IW4-Dump-Files/maps/mp/mp_shipment_long_fx.gsc

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main()
{
level._effect[ "bird_seagull_flock_large" ] = loadfx( "misc/bird_seagull_flock_large" );
level._effect[ "cloud_bank_far" ] = loadfx( "weather/jeepride_cloud_bank_far" );
level._effect[ "mist_hunted_fav" ] = loadfx( "weather/mist_hunted_fav" );
//rain effects
level._effect[ "rain_mp_storm" ] = loadfx( "weather/rain_mp_storm" );
level._effect[ "rain_noise_splashes_fade" ] = loadfx( "weather/rain_noise_splashes_fade" );
level._effect[ "rain_splash_lite_64x64" ] = loadfx( "weather/rain_splash_lite_64x64" );
level._effect[ "waterfall_drainage_mp" ] = loadfx( "water/waterfall_drainage_mp" );
level._effect[ "waterfall_drainage_splash_mp" ] = loadfx( "water/waterfall_drainage_splash_mp" );
level._effect[ "lightning_mp_storm" ] = loadfx( "weather/lightning_mp_storm" );
level._effect[ "rain_heavy_mist" ] = loadfx ("weather/rain_heavy_mist_ex");
level._effect[ "drips_fast" ] = loadfx( "misc/drips_fast" );
if ( !getdvarint( "clientSideEffects" ) )
maps\createfx\mp_shipment_long_fx::main();
}