65 lines
1.7 KiB
Plaintext
65 lines
1.7 KiB
Plaintext
#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type )
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{
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build_template( "sa6", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "vehicle_sa6_no_missiles_desert" );
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build_deathmodel( "vehicle_sa6_no_missiles_woodland" );
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//todo: get this into proper format. these extra commands have tendancy to get lost and not updated - nate
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precachemodel( "projectile_sa6_missile_desert" );
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build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
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build_life( 999, 500, 1500 );
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build_team( "allies" );
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build_compassicon( "", false );
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}
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init_local()
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{
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//these settings should not be per vehicle - nate
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self.missileModel = "projectile_sa6_missile_desert";
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self.missileTags = [];
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self.missileTags[ 0 ] = "tag_missle1";
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self.missileTags[ 1 ] = "tag_missle2";
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self.missileTags[ 2 ] = "tag_missle3";
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thread maps\_vehicle_missile::main();
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}
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/*QUAKED script_vehicle_sa6_no_missiles_desert (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_sa6::main( "vehicle_sa6_no_missiles_desert" );
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and these lines in your CSV:
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include,vehicle_sa6_no_missiles_desert_sa6
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sound,vehicle_t72,vehicle_standard,all_sp
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defaultmdl="vehicle_sa6_no_missiles_desert"
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default:"vehicletype" "sa6"
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default:"script_team" "allies"
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*/
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/*QUAKED script_vehicle_sa6_no_missiles_woodland (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_sa6::main( "vehicle_sa6_no_missiles_woodland" );
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and these lines in your CSV:
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include,vehicle_sa6_no_missiles_woodland_sa6
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sound,vehicle_t72,vehicle_standard,all_sp
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defaultmdl="vehicle_sa6_no_missiles_woodland"
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default:"vehicletype" "sa6"
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default:"script_team" "allies"
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*/
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