IW4-Dump-Files/maps/_van.gsc

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#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type, no_death )
{
build_template( "van", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_uaz_van", "vehicle_uaz_van" );
build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false );
build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
build_deathquake( 1, 1.6, 500 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "axis" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
}
init_local()
{
}
set_vehicle_anims( positions )
{
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 2;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 1 ].sittag = "tag_passenger";
positions[ 0 ].idle = %uaz_driver_idle_drive;
positions[ 1 ].idle = %uaz_passenger_idle_drive;
return positions;
}
/*QUAKED script_vehicle_uaz_van (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_van::main( "vehicle_uaz_van" );
and these lines in your CSV:
include,vehicle_uaz_van_van
sound,vehicle_uaz,vehicle_standard,all_sp
defaultmdl="vehicle_uaz_van"
default:"vehicletype" "van"
*/