101 lines
5.2 KiB
INI
101 lines
5.2 KiB
INI
dvar_int debug_start 0 0 1
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devgui_cmd "Main:1/Development:2/Map Restart:1" map_restart
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devgui_cmd "Main:1/Development:2/Exec Demo:2" "exec demo"
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devgui_cmd "Main:1/Development:2/Toggle UFO:3" ufo
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devgui_cmd "Main:1/Development:2/Toggle CG UFO:4" cg_ufo
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devgui_cmd "Main:1/Development:2/Toggle God Mode:5" god
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devgui_cmd "Main:1/Development:2/Toggle DemiGod:6" demigod
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devgui_cmd "Main:1/Development:2/Toggle NoClip:7" noclip
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devgui_cmd "Main:1/Development:2/Toggle Ignored By AI:8" notarget
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devgui_dvar "Main:1/Development:2/Time Scale:10" timescale
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devgui_cmd "Main:1/Development:2/Give All:11" "give all"
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devgui_dvar "Main:1/Development:2/MaxHealth:12" g_player_maxhealth
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devgui_cmd "Main:1/Development:2/Minicon:13" "togglep con_minicon"
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devgui_cmd "Main:1/Development:2/Jump to Start:14" "debug_start 1;devgui"
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devgui_cmd "Main:1/Bug Reporting:3/Next Bug Number:1" "bug_name_inc"
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devgui_cmd "Main:1/Bug Reporting:3/Bug (Copy Console Log):2" "bug"
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devgui_dvar "Main:1/Game Pad:4/Button Deadzone:1" gpad_button_deadzone
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devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Min:2" gpad_stick_deadzone_min
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devgui_dvar "Main:1/Game Pad:4/Stick Deadzone Max:3" gpad_stick_deadzone_max
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devgui_dvar "Main:1/Game Pad:4/Stick Pressed Deflection:4" gpad_stick_pressed
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devgui_dvar "Main:1/Game Pad:4/L3 Deflect Max:5" gpad_button_lstick_deflect_max
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devgui_dvar "Main:1/Game Pad:4/R3 Deflect Max:6" gpad_button_rstick_deflect_max
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devgui_dvar "Main:1/Game Pad:4/Analog Attack Threshold:7" cl_analog_attack_threshold
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devgui_dvar "Main:1/Game Pad:4/Rumble:8" gpad_rumble
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devgui_dvar "Main:1/Player:5/View:1/Pitch Up Cap:1" player_view_pitch_up
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devgui_dvar "Main:1/Player:5/View:1/Pitch Down Cap:2" player_view_pitch_down
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devgui_dvar "Main:1/Player:5/Breath:2/Hold Time:1" player_breath_hold_time
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devgui_dvar "Main:1/Player:5/Breath:2/Gasp Time:2" player_breath_gasp_time
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devgui_dvar "Main:1/Player:5/Breath:2/Fire Delay:3" player_breath_fire_delay
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devgui_dvar "Main:1/Player:5/Breath:2/Gasp Scale:4" player_breath_gasp_scale
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devgui_dvar "Main:1/Player:5/Breath:2/Hold Lerp:5" player_breath_hold_lerp
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devgui_dvar "Main:1/Player:5/Breath:2/Gasp Lerp:6" player_breath_gasp_lerp
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devgui_dvar "Main:1/Player:5/Breath:2/Sound Lerp:7" player_breath_snd_lerp
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devgui_dvar "Main:1/Player:5/Breath:2/Sound Delay:8" player_breath_snd_delay
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devgui_dvar "Main:1/Player:5/Melee:3/Range:1" player_meleeRange
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devgui_dvar "Main:1/Player:5/Melee:3/Width:2" player_meleeWidth
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devgui_dvar "Main:1/Player:5/Melee:3/Height:3" player_meleeHeight
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devgui_dvar "Main:1/Player:5/Melee:3/Charge Scale:3" player_meleeChargeScale
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devgui_dvar "Main:1/Player:5/Mantle:4/Enable:1" mantle_enable;
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devgui_dvar "Main:1/Player:5/Mantle:4/Debug:2" mantle_debug;
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devgui_dvar "Main:1/Player:5/Mantle:4/Check Range:3" mantle_check_range
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devgui_dvar "Main:1/Player:5/Mantle:4/Check Radius:4" mantle_check_radius
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devgui_dvar "Main:1/Player:5/Mantle:4/Check Angle:5" mantle_check_angle
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devgui_dvar "Main:1/Player:5/Mantle:4/View Yaw Cap:6" mantle_view_yawcap
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devgui_dvar "Main:1/Player Settings:5/Jump:5/Height:1" jump_height
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devgui_dvar "Main:1/Player Settings:5/Jump:5/Step Size:2" jump_stepSize
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devgui_dvar "Main:1/Player Settings:5/Jump:5/Slowdown Enabled:3" jump_slowdownEnable
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devgui_dvar "Main:1/Player Settings:5/Jump:5/Ladder Push Vel:4" jump_ladderPushVel
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devgui_dvar "Main:1/Player Settings:5/Jump:5/Weapon Spread Add:5" jump_spreadAdd
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devgui_dvar "Main:1/Overlays:6/Misc:1" debugOverlay
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devgui_cmd "Main:1/Overlays:6/Toggle Ammo Counter:2" "togglep ammoCounterHide"
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devgui_dvar "Main:1/Overlays:6/Draw FPS:3" cg_drawFps
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devgui_dvar "Main:1/Overlays:6/Draw Material:4" cg_drawMaterial
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devgui_dvar "Main:1/Overlays:6/Draw 2D:5" cg_draw2D
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devgui_dvar "Main:1/Overlays:6/Draw Gun:6" cg_drawGun
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devgui_dvar "Main:1/Overlays:6/Status Monitor:7" com_statmon
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devgui_dvar "Main:1/Snd:7/snd_volume:1" snd_volume
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devgui_dvar "Main:1/Snd:7/snd_enable2D:2" snd_enable2D
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devgui_dvar "Main:1/Snd:7/snd_enable3D:3" snd_enable3D
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devgui_dvar "Main:1/Snd:7/snd_enableStream:4" snd_enableStream
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devgui_dvar "Main:1/Snd:7/snd_enableReverb:5" snd_enableReverb
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devgui_dvar "Main:1/Camera:8/FOV" cg_fov
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devgui_dvar "Main:1/Entities:9/Entity Info" g_entinfo
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devgui_cmd "Main:1/AI:10/Delete Axis:1" "ai axis delete"
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devgui_cmd "Main:1/AI:10/Delete Allies:2" "ai allies delete"
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devgui_dvar "Main:1/AI:10/Show Paths:3" ai_showPaths
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devgui_dvar "Main:1/AI:10/Show Nodes:4" ai_showNodes
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devgui_dvar "Main:1/AI:10/Show Nearest Node:5" ai_showNearestNode
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devgui_dvar "Main:1/AI:10/Show Chains:6" ai_showFriendlyChains
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devgui_cmd "Main:1/AI:10/Toggle Bad Path Spam:7" "togglep ai_badPathSpam"
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devgui_cmd "Main:1/AI:10/Toggle Ragdoll Deaths:8" "togglep ragdoll_enable"
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devgui_cmd "Main:1/HUD:11/Safe Area - Show:1" "set ui_safearea 1"
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devgui_cmd "Main:1/HUD:11/Safe Area - Hide:2" "set ui_safearea 0"
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devgui_dvar "Main:1/HUD:11/Horizontal Safe Area:3" safeArea_horizontal
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devgui_dvar "Main:1/HUD:11/Vertical Safe Area:4" safeArea_vertical
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devgui_dvar "Main:1/Missiles:12/Debug Draw:1" missileDebugDraw
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devgui_dvar "Main:1/Missiles:12/Debug Text:2" missileDebugText
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devgui_dvar "Main:1/Missiles:12/Macross Test:3" missileMacross
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devgui_cmd "Main:1/Disconnect:13" "disconnect"
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devgui_cmd "Main:1/Quit:14" "quit"
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exec devgui_vehicles
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exec devgui_scriptart
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