IW4-Dump-Files/maps/mp/mp_cargoship_sh_fx.gsc

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main()
{
thread precache_createfx_fx();
}
precache_createfx_fx()
{
level._effect["snow_medium_2"] = loadfx ("snow/snow_medium_2");
level._effect["snow_wind_sh"] = loadfx ("snow/snow_wind_sh");
level._effect["mp_cargoship_rain_noise01"] = loadfx ("ambient_runners/mp_cargoship_rain_noise01");
level._effect["mp_cargoship_rain_noise02"] = loadfx ("ambient_runners/mp_cargoship_rain_noise02");
level._effect["mp_cargoship_rain_noise03"] = loadfx ("ambient_runners/mp_cargoship_rain_noise03");
level._effect["mp_cargoship_rain_noise04"] = loadfx ("ambient_runners/mp_cargoship_rain_noise04");
level._effect["mp_cargoship_rain_noise05"] = loadfx ("ambient_runners/mp_cargoship_rain_noise05");
level._effect["mp_cargoship_rain_noise_ud01"] = loadfx ("ambient_runners/mp_cargoship_rain_noise_ud01");
level._effect["mp_cargoship_rain_noise_ud02"] = loadfx ("ambient_runners/mp_cargoship_rain_noise_ud02");
level._effect["mp_cargoship_rain_noise_ud03"] = loadfx ("ambient_runners/mp_cargoship_rain_noise_ud03");
level._effect["cgoshp_drips_a"] = loadfx ("misc/cgoshp_drips_a");
level._effect["cgoshp_drips"] = loadfx ("misc/cgoshp_drips");
level._effect["snow_light"] = loadfx ("snow/snow_light");
level._effect["snow_light_cargoship_sh"] = loadfx ("snow/snow_light_cargoship_sh");
level._effect["snow_spiral_runner_sh"] = loadfx ("snow/snow_spiral_runner_sh");
level._effect["snow_spray_detail_oriented_runner_sh"] = loadfx ("snow/snow_spray_detail_oriented_runner_sh");
level._effect["snow_spray_detail_oriented_large_runner_sh"] = loadfx ("snow/snow_spray_detail_oriented_large_runner_sh");
level._effect["snow_spray_detail_oriented_runner_400x400_sh"] = loadfx ("snow/snow_spray_detail_oriented_runner_400x400_sh");
level._effect[ "tree_snow_fallen_heavy" ] = loadfx( "snow/tree_snow_fallen_heavy" );
level._effect[ "tree_snow_dump" ] = loadfx( "snow/tree_snow_dump_sh" );
level._effect[ "tree_snow_fallen_small" ] = loadfx( "snow/tree_snow_fallen_small" );
level._effect[ "snow_clouds_sh" ] = loadfx( "snow/snow_clouds_sh" );
level._effect["fire_cargo"] = loadfx ("fire/fire_cargo");
level._effect["red_light"] = loadfx ("fire/red_light");
level._effect["codo_fx_ray_ceiling_amber_dim_sm"] = loadfx ("env/light/codo_fx_ray_ceiling_amber_dim_sm");
level._effect["codo_fx_ray_ceiling_amber_dim_sm01"] = loadfx ("env/light/codo_fx_ray_ceiling_amber_dim_sm01");
level._effect["cargo_redlight"] = loadfx ("env/light/cargo_redlight");
}