IW4-Dump-Files/maps/mp/mp_derail_fx.gsc

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main()
{
//Ambient fx
level._effect[ "snow_spray_detail_oriented_runner" ] = loadfx( "snow/snow_spray_detail_oriented_runner" );
level._effect[ "snow_spray_detail_oriented_runner_large" ] = loadfx( "snow/snow_spray_detail_oriented_large_runner" );
level._effect[ "snow_clouds" ] = loadfx( "snow/snow_clouds_mp_derail" );
level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
level._effect[ "snow_spiral_runner" ] = loadfx( "snow/snow_spiral_runner" );
/#
if ( getdvar( "clientSideEffects" ) != "1" )
maps\createfx\mp_derail_fx::main();
#/
}