IW4-Dump-Files/shock/af_chase_turn_buckle_slam.s...

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bg_shock_screenType "blurred"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenFlashWhiteFadeTime "0"
bg_shock_screenFlashShotFadeTime "0"
bg_shock_viewKickPeriod ".75"
bg_shock_viewKickRadius ".05"
bg_shock_viewKickFadeTime "3"
bg_shock_sound "0"
bg_shock_soundLoop "shellshock_loop_silent"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundEnd "shellshock_loop_silent"
bg_shock_soundEndAbort "shellshock_loop_silent"
bg_shock_soundFadeInTime "4"
bg_shock_soundFadeOutTime "2"
bg_shock_soundLoopFadeTime "2"
bg_shock_soundLoopEndDelay "-1.5"
bg_shock_soundRoomType "mountains"
bg_shock_soundDryLevel "0.8"
bg_shock_soundWetLevel "0.3"
bg_shock_soundModEndDelay "-.75"
bg_shock_volume_physics "0.5"
bg_shock_volume_ambdist1 "0.5"
bg_shock_volume_ambdist2 "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_explosiveimpact "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_menu "1.0"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_item "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_voice "0.5"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_local3 "0.5"
bg_shock_volume_ambient "0.5"
bg_shock_volume_hurt "0.5"
bg_shock_volume_player1 "0.5"
bg_shock_volume_player2 "0.5"
bg_shock_volume_music "1"
bg_shock_volume_musicnopause "1"
bg_shock_volume_mission "0.5"
bg_shock_volume_announcer "0.5"
bg_shock_volume_shellshock "0.5"
bg_shock_lookControl "0"
bg_shock_lookControl_maxpitchspeed "140"
bg_shock_lookControl_maxyawspeed "140"
bg_shock_lookControl_mousesensitivityscale "1"
bg_shock_lookControl_fadeTime ".01"
bg_shock_movement "0"