293 lines
9.5 KiB
Plaintext
293 lines
9.5 KiB
Plaintext
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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#using_animtree( "vehicles" );
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main( model, type, no_death )
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{
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//SNDFILE=vehicle_mi17
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vehicle_type = "mi17";
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if ( isdefined( type ) && type == "mi17_bulletdamage" )
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vehicle_type = "mi17_bulletdamage";
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maps\_mi17_noai::main( model, vehicle_type, no_death );// set the stuff in _noai
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build_drive( %mi17_heli_rotors, undefined, 0 );// repeated for building anim csv's
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build_deathmodel( "vehicle_mi17_woodland" );
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build_deathmodel( "vehicle_mi17_woodland_fly" );
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build_deathmodel( "vehicle_mi17_woodland_fly_cheap" );
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build_localinit( ::init_local );
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build_treadfx();
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build_aianims( ::setanims, ::set_vehicle_anims );
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build_attach_models( ::set_attached_models );
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build_unload_groups( ::Unload_Groups );
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// Other settings in _mi17_noai.gsc
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build_compassicon( "helicopter", false );
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}
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init_local()
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{
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// self.originheightoffset = 116; //TODO-FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
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self.originheightoffset = distance( self gettagorigin( "tag_origin" ), self gettagorigin( "tag_ground" ) );// TODO - FIXME: this is ugly. Derive from distance between tag_origin and tag_base or whatever that tag was.
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self.fastropeoffset = 710;// TODO - FIXME: this is ugly. If only there were a getanimendorigin() command
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self.script_badplace = false;// All helicopters dont need to create bad places
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maps\_vehicle::lights_on( "running" );
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}
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set_vehicle_anims( positions )
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{
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// positions[ 0 ].vehicle_getinanim = %tigertank_hatch_open;
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for ( i = 0;i < positions.size;i++ )
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positions[ i ].vehicle_getoutanim = %mi17_heli_idle;
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return positions;
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}
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setplayer_anims( positions )
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{
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return positions;
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}
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#using_animtree( "generic_human" );
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setanims()
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{
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positions = [];
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for ( i = 0;i < 10;i++ )
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positions[ i ] = spawnstruct();
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// positions[ 0 ].idle = %mi17_pilot_idle;
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positions[ 1 ].idle = %mi17_1_idle;
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positions[ 2 ].idle = %mi17_2_idle;
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positions[ 3 ].idle = %mi17_3_idle;
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positions[ 4 ].idle = %mi17_4_idle;
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positions[ 5 ].idle = %mi17_5_idle;
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positions[ 6 ].idle = %mi17_6_idle;
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positions[ 7 ].idle = %mi17_7_idle;
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positions[ 8 ].idle = %mi17_8_idle;
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// positions[ 9 ].idle = %mi17_copilot_idle;
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positions[ 0 ].idle[ 0 ] = %helicopter_pilot1_idle;
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positions[ 0 ].idle[ 1 ] = %helicopter_pilot1_twitch_clickpannel;
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positions[ 0 ].idle[ 2 ] = %helicopter_pilot1_twitch_lookback;
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positions[ 0 ].idle[ 3 ] = %helicopter_pilot1_twitch_lookoutside;
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positions[ 0 ].idleoccurrence[ 0 ] = 500;
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positions[ 0 ].idleoccurrence[ 1 ] = 100;
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positions[ 0 ].idleoccurrence[ 2 ] = 100;
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positions[ 0 ].idleoccurrence[ 3 ] = 100;
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positions[ 0 ].bHasGunWhileRiding = false;
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positions[ 9 ].bHasGunWhileRiding = false;
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positions[ 9 ].idle[ 0 ] = %helicopter_pilot2_idle;
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positions[ 9 ].idle[ 1 ] = %helicopter_pilot2_twitch_clickpannel;
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positions[ 9 ].idle[ 2 ] = %helicopter_pilot2_twitch_lookoutside;
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positions[ 9 ].idle[ 3 ] = %helicopter_pilot2_twitch_radio;
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positions[ 9 ].idleoccurrence[ 0 ] = 450;
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positions[ 9 ].idleoccurrence[ 1 ] = 100;
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positions[ 9 ].idleoccurrence[ 2 ] = 100;
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positions[ 9 ].idleoccurrence[ 3 ] = 100;
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positions[ 0 ].sittag = "tag_driver";
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positions[ 1 ].sittag = "tag_detach";
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positions[ 2 ].sittag = "tag_detach";
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positions[ 3 ].sittag = "tag_detach";
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positions[ 4 ].sittag = "tag_detach";
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positions[ 5 ].sittag = "tag_detach";
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positions[ 6 ].sittag = "tag_detach";
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positions[ 7 ].sittag = "tag_detach";
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positions[ 8 ].sittag = "tag_detach";
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positions[ 9 ].sittag = "tag_passenger";
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positions[ 1 ].getout = %mi17_1_drop;
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positions[ 2 ].getout = %mi17_2_drop;
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positions[ 3 ].getout = %mi17_3_drop;
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positions[ 4 ].getout = %mi17_4_drop;
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positions[ 5 ].getout = %mi17_5_drop;
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positions[ 6 ].getout = %mi17_6_drop;
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positions[ 7 ].getout = %mi17_7_drop;
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positions[ 8 ].getout = %mi17_8_drop;
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positions[ 1 ].getoutstance = "crouch";
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positions[ 2 ].getoutstance = "crouch";
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positions[ 3 ].getoutstance = "crouch";
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positions[ 4 ].getoutstance = "crouch";
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positions[ 5 ].getoutstance = "crouch";
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positions[ 6 ].getoutstance = "crouch";
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positions[ 7 ].getoutstance = "crouch";
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positions[ 8 ].getoutstance = "crouch";
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positions[ 2 ].ragdoll_getout_death = true;
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positions[ 3 ].ragdoll_getout_death = true;
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positions[ 4 ].ragdoll_getout_death = true;
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positions[ 5 ].ragdoll_getout_death = true;
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positions[ 6 ].ragdoll_getout_death = true;
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positions[ 7 ].ragdoll_getout_death = true;
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positions[ 8 ].ragdoll_getout_death = true;
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positions[ 2 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 3 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 4 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 5 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 6 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 7 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 8 ].ragdoll_fall_anim = %fastrope_fall;
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positions[ 1 ].rappel_kill_achievement = 1;
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positions[ 2 ].rappel_kill_achievement = 1;
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positions[ 3 ].rappel_kill_achievement = 1;
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positions[ 4 ].rappel_kill_achievement = 1;
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positions[ 5 ].rappel_kill_achievement = 1;
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positions[ 6 ].rappel_kill_achievement = 1;
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positions[ 7 ].rappel_kill_achievement = 1;
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positions[ 8 ].rappel_kill_achievement = 1;
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// positions[ 1 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 2 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 3 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 4 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 5 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 6 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 7 ].getoutsnd = "fastrope_loop_npc";
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// positions[ 8 ].getoutsnd = "fastrope_loop_npc";
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positions[ 1 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 2 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 3 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 4 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 5 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 6 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 7 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 8 ].getoutloopsnd = "fastrope_loop_npc";
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positions[ 1 ].fastroperig = "TAG_FastRope_RI";
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positions[ 2 ].fastroperig = "TAG_FastRope_RI";
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positions[ 3 ].fastroperig = "TAG_FastRope_RI";
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positions[ 4 ].fastroperig = "TAG_FastRope_RI";
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positions[ 5 ].fastroperig = "TAG_FastRope_LE";
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positions[ 6 ].fastroperig = "TAG_FastRope_LE";
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positions[ 7 ].fastroperig = "TAG_FastRope_LE";
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positions[ 8 ].fastroperig = "TAG_FastRope_LE";
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return setplayer_anims( positions );
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}
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unload_groups()
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{
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unload_groups = [];
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unload_groups[ "back" ] = [];
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unload_groups[ "front" ] = [];
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unload_groups[ "both" ] = [];
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unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 1;
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unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 2;
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unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 3;
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unload_groups[ "back" ][ unload_groups[ "back" ].size ] = 4;
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unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 5;
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unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 6;
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unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 7;
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unload_groups[ "front" ][ unload_groups[ "front" ].size ] = 8;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 1;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 2;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 3;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 4;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 5;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 6;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 7;
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unload_groups[ "both" ][ unload_groups[ "both" ].size ] = 8;
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unload_groups[ "default" ] = unload_groups[ "both" ];
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return unload_groups;
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}
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set_attached_models()
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{
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array = [];
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array[ "TAG_FastRope_LE" ] = spawnstruct();
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array[ "TAG_FastRope_LE" ].model = "rope_test";
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array[ "TAG_FastRope_LE" ].tag = "TAG_FastRope_LE";
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array[ "TAG_FastRope_LE" ].idleanim = %mi17_rope_idle_le;
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array[ "TAG_FastRope_LE" ].dropanim = %mi17_rope_drop_le;
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array[ "TAG_FastRope_RI" ] = spawnstruct();
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array[ "TAG_FastRope_RI" ].model = "rope_test_ri";
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array[ "TAG_FastRope_RI" ].tag = "TAG_FastRope_RI";
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array[ "TAG_FastRope_RI" ].idleanim = %mi17_rope_idle_ri;
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array[ "TAG_FastRope_RI" ].dropanim = %mi17_rope_drop_ri;
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strings = getarraykeys( array );
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for ( i = 0;i < strings.size;i++ )
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precachemodel( array[ strings[ i ] ].model );
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return array;
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}
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/*QUAKED script_vehicle_mi17_woodland (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17::main( "vehicle_mi17_woodland" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_mi17
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sound,vehicle_mi17,vehicle_standard,all_sp
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sound,item_fastrope,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland"
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default:"vehicletype" "mi17"
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default:"script_team" "axis"
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*/
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/*QUAKED script_vehicle_mi17_woodland_fly (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17::main( "vehicle_mi17_woodland_fly" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_fly_mi17
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sound,vehicle_mi17,vehicle_standard,all_sp
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sound,item_fastrope,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland_fly"
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default:"vehicletype" "mi17"
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default:"script_team" "axis"
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*/
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/*QUAKED script_vehicle_mi17_woodland_fly_cheap (1 0 0) (-16 -16 -24) (16 16 32) USABLE SPAWNER
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put this in your GSC:
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maps\_mi17::main( "vehicle_mi17_woodland_fly_cheap" );
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and these lines in your CSV:
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include,vehicle_mi17_woodland_fly_cheap_mi17
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sound,vehicle_mi17,vehicle_standard,all_sp
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sound,item_fastrope,vehicle_standard,all_sp
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defaultmdl="vehicle_mi17_woodland_fly_cheap"
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default:"vehicletype" "mi17"
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default:"script_team" "axis"
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*/
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