26 lines
1.3 KiB
Plaintext
26 lines
1.3 KiB
Plaintext
main()
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{
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//ambient fx
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level._effect[ "moth_runner" ] = loadfx( "misc/moth_runner" );
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level._effect[ "insect_trail_runner_icbm" ] = loadfx( "misc/insect_trail_runner_icbm" );
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level._effect[ "leaves_ground_gentlewind_dust" ] = loadfx( "misc/leaves_ground_gentlewind_dust" );
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level._effect[ "leaves_fall_gentlewind" ] = loadfx( "misc/leaves_fall_gentlewind" );
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level._effect[ "ground_fog1200x1200_estate" ] = loadfx( "smoke/ground_fog1200x1200_estate" );
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level._effect[ "fog_ground_200" ] = loadfx( "smoke/fog_ground_200" );
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level._effect[ "insects_carcass_runner" ] = loadfx( "misc/insects_carcass_runner" );
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level._effect[ "waterfall_drainage_splash" ] = loadfx( "water/waterfall_drainage_splash_estate" );
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level._effect[ "waterfall_splash_large" ] = loadfx( "water/waterfall_splash_large_estate" );
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level._effect[ "waterfall_splash_large_drops" ] = loadfx( "water/waterfall_splash_large_drops_estate" );
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level._effect[ "falling_water_trickle" ] = loadfx( "water/falling_water_trickle" );
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level._effect[ "hallway_smoke_light" ] = loadfx( "smoke/hallway_smoke_light" );
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level._effect[ "room_smoke_200" ] = loadfx( "smoke/room_smoke_200" );
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/#
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if ( getdvar( "clientSideEffects" ) != "1" )
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maps\createfx\mp_estate_fx::main();
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#/
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} |