_ENGLISH "Horizontal Margin"
|
||
|
||
REFERENCE MENU_HUD_MARGIN_VERTICAL
|
||
LANG_ENGLISH "Vertical Margin"
|
||
|
||
REFERENCE MENU_SWITCH_CHARACTER
|
||
LANG_ENGLISH "Switch Character"
|
||
|
||
REFERENCE MENU_TOP_PLAYER
|
||
LANG_ENGLISH "Top Player"
|
||
|
||
REFERENCE MENU_BOTTOM_PLAYER
|
||
LANG_ENGLISH "Bottom Player"
|
||
|
||
REFERENCE MENU_PLAYER_AC130
|
||
LANG_ENGLISH "AC130"
|
||
|
||
REFERENCE MENU_PLAYER_INFANTRY
|
||
LANG_ENGLISH "Infantry"
|
||
|
||
REFERENCE MENU_PLAYER_READY
|
||
LANG_ENGLISH "Ready"
|
||
|
||
REFERENCE MENU_COOPERATIVE
|
||
LANG_ENGLISH "Split Screen"
|
||
|
||
REFERENCE MENU_GAMESKILL_EASY
|
||
LANG_ENGLISH "For players who are new to first person action game."
|
||
|
||
REFERENCE MENU_GAMESKILL_NORMAL
|
||
LANG_ENGLISH "Your abilities in combat will be tested."
|
||
|
||
REFERENCE MENU_ONE_FLAG
|
||
LANG_ENGLISH "One Flag CTF"
|
||
|
||
REFERENCE MENU_NETWORK_COOP
|
||
LANG_ENGLISH "Online"
|
||
|
||
REFERENCE MENU_LOAD_OFFLINE_PROFILE
|
||
LANG_ENGLISH "Offline Profile"
|
||
|
||
REFERENCE MENU_CREATE_NEW_OFFLINE_PROFILE
|
||
LANG_ENGLISH "Create New"
|
||
|
||
REFERENCE MENU_LOAD_EXISTING_OFFLINE_PROFILE
|
||
LANG_ENGLISH "Load"
|
||
|
||
REFERENCE MENU_DELETE_OFFLINE_PROFILE
|
||
LANG_ENGLISH "Browse and delete data"
|
||
|
||
REFERENCE MENU_NO_OFFLINE_PROFILE_WARNING
|
||
LANG_ENGLISH "Select an offline profile\nto save your progress."
|
||
|
||
REFERENCE MENU_N_OF_N
|
||
LANG_ENGLISH "&&1 of &&2"
|
||
|
||
REFERENCE MENU_WINNING
|
||
LANG_ENGLISH "Winning"
|
||
|
||
REFERENCE MENU_LOSING
|
||
LANG_ENGLISH "Losing"
|
||
|
||
REFERENCE MENU_TIED
|
||
LANG_ENGLISH "Tied"
|
||
|
||
REFERENCE MENU_SEARCHING_FOR_OPPONENTS
|
||
LANG_ENGLISH "Searching for opponents"
|
||
|
||
REFERENCE MENU_GAME_BEGINNING
|
||
LANG_ENGLISH "Launching"
|
||
|
||
REFERENCE MENU_LAST_CHECKPOINT
|
||
LANG_ENGLISH "Last Checkpoint"
|
||
|
||
REFERENCE MENU_WAITING
|
||
LANG_ENGLISH "Waiting"
|
||
|
||
REFERENCE MENU_HOST_MIGRATION
|
||
LANG_ENGLISH "HOST MIGRATION"
|
||
|
||
REFERENCE MENU_THUMBSTICK_LAYOUT_CAPS
|
||
LANG_ENGLISH "STICK LAYOUT"
|
||
|
||
REFERENCE MENU_BUTTON_LAYOUT_CAPS
|
||
LANG_ENGLISH "BUTTON LAYOUT"
|
||
|
||
REFERENCE MENU_LOOK_SENSITIVITY_CAPS
|
||
LANG_ENGLISH "SENSITIVITY"
|
||
|
||
REFERENCE MENU_LOOK_INVERSION_CAPS
|
||
LANG_ENGLISH "LOOK INVERSION"
|
||
|
||
REFERENCE MENU_CONTROLLER_VIBRATION_CAPS
|
||
LANG_ENGLISH "VIBRATION"
|
||
|
||
REFERENCE MENU_HUD_MARGIN_HORIZONTAL_CAPS
|
||
LANG_ENGLISH "HORIZONTAL MARGIN"
|
||
|
||
REFERENCE MENU_HUD_MARGIN_VERTICAL_CAPS
|
||
LANG_ENGLISH "VERTICAL MARGIN"
|
||
|
||
REFERENCE MENU_VOLUME_CAPS
|
||
LANG_ENGLISH "GAME VOLUME"
|
||
|
||
REFERENCE MENU_VOICE_VOLUME_CAPS
|
||
LANG_ENGLISH "VOICE VOLUME"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_CAPS
|
||
LANG_ENGLISH "BRIGHTNESS"
|
||
|
||
REFERENCE MENU_JOIN_GAME_CAPS
|
||
LANG_ENGLISH "JOIN GAME"
|
||
|
||
REFERENCE MENU_CREATE_GAME_CAPS
|
||
LANG_ENGLISH "CREATE GAME"
|
||
|
||
REFERENCE MENU_PLAYERCARD_CAPS
|
||
LANG_ENGLISH "CALLSIGN & KILLSTREAKS"
|
||
|
||
REFERENCE MENU_CREATE_A_CLASS_CAPS
|
||
LANG_ENGLISH "CREATE A CLASS"
|
||
|
||
REFERENCE MENU_BARRACKS_CAPS
|
||
LANG_ENGLISH "BARRACKS"
|
||
|
||
REFERENCE MENU_START_GAME_CAPS
|
||
LANG_ENGLISH "START GAME"
|
||
|
||
REFERENCE MENU_GAME_SETUP_CAPS
|
||
LANG_ENGLISH "GAME SETUP"
|
||
|
||
REFERENCE MENU_INVITE_CAPS
|
||
LANG_ENGLISH "INVITE"
|
||
|
||
REFERENCE MENU_CHANGE_MAP_CAPS
|
||
LANG_ENGLISH "CHANGE MAP"
|
||
|
||
REFERENCE MENU_CHANGE_GAME_MODE_CAPS
|
||
LANG_ENGLISH "CHANGE GAME MODE"
|
||
|
||
REFERENCE MENU_CHANGE_GAME_RULES_CAPS
|
||
LANG_ENGLISH "GAME RULES"
|
||
|
||
REFERENCE MENU_TITLE_CAPS
|
||
LANG_ENGLISH "TITLE"
|
||
|
||
REFERENCE MENU_EMBLEM_CAPS
|
||
LANG_ENGLISH "EMBLEM"
|
||
|
||
REFERENCE MENU_KILLSTREAK_REWARDS_CAPS
|
||
LANG_ENGLISH "KILLSTREAK REWARDS"
|
||
|
||
REFERENCE MENU_PRIVATE_MATCH_CAPS
|
||
LANG_ENGLISH "PRIVATE MATCH"
|
||
|
||
REFERENCE MENU_SPLITSCREEN_CAPS
|
||
LANG_ENGLISH "SPLIT SCREEN"
|
||
|
||
REFERENCE MENU_OPTIONS_CAPS
|
||
LANG_ENGLISH "OPTIONS"
|
||
|
||
REFERENCE MENU_SINGLE_PLAYER_CAPS
|
||
LANG_ENGLISH "SINGLE PLAYER"
|
||
|
||
REFERENCE MENU_YOUR_CLASSES_CAPS
|
||
LANG_ENGLISH "CUSTOM CLASSES"
|
||
|
||
REFERENCE MENU_PRIMARY_CAPS
|
||
LANG_ENGLISH "PRIMARY"
|
||
|
||
REFERENCE MENU_SECONDARY_CAPS
|
||
LANG_ENGLISH "SECONDARY"
|
||
|
||
REFERENCE MENU_PRIMARY_WEAPONS
|
||
LANG_ENGLISH "Primary Weapons"
|
||
|
||
REFERENCE MENU_SECONDARY_WEAPONS
|
||
LANG_ENGLISH "Secondary Weapons"
|
||
|
||
REFERENCE MENU_SPECIAL_GRENADE_CAPS
|
||
LANG_ENGLISH "SPECIAL GRENADE"
|
||
|
||
REFERENCE MENU_PERK1_CAPS
|
||
LANG_ENGLISH "PERK 1"
|
||
|
||
REFERENCE MENU_PERK2_CAPS
|
||
LANG_ENGLISH "PERK 2"
|
||
|
||
REFERENCE MENU_PERK3_CAPS
|
||
LANG_ENGLISH "PERK 3"
|
||
|
||
REFERENCE MENU_DEATHSTREAK_CAPS
|
||
LANG_ENGLISH "DEATH STREAK"
|
||
|
||
REFERENCE MENU_RENAME_CAPS
|
||
LANG_ENGLISH "RENAME"
|
||
|
||
REFERENCE MENU_RESET_CLASS_CAPS
|
||
LANG_ENGLISH "RESET CLASS"
|
||
|
||
REFERENCE MENU_PLUS
|
||
LANG_ENGLISH "+&&1"
|
||
|
||
REFERENCE MENU_ASSAULT_RIFLES_CAPS
|
||
LANG_ENGLISH "ASSAULT RIFLES"
|
||
|
||
REFERENCE MENU_SMGS_CAPS
|
||
LANG_ENGLISH "SUB MACHINE GUNS"
|
||
|
||
REFERENCE MENU_LMGS_CAPS
|
||
LANG_ENGLISH "LIGHT MACHINE GUNS"
|
||
|
||
REFERENCE MENU_SNIPER_RIFLES_CAPS
|
||
LANG_ENGLISH "SNIPER RIFLES"
|
||
|
||
REFERENCE MENU_RIOT_SHIELD_CAPS
|
||
LANG_ENGLISH "RIOT SHIELD"
|
||
|
||
REFERENCE MENU_MACHINE_PISTOLS_CAPS
|
||
LANG_ENGLISH "MACHINE PISTOLS"
|
||
|
||
REFERENCE MENU_SHOTGUNS_CAPS
|
||
LANG_ENGLISH "SHOTGUNS"
|
||
|
||
REFERENCE MENU_HANDGUNS_CAPS
|
||
LANG_ENGLISH "HANDGUNS"
|
||
|
||
REFERENCE MENU_ROCKETS_CAPS
|
||
LANG_ENGLISH "LAUNCHERS"
|
||
|
||
REFERENCE MENU_WEAPON_CLASS_CAPS
|
||
LANG_ENGLISH "WEAPON CLASS"
|
||
|
||
REFERENCE MENU_WEAPONS_CAPS
|
||
LANG_ENGLISH "WEAPONS"
|
||
|
||
REFERENCE MENU_ATTACHMENTS_CAPS
|
||
LANG_ENGLISH "ATTACHMENTS"
|
||
|
||
REFERENCE MENU_CAMO_CAPS
|
||
LANG_ENGLISH "CAMOUFLAGE"
|
||
|
||
REFERENCE MENU_WEAPON_CLASSES_CAPS
|
||
LANG_ENGLISH "WEAPON CLASSES"
|
||
|
||
REFERENCE MENU_UPGRADE_CAPS
|
||
LANG_ENGLISH "UPGRADE"
|
||
|
||
REFERENCE MENU_START_MATCH
|
||
LANG_ENGLISH "Start Match"
|
||
|
||
REFERENCE MENU_START_MATCH_CAPS
|
||
LANG_ENGLISH "START MATCH"
|
||
|
||
REFERENCE MENU_DESC_START_MATCH
|
||
LANG_ENGLISH "Start the match."
|
||
|
||
REFERENCE MENU_CHANGE_MAP
|
||
LANG_ENGLISH "Change Map"
|
||
|
||
REFERENCE MENU_DESC_START_MATCH_LOCKED
|
||
LANG_ENGLISH "Only the lobby host can start the match."
|
||
|
||
REFERENCE MENU_DESC_CHANGE_MAP
|
||
LANG_ENGLISH "Choose a different map."
|
||
|
||
REFERENCE MENU_DESC_INVITE_FRIENDS
|
||
LANG_ENGLISH "Invite friends to your game."
|
||
|
||
REFERENCE MENU_INVITE_FRIEND
|
||
LANG_ENGLISH "Invite A Friend"
|
||
|
||
REFERENCE MENU_DESC_INVITE_FRIEND
|
||
LANG_ENGLISH "Invite a friend to your game."
|
||
|
||
REFERENCE MENU_BOOTCAMP_CAPS
|
||
LANG_ENGLISH "BOOTCAMP"
|
||
|
||
REFERENCE MENU_BLING_PRIMARY_DESC
|
||
LANG_ENGLISH "Extra primary weapon attachment."
|
||
|
||
REFERENCE MENU_BLING_SECONDARY_DESC
|
||
LANG_ENGLISH "Extra secondary weapon attachment."
|
||
|
||
REFERENCE MENU_CIA_CAPS
|
||
LANG_ENGLISH "CIA"
|
||
|
||
REFERENCE MENU_KILLER_CAPS
|
||
LANG_ENGLISH "KILLER"
|
||
|
||
REFERENCE MENU_HUMILIATION_CAPS
|
||
LANG_ENGLISH "HUMILIATION"
|
||
|
||
REFERENCE MENU_ELITE_CAPS
|
||
LANG_ENGLISH "ELITE"
|
||
|
||
REFERENCE MENU_PERKS_CAPS
|
||
LANG_ENGLISH "PERKS"
|
||
|
||
REFERENCE MENU_KILLSTREAK_CAPS
|
||
LANG_ENGLISH "KILLSTREAK"
|
||
|
||
REFERENCE MENU_DEFCON_CAPS
|
||
LANG_ENGLISH "DEFCON"
|
||
|
||
REFERENCE MENU_EQUIPMENT_CAPS
|
||
LANG_ENGLISH "EQUIPMENT"
|
||
|
||
REFERENCE MENU_IWNET_LOGIN
|
||
LANG_ENGLISH "Log Into IW.net"
|
||
|
||
REFERENCE MENU_IWNET_USERNAME
|
||
LANG_ENGLISH "Username: "
|
||
|
||
REFERENCE MENU_LOGIN
|
||
LANG_ENGLISH "Log In"
|
||
|
||
REFERENCE MENU_CONNECTING
|
||
LANG_ENGLISH "Connecting..."
|
||
|
||
REFERENCE MENU_CREATING
|
||
LANG_ENGLISH "Creating Account..."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_IWNET_ACCOUNT
|
||
LANG_ENGLISH "Create an IW.net Account"
|
||
|
||
REFERENCE MENU_IWNET_CREATE
|
||
LANG_ENGLISH "Create Account"
|
||
|
||
REFERENCE MENU_IWNET_EMAIL
|
||
LANG_ENGLISH "Email: "
|
||
|
||
REFERENCE MENU_IWNET_NAME_TAKEN
|
||
LANG_ENGLISH "That account name is already taken."
|
||
|
||
REFERENCE MENU_IWNET_NAME_ILLEGAL
|
||
LANG_ENGLISH "That account name is invalid, please try another one."
|
||
|
||
REFERENCE MENU_IWNET_CREATION_FAILED
|
||
LANG_ENGLISH "Failed to create account."
|
||
|
||
REFERENCE MENU_IWNET_MUSTLOGIN
|
||
LANG_ENGLISH "You must log into a valid IW.net account to proceed."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_SUCCESS
|
||
LANG_ENGLISH "You are now logged in."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_TIMEOUT
|
||
LANG_ENGLISH "No response was received from the IW.net servers. Please try again soon."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_ERROR
|
||
LANG_ENGLISH "There was a problem communicating with the IW.net servers."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_BADPASSWORD
|
||
LANG_ENGLISH "The password supplied for this account was incorrect."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_UNKNOWNUSER
|
||
LANG_ENGLISH "That username is not recognized."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_NOTENTITLED
|
||
LANG_ENGLISH "That account is not able to log in to Modern Warfare 2."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_BANNED
|
||
LANG_ENGLISH "This account has been banned."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_SUCCESS
|
||
LANG_ENGLISH "Your account has been created successfully."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_NAMETAKEN
|
||
LANG_ENGLISH "That username already exists."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_BADNAME
|
||
LANG_ENGLISH "That name is not allowed."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_ERROR
|
||
LANG_ENGLISH "There was an error while trying to create your account. Please try again soon."
|
||
|
||
REFERENCE MENU_VOTE_TO_SKIP_CAPS
|
||
LANG_ENGLISH "VOTE TO SKIP"
|
||
|
||
REFERENCE MENU_MAP_PRE
|
||
LANG_ENGLISH "MAP: "
|
||
|
||
REFERENCE MENU_GAMETYPE_PRE
|
||
LANG_ENGLISH "GAMETYPE: "
|
||
|
||
REFERENCE MENU_SPECOP_SELECT_AC130_PILOT
|
||
LANG_ENGLISH "Select AC130 Pilot"
|
||
|
||
REFERENCE MENU_COOP_ONLY_CHALLENGE
|
||
LANG_ENGLISH "This Special Operation requires two players."
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_1_0_BUTTON
|
||
LANG_ENGLISH "Lower to Recruit"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_2_1_BUTTON
|
||
LANG_ENGLISH "Lower to Regular"
|
||
|
||
REFERENCE MENU_LOWER_DIFFICULTY_3_2_BUTTON
|
||
LANG_ENGLISH "Lower to Hardened"
|
||
|
||
REFERENCE MENU_CORRUPT_STATS_WARNING_OFFLINE
|
||
LANG_ENGLISH "Your data is corrupt, or the save device isn't inserted correctly.\n\nYou must reset your rank and unlocks to continue."
|
||
|
||
REFERENCE MENU_CORRUPT_STATS_WARNING_ONLINE
|
||
LANG_ENGLISH "Your data is corrupt, or didn't download properly.\n\nYou must reset your rank and unlocks to continue."
|
||
|
||
REFERENCE MENU_STATS_WRONG_VERSION_WARNING
|
||
LANG_ENGLISH "Your data is from an old version of the game.\n\nYou must reset your rank and unlocks to continue."
|
||
|
||
REFERENCE MENU_STATS_RESET_YES
|
||
LANG_ENGLISH "Reset Rank"
|
||
|
||
REFERENCE MENU_STATS_RESET_NO
|
||
LANG_ENGLISH "Cancel"
|
||
|
||
REFERENCE MENU_PLAYERCARD
|
||
LANG_ENGLISH "SELECT YOUR..."
|
||
|
||
REFERENCE MENU_PLAYERCARD_DESC
|
||
LANG_ENGLISH "Personal stats"
|
||
|
||
REFERENCE MENU_PLAYERCARD_TITLES
|
||
LANG_ENGLISH "Titles"
|
||
|
||
REFERENCE MENU_PLAYERCARD_ICONS
|
||
LANG_ENGLISH "Emblems"
|
||
|
||
REFERENCE MENU_PLAYERCARD_TITLES_DESC
|
||
LANG_ENGLISH "Choose your title."
|
||
|
||
REFERENCE MENU_PLAYERCARD_ICONS_DESC
|
||
LANG_ENGLISH "Choose your emblem."
|
||
|
||
REFERENCE MENU_KILLSTREAK_REWARD
|
||
LANG_ENGLISH "Killstreak Reward"
|
||
|
||
REFERENCE MENU_KILLSTREAK_REWARD_DESC
|
||
LANG_ENGLISH "New killstreak rewards are available."
|
||
|
||
REFERENCE MENU_IWNET_LOGIN_BADPARAMS
|
||
LANG_ENGLISH "You must supply a username and password."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_BADEMAIL
|
||
LANG_ENGLISH "You must provide a valid email address."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_PASSWORD_MISMATCH
|
||
LANG_ENGLISH "Both password fields must match."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_NOUSER
|
||
LANG_ENGLISH "You must supply a username."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_NOPASSWORD
|
||
LANG_ENGLISH "You must supply a password."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_SHORT_USER
|
||
LANG_ENGLISH "Your username must be at least 3 characters long."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_SHORT_PASSWORD
|
||
LANG_ENGLISH "Your password must be at least 4 characters long."
|
||
|
||
REFERENCE MENU_CHOOSE_TEAM_CAPS
|
||
LANG_ENGLISH "CHOOSE TEAM"
|
||
|
||
REFERENCE MENU_IWNET_CREATE_BADCDKEY
|
||
LANG_ENGLISH "You must enter a valid CD Key."
|
||
|
||
REFERENCE MENU_IWNET_CREATE_KEYUSED
|
||
LANG_ENGLISH "This CD Key has already been used."
|
||
|
||
REFERENCE MENU_IWNET_CDKEY
|
||
LANG_ENGLISH "CD Key:"
|
||
|
||
REFERENCE MENU_MERGEDLOBBIES
|
||
LANG_ENGLISH "Lobbies merged successfully"
|
||
|
||
REFERENCE MENU_MERGINGLOBBIES
|
||
LANG_ENGLISH "Trying to merge our lobby with another"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_50MS
|
||
LANG_ENGLISH "Finding games - 50ms ping"
|
||
|
||
REFERENCE MENU_DUMMY
|
||
LANG_ENGLISH "dummy"
|
||
|
||
REFERENCE MENU_DUMMY_DESC
|
||
LANG_ENGLISH "dummy"
|
||
|
||
REFERENCE MENU_NOSEARCHRESULTS
|
||
LANG_ENGLISH "No games found"
|
||
|
||
REFERENCE MENU_SEARCHRESULTCOUNT
|
||
LANG_ENGLISH "&&1 potential games found"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_100MS
|
||
LANG_ENGLISH "Finding games - 100ms ping"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_150MS
|
||
LANG_ENGLISH "Finding games - 150ms ping"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_200MS
|
||
LANG_ENGLISH "Finding games - 200ms ping"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_250MS
|
||
LANG_ENGLISH "Finding games - 250ms ping"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_300MS
|
||
LANG_ENGLISH "Finding games - 300ms ping"
|
||
|
||
REFERENCE MENU_SEARCHINGFORGAMES_350MS
|
||
LANG_ENGLISH "Finding games - 350ms ping"
|
||
|
||
REFERENCE MENU_NEWPASSWORD
|
||
LANG_ENGLISH "New Password:"
|
||
|
||
REFERENCE MENU_ACCOUNT
|
||
LANG_ENGLISH "Account Settings"
|
||
|
||
REFERENCE MENU_IWNET_RESET
|
||
LANG_ENGLISH "Reset Password"
|
||
|
||
REFERENCE MENU_IWNET_ACCOUNT_SETTINGS
|
||
LANG_ENGLISH "Modern Warfare 2 Account Settings"
|
||
|
||
REFERENCE MENU_IWNET_CHANGE_PASSWORD
|
||
LANG_ENGLISH "Change Password"
|
||
|
||
REFERENCE MENU_IWNET_CHANGE_EMAIL
|
||
LANG_ENGLISH "Change Email Address"
|
||
|
||
REFERENCE MENU_IWNET_RESET_PASSWORD
|
||
LANG_ENGLISH "Reset Account Password"
|
||
|
||
REFERENCE MENU_IWNET_ACCOUNT_CDKEY
|
||
LANG_ENGLISH "Please enter the original CD Key used to create this account."
|
||
|
||
REFERENCE MENU_DONE
|
||
LANG_ENGLISH "Done"
|
||
|
||
REFERENCE MENU_IWNET_RESET_PASSWORD_CONFIRM
|
||
LANG_ENGLISH "Select OK to reset your password. Your new password will be sent to the current email address associated with the account."
|
||
|
||
REFERENCE MENU_IWNET_RP_SUCCESS
|
||
LANG_ENGLISH "Your password has been reset. Please check the email address associated with your account for an email containing your new password."
|
||
|
||
REFERENCE MENU_IWNET_RP_NOUSER
|
||
LANG_ENGLISH "No account name was specified."
|
||
|
||
REFERENCE MENU_IWNET_RP_BADKEY
|
||
LANG_ENGLISH "The CD Key provided was not valid."
|
||
|
||
REFERENCE MENU_IWNET_RP_WRONGKEY
|
||
LANG_ENGLISH "The CD Key provided was not the one originally used to create this account."
|
||
|
||
REFERENCE MENU_IWNET_RP_TOOSOON
|
||
LANG_ENGLISH "This account has already had its password reset recently. Please wait a few minutes and try again."
|
||
|
||
REFERENCE MENU_IWNET_UNKNOWN
|
||
LANG_ENGLISH "The requested action failed for an unknown reason. Please wait a few minutes and try again."
|
||
|
||
REFERENCE MENU_IWNET_CP_SUCCESS
|
||
LANG_ENGLISH "Your password has been changed."
|
||
|
||
REFERENCE MENU_IWNET_NOTLOGGEDIN
|
||
LANG_ENGLISH "You are not currently signed into your Modern Warfare 2 account. Please sign in and try again."
|
||
|
||
REFERENCE MENU_IWNET_CE_SUCCESS
|
||
LANG_ENGLISH "Your email address has been changed."
|
||
|
||
REFERENCE MENU_IWNET_CE_BADEMAIL
|
||
LANG_ENGLISH "Please provide a valid email address."
|
||
|
||
REFERENCE MENU_RESUMEGAME_CAPS
|
||
LANG_ENGLISH "RESUME GAME"
|
||
|
||
REFERENCE MENU_NEWGAME_CAPS
|
||
LANG_ENGLISH "NEW GAME"
|
||
|
||
REFERENCE MENU_MISSION_SELECT_CAPS
|
||
LANG_ENGLISH "MISSION SELECT"
|
||
|
||
REFERENCE MENU_SPECIAL_OPS_CAPS
|
||
LANG_ENGLISH "SPECIAL OPS"
|
||
|
||
REFERENCE MENU_MULTIPLAYER_CAPS
|
||
LANG_ENGLISH "MULTIPLAYER"
|
||
|
||
REFERENCE MENU_AIM_ASSIST_CAPS
|
||
LANG_ENGLISH "AIM ASSIST"
|
||
|
||
REFERENCE MENU_SUBTITLES_CAPS
|
||
LANG_ENGLISH "SUBTITLES"
|
||
|
||
REFERENCE MENU_RECRUIT_CAPS
|
||
LANG_ENGLISH "RECRUIT"
|
||
|
||
REFERENCE MENU_HARDENED_CAPS
|
||
LANG_ENGLISH "HARDENED"
|
||
|
||
REFERENCE MENU_REGULAR_CAPS
|
||
LANG_ENGLISH "REGULAR"
|
||
|
||
REFERENCE MENU_VETERAN_CAPS
|
||
LANG_ENGLISH "VETERAN"
|
||
|
||
REFERENCE MENU_YES_CAPS
|
||
LANG_ENGLISH "YES"
|
||
|
||
REFERENCE MENU_NO_CAPS
|
||
LANG_ENGLISH "NO"
|
||
|
||
REFERENCE MENU_TRY_AGAIN_CAPS
|
||
LANG_ENGLISH "TRY AGAIN"
|
||
|
||
REFERENCE MENU_SELECT_DIFFICULTY_PERSONAL
|
||
LANG_ENGLISH "Difficulty"
|
||
|
||
REFERENCE MENU_DESC_SET_DIFFICULTY_PLAYER
|
||
LANG_ENGLISH "Set this player's difficulty."
|
||
|
||
REFERENCE MENU_GTNW_DESC
|
||
LANG_ENGLISH "Global Thermonuclear War"
|
||
|
||
REFERENCE MENU_GAME_SELECTION_CAPS
|
||
LANG_ENGLISH "GAME SELECTION"
|
||
|
||
REFERENCE MENU_POPUP_PLAYLISTS
|
||
LANG_ENGLISH "Fetching Playlists"
|
||
|
||
REFERENCE MENU_POPUP_STATS
|
||
LANG_ENGLISH "Updating Rank and Unlocks"
|
||
|
||
REFERENCE MENU_POPUP_CONNECTION
|
||
LANG_ENGLISH "Connecting to Matchmaking Server"
|
||
|
||
REFERENCE MENU_POPUP_ACCEPTINVITE
|
||
LANG_ENGLISH "Joining game session, attempt #&&1"
|
||
|
||
REFERENCE MENU_POPUP_COMPLETE
|
||
LANG_ENGLISH "Complete."
|
||
|
||
REFERENCE MENU_USE_EQUIPMENT
|
||
LANG_ENGLISH "Use Equipment"
|
||
|
||
REFERENCE MENU_NOMAD
|
||
LANG_ENGLISH "N0M4D"
|
||
|
||
REFERENCE MENU_NOMAD_ALT
|
||
LANG_ENGLISH "N0M4D Flipped"
|
||
|
||
REFERENCE MENU_MORE
|
||
LANG_ENGLISH "More..."
|
||
|
||
REFERENCE MENU_SAB_DANGER
|
||
LANG_ENGLISH "Losing Ground"
|
||
|
||
REFERENCE MENU_SAB_NEUTRAL
|
||
LANG_ENGLISH "Neutral"
|
||
|
||
REFERENCE MENU_SAB_SAFE
|
||
LANG_ENGLISH "Gaining Ground"
|
||
|
||
REFERENCE MENU_CONTESTED
|
||
LANG_ENGLISH "contested"
|
||
|
||
REFERENCE MENU_DESC_CAS_WELCOME
|
||
LANG_ENGLISH "Choose your 3 killstreaks!"
|
||
|
||
REFERENCE MENU_NO_SIGNIN_WARNING_MP
|
||
LANG_ENGLISH "Guests do not save progress. Sign in to retain your stats!"
|
||
|
||
REFERENCE MENU_RETURN_SIGNIN_MP
|
||
LANG_ENGLISH "Return to Sign In Menu"
|
||
|
||
REFERENCE MENU_PLEASE_WAIT
|
||
LANG_ENGLISH "Please Wait"
|
||
|
||
REFERENCE MENU_ONLINE_STATUS
|
||
LANG_ENGLISH "Online Status"
|
||
|
||
REFERENCE MENU_DOWNLOADING
|
||
LANG_ENGLISH "DOWNLOADING..."
|
||
|
||
REFERENCE MENU_UPLOADING_STATS
|
||
LANG_ENGLISH "Uploading Stats"
|
||
|
||
REFERENCE MENU_UNABLE_TO_APPLY
|
||
LANG_ENGLISH "Unable to apply settings while connected to a server."
|
||
|
||
REFERENCE MENU_QUIT_CAPS
|
||
LANG_ENGLISH "QUIT"
|
||
|
||
REFERENCE MENU_MOVEMENT
|
||
LANG_ENGLISH "Movement"
|
||
|
||
REFERENCE MENU_ACTIONS
|
||
LANG_ENGLISH "Actions"
|
||
|
||
REFERENCE MENU_RESTORE_DEFAULT_CONTROLS
|
||
LANG_ENGLISH "Reset Controls"
|
||
|
||
REFERENCE MENU_BRIGHTNESS_HINT_PC
|
||
LANG_ENGLISH "Brightness adjustment has no effect when playing in a window."
|
||
|
||
REFERENCE MENU_HOLD_AIM_DOWN_SIGHT
|
||
LANG_ENGLISH "Hold Aim Down the Sight"
|
||
|
||
REFERENCE MENU_FRAG_EQUIPMENT
|
||
LANG_ENGLISH "Throw Frag/Use Equipment"
|
||
|
||
REFERENCE MENU_INVENTORY_KILLSTREAK
|
||
LANG_ENGLISH "Inventory/Killstreak Reward"
|
||
|
||
REFERENCE MENU_SECONDARY_INVENTORY
|
||
LANG_ENGLISH "Secondary Inventory"
|
||
|
||
REFERENCE MENU_NVG_WATCH
|
||
LANG_ENGLISH "Night Vision/Stopwatch"
|
||
|
||
REFERENCE MENU_HOLD_MOUSE_LOOK
|
||
LANG_ENGLISH "Hold Mouse Look"
|
||
|
||
REFERENCE MENU_TEXT_CHAT
|
||
LANG_ENGLISH "Text Chat"
|
||
|
||
REFERENCE MENU_TEXT_TEAM_CHAT
|
||
LANG_ENGLISH "Text Team Chat"
|
||
|
||
REFERENCE MENU_OPTIONAL
|
||
LANG_ENGLISH "Optional"
|
||
|
||
REFERENCE MENU_ADVANCED_VIDEO
|
||
LANG_ENGLISH "Advanced Video"
|
||
|
||
REFERENCE MENU_VIDEO
|
||
LANG_ENGLISH "Video"
|
||
|
||
REFERENCE MENU_AUDIO
|
||
LANG_ENGLISH "Audio"
|
||
|
||
REFERENCE MENU_MUTE_ALL
|
||
LANG_ENGLISH "Mute All"
|
||
|
||
REFERENCE MENU_SP_ACT_I_CAPS
|
||
LANG_ENGLISH "ACT I"
|
||
|
||
REFERENCE MENU_SP_ACT_II_CAPS
|
||
LANG_ENGLISH "ACT II"
|
||
|
||
REFERENCE MENU_SP_ACT_III_CAPS
|
||
LANG_ENGLISH "ACT III"
|
||
|
||
REFERENCE MENU_SP_MUSEUM_CAPS
|
||
LANG_ENGLISH "MUSEUM"
|
||
|
||
REFERENCE MENU_SP_SP_TRAINER
|
||
LANG_ENGLISH "S.S.D.D."
|
||
|
||
REFERENCE MENU_SP_SP_TRAINER_DESC
|
||
LANG_ENGLISH "Demonstrate proper fire control for the local trainees."
|
||
|
||
REFERENCE MENU_SP_SP_INVASION_DESC
|
||
LANG_ENGLISH "Locate and protect codename Raptor during the beginning of the invasion."
|
||
|
||
REFERENCE MENU_SP_SP_FAVELA_ESCAPE
|
||
LANG_ENGLISH "The Hornet's Nest"
|
||
|
||
REFERENCE MENU_SP_SP_FAVELA_ESCAPE_DESC
|
||
LANG_ENGLISH "Escape the favela."
|
||
|
||
REFERENCE MENU_SP_SP_ARCADIA
|
||
LANG_ENGLISH "Exodus"
|
||
|
||
REFERENCE MENU_SP_SP_ARCADIA_DESC
|
||
LANG_ENGLISH "Assist in the evacuation of civilians and key personnel in the suburbs."
|
||
|
||
REFERENCE MENU_SP_SP_OILRIG
|
||
LANG_ENGLISH "The Only Easy Day... Was Yesterday"
|
||
|
||
REFERENCE MENU_SP_SP_OILRIG_DESC
|
||
LANG_ENGLISH "Board the oilrig, rescue the hostages, and clear the route to the gulag."
|
||
|
||
REFERENCE MENU_SP_SP_DCEMP_DESC
|
||
LANG_ENGLISH "Get to Whiskey Hotel."
|
||
|
||
REFERENCE MENU_SP_SP_DC_WHITEHOUSE_DESC
|
||
LANG_ENGLISH "Retake Whiskey Hotel."
|
||
|
||
REFERENCE MENU_SP_SP_ROADKILL
|
||
LANG_ENGLISH "Team Player"
|
||
|
||
REFERENCE MENU_SP_SP_ROADKILL_DESC
|
||
LANG_ENGLISH "Search and destroy enemy forces in Afghanistan."
|
||
|
||
REFERENCE MENU_SP_SP_CLIFFHANGER
|
||
LANG_ENGLISH "Cliffhanger"
|
||
|
||
REFERENCE MENU_SP_SP_CLIFFHANGER_DESC
|
||
LANG_ENGLISH "Locate and retrieve the ACS module from a crashed satellite."
|
||
|
||
REFERENCE MENU_SP_SP_AIRPORT
|
||
LANG_ENGLISH "No Russian"
|
||
|
||
REFERENCE MENU_SP_SP_AIRPORT_DESC
|
||
LANG_ENGLISH "Earn Makarov's trust."
|
||
|
||
REFERENCE MENU_SP_SP_FAVELA_DESC
|
||
LANG_ENGLISH "Find and capture arms-dealer Alejandro Rojas, hiding somewhere in the favela."
|
||
|
||
REFERENCE MENU_SP_SP_FAVELA
|
||
LANG_ENGLISH "Takedown"
|
||
|
||
REFERENCE MENU_SP_SP_INVASION
|
||
LANG_ENGLISH "Wolverines!"
|
||
|
||
REFERENCE MENU_SP_SP_GULAG
|
||
LANG_ENGLISH "The Gulag"
|
||
|
||
REFERENCE MENU_SP_SP_GULAG_DESC
|
||
LANG_ENGLISH "Rescue Prisoner #627."
|
||
|
||
REFERENCE MENU_SP_SP_DCBURNING
|
||
LANG_ENGLISH "Of Their Own Accord"
|
||
|
||
REFERENCE MENU_SP_SP_DCBURNING_DESC
|
||
LANG_ENGLISH "Protect the evacuation site at the Washington Monument."
|
||
|
||
REFERENCE MENU_SP_SP_CONTINGENCY
|
||
LANG_ENGLISH "Contingency"
|
||
|
||
REFERENCE MENU_SP_SP_CONTINGENCY_DESC
|
||
LANG_ENGLISH "Help Captain Price reach the Russian submarine."
|
||
|
||
REFERENCE MENU_SP_SP_DCEMP
|
||
LANG_ENGLISH "Second Sun"
|
||
|
||
REFERENCE MENU_SP_SP_DC_WHITEHOUSE
|
||
LANG_ENGLISH "Whiskey Hotel"
|
||
|
||
REFERENCE MENU_SP_SP_ESTATE_DESC
|
||
LANG_ENGLISH "Find and kill Makarov at his safe house on the Georgian-Russian border."
|
||
|
||
REFERENCE MENU_SP_SP_ESTATE
|
||
LANG_ENGLISH "Loose Ends"
|
||
|
||
REFERENCE MENU_SP_SP_BONEYARD
|
||
LANG_ENGLISH "The Enemy of My Enemy"
|
||
|
||
REFERENCE MENU_SP_SP_BONEYARD_DESC
|
||
LANG_ENGLISH "Escape from General Shepherd's trap in the boneyard."
|
||
|
||
REFERENCE MENU_SP_SP_AF_CHASE
|
||
LANG_ENGLISH "Endgame"
|
||
|
||
REFERENCE MENU_SP_SP_AF_CHASE_DESC
|
||
LANG_ENGLISH "Kill General Shepherd."
|
||
|
||
REFERENCE MENU_SP_SP_AF_CAVES_DESC
|
||
LANG_ENGLISH "Search the Afghan cave network for General Shepherd."
|
||
|
||
REFERENCE MENU_SP_SP_AF_CAVES
|
||
LANG_ENGLISH "Just Like Old Times"
|
||
|
||
REFERENCE MENU_SP_PROFILE_WARNING
|
||
LANG_ENGLISH "You are not signed in to a profile. \nDo you wish to sign in?"
|
||
|
||
REFERENCE MENU_SP_PROFILE_WARNING_SP
|
||
LANG_ENGLISH "You are not signed in to a profile. \nYou will not be able to save your progress. \nDo you wish to sign in?"
|
||
|
||
REFERENCE MENU_SP_TWO_PLAYER_SPLIT_SCREEN
|
||
LANG_ENGLISH "Two Player Split Screen"
|
||
|
||
REFERENCE MENU_SP_TWO_PLAYER_SPLIT_SCREEN_CAPS
|
||
LANG_ENGLISH "TWO PLAYER SPLIT SCREEN"
|
||
|
||
REFERENCE MENU_SP_TWO_PLAYER_ONLINE
|
||
LANG_ENGLISH "Two Player Online"
|
||
|
||
REFERENCE MENU_SP_TWO_PLAYER_ONLINE_CAPS
|
||
LANG_ENGLISH "TWO PLAYER ONLINE"
|
||
|
||
REFERENCE MENU_SP_WAITING_FOR_HOST
|
||
LANG_ENGLISH "Waiting for host to start..."
|
||
|
||
REFERENCE MENU_SP_NEED_ONE_MORE_PLAYER
|
||
LANG_ENGLISH "Need one more player..."
|
||
|
||
REFERENCE MENU_SP_SELECT_YOUR_DIFF
|
||
LANG_ENGLISH "Select your difficulty."
|
||
|
||
REFERENCE MENU_SP_TYPE_ASSAULT
|
||
LANG_ENGLISH "Assault"
|
||
|
||
REFERENCE MENU_SP_TYPE_KILLSPREE
|
||
LANG_ENGLISH "Elimination"
|
||
|
||
REFERENCE MENU_SP_TYPE_ESCORT
|
||
LANG_ENGLISH "Escort"
|
||
|
||
REFERENCE MENU_SP_TYPE_WAVE_DEFENSE
|
||
LANG_ENGLISH "Wave Defense"
|
||
|
||
REFERENCE MENU_SP_TYPE_TIME_ASSAULT
|
||
LANG_ENGLISH "Timed Assault"
|
||
|
||
REFERENCE MENU_SP_TYPE_STEALTH
|
||
LANG_ENGLISH "Stealth"
|
||
|
||
REFERENCE MENU_SP_TYPE_ASSAULT_DEFEND
|
||
LANG_ENGLISH "Assault & Defend"
|
||
|
||
REFERENCE MENU_SP_TYPE_VEHICLE_KILLSPREE
|
||
LANG_ENGLISH "Vehicle Killspree"
|
||
|
||
REFERENCE MENU_SP_TYPE_DRIVING
|
||
LANG_ENGLISH "Driving"
|
||
|
||
REFERENCE MENU_SP_TYPE_TIMED_ESCORT
|
||
LANG_ENGLISH "Timed Escort"
|
||
|
||
REFERENCE MENU_SP_NOTE_SLOW_MO_BREACH
|
||
LANG_ENGLISH "Slow-mo Breach"
|
||
|
||
REFERENCE MENU_SP_NOTE_TWO_PLAYERS_REQUIRED
|
||
LANG_ENGLISH "Two Players Required"
|
||
|
||
REFERENCE MENU_SP_NOTE_CIVILIAN
|
||
LANG_ENGLISH "Civilians"
|
||
|
||
REFERENCE MENU_SP_NOTE_EXPLOSIVES_KNIVES_ONLY
|
||
LANG_ENGLISH "Explosives & Knives Only"
|
||
|
||
REFERENCE MENU_SP_COMPLETION
|
||
LANG_ENGLISH "completion"
|
||
|
||
REFERENCE MENU_SP_OPPOSITION_FORCE
|
||
LANG_ENGLISH "Est. Opposition:"
|
||
|
||
REFERENCE MENU_SP_LEVEL_TYPE
|
||
LANG_ENGLISH "Classification: "
|
||
|
||
REFERENCE MENU_SP_LEVEL_AVG_TIME
|
||
LANG_ENGLISH "Est. Completion Time: "
|
||
|
||
REFERENCE MENU_SP_LEVEL_YOUR_BEST_TIME
|
||
LANG_ENGLISH "Your Best Time: "
|
||
|
||
REFERENCE MENU_SP_TYPE_TIMED_DRIVING
|
||
LANG_ENGLISH "Timed Driving"
|
||
|
||
REFERENCE MENU_SP_SPECIAL_OPS_CAPS
|
||
LANG_ENGLISH "SPECIAL OPS"
|
||
|
||
REFERENCE MENU_SP_DESC_SINGLEPLAYER
|
||
LANG_ENGLISH "Pick up the story where Modern Warfare<72> ended and continue the single player experience."
|
||
|
||
REFERENCE MENU_SP_DESC_MULTIPLAYER
|
||
LANG_ENGLISH "Rank up, unlock new weapons, perks, killstreaks, and much more online and locally."
|
||
|
||
REFERENCE MENU_SP_DESC_SPECIALOPS
|
||
LANG_ENGLISH "Collect all 69 stars alone or with a friend in a variety of custom challenging missions."
|
||
|
||
REFERENCE MENU_SP_STORY_CAPS
|
||
LANG_ENGLISH "STORY"
|
||
|
||
REFERENCE MENU_SP_SOLO_PLAY_CAPS
|
||
LANG_ENGLISH "SOLO PLAY"
|
||
|
||
REFERENCE MENU_SP_TOTAL_PROGRESS
|
||
LANG_ENGLISH "TOTAL PROGRESS: "
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_0
|
||
LANG_ENGLISH "None"
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_1
|
||
LANG_ENGLISH "Minimal"
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_2
|
||
LANG_ENGLISH "Light"
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_3
|
||
LANG_ENGLISH "Medium"
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_4
|
||
LANG_ENGLISH "Heavy"
|
||
|
||
REFERENCE MENU_SP_DIFF_RANKING_5
|
||
LANG_ENGLISH "Massive"
|
||
|
||
REFERENCE MENU_SP_LEAVELOBBY
|
||
LANG_ENGLISH "Leave Lobby?"
|
||
|
||
REFERENCE MENU_SP_ARE_YOU_ABSOLUTELY_SURE
|
||
LANG_ENGLISH "Are you absolutely sure?"
|
||
|
||
REFERENCE MENU_SP_VETERAN_IS_EXTREMELY_DIFFICULT
|
||
LANG_ENGLISH "Veteran is extremely difficult, are you certain you want to play at Veteran Difficulty?"
|
||
|
||
REFERENCE MENU_SP_IW_BEST_TIME
|
||
LANG_ENGLISH "IW Best Time: "
|
||
|
||
REFERENCE MENU_SP_SELECT_SAVE_DEVICE_CAPS
|
||
LANG_ENGLISH "SELECT SAVE DEVICE"
|
||
|
||
REFERENCE MENU_SP_MARGIN_HORIZONTAL_DESC
|
||
LANG_ENGLISH "Move the slider to adjust the horizontal margin."
|
||
|
||
REFERENCE MENU_SP_MARGIN_VERTICAL_DESC
|
||
LANG_ENGLISH "Move the slider to adjust the vertical margin."
|
||
|
||
REFERENCE MENU_SP_STARS_EARNED
|
||
LANG_ENGLISH "Stars Earned!"
|
||
|
||
REFERENCE MENU_SP_NEW_BESTTIME
|
||
LANG_ENGLISH "New Best Time!"
|
||
|
||
REFERENCE MENU_SP_NEXT_UNLOCK
|
||
LANG_ENGLISH "NEXT UNLOCK: "
|
||
|
||
REFERENCE MENU_SP_TIME_PLAYED
|
||
LANG_ENGLISH "TIME PLAYED"
|
||
|
||
REFERENCE MENU_SP_PERCENTAGE_COMPLETED
|
||
LANG_ENGLISH "PERCENTAGE COMPLETED"
|
||
|
||
REFERENCE MENU_SP_NA_FOR_THIS_OP
|
||
LANG_ENGLISH "Not available for this Operation."
|
||
|
||
REFERENCE MENU_SP_START_OP
|
||
LANG_ENGLISH "Start Op"
|
||
|
||
REFERENCE MENU_SP_START_OP_DESC
|
||
LANG_ENGLISH "Start the Operation."
|
||
|
||
REFERENCE MENU_SP_CHANGE_OP
|
||
LANG_ENGLISH "Change Op"
|
||
|
||
REFERENCE MENU_SP_CHANGE_OP_DESC
|
||
LANG_ENGLISH "Choose a different Operation."
|
||
|
||
REFERENCE MENU_SP_FRIEND_LOCK_GROUP_DESC
|
||
LANG_ENGLISH "Partner has not unlocked this group."
|
||
|
||
REFERENCE MENU_SP_FRIEND_LOCK_OP_DESC
|
||
LANG_ENGLISH "Partner has not unlocked this Op and will not earn any Stars for completing it."
|
||
|
||
REFERENCE MENU_SP_YOU_LOCK_OP_DESC
|
||
LANG_ENGLISH "You have not unlocked this Op and will not earn any Stars for completing it."
|
||
|
||
REFERENCE MENU_SP_DIFFERENT_DIFF
|
||
LANG_ENGLISH "Different difficulties selected."
|
||
|
||
REFERENCE MENU_SP_MAX_REWARD
|
||
LANG_ENGLISH "Max reward: "
|
||
|
||
REFERENCE MENU_SP_FRIEND_UNLOCK_GROUP_HAS
|
||
LANG_ENGLISH "Has: &&1"
|
||
|
||
REFERENCE MENU_SP_FRIEND_UNLOCK_GROUP_REQ
|
||
LANG_ENGLISH "Requires: &&1"
|
||
|
||
REFERENCE MENU_SP_RECOMMENDATION
|
||
LANG_ENGLISH "We strongly recommend you play Campaign first."
|
||
|
||
REFERENCE MENU_SP_PLAY_STORY
|
||
LANG_ENGLISH "Play Story"
|
||
|
||
REFERENCE MENU_SP_CONTINUE_TO_SPECIAL_OPS
|
||
LANG_ENGLISH "Continue to Special Ops"
|
||
|
||
REFERENCE MENU_SP_CONTINUE_TO_MULTIPLAYER
|
||
LANG_ENGLISH "Continue to Multiplayer"
|
||
|
||
REFERENCE MENU_SP_FOR_THE_RECORD
|
||
LANG_ENGLISH "\"For the Record\""
|
||
|
||
REFERENCE MENU_SP_CHOOSE_A_DIFFERENT_OP
|
||
LANG_ENGLISH "Choose a different Op"
|
||
|
||
REFERENCE MENU_SP_NO_STARS_FOR_LOCKED_OP
|
||
LANG_ENGLISH "No Stars rewarded since you don't have this Op unlocked."
|
||
|
||
REFERENCE MENU_SP_NOT_SIGNED_IN
|
||
LANG_ENGLISH "Not signed in"
|
||
|
||
REFERENCE MENU_SP_LAST_CHECKPOINT_CONFIRMATION
|
||
LANG_ENGLISH "Return to the last checkpoint?"
|
||
|
||
REFERENCE MENU_SP_STAT_GAME_PROGRESSION
|
||
LANG_ENGLISH "Game Progression:"
|
||
|
||
REFERENCE MENU_SP_STAT_HARDENED_PROGRESS
|
||
LANG_ENGLISH "Hardened Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_VETERAN_PROGRESS
|
||
LANG_ENGLISH "Veteran Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_INTEL_ITEMS
|
||
LANG_ENGLISH "Intel Items:"
|
||
|
||
REFERENCE MENU_SP_STAT_TOTAL
|
||
LANG_ENGLISH "Total:"
|
||
|
||
REFERENCE MENU_SP_STAT_PLAY_TIME
|
||
LANG_ENGLISH "Play Time:"
|
||
|
||
REFERENCE MENU_SP_STAT_SP_PLAY_TIME
|
||
LANG_ENGLISH "Campaign Play Time:"
|
||
|
||
REFERENCE MENU_SP_STAT_MP_PLAY_TIME
|
||
LANG_ENGLISH "Multiplayer Play Time:"
|
||
|
||
REFERENCE MENU_SP_STAT_TOTAL_PLAY_TIME
|
||
LANG_ENGLISH "Total Play Time:"
|
||
|
||
REFERENCE MENU_SP_STAT_SO_PLAY_TIME
|
||
LANG_ENGLISH "Special Ops Play Time:"
|
||
|
||
REFERENCE MENU_SP_STAT_TIME_FORMAT
|
||
LANG_ENGLISH "D H M S"
|
||
|
||
REFERENCE MENU_SP_STAT_SO_PROGRESSION
|
||
LANG_ENGLISH "Special Ops Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_SP_PROGRESSION
|
||
LANG_ENGLISH "Campaign Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_MP_PROGRESSION
|
||
LANG_ENGLISH "Multiplayer Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_SP_EASY_REGULAR_PROGRESSION
|
||
LANG_ENGLISH "Recruit & Regular Progress:"
|
||
|
||
REFERENCE MENU_SP_STAT_STARS_EARNED
|
||
LANG_ENGLISH "Stars Earned:"
|
||
|
||
REFERENCE MENU_SP_STAT_TOTAL_STARS
|
||
LANG_ENGLISH "Total Stars:"
|
||
|
||
REFERENCE MENU_SP_STAT_NUM_DOT_PERCENT
|
||
LANG_ENGLISH "&&1.&&2%"
|
||
|
||
REFERENCE MENU_SP_STAT_NUM_PERCENT
|
||
LANG_ENGLISH "&&1%"
|
||
|
||
REFERENCE MENU_SP_STAT_NUM_RATIO
|
||
LANG_ENGLISH "&&1/&&2"
|
||
|
||
REFERENCE MENU_SP_COMPLETION_PERCENT
|
||
LANG_ENGLISH "completion &&1%"
|
||
|
||
REFERENCE MENU_SP_COMPLETION_DOT_PERCENT
|
||
LANG_ENGLISH "completion &&1.&&2%"
|
||
|
||
REFERENCE MENU_SP_CAMPAIGN_INCOMPLETE
|
||
LANG_ENGLISH "Campaign not complete"
|
||
|
||
REFERENCE MENU_SP_CLASSIFIED
|
||
LANG_ENGLISH "Classified"
|
||
|
||
REFERENCE MENU_SP_ONLY_HOST_CAN_CHOOSE
|
||
LANG_ENGLISH "Only host can change the Op."
|
||
|
||
REFERENCE MENU_SP_VIEW_OP
|
||
LANG_ENGLISH "Browse Ops"
|
||
|
||
REFERENCE MENU_SP_VIEW_OP_DESC
|
||
LANG_ENGLISH "View unlocked Ops."
|
||
|
||
REFERENCE MENU_SP_CURRENT_LEVEL_INTELS
|
||
LANG_ENGLISH "&&1/&&2 Intel Items found"
|
||
|
||
REFERENCE MENU_SP_CURRENT_LEVEL_INTEL_TITLE
|
||
LANG_ENGLISH "enemy intelligence"
|
||
|
||
REFERENCE MENU_SP_FIRST_DIFFICULTY_STAR
|
||
LANG_ENGLISH "Complete this Op on Hardened or Veteran difficulty to earn additional stars."
|
||
|
||
REFERENCE MENU_SP_SKIP_MISSION
|
||
LANG_ENGLISH "Skip Mission"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_1
|
||
LANG_ENGLISH "The following mission may be disturbing or offensive to some players. You may skip this mission at anytime in the pause menu."
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_NOW
|
||
LANG_ENGLISH "Skip this mission now"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_TITLE
|
||
LANG_ENGLISH "Disturbing Content Notice"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_ARE_YOU_SURE
|
||
LANG_ENGLISH "Are you sure you want to skip this mission?"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_2
|
||
LANG_ENGLISH "Some players may find one of the missions disturbing or offensive. Would you like to have the option to skip this mission?"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_YES_ASK_LATER
|
||
LANG_ENGLISH "Yes, ask me later"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_NO_WONT_GET_OFFENDED
|
||
LANG_ENGLISH "No, I will not be offended"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_3
|
||
LANG_ENGLISH "If you answer yes you will never be asked about skipping levels again."
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_4
|
||
LANG_ENGLISH "(The skip level option will be available in the pause menu.)"
|
||
|
||
REFERENCE MENU_SP_OFFENSIVE_SKIP_YES_NEVER_ASK
|
||
LANG_ENGLISH "Yes, never ask me again"
|
||
|
||
REFERENCE MENU_SP_CREDITS_CAPS
|
||
LANG_ENGLISH "CREDITS"
|
||
|
||
REFERENCE MENU_SP_IW_INTEL
|
||
LANG_ENGLISH "Infinity Ward Intel"
|
||
|
||
REFERENCE MENU_SP_69STAR_GRATZ
|
||
LANG_ENGLISH "Congratulations! \nYou've completed Special Ops."
|
||
|
||
REFERENCE MENU_SP_CAMPAIGN
|
||
LANG_ENGLISH "CAMPAIGN"
|
||
|
||
REFERENCE MENU_SP_SHOW_TIMER
|
||
LANG_ENGLISH "Show Timer"
|
||
|
||
REFERENCE MENU_SP_TIMER_NIGHT_VISION
|
||
LANG_ENGLISH "Timer/Night Vision"
|
||
|
||
REFERENCE MENU_SP_INVITE_FRIEND_PC_CPU
|
||
LANG_ENGLISH "The player with the fastest CPU should invite."
|
||
|
||
REFERENCE MENU_SP_STEAM_CHAT_HINT
|
||
LANG_ENGLISH "Double click your friend's name in Steam to voice chat."
|
||
|
||
REFERENCE NULL_EMPTY
|
||
LANG_ENGLISH ""
|
||
|
||
REFERENCE XBOXLIVE_SERVICENAME
|
||
LANG_ENGLISH "IWNet"
|
||
|
||
REFERENCE XBOXLIVE_CLANSETTINGS
|
||
LANG_ENGLISH "Clan Settings"
|
||
|
||
REFERENCE XBOXLIVE_FRIENDSLIST
|
||
LANG_ENGLISH " friends"
|
||
|
||
REFERENCE XBOXLIVE_SIGNIN
|
||
LANG_ENGLISH "Sign In to IWNet"
|
||
|
||
REFERENCE XBOXLIVE_SIGNOUT
|
||
LANG_ENGLISH "Sign Out of IWNet"
|
||
|
||
REFERENCE XBOXLIVE_LOGGEDOFF
|
||
LANG_ENGLISH "You were logged out of IWNet"
|
||
|
||
REFERENCE XBOXLIVE_RESTRICTEDCLAN
|
||
LANG_ENGLISH "This server only allows players from certain clans to play here."
|
||
|
||
REFERENCE XBOXLIVE_VIEWCLANINFO
|
||
LANG_ENGLISH "Clan Info"
|
||
|
||
REFERENCE XBOXLIVE_EDITCLANINFO
|
||
LANG_ENGLISH "Edit Clan Info"
|
||
|
||
REFERENCE XBOXLIVE_ENDOFMATCH
|
||
LANG_ENGLISH "End of match"
|
||
|
||
REFERENCE XBOXLIVE_MUSTLOGIN
|
||
LANG_ENGLISH "You must sign in before you can play Modern Warfare 2"
|
||
|
||
REFERENCE XBOXLIVE_INVALIDPERMISSIONS
|
||
LANG_ENGLISH "The user &&1 does not have proper permissions for that operation"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDOUTOFLIVE
|
||
LANG_ENGLISH "You must be signed in to IWNet to play online matches."
|
||
|
||
REFERENCE XBOXLIVE_LOBBYGAMERCARD
|
||
LANG_ENGLISH " View Player's Gamer Card"
|
||
|
||
REFERENCE XBOXLIVE_VIEW_GAMER_CARD
|
||
LANG_ENGLISH " view gamer"
|
||
|
||
REFERENCE XBOXLIVE_MPNOTALLOWED
|
||
LANG_ENGLISH "The current profile is not allowed to play on IWNet."
|
||
|
||
REFERENCE XBOXLIVE_CANTJOINSESSION
|
||
LANG_ENGLISH "Unable to join game session"
|
||
|
||
REFERENCE XBOXLIVE_PARTYENDED
|
||
LANG_ENGLISH "The party is no longer active"
|
||
|
||
REFERENCE XBOXLIVE_SIGN_IN_TO_SAVE
|
||
LANG_ENGLISH "Sign in to save your progress."
|
||
|
||
REFERENCE XBOXLIVE_PLAYER0
|
||
LANG_ENGLISH "Guest 1"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER1
|
||
LANG_ENGLISH "Guest 2"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER2
|
||
LANG_ENGLISH "Guest 3"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER3
|
||
LANG_ENGLISH "Guest 4"
|
||
|
||
REFERENCE XBOXLIVE_SPLITSCREEN_SIGN_IN
|
||
LANG_ENGLISH "Splitscreen Sign In"
|
||
|
||
REFERENCE XBOXLIVE_NOTSIGNEDIN
|
||
LANG_ENGLISH "Not signed in to a profile"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDINAS
|
||
LANG_ENGLISH "Signed in as: &&1"
|
||
|
||
REFERENCE XBOXLIVE_FINDGAMELOBBY
|
||
LANG_ENGLISH " Find Game Lobby"
|
||
|
||
REFERENCE XBOXLIVE_FINDGAME
|
||
LANG_ENGLISH " find game"
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTISOLD
|
||
LANG_ENGLISH "Your playlist data is older than the host's. You must restart the game or reconnect to Xbox LIVE in order to get the new playlist data."
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTISNEW
|
||
LANG_ENGLISH "Your playlist data is newer than the host's. You will be unable to play with them until they restart to get the new playlists."
|
||
|
||
REFERENCE XBOXLIVE_LOBBYENDED
|
||
LANG_ENGLISH "Game lobby closed"
|
||
|
||
REFERENCE XBOXLIVE_LEAVELOBBY
|
||
LANG_ENGLISH "Leave Lobby?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTY
|
||
LANG_ENGLISH "Leave party?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTYANDLOBBY
|
||
LANG_ENGLISH "Leave lobby and party?"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDOUT
|
||
LANG_ENGLISH "Your profile was signed out"
|
||
|
||
REFERENCE XBOXLIVE_HOSTKICKPLAYER
|
||
LANG_ENGLISH " Kick Player"
|
||
|
||
REFERENCE XBOXLIVE_KICKPLAYER
|
||
LANG_ENGLISH "Kick &&1?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTYBUTTON
|
||
LANG_ENGLISH " Leave Party"
|
||
|
||
REFERENCE XBOXLIVE_DESTROYPARTY
|
||
LANG_ENGLISH "End Party?"
|
||
|
||
REFERENCE XBOXLIVE_PARTYDETAILS
|
||
LANG_ENGLISH " party details"
|
||
|
||
REFERENCE XBOXLIVE_FRIENDSLISTONX
|
||
LANG_ENGLISH " friends"
|
||
|
||
REFERENCE XBOXLIVE_INVITE
|
||
LANG_ENGLISH " invite friends"
|
||
|
||
REFERENCE XBOXLIVE_KICKPLAYERINLIST
|
||
LANG_ENGLISH " KICK PLAYER"
|
||
|
||
REFERENCE XBOXLIVE_SELECTBUTTON
|
||
LANG_ENGLISH "Click me!"
|
||
|
||
REFERENCE XBOXLIVE_VIEW_PROFILE
|
||
LANG_ENGLISH "View Gamer Card"
|
||
|
||
REFERENCE XBOXLIVE_KICK
|
||
LANG_ENGLISH "Kick"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER_MUTE
|
||
LANG_ENGLISH "Toggle Mute"
|
||
|
||
REFERENCE XBOXLIVE_LEADERBOARDS
|
||
LANG_ENGLISH "Leaderboards"
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTUSERCOUNT
|
||
LANG_ENGLISH "&&1/&&2 Total Players in Playlists"
|
||
|
||
REFERENCE XBOXLIVE_TOTALUSERCOUNT
|
||
LANG_ENGLISH "&&1 Total Players Online"
|
||
|
||
REFERENCE XBOXLIVE_SIGNINCHANGED
|
||
LANG_ENGLISH "Your sign in status has changed, returning to the main menu"
|
||
|
||
REFERENCE XBOXLIVE_INVITE_ONLY
|
||
LANG_ENGLISH "Lobby is by Invitation Only"
|
||
|
||
REFERENCE XBOXLIVE_NOTSIGNEDINLIVE
|
||
LANG_ENGLISH "Not signed in to an IWNet profile"
|
||
|
||
REFERENCE XBOXLIVE_LOCAL_SERVER
|
||
LANG_ENGLISH "Local Server"
|
||
|
||
REFERENCE XBOXLIVE_AWAY
|
||
LANG_ENGLISH "Away"
|
||
|
||
REFERENCE XBOXLIVE_BUSY
|
||
LANG_ENGLISH "Busy"
|
||
|
||
REFERENCE XBOXLIVE_ONLINE
|
||
LANG_ENGLISH "Online"
|
||
|
||
REFERENCE XBOXLIVE_LIVEERROR
|
||
LANG_ENGLISH "Communication with the IWNet servers has been interrupted."
|
||
|
||
REFERENCE XBOXLIVE_SAVE_FAIL
|
||
LANG_ENGLISH "Failed to complete save device access for online update."
|
||
|
||
REFERENCE XBOXLIVE_DOWNLOAD_FAIL
|
||
LANG_ENGLISH "Failed to complete download for online update."
|
||
|
||
REFERENCE XBOXLIVE_EXTERNALMUTE_TITLE
|
||
LANG_ENGLISH "Can't toggle mute"
|
||
|
||
REFERENCE XBOXLIVE_EXTERNALMUTE
|
||
LANG_ENGLISH "Player is muted externally."
|
||
|
||
REFERENCE XBOXLIVE_SERVICENAME
|
||
LANG_ENGLISH "IWNet"
|
||
|
||
REFERENCE XBOXLIVE_CLANSETTINGS
|
||
LANG_ENGLISH "Clan Settings"
|
||
|
||
REFERENCE XBOXLIVE_FRIENDSLIST
|
||
LANG_ENGLISH " friends"
|
||
|
||
REFERENCE XBOXLIVE_SIGNIN
|
||
LANG_ENGLISH "Sign In to IWNet"
|
||
|
||
REFERENCE XBOXLIVE_SIGNOUT
|
||
LANG_ENGLISH "Sign Out of IWNet"
|
||
|
||
REFERENCE XBOXLIVE_LOGGEDOFF
|
||
LANG_ENGLISH "You were logged out of IWNet"
|
||
|
||
REFERENCE XBOXLIVE_RESTRICTEDCLAN
|
||
LANG_ENGLISH "This server only allows players from certain clans to play here."
|
||
|
||
REFERENCE XBOXLIVE_VIEWCLANINFO
|
||
LANG_ENGLISH "Clan Info"
|
||
|
||
REFERENCE XBOXLIVE_EDITCLANINFO
|
||
LANG_ENGLISH "Edit Clan Info"
|
||
|
||
REFERENCE XBOXLIVE_ENDOFMATCH
|
||
LANG_ENGLISH "End of match"
|
||
|
||
REFERENCE XBOXLIVE_MUSTLOGIN
|
||
LANG_ENGLISH "You must sign in before you can play Modern Warfare 2"
|
||
|
||
REFERENCE XBOXLIVE_INVALIDPERMISSIONS
|
||
LANG_ENGLISH "The user &&1 does not have proper permissions for that operation"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDOUTOFLIVE
|
||
LANG_ENGLISH "You must be signed in to IWNet to play online matches."
|
||
|
||
REFERENCE XBOXLIVE_LOBBYGAMERCARD
|
||
LANG_ENGLISH " View Player's Gamer Card"
|
||
|
||
REFERENCE XBOXLIVE_VIEW_GAMER_CARD
|
||
LANG_ENGLISH " view gamer"
|
||
|
||
REFERENCE XBOXLIVE_MPNOTALLOWED
|
||
LANG_ENGLISH "The current profile is not allowed to play on IWNet."
|
||
|
||
REFERENCE XBOXLIVE_CANTJOINSESSION
|
||
LANG_ENGLISH "Unable to join game session"
|
||
|
||
REFERENCE XBOXLIVE_PARTYENDED
|
||
LANG_ENGLISH "The party is no longer active"
|
||
|
||
REFERENCE XBOXLIVE_SIGN_IN_TO_SAVE
|
||
LANG_ENGLISH "Sign in to save your progress."
|
||
|
||
REFERENCE XBOXLIVE_PLAYER0
|
||
LANG_ENGLISH "Guest 1"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER1
|
||
LANG_ENGLISH "Guest 2"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER2
|
||
LANG_ENGLISH "Guest 3"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER3
|
||
LANG_ENGLISH "Guest 4"
|
||
|
||
REFERENCE XBOXLIVE_SPLITSCREEN_SIGN_IN
|
||
LANG_ENGLISH "Splitscreen Sign In"
|
||
|
||
REFERENCE XBOXLIVE_NOTSIGNEDIN
|
||
LANG_ENGLISH "Not signed in to a profile"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDINAS
|
||
LANG_ENGLISH "Signed in as: &&1"
|
||
|
||
REFERENCE XBOXLIVE_FINDGAMELOBBY
|
||
LANG_ENGLISH " Find Game Lobby"
|
||
|
||
REFERENCE XBOXLIVE_FINDGAME
|
||
LANG_ENGLISH " find game"
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTISOLD
|
||
LANG_ENGLISH "Your playlist data is older than the host's. You must restart the game or reconnect in order to get the new playlist data."
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTISNEW
|
||
LANG_ENGLISH "Your playlist data is newer than the host's. You will be unable to play with them until they restart to get the new playlists."
|
||
|
||
REFERENCE XBOXLIVE_LOBBYENDED
|
||
LANG_ENGLISH "Game lobby closed"
|
||
|
||
REFERENCE XBOXLIVE_LEAVELOBBY
|
||
LANG_ENGLISH "Leave Lobby?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTY
|
||
LANG_ENGLISH "Leave party?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTYANDLOBBY
|
||
LANG_ENGLISH "Leave lobby and party?"
|
||
|
||
REFERENCE XBOXLIVE_SIGNEDOUT
|
||
LANG_ENGLISH "Your profile was signed out"
|
||
|
||
REFERENCE XBOXLIVE_HOSTKICKPLAYER
|
||
LANG_ENGLISH " Kick Player"
|
||
|
||
REFERENCE XBOXLIVE_KICKPLAYER
|
||
LANG_ENGLISH "Kick &&1?"
|
||
|
||
REFERENCE XBOXLIVE_LEAVEPARTYBUTTON
|
||
LANG_ENGLISH " Leave Party"
|
||
|
||
REFERENCE XBOXLIVE_DESTROYPARTY
|
||
LANG_ENGLISH "End Party?"
|
||
|
||
REFERENCE XBOXLIVE_PARTYDETAILS
|
||
LANG_ENGLISH " party details"
|
||
|
||
REFERENCE XBOXLIVE_FRIENDSLISTONX
|
||
LANG_ENGLISH " friends"
|
||
|
||
REFERENCE XBOXLIVE_INVITE
|
||
LANG_ENGLISH " invite friends"
|
||
|
||
REFERENCE XBOXLIVE_KICKPLAYERINLIST
|
||
LANG_ENGLISH " KICK PLAYER"
|
||
|
||
REFERENCE XBOXLIVE_SELECTBUTTON
|
||
LANG_ENGLISH "Click me!"
|
||
|
||
REFERENCE XBOXLIVE_VIEW_PROFILE
|
||
LANG_ENGLISH "View Gamer Card"
|
||
|
||
REFERENCE XBOXLIVE_KICK
|
||
LANG_ENGLISH "Kick"
|
||
|
||
REFERENCE XBOXLIVE_PLAYER_MUTE
|
||
LANG_ENGLISH "Toggle Mute"
|
||
|
||
REFERENCE XBOXLIVE_LEADERBOARDS
|
||
LANG_ENGLISH "Leaderboards"
|
||
|
||
REFERENCE XBOXLIVE_PLAYLISTUSERCOUNT
|
||
LANG_ENGLISH "&&1/&&2 Total Players in Playlists"
|
||
|
||
REFERENCE XBOXLIVE_TOTALUSERCOUNT
|
||
LANG_ENGLISH "&&1 Total Players Online"
|
||
|
||
REFERENCE XBOXLIVE_SIGNINCHANGED
|
||
LANG_ENGLISH "Your sign in status has changed, returning to the main menu"
|
||
|
||
REFERENCE XBOXLIVE_INVITE_ONLY
|
||
LANG_ENGLISH "Lobby is by Invitation Only"
|
||
|
||
REFERENCE XBOXLIVE_NOTSIGNEDINLIVE
|
||
LANG_ENGLISH "Not signed in to an IWNet profile"
|
||
|
||
REFERENCE XBOXLIVE_LOCAL_SERVER
|
||
LANG_ENGLISH "Local Server"
|
||
|
||
REFERENCE XBOXLIVE_AWAY
|
||
LANG_ENGLISH "Away"
|
||
|
||
REFERENCE XBOXLIVE_BUSY
|
||
LANG_ENGLISH "Busy"
|
||
|
||
REFERENCE XBOXLIVE_ONLINE
|
||
LANG_ENGLISH "Online"
|
||
|
||
REFERENCE XBOXLIVE_LIVEERROR
|
||
LANG_ENGLISH "Communication with the IWNet servers has been interrupted."
|
||
|
||
REFERENCE XBOXLIVE_SAVE_FAIL
|
||
LANG_ENGLISH "Failed to complete save device access for online update."
|
||
|
||
REFERENCE XBOXLIVE_DOWNLOAD_FAIL
|
||
LANG_ENGLISH "Failed to complete download for online update."
|
||
|
||
REFERENCE XBOXLIVE_EXTERNALMUTE_TITLE
|
||
LANG_ENGLISH "Can't toggle mute"
|
||
|
||
REFERENCE XBOXLIVE_EXTERNALMUTE
|
||
LANG_ENGLISH "Player is muted externally."
|
||
|
||
REFERENCE PATCH_DESC_BARRACKS
|
||
LANG_ENGLISH "Challenges, Accolades, and Options."
|
||
|
||
REFERENCE PATCH_INVALIDPASSWORD
|
||
LANG_ENGLISH "Invalid Password."
|
||
|
||
REFERENCE PATCH_PRESTIGE_RESET_WARNING2
|
||
LANG_ENGLISH "Prestige has a price: Everything you've unlocked including weapons, experience and challenges will be reset; you'll have to rank up again to reacquire them.\n\nOnly your titles, emblems and play lists will be unaffected."
|
||
|
||
REFERENCE PATCH_PRESTIGE_RESET_WARNING1
|
||
LANG_ENGLISH "Trade all of your accomplishments for a bit of prestige. In addition to your new prestige rank icon, you'll gain access to some new titles, emblems and challenges.\n\nOther players will see your new prestige rank icon in the lobby, and game."
|
||
|
||
REFERENCE PATCH_STRICTHINT
|
||
LANG_ENGLISH "Go to ^2www.infinityward.com/nat^7 to OPEN your router's NAT.\n"
|
||
|
||
REFERENCE PATCH_STRICTHINT_COOP
|
||
LANG_ENGLISH "Other players may have difficulties connecting to you - players you invited may not make it into your lobby. Go to ^2www.infinityward.com/nat^7 to OPEN your router's NAT."
|
||
|
||
REFERENCE PATCH_SEARCHINGFORGAMES_NMS
|
||
LANG_ENGLISH "Finding games: <&&1ms ping"
|
||
|
||
REFERENCE PATCH_STORM
|
||
LANG_ENGLISH "Storm"
|
||
|
||
REFERENCE PATCH_DESC_MAP_STORM
|
||
LANG_ENGLISH "Stormy warehouse district. Intense team battles."
|
||
|
||
REFERENCE PATCH_COMPACT
|
||
LANG_ENGLISH "Salvage"
|
||
|
||
REFERENCE PATCH_DESC_MAP_COMPACT
|
||
LANG_ENGLISH "A snow-covered junkyard. Lots of fast paced action."
|
||
|
||
REFERENCE PATCH_COMPLEX
|
||
LANG_ENGLISH "Bailout"
|
||
|
||
REFERENCE PATCH_DESC_MAP_COMPLEX
|
||
LANG_ENGLISH "Overrun apartment complex. Long sight lines with great flank routes."
|
||
|
||
REFERENCE PATCH_CRASH
|
||
LANG_ENGLISH "Crash"
|
||
|
||
REFERENCE PATCH_DESC_MAP_CRASH
|
||
LANG_ENGLISH "Downed Sea Knight in a desert town. Fantastic team games."
|
||
|
||
REFERENCE PATCH_OVERGROWN
|
||
LANG_ENGLISH "Overgrown"
|
||
|
||
REFERENCE PATCH_DESC_MAP_OVERGROWN
|
||
LANG_ENGLISH "Large overgrown rural Russian area. Sniper ghillie suits make for good cover."
|
||
|
||
REFERENCE PATCH_VACANT
|
||
LANG_ENGLISH "Vacant"
|
||
|
||
REFERENCE PATCH_DESC_MAP_VACANT
|
||
LANG_ENGLISH "Deserted Russian office. Intense interior fighting."
|
||
|
||
REFERENCE PATCH_SETASHOST
|
||
LANG_ENGLISH "Make Leader"
|
||
|
||
REFERENCE PATCH_MAKEHOSTQUESTION
|
||
LANG_ENGLISH "Make &&1 the new party leader?"
|
||
|
||
REFERENCE PATCH_CHANGEHOSTTITLE
|
||
LANG_ENGLISH "Change Party Leader"
|
||
|
||
REFERENCE PATCH_YOUAREHOST
|
||
LANG_ENGLISH "You are now the party leader."
|
||
|
||
REFERENCE PATCH_DLC_MAPS
|
||
LANG_ENGLISH "Bonus Maps"
|
||
|
||
REFERENCE PATCH_INVITE_TO_PARTY
|
||
LANG_ENGLISH "Invite to party"
|
||
|
||
REFERENCE PATCH_INVITE_FRIEND_TO_PARTY
|
||
LANG_ENGLISH "Invite friend to party"
|
||
|
||
REFERENCE PATCH_PARTY_INVITE_TITLE
|
||
LANG_ENGLISH "Party invitation"
|
||
|
||
REFERENCE PATCH_PARTY_INVITE_QUESTION
|
||
LANG_ENGLISH "&&1 invites you to join their party."
|
||
|
||
REFERENCE PATCH_PARTY_INVITE_QUESTION_PARTY_HOST
|
||
LANG_ENGLISH "&&1 invites you to join their party.\nAccepting this invite will disband your party."
|
||
|
||
REFERENCE PATCH_PARTY_INVITE_ACCEPT
|
||
LANG_ENGLISH "Join party"
|
||
|
||
REFERENCE PATCH_PARTY_INVITE_DECLINE
|
||
LANG_ENGLISH "Decline"
|
||
|
||
REFERENCE PATCH_DOWNLOAD_MAPS
|
||
LANG_ENGLISH "Download Maps"
|
||
|
||
REFERENCE PATCH_DOWNLOAD_CONTENT
|
||
LANG_ENGLISH "Download Content"
|
||
|
||
REFERENCE PATCH_DOWNLOAD_MAPS_CAPS
|
||
LANG_ENGLISH "DOWNLOAD MAPS"
|
||
|
||
REFERENCE PATCH_DOWNLOAD_CONTENT_CAPS
|
||
LANG_ENGLISH "DOWNLOAD CONTENT"
|
||
|
||
REFERENCE PATCH_DLC_MAPS_DESC
|
||
LANG_ENGLISH "Bonus multiplayer maps."
|
||
|
||
REFERENCE PATCH_DLC_MAPS_DESC_LOCKED
|
||
LANG_ENGLISH "Download bonus multiplayer maps."
|
||
|
||
REFERENCE PATCH_STRIKE
|
||
LANG_ENGLISH "Strike"
|
||
|
||
REFERENCE PATCH_DESC_MAP_STRIKE
|
||
LANG_ENGLISH "Large urban desert town. Excellent team games."
|
||
|
||
REFERENCE PATCH_TRAILERPARK
|
||
LANG_ENGLISH "Trailer Park"
|
||
|
||
REFERENCE PATCH_DESC_MAP_TRAILERPARK
|
||
LANG_ENGLISH "Medium-sized trailer park with lots of cover and flank routes. Fight from all angles.\n\n"
|
||
|
||
REFERENCE PATCH_FUEL2
|
||
LANG_ENGLISH "Fuel"
|
||
|
||
REFERENCE PATCH_DESC_MAP_FUEL2
|
||
LANG_ENGLISH "Large oil refinery. Good balance of medium to long range fire fights."
|
||
|
||
REFERENCE PATCH_ABANDON
|
||
LANG_ENGLISH "Carnival"
|
||
|
||
REFERENCE PATCH_DESC_MAP_ABANDON
|
||
LANG_ENGLISH "Large abandoned theme park. Great for all game modes."
|
||
|
||
REFERENCE PATCH_MISSINGMAP
|
||
LANG_ENGLISH "You do not have this map. You can get this map by downloading map packs from Steam."
|
||
|
||
REFERENCE PATCH_DLCMAPS
|
||
LANG_ENGLISH "Maps downloaded from Steam."
|
||
|
||
REFERENCE PATCH_PLAYLIST_REQUIRES_DLC
|
||
LANG_ENGLISH "This playlist requires a map pack that you do not have. You can download map packs from Steam."
|
||
|
||
REFERENCE DLC_UNKNOWN
|
||
LANG_ENGLISH "Unknown Content Package"
|
||
|
||
REFERENCE DLC_1
|
||
LANG_ENGLISH "DLC 1"
|
||
|
||
REFERENCE DLC_2
|
||
LANG_ENGLISH "DLC 2"
|
||
|
||
REFERENCE DLC_PLAYER_DOESNT_HAVE_MAP_PACK
|
||
LANG_ENGLISH "&&2 disabled!\n&&1 does not have the map pack."
|
||
|
||
REFERENCE DLC_PLAYLIST_MAPS_NOT_ENABLED
|
||
LANG_ENGLISH "This playlist requires map packs that are disabled."
|
||
|
||
REFERENCE DLC_NOTEVERYONEHASREQUIREDDLC
|
||
LANG_ENGLISH "This playlist requires a map pack that you have, but other members of your party do not have."
|
||
|
||
REFERENCE CGAME_NOSPECTATORVOICECHAT
|
||
LANG_ENGLISH "Can't voice chat as a spectator."
|
||
|
||
REFERENCE CGAME_SPECTATOR
|
||
LANG_ENGLISH "SPECTATOR"
|
||
|
||
REFERENCE CGAME_COMPLAINTFILED
|
||
LANG_ENGLISH "Your complaint has been filed"
|
||
|
||
REFERENCE CGAME_COMPLAINTDISMISSED
|
||
LANG_ENGLISH "Complaint dismissed"
|
||
|
||
REFERENCE CGAME_COMPLAINTSERVERHOST
|
||
LANG_ENGLISH "Server Host cannot be complained against"
|
||
|
||
REFERENCE CGAME_SERVERHOSTTEAMKILLED
|
||
LANG_ENGLISH "You were team-killed by the Server Host"
|
||
|
||
REFERENCE CGAME_COMPLAINTTEAMKILLFILE
|
||
LANG_ENGLISH "File complaint against &&1 for team-killing?"
|
||
|
||
REFERENCE CGAME_PRESSYESNO
|
||
LANG_ENGLISH "Press '&&1' for YES, or '&&2' for No"
|
||
|
||
REFERENCE CGAME_VOTE
|
||
LANG_ENGLISH "VOTE"
|
||
|
||
REFERENCE CGAME_YES
|
||
LANG_ENGLISH "YES"
|
||
|
||
REFERENCE CGAME_NO
|
||
LANG_ENGLISH "NO"
|
||
|
||
REFERENCE CGAME_FOLLOWING
|
||
LANG_ENGLISH "SPECTATING"
|
||
|
||
REFERENCE CGAME_YOUKILLED
|
||
LANG_ENGLISH "You killed &&1"
|
||
|
||
REFERENCE CGAME_TEAMMATE
|
||
LANG_ENGLISH "TEAMMATE"
|
||
|
||
REFERENCE CGAME_UNKNOWN
|
||
LANG_ENGLISH "unknown"
|
||
|
||
REFERENCE CGAME_MISSIONOBJECTIVES
|
||
LANG_ENGLISH "MISSION OBJECTIVES"
|
||
|
||
REFERENCE CGAME_PAUSED
|
||
LANG_ENGLISH "Paused"
|
||
|
||
REFERENCE CGAME_PLAYERRENAMES
|
||
LANG_ENGLISH "renamed to"
|
||
|
||
REFERENCE CGAME_CONNECTIONINTERUPTED
|
||
LANG_ENGLISH "Connection Interrupted"
|
||
|
||
REFERENCE CGAME_SB_PLAYER
|
||
LANG_ENGLISH "&&1"
|
||
|
||
REFERENCE CGAME_SB_PLAYERS
|
||
LANG_ENGLISH "&&1"
|
||
|
||
REFERENCE CGAME_SPECTATORS
|
||
LANG_ENGLISH "Spectators"
|
||
|
||
REFERENCE CGAME_SB_SCORE
|
||
LANG_ENGLISH "Score"
|
||
|
||
REFERENCE CGAME_SB_DEATHS
|
||
LANG_ENGLISH "Deaths"
|
||
|
||
REFERENCE CGAME_SB_PING
|
||
LANG_ENGLISH "Ping"
|
||
|
||
REFERENCE CGAME_FOR
|
||
LANG_ENGLISH "for"
|
||
|
||
REFERENCE CGAME_DIED
|
||
LANG_ENGLISH "died"
|
||
|
||
REFERENCE CGAME_MELEE
|
||
LANG_ENGLISH "melee"
|
||
|
||
REFERENCE CGAME_SUICIDE
|
||
LANG_ENGLISH "suicide"
|
||
|
||
REFERENCE CGAME_FALLING
|
||
LANG_ENGLISH "falling"
|
||
|
||
REFERENCE CGAME_CRUSH
|
||
LANG_ENGLISH "crush"
|
||
|
||
REFERENCE CGAME_DROWN
|
||
LANG_ENGLISH "drown"
|
||
|
||
REFERENCE CGAME_SLIME
|
||
LANG_ENGLISH "slime"
|
||
|
||
REFERENCE CGAME_WAITINGFORSERVERLOAD
|
||
LANG_ENGLISH "Waiting for server to load new map"
|
||
|
||
REFERENCE CGAME_HEAD_SHOT
|
||
LANG_ENGLISH "head shot"
|
||
|
||
REFERENCE CGAME_PRONE_BLOCKED
|
||
LANG_ENGLISH "Prone Blocked"
|
||
|
||
REFERENCE CGAME_PRONE_BLOCKED_WEAPON
|
||
LANG_ENGLISH "Can't Go Prone With This Weapon"
|
||
|
||
REFERENCE CGAME_HEALTH
|
||
LANG_ENGLISH "Health"
|
||
|
||
REFERENCE CGAME_LISTENSERVER
|
||
LANG_ENGLISH "Listen Server"
|
||
|
||
REFERENCE CGAME_THIS_WEAPON_HAS_NO_ALTERNATE
|
||
LANG_ENGLISH "This weapon has no alternate mode to switch to."
|
||
|
||
REFERENCE CGAME_YOUWEREKILLED
|
||
LANG_ENGLISH "Killed by &&1"
|
||
|
||
REFERENCE CGAME_NOW_SAVING
|
||
LANG_ENGLISH "Saving..."
|
||
|
||
REFERENCE CGAME_CONTINUE_SAVING
|
||
LANG_ENGLISH "Save and Quit"
|
||
|
||
REFERENCE CGAME_SAVE_WARNING
|
||
LANG_ENGLISH "If you save now, you will lose any progress \nsince your last checkpoint. \n\nContinue saving?"
|
||
|
||
REFERENCE CGAME_RESTART_WARNING
|
||
LANG_ENGLISH "If you restart now, you will lose \nany progress that you have made \nin this mission\n\nContinue restart?"
|
||
|
||
REFERENCE CGAME_SAVE_VICTORY
|
||
LANG_ENGLISH "Would you like to save your game progress?"
|
||
|
||
REFERENCE CGAME_SB_KILLS
|
||
LANG_ENGLISH "Kills"
|
||
|
||
REFERENCE CGAME_SB_ASSISTS
|
||
LANG_ENGLISH "Assists"
|
||
|
||
REFERENCE CGAME_OBJECTIVE_BELOW
|
||
LANG_ENGLISH "Objective Below"
|
||
|
||
REFERENCE CGAME_OBJECTIVE_ABOVE
|
||
LANG_ENGLISH "Objective Above"
|
||
|
||
REFERENCE CGAME_SAVINGREPLAY
|
||
LANG_ENGLISH "&&1 saving replay at\n &&2 -> &&3"
|
||
|
||
REFERENCE CGAME_OBJECTIVE_FOLLOWTEXT_DEFAULT
|
||
LANG_ENGLISH "Follow"
|
||
|
||
REFERENCE CLANS_CLANNAME
|
||
LANG_ENGLISH "Clan Name:"
|
||
|
||
REFERENCE CLANS_OFFENSIVENAME
|
||
LANG_ENGLISH "Clan name denied due to prohibited text"
|
||
|
||
REFERENCE CLANS_INVALIDCHARS
|
||
LANG_ENGLISH "Unsupported characters have been removed from your input."
|
||
|
||
REFERENCE AC130_HINT_CYCLE_WEAPONS
|
||
LANG_ENGLISH "Press ^3[{weapnext}]^7 to cycle through weapons."
|
||
|
||
REFERENCE AC130_DO_NOT_ENGAGE
|
||
LANG_ENGLISH "You have not been cleared to fire. Mission failed."
|
||
|
||
REFERENCE AC130_HUD_TOP_BAR
|
||
LANG_ENGLISH "\n0 A-G MAN NARO"
|
||
|
||
REFERENCE AC130_HUD_LEFT_BLOCK
|
||
LANG_ENGLISH "RAY\nFF 30\nLIR\n\nBORE"
|
||
|
||
REFERENCE AC130_HUD_RIGHT_BLOCK
|
||
LANG_ENGLISH "N\nT\n\nS\nF\n\nQ\nZ\n\nT\nG\nT"
|
||
|
||
REFERENCE AC130_HUD_BOTTOM_BLOCK
|
||
LANG_ENGLISH "L1514 RDY"
|
||
|
||
REFERENCE AC130_HUD_THERMAL_WHOT
|
||
LANG_ENGLISH "WHOT"
|
||
|
||
REFERENCE AC130_HUD_THERMAL_BHOT
|
||
LANG_ENGLISH "BHOT"
|
||
|
||
REFERENCE AC130_HUD_WEAPON_105MM
|
||
LANG_ENGLISH "105 mm"
|
||
|
||
REFERENCE AC130_HUD_WEAPON_40MM
|
||
LANG_ENGLISH "40 mm"
|
||
|
||
REFERENCE AC130_HUD_WEAPON_25MM
|
||
LANG_ENGLISH "25 mm"
|
||
|
||
REFERENCE AC130_HUD_AGL
|
||
LANG_ENGLISH "&&1 AGL"
|
||
|
||
REFERENCE AC130_DEBUG_FRIENDLY_COUNT
|
||
LANG_ENGLISH "Friendlies: &&1"
|
||
|
||
REFERENCE AC130_FRIENDLIES_DEAD
|
||
LANG_ENGLISH "Too many friendlies have been KIA. Mission failed."
|
||
|
||
REFERENCE AC130_FRIENDLY_FIRE
|
||
LANG_ENGLISH "Friendly fire will not be tolerated!\nWatch for blinking IR strobes on friendly units!"
|
||
|
||
REFERENCE AC130_FRIENDLY_FIRE_HELICOPTER
|
||
LANG_ENGLISH "You attacked a friendly helicopter!"
|
||
|
||
REFERENCE AC130_CIVILIAN_FIRE_VEHICLE
|
||
LANG_ENGLISH "You attacked a civilian vehicle! Mission failed."
|
||
|
||
REFERENCE AC130_CIVILIAN_FIRE
|
||
LANG_ENGLISH "You harmed a civilian! Mission failed."
|
||
|
||
REFERENCE AC130_OBJECTIVE_SUPPORT_FRIENDLIES
|
||
LANG_ENGLISH "Provide AC-130 air support for friendly SAS ground units."
|
||
|
||
REFERENCE AC130_HUD_RIGHT_BLOCK_SHORT
|
||
LANG_ENGLISH "N\nT\n\nS\nF\n\nQ\nZ"
|
||
|
||
REFERENCE AC130_RELOADING
|
||
LANG_ENGLISH "Reloading"
|
||
|
||
REFERENCE SENTRY_DEBUG_SPAWN_ENEMIES
|
||
LANG_ENGLISH "Enemies spawn in 10 seconds"
|
||
|
||
REFERENCE SENTRY_PICKUP
|
||
LANG_ENGLISH "Press and hold ^3&&1^7 to pick up the turret."
|
||
|
||
REFERENCE SENTRY_MOVE
|
||
LANG_ENGLISH "Press and hold ^3&&1^7 to move the turret."
|
||
|
||
REFERENCE SENTRY_PLACE
|
||
LANG_ENGLISH "Press ^3[{+attack}]^7 to place the turret."
|
||
|
||
REFERENCE SENTRY_CANNOT_PLACE
|
||
LANG_ENGLISH "Move the turret to a valid location."
|
||
|
||
REFERENCE ELEVATOR_CALL_HINT
|
||
LANG_ENGLISH "Press and hold &&1 to call elevator."
|
||
|
||
REFERENCE ELEVATOR_USE_HINT
|
||
LANG_ENGLISH "Press and hold &&1 to use elevator."
|
||
|
||
REFERENCE ELEVATOR_FLOOR_SELECT_HINT
|
||
LANG_ENGLISH "Press and hold &&1 to select floor."
|
||
|
||
REFERENCE PAINTER_DOT
|
||
LANG_ENGLISH "."
|
||
|
||
REFERENCE PAINTER_5PLACED_MODELS_
|
||
LANG_ENGLISH "^5Placed Models: "
|
||
|
||
REFERENCE PAINTER_5DENSITY_
|
||
LANG_ENGLISH "^5Spacing: "
|
||
|
||
REFERENCE PAINTER_5RADIUS_
|
||
LANG_ENGLISH "^5Radius: "
|
||
|
||
REFERENCE PAINTER_4X3Y_
|
||
LANG_ENGLISH "^4X/^3Y: "
|
||
|
||
REFERENCE PAINTER_2A1B7_
|
||
LANG_ENGLISH "^2A/^1B^7: "
|
||
|
||
REFERENCE PAINTER_8LSTICK7RSTICK7_
|
||
LANG_ENGLISH "^8LStick/^7RStick^7: "
|
||
|
||
REFERENCE PAINTER_8LBUTTON7RBUTTON7_
|
||
LANG_ENGLISH "^8Lbutton/^7Rbutton^7: "
|
||
|
||
REFERENCE PAINTER_8DPADL7DPADR7_
|
||
LANG_ENGLISH "^8DPadL/^7DpadR^7: "
|
||
|
||
REFERENCE PAINTER_8DPADU7DPADD7_
|
||
LANG_ENGLISH "^8DPadU/^7DpadD^7: "
|
||
|
||
REFERENCE PAINTER_8F5_
|
||
LANG_ENGLISH "^8F: "
|
||
|
||
REFERENCE PAINTER_GROUP_UP_DOWN
|
||
LANG_ENGLISH "Group Up / Down"
|
||
|
||
REFERENCE PAINTER_DENSITY_DOWN_UP
|
||
LANG_ENGLISH "Density Down / Up"
|
||
|
||
REFERENCE PAINTER_RADIUS_DOWN_UP
|
||
LANG_ENGLISH "Radius Down / Up"
|
||
|
||
REFERENCE PAINTER_SPAM_REMOVE_PLACE
|
||
LANG_ENGLISH "Remove / Place"
|
||
|
||
REFERENCE PAINTER_ZOFFSET_CLEAR_SET
|
||
LANG_ENGLISH "zOffset Clear / Set"
|
||
|
||
REFERENCE PAINTER_ROTATION_CLEAR_SET
|
||
LANG_ENGLISH "Rotation Clear / Set"
|
||
|
||
REFERENCE PAINTER_DUMP_3MAPSOURCEXENONEXPORTLEVELSCRIPTMODELDUMPMAP
|
||
LANG_ENGLISH "(dump) ^3map_source/xenon_export/<levelname>_modeldump.map"
|
||
|
||
REFERENCE PAINTER_BLANK
|
||
LANG_ENGLISH "-"
|
||
|
||
REFERENCE PAINTER_HEIGHT_DOWN_UP
|
||
LANG_ENGLISH "Height Down / Up"
|
||
|
||
REFERENCE PAINTER__SET
|
||
LANG_ENGLISH " - / Set"
|
||
|
||
REFERENCE PAINTER_ROTATEOTHER_UP_DOWN
|
||
LANG_ENGLISH "RotateOther Up / Down"
|
||
|
||
REFERENCE PAINTER__SET_
|
||
LANG_ENGLISH " Set / -"
|
||
|
||
REFERENCE PAINTER_DBL_BLANK
|
||
LANG_ENGLISH " -- -- "
|
||
|
||
ENDMARKER |