IW4-Dump-Files/maps/mp/mp_strike_fx.gsc

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main()
{
level._effect["firelp_med_pm"] = loadfx ("fire/firelp_med_pm_nodistort");
level._effect["firelp_small_pm"] = loadfx ("fire/firelp_small_pm");
level._effect["firelp_small_pm_a"] = loadfx ("fire/firelp_small_pm_a");
level._effect["dust_wind_fast"] = loadfx ("dust/dust_wind_fast_paper");
level._effect["dust_wind_slow"] = loadfx ("dust/dust_wind_slow_paper");
level._effect["dust_wind_spiral"] = loadfx ("misc/trash_spiral_runner");
level._effect["battlefield_smokebank_S"] = loadfx ("smoke/battlefield_smokebank_S");
level._effect["hallway_smoke_light"] = loadfx ("smoke/hallway_smoke_light");
level._effect["paper_falling"] = loadfx( "misc/paper_falling_dlc" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_strike_fx::main();
#/
}