62 lines
2.8 KiB
Plaintext
62 lines
2.8 KiB
Plaintext
#include maps\_vehicle;
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#include maps\_vehicle_aianim;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "pavelow_noai", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_pavelow" );
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//Bullet damage Crash and Burn, spins out of control and explodes when it reaches destination
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build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_left", "pavelow_helicopter_secondary_exp", undefined, undefined, undefined, 0.0, true );
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build_deathfx( "fire/fire_smoke_trail_L", "tag_engine_left", "pavelow_helicopter_dying_loop", true, 0.05, true, 0.5, true );
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build_deathfx( "explosions/helicopter_explosion_secondary_small", "tag_engine_right", "pavelow_helicopter_secondary_exp", undefined, undefined, undefined, 2.5, true );
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build_deathfx( "explosions/helicopter_explosion_pavelow", undefined, "pavelow_helicopter_crash", undefined, undefined, undefined, - 1, undefined, "stop_crash_loop_sound" );
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//Death by Rocket effects, explodes immediatly
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build_rocket_deathfx( "explosions/aerial_explosion_pavelow_mp", "tag_deathfx", "pavelow_helicopter_crash", undefined, undefined, undefined, undefined, true, undefined, 0 );
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build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_drive( %bh_rotors, undefined, 0 );
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build_light( model, "cockpit_red_cargo02", "tag_light_cargo02", "misc/aircraft_light_cockpit_red", "interior", 0.0 );
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build_light( model, "cockpit_blue_cockpit01", "tag_light_cockpit01", "misc/aircraft_light_cockpit_blue", "interior", 0.1 );
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build_light( model, "white_blink", "tag_light_belly", "misc/aircraft_light_white_blink", "running", 0.15 );
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build_light( model, "wingtip_green1", "tag_light_L_wing1", "misc/aircraft_light_wingtip_green", "running", 0.3 );
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build_light( model, "wingtip_red1", "tag_light_R_wing1", "misc/aircraft_light_wingtip_red", "running", 0.2 );
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build_light( model, "solid_tail", "tag_light_tail2", "misc/aircraft_light_wingtip_red", "running", 0.25 );
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build_light( model, "white_blink_tail", "tag_light_tail", "misc/aircraft_light_red_blink", "running", 0.05 );
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build_compassicon( "helicopter", false );
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}
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init_local()
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{
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self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );
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self.script_badplace = false;// All helicopters dont need to create bad places
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thread maps\_vehicle::lights_on( "running" );
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}
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/*QUAKED script_vehicle_pavelow_noai (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_pavelow_noai::main( "vehicle_pavelow" );
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and these lines in your CSV:
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include,vehicle_pavelow_noai
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sound,vehicle_pavelow,vehicle_standard,all_sp
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defaultmdl="vehicle_pavelow"
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default:"vehicletype" "pavelow_noai"
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default:"script_team" "allies"
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*/
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