IW4-Dump-Files/mp/basemaps.arena

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{
map "mp_invasion"
longname "MPUI_INVASION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_INVASION"
mapimage "preview_mp_invasion"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "urban"
}
{
map "mp_highrise"
longname "MPUI_HIGHRISE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_HIGHRISE"
mapimage "preview_mp_highrise"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_checkpoint"
longname "MPUI_CHECKPOINT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_checkpoint"
mapimage "preview_mp_checkpoint"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_composite"
environment "urban"
}
{
map "mp_nightshift"
longname "MPUI_RAID"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_nightshift"
mapimage "preview_mp_nightshift"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_favela"
longname "MPUI_FAVELA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_favela"
mapimage "preview_mp_favela"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "militia"
environment "urban"
}
{
map "mp_quarry"
longname "MPUI_QUARRY"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_quarry"
mapimage "preview_mp_quarry"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "militia"
environment "desert"
}
{
map "mp_brecourt"
longname "MPUI_WASTELAND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_BRECOURT"
mapimage "preview_mp_brecourt"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_derail"
longname "MPUI_DERAIL"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_DERAIL"
mapimage "preview_mp_derail"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_arctic"
axischar "opforce_arctic"
environment "arctic"
}
{
map "mp_subbase"
longname "MPUI_SUBBASE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_SUBBASE"
mapimage "preview_mp_subbase"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "urban"
}
{
map "mp_underpass"
longname "MPUI_UNDERPASS"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_UNDERPASS"
mapimage "preview_mp_underpass"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "militia"
environment "forest"
}
{
map "mp_estate"
longname "MPUI_ESTATE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_ESTATE"
mapimage "preview_mp_estate"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_rundown"
longname "MPUI_RUNDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_RUNDOWN"
mapimage "preview_mp_rundown"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "militia"
environment "desert"
}
{
map "mp_boneyard"
longname "MPUI_BONEYARD"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_BONEYARD"
mapimage "preview_mp_boneyard"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_afghan"
longname "MPUI_AFGHAN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_AFGHAN"
mapimage "preview_mp_afghan"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_terminal"
longname "MPUI_TERMINAL"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_TERMINAL"
mapimage "preview_mp_terminal"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_rust"
longname "MPUI_RUST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth dd oneflag gtnw"
description "MPUI_DESC_MAP_RUST"
mapimage "preview_mp_rust"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_storm"
longname "PATCH_STORM"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_STORM"
mapimage "preview_mp_storm"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_compact"
longname "PATCH_COMPACT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_COMPACT"
mapimage "preview_mp_compact"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_arctic"
axischar "opforce_arctic"
environment "urban"
}
{
map "mp_complex"
longname "PATCH_COMPLEX"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_COMPLEX"
mapimage "preview_mp_complex"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_crash"
longname "MPUI_CRASH"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_CRASH"
mapimage "preview_mp_crash"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "urban"
}
{
map "mp_overgrown"
longname "MPUI_OVERGROWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "MPUI_DESC_MAP_OVERGROWN"
mapimage "preview_mp_overgrown"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "mp_abandon"
longname "PATCH_ABANDON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_ABANDON"
mapimage "preview_mp_abandon"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "militia"
environment "urban"
}
{
map "mp_fuel2"
longname "PATCH_FUEL2"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_FUEL2"
mapimage "preview_mp_fuel2"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "mp_trailerpark"
longname "PATCH_TRAILERPARK"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_TRAILERPARK"
mapimage "preview_mp_trailerpark"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "urban"
}
{
map "mp_vacant"
longname "PATCH_VACANT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_VACANT"
mapimage "preview_mp_vacant"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_strike"
longname "PATCH_STRIKE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth"
description "PATCH_DESC_MAP_STRIKE"
mapimage "preview_mp_strike"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "desert"
}
{
map "oilrig"
longname "MPUI_OILRIG"
gametype "dm war dom ctf sd dd"
description "MPUI_OILRIG"
mapimage "preview_mp_oilrig"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "urban"
}
{
map "gulag"
longname "MPUI_GULAG"
gametype "dm war dom ctf"
description "MPUI_DESC_MAP_GULAG"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "urban"
}
{
map "ending"
longname "MUS3UM"
gametype "dm"
description "xetal is awesome"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "urban"
}
{
map "trainer"
longname "TH3 PIT"
gametype "dm"
description "xetal is awesome"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "urban"
}
{
map "so_ghillies"
longname "Pripyat"
gametype "dm war dom ctf sd"
description "Medium sized open ghillies map"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "forest"
}
{
map "co_hunted"
longname "Village"
gametype "dm war dom ctf"
description "Russian village in the evening"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "forest"
}
{
map "invasion"
longname "BurgerTown"
gametype "dm war dom ctf"
description "Parkinglots and restourants"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "us_army"
axischar "opforce_composite"
environment "urban"
}
{
map "contingency"
longname "SUBMARIN3"
gametype "dm"
description "xetal is awesome"
mapimage "preview_mp_gulag"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_forest"
axischar "opforce_airborne"
environment "urban"
}
{
map "mp_oil"
longname "MPUI_OILRIG"
gametype "dm war dom ctf sd dd"
description "MPUI_OILRIG"
mapimage "preview_mp_oilrig"
mapoverlay "compass_overlay_map_blank"
allieschar "seals_udt"
axischar "opforce_arctic"
environment "urban"
}
{
map "iw4_credits"
longname "Surprise!"
gametype "dm war dom ctf sd"
description "IW testmap"
mapimage "nope"
mapoverlay "compass_overlay_map_blank"
allieschar "socom_141_desert"
axischar "opforce_composite"
environment "desert"
}