IW4-Dump-Files/maps/char_museum_fx.gsc

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#include maps\_utility;
main()
{
precacheFX();
maps\createfx\char_museum_fx::main();
}
precacheFX()
{
level._effect[ "tank_bubbles_character_room" ] = loadfx( "water/tank_bubbles_character_room" );
level._effect[ "scuba_bubbles_friendly" ] = loadfx( "water/scuba_bubbles_breath" );
level._effect[ "snow_blower" ] = loadfx( "snow/snow_blower" );
level._effect[ "c4_blink" ] = loadfx( "misc/light_c4_blink" );
}