IW4-Dump-Files/maps/mp/mp_highrise_fx.gsc

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main()
{
level._effect[ "ground_fog_mp_highrise_far" ] = loadfx( "smoke/ground_fog_mp_highrise_far" );
level._effect[ "fog_highrise_night" ] = loadfx( "smoke/fog_highrise_night" );
level._effect[ "hallway_smoke" ] = loadfx( "smoke/hallway_smoke_light" );
level._effect[ "dust_wind_fast_light" ] = loadfx( "dust/dust_wind_fast_light" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "room_smoke_400" ] = loadfx( "smoke/room_smoke_400" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_highrise_fx::main();
#/
}