177 lines
5.4 KiB
Plaintext
177 lines
5.4 KiB
Plaintext
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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//SNDFILE=vehicle_80s_car
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build_template( "80s_wagon1", model, type );
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build_localinit( ::init_local );
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build_destructible( "vehicle_80s_wagon1_brn_destructible_mp", "vehicle_80s_wagon1_brn" );
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build_destructible( "vehicle_80s_wagon1_green_destructible_mp", "vehicle_80s_wagon1_green" );
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build_destructible( "vehicle_80s_wagon1_red_destructible_mp", "vehicle_80s_wagon1_red" );
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build_destructible( "vehicle_80s_wagon1_silv_destructible_mp", "vehicle_80s_wagon1_silv" );
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build_destructible( "vehicle_80s_wagon1_tan_destructible_mp", "vehicle_80s_wagon1_tan" );
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build_destructible( "vehicle_80s_wagon1_yel_destructible_mp", "vehicle_80s_wagon1_yel" );
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build_compassicon( "automobile", false );
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build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
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// build_drive( %technical_driving_idle_forward, %technical_driving_idle_backward, 10 );
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// build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_aianims( ::setanims, ::set_vehicle_anims );
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}
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init_local()
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{
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}
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set_vehicle_anims( positions )
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{
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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return positions;// no anims yet
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/*
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for(i=0;i<4;i++)
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positions[i] = spawnstruct();
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positions[0].sittag = "body_animate_jnt";
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positions[1].sittag = "body_animate_jnt";
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positions[2].sittag = "tag_passenger";
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positions[3].sittag = "body_animate_jnt";
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positions[0].idle = %humvee_driver_climb_idle;
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positions[1].idle = %humvee_passenger_idle_L;
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positions[2].idle = %humvee_passenger_idle_R;
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positions[3].idle = %humvee_passenger_idle_R;
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positions[0].getout = %humvee_driver_climb_out;
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positions[1].getout = %humvee_passenger_out_L;
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positions[2].getout = %humvee_passenger_out_R;
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positions[3].getout = %humvee_passenger_out_R;
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positions[0].getin = %humvee_driver_climb_in;
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positions[1].getin = %humvee_passenger_in_L;
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positions[2].getin = %humvee_passenger_in_R;
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positions[3].getin = %humvee_passenger_in_R;
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*/
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return positions;
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}
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/*QUAKED script_vehicle_80s_wagon1_brn_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_brn_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_brn_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_brn_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_brn_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_wagon1_green_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_green_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_green_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_green_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_green_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_wagon1_red_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_red_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_red_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_red_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_red_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_wagon1_silv_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_silv_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_silv_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_silv_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_silv_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_wagon1_tan_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_tan_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_tan_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_tan_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_tan_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_80s_wagon1_yel_destructible_mp (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_80s_wagon1::main( "vehicle_80s_wagon1_yel_destructible_mp" );
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and these lines in your CSV:
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include,vehicle_80s_wagon1_yel_destructible_mp_80s_wagon1
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include,destructible_vehicle_80s_wagon1_yel_destructible_mp
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sound,vehicle_car_exp,vehicle_standard,all_sp
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sound,vehicle_80s_car,vehicle_standard,all_sp
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defaultmdl="vehicle_80s_wagon1_yel_destructible_mp"
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default:"vehicletype" "80s_wagon1"
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default:"script_team" "allies"
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*/ |