IW4-Dump-Files/maps/_coupe.gsc

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#include maps\_vehicle_aianim;
#include maps\_vehicle;
#using_animtree( "vehicles" );
main( model, type )
{
//SNDFILE=vehicle_coupe_car
build_template( "coupe", model, type );
build_localinit( ::init_local );
build_destructible( "vehicle_coupe_gold_destructible", "vehicle_coupe_gold" );
build_destructible( "vehicle_coupe_gray_destructible", "vehicle_coupe_gray" );
build_radiusdamage( ( 0, 0, 32 ), 300, 200, 100, false );
build_drive( %uaz_driving_idle_forward, %uaz_driving_idle_backward, 10 );
build_deathquake( 1, 1.6, 500 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_aianims( ::setanims, ::set_vehicle_anims );
build_compassicon( "automobile", false );
}
init_local()
{
}
set_vehicle_anims( positions )
{
positions[ 0 ].vehicle_getoutanim = %uaz_driver_exit_into_stand_door;
positions[ 1 ].vehicle_getoutanim = %uaz_passenger_exit_into_stand_door;
positions[ 0 ].vehicle_getoutanim_clear = false;
positions[ 1 ].vehicle_getoutanim_clear = false;
return positions;
}
#using_animtree( "generic_human" );
setanims()
{
positions = [];
for ( i = 0;i < 2;i++ )
positions[ i ] = spawnstruct();
positions[ 0 ].sittag = "tag_driver";
positions[ 0 ].idle = %luxurysedan_driver_idle;
positions[ 0 ].death = %luxurysedan_driver_idle;
positions[ 1 ].sittag = "tag_passenger";
positions[ 1 ].idle = %uaz_passenger_idle_drive;
positions[ 1 ].death = %uaz_passenger_idle_drive;
positions[ 0 ].getout = %humvee_passenger_out_L;
positions[ 1 ].getout = %humvee_passenger_out_R;
return positions;
}
/*QUAKED script_vehicle_coupe_gray (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_coupe::main( "vehicle_coupe_gray_destructible" );
and these lines in your CSV:
include,vehicle_coupe_gray
sound,vehicle_coupe,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_coupe_gray_destructible"
default:"vehicletype" "coupe"
default:"script_team" "allies"
*/
/*QUAKED script_vehicle_coupe_gold (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
put this in your GSC:
maps\_coupe::main( "vehicle_coupe_gold_destructible" );
and these lines in your CSV:
include,vehicle_coupe_gold
sound,vehicle_coupe,vehicle_standard,all_sp
sound,vehicle_car_exp,vehicle_standard,all_sp
defaultmdl="vehicle_coupe_gold_destructible"
default:"vehicletype" "coupe"
default:"script_team" "allies"
*/